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Sleeping
vighnesh-shetty-vs commited on
Commit Β·
fe378f2
1
Parent(s): 4e510ce
Add updated files
Browse files
app.py
CHANGED
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@@ -4,10 +4,6 @@ import random
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from gtts import gTTS
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import os
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from game_data import calculate_impact, MODELS
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from dialogues import get_dialogue
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from alternatives import ALTERNATIVES
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print("Loading classification model...", flush=True)
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classifier = pipeline("zero-shot-classification", model="facebook/bart-large-mnli")
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@@ -85,7 +81,6 @@ ALTERNATIVES = {
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def calculate_impact(category, confidence_score, query_text, model_name):
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model_cost = MODELS.get(model_name, MODELS["Mistral Large 3"])
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cat_mult = CATEGORY_MULTIPLIERS.get(category, 0.05)
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conf_mult = 1.0 if confidence_score > 0.8 else (1.2 if confidence_score > 0.5 else 1.5)
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word_count = len(query_text.split())
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len_factor = max(0.5, 1.0 + ((word_count - 15) * 0.015))
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@@ -95,15 +90,11 @@ def calculate_impact(category, confidence_score, query_text, model_name):
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co2_g = model_cost["co2_g"] * cat_mult * conf_mult * len_factor
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return {
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"water_l": water_ml / 1000.0,
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"
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"water_ml": round(water_ml, 1),
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"energy_wh": round(energy_wh, 2),
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"co2_g": round(co2_g, 2)
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}
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def get_dialogue(water_level, category):
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# Adjusted dialogue thresholds for 1L max
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state = "energetic" if water_level > 0.7 else ("tired" if water_level >= 0.3 else "raspy")
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return DIALOGUES[state].get(category, "I have no words left for this.")
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@@ -113,7 +104,7 @@ def generate_audio(text):
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tts.save(filepath)
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return filepath
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# --- 2. UI GENERATORS ---
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def get_relatable_translations(impact):
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bottles = impact['water_ml'] / 500.0
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@@ -125,32 +116,17 @@ def get_relatable_translations(impact):
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return w_ex, e_ex, c_ex
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def get_stats_html(water, energy, co2, points):
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# Updated progress bar logic for a 1.0L maximum
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water_percent = max(0, min(100, (water / 1.0) * 100))
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return f"""
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<div class="stats-container">
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<div class="stat-card water-card">
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</div>
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<div class="stat-card energy-card">
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<div class="stat-label">ENERGY WASTED</div>
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<div class="stat-value">{energy:.4f} <span style="font-size: 0.5em;">kWh</span></div>
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</div>
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<div class="stat-card co2-card">
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<div class="stat-label">CARBON (COβe)</div>
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<div class="stat-value">{co2:.2f}g</div>
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</div>
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<div class="stat-card points-card">
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<div class="stat-label">SCORE</div>
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<div class="stat-value">{points}</div>
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</div>
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</div>
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"""
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def get_drip_visuals(water_level):
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# Adjusted visual state thresholds for 1.0L maximum
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if water_level > 0.7:
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g_start, g_end = "#7dd3fc", "#0369a1"
