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vighnesh-shetty-vs commited on
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bcca1cb
1
Parent(s): f532a5e
Add updated files
Browse files
app.py
CHANGED
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@@ -4,13 +4,12 @@ import random
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from gtts import gTTS
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import os
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# Import your local modules (Ensure game_data.py, dialogues.py, alternatives.py exist in the same folder)
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from game_data import calculate_impact
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from dialogues import get_dialogue
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from alternatives import ALTERNATIVES
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# --- 1. Load AI Models ---
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print("Loading classification model
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classifier = pipeline("zero-shot-classification", model="facebook/bart-large-mnli")
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CATEGORIES = [
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@@ -23,240 +22,238 @@ CATEGORIES = [
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# --- 2. Helper Functions & UI Generators ---
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def generate_audio(text):
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"""Generates instant TTS audio using gTTS to prevent CPU timeouts."""
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tts = gTTS(text, lang='en')
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filepath = "temp_drip_voice.mp3"
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tts.save(filepath)
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return filepath
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def get_drip_visuals(water_level):
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"""Generates
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if water_level > 70:
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emoji, size,
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status = "Plump & Hydrated"
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elif 30 <= water_level <= 70:
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emoji, size,
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status = "Shrinking & Tired"
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elif water_level > 0:
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emoji, size,
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status = "Cracked & Raspy"
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else:
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emoji, size,
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status = "Evaporated!"
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return f"""
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<div style="
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<div style="font-size: {size}; animation: {
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<h3 style="margin: 0;
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</div>
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"""
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def get_impact_cards(impact, category):
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"""Generates side-by-side
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# Relatable translations
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water_trans = f"{impact['water']}L is like leaving a tap running for {int(impact['water']*12)} seconds."
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if impact['water'] >= 5:
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water_trans = f"{impact['water']}L = A whole day's drinking water for a family."
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energy_trans = f"{impact['energy']}kWh could charge your phone {int(impact['energy']*100)} times."
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if impact['energy'] >= 0.5:
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energy_trans = f"{impact['energy']}kWh = Powering a fridge for several hours."
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return f"""
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<div
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<div
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<h3 style="
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<p><strong>
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<p
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<p><em>{water_trans}</em></p>
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<p><em>{energy_trans}</em></p>
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</div>
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<div
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<h3 style="
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<p><strong>
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<p
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<p><em>Save the planet, use appropriate tools!</em></p>
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</div>
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</div>
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"""
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def
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"""
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if
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<h1>Game Over! Here is your AI Audit.</h1>
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<h2>Final Score: {state['points']} Points</h2>
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<p>You asked {state['queries']} queries.</p>
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<p><strong>Total Water Drained:</strong> {100 - state['water']:.2f}L</p>
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<p><strong>Total Energy Consumed:</strong> {state['energy']:.3f}kWh</p>
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<p><strong>Eco-Score:</strong> {state['eco_score']:.1f}%</p>
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<h3>Badges Earned:</h3>
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<h2>{' | '.join(badges)}</h2>
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<p style="margin-top: 20px; font-size: 0.9em;"><em>Tip: Match the tool to the task. Don't use a supercomputer to ask for a recipe! Review the UNESCO guidelines on proportional AI usage.</em></p>
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</div>
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"""
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# --- 3. Core Game Logic ---
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def process_query(user_input, state):
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if state["game_over"] or not user_input.strip():
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return state, gr.update()
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# 1. Classification & Impact Calculation
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result = classifier(user_input, CATEGORIES)
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category = result['labels'][0]
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confidence = result['scores'][0]
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impact = calculate_impact(category, confidence, user_input)
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# 2. Update Basic State
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state["queries"] += 1
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state["water"] = max(0, state["water"] - impact["water"])
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state["energy"] += impact["energy"]
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# 3. Category Specific Logic (Points & Alternatives)
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show_alts = False
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alt_choices = []
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correct_alt = None
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if category == "complex research query":
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# Justified use: +50 points, no alternatives needed
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state["points"] += 50
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dialogue = "Finally, a real question!
