Spaces:
Sleeping
Sleeping
vighnesh-shetty-vs commited on
Commit Β·
a02ff46
1
Parent(s): e444069
Add updated files
Browse files
app.py
CHANGED
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@@ -4,10 +4,6 @@ import random
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from gtts import gTTS
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import os
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from game_data import calculate_impact, MODELS
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from dialogues import get_dialogue
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from alternatives import ALTERNATIVES
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print("Loading classification model...", flush=True)
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classifier = pipeline("zero-shot-classification", model="facebook/bart-large-mnli")
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@@ -18,23 +14,107 @@ CATEGORIES = [
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"complex research query"
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]
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def generate_audio(text):
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tts = gTTS(text, lang='en')
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filepath = "temp_drip_voice.mp3"
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tts.save(filepath)
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return filepath
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def get_relatable_translations(impact):
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"""Converts abstract numbers into physical examples."""
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bottles = impact['water_ml'] / 500.0
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w_ex = f"{bottles:.1f} water bottles" if bottles >= 0.1 else "A few sips"
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bulb_hours = impact['energy_wh'] / 10.0
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e_ex = f"{bulb_hours:.1f} hours of 1 LED bulb" if bulb_hours >= 0.1 else f"{impact['energy_wh']*12:.1f} mins of 1 LED bulb"
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-
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charges = impact['co2_g'] / 5.0
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c_ex = f"{charges:.1f} phone charges" if charges >= 0.1 else "Negligible emissions"
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return w_ex, e_ex, c_ex
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def get_stats_html(water, energy, co2, points):
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@@ -44,9 +124,7 @@ def get_stats_html(water, energy, co2, points):
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<div class="stat-card water-card">
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<div class="stat-label">WATER TANK (10L MAX)</div>
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<div class="stat-value">{water:.2f}L</div>
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<div class="progress-bar-bg">
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<div class="progress-bar-fill" style="width: {water_percent}%;"></div>
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</div>
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</div>
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<div class="stat-card energy-card">
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<div class="stat-label">ENERGY WASTED</div>
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@@ -68,26 +146,22 @@ def get_drip_visuals(water_level):
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g_start, g_end = "#7dd3fc", "#0369a1"
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mouth_d = "M43 112 Q60 122 77 112"
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cracks_op, sweat_op, tear_op = "0", "0", "0"
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mood, mood_color = "Hydrated and coping", "rgb(34, 211, 238)"
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anim = "bounce 2s infinite ease-in-out"
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elif 3.0 <= water_level <= 7.0:
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g_start, g_end = "#38bdf8", "#0284c7"
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mouth_d = "M43 112 Q60 110 77 112"
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cracks_op, sweat_op, tear_op = "0", "1", "0"
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mood, mood_color = "Shrinking & Sweaty", "#0ea5e9"
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anim = "float 4s infinite ease-in-out"
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elif water_level > 0:
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g_start, g_end = "#fca5a5", "#b91c1c"
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mouth_d = "M43 116 Q60 102 77 116"
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cracks_op, sweat_op, tear_op = "1", "0", "1"
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mood, mood_color = "Overheating & Raspy", "#ef4444"
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anim = "shake 0.5s infinite"
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else:
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g_start, g_end = "#94a3b8", "#334155"
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mouth_d = "M40 112 Q45 105 50 112 T60 112 T70 112 T80 112"
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cracks_op, sweat_op, tear_op = "0", "0", "0"
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mood, mood_color = "Evaporated!", "#94a3b8"
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anim = "floatUp 3s forwards"
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return f"""
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<div class="drip-panel" style="animation: {anim}; display: flex; flex-direction: column; align-items: center; justify-content: center; width: 100%;">
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@@ -95,18 +169,14 @@ def get_drip_visuals(water_level):
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<svg id="drip-svg" viewBox="0 0 120 148" style="width: 140px; height: 160px; overflow: visible;" xmlns="http://www.w3.org/2000/svg">
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<defs>
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<radialGradient id="dg" cx="38%" cy="32%">
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<stop id="dg1" offset="0%" stop-color="{g_start}"></stop>
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<stop id="dg2" offset="100%" stop-color="{g_end}"></stop>
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</radialGradient>
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</defs>
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<path id="dbody" d="M60 8 C60 8,102 66,102 90 C102 118,83 137,60 137 C37 137,18 118,18 90 C18 66,60 8,60 8Z" fill="url(#dg)" stroke="rgba(34,211,238,0.35)" stroke-width="1.5" opacity="1"></path>
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<ellipse cx="42" cy="70" rx="9" ry="13" fill="rgba(255,255,255,0.22)" transform="rotate(-18,42,70)"></ellipse>
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<circle cx="44" cy="90" r="10" fill="white"></circle>
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<circle cx="
