Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +726 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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-
emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: ejectionface
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+
emoji: 🐳
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colorFrom: gray
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colorTo: red
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,726 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Ejection FACE!</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<style>
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| 9 |
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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| 10 |
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| 11 |
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body {
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margin: 0;
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| 13 |
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padding: 0;
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| 14 |
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overflow: hidden;
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| 15 |
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font-family: 'Press Start 2P', cursive;
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| 16 |
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background-color: #000;
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| 17 |
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color: white;
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| 18 |
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cursor: none;
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| 19 |
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}
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| 20 |
+
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| 21 |
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#game-container {
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| 22 |
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position: relative;
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| 23 |
+
width: 100vw;
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| 24 |
+
height: 100vh;
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| 25 |
+
overflow: hidden;
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| 26 |
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}
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| 27 |
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| 28 |
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#starfield {
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| 29 |
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position: absolute;
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| 30 |
+
width: 100%;
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| 31 |
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height: 100%;
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| 32 |
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z-index: 1;
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| 33 |
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}
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| 34 |
+
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| 35 |
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.star {
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| 36 |
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position: absolute;
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| 37 |
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width: 2px;
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| 38 |
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height: 2px;
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| 39 |
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background-color: white;
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| 40 |
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border-radius: 50%;
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| 41 |
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}
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| 42 |
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| 43 |
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.target {
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| 44 |