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mouth_d = "M43 112 Q60 122 77 112"
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@@ -176,11 +152,7 @@ def get_drip_visuals(water_level):
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<div class="drip-panel" style="animation: {anim}; display: flex; flex-direction: column; align-items: center; justify-content: center; width: 100%;">
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<div class="drip-lbl" style="font-weight: 800; color: #94a3b8; letter-spacing: 3px; font-size: 14px; margin-bottom: 5px;">DRIP</div>
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<svg id="drip-svg" viewBox="0 0 120 148" style="width: 140px; height: 160px; overflow: visible;" xmlns="http://www.w3.org/2000/svg">
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<defs>
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<radialGradient id="dg" cx="38%" cy="32%">
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<stop id="dg1" offset="0%" stop-color="{g_start}"></stop><stop id="dg2" offset="100%" stop-color="{g_end}"></stop>
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</radialGradient>
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</defs>
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<path id="dbody" d="M60 8 C60 8,102 66,102 90 C102 118,83 137,60 137 C37 137,18 118,18 90 C18 66,60 8,60 8Z" fill="url(#dg)" stroke="rgba(34,211,238,0.35)" stroke-width="1.5" opacity="1"></path>
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<ellipse cx="42" cy="70" rx="9" ry="13" fill="rgba(255,255,255,0.22)" transform="rotate(-18,42,70)"></ellipse>
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<circle cx="44" cy="90" r="10" fill="white"></circle><circle cx="76" cy="90" r="10" fill="white"></circle>
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@@ -188,17 +160,13 @@ def get_drip_visuals(water_level):
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<circle cx="47" cy="88" r="2.5" fill="white"></circle><circle cx="79" cy="88" r="2.5" fill="white"></circle>
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<path id="dm" d="{mouth_d}" stroke="#0f172a" stroke-width="2.5" stroke-linecap="round" fill="none"></path>
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<g id="cracks" opacity="{cracks_op}" style="transition: opacity 0.5s;">
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<path d="M80 46 L86 58 L79 65 L85 77" stroke="#bae6fd" stroke-width="1.3" stroke-linecap="round" fill="none" opacity=".7"></path>
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<path d="M37 82 L31 93 L39 99" stroke="#bae6fd" stroke-width="1.3" stroke-linecap="round" fill="none" opacity=".7"></path>
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</g>
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<path id="sweat" d="M108 76 C110 70,116 70,116 78 C116 84,110 88,108 82Z" fill="#7dd3fc" opacity="{sweat_op}" style="transition: opacity 0.5s;"></path>
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<path id="tear" d="M38 104 C37 108,33 108,33 112 C33 115,36 117,38 114 C40 117,43 115,43 112 C43 108,39 108,38 104Z" fill="#93c5fd" opacity="{tear_op}" style="transition: opacity 0.5s;"></path>
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</svg>
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<div class="drip-mood" id="drip-mood" style="color: {mood_color}; font-weight: 500; font-size: 1.1rem; margin-top: 15px;">{mood}</div>
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<div style="text-align:center; margin-top:10px;">
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<div style="font-size:10px; color:#94a3b8; text-transform:uppercase; letter-spacing:1px;">Water Left</div>
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<div style="font-size:26px; font-weight:700; color:{mood_color};" id="d-water">{water_level:.3f}L</div>
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</div>
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</div>
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"""
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@@ -232,131 +200,108 @@ def format_alt_button(text, impact):
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return f"{icon} {text}\n\nπ Score: +10 Pts\nπ§ Save: {impact['water_ml']} mL\nβ‘ Save: {impact['energy_wh']} Wh\nβοΈ Save: {impact['co2_g']} g"
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def generate_victory_dashboard(state):
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total_e_saved += saved_e
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total_c_saved += saved_c
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alt_display = f"<span style='color: #34d399; font-weight: bold;'>{alt_name}</span>"
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rows += f"""
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<tr style="border-bottom: 1px solid rgba(255,255,255,0.1); background: rgba(0,0,0,0.2);">
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<td style="padding: 15px; font-style: italic;">"{item.get('query', '')}"</td>
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<td style="padding: 15px; color: #fca5a5; line-height: 1.5;">π§ {item.get('water_ml', 0):.1f} mL<br>β‘ {item.get('energy_wh', 0):.2f} Wh<br>βοΈ {item.get('co2_g', 0):.2f} g</td>
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<td style="padding: 15px;">{alt_display}</td>
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<td style="padding: 15px; color: #60a5fa; font-weight: bold; line-height: 1.5;">π§ {saved_w:.1f} mL<br>β‘ {saved_e:.2f} Wh<br>βοΈ {saved_c:.2f} g</td>
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</tr>