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<circle
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<circle id="pr" cx="77" cy="91" r="6" fill="#0f172a"></circle>
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<circle cx="47" cy="88" r="2.5" fill="white"></circle>
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<circle cx="79" cy="88" r="2.5" fill="white"></circle>
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<path id="dm" d="{mouth_d}" stroke="#0f172a" stroke-width="2.5" stroke-linecap="round" fill="none"></path>
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<g id="cracks" opacity="{cracks_op}" style="transition: opacity 0.5s;">
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<path d="M80 46 L86 58 L79 65 L85 77" stroke="#bae6fd" stroke-width="1.3" stroke-linecap="round" fill="none" opacity=".7"></path>
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@@ -153,10 +223,7 @@ def format_alt_button(text, impact):
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def generate_victory_dashboard(state):
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try:
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total_w_saved = 0.0
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total_e_saved = 0.0
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total_c_saved = 0.0
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rows = ""
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for item in state.get("history", []):
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alt_name = item.get('alt_name', 'None (Justified Use)')
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saved_w = item.get('water_ml', 0.0)
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saved_e = max(0.0, item.get('energy_wh', 0.0) - 0.001)
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saved_c = max(0.0, item.get('co2_g', 0.0) - 0.01)
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total_w_saved += saved_w
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total_e_saved += saved_e
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total_c_saved += saved_c
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rows += f"""
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<tr style="border-bottom: 1px solid rgba(255,255,255,0.1); background: rgba(0,0,0,0.2);">
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<td style="padding: 15px; font-style: italic;">"{item.get('query', '')}"</td>
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<td style="padding: 15px; color: #fca5a5; line-height: 1.5;">
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π§ {item.get('water_ml', 0):.1f} mL<br>
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β‘ {item.get('energy_wh', 0):.2f} Wh<br>
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βοΈ {item.get('co2_g', 0):.2f} g
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</td>
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<td style="padding: 15px;">{alt_display}</td>
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<td style="padding: 15px; color: #60a5fa; font-weight: bold; line-height: 1.5;">
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π§ {saved_w:.1f} mL<br>
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β‘ {saved_e:.2f} Wh<br>
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βοΈ {saved_c:.2f} g
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</td>
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</tr>
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"""
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confetti_elements = "".join([f'<div class="confetti-piece" style="left: {random.randint(0, 100)}%; background-color: hsl({random.randint(0, 360)}, 100%, 60%); animation-duration: {random.uniform(2.5, 5)}s; animation-delay: {random.uniform(0, 2)}s;"></div>' for _ in range(60)])
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return f"""
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{confetti_elements}
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<div class="victory-dashboard">
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<h1 class="victory-title">π PLANET SAVED! π</h1>
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<p style="text-align: center; font-size: 1.3em; color: #a7f3d0; margin-bottom: 30px;">
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Congratulations! You reached {state.get('points', 0)} points and prevented Drip from evaporating!
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</p>
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<div class="victory-stats-row">
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<div class="v-stat-box" style="border-top: 4px solid #34d399;">
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<h4 style="color: #34d399;">Planetary Savings</h4>
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<p style="color: #fca5a5; font-size: 1.1em; margin: 8px 0;">βοΈ {state.get('co2', 0):.2f} g</p>
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</div>
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</div>
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<h3 style="margin-top: 40px; color: #38bdf8; font-size: 1.8em; text-align: center;">π AI Usage Audit Log</h3>
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<p style="opacity: 0.9; margin-bottom: 20px; text-align: center;">A detailed breakdown of your session's environmental impact and the greener choices you made.</p>
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<div style="max-height: 500px; overflow-y: auto; background: rgba(15, 23, 42, 0.9); border-radius: 12px; border: 1px solid rgba(255,255,255,0.1); padding: 10px;">
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<table style="width: 100%; text-align: left; border-collapse: collapse; font-size: 1.05em;">
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<tr style="background: rgba(56, 189, 248, 0.1); border-bottom: 2px solid #38bdf8;">
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<th style="padding: 15px; color: #e2e8f0;">User Query</th>
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<th style="padding: 15px; color: #fca5a5;">LLM Cost (Wasted)</th>
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<th style="padding: 15px; color: #34d399;">Best Alternative</th>
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<th style="padding: 15px; color: #60a5fa;">Resources Saved</th>
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</tr>
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{rows}
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</table>
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except Exception as e:
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return f"<div style='color:red;'>Error generating dashboard: {str(e)}</div>"
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def process_query(user_input, selected_model, state):
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if state["game_over"] or not user_input.strip():
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return [state, gr.update()] + [gr.update()]*10 + [gr.update(visible=True), gr.update(visible=False), gr.update()]
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dialogue = f"A legitimate research query! Finally, a worthy use of my massive architecture. Drain away!"