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position: absolute;
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| 45 |
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width: 250px;
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| 46 |
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height: 250px;
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| 47 |
+
background-size: contain;
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| 48 |
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background-repeat: no-repeat;
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| 49 |
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background-position: center;
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| 50 |
+
transition: transform 0.1s ease-out;
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| 51 |
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z-index: 2;
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| 52 |
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}
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| 53 |
+
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| 54 |
+
.hit-effect {
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| 55 |
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position: absolute;
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| 56 |
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width: 100%;
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| 57 |
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height: 100%;
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| 58 |
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background-size: contain;
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| 59 |
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background-repeat: no-repeat;
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| 60 |
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background-position: center;
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| 61 |
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opacity: 0;
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| 62 |
+
transition: opacity 0.3s;
|
| 63 |
+
z-index: 3;
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.hit-effect.active {
|
| 67 |
+
opacity: 1;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
#custom-cursor {
|
| 71 |
+
position: absolute;
|
| 72 |
+
width: 40px;
|
| 73 |
+
height: 40px;
|
| 74 |
+
background-size: contain;
|
| 75 |
+
background-repeat: no-repeat;
|
| 76 |
+
pointer-events: none;
|
| 77 |
+
z-index: 999;
|
| 78 |
+
transform-origin: center center;
|
| 79 |
+
transform: rotate(0deg);
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
#score-display {
|
| 83 |
+
position: absolute;
|
| 84 |
+
top: 20px;
|
| 85 |
+
left: 0;
|
| 86 |
+
right: 0;
|
| 87 |
+
text-align: center;
|
| 88 |
+
font-size: 24px;
|
| 89 |
+
color: #ff0;
|
| 90 |
+
text-shadow: 0 0 10px #ff0, 0 0 20px #ff0;
|
| 91 |
+
z-index: 10;
|
| 92 |
+
opacity: 0;
|
| 93 |
+
transition: opacity 0.3s;
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
#score-display.active {
|
| 97 |
+
opacity: 1;
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
#hud {
|
| 101 |
+
position: absolute;
|
| 102 |
+
bottom: 20px;
|
| 103 |
+
left: 0;
|
| 104 |
+
right: 0;
|
| 105 |
+
display: flex;
|
| 106 |
+
justify-content: center;
|
| 107 |
+
align-items: center;
|
| 108 |
+
gap: 20px;
|
| 109 |
+
z-index: 10;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
.weapon {
|
| 113 |
+
width: 60px;
|
| 114 |
+
height: 60px;
|
| 115 |
+
background-size: contain;
|
| 116 |
+
background-repeat: no-repeat;
|
| 117 |
+
background-position: center;
|
| 118 |
+
border: 2px solid #555;
|
| 119 |
+
border-radius: 5px;
|
| 120 |
+
cursor: pointer;
|
| 121 |
+
transition: all 0.2s;
|
| 122 |
+
position: relative;
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
.weapon:hover {
|
| 126 |
+
transform: scale(1.1);
|
| 127 |
+
border-color: #ff0;
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
.weapon.locked {
|
| 131 |
+
filter: grayscale(100%);
|
| 132 |
+
opacity: 0.5;
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
.weapon.selected {
|
| 136 |
+
border-color: #ff0;
|
| 137 |
+
box-shadow: 0 0 10px #ff0;
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
.weapon-price {
|
| 141 |
+
position: absolute;
|
| 142 |
+
top: -15px;
|
| 143 |
+
right: -10px;
|
| 144 |
+
background-color: #000;
|
| 145 |
+
color: #ff0;
|
| 146 |
+
padding: 2px 5px;
|
| 147 |
+
border-radius: 10px;
|
| 148 |
+
font-size: 10px;