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else:
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# Unjustified/Avoidable: Fetch alternatives
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show_alts = True
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random.shuffle(
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# Get sarcastic Drip dialogue based on water level
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dialogue = get_dialogue(state["water"], category)
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drip_ui = get_drip_visuals(state["water"])
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impact_ui = get_impact_cards(impact, category)
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audio_path = generate_audio(dialogue)
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# Check Win/Loss
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if state["points"] >= 500 or state["water"] <= 0:
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state["game_over"] = True
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return (state, drip_ui, gr.update(value=
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generate_report(state), gr.update(visible=False), audio_path, gr.update(visible=False), gr.update(visible=False))
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# Return updated UI components
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if show_alts:
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return (state, drip_ui, gr.update(value=state["water"]), gr.update(value=f"{state['energy']:.3f} kWh"),
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impact_ui, gr.update(value=f"**{category.upper()}** Detected! {dialogue}"), audio_path,
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gr.update(visible=True), gr.update(value=alt_choices[0]), gr.update(value=alt_choices[1]), gr.update(value=alt_choices[2]))
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else:
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return (state, drip_ui, gr.update(value=state["water"]), gr.update(value=f"{state['energy']:.3f} kWh"),
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impact_ui, gr.update(value=f"**{category.upper()}** Detected! {dialogue}"), audio_path,
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gr.update(visible=False), gr.update(), gr.update(), gr.update())
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def select_alternative(
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"""Handles logic when a user clicks an Eco-Alternative button."""
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if state["game_over"] or not state.get("current_best_alt"):
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return state, gr.update()
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state["points"] += 10
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msg = "✅ **Great choice!** You earned +10 Eco Points for picking the right tool for the job."
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else:
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msg = "
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state["eco_score"] = (state["eco_choices"] / state["queries"]) * 100 if state["queries"] > 0 else 0
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return state, gr.update(value=msg), gr.update(visible=False)
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# --- 4. Gradio Interface Layout ---
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custom_css = """
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"""
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with gr.Blocks(css=custom_css, title="EcoQueryQuest") as demo:
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# Initialize Game State
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game_state = gr.State({
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"water": 100.0, "energy": 0.0, "points": 0, "queries": 0,
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"
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"current_best_alt": None
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})
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gr.Markdown("
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gr.Markdown("Type
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# TOP SECTION: Visuals & Trackers
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with gr.Row():
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drip_html = gr.HTML(get_drip_visuals(100))
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gr.Markdown("### 🚰 Water Tank (100L Limit)")
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water_slider = gr.Slider(minimum=0, maximum=100, value=100, interactive=False, show_label=False)
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gr.Markdown("### ⚡ Energy Wasted")
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energy_text = gr.Textbox(value="0.000 kWh", interactive=False, show_label=False)
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gr.Markdown("### 🏆 Points")
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points_text = gr.Textbox(value="0", interactive=False, show_label=False)
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# MIDDLE SECTION: Interaction
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with gr.Group() as interaction_group:
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user_input = gr.Textbox(label="Ask an AI a question...", placeholder="e.g., What is 25 * 42? or Write me a poem about dogs.")
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submit_btn = gr.Button("Send Query", variant="primary")
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# BOTTOM
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with gr.Group(visible=False) as alternatives_group:
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gr.Markdown("#
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with gr.Row():
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alt_btn_1 = gr.Button("
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alt_btn_2 = gr.Button("
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alt_btn_3 = gr.Button("
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alt_feedback = gr.Markdown()
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# EVENT WIRING
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# 1. Submit Query
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submit_btn.click(
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fn=process_query,
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inputs=[user_input, game_state],
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outputs=[game_state,
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).then(
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fn=lambda s: gr.update(value=str(s["points"])), # Update points UI after processing
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inputs=[game_state],
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outputs=[points_text]
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)
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# 2. Click Alternative Buttons
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for btn in [alt_btn_1, alt_btn_2, alt_btn_3]:
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btn.click(
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fn=select_alternative,
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inputs=[btn, game_state],
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outputs=[game_state, alt_feedback, alternatives_group]
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).then(
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fn=lambda s: gr.update(value=str(s["points"])), # Update points UI after clicking alternative
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inputs=[game_state],
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outputs=[points_text]
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)
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# Launch the app
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if __name__ == "__main__":
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demo.launch()
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from gtts import gTTS
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import os
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from game_data import calculate_impact
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from dialogues import get_dialogue
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from alternatives import ALTERNATIVES
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# --- 1. Load AI Models ---
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print("Loading classification model...")
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classifier = pipeline("zero-shot-classification", model="facebook/bart-large-mnli")
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CATEGORIES = [
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# --- 2. Helper Functions & UI Generators ---
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def generate_audio(text):
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tts = gTTS(text, lang='en')
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filepath = "temp_drip_voice.mp3"
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tts.save(filepath)
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return filepath
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def get_stats_html(water, energy, points):
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"""Generates the glowing dashboard gauges for the top row."""