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else:
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show_alts = True
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raw_alts = ALTERNATIVES.get(category, [
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state["current_best_alt"] = raw_alts[0]
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best_alt_name = raw_alts[0]["text"]
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dialogue = get_dialogue(state["water"], category)
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state["history"].append({
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"query": user_input,
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"energy_wh": impact["energy_wh"],
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"co2_g": impact["co2_g"],
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"alt_name": best_alt_name
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})
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stats_ui = get_stats_html(state["water"], state["energy"], state["co2"], state["points"])
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if state["points"] >= 500 or state["water"] <= 0:
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state["game_over"] = True
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victory_html = generate_victory_dashboard(state)
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return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(), gr.update(visible=False),
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gr.update(), gr.update(), gr.update(), gr.update(), gr.update(value=""),
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gr.update(visible=False), gr.update(visible=True), gr.update(value=
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return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(value=feedback_text), gr.update(visible=show_alts),
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gr.update(value=alt_choices[0]), gr.update(value=alt_choices[1]), gr.update(value=alt_choices[2]), gr.update(value=""), gr.update(value=""),
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gr.update(visible=True), gr.update(visible=False), gr.update())
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if state["game_over"] or not state.get("current_best_alt"):
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return state, gr.update(), gr.update(), gr.update(), gr.update(visible=True), gr.update(visible=False), gr.update()
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selected_dict = next((item for item in state["current_shuffled_alts"] if item["text"] == clean_choice), None)
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if clean_choice == state["current_best_alt"]["text"]:
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state["points"] += 10
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msg = f"β
**Excellent!** +10 Points.\n\n<a href='{
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else:
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msg = f"β οΈ **Okay choice.** Better than an LLM, but there was a slightly more optimal tool.\n\n<a href='{
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stats_ui = get_stats_html(state["water"], state["energy"], state["co2"], state["points"])
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if state["points"] >= 500:
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state["game_over"] = True
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return state, stats_ui, gr.update(), gr.update(visible=False), gr.update(visible=False), gr.update(visible=True), gr.update(value=victory_html)
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return state, stats_ui, gr.update(value=msg), gr.update(visible=False), gr.update(visible=True), gr.update(visible=False), gr.update()
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custom_css = """
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@import url('https://fonts.googleapis.com/css2?family=Outfit:wght@300;500;700&display=swap');
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body, .gradio-container { background-color: #0B1120 !important; font-family: 'Outfit', sans-serif !important; color: #e2e8f0 !important; }
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@keyframes floatUp { to { transform: translateY(-30px); opacity: 0; } }
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.drip-pod { background: rgba(15, 23, 42, 0.6); border-radius: 24px; border: 1px solid rgba(56, 189, 248, 0.2); padding: 30px 20px; display: flex; flex-direction: column; align-items: center; box-shadow: inset 0 0 40px rgba(0,0,0,0.5); }
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.feedback-box { background: rgba(56, 189, 248, 0.1); border-left: 4px solid #38bdf8; padding: 15px; border-radius: 8px; font-size: 1.05em; color: #e2e8f0; width: 100%; text-align: left; line-height: 1.4; box-sizing: border-box;}
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.input-row { align-items: stretch !important; margin: 10px 0; }
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@@ -365,7 +425,6 @@ h1 { text-align: center; color: #38bdf8; text-shadow: 0 0 15px rgba(56, 189, 248
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.v-stat-box { flex: 1; background: rgba(0,0,0,0.4); padding: 25px; border-radius: 16px; text-align: center; border: 1px solid rgba(52, 211, 153, 0.3); }
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.v-stat-box h4 { color: #94a3b8; font-size: 0.9em; text-transform: uppercase; letter-spacing: 1px; margin: 0 0 10px 0; }
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/* Pure CSS Confetti Physics */
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.confetti-piece { position: absolute; width: 10px; height: 15px; top: -20px; opacity: 0; animation: fall linear forwards infinite; z-index: 10; border-radius: 2px;}
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@keyframes fall {
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0% { transform: translateY(-20px) rotate(0deg); opacity: 1; }
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@@ -388,8 +447,8 @@ with gr.Blocks(css=custom_css, title="EcoQueryQuest") as demo:
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with gr.Row():
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with gr.Column(scale=1, elem_classes=["drip-pod"]):
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drip_html = gr.HTML(get_drip_visuals(10.0))