|
| 149 |
+
border: 1px solid #ff0;
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
.projectile {
|
| 153 |
+
position: absolute;
|
| 154 |
+
width: 10px;
|
| 155 |
+
height: 10px;
|
| 156 |
+
border-radius: 50%;
|
| 157 |
+
z-index: 5;
|
| 158 |
+
transform-origin: center;
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
#hit-sound, #shoot-sound, #bg-music {
|
| 162 |
+
display: none;
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
.hit-marker {
|
| 166 |
+
position: absolute;
|
| 167 |
+
width: 30px;
|
| 168 |
+
height: 30px;
|
| 169 |
+
background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="%23ff0000"><path d="M12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm-2 15l-5-5 1.41-1.41L10 14.17l7.59-7.59L19 8l-9 9z"/></svg>');
|
| 170 |
+
background-size: contain;
|
| 171 |
+
opacity: 0;
|
| 172 |
+
animation: hitMarker 1s forwards;
|
| 173 |
+
z-index: 4;
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
@keyframes hitMarker {
|
| 177 |
+
0% { transform: scale(0.5); opacity: 0; }
|
| 178 |
+
50% { transform: scale(1.5); opacity: 1; }
|
| 179 |
+
100% { transform: scale(1); opacity: 0; }
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
.ejection-text {
|
| 183 |
+
position: absolute;
|
| 184 |
+
font-size: 48px;
|
| 185 |
+
color: #ff0;
|
| 186 |
+
text-shadow: 0 0 10px #ff0, 0 0 20px #ff0;
|
| 187 |
+
animation: ejectionText 1.5s forwards;
|
| 188 |
+
z-index: 10;
|
| 189 |
+
opacity: 0;
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
@keyframes ejectionText {
|
| 193 |
+
0% { transform: scale(0.5); opacity: 0; }
|
| 194 |
+
20% { transform: scale(1.2); opacity: 1; }
|
| 195 |
+
40% { transform: scale(0.9); }
|
| 196 |
+
60% { transform: scale(1.1); }
|
| 197 |
+
80% { transform: scale(0.95); }
|
| 198 |
+
100% { transform: scale(1); opacity: 0; }
|
| 199 |
+
}
|
| 200 |
+
</style>
|
| 201 |
+
</head>
|
| 202 |
+
<body>
|
| 203 |
+
<div id="game-container">
|
| 204 |
+
<div id="starfield"></div>
|
| 205 |
+
<div id="targets-container"></div>
|
| 206 |
+
<div id="projectiles-container"></div>
|
| 207 |
+
<div id="hit-markers-container"></div>
|
| 208 |
+
<div id="score-display">Ejection FACE!</div>
|
| 209 |
+
<div id="hud">
|
| 210 |
+
<div class="score-box">Hits: <span id="hit-count">0</span> | Score: <span id="score">0</span></div>
|
| 211 |
+
<div class="weapon selected" data-weapon="basic" data-price="0">
|
| 212 |
+
<div class="weapon-price">FREE</div>
|
| 213 |
+
</div>
|
| 214 |
+
<div class="weapon locked" data-weapon="rapid" data-price="50">
|
| 215 |
+
<div class="weapon-price">50</div>
|
| 216 |
+
</div>
|
| 217 |
+
<div class="weapon locked" data-weapon="double" data-price="150">
|
| 218 |
+
<div class="weapon-price">150</div>
|
| 219 |
+
</div>
|
| 220 |
+
<div class="weapon locked" data-weapon="shotgun" data-price="300">
|
| 221 |
+
<div class="weapon-price">300</div>
|
| 222 |
+
</div>
|
| 223 |
+
<div class="weapon locked" data-weapon="bouncy" data-price="500">
|
| 224 |
+
<div class="weapon-price">500</div>
|
| 225 |
+
</div>
|
| 226 |
+
</div>
|
| 227 |
+
<div id="custom-cursor"></div>
|
| 228 |
+
</div>
|
| 229 |
+
|
| 230 |
+
<audio id="hit-sound" preload="auto">
|
| 231 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-positive-interface-beep-221.mp3" type="audio/mpeg">
|
| 232 |
+
</audio>
|
| 233 |
+
<audio id="shoot-sound" preload="auto">
|
| 234 |
+
<source src="https://assets.mixkit.co/sfx/preview/mixkit-short-laser-gun-shot-1670.mp3" type="audio/mpeg">
|
| 235 |
+
</audio>
|
| 236 |
+
<audio id="bg-music" loop>
|
| 237 |
+
<source src="https://assets.mixkit.co/music/preview/mixkit-game-show-suspense-waiting-668.mp3" type="audio/mpeg">
|
| 238 |
+
</audio>
|
| 239 |
+
|
| 240 |
+
<script>
|
| 241 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 242 |
+
// Game state
|
| 243 |
+
const state = {
|
| 244 |
+
score: 0,
|
| 245 |
+
hits: 0,
|
| 246 |
+
targets: [],
|
| 247 |
+
projectiles: [],
|
| 248 |
+
stars: [],
|
| 249 |
+
currentWeapon: 'basic',
|
| 250 |
+
weapons: {
|
| 251 |
+
basic: { price: 0, fireRate: 500, projectileCount: 1, spread: 0, bouncy: false },
|
| 252 |
+
rapid: { price: 50, fireRate: 250, projectileCount: 1, spread: 0, bouncy: false },
|
| 253 |
+
double: { price: 150, fireRate: 500, projectileCount: 2, spread: 10, bouncy: false },
|
| 254 |
+
shotgun: { price: 300, fireRate: 800, projectileCount: 5, spread: 20, bouncy: false },
|
| 255 |
+
bouncy: { price: 500, fireRate: 400, projectileCount: 1, spread: 0, bouncy: true }
|
| 256 |
+
},
|
| 257 |
+
lastShot: 0,
|
| 258 |
