Add 3 files
Browse files- README.md +7 -5
- index.html +942 -19
- prompts.txt +3 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: clone
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+
emoji: 🐳
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colorFrom: pink
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colorTo: green
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,942 @@
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|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>GTA 5 Online Clone</title>
|
| 7 |
+
<style>
|
| 8 |
+
body {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
overflow: hidden;
|
| 12 |
+
background-color: #222;
|
| 13 |
+
font-family: Arial, sans-serif;
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
#gameContainer {
|
| 17 |
+
position: relative;
|
| 18 |
+
width: 100vw;
|
| 19 |
+
height: 100vh;
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
#gameCanvas {
|
| 23 |
+
display: block;
|
| 24 |
+
background-color: #87CEEB;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
#uiContainer {
|
| 28 |
+
position: absolute;
|
| 29 |
+
top: 10px;
|
| 30 |
+
left: 10px;
|
| 31 |
+
color: white;
|
| 32 |
+
font-size: 16px;
|
| 33 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.7);
|
| 34 |
+
pointer-events: none;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
#startScreen {
|
| 38 |
+
position: absolute;
|
| 39 |
+
top: 0;
|
| 40 |
+
left: 0;
|
| 41 |
+
width: 100%;
|
| 42 |
+
height: 100%;
|
| 43 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 44 |
+
display: flex;
|
| 45 |
+
flex-direction: column;
|
| 46 |
+
justify-content: center;
|
| 47 |
+
align-items: center;
|
| 48 |
+
color: white;
|
| 49 |
+
z-index: 100;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
#startScreen h1 {
|
| 53 |
+
font-size: 48px;
|
| 54 |
+
color: #FF4500;
|
| 55 |
+
margin-bottom: 30px;
|
| 56 |
+
text-shadow: 0 0 10px rgba(255, 69, 0, 0.7);
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
#startButton {
|
| 60 |
+
padding: 15px 30px;
|
| 61 |
+
font-size: 24px;
|
| 62 |
+
background-color: #FF4500;
|
| 63 |
+
color: white;
|
| 64 |
+
border: none;
|
| 65 |
+
border-radius: 5px;
|
| 66 |
+
cursor: pointer;
|
| 67 |
+
transition: all 0.3s;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
#startButton:hover {
|
| 71 |
+
background-color: #FF6347;
|
| 72 |
+
transform: scale(1.05);
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
#wantedLevel {
|
| 76 |
+
position: absolute;
|
| 77 |
+
top: 10px;
|
| 78 |
+
right: 10px;
|
| 79 |
+
color: white;
|
| 80 |
+
font-size: 24px;
|
| 81 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.7);
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
.wanted-star {
|
| 85 |
+
color: yellow;
|
| 86 |
+
margin-left: 5px;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
#missionText {
|
| 90 |
+
position: absolute;
|
| 91 |
+
bottom: 20px;
|
| 92 |
+
left: 0;
|
| 93 |
+
width: 100%;
|
| 94 |
+
text-align: center;
|
| 95 |
+
color: white;
|
| 96 |
+
font-size: 24px;
|
| 97 |
+
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.7);
|
| 98 |
+
opacity: 0;
|
| 99 |
+
transition: opacity 0.5s;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
#radio {
|
| 103 |
+
position: absolute;
|
| 104 |
+
bottom: 60px;
|
| 105 |
+
left: 10px;
|
| 106 |
+
color: white;
|
| 107 |
+
font-size: 14px;
|
| 108 |
+
font-style: italic;
|
| 109 |
+
}
|
| 110 |
+
</style>
|
| 111 |
+
</head>
|
| 112 |
+
<body>
|
| 113 |
+
<div id="gameContainer">
|
| 114 |
+
<canvas id="gameCanvas"></canvas>
|
| 115 |
+
|
| 116 |
+
<div id="uiContainer">
|
| 117 |
+
<div>Money: $<span id="money">0</span></div>
|
| 118 |
+
<div>Score: <span id="score">0</span></div>
|
| 119 |
+
<div>Health: <span id="health">100</span>%</div>
|
| 120 |
+
<div>Speed: <span id="speed">0</span> mph</div>
|
| 121 |
+
</div>
|
| 122 |
+
|
| 123 |
+
<div id="wantedLevel">
|
| 124 |
+
Wanted: <span id="wantedStars"></span>
|
| 125 |
+
</div>
|
| 126 |
+
|
| 127 |
+
<div id="missionText"></div>
|
| 128 |
+
|
| 129 |
+
<div id="radio">
|
| 130 |
+
Radio: <span id="radioStation">Off</span>
|
| 131 |
+
</div>
|
| 132 |
+
|
| 133 |
+
<div id="startScreen">
|
| 134 |
+
<h1>GTA 5 Online Clone</h1>
|
| 135 |
+
<p>Drive around the city, complete missions, and avoid the police!</p>
|
| 136 |
+
<p>Controls: Arrow keys to drive, Space to handbrake, H to honk</p>
|
| 137 |
+
<button id="startButton">START GAME</button>
|
| 138 |
+
</div>
|
| 139 |
+
</div>
|
| 140 |
+
|
| 141 |
+
<script>
|
| 142 |
+
// Game variables
|
| 143 |