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return f"""
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<div class="stats-container">
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<div class="stat-card water-card">
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<div class="stat-label">WATER TANK</div>
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<div class="stat-value">{water:.1f}L</div>
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<div class="progress-bar-bg">
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<div class="progress-bar-fill" style="width: {water}%;"></div>
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</div>
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</div>
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<div class="stat-card energy-card">
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<div class="stat-label">ENERGY WASTED</div>
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<div class="stat-value">{energy:.3f} <span style="font-size: 0.5em;">kWh</span></div>
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</div>
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<div class="stat-card points-card">
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<div class="stat-label">SCORE</div>
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<div class="stat-value">{points}</div>
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</div>
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</div>
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"""
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def get_drip_visuals(water_level):
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"""Generates Drip with a glowing aura based on health."""
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if water_level > 70:
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emoji, size, anim, glow, status = "💧", "120px", "float 3s ease-in-out infinite", "rgba(56,189,248,0.6)", "Plump & Hydrated"
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elif 30 <= water_level <= 70:
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emoji, size, anim, glow, status = "💧", "90px", "none", "rgba(56,189,248,0.3)", "Shrinking & Tired"
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elif water_level > 0:
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emoji, size, anim, glow, status = "🏜️", "70px", "none", "rgba(239,68,68,0.4)", "Cracked & Raspy"
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else:
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emoji, size, anim, glow, status = "💨", "50px", "none", "transparent", "Evaporated!"
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return f"""
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<div class="drip-character" style="box-shadow: 0 0 40px {glow};">
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<div style="font-size: {size}; animation: {anim}; transition: all 0.5s ease;">{emoji}</div>
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<h3 style="margin: 10px 0 0 0; color: #e2e8f0; font-weight: 400; font-size: 1rem;">{status}</h3>
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</div>
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"""
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def get_impact_cards(impact, category):
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"""Generates elegant side-by-side impact cards."""
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return f"""
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<div class="impact-container">
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<div class="impact-card bad-impact">
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<h3 style="margin: 0 0 10px 0; color: #fca5a5;">🔥 LLM Impact (Massive Servers)</h3>
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<p style="margin:5px 0; font-size:1.2em;"><strong>{impact['water']}L</strong> Water | <strong>{impact['energy']}kWh</strong> Energy</p>
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<p style="margin:0; font-size:0.9em; opacity: 0.8;">Drains actual reservoirs to cool data centers.</p>
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</div>
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<div class="impact-card good-impact">
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<h3 style="margin: 0 0 10px 0; color: #86efac;">🌿 Eco-Alternative</h3>
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<p style="margin:5px 0; font-size:1.2em;"><strong>~0.0L</strong> Water | <strong>~0.001kWh</strong> Energy</p>
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<p style="margin:0; font-size:0.9em; opacity: 0.8;">Use local processing or targeted searches.</p>
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</div>
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</div>
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"""
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def format_alt_button(text):
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"""Adds formatting to make alternative text look like a card."""
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icon = "💡"
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if "Search" in text or "Google" in text: icon = "🔍"
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elif "Wikipedia" in text or "encyclopedia" in text: icon = "📚"
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elif "expert" in text or "friend" in text: icon = "👤"
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elif "calculator" in text or "Wolfram" in text: icon = "🧮"
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elif "pen" in text or "paper" in text or "notebook" in text: icon = "📝"
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return f"{icon}\n{text}"
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| 96 |
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| 97 |
# --- 3. Core Game Logic ---
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| 98 |
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| 99 |
def process_query(user_input, state):
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| 100 |
if state["game_over"] or not user_input.strip():
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+
return [state, gr.update()] + [gr.update()]*9
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| 102 |
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| 103 |
result = classifier(user_input, CATEGORIES)
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| 104 |
category = result['labels'][0]
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| 105 |
confidence = result['scores'][0]
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| 106 |
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| 107 |
impact = calculate_impact(category, confidence, user_input)
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| 108 |
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| 109 |
state["queries"] += 1
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| 110 |
state["water"] = max(0, state["water"] - impact["water"])
|
| 111 |
state["energy"] += impact["energy"]
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| 112 |
+
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| 113 |
show_alts = False
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| 114 |
+
alt_choices = ["", "", ""]
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| 115 |
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| 116 |
if category == "complex research query":
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| 117 |
state["points"] += 50
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| 118 |
+
dialogue = "Finally, a real question! Draining my servers, but totally justified."