+
colors: ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff'],
|
| 259 |
+
currentColorIndex: 0,
|
| 260 |
+
targetSpeed: 2,
|
| 261 |
+
targetCount: 1
|
| 262 |
+
};
|
| 263 |
+
|
| 264 |
+
// DOM elements
|
| 265 |
+
const gameContainer = document.getElementById('game-container');
|
| 266 |
+
const starfield = document.getElementById('starfield');
|
| 267 |
+
const targetsContainer = document.getElementById('targets-container');
|
| 268 |
+
const projectilesContainer = document.getElementById('projectiles-container');
|
| 269 |
+
const hitMarkersContainer = document.getElementById('hit-markers-container');
|
| 270 |
+
const scoreDisplay = document.getElementById('score-display');
|
| 271 |
+
const hitCountElement = document.getElementById('hit-count');
|
| 272 |
+
const scoreElement = document.getElementById('score');
|
| 273 |
+
const customCursor = document.getElementById('custom-cursor');
|
| 274 |
+
const hitSound = document.getElementById('hit-sound');
|
| 275 |
+
const shootSound = document.getElementById('shoot-sound');
|
| 276 |
+
const bgMusic = document.getElementById('bg-music');
|
| 277 |
+
const weaponElements = document.querySelectorAll('.weapon');
|
| 278 |
+
|
| 279 |
+
// Initialize game
|
| 280 |
+
initStarfield();
|
| 281 |
+
createTargets(state.targetCount);
|
| 282 |
+
setupCursor();
|
| 283 |
+
setupWeapons();
|
| 284 |
+
playMusic();
|
| 285 |
+
|
| 286 |
+
// Event listeners
|
| 287 |
+
gameContainer.addEventListener('mousemove', handleMouseMove);
|
| 288 |
+
gameContainer.addEventListener('click', handleShoot);
|
| 289 |
+
|
| 290 |
+
// Game loop
|
| 291 |
+
function gameLoop() {
|
| 292 |
+
updateTargets();
|
| 293 |
+
updateProjectiles();
|
| 294 |
+
checkCollisions();
|
| 295 |
+
requestAnimationFrame(gameLoop);
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
gameLoop();
|
| 299 |
+
|
| 300 |
+
// Initialize starfield
|
| 301 |
+
function initStarfield() {
|
| 302 |
+
const starCount = Math.floor(window.innerWidth * window.innerHeight / 1000);
|
| 303 |
+
|
| 304 |
+
for (let i = 0; i < starCount; i++) {
|
| 305 |
+
createStar();
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
|
| 309 |
+
function createStar() {
|
| 310 |
+
const star = document.createElement('div');
|
| 311 |
+
star.className = 'star';
|
| 312 |
+
|
| 313 |
+
const x = Math.random() * window.innerWidth;
|
| 314 |
+
const y = Math.random() * window.innerHeight;
|
| 315 |
+
const size = Math.random() * 3;
|
| 316 |
+
const opacity = Math.random();
|
| 317 |
+
|
| 318 |
+
star.style.left = `${x}px`;
|
| 319 |
+
star.style.top = `${y}px`;
|
| 320 |
+
star.style.width = `${size}px`;
|
| 321 |
+
star.style.height = `${size}px`;
|
| 322 |
+
star.style.opacity = opacity;
|
| 323 |
+
|
| 324 |
+
starfield.appendChild(star);
|
| 325 |
+
|
| 326 |
+
// Animate star (parallax effect)
|
| 327 |
+
const speed = 0.5 + Math.random() * 2;
|
| 328 |
+
|
| 329 |
+
function animateStar() {
|
| 330 |
+
const currentX = parseFloat(star.style.left);
|
| 331 |
+
const currentY = parseFloat(star.style.top);
|
| 332 |
+
|
| 333 |
+
// Move star outward from center
|
| 334 |
+
const centerX = window.innerWidth / 2;
|
| 335 |
+
const centerY = window.innerHeight / 2;
|
| 336 |
+
|
| 337 |
+
let dx = currentX - centerX;
|
| 338 |
+
let dy = currentY - centerY;
|
| 339 |
+
|
| 340 |
+
// Normalize direction vector
|
| 341 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 342 |
+
dx /= distance;
|
| 343 |
+
dy /= distance;
|
| 344 |
+
|
| 345 |
+
// Move star
|
| 346 |
+
star.style.left = `${currentX + dx * speed}px`;
|
| 347 |
+
star.style.top = `${currentY + dy * speed}px`;
|
| 348 |
+
|
| 349 |
+
// Reset star if it goes out of bounds
|
| 350 |
+
if (parseFloat(star.style.left) < 0 || parseFloat(star.style.left) > window.innerWidth ||
|
| 351 |
+
parseFloat(star.style.top) < 0 || parseFloat(star.style.top) > window.innerHeight) {
|
| 352 |
+
star.style.left = `${Math.random() * window.innerWidth}px`;
|
| 353 |
+
star.style.top = `${Math.random() * window.innerHeight}px`;
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
requestAnimationFrame(animateStar);
|
| 357 |
+
}
|
| 358 |
+
|
| 359 |
+
animateStar();
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
// Create targets
|
| 363 |
+
function createTargets(count) {
|
| 364 |
+
targetsContainer.innerHTML = '';
|
| 365 |
+
state.targets = [];
|
| 366 |
+
|
| 367 |
+
for (let i = 0; i < count; i++) {
|
| 368 |
+
createTarget(i);
|
| 369 |
+
}
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
function createTarget(index) {