+
const canvas = document.getElementById('gameCanvas');
|
| 144 |
+
const ctx = canvas.getContext('2d');
|
| 145 |
+
const startScreen = document.getElementById('startScreen');
|
| 146 |
+
const startButton = document.getElementById('startButton');
|
| 147 |
+
const moneyDisplay = document.getElementById('money');
|
| 148 |
+
const scoreDisplay = document.getElementById('score');
|
| 149 |
+
const healthDisplay = document.getElementById('health');
|
| 150 |
+
const speedDisplay = document.getElementById('speed');
|
| 151 |
+
const wantedStarsDisplay = document.getElementById('wantedStars');
|
| 152 |
+
const missionText = document.getElementById('missionText');
|
| 153 |
+
const radioStation = document.getElementById('radioStation');
|
| 154 |
+
|
| 155 |
+
// Set canvas size
|
| 156 |
+
canvas.width = window.innerWidth;
|
| 157 |
+
canvas.height = window.innerHeight;
|
| 158 |
+
|
| 159 |
+
// Game state
|
| 160 |
+
let gameRunning = false;
|
| 161 |
+
let lastTime = 0;
|
| 162 |
+
let score = 0;
|
| 163 |
+
let money = 0;
|
| 164 |
+
let playerHealth = 100;
|
| 165 |
+
let wantedLevel = 0;
|
| 166 |
+
let currentMission = null;
|
| 167 |
+
let missionCompleteTimeout = null;
|
| 168 |
+
|
| 169 |
+
// Radio stations
|
| 170 |
+
const radioStations = [
|
| 171 |
+
"Off",
|
| 172 |
+
"Los Santos Rock Radio",
|
| 173 |
+
"Space 103.2",
|
| 174 |
+
"West Coast Classics",
|
| 175 |
+
"FlyLo FM",
|
| 176 |
+
"The Lowdown 91.1",
|
| 177 |
+
"Radio Mirror Park"
|
| 178 |
+
];
|
| 179 |
+
let currentRadioIndex = 0;
|
| 180 |
+
|
| 181 |
+
// Player car
|
| 182 |
+
const player = {
|
| 183 |
+
x: canvas.width / 2,
|
| 184 |
+
y: canvas.height / 2,
|
| 185 |
+
width: 40,
|
| 186 |
+
height: 70,
|
| 187 |
+
color: '#FF4500',
|
| 188 |
+
speed: 0,
|
| 189 |
+
maxSpeed: 10,
|
| 190 |
+
acceleration: 0.1,
|
| 191 |
+
deceleration: 0.05,
|
| 192 |
+
rotation: 0,
|
| 193 |
+
rotationSpeed: 0.05,
|
| 194 |
+
health: 100,
|
| 195 |
+
lastCollisionTime: 0
|
| 196 |
+
};
|
| 197 |
+
|
| 198 |
+
// Map elements
|
| 199 |
+
const roads = [];
|
| 200 |
+
const buildings = [];
|
| 201 |
+
const trees = [];
|
| 202 |
+
const npcCars = [];
|
| 203 |
+
const policeCars = [];
|
| 204 |
+
const collectibles = [];
|
| 205 |
+
const explosions = [];
|
| 206 |
+
|
| 207 |
+
// Generate city
|
| 208 |
+
function generateCity() {
|
| 209 |
+
// Clear existing elements
|
| 210 |
+
roads.length = 0;
|
| 211 |
+
buildings.length = 0;
|
| 212 |
+
trees.length = 0;
|
| 213 |
+
|
| 214 |
+
// Generate roads
|
| 215 |
+
const roadWidth = 200;
|
| 216 |
+
const horizontalRoadCount = Math.ceil(canvas.height / 300);
|
| 217 |
+
const verticalRoadCount = Math.ceil(canvas.width / 300);
|
| 218 |
+
|
| 219 |
+
for (let i = 0; i < horizontalRoadCount; i++) {
|
| 220 |
+
roads.push({
|
| 221 |
+
x: 0,
|
| 222 |
+
y: i * 300,
|
| 223 |
+
width: canvas.width,
|
| 224 |
+
height: roadWidth,
|
| 225 |
+
horizontal: true
|
| 226 |
+
});
|
| 227 |
+
}
|
| 228 |
+
|
| 229 |
+
for (let i = 0; i < verticalRoadCount; i++) {
|
| 230 |
+
roads.push({
|
| 231 |
+
x: i * 300,
|
| 232 |
+
y: 0,
|
| 233 |
+
width: roadWidth,
|
| 234 |
+
height: canvas.height,
|
| 235 |
+
horizontal: false
|
| 236 |
+
});
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
// Generate buildings
|
| 240 |
+
for (let i = 0; i < 50; i++) {
|
| 241 |
+
const size = 50 + Math.random() * 100;
|
| 242 |
+
buildings.push({
|
| 243 |
+
x: Math.random() * canvas.width,
|
| 244 |
+
y: Math.random() * canvas.height,
|
| 245 |
+
width: size,
|
| 246 |
+
height: size,
|
| 247 |
+
color: `rgb(${100 + Math.random() * 155}, ${100 + Math.random() * 155}, ${100 + Math.random() * 155})`
|
| 248 |
+
});
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
// Generate trees
|
| 252 |
+
for (let i = 0; i < 100; i++) {
|
| 253 |
+
trees.push({
|
| 254 |
+
x: Math.random() * canvas.width,
|
| 255 |
+
y: Math.random() * canvas.height,
|
| 256 |
+
size: 20 + Math.random() * 30,
|
| 257 |
+
color: '#228B22'
|
| 258 |
+
});
|
| 259 |
+
}
|
| 260 |
+
|
| 261 |
+
// Position player at a road intersection
|
| 262 |
+
const road = roads[0];
|
| 263 |
+
player.x = road.x + road.width / 2;
|
| 264 |
+
player.y = road.y + road.height / 2;
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
// Generate NPC cars
|
| 268 |
+
function generateNPC() {
|
| 269 |
+
npcCars.length = 0;
|
| 270 |
+
|
| 271 |
+
for (let i = 0; i < 10; i++) {
|
| 272 |
+
const road = roads[Math.floor(Math.random() * roads.length)];
|
| 273 |
+
|
| 274 |
+
npcCars.push({
|
| 275 |
+
x: road.horizontal ?