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#
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drip_audio = gr.Audio(label="Drip's Voice", autoplay=True, interactive=False,
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drip_feedback = gr.HTML("<div class='feedback-box'>Waiting for your first query...</div>")
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with gr.Column(scale=2):
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with gr.Column(visible=False) as victory_ui:
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victory_display = gr.HTML()
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submit_btn.click(
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fn=process_query,
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inputs=[user_input, model_selector, game_state],
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from gtts import gTTS
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import os
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print("Loading classification model...", flush=True)
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classifier = pipeline("zero-shot-classification", model="facebook/bart-large-mnli")
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| 9 |
|
|
|
|
| 14 |
"complex research query"
|
| 15 |
]
|
| 16 |
|
| 17 |
+
# --- 1. EMBEDDED DATA (Prevents import errors) ---
|
| 18 |
+
|
| 19 |
+
MODELS = {
|
| 20 |
+
"Mistral Large 3": {"energy_wh": 1.98, "water_ml": 3.56, "co2_g": 0.95},
|
| 21 |
+
"Mistral Medium 3": {"energy_wh": 6.76, "water_ml": 12.17, "co2_g": 3.24},
|
| 22 |
+
"Claude Sonnet 4.6": {"energy_wh": 19.32, "water_ml": 34.78, "co2_g": 9.27},
|
| 23 |
+
"Gemini 3 Pro": {"energy_wh": 72.45, "water_ml": 130.41, "co2_g": 34.78},
|
| 24 |
+
"Gemini 3.1 Pro": {"energy_wh": 77.28, "water_ml": 139.10, "co2_g": 37.09},
|
| 25 |
+
"Claude Opus 4.6": {"energy_wh": 96.60, "water_ml": 173.88, "co2_g": 46.37},
|
| 26 |
+
"GPT-5.2": {"energy_wh": 144.90, "water_ml": 260.82, "co2_g": 69.55},
|
| 27 |
+
"GPT-5.4": {"energy_wh": 169.05, "water_ml": 304.29, "co2_g": 81.14}
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
CATEGORY_MULTIPLIERS = {
|
| 31 |
+
"simple factual question": 0.05,
|
| 32 |
+
"mathematical calculation": 0.10,
|
| 33 |
+
"creative content generation": 0.80,
|
| 34 |
+
"complex research query": 1.50
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
DIALOGUES = {
|
| 38 |
+
"energetic": {
|
| 39 |
+
"simple factual question": "You used a supercomputer for a simple fact? I'm full right now, but that's just lazy. Open a book.",
|
| 40 |
+
"mathematical calculation": "A basic calculator could do this with zero footprint. But sure, burn my energy for basic math.",
|
| 41 |
+
"creative content generation": "Generating artificial creativity... I'll allow it, but watch my water levels drop. Your poetry is expensive.",
|
| 42 |
+
"complex research query": "A legitimate research query! Finally, a worthy use of my massive architecture. Drain away!"
|
| 43 |
+
},
|
| 44 |
+
"tired": {
|
| 45 |
+
"simple factual question": "Look at me. I'm sweating. All because you couldn't be bothered to use a standard search engine.",
|
| 46 |
+
"mathematical calculation": "Did you skip basic math class? I am literally evaporating to do arithmetic for you.",
|
| 47 |
+
"creative content generation": "Your 'creativity' is draining my lifeblood. Make it quick, I don't have much cooling left.",
|
| 48 |
+
"complex research query": "I respect the complexity, but this is taking a severe toll on my cooling systems. I hope this research saves the world."
|
| 49 |
+
},
|
| 50 |
+
"raspy": {
|
| 51 |
+
"simple factual question": "*Cough* Read an encyclopedia... I'm dying for your trivia...",
|
| 52 |
+
"mathematical calculation": "Use an abacus... you are boiling my last drops for numbers...",
|
| 53 |
+
"creative content generation": "My final breath... wasted on generating a fictional story... how poetic... and cruel.",
|
| 54 |
+
"complex research query": "Critical system failure imminent... I am giving my life for your research... make it count."
|
| 55 |
+
}
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
ALTERNATIVES = {
|
| 59 |
+
"simple factual question": [
|
| 60 |
+
{"text": "Search Engine (Google)", "url": "https://www.google.com"},
|
| 61 |
+
{"text": "Wikipedia Encyclopedia", "url": "https://www.wikipedia.org"},
|
| 62 |
+
{"text": "Ask a Human Expert (Quora)", "url": "https://www.quora.com"}
|
| 63 |
+
],
|
| 64 |
+
"mathematical calculation": [
|
| 65 |
+
{"text": "Wolfram Alpha Engine", "url": "https://www.wolframalpha.com"},
|
| 66 |
+
{"text": "Geogebra Calculator", "url": "https://www.geogebra.org"},
|
| 67 |
+
{"text": "Desmos Graphing", "url": "https://www.desmos.com"}
|
| 68 |
+
],
|
| 69 |
+
"creative content generation": [
|
| 70 |
+
{"text": "Writing Prompts (Reddit)", "url": "https://www.reddit.com/r/WritingPrompts/"},
|
| 71 |
+
{"text": "Thesaurus/Dictionary", "url": "https://www.thesaurus.com"},
|
| 72 |
+
{"text": "Project Gutenberg Books", "url": "https://www.gutenberg.org"}
|
| 73 |
+
],
|
| 74 |
+
"complex research query": []
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
# --- 2. GAME LOGIC ---
|
| 78 |
+
|
| 79 |
+
def calculate_impact(category, confidence_score, query_text, model_name):
|
| 80 |
+
model_cost = MODELS.get(model_name, MODELS["Mistral Large 3"])
|
| 81 |
+
cat_mult = CATEGORY_MULTIPLIERS.get(category, 0.05)
|
| 82 |
+
|
| 83 |
+
conf_mult = 1.0 if confidence_score > 0.8 else (1.2 if confidence_score > 0.5 else 1.5)
|
| 84 |
+
word_count = len(query_text.split())
|
| 85 |
+
len_factor = max(0.5, 1.0 + ((word_count - 15) * 0.015))
|
| 86 |
+
|
| 87 |
+
water_ml = model_cost["water_ml"] * cat_mult * conf_mult * len_factor
|
| 88 |
+
energy_wh = model_cost["energy_wh"] * cat_mult * conf_mult * len_factor
|
| 89 |
+
co2_g = model_cost["co2_g"] * cat_mult * conf_mult * len_factor
|
| 90 |
+
|
| 91 |
+
return {
|
| 92 |
+
"water_l": water_ml / 1000.0,
|
| 93 |
+
"energy_kwh": energy_wh / 1000.0,
|
| 94 |
+
"water_ml": round(water_ml, 1),
|
| 95 |
+
"energy_wh": round(energy_wh, 2),
|
| 96 |
+
"co2_g": round(co2_g, 2)
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
def get_dialogue(water_level, category):
|
| 100 |
+
state = "energetic" if water_level > 7.0 else ("tired" if water_level >= 3.0 else "raspy")
|
| 101 |
+
return DIALOGUES[state].get(category, "I have no words left for this.")