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"""
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confetti_elements = "".join([f'<div class="confetti-piece" style="left: {random.randint(0, 100)}%; background-color: hsl({random.randint(0, 360)}, 100%, 60%); animation-duration: {random.uniform(2.5, 5)}s; animation-delay: {random.uniform(0, 2)}s;"></div>' for _ in range(60)])
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{
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<
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</
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</div>
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<
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<
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</tr>
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{rows}
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</table>
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</div>
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</div>
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</div>
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return f"<div style='color:red;'>Error generating dashboard: {str(e)}</div>"
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def generate_defeat_dashboard(state):
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rows = ""
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<
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<h1 class="defeat-title">π DRIP EVAPORATED! π</h1>
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<p style="text-align: center; font-size: 1.3em; color: #fca5a5; margin-bottom: 30px;">
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You ran out of water before reaching 500 points. The planet's resources have been drained!
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</p>
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<div class="victory-stats-row">
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<div class="v-stat-box" style="border-top: 4px solid #ef4444; background: rgba(239, 68, 68, 0.1);">
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<h4 style="color: #ef4444;">Total Resources Wasted</h4>
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<p style="color: #fca5a5; font-size: 1.3em; font-weight: bold; margin: 8px 0;">π§ 1.0 L (Tank Empty)</p>
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<p style="color: #fca5a5; font-size: 1.3em; font-weight: bold; margin: 8px 0;">β‘ {state.get('energy', 0):.4f} kWh</p>
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<p style="color: #fca5a5; font-size: 1.3em; font-weight: bold; margin: 8px 0;">βοΈ {state.get('co2', 0):.2f} g</p>
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</div>
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<div class="v-stat-box" style="border-top: 4px solid #94a3b8;">
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<h4 style="color: #94a3b8;">Final Score</h4>
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<p style="color: white; font-size: 3.5em; font-weight: bold; margin: 10px 0;">{state.get('points', 0)}</p>
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</div>
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</div>
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<div style="max-height: 400px; overflow-y: auto; background: rgba(15, 23, 42, 0.9); border-radius: 12px; border: 1px solid rgba(239, 68, 68, 0.3); padding: 10px;">
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<table style="width: 100%; text-align: left; border-collapse: collapse; font-size: 1.05em;">
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<tr style="background: rgba(239, 68, 68, 0.15); border-bottom: 2px solid #ef4444;">
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<th style="padding: 15px; color: #fca5a5;">User Query</th>
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<th style="padding: 15px; color: #fca5a5;">Resources Drained</th>
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</tr>
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{rows}
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</table>
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</div>
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</div>
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</div>
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return f"<div style='color:red;'>Error generating dashboard: {str(e)}</div>"
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# --- 3. EVENT HANDLERS ---
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def process_query(user_input, selected_model, state):
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if state["game_over"] or not user_input.strip():
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return [state
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result = classifier(user_input, CATEGORIES)
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category = result['labels'][0]
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audio_path = generate_audio(dialogue)
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feedback_text = f"<div class='feedback-box'>π§ <strong>{category.upper()}</strong> Detected!<br><br><em>\"{dialogue}\"</em></div>"
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#
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if state["points"] >= 500:
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state["game_over"] = True
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return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(), gr.update(visible=False),