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| 119 |
else:
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| 120 |
show_alts = True
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| 121 |
+
raw_alts = ALTERNATIVES.get(category, ["Google", "Wikipedia", "Book"])
|
| 122 |
+
state["current_best_alt"] = raw_alts[0]
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| 123 |
+
random.shuffle(raw_alts)
|
| 124 |
+
alt_choices = [format_alt_button(a) for a in raw_alts]
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| 125 |
+
state["current_shuffled_alts"] = raw_alts # Store raw text to check answers
|
|
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| 126 |
dialogue = get_dialogue(state["water"], category)
|
| 127 |
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| 128 |
+
stats_ui = get_stats_html(state["water"], state["energy"], state["points"])
|
| 129 |
drip_ui = get_drip_visuals(state["water"])
|
| 130 |
impact_ui = get_impact_cards(impact, category)
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| 131 |
audio_path = generate_audio(dialogue)
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| 132 |
+
feedback_text = f"### 🧠 **{category.upper()}** Detected!\n*{dialogue}*"
|
| 133 |
|
|
|
|
| 134 |
if state["points"] >= 500 or state["water"] <= 0:
|
| 135 |
state["game_over"] = True
|
| 136 |
+
return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(value="## Game Over! Check your score."), gr.update(visible=False), gr.update(), gr.update(), gr.update(), gr.update())
|
|
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|
| 137 |
|
| 138 |
+
return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(value=feedback_text), gr.update(visible=show_alts),
|
| 139 |
+
gr.update(value=alt_choices[0]), gr.update(value=alt_choices[1]), gr.update(value=alt_choices[2]), gr.update(value=""))
|
| 140 |
|
| 141 |
+
def select_alternative(choice_text, state):
|
|
|
|
| 142 |
if state["game_over"] or not state.get("current_best_alt"):
|
| 143 |
+
return state, gr.update(), gr.update(), gr.update()
|
| 144 |
|
| 145 |
+
# Strip the emoji from the button text to compare with the raw dictionary string
|
| 146 |
+
clean_choice = choice_text.split("\n")[-1]
|
| 147 |
+
|
| 148 |
+
if clean_choice == state["current_best_alt"]:
|
| 149 |
state["points"] += 10
|
| 150 |
+
msg = "✅ **Excellent!** +10 Points. You saved massive server resources."
|
|
|
|
| 151 |
else:
|
| 152 |
+
msg = "⚠️ **Okay choice.** It's better than an LLM, but there was a slightly more optimal tool for this specific task."
|
| 153 |
|
| 154 |
+
stats_ui = get_stats_html(state["water"], state["energy"], state["points"])
|
|
|
|
| 155 |
|
| 156 |
+
return state, stats_ui, gr.update(value=msg), gr.update(visible=False)
|
|
|
|
| 157 |
|
| 158 |
+
# --- 4. Beautiful Frontend Layout ---
|
|
|
|
| 159 |
|
| 160 |
custom_css = """
|
| 161 |
+
@import url('https://fonts.googleapis.com/css2?family=Outfit:wght@300;500;700&display=swap');
|
| 162 |
+
|
| 163 |
+
/* Main Theme */
|
| 164 |
+
body, .gradio-container { background-color: #0B1120 !important; font-family: 'Outfit', sans-serif !important; color: #e2e8f0 !important; }
|
| 165 |
+
.gradio-container { max-width: 900px !important; margin: auto; padding-top: 20px; }
|
| 166 |
+
|
| 167 |
+
/* Typography & Headers */
|
| 168 |
+
h1 { text-align: center; color: #38bdf8; text-shadow: 0 0 15px rgba(56, 189, 248, 0.5); font-size: 2.5em !important; margin-bottom: 5px !important;}
|
| 169 |
+
.subtitle { text-align: center; color: #94a3b8; margin-bottom: 30px; font-weight: 300; }
|
| 170 |
+
|
| 171 |
+
/* Dashboard Stats */
