Create script.js
Browse files
script.js
ADDED
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| 1 |
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const gameArea = document.getElementById('gameArea');
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const paddleLeft = document.getElementById('paddleLeft');
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| 3 |
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const paddleRight = document.getElementById('paddleRight');
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const ball = document.getElementById('ball');
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let paddleLeftY = 160;
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let paddleRightY = 160;
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let ballX = 195;
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let ballY = 195;
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let ballSpeedX = 2;
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let ballSpeedY = 2;
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const paddleSpeed = 10;
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const paddleHeight = 80;
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const gameHeight = 400;
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const gameWidth = 400;
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function update() {
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// Update ball position
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ballX += ballSpeedX;
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ballY += ballSpeedY;
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// Ball collision with top and bottom walls
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if (ballY <= 0 || ballY >= gameHeight - 15) {
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ballSpeedY = -ballSpeedY;
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}
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// Ball collision with paddles
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if (ballX <= 20 && ballY >= paddleLeftY && ballY <= paddleLeftY + paddleHeight) {
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ballSpeedX = -ballSpeedX;
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}
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if (ballX >= gameWidth - 35 && ballY >= paddleRightY && ballY <= paddleRightY + paddleHeight) {
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ballSpeedX = -ballSpeedX;
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}
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// Ball out of bounds
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if (ballX <= 0 || ballX >= gameWidth) {
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resetBall();
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}
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// Update ball position on screen
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ball.style.left = ballX + 'px';
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ball.style.top = ballY + 'px';
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// Update paddle positions on screen
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paddleLeft.style.top = paddleLeftY + 'px';
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paddleRight.style.top = paddleRightY + 'px';
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requestAnimationFrame(update);
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}
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function resetBall() {
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ballX = gameWidth / 2;
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ballY = gameHeight / 2;
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ballSpeedX = -ballSpeedX;
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}
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// Touch controls for paddles
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gameArea.addEventListener('touchmove', (e) => {
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const touchY = e.touches[0].clientY - gameArea.getBoundingClientRect().top;
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// Move left paddle
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if (touchY < gameWidth / 2) {
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paddleLeftY = touchY - paddleHeight / 2;
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if (paddleLeftY < 0) paddleLeftY = 0;
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if (paddleLeftY > gameHeight - paddleHeight) paddleLeftY = gameHeight - paddleHeight;
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}
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// Move right paddle
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else {
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paddleRightY = touchY - paddleHeight / 2;
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if (paddleRightY < 0) paddleRightY = 0;
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if (paddleRightY > gameHeight - paddleHeight) paddleRightY = gameHeight - paddleHeight;
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}
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});
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update();
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