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gr.update(), gr.update(), gr.update(), gr.update(), gr.update(value=""),
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gr.update(visible=False), gr.update(visible=True), gr.update(value=generate_victory_dashboard(state)))
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#
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elif state["water"] <= 0:
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state["game_over"] = True
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return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(), gr.update(visible=False),
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gr.update(), gr.update(), gr.update(), gr.update(), gr.update(value=""),
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gr.update(visible=False), gr.update(visible=True), gr.update(value=generate_defeat_dashboard(state)))
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return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(value=feedback_text), gr.update(visible=True),
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gr.update(value=alt_choices[0], visible=True), gr.update(value=alt_choices[1], visible=True), gr.update(value=alt_choices[2], visible=True), gr.update(value=""), gr.update(value=""),
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gr.update(visible=True), gr.update(visible=False), gr.update())
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def select_alternative(choice_text, state):
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if state["game_over"] or not state.get("current_best_alt"):
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return state
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first_line = choice_text.split("\n")[0]
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clean_choice = first_line.split(" ", 1)[1].strip() if " " in first_line else first_line
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stats_ui = get_stats_html(state["water"], state["energy"], state["co2"], state["points"])
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if state["points"] >= 500:
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state["game_over"] = True
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return state, stats_ui, gr.update(), gr.update(visible=False), gr.update(visible=False), gr.update(visible=True), gr.update(value=generate_victory_dashboard(state))
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.alt-card:hover { background: linear-gradient(145deg, #064e3b, #065f46) !important; transform: translateY(-8px) !important; box-shadow: 0 12px 30px rgba(16, 185, 129, 0.3) !important; color: white !important; border-color: #34d399 !important;}
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.custom-dropdown { background: rgba(30, 41, 59, 0.8) !important; border: 1px solid #38bdf8 !important; border-radius: 12px !important; }
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/*
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.victory-wrapper { position: relative; width: 100%; min-height: 600px; overflow: hidden; border-radius: 24px; padding-top: 10px; }
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.victory-dashboard { background: linear-gradient(135deg, #0f172a, #1e293b); padding: 40px; border-radius: 24px; border: 2px solid #34d399; animation: pulseGlow 2s infinite; color: white; position: relative; z-index: 5; margin-top: 20px;}
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.victory-title { text-align: center; color: #34d399; font-size: 3.5em !important; text-shadow: 0 0 20px rgba(52, 211, 153, 0.6); margin-bottom: 5px; }
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.victory-stats-row { display: flex; gap: 20px; margin-top: 30px; }
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.v-stat-box { flex: 1; background: rgba(0,0,0,0.4); padding: 25px; border-radius: 16px; text-align: center; border: 1px solid rgba(52, 211, 153, 0.3); }
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.v-stat-box h4 { color: #94a3b8; font-size: 0.9em; text-transform: uppercase; letter-spacing: 1px; margin: 0 0 10px 0; }
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.confetti-piece { position: absolute; width: 10px; height: 15px; top: -20px; opacity: 0; animation: fall linear forwards infinite; z-index: 10; border-radius: 2px;}
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@keyframes fall {
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0% { transform: translateY(-20px) rotate(0deg); opacity: 1; }
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100% { transform: translateY(1000px) rotate(720deg); opacity: 1; }
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}
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/* Defeat Dashboard & Animations */
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@keyframes pulseRed { 0% { box-shadow: 0 0 20px rgba(239, 68, 68, 0.4); } 50% { box-shadow: 0 0 60px rgba(239, 68, 68, 0.8); } 100% { box-shadow: 0 0 20px rgba(239, 68, 68, 0.4); } }
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.defeat-dashboard { background: linear-gradient(135deg, #2b1010, #450a0a); padding: 40px; border-radius: 24px; border: 2px solid #ef4444; animation: pulseRed 2s infinite; color: white; position: relative; z-index: 5; margin-top: 20px; }
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.defeat-title { text-align: center; color: #ef4444; font-size: 3.5em !important; text-shadow: 0 0 20px rgba(239, 68, 68, 0.8); margin-bottom: 5px; }
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.ash-piece { position: absolute; width: 8px; height: 8px; background-color: rgba(156, 163, 175, 0.6); border-radius: 50%; opacity: 0; animation: floatAsh linear forwards infinite; z-index: 10; filter: blur(1px); }