|
| 172 |
+
.stats-container { display: flex; gap: 15px; justify-content: space-between; margin-bottom: 20px; }
|
| 173 |
+
.stat-card { flex: 1; padding: 15px; border-radius: 16px; text-align: center; background: rgba(30, 41, 59, 0.6); backdrop-filter: blur(10px); border: 1px solid rgba(255,255,255,0.1); }
|
| 174 |
+
.water-card { box-shadow: 0 4px 20px rgba(56, 189, 248, 0.15); border-top: 2px solid #38bdf8; }
|
| 175 |
+
.energy-card { box-shadow: 0 4px 20px rgba(250, 204, 21, 0.15); border-top: 2px solid #facc15; }
|
| 176 |
+
.points-card { box-shadow: 0 4px 20px rgba(52, 211, 153, 0.15); border-top: 2px solid #34d399; }
|
| 177 |
+
.stat-label { font-size: 0.8em; letter-spacing: 1.5px; opacity: 0.8; margin-bottom: 5px; }
|
| 178 |
+
.stat-value { font-size: 2em; font-weight: 700; color: white; }
|
| 179 |
+
.progress-bar-bg { background: #1e293b; height: 8px; border-radius: 4px; margin-top: 10px; overflow: hidden; }
|
| 180 |
+
.progress-bar-fill { background: linear-gradient(90deg, #0284c7, #38bdf8); height: 100%; transition: width 0.5s ease; }
|
| 181 |
+
|
| 182 |
+
/* Integrated Drip Pod (Character + Audio) */
|
| 183 |
+
.drip-pod { background: rgba(15, 23, 42, 0.6); border-radius: 24px; border: 1px solid rgba(56, 189, 248, 0.2); padding: 30px 20px; display: flex; flex-direction: column; align-items: center; justify-content: center; box-shadow: inset 0 0 40px rgba(0,0,0,0.5); }
|
| 184 |
+
.drip-character { width: 160px; height: 160px; border-radius: 50%; background: radial-gradient(circle, rgba(56,189,248,0.15) 0%, transparent 70%); display: flex; flex-direction: column; align-items: center; justify-content: center; margin-bottom: 10px; }
|
| 185 |
+
@keyframes float { 0% { transform: translateY(0px); } 50% { transform: translateY(-15px); } 100% { transform: translateY(0px); } }
|
| 186 |
+
|
| 187 |
+
/* Customize the Audio Player to blend in */
|
| 188 |
+
.drip-audio { background: transparent !important; border: none !important; box-shadow: none !important; width: 100%; max-width: 300px; filter: invert(1) hue-rotate(180deg) brightness(1.5); /* Tricks to make default audio player match dark theme */ }
|
| 189 |
+
|
| 190 |
+
/* Input Area */
|
| 191 |
+
.input-row { align-items: stretch !important; margin: 20px 0; }
|
| 192 |
+
.custom-textbox textarea { background: rgba(30, 41, 59, 0.8) !important; border: 1px solid #38bdf8 !important; color: white !important; font-size: 1.1em !important; border-radius: 12px !important; box-shadow: 0 0 15px rgba(56, 189, 248, 0.1) !important; padding: 15px !important; }
|
| 193 |
+
.custom-btn { background: linear-gradient(135deg, #0284c7, #0ea5e9) !important; border: none !important; color: white !important; font-weight: bold !important; font-size: 1.1em !important; border-radius: 12px !important; transition: all 0.3s !important; }
|
| 194 |
+
.custom-btn:hover { box-shadow: 0 0 20px rgba(56, 189, 248, 0.6) !important; transform: scale(1.02); }
|
| 195 |
+
|
| 196 |
+
/* Impact Cards */
|
| 197 |
+
.impact-container { display: flex; gap: 20px; width: 100%; }
|
| 198 |
+
.impact-card { flex: 1; padding: 20px; border-radius: 16px; border: 1px solid rgba(255,255,255,0.1); }
|
| 199 |
+
.bad-impact { background: linear-gradient(180deg, rgba(127, 29, 29, 0.3), rgba(69, 10, 10, 0.5)); border-top: 3px solid #ef4444; }
|
| 200 |
+
.good-impact { background: linear-gradient(180deg, rgba(20, 83, 45, 0.3), rgba(6, 78, 59, 0.5)); border-top: 3px solid #10b981; }
|
| 201 |
+
|
| 202 |
+
/* Interactive Alternative Cards */
|
| 203 |
+
.alt-group { padding: 20px; background: rgba(16, 185, 129, 0.05); border-radius: 16px; border: 1px dashed #10b981; margin-top: 20px;}