|
| 276 |
+
Math.random() * canvas.width :
|
| 277 |
+
road.x + road.width / 2,
|
| 278 |
+
y: road.horizontal ?
|
| 279 |
+
road.y + road.height / 2 :
|
| 280 |
+
Math.random() * canvas.height,
|
| 281 |
+
width: 30,
|
| 282 |
+
height: 50,
|
| 283 |
+
color: `hsl(${Math.random() * 360}, 70%, 50%)`,
|
| 284 |
+
speed: 2 + Math.random() * 3,
|
| 285 |
+
direction: road.horizontal ? (Math.random() > 0.5 ? 0 : Math.PI) : (Math.random() > 0.5 ? Math.PI/2 : 3*Math.PI/2),
|
| 286 |
+
road: road
|
| 287 |
+
});
|
| 288 |
+
}
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
// Generate collectibles
|
| 292 |
+
function generateCollectibles() {
|
| 293 |
+
collectibles.length = 0;
|
| 294 |
+
|
| 295 |
+
for (let i = 0; i < 15; i++) {
|
| 296 |
+
collectibles.push({
|
| 297 |
+
x: Math.random() * canvas.width,
|
| 298 |
+
y: Math.random() * canvas.height,
|
| 299 |
+
radius: 15,
|
| 300 |
+
type: Math.random() > 0.5 ? 'money' : 'health',
|
| 301 |
+
value: Math.random() > 0.7 ? 100 : 50,
|
| 302 |
+
collected: false
|
| 303 |
+
});
|
| 304 |
+
}
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
// Draw rotated rectangle (for cars)
|
| 308 |
+
function drawRotatedRect(x, y, width, height, rotation, color) {
|
| 309 |
+
ctx.save();
|
| 310 |
+
ctx.translate(x, y);
|
| 311 |
+
ctx.rotate(rotation);
|
| 312 |
+
ctx.fillStyle = color;
|
| 313 |
+
ctx.fillRect(-width / 2, -height / 2, width, height);
|
| 314 |
+
|
| 315 |
+
// Add some details to make it look more like a car
|
| 316 |
+
ctx.fillStyle = '#222';
|
| 317 |
+
ctx.fillRect(-width / 2 + 5, -height / 2 + 5, width - 10, height / 3);
|
| 318 |
+
ctx.restore();
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
// Check collision between two rectangles
|
| 322 |
+
function checkCollision(rect1, rect2) {
|
| 323 |
+
return rect1.x < rect2.x + rect2.width &&
|
| 324 |
+
rect1.x + rect1.width > rect2.x &&
|
| 325 |
+
rect1.y < rect2.y + rect2.height &&
|
| 326 |
+
rect1.y + rect1.height > rect2.y;
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
// Check if point is in rectangle
|
| 330 |
+
function pointInRect(x, y, rect) {
|
| 331 |
+
return x > rect.x && x < rect.x + rect.width &&
|
| 332 |
+
y > rect.y && y < rect.y + rect.height;
|
| 333 |
+
}
|
| 334 |
+
|
| 335 |
+
// Get distance between two points
|
| 336 |
+
function getDistance(x1, y1, x2, y2) {
|
| 337 |
+
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
// Create explosion effect
|
| 341 |
+
function createExplosion(x, y) {
|
| 342 |
+
explosions.push({
|
| 343 |
+
x: x,
|
| 344 |
+
y: y,
|
| 345 |
+
radius: 5,
|
| 346 |
+
maxRadius: 50,
|
| 347 |
+
alpha: 1,
|
| 348 |
+
color: `hsl(${Math.random() * 60}, 100%, 50%)`
|
| 349 |
+
});
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
// Spawn police cars
|
| 353 |
+
function spawnPolice() {
|
| 354 |
+
const count = wantedLevel;
|
| 355 |
+
|
| 356 |
+
for (let i = 0; i < count; i++) {
|
| 357 |
+
// Don't spawn more than 5 police cars
|
| 358 |
+
if (policeCars.length >= 5) break;
|
| 359 |
+
|
| 360 |
+
// Spawn police car at edge of screen
|
| 361 |
+
let x, y;
|
| 362 |
+
const side = Math.floor(Math.random() * 4);
|
| 363 |
+
|
| 364 |
+
switch (side) {
|
| 365 |
+
case 0: // top
|
| 366 |
+
x = Math.random() * canvas.width;
|
| 367 |
+
y = -50;
|
| 368 |
+
break;
|
| 369 |
+
case 1: // right
|
| 370 |
+
x = canvas.width + 50;
|
| 371 |
+
y = Math.random() * canvas.height;
|
| 372 |
+
break;
|
| 373 |
+
case 2: // bottom
|
| 374 |
+
x = Math.random() * canvas.width;
|
| 375 |
+
y = canvas.height + 50;
|
| 376 |
+
break;
|
| 377 |
+
case 3: // left
|
| 378 |
+
x = -50;
|
| 379 |
+
y = Math.random() * canvas.height;
|
| 380 |
+
break;
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
policeCars.push({
|
| 384 |
+
x: x,
|
| 385 |
+
y: y,
|
| 386 |
+
width: 35,
|
| 387 |
+
height: 60,
|
| 388 |
+
color: '#4169E1',
|
| 389 |
+
speed: 4 + wantedLevel,
|
| 390 |
+
rotation: Math.atan2(player.y - y, player.x - x),
|
| 391 |
+
health: 100,