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@keyframes floatAsh {
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0% { transform: translateY(600px) scale(1); opacity: 0; }
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20% { opacity: 0.8; }
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100% { transform: translateY(-100px) scale(2); opacity: 0; }
|
| 509 |
-
}
|
| 510 |
"""
|
| 511 |
|
| 512 |
with gr.Blocks(css=custom_css, title="EcoQueryQuest") as demo:
|
| 513 |
-
# UPDATED to start with 1.0 Liters
|
| 514 |
game_state = gr.State({
|
| 515 |
"water": 1.0, "energy": 0.0, "co2": 0.0, "points": 0, "queries": 0,
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| 516 |
"history": [], "game_over": False, "current_best_alt": None, "current_shuffled_alts": []
|
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@@ -519,13 +458,11 @@ with gr.Blocks(css=custom_css, title="EcoQueryQuest") as demo:
|
|
| 519 |
gr.Markdown("<h1>π EcoQueryQuest</h1>")
|
| 520 |
gr.Markdown("<div class='subtitle'>Select a model, type a query, and watch Drip react. Reach 500 points to win!</div>")
|
| 521 |
|
| 522 |
-
# UPDATED to start UI with 1.0 Liters
|
| 523 |
stats_html = gr.HTML(get_stats_html(1.0, 0.0, 0.0, 0))
|
| 524 |
|
| 525 |
with gr.Column(visible=True) as main_game_ui:
|
| 526 |
with gr.Row():
|
| 527 |
with gr.Column(scale=1, elem_classes=["drip-pod"]):
|
| 528 |
-
# UPDATED to start Drip visual with 1.0 Liters
|
| 529 |
drip_html = gr.HTML(get_drip_visuals(1.0))
|
| 530 |
drip_audio = gr.Audio(label="Drip's Voice", autoplay=True, interactive=False, elem_classes=["hidden-audio"])
|
| 531 |
drip_feedback = gr.HTML("<div class='feedback-box'>Waiting for your first query...</div>")
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@@ -548,6 +485,13 @@ with gr.Blocks(css=custom_css, title="EcoQueryQuest") as demo:
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| 548 |
with gr.Column(visible=False) as victory_ui:
|
| 549 |
victory_display = gr.HTML()
|
| 550 |
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| 551 |
submit_btn.click(
|
| 552 |
fn=process_query,
|
| 553 |
inputs=[user_input, model_selector, game_state],
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| 4 |
from gtts import gTTS
|
| 5 |
import os
|
| 6 |
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| 7 |
print("Loading classification model...", flush=True)
|
| 8 |
classifier = pipeline("zero-shot-classification", model="facebook/bart-large-mnli")
|
| 9 |
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|
| 81 |
def calculate_impact(category, confidence_score, query_text, model_name):
|
| 82 |
model_cost = MODELS.get(model_name, MODELS["Mistral Large 3"])
|
| 83 |
cat_mult = CATEGORY_MULTIPLIERS.get(category, 0.05)
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|
| 84 |
conf_mult = 1.0 if confidence_score > 0.8 else (1.2 if confidence_score > 0.5 else 1.5)
|
| 85 |
word_count = len(query_text.split())
|
| 86 |
len_factor = max(0.5, 1.0 + ((word_count - 15) * 0.015))
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|
| 90 |
co2_g = model_cost["co2_g"] * cat_mult * conf_mult * len_factor
|
| 91 |
|
| 92 |
return {
|
| 93 |
+
"water_l": water_ml / 1000.0, "energy_kwh": energy_wh / 1000.0,
|
| 94 |
+
"water_ml": round(water_ml, 1), "energy_wh": round(energy_wh, 2), "co2_g": round(co2_g, 2)
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| 95 |
}
|
| 96 |
|
| 97 |
def get_dialogue(water_level, category):
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|
| 98 |
state = "energetic" if water_level > 0.7 else ("tired" if water_level >= 0.3 else "raspy")
|
| 99 |
return DIALOGUES[state].get(category, "I have no words left for this.")
|
| 100 |
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|
| 104 |
tts.save(filepath)
|
| 105 |
return filepath
|
| 106 |
|
| 107 |
+
# --- 2. UI GENERATORS & DASHBOARDS ---
|
| 108 |
|
| 109 |
def get_relatable_translations(impact):
|
| 110 |
bottles = impact['water_ml'] / 500.0
|
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|
| 116 |
return w_ex, e_ex, c_ex
|
| 117 |
|
| 118 |
def get_stats_html(water, energy, co2, points):
|
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|
| 119 |
water_percent = max(0, min(100, (water / 1.0) * 100))
|
| 120 |
return f"""
|
| 121 |
<div class="stats-container">
|
| 122 |
+
<div class="stat-card water-card"><div class="stat-label">WATER TANK (1L MAX)</div><div class="stat-value">{water:.3f}L</div><div class="progress-bar-bg"><div class="progress-bar-fill" style="width: {water_percent}%;"></div></div></div>
|
| 123 |
+
<div class="stat-card energy-card"><div class="stat-label">ENERGY WASTED</div><div class="stat-value">{energy:.4f} <span style="font-size: 0.5em;">kWh</span></div></div>
|
| 124 |
+
<div class="stat-card co2-card"><div class="stat-label">CARBON (COβe)</div><div class="stat-value">{co2:.2f}g</div></div>
|
| 125 |
+
<div class="stat-card points-card"><div class="stat-label">SCORE</div><div class="stat-value">{points}</div></div>
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|
| 126 |
</div>
|
| 127 |
"""
|
| 128 |
|
| 129 |
def get_drip_visuals(water_level):
|
|
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|
| 130 |
if water_level > 0.7:
|
| 131 |
g_start, g_end = "#7dd3fc", "#0369a1"
|
| 132 |
mouth_d = "M43 112 Q60 122 77 112"
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|
| 152 |
<div class="drip-panel" style="animation: {anim}; display: flex; flex-direction: column; align-items: center; justify-content: center; width: 100%;">
|
| 153 |