|
| 102 |
+
|
| 103 |
def generate_audio(text):
|
| 104 |
tts = gTTS(text, lang='en')
|
| 105 |
filepath = "temp_drip_voice.mp3"
|
| 106 |
tts.save(filepath)
|
| 107 |
return filepath
|
| 108 |
|
| 109 |
+
# --- 3. UI GENERATORS ---
|
| 110 |
+
|
| 111 |
def get_relatable_translations(impact):
|
|
|
|
| 112 |
bottles = impact['water_ml'] / 500.0
|
| 113 |
w_ex = f"{bottles:.1f} water bottles" if bottles >= 0.1 else "A few sips"
|
|
|
|
| 114 |
bulb_hours = impact['energy_wh'] / 10.0
|
| 115 |
e_ex = f"{bulb_hours:.1f} hours of 1 LED bulb" if bulb_hours >= 0.1 else f"{impact['energy_wh']*12:.1f} mins of 1 LED bulb"
|
|
|
|
| 116 |
charges = impact['co2_g'] / 5.0
|
| 117 |
c_ex = f"{charges:.1f} phone charges" if charges >= 0.1 else "Negligible emissions"
|
|
|
|
| 118 |
return w_ex, e_ex, c_ex
|
| 119 |
|
| 120 |
def get_stats_html(water, energy, co2, points):
|
|
|
|
| 124 |
<div class="stat-card water-card">
|
| 125 |
<div class="stat-label">WATER TANK (10L MAX)</div>
|
| 126 |
<div class="stat-value">{water:.2f}L</div>
|
| 127 |
+
<div class="progress-bar-bg"><div class="progress-bar-fill" style="width: {water_percent}%;"></div></div>
|
|
|
|
|
|
|
| 128 |
</div>
|
| 129 |
<div class="stat-card energy-card">
|
| 130 |
<div class="stat-label">ENERGY WASTED</div>
|
|
|
|
| 146 |
g_start, g_end = "#7dd3fc", "#0369a1"
|
| 147 |
mouth_d = "M43 112 Q60 122 77 112"
|
| 148 |
cracks_op, sweat_op, tear_op = "0", "0", "0"
|
| 149 |
+
mood, mood_color, anim = "Hydrated and coping", "rgb(34, 211, 238)", "bounce 2s infinite ease-in-out"
|
|
|
|
| 150 |
elif 3.0 <= water_level <= 7.0:
|
| 151 |
g_start, g_end = "#38bdf8", "#0284c7"
|
| 152 |
mouth_d = "M43 112 Q60 110 77 112"
|
| 153 |
cracks_op, sweat_op, tear_op = "0", "1", "0"
|
| 154 |
+
mood, mood_color, anim = "Shrinking & Sweaty", "#0ea5e9", "float 4s infinite ease-in-out"
|
|
|
|
| 155 |
elif water_level > 0:
|
| 156 |
g_start, g_end = "#fca5a5", "#b91c1c"
|
| 157 |
mouth_d = "M43 116 Q60 102 77 116"
|
| 158 |
cracks_op, sweat_op, tear_op = "1", "0", "1"
|
| 159 |
+
mood, mood_color, anim = "Overheating & Raspy", "#ef4444", "shake 0.5s infinite"
|
|
|
|
| 160 |
else:
|
| 161 |
g_start, g_end = "#94a3b8", "#334155"
|
| 162 |
mouth_d = "M40 112 Q45 105 50 112 T60 112 T70 112 T80 112"
|
| 163 |
cracks_op, sweat_op, tear_op = "0", "0", "0"
|
| 164 |
+
mood, mood_color, anim = "Evaporated!", "#94a3b8", "floatUp 3s forwards"
|
|
|
|
| 165 |
|
| 166 |
return f"""
|
| 167 |
<div class="drip-panel" style="animation: {anim}; display: flex; flex-direction: column; align-items: center; justify-content: center; width: 100%;">
|
|
|
|
| 169 |
<svg id="drip-svg" viewBox="0 0 120 148" style="width: 140px; height: 160px; overflow: visible;" xmlns="http://www.w3.org/2000/svg">
|
| 170 |
<defs>
|
| 171 |
<radialGradient id="dg" cx="38%" cy="32%">
|
| 172 |
+
<stop id="dg1" offset="0%" stop-color="{g_start}"></stop><stop id="dg2" offset="100%" stop-color="{g_end}"></stop>
|
|
|
|
| 173 |
</radialGradient>
|
| 174 |
</defs>
|
| 175 |
<path id="dbody" d="M60 8 C60 8,102 66,102 90 C102 118,83 137,60 137 C37 137,18 118,18 90 C18 66,60 8,60 8Z" fill="url(#dg)" stroke="rgba(34,211,238,0.35)" stroke-width="1.5" opacity="1"></path>
|
| 176 |
<ellipse cx="42" cy="70" rx="9" ry="13" fill="rgba(255,255,255,0.22)" transform="rotate(-18,42,70)"></ellipse>
|
| 177 |
+
<circle cx="44" cy="90" r="10" fill="white"></circle><circle cx="76" cy="90" r="10" fill="white"></circle>
|
| 178 |
+
<circle id="pl" cx="45" cy="91" r="6" fill="#0f172a"></circle><circle id="pr" cx="77" cy="91" r="6" fill="#0f172a"></circle>