|
| 392 |
+
lastShotTime: 0
|
| 393 |
+
});
|
| 394 |
+
}
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
// Update wanted level
|
| 398 |
+
function updateWantedLevel(level) {
|
| 399 |
+
wantedLevel = Math.min(Math.max(level, 0), 5);
|
| 400 |
+
|
| 401 |
+
// Update display
|
| 402 |
+
wantedStarsDisplay.innerHTML = '';
|
| 403 |
+
for (let i = 0; i < wantedLevel; i++) {
|
| 404 |
+
wantedStarsDisplay.innerHTML += '<span class="wanted-star">★</span>';
|
| 405 |
+
}
|
| 406 |
+
|
| 407 |
+
// Spawn police if needed
|
| 408 |
+
if (wantedLevel > 0 && policeCars.length < wantedLevel) {
|
| 409 |
+
spawnPolice();
|
| 410 |
+
}
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
// Show mission text
|
| 414 |
+
function showMission(text) {
|
| 415 |
+
missionText.textContent = text;
|
| 416 |
+
missionText.style.opacity = 1;
|
| 417 |
+
|
| 418 |
+
if (missionCompleteTimeout) {
|
| 419 |
+
clearTimeout(missionCompleteTimeout);
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
missionCompleteTimeout = setTimeout(() => {
|
| 423 |
+
missionText.style.opacity = 0;
|
| 424 |
+
}, 3000);
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
// Start a random mission
|
| 428 |
+
function startRandomMission() {
|
| 429 |
+
const missions = [
|
| 430 |
+
{
|
| 431 |
+
name: "Collect Cash",
|
| 432 |
+
description: "Collect $500 in cash",
|
| 433 |
+
target: 500,
|
| 434 |
+
current: 0,
|
| 435 |
+
type: "money"
|
| 436 |
+
},
|
| 437 |
+
{
|
| 438 |
+
name: "Avoid Police",
|
| 439 |
+
description: "Avoid police for 30 seconds",
|
| 440 |
+
target: 30,
|
| 441 |
+
current: 0,
|
| 442 |
+
type: "avoid"
|
| 443 |
+
},
|
| 444 |
+
{
|
| 445 |
+
name: "Destroy Police",
|
| 446 |
+
description: "Destroy 3 police cars",
|
| 447 |
+
target: 3,
|
| 448 |
+
current: 0,
|
| 449 |
+
type: "destroy"
|
| 450 |
+
},
|
| 451 |
+
{
|
| 452 |
+
name: "Speed Demon",
|
| 453 |
+
description: "Drive over 100 mph for 5 seconds",
|
| 454 |
+
target: 5,
|
| 455 |
+
current: 0,
|
| 456 |
+
type: "speed"
|
| 457 |
+
}
|
| 458 |
+
];
|
| 459 |
+
|
| 460 |
+
currentMission = missions[Math.floor(Math.random() * missions.length)];
|
| 461 |
+
showMission(`MISSION: ${currentMission.name} - ${currentMission.description}`);
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
// Check mission progress
|
| 465 |
+
function checkMissionProgress() {
|
| 466 |
+
if (!currentMission) return;
|
| 467 |
+
|
| 468 |
+
switch (currentMission.type) {
|
| 469 |
+
case "money":
|
| 470 |
+
currentMission.current = money;
|
| 471 |
+
break;
|
| 472 |
+
case "avoid":
|
| 473 |
+
if (wantedLevel === 0) {
|
| 474 |
+
currentMission.current += 1/60; // Assuming 60 FPS
|
| 475 |
+
}
|
| 476 |
+
break;
|
| 477 |
+
case "destroy":
|
| 478 |
+
// Handled in collision detection
|
| 479 |
+
break;
|
| 480 |
+
case "speed":
|
| 481 |
+
const speedMph = Math.abs(player.speed) * 10;
|
| 482 |
+
if (speedMph > 100) {
|
| 483 |
+
currentMission.current += 1/60;
|
| 484 |
+
}
|
| 485 |
+
break;
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
// Check if mission is complete
|
| 489 |
+
if (currentMission.current >= currentMission.target) {
|
| 490 |
+
const reward = currentMission.target * 10;
|
| 491 |
+
money += reward;
|
| 492 |
+
moneyDisplay.textContent = money;
|
| 493 |
+
|
| 494 |
+
showMission(`MISSION COMPLETE! +$${reward}`);
|
| 495 |
+
currentMission = null;
|
| 496 |
+
|
| 497 |
+
// Start new mission after delay
|
| 498 |
+
setTimeout(startRandomMission, 5000);
|
| 499 |
+
}
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
// Game loop
|
| 503 |
+
function gameLoop(timestamp) {
|
| 504 |
+
if (!gameRunning) return;
|
| 505 |
+
|
| 506 |
+
// Calculate delta time
|
| 507 |
+
const deltaTime = timestamp - lastTime;
|
| 508 |
+
lastTime = timestamp;
|
| 509 |
+
|
| 510 |
+
// Clear canvas
|
| 511 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 512 |
+
|
| 513 |
+
// Draw roads
|
| 514 |
+
ctx.fillStyle = '#333';
|
| 515 |
+
roads.forEach(road => {