<div class="drip-lbl" style="font-weight: 800; color: #94a3b8; letter-spacing: 3px; font-size: 14px; margin-bottom: 5px;">DRIP</div>
|
| 154 |
<svg id="drip-svg" viewBox="0 0 120 148" style="width: 140px; height: 160px; overflow: visible;" xmlns="http://www.w3.org/2000/svg">
|
| 155 |
+
<defs><radialGradient id="dg" cx="38%" cy="32%"><stop id="dg1" offset="0%" stop-color="{g_start}"></stop><stop id="dg2" offset="100%" stop-color="{g_end}"></stop></radialGradient></defs>
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| 156 |
<path id="dbody" d="M60 8 C60 8,102 66,102 90 C102 118,83 137,60 137 C37 137,18 118,18 90 C18 66,60 8,60 8Z" fill="url(#dg)" stroke="rgba(34,211,238,0.35)" stroke-width="1.5" opacity="1"></path>
|
| 157 |
<ellipse cx="42" cy="70" rx="9" ry="13" fill="rgba(255,255,255,0.22)" transform="rotate(-18,42,70)"></ellipse>
|
| 158 |
<circle cx="44" cy="90" r="10" fill="white"></circle><circle cx="76" cy="90" r="10" fill="white"></circle>
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|
| 160 |
<circle cx="47" cy="88" r="2.5" fill="white"></circle><circle cx="79" cy="88" r="2.5" fill="white"></circle>
|
| 161 |
<path id="dm" d="{mouth_d}" stroke="#0f172a" stroke-width="2.5" stroke-linecap="round" fill="none"></path>
|
| 162 |
<g id="cracks" opacity="{cracks_op}" style="transition: opacity 0.5s;">
|
| 163 |
+
<path d="M80 46 L86 58 L79 65 L85 77" stroke="#bae6fd" stroke-width="1.3" stroke-linecap="round" fill="none" opacity=".7"></path><path d="M37 82 L31 93 L39 99" stroke="#bae6fd" stroke-width="1.3" stroke-linecap="round" fill="none" opacity=".7"></path>
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|
| 164 |
</g>
|
| 165 |
<path id="sweat" d="M108 76 C110 70,116 70,116 78 C116 84,110 88,108 82Z" fill="#7dd3fc" opacity="{sweat_op}" style="transition: opacity 0.5s;"></path>
|
| 166 |
<path id="tear" d="M38 104 C37 108,33 108,33 112 C33 115,36 117,38 114 C40 117,43 115,43 112 C43 108,39 108,38 104Z" fill="#93c5fd" opacity="{tear_op}" style="transition: opacity 0.5s;"></path>
|
| 167 |
</svg>
|
| 168 |
<div class="drip-mood" id="drip-mood" style="color: {mood_color}; font-weight: 500; font-size: 1.1rem; margin-top: 15px;">{mood}</div>
|
| 169 |
+
<div style="text-align:center; margin-top:10px;"><div style="font-size:10px; color:#94a3b8; text-transform:uppercase; letter-spacing:1px;">Water Left</div><div style="font-size:26px; font-weight:700; color:{mood_color};" id="d-water">{water_level:.3f}L</div></div>
|
|
|
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|
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|
|
| 170 |
</div>
|
| 171 |
"""
|
| 172 |
|
|
|
|
| 200 |
return f"{icon} {text}\n\nπ Score: +10 Pts\nπ§ Save: {impact['water_ml']} mL\nβ‘ Save: {impact['energy_wh']} Wh\nβοΈ Save: {impact['co2_g']} g"
|
| 201 |
|
| 202 |
def generate_victory_dashboard(state):
|
| 203 |
+
total_w_saved, total_e_saved, total_c_saved = 0.0, 0.0, 0.0
|
| 204 |
+
rows = ""
|
| 205 |
+
for item in state.get("history", []):
|
| 206 |
+
alt_name = item.get('alt_name', 'None')
|
| 207 |
+
saved_w = item.get('water_ml', 0.0)
|
| 208 |
+
saved_e = max(0.0, item.get('energy_wh', 0.0) - 0.001)
|
| 209 |
+
saved_c = max(0.0, item.get('co2_g', 0.0) - 0.01)
|
| 210 |
+
total_w_saved += saved_w
|
| 211 |
+
total_e_saved += saved_e
|
| 212 |
+
total_c_saved += saved_c
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
| 213 |
|
| 214 |
+
rows += f"""
|
| 215 |
+
<tr style="border-bottom: 1px solid rgba(255,255,255,0.1); background: rgba(0,0,0,0.2);">
|
| 216 |
+
<td style="padding: 15px; font-style: italic;">"{item.get('query', '')}"</td>
|
| 217 |
+
<td style="padding: 15px; color: #fca5a5; line-height: 1.5;">π§ {item.get('water_ml', 0):.1f} mL<br>β‘ {item.get('energy_wh', 0):.2f} Wh<br>βοΈ {item.get('co2_g', 0):.2f} g</td>
|
| 218 |
+
<td style="padding: 15px;"><span style='color: #34d399; font-weight: bold;'>{alt_name}</span></td>
|
| 219 |
+
<td style="padding: 15px; color: #60a5fa; font-weight: bold; line-height: 1.5;">π§ {saved_w:.1f} mL<br>β‘ {saved_e:.2f} Wh<br>βοΈ {saved_c:.2f} g</td>
|
| 220 |
+
</tr>
|
| 221 |
+
"""
|
| 222 |
+
confetti_elements = "".join([f'<div class="confetti-piece" style="left: {random.randint(0, 100)}%; background-color: hsl({random.randint(0, 360)}, 100%, 60%); animation-duration: {random.uniform(2.5, 5)}s; animation-delay: {random.uniform(0, 2)}s;"></div>' for _ in range(60)])
|
| 223 |
+
|
| 224 |
+
return f"""
|
| 225 |
+
<div class="endgame-wrapper">
|
| 226 |
+
{confetti_elements}
|
| 227 |
+
<div class="victory-dashboard">
|
| 228 |
+
<h1 class="victory-title">π PLANET SAVED! π</h1>
|
| 229 |
+
<p style="text-align: center; font-size: 1.3em; color: #a7f3d0; margin-bottom: 30px;">Congratulations! You reached {state.get('points', 0)} points!</p>
|
| 230 |
+
<div class="victory-stats-row">
|
| 231 |
+
<div class="v-stat-box" style="border-top: 4px solid #34d399;">
|
| 232 |
+
<h4 style="color: #34d399;">Planetary Savings</h4>
|
| 233 |
+
<p style="color: #34d399; font-size: 1.3em; font-weight: bold; margin: 8px 0;">π§ {total_w_saved:.1f} mL Saved</p>
|
| 234 |
+
<p style="color: #facc15; font-size: 1.3em; font-weight: bold; margin: 8px 0;">β‘ {total_e_saved:.2f} Wh Saved</p>
|
| 235 |
+
<p style="color: #a8a29e; font-size: 1.3em; font-weight: bold; margin: 8px 0;">βοΈ {total_c_saved:.2f} g Saved</p>
|
| 236 |
</div>
|
| 237 |
+
<div class="v-stat-box" style="border-top: 4px solid #fca5a5;">
|
| 238 |
+
<h4 style="color: #fca5a5;">Total Wasted</h4>
|
| 239 |
+
<p style="color: #fca5a5; font-size: 1.1em; margin: 8px 0;">π§ {1.0 - state.get('water', 1.0):.3f} L</p>
|
| 240 |
+
<p style="color: #fca5a5; font-size: 1.1em; margin: 8px 0;">β‘ {state.get('energy', 0):.4f} kWh</p>
|
| 241 |
+