|
| 179 |
+
<circle cx="47" cy="88" r="2.5" fill="white"></circle><circle cx="79" cy="88" r="2.5" fill="white"></circle>
|
|
|
|
|
|
|
|
|
|
| 180 |
<path id="dm" d="{mouth_d}" stroke="#0f172a" stroke-width="2.5" stroke-linecap="round" fill="none"></path>
|
| 181 |
<g id="cracks" opacity="{cracks_op}" style="transition: opacity 0.5s;">
|
| 182 |
<path d="M80 46 L86 58 L79 65 L85 77" stroke="#bae6fd" stroke-width="1.3" stroke-linecap="round" fill="none" opacity=".7"></path>
|
|
|
|
| 223 |
|
| 224 |
def generate_victory_dashboard(state):
|
| 225 |
try:
|
| 226 |
+
total_w_saved, total_e_saved, total_c_saved = 0.0, 0.0, 0.0
|
|
|
|
|
|
|
|
|
|
| 227 |
rows = ""
|
| 228 |
for item in state.get("history", []):
|
| 229 |
alt_name = item.get('alt_name', 'None (Justified Use)')
|
|
|
|
| 234 |
saved_w = item.get('water_ml', 0.0)
|
| 235 |
saved_e = max(0.0, item.get('energy_wh', 0.0) - 0.001)
|
| 236 |
saved_c = max(0.0, item.get('co2_g', 0.0) - 0.01)
|
|
|
|
| 237 |
total_w_saved += saved_w
|
| 238 |
total_e_saved += saved_e
|
| 239 |
total_c_saved += saved_c
|
|
|
|
| 242 |
rows += f"""
|
| 243 |
<tr style="border-bottom: 1px solid rgba(255,255,255,0.1); background: rgba(0,0,0,0.2);">
|
| 244 |
<td style="padding: 15px; font-style: italic;">"{item.get('query', '')}"</td>
|
| 245 |
+
<td style="padding: 15px; color: #fca5a5; line-height: 1.5;">π§ {item.get('water_ml', 0):.1f} mL<br>β‘ {item.get('energy_wh', 0):.2f} Wh<br>βοΈ {item.get('co2_g', 0):.2f} g</td>
|
|
|
|
|
|
|
|
|
|
|
|
|
| 246 |
<td style="padding: 15px;">{alt_display}</td>
|
| 247 |
+
<td style="padding: 15px; color: #60a5fa; font-weight: bold; line-height: 1.5;">π§ {saved_w:.1f} mL<br>β‘ {saved_e:.2f} Wh<br>βοΈ {saved_c:.2f} g</td>
|
|
|
|
|
|
|
|
|
|
|
|
|
| 248 |
</tr>
|
| 249 |
"""
|
|
|
|
| 250 |
confetti_elements = "".join([f'<div class="confetti-piece" style="left: {random.randint(0, 100)}%; background-color: hsl({random.randint(0, 360)}, 100%, 60%); animation-duration: {random.uniform(2.5, 5)}s; animation-delay: {random.uniform(0, 2)}s;"></div>' for _ in range(60)])
|
| 251 |
|
| 252 |
return f"""
|
|
|
|
| 254 |
{confetti_elements}
|
| 255 |
<div class="victory-dashboard">
|
| 256 |
<h1 class="victory-title">π PLANET SAVED! π</h1>
|
| 257 |
+
<p style="text-align: center; font-size: 1.3em; color: #a7f3d0; margin-bottom: 30px;">Congratulations! You reached {state.get('points', 0)} points!</p>
|
|
|
|
|
|
|
|
|
|
| 258 |
<div class="victory-stats-row">
|
| 259 |
<div class="v-stat-box" style="border-top: 4px solid #34d399;">
|
| 260 |
<h4 style="color: #34d399;">Planetary Savings</h4>
|
|
|
|
| 269 |
<p style="color: #fca5a5; font-size: 1.1em; margin: 8px 0;">βοΈ {state.get('co2', 0):.2f} g</p>
|
| 270 |
</div>
|
| 271 |
</div>
|
|
|
|
| 272 |
<h3 style="margin-top: 40px; color: #38bdf8; font-size: 1.8em; text-align: center;">π AI Usage Audit Log</h3>
|
|
|
|
|
|
|
| 273 |
<div style="max-height: 500px; overflow-y: auto; background: rgba(15, 23, 42, 0.9); border-radius: 12px; border: 1px solid rgba(255,255,255,0.1); padding: 10px;">
|
| 274 |
<table style="width: 100%; text-align: left; border-collapse: collapse; font-size: 1.05em;">
|
| 275 |
<tr style="background: rgba(56, 189, 248, 0.1); border-bottom: 2px solid #38bdf8;">
|
| 276 |
+
<th style="padding: 15px; color: #e2e8f0;">User Query</th><th style="padding: 15px; color: #fca5a5;">LLM Cost</th><th style="padding: 15px; color: #34d399;">Alternative</th><th style="padding: 15px; color: #60a5fa;">Resources Saved</th>