|
| 516 |
+
ctx.fillRect(road.x, road.y, road.width, road.height);
|
| 517 |
+
|
| 518 |
+
// Draw road markings
|
| 519 |
+
ctx.fillStyle = 'white';
|
| 520 |
+
if (road.horizontal) {
|
| 521 |
+
const dashLength = 30;
|
| 522 |
+
const gapLength = 20;
|
| 523 |
+
const centerY = road.y + road.height / 2 - 2;
|
| 524 |
+
|
| 525 |
+
for (let x = 0; x < road.width; x += dashLength + gapLength) {
|
| 526 |
+
ctx.fillRect(road.x + x, centerY, dashLength, 4);
|
| 527 |
+
}
|
| 528 |
+
} else {
|
| 529 |
+
const dashLength = 30;
|
| 530 |
+
const gapLength = 20;
|
| 531 |
+
const centerX = road.x + road.width / 2 - 2;
|
| 532 |
+
|
| 533 |
+
for (let y = 0; y < road.height; y += dashLength + gapLength) {
|
| 534 |
+
ctx.fillRect(centerX, road.y + y, 4, dashLength);
|
| 535 |
+
}
|
| 536 |
+
}
|
| 537 |
+
ctx.fillStyle = '#333';
|
| 538 |
+
});
|
| 539 |
+
|
| 540 |
+
// Draw buildings
|
| 541 |
+
buildings.forEach(building => {
|
| 542 |
+
ctx.fillStyle = building.color;
|
| 543 |
+
ctx.fillRect(building.x, building.y, building.width, building.height);
|
| 544 |
+
|
| 545 |
+
// Add windows
|
| 546 |
+
const windowSize = 8;
|
| 547 |
+
const windowMargin = 10;
|
| 548 |
+
ctx.fillStyle = '#ADD8E6';
|
| 549 |
+
|
| 550 |
+
for (let y = building.y + windowMargin; y < building.y + building.height - windowMargin; y += windowSize + windowMargin) {
|
| 551 |
+
for (let x = building.x + windowMargin; x < building.x + building.width - windowMargin; x += windowSize + windowMargin) {
|
| 552 |
+
// Randomly turn some windows off
|
| 553 |
+
if (Math.random() > 0.3) {
|
| 554 |
+
ctx.fillRect(x, y, windowSize, windowSize);
|
| 555 |
+
}
|
| 556 |
+
}
|
| 557 |
+
}
|
| 558 |
+
});
|
| 559 |
+
|
| 560 |
+
// Draw trees
|
| 561 |
+
trees.forEach(tree => {
|
| 562 |
+
// Trunk
|
| 563 |
+
ctx.fillStyle = '#8B4513';
|
| 564 |
+
ctx.fillRect(tree.x - 3, tree.y - tree.size/2, 6, tree.size/2);
|
| 565 |
+
|
| 566 |
+
// Leaves
|
| 567 |
+
ctx.fillStyle = tree.color;
|
| 568 |
+
ctx.beginPath();
|
| 569 |
+
ctx.arc(tree.x, tree.y - tree.size/2, tree.size/2, 0, Math.PI * 2);
|
| 570 |
+
ctx.fill();
|
| 571 |
+
});
|
| 572 |
+
|
| 573 |
+
// Update and draw NPC cars
|
| 574 |
+
npcCars.forEach((car, index) => {
|
| 575 |
+
// Move car along road
|
| 576 |
+
if (car.road.horizontal) {
|
| 577 |
+
car.x += Math.cos(car.direction) * car.speed;
|
| 578 |
+
|
| 579 |
+
// If car goes off screen, reset to other side
|
| 580 |
+
if (car.direction === 0 && car.x > canvas.width + car.width/2) {
|
| 581 |
+
car.x = -car.width/2;
|
| 582 |
+
} else if (car.direction === Math.PI && car.x < -car.width/2) {
|
| 583 |
+
car.x = canvas.width + car.width/2;
|
| 584 |
+
}
|
| 585 |
+
} else {
|
| 586 |
+
car.y += Math.sin(car.direction) * car.speed;
|
| 587 |
+
|
| 588 |
+
// If car goes off screen, reset to other side
|
| 589 |
+
if (car.direction === Math.PI/2 && car.y > canvas.height + car.height/2) {
|
| 590 |
+
car.y = -car.height/2;
|
| 591 |
+
} else if (car.direction === 3*Math.PI/2 && car.y < -car.height/2) {
|
| 592 |
+
car.y = canvas.height + car.height/2;
|
| 593 |
+
}
|
| 594 |
+
}
|
| 595 |
+
|
| 596 |
+
// Draw NPC car
|
| 597 |
+
drawRotatedRect(car.x, car.y, car.width, car.height, car.direction, car.color);
|
| 598 |
+
|
| 599 |
+
// Check collision with player
|
| 600 |
+
const now = Date.now();
|
| 601 |
+
if (checkCollision(
|
| 602 |
+
{x: player.x - player.width/2, y: player.y - player.height/2, width: player.width, height: player.height},
|
| 603 |
+
{x: car.x - car.width/2, y: car.y - car.height/2, width: car.width, height: car.height}
|
| 604 |
+
) && now - player.lastCollisionTime > 1000) {
|
| 605 |
+
player.speed *= -0.5;
|
| 606 |
+
player.health -= 10;
|
| 607 |
+
healthDisplay.textContent = player.health;
|
| 608 |
+
player.lastCollisionTime = now;
|
| 609 |
+
|
| 610 |
+
// Increase wanted level for reckless driving
|
| 611 |
+
updateWantedLevel(wantedLevel + 1);
|
| 612 |
+
|
| 613 |
+
// Create explosion effect
|
| 614 |