<p style="color: #fca5a5; font-size: 1.1em; margin: 8px 0;">βοΈ {state.get('co2', 0):.2f} g</p>
|
|
|
|
|
|
|
|
|
|
| 242 |
</div>
|
| 243 |
</div>
|
| 244 |
+
<h3 style="margin-top: 40px; color: #38bdf8; font-size: 1.8em; text-align: center;">π AI Usage Audit Log</h3>
|
| 245 |
+
<div style="max-height: 500px; overflow-y: auto; background: rgba(15, 23, 42, 0.9); border-radius: 12px; border: 1px solid rgba(255,255,255,0.1); padding: 10px;">
|
| 246 |
+
<table style="width: 100%; text-align: left; border-collapse: collapse; font-size: 1.05em;">
|
| 247 |
+
<tr style="background: rgba(56, 189, 248, 0.1); border-bottom: 2px solid #38bdf8;">
|
| 248 |
+
<th style="padding: 15px; color: #e2e8f0;">User Query</th><th style="padding: 15px; color: #fca5a5;">LLM Cost</th><th style="padding: 15px; color: #34d399;">Alternative Selected</th><th style="padding: 15px; color: #60a5fa;">Resources Saved</th>
|
| 249 |
+
</tr>
|
| 250 |
+
{rows}
|
| 251 |
+
</table>
|
| 252 |
+
</div>
|
| 253 |
</div>
|
| 254 |
+
</div>
|
| 255 |
+
"""
|
|
|
|
| 256 |
|
| 257 |
def generate_defeat_dashboard(state):
|
| 258 |
+
rows = ""
|
| 259 |
+
for item in state.get("history", []):
|
| 260 |
+
rows += f"""
|
| 261 |
+
<tr style="border-bottom: 1px solid rgba(255,255,255,0.1); background: rgba(0,0,0,0.2);">
|
| 262 |
+
<td style="padding: 15px; font-style: italic;">"{item.get('query', '')}"</td>
|
| 263 |
+
<td style="padding: 15px; color: #fca5a5; line-height: 1.5;">π§ {item.get('water_ml', 0):.1f} mL<br>β‘ {item.get('energy_wh', 0):.2f} Wh<br>βοΈ {item.get('co2_g', 0):.2f} g</td>
|
| 264 |
+
</tr>
|
| 265 |
+
"""
|
| 266 |
+
ash_elements = "".join([f'<div class="ash-piece" style="left: {random.randint(0, 100)}%; animation-duration: {random.uniform(3, 6)}s; animation-delay: {random.uniform(0, 2)}s;"></div>' for _ in range(60)])
|
| 267 |
+
|
| 268 |
+
return f"""
|
| 269 |
+
<div class="endgame-wrapper">
|
| 270 |
+
{ash_elements}
|
| 271 |
+
<div class="defeat-dashboard">
|
| 272 |
+
<h1 class="defeat-title">π DRIP EVAPORATED! π</h1>
|
| 273 |
+
<p style="text-align: center; font-size: 1.3em; color: #fca5a5; margin-bottom: 30px;">You ran out of water before reaching 500 points.</p>
|
| 274 |
+
<div class="victory-stats-row">
|
| 275 |
+
<div class="v-stat-box" style="border-top: 4px solid #ef4444; background: rgba(239, 68, 68, 0.1);">
|
| 276 |
+
<h4 style="color: #ef4444;">Total Resources Wasted</h4>
|
| 277 |
+
<p style="color: #fca5a5; font-size: 1.3em; font-weight: bold; margin: 8px 0;">π§ 1.0 L (Tank Empty)</p>
|
| 278 |
+
<p style="color: #fca5a5; font-size: 1.3em; font-weight: bold; margin: 8px 0;">β‘ {state.get('energy', 0):.4f} kWh</p>
|
| 279 |
+
<p style="color: #fca5a5; font-size: 1.3em; font-weight: bold; margin: 8px 0;">βοΈ {state.get('co2', 0):.2f} g</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 280 |
</div>
|
| 281 |
+
<div class="v-stat-box" style="border-top: 4px solid #94a3b8;">
|
| 282 |
+
<h4 style="color: #94a3b8;">Final Score</h4>
|
| 283 |
+
<p style="color: white; font-size: 3.5em; font-weight: bold; margin: 10px 0;">{state.get('points', 0)}</p>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 284 |
</div>
|
| 285 |
</div>
|
| 286 |
+
<h3 style="margin-top: 40px; color: #fca5a5; font-size: 1.8em; text-align: center;">π₯ Wasted Resources Log</h3>
|
| 287 |
+
<div style="max-height: 400px; overflow-y: auto; background: rgba(15, 23, 42, 0.9); border-radius: 12px; border: 1px solid rgba(239, 68, 68, 0.3); padding: 10px;">
|
| 288 |
+
<table style="width: 100%; text-align: left; border-collapse: collapse; font-size: 1.05em;">
|
| 289 |
+
<tr style="background: rgba(239, 68, 68, 0.15); border-bottom: 2px solid #ef4444;">
|
| 290 |
+
<th style="padding: 15px; color: #fca5a5;">User Query</th><th style="padding: 15px; color: #fca5a5;">Resources Drained</th>
|
| 291 |
+
</tr>
|
| 292 |
+
{rows}
|
| 293 |
+
</table>
|
| 294 |
+
</div>
|
| 295 |
</div>
|
| 296 |
+
</div>
|
| 297 |
+
"""
|
|
|
|
|
|
|
| 298 |
|
| 299 |
# --- 3. EVENT HANDLERS ---
|
| 300 |
|
| 301 |
def process_query(user_input, selected_model, state):
|
| 302 |
+
# CRITICAL FIX: If game is already over, return empty gr.updates so we don't accidentally hide the endgame screen
|
| 303 |
if state["game_over"] or not user_input.strip():
|
| 304 |
+
return [state] + [gr.update()]*14
|
| 305 |
|
| 306 |
result = classifier(user_input, CATEGORIES)
|
| 307 |
category = result['labels'][0]
|
|
|
|
| 341 |
audio_path = generate_audio(dialogue)
|
| 342 |
feedback_text = f"<div class='feedback-box'>π§ <strong>{category.upper()}</strong> Detected!<br><br><em>\"{dialogue}\"</em></div>"
|
| 343 |
|
| 344 |
+
# WIN CONDITION
|
| 345 |
if state["points"] >= 500:
|
| 346 |
state["game_over"] = True
|
| 347 |
return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(), gr.update(visible=False),
|
| 348 |
gr.update(), gr.update(), gr.update(), gr.update(), gr.update(value=""),
|
| 349 |
gr.update(visible=False), gr.update(visible=True), gr.update(value=generate_victory_dashboard(state)))
|
| 350 |
|
| 351 |
+
# LOSS CONDITION
|
| 352 |
+
elif state["water"] <= 0.001: # Using 0.001 to prevent floating point math errors
|
| 353 |
state["game_over"] = True
|
| 354 |
return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(), gr.update(visible=False),
|
| 355 |
gr.update(), gr.update(), gr.update(), gr.update(), gr.update(value=""),
|
| 356 |
gr.update(visible=False), gr.update(visible=True), gr.update(value=generate_defeat_dashboard(state)))
|
| 357 |
|
| 358 |
+
# REGULAR GAMEPLAY RETURN
|
| 359 |
return (state, stats_ui, drip_ui, audio_path, impact_ui, gr.update(value=feedback_text), gr.update(visible=True),
|
| 360 |