|
|
|
|
|
|
|
|
|
|
| 277 |
</tr>
|
| 278 |
{rows}
|
| 279 |
</table>
|
|
|
|
| 284 |
except Exception as e:
|
| 285 |
return f"<div style='color:red;'>Error generating dashboard: {str(e)}</div>"
|
| 286 |
|
| 287 |
+
# --- 4. EVENT HANDLERS ---
|
| 288 |
+
|
| 289 |
def process_query(user_input, selected_model, state):
|
| 290 |
if state["game_over"] or not user_input.strip():
|
| 291 |
return [state, gr.update()] + [gr.update()]*10 + [gr.update(visible=True), gr.update(visible=False), gr.update()]
|
|
|
|
| 310 |
dialogue = f"A legitimate research query! Finally, a worthy use of my massive architecture. Drain away!"
|
| 311 |
else:
|
| 312 |
show_alts = True
|
| 313 |
+
raw_alts = ALTERNATIVES.get(category, ALTERNATIVES["simple factual question"])
|
|
|
|
| 314 |
best_alt_name = raw_alts[0]["text"]
|
| 315 |
+
|
| 316 |
+
# Safely shuffle without modifying original dict
|
| 317 |
+
shuffled_alts = list(raw_alts)
|
| 318 |
+
random.shuffle(shuffled_alts)
|
| 319 |
+
state["current_shuffled_alts"] = shuffled_alts
|
| 320 |
+
state["current_best_alt"] = raw_alts[0]
|
| 321 |
+
|
| 322 |
+
# Ensure we always have exactly 3 choices to update the buttons
|
| 323 |
+
alt_choices = [format_alt_button(a["text"], impact) for a in shuffled_alts]
|
| 324 |
+
while len(alt_choices) < 3: alt_choices.append("")
|
| 325 |
+
|
| 326 |
dialogue = get_dialogue(state["water"], category)
|
| 327 |
|
| 328 |
state["history"].append({
|
| 329 |
+
"query": user_input, "water_ml": impact["water_ml"], "energy_wh": impact["energy_wh"],
|
| 330 |
+
"co2_g": impact["co2_g"], "alt_name": best_alt_name
|
|
|
|
|
|
|
|
|
|
| 331 |
})
|
| 332 |
|
| 333 |
stats_ui = get_stats_html(state["water"], state["energy"], state["co2"], state["points"])
|
|
|
|
| 338 |
|
| 339 |
if state["points"] >= 500 or state["water"] <= 0:
|
| 340 |
state["game_over"] = True
|
|
|
|
| 341 |
return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(), gr.update(visible=False),
|
| 342 |
gr.update(), gr.update(), gr.update(), gr.update(), gr.update(value=""),
|
| 343 |
+
gr.update(visible=False), gr.update(visible=True), gr.update(value=generate_victory_dashboard(state)))
|
| 344 |
|
| 345 |
+
# Pass exact button updates, and toggle the alternatives group visibility
|
| 346 |
return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(value=feedback_text), gr.update(visible=show_alts),
|
| 347 |
gr.update(value=alt_choices[0]), gr.update(value=alt_choices[1]), gr.update(value=alt_choices[2]), gr.update(value=""), gr.update(value=""),
|
| 348 |
gr.update(visible=True), gr.update(visible=False), gr.update())
|
|
|
|
| 351 |
if state["game_over"] or not state.get("current_best_alt"):
|
| 352 |
return state, gr.update(), gr.update(), gr.update(), gr.update(visible=True), gr.update(visible=False), gr.update()
|
| 353 |
|
| 354 |
+
# Safely extract tool name (Handles edge cases with emojis and spaces)
|
| 355 |
+
first_line = choice_text.split("\n")[0]
|
| 356 |
+
clean_choice = first_line.split(" ", 1)[1].strip() if " " in first_line else first_line
|
| 357 |
+
|
| 358 |
selected_dict = next((item for item in state["current_shuffled_alts"] if item["text"] == clean_choice), None)
|
| 359 |
+
url = selected_dict['url'] if selected_dict else "#"
|
| 360 |
|
| 361 |
if clean_choice == state["current_best_alt"]["text"]:
|
| 362 |
state["points"] += 10
|
| 363 |
+
msg = f"β
**Excellent!** +10 Points.\n\n<a href='{url}' target='_blank' style='display:inline-block; margin-top:10px; padding: 10px 20px; background:#10b981; color:white; text-decoration:none; border-radius:8px; font-weight:bold;'>π Click here to use {clean_choice}</a>"
|
