Spaces:
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Update index.html
Browse files- index.html +9 -9
index.html
CHANGED
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@@ -342,14 +342,14 @@
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<div class="weapon locked" data-weapon="rapid" data-price="50">
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<div class="weapon-price">50</div>
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</div>
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<div class="weapon locked" data-weapon="double" data-price="
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<div class="weapon-price">150</div>
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</div>
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<div class="weapon locked" data-weapon="shotgun" data-price="300">
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<div class="weapon-price">300</div>
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</div>
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<div class="weapon locked" data-weapon="
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<div class="weapon-price">
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</div>
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</div>
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<div id="custom-cursor"></div>
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@@ -385,9 +385,9 @@
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weapons: {
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basic: { price: 0, fireRate: 500, projectileCount: 1, spread: 0, bouncy: false },
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rapid: { price: 50, fireRate: 250, projectileCount: 1, spread: 0, bouncy: false },
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double: { price:
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shotgun: { price: 1000, fireRate: 500, projectileCount: 5, spread: 20, bouncy: false },
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bouncy: { price:
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},
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lastShot: 0,
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colors: ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff'],
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@@ -395,7 +395,7 @@
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targetSpeed: 2,
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targetCount: 1,
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gameOver: false,
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knockbackDistance: -
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};
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// DOM elements
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<div class="weapon locked" data-weapon="rapid" data-price="50">
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<div class="weapon-price">50</div>
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</div>
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<div class="weapon locked" data-weapon="double" data-price="300">
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<div class="weapon-price">300</div>
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</div>
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<div class="weapon locked" data-weapon="shotgun" data-price="1000">
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<div class="weapon-price">1000</div>
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</div>
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<div class="weapon locked" data-weapon="bouncy" data-price="3000">
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<div class="weapon-price">3000</div>
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</div>
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</div>
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<div id="custom-cursor"></div>
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weapons: {
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basic: { price: 0, fireRate: 500, projectileCount: 1, spread: 0, bouncy: false },
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rapid: { price: 50, fireRate: 250, projectileCount: 1, spread: 0, bouncy: false },
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double: { price: 500, fireRate: 300, projectileCount: 2, spread: 10, bouncy: false },
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shotgun: { price: 1000, fireRate: 500, projectileCount: 5, spread: 20, bouncy: false },
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bouncy: { price: 3000, fireRate: 100, projectileCount: 18, spread: 360, bouncy: true }
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},
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lastShot: 0,
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colors: ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff'],
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targetSpeed: 2,
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targetCount: 1,
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gameOver: false,
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knockbackDistance: -10 // Added knockback distance
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};
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// DOM elements
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