gr.update(value=alt_choices[0], visible=True), gr.update(value=alt_choices[1], visible=True), gr.update(value=alt_choices[2], visible=True), gr.update(value=""), gr.update(value=""),
|
| 361 |
gr.update(visible=True), gr.update(visible=False), gr.update())
|
| 362 |
|
| 363 |
def select_alternative(choice_text, state):
|
| 364 |
+
# CRITICAL FIX: Empty gr.updates to prevent UI reset if accidentally clicked after game over
|
| 365 |
if state["game_over"] or not state.get("current_best_alt"):
|
| 366 |
+
return [state] + [gr.update()]*6
|
| 367 |
|
| 368 |
first_line = choice_text.split("\n")[0]
|
| 369 |
clean_choice = first_line.split(" ", 1)[1].strip() if " " in first_line else first_line
|
|
|
|
| 379 |
|
| 380 |
stats_ui = get_stats_html(state["water"], state["energy"], state["co2"], state["points"])
|
| 381 |
|
| 382 |
+
# WIN CONDITION FROM ALTERNATIVE CLICK
|
| 383 |
if state["points"] >= 500:
|
| 384 |
state["game_over"] = True
|
| 385 |
return state, stats_ui, gr.update(), gr.update(visible=False), gr.update(visible=False), gr.update(visible=True), gr.update(value=generate_victory_dashboard(state))
|
|
|
|
| 430 |
.alt-card:hover { background: linear-gradient(145deg, #064e3b, #065f46) !important; transform: translateY(-8px) !important; box-shadow: 0 12px 30px rgba(16, 185, 129, 0.3) !important; color: white !important; border-color: #34d399 !important;}
|
| 431 |
.custom-dropdown { background: rgba(30, 41, 59, 0.8) !important; border: 1px solid #38bdf8 !important; border-radius: 12px !important; }
|
| 432 |
|
| 433 |
+
/* End Game Dashboards & Animations */
|
| 434 |
+
.endgame-wrapper { position: relative; width: 100%; min-height: 600px; overflow: hidden; border-radius: 24px; padding-top: 10px; }
|
|
|
|
| 435 |
.victory-dashboard { background: linear-gradient(135deg, #0f172a, #1e293b); padding: 40px; border-radius: 24px; border: 2px solid #34d399; animation: pulseGlow 2s infinite; color: white; position: relative; z-index: 5; margin-top: 20px;}
|
| 436 |
.victory-title { text-align: center; color: #34d399; font-size: 3.5em !important; text-shadow: 0 0 20px rgba(52, 211, 153, 0.6); margin-bottom: 5px; }
|
| 437 |
.victory-stats-row { display: flex; gap: 20px; margin-top: 30px; }
|
| 438 |
.v-stat-box { flex: 1; background: rgba(0,0,0,0.4); padding: 25px; border-radius: 16px; text-align: center; border: 1px solid rgba(52, 211, 153, 0.3); }
|
| 439 |
.v-stat-box h4 { color: #94a3b8; font-size: 0.9em; text-transform: uppercase; letter-spacing: 1px; margin: 0 0 10px 0; }
|
| 440 |
|
| 441 |
+
@keyframes pulseGlow { 0% { box-shadow: 0 0 20px rgba(52, 211, 153, 0.4); } 50% { box-shadow: 0 0 50px rgba(52, 211, 153, 0.8); } 100% { box-shadow: 0 0 20px rgba(52, 211, 153, 0.4); } }
|
| 442 |
.confetti-piece { position: absolute; width: 10px; height: 15px; top: -20px; opacity: 0; animation: fall linear forwards infinite; z-index: 10; border-radius: 2px;}
|
| 443 |
+
@keyframes fall { 0% { transform: translateY(-20px) rotate(0deg); opacity: 1; } 100% { transform: translateY(1000px) rotate(720deg); opacity: 1; } }
|
|
|
|
|
|
|
|
|
|
| 444 |
|
|
|
|
|
|
|
| 445 |
.defeat-dashboard { background: linear-gradient(135deg, #2b1010, #450a0a); padding: 40px; border-radius: 24px; border: 2px solid #ef4444; animation: pulseRed 2s infinite; color: white; position: relative; z-index: 5; margin-top: 20px; }
|
| 446 |
.defeat-title { text-align: center; color: #ef4444; font-size: 3.5em !important; text-shadow: 0 0 20px rgba(239, 68, 68, 0.8); margin-bottom: 5px; }
|
| 447 |
+
@keyframes pulseRed { 0% { box-shadow: 0 0 20px rgba(239, 68, 68, 0.4); } 50% { box-shadow: 0 0 60px rgba(239, 68, 68, 0.8); } 100% { box-shadow: 0 0 20px rgba(239, 68, 68, 0.4); } }
|
| 448 |
.ash-piece { position: absolute; width: 8px; height: 8px; background-color: rgba(156, 163, 175, 0.6); border-radius: 50%; opacity: 0; animation: floatAsh linear forwards infinite; z-index: 10; filter: blur(1px); }
|
| 449 |
+
@keyframes floatAsh { 0% { transform: translateY(600px) scale(1); opacity: 0; } 20% { opacity: 0.8; } 100% { transform: translateY(-100px) scale(2); opacity: 0; } }
|
|
|
|
|
|
|
|
|
|
|
|
|
| 450 |
"""
|
| 451 |
|
| 452 |
with gr.Blocks(css=custom_css, title="EcoQueryQuest") as demo:
|
|
|
|
| 453 |
game_state = gr.State({
|
| 454 |
"water": 1.0, "energy": 0.0, "co2": 0.0, "points": 0, "queries": 0,
|
| 455 |
"history": [], "game_over": False, "current_best_alt": None, "current_shuffled_alts": []
|
|
|
|
| 458 |
gr.Markdown("<h1>π EcoQueryQuest</h1>")
|
| 459 |
gr.Markdown("<div class='subtitle'>Select a model, type a query, and watch Drip react. Reach 500 points to win!</div>")
|
| 460 |
|
|
|
|
| 461 |
stats_html = gr.HTML(get_stats_html(1.0, 0.0, 0.0, 0))
|
| 462 |
|
| 463 |
with gr.Column(visible=True) as main_game_ui:
|
| 464 |
with gr.Row():
|
| 465 |
with gr.Column(scale=1, elem_classes=["drip-pod"]):
|
|
|
|
| 466 |
drip_html = gr.HTML(get_drip_visuals(1.0))
|
| 467 |
drip_audio = gr.Audio(label="Drip's Voice", autoplay=True, interactive=False, elem_classes=["hidden-audio"])
|
| 468 |
drip_feedback = gr.HTML("<div class='feedback-box'>Waiting for your first query...</div>")
|
|
|
|
| 485 |
with gr.Column(visible=False) as victory_ui:
|
| 486 |
victory_display = gr.HTML()
|
| 487 |
|
| 488 |
+
# Pressing Enter in the Textbox triggers the same function
|
| 489 |
+
user_input.submit(
|
| 490 |
+
fn=process_query,
|
| 491 |
+
inputs=[user_input, model_selector, game_state],
|
| 492 |
+
outputs=[game_state, stats_html, drip_html, drip_audio, impact_display, drip_feedback, alternatives_group, alt_btn_1, alt_btn_2, alt_btn_3, alt_feedback, user_input, main_game_ui, victory_ui, victory_display]
|
| 493 |
+
)
|
| 494 |
+
|
| 495 |
submit_btn.click(
|
| 496 |
fn=process_query,
|
| 497 |
inputs=[user_input, model_selector, game_state],
|