+
createExplosion((player.x + car.x) / 2, (player.y + car.y) / 2);
|
| 615 |
+
|
| 616 |
+
// Check if this was a police car for mission
|
| 617 |
+
if (currentMission && currentMission.type === "destroy") {
|
| 618 |
+
currentMission.current++;
|
| 619 |
+
showMission(`MISSION: ${currentMission.name} - ${currentMission.current}/${currentMission.target}`);
|
| 620 |
+
}
|
| 621 |
+
}
|
| 622 |
+
});
|
| 623 |
+
|
| 624 |
+
// Update and draw police cars
|
| 625 |
+
policeCars.forEach((police, index) => {
|
| 626 |
+
// Move police toward player
|
| 627 |
+
const angle = Math.atan2(player.y - police.y, player.x - police.x);
|
| 628 |
+
police.rotation = angle;
|
| 629 |
+
|
| 630 |
+
police.x += Math.cos(angle) * police.speed;
|
| 631 |
+
police.y += Math.sin(angle) * police.speed;
|
| 632 |
+
|
| 633 |
+
// Draw police car with siren
|
| 634 |
+
drawRotatedRect(police.x, police.y, police.width, police.height, police.rotation, police.color);
|
| 635 |
+
|
| 636 |
+
// Draw siren lights
|
| 637 |
+
const now = Date.now();
|
| 638 |
+
if (now % 500 < 250) {
|
| 639 |
+
// Left light (red)
|
| 640 |
+
ctx.fillStyle = 'red';
|
| 641 |
+
ctx.beginPath();
|
| 642 |
+
ctx.arc(
|
| 643 |
+
police.x + Math.cos(police.rotation - Math.PI/2) * 20,
|
| 644 |
+
police.y + Math.sin(police.rotation - Math.PI/2) * 20,
|
| 645 |
+
5, 0, Math.PI * 2
|
| 646 |
+
);
|
| 647 |
+
ctx.fill();
|
| 648 |
+
|
| 649 |
+
// Right light (blue)
|
| 650 |
+
ctx.fillStyle = 'blue';
|
| 651 |
+
ctx.beginPath();
|
| 652 |
+
ctx.arc(
|
| 653 |
+
police.x + Math.cos(police.rotation + Math.PI/2) * 20,
|
| 654 |
+
police.y + Math.sin(police.rotation + Math.PI/2) * 20,
|
| 655 |
+
5, 0, Math.PI * 2
|
| 656 |
+
);
|
| 657 |
+
ctx.fill();
|
| 658 |
+
}
|
| 659 |
+
|
| 660 |
+
// Check collision with player
|
| 661 |
+
const now = Date.now();
|
| 662 |
+
if (checkCollision(
|
| 663 |
+
{x: player.x - player.width/2, y: player.y - player.height/2, width: player.width, height: player.height},
|
| 664 |
+
{x: police.x - police.width/2, y: police.y - police.height/2, width: police.width, height: police.height}
|
| 665 |
+
) && now - player.lastCollisionTime > 1000) {
|
| 666 |
+
player.speed *= -0.5;
|
| 667 |
+
player.health -= 20;
|
| 668 |
+
healthDisplay.textContent = player.health;
|
| 669 |
+
player.lastCollisionTime = now;
|
| 670 |
+
|
| 671 |
+
// Create explosion effect
|
| 672 |
+
createExplosion((player.x + police.x) / 2, (player.y + police.y) / 2);
|
| 673 |
+
|
| 674 |
+
// Check if this was a police car for mission
|
| 675 |
+
if (currentMission && currentMission.type === "destroy") {
|
| 676 |
+
currentMission.current++;
|
| 677 |
+
showMission(`MISSION: ${currentMission.name} - ${currentMission.current}/${currentMission.target}`);
|
| 678 |
+
}
|
| 679 |
+
}
|
| 680 |
+
|
| 681 |
+
// Remove police if too far away (and wanted level is 0)
|
| 682 |
+
if (wantedLevel === 0 && getDistance(police.x, police.y, player.x, player.y) > 1000) {
|
| 683 |
+
policeCars.splice(index, 1);
|
| 684 |
+
}
|
| 685 |
+
});
|
| 686 |
+
|
| 687 |
+
// Draw collectibles
|
| 688 |
+
collectibles.forEach((item, index) => {
|
| 689 |
+
if (item.collected) return;
|
| 690 |
+
|
| 691 |
+
ctx.beginPath();
|
| 692 |
+
ctx.arc(item.x, item.y, item.radius, 0, Math.PI * 2);
|
| 693 |
+
|
| 694 |
+
if (item.type === 'money') {
|
| 695 |
+
ctx.fillStyle = 'gold';
|
| 696 |
+
ctx.fill();
|
| 697 |
+
|
| 698 |
+
// Draw dollar sign
|
| 699 |
+
ctx.fillStyle = '#333';
|
| 700 |
+
ctx.font = `${item.radius}px Arial`;
|
| 701 |
+
ctx.textAlign = 'center';
|
| 702 |
+
ctx.textBaseline = 'middle';
|
| 703 |
+
ctx.fillText('$', item.x, item.y);
|
| 704 |
+
} else {
|
| 705 |
+
ctx.fillStyle = 'red';
|
| 706 |
+
ctx.fill();
|
| 707 |
+
|
| 708 |
+
// Draw plus sign
|
| 709 |
+
ctx.fillStyle = 'white';
|
| 710 |
+
ctx.font = `${item.radius}px Arial`;
|
| 711 |
+
ctx.textAlign = 'center';
|
| 712 |
+
ctx.textBaseline = 'middle';
|
| 713 |
+
ctx.fillText('+', item.x, item.y);
|
| 714 |
+
}