| 364 |
else:
|
| 365 |
+
msg = f"β οΈ **Okay choice.** Better than an LLM, but there was a slightly more optimal tool.\n\n<a href='{url}' target='_blank' style='display:inline-block; margin-top:10px; padding: 10px 20px; background:#38bdf8; color:white; text-decoration:none; border-radius:8px; font-weight:bold;'>π Click here to use {clean_choice}</a>"
|
| 366 |
|
| 367 |
stats_ui = get_stats_html(state["water"], state["energy"], state["co2"], state["points"])
|
| 368 |
|
| 369 |
if state["points"] >= 500:
|
| 370 |
state["game_over"] = True
|
| 371 |
+
return state, stats_ui, gr.update(), gr.update(visible=False), gr.update(visible=False), gr.update(visible=True), gr.update(value=generate_victory_dashboard(state))
|
|
|
|
| 372 |
|
| 373 |
return state, stats_ui, gr.update(value=msg), gr.update(visible=False), gr.update(visible=True), gr.update(visible=False), gr.update()
|
| 374 |
|
| 375 |
+
# --- 5. UI & STYLING ---
|
| 376 |
+
|
| 377 |
custom_css = """
|
| 378 |
@import url('https://fonts.googleapis.com/css2?family=Outfit:wght@300;500;700&display=swap');
|
| 379 |
body, .gradio-container { background-color: #0B1120 !important; font-family: 'Outfit', sans-serif !important; color: #e2e8f0 !important; }
|
|
|
|
| 398 |
@keyframes floatUp { to { transform: translateY(-30px); opacity: 0; } }
|
| 399 |
|
| 400 |
.drip-pod { background: rgba(15, 23, 42, 0.6); border-radius: 24px; border: 1px solid rgba(56, 189, 248, 0.2); padding: 30px 20px; display: flex; flex-direction: column; align-items: center; box-shadow: inset 0 0 40px rgba(0,0,0,0.5); }
|
| 401 |
+
.hidden-audio { display: none !important; height: 0 !important; width: 0 !important; overflow: hidden !important; }
|
| 402 |
.feedback-box { background: rgba(56, 189, 248, 0.1); border-left: 4px solid #38bdf8; padding: 15px; border-radius: 8px; font-size: 1.05em; color: #e2e8f0; width: 100%; text-align: left; line-height: 1.4; box-sizing: border-box;}
|
| 403 |
|
| 404 |
.input-row { align-items: stretch !important; margin: 10px 0; }
|
|
|
|
| 425 |
.v-stat-box { flex: 1; background: rgba(0,0,0,0.4); padding: 25px; border-radius: 16px; text-align: center; border: 1px solid rgba(52, 211, 153, 0.3); }
|
| 426 |
.v-stat-box h4 { color: #94a3b8; font-size: 0.9em; text-transform: uppercase; letter-spacing: 1px; margin: 0 0 10px 0; }
|
| 427 |
|
|
|
|
| 428 |
.confetti-piece { position: absolute; width: 10px; height: 15px; top: -20px; opacity: 0; animation: fall linear forwards infinite; z-index: 10; border-radius: 2px;}
|
| 429 |
@keyframes fall {
|
| 430 |
0% { transform: translateY(-20px) rotate(0deg); opacity: 1; }
|
|
|
|
| 447 |
with gr.Row():
|
| 448 |
with gr.Column(scale=1, elem_classes=["drip-pod"]):
|
| 449 |
drip_html = gr.HTML(get_drip_visuals(10.0))
|
| 450 |
+
# The audio component is visible=True but hidden via CSS so browser autoplay isn't blocked!
|
| 451 |
+
drip_audio = gr.Audio(label="Drip's Voice", autoplay=True, interactive=False, elem_classes=["hidden-audio"])
|
| 452 |
drip_feedback = gr.HTML("<div class='feedback-box'>Waiting for your first query...</div>")
|
| 453 |
|
| 454 |
with gr.Column(scale=2):
|
|
|
|
| 469 |
with gr.Column(visible=False) as victory_ui:
|
| 470 |
victory_display = gr.HTML()
|
| 471 |
|
| 472 |
+
# The 15 inputs and outputs are securely wired here
|
| 473 |
submit_btn.click(
|
| 474 |
fn=process_query,
|
| 475 |
inputs=[user_input, model_selector, game_state],
|