|
| 204 |
+
.alt-card { background: rgba(30, 41, 59, 0.8) !important; border: 1px solid #10b981 !important; color: #a7f3d0 !important; height: 120px !important; border-radius: 16px !important; font-size: 1.1em !important; white-space: pre-wrap !important; transition: all 0.2s ease !important; cursor: pointer; display: flex; flex-direction: column; justify-content: center; align-items: center; box-shadow: 0 4px 15px rgba(0,0,0,0.3) !important;}
|
| 205 |
+
.alt-card:hover { background: rgba(16, 185, 129, 0.2) !important; transform: translateY(-5px) !important; box-shadow: 0 8px 25px rgba(16, 185, 129, 0.4) !important; color: white !important;}
|
| 206 |
"""
|
| 207 |
|
| 208 |
with gr.Blocks(css=custom_css, title="EcoQueryQuest") as demo:
|
|
|
|
|
|
|
| 209 |
game_state = gr.State({
|
| 210 |
"water": 100.0, "energy": 0.0, "points": 0, "queries": 0,
|
| 211 |
+
"history": [], "game_over": False, "current_best_alt": None, "current_shuffled_alts": []
|
|
|
|
| 212 |
})
|
| 213 |
|
| 214 |
+
gr.Markdown("<h1>🌍 EcoQueryQuest</h1>")
|
| 215 |
+
gr.Markdown("<div class='subtitle'>Type a query. Watch Drip react. Reach 500 points to win, but don't run out of water!</div>")
|
| 216 |
+
|
| 217 |
+
# TOP: Dashboard Stats
|
| 218 |
+
stats_html = gr.HTML(get_stats_html(100.0, 0.0, 0))
|
| 219 |
|
|
|
|
| 220 |
with gr.Row():
|
| 221 |
+
# LEFT: Drip Character & Audio Integrated
|
| 222 |
+
with gr.Column(scale=1, elem_classes=["drip-pod"]):
|
| 223 |
drip_html = gr.HTML(get_drip_visuals(100))
|
| 224 |
+
drip_audio = gr.Audio(label="Drip's Voice", autoplay=True, interactive=False, elem_classes=["drip-audio"], show_download_button=False, show_share_button=False)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 225 |
|
| 226 |
+
# RIGHT: Interaction & Feedback
|
| 227 |
+
with gr.Column(scale=2):
|
| 228 |
+
with gr.Row(elem_classes=["input-row"]):
|
| 229 |
+
user_input = gr.Textbox(show_label=False, placeholder="Write an email to my manager asking for sick leave...", elem_classes=["custom-textbox"], scale=4)
|
| 230 |
+
submit_btn = gr.Button("Send Query", elem_classes=["custom-btn"], scale=1)
|
| 231 |
+
|
| 232 |
+
drip_feedback = gr.Markdown("### Waiting for your first query...")
|
| 233 |
+
impact_display = gr.HTML()
|
| 234 |
|
| 235 |
+
# BOTTOM: Interactive Alternatives Section
|
| 236 |
+
with gr.Group(visible=False, elem_classes=["alt-group"]) as alternatives_group:
|
| 237 |
+
gr.Markdown("<h3 style='text-align:center; color:#34d399; margin-bottom: 15px;'>🌱 Drip says: 'Quick! Pick a greener tool to earn points!'</h3>")
|
| 238 |
with gr.Row():
|
| 239 |
+
alt_btn_1 = gr.Button("", elem_classes=["alt-card"])
|
| 240 |
+
alt_btn_2 = gr.Button("", elem_classes=["alt-card"])
|
| 241 |
+
alt_btn_3 = gr.Button("", elem_classes=["alt-card"])
|
| 242 |
+
alt_feedback = gr.Markdown(elem_classes=["glow-text"])
|
| 243 |
|
| 244 |
# EVENT WIRING
|
|
|
|
|
|
|
| 245 |
submit_btn.click(
|
| 246 |
fn=process_query,
|
| 247 |
inputs=[user_input, game_state],
|
| 248 |
+
outputs=[game_state, stats_html, drip_html, drip_audio, impact_display, drip_feedback, alternatives_group, alt_btn_1, alt_btn_2, alt_btn_3, alt_feedback]
|
|
|
|
|
|
|
|
|
|
|
|
|
| 249 |
)
|
| 250 |
|
|
|
|
| 251 |
for btn in [alt_btn_1, alt_btn_2, alt_btn_3]:
|
| 252 |
btn.click(
|
| 253 |
fn=select_alternative,
|
| 254 |
inputs=[btn, game_state],
|
| 255 |
+
outputs=[game_state, stats_html, alt_feedback, alternatives_group]
|
|
|
|
|
|
|
|
|
|
|
|
|
| 256 |
)
|
| 257 |
|
|
|
|
| 258 |
if __name__ == "__main__":
|
| 259 |
demo.launch()
|