|
| 715 |
+
|
| 716 |
+
// Check collision with player
|
| 717 |
+
if (getDistance(item.x, item.y, player.x, player.y) < item.radius + player.width/2) {
|
| 718 |
+
item.collected = true;
|
| 719 |
+
|
| 720 |
+
if (item.type === 'money') {
|
| 721 |
+
money += item.value;
|
| 722 |
+
moneyDisplay.textContent = money;
|
| 723 |
+
showMission(`+$${item.value}`);
|
| 724 |
+
} else {
|
| 725 |
+
player.health = Math.min(player.health + item.value, 100);
|
| 726 |
+
healthDisplay.textContent = player.health;
|
| 727 |
+
showMission(`+${item.value}% Health`);
|
| 728 |
+
}
|
| 729 |
+
|
| 730 |
+
// Check mission progress
|
| 731 |
+
checkMissionProgress();
|
| 732 |
+
}
|
| 733 |
+
});
|
| 734 |
+
|
| 735 |
+
// Draw explosions
|
| 736 |
+
explosions.forEach((explosion, index) => {
|
| 737 |
+
explosion.radius += 1;
|
| 738 |
+
explosion.alpha -= 0.02;
|
| 739 |
+
|
| 740 |
+
ctx.globalAlpha = explosion.alpha;
|
| 741 |
+
ctx.fillStyle = explosion.color;
|
| 742 |
+
ctx.beginPath();
|
| 743 |
+
ctx.arc(explosion.x, explosion.y, explosion.radius, 0, Math.PI * 2);
|
| 744 |
+
ctx.fill();
|
| 745 |
+
|
| 746 |
+
ctx.globalAlpha = 1;
|
| 747 |
+
|
| 748 |
+
if (explosion.alpha <= 0) {
|
| 749 |
+
explosions.splice(index, 1);
|
| 750 |
+
}
|
| 751 |
+
});
|
| 752 |
+
|
| 753 |
+
// Draw player car
|
| 754 |
+
drawRotatedRect(player.x, player.y, player.width, player.height, player.rotation, player.color);
|
| 755 |
+
|
| 756 |
+
// Draw player health bar
|
| 757 |
+
ctx.fillStyle = 'red';
|
| 758 |
+
ctx.fillRect(10, canvas.height - 30, 200 * (player.health / 100), 20);
|
| 759 |
+
ctx.strokeStyle = 'white';
|
| 760 |
+
ctx.strokeRect(10, canvas.height - 30, 200, 20);
|
| 761 |
+
|
| 762 |
+
// Update UI
|
| 763 |
+
speedDisplay.textContent = Math.floor(Math.abs(player.speed) * 10);
|
| 764 |
+
|
| 765 |
+
// Check if player is dead
|
| 766 |
+
if (player.health <= 0) {
|
| 767 |
+
showMission("WASTED");
|
| 768 |
+
setTimeout(resetGame, 3000);
|
| 769 |
+
gameRunning = false;
|
| 770 |
+
return;
|
| 771 |
+
}
|
| 772 |
+
|
| 773 |
+
// Check mission progress
|
| 774 |
+
checkMissionProgress();
|
| 775 |
+
|
| 776 |
+
// Randomly decrease wanted level if no crimes are being committed
|
| 777 |
+
if (wantedLevel > 0 && Math.random() < 0.005) {
|
| 778 |
+
updateWantedLevel(wantedLevel - 1);
|
| 779 |
+
}
|
| 780 |
+
|
| 781 |
+
// Request next frame
|
| 782 |
+
requestAnimationFrame(gameLoop);
|
| 783 |
+
}
|
| 784 |
+
|
| 785 |
+
// Handle keyboard input
|
| 786 |
+
const keys = {
|
| 787 |
+
ArrowUp: false,
|
| 788 |
+
ArrowDown: false,
|
| 789 |
+
ArrowLeft: false,
|
| 790 |
+
ArrowRight: false,
|
| 791 |
+
' ': false, // space for handbrake
|
| 792 |
+
h: false // h for honk
|
| 793 |
+
};
|
| 794 |
+
|
| 795 |
+
let lastHonkTime = 0;
|
| 796 |
+
|
| 797 |
+
document.addEventListener('keydown', (e) => {
|
| 798 |
+
if (e.key in keys) {
|
| 799 |
+
keys[e.key] = true;
|
| 800 |
+
|
| 801 |
+
// Honk horn
|
| 802 |
+
if (e.key === 'h' && Date.now() - lastHonkTime > 1000) {
|
| 803 |
+
lastHonkTime = Date.now();
|
| 804 |
+
showMission("HONK!");
|
| 805 |
+
|
| 806 |
+
// Increase wanted level for disturbing the peace
|
| 807 |
+
if (wantedLevel < 1) {
|
| 808 |
+
updateWantedLevel(1);
|
| 809 |
+
}
|
| 810 |
+
}
|
| 811 |
+
|
| 812 |
+
// Change radio station
|
| 813 |
+
if (e.key === 'r') {
|
| 814 |
+
currentRadioIndex = (currentRadioIndex + 1) % radioStations.length;
|
| 815 |
+
radioStation.textContent = radioStations[currentRadioIndex];
|
| 816 |
+
}
|
| 817 |
+
}
|
| 818 |
+
});
|
| 819 |
+
|
| 820 |
+
document.addEventListener('keyup', (e) => {
|
| 821 |
+
if (e.key in keys) {
|
| 822 |
+
keys[e.key] = false;
|
| 823 |
+
}
|
| 824 |
+
});
|
| 825 |
+
|
| 826 |
+
// Update player based on input
|
| 827 |
+
function updatePlayer() {
|
| 828 |
+
if (!gameRunning) return;
|
| 829 |
+
|
| 830 |
+
// Acceleration
|
| 831 |
+
if (keys.ArrowUp) {
|
| 832 |
+
player.speed += player.acceleration;
|
| 833 |
+
} else if (keys.ArrowDown) {
|
| 834 |
+
player.speed -= player.acceleration;
|
| 835 |
+
} else {
|
| 836 |
+
// Deceleration
|
| 837 |
+
if (player.speed > 0) {
|
| 838 |
+
player.speed = Math.max(player.speed - player.deceleration, 0);
|
| 839 |
+
} else if (player.speed < 0) {
|
| 840 |
+
player.speed = Math.min(player.speed + player.deceleration, 0);
|
| 841 |
+
}
|
| 842 |
+
}
|
| 843 |
+
|
| 844 |
+
// Handbrake
|
| 845 |
+
if (keys[' ']) {
|
| 846 |
+
player.speed *= 0.95;
|
| 847 |
+
}
|
| 848 |
+
|
| 849 |
+
// Steering
|
| 850 |
+
if (keys.ArrowLeft) {
|
| 851 |
+
player.rotation -= player.rotationSpeed * Math.abs(player.speed) / player.maxSpeed;
|
| 852 |
+
}
|
| 853 |
+
if (keys.ArrowRight) {
|
| 854 |
+
player.rotation += player.rotationSpeed * Math.abs(player.speed) / player.maxSpeed;
|
| 855 |
+
}
|
| 856 |
+
|
| 857 |
+
// Limit speed
|
| 858 |
+
if (player.speed > player.maxSpeed) {
|
| 859 |
+
player.speed = player.maxSpeed;
|
| 860 |
+
} else if (player.speed < -player.maxSpeed / 2) {
|
| 861 |
+
player.speed = -player.maxSpeed / 2;
|
| 862 |
+
}
|
| 863 |
+
|
| 864 |
+
// Move player
|
| 865 |
+
player.x += Math.cos(player.rotation) * player.speed;
|
| 866 |
+
player.y += Math.sin(player.rotation) * player.speed;
|
| 867 |
+
|
| 868 |
+
// Wrap around screen edges
|
| 869 |
+
if (player.x < -player.width) player.x = canvas.width + player.width;
|
| 870 |
+
if (player.x > canvas.width + player.width) player.x = -player.width;
|
| 871 |
+
if (player.y < -player.height) player.y = canvas.height + player.height;
|
| 872 |
+
if (player.y > canvas.height + player.height) player.y = -player.height;
|
| 873 |
+
|
| 874 |
+
// Check if player is off-road (increase wanted level)
|
| 875 |
+
let onRoad = false;
|
| 876 |
+
for (const road of roads) {
|
| 877 |
+
if (pointInRect(player.x, player.y, road)) {
|
| 878 |
+
onRoad = true;
|
| 879 |
+
break;
|
| 880 |
+
}
|
| 881 |
+
}
|
| 882 |
+
|
| 883 |
+
if (!onRoad && player.speed > 3 && Math.random() < 0.01) {
|
| 884 |
+
updateWantedLevel(wantedLevel + 1);
|
| 885 |
+
}
|
| 886 |
+
}
|
| 887 |
+
|
| 888 |
+
// Start game
|
| 889 |
+
function startGame() {
|
| 890 |
+
startScreen.style.display = 'none';
|
| 891 |
+
gameRunning = true;
|
| 892 |
+
lastTime = performance.now();
|
| 893 |
+
|
| 894 |
+
// Reset game state
|
| 895 |
+
score = 0;
|
| 896 |
+
money = 0;
|
| 897 |
+
playerHealth = 100;
|
| 898 |
+
wantedLevel = 0;
|
| 899 |
+
|
| 900 |
+
// Generate city
|
| 901 |
+
generateCity();
|
| 902 |
+
generateNPC();
|
| 903 |
+
generateCollectibles();
|
| 904 |
+
|
| 905 |
+
// Start first mission
|
| 906 |
+
setTimeout(startRandomMission, 2000);
|
| 907 |
+
|
| 908 |
+
// Start game loop
|
| 909 |
+
requestAnimationFrame(gameLoop);
|
| 910 |
+
|
| 911 |
+
// Start input update loop
|
| 912 |
+
setInterval(updatePlayer, 1000/60);
|
| 913 |
+
}
|
| 914 |
+
|
| 915 |
+
// Reset game
|
| 916 |
+
function resetGame() {
|
| 917 |
+
startScreen.style.display = 'flex';
|
| 918 |
+
gameRunning = false;
|
| 919 |
+
|
| 920 |
+
// Clear all game objects
|
| 921 |
+
policeCars.length = 0;
|
| 922 |
+
explosions.length = 0;
|
| 923 |
+
}
|
| 924 |
+
|
| 925 |
+
// Start button event
|
| 926 |
+
startButton.addEventListener('click', startGame);
|
| 927 |
+
|
| 928 |
+
// Handle window resize
|
| 929 |
+
window.addEventListener('resize', () => {
|
| 930 |
+
canvas.width = window.innerWidth;
|
| 931 |
+
canvas.height = window.innerHeight;
|
| 932 |
+
|
| 933 |
+
if (gameRunning) {
|
| 934 |
+
// Regenerate city if game is running
|
| 935 |
+
generateCity();
|
| 936 |
+
generateNPC();
|
| 937 |
+
generateCollectibles();
|
| 938 |
+
}
|
| 939 |
+
});
|
| 940 |
+
</script>
|
| 941 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Greats/clone" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 942 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
создай чудо
|
| 2 |
+
сделай огромный проект ссобой полностью законченный и рабочий
|
| 3 |
+
сделай сайт онлайн игру на подобе гта5
|