|
| 373 |
+
const target = document.createElement('div');
|
| 374 |
+
target.className = 'target';
|
| 375 |
+
|
| 376 |
+
// Use huggingface emoji as target
|
| 377 |
+
target.style.backgroundImage = 'url("https://huggingface.co/front/assets/huggingface_logo-noborder.svg")';
|
| 378 |
+
|
| 379 |
+
// Position randomly but ensure it's fully visible
|
| 380 |
+
const maxX = window.innerWidth - 250;
|
| 381 |
+
const maxY = window.innerHeight - 250;
|
| 382 |
+
|
| 383 |
+
const x = Math.max(0, Math.min(maxX, Math.random() * maxX));
|
| 384 |
+
const y = Math.max(0, Math.min(maxY, Math.random() * maxY));
|
| 385 |
+
|
| 386 |
+
target.style.left = `${x}px`;
|
| 387 |
+
target.style.top = `${y}px`;
|
| 388 |
+
|
| 389 |
+
// Add hit effect
|
| 390 |
+
const hitEffect = document.createElement('div');
|
| 391 |
+
hitEffect.className = 'hit-effect';
|
| 392 |
+
hitEffect.style.backgroundImage = 'url("data:image/svg+xml;utf8,<svg xmlns=\'http://www.w3.org/2000/svg\' viewBox=\'0 0 100 100\'><circle cx=\'50\' cy=\'50\' r=\'40\' fill=\'' + state.colors[state.currentColorIndex] + '\' opacity=\'0.7\'/></svg>")';
|
| 393 |
+
|
| 394 |
+
target.appendChild(hitEffect);
|
| 395 |
+
targetsContainer.appendChild(target);
|
| 396 |
+
|
| 397 |
+
// Store target data
|
| 398 |
+
state.targets.push({
|
| 399 |
+
element: target,
|
| 400 |
+
hitEffect: hitEffect,
|
| 401 |
+
x: x,
|
| 402 |
+
y: y,
|
| 403 |
+
vx: (Math.random() - 0.5) * state.targetSpeed,
|
| 404 |
+
vy: (Math.random() - 0.5) * state.targetSpeed,
|
| 405 |
+
index: index
|
| 406 |
+
});
|
| 407 |
+
}
|
| 408 |
+
|
| 409 |
+
// Update targets position
|
| 410 |
+
function updateTargets() {
|
| 411 |
+
state.targets.forEach(target => {
|
| 412 |
+
// Update position
|
| 413 |
+
target.x += target.vx;
|
| 414 |
+
target.y += target.vy;
|
| 415 |
+
|
| 416 |
+
// Bounce off edges
|
| 417 |
+
if (target.x <= 0 || target.x >= window.innerWidth - 250) {
|
| 418 |
+
target.vx = -target.vx * (0.9 + Math.random() * 0.2);
|
| 419 |
+
}
|
| 420 |
+
|
| 421 |
+
if (target.y <= 0 || target.y >= window.innerHeight - 250) {
|
| 422 |
+
target.vy = -target.vy * (0.9 + Math.random() * 0.2);
|
| 423 |
+
}
|
| 424 |
+
|
| 425 |
+
// Random direction changes
|
| 426 |
+
if (Math.random() < 0.02) {
|
| 427 |
+
target.vx += (Math.random() - 0.5) * 0.5;
|
| 428 |
+
target.vy += (Math.random() - 0.5) * 0.5;
|
| 429 |
+
|
| 430 |
+
// Limit speed
|
| 431 |
+
const speed = Math.sqrt(target.vx * target.vx + target.vy * target.vy);
|
| 432 |
+
const maxSpeed = state.targetSpeed * 1.5;
|
| 433 |
+
|
| 434 |
+
if (speed > maxSpeed) {
|
| 435 |
+
target.vx = (target.vx / speed) * maxSpeed;
|
| 436 |
+
target.vy = (target.vy / speed) * maxSpeed;
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
|
| 440 |
+
// Apply position
|
| 441 |
+
target.element.style.left = `${target.x}px`;
|
| 442 |
+
target.element.style.top = `${target.y}px`;
|
| 443 |
+
});
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
// Setup custom cursor
|
| 447 |
+
function setupCursor() {
|
| 448 |
+
customCursor.style.backgroundImage = 'url("data:image/svg+xml;utf8,<svg xmlns=\'http://www.w3.org/2000/svg\' viewBox=\'0 0 100 100\'><path d=\'M50 10 L50 90 M10 50 L90 50\' stroke=\'' + state.colors[state.currentColorIndex] + '\' stroke-width=\'5\' stroke-linecap=\'round\'/></svg>")';
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
function handleMouseMove(e) {
|
| 452 |
+
customCursor.style.left = `${e.clientX - 20}px`;
|
| 453 |
+
customCursor.style.top = `${e.clientY - 20}px`;
|
| 454 |
+
|
| 455 |
+
// Rotate cursor slightly for visual feedback
|
| 456 |
+
const rotation = Math.sin(Date.now() / 200) * 5;
|
| 457 |
+
customCursor.style.transform = `rotate(${rotation}deg)`;
|
| 458 |
+
}
|
| 459 |
+
|
| 460 |
+
// Handle shooting
|
| 461 |
+
function handleShoot(e) {
|
| 462 |
+
const now = Date.now();
|
| 463 |
+
const weapon = state.weapons[state.currentWeapon];
|
| 464 |
+
|
| 465 |
+
if (now - state.lastShot < weapon.fireRate) return;
|
| 466 |
+
|
| 467 |
+
state.lastShot = now;
|
| 468 |
+
|
| 469 |
+
// Play shoot sound
|
| 470 |
+
shootSound.currentTime = 0;
|
| 471 |
+
shootSound.play();
|
| 472 |
+
|
| 473 |
+
// Create projectiles based on weapon type
|
| 474 |
+
for (let i = 0; i < weapon.projectileCount; i++) {
|
| 475 |
+
createProjectile(e.clientX, e.clientY, i);
|
| 476 |
+
}
|
| 477 |
+
|
| 478 |
+
// Animate cursor
|
| 479 |
+
customCursor.style.transform = 'scale(0.8)';
|
| 480 |
+
setTimeout(() => {
|
| 481 |
+
customCursor.style.transform = 'scale(1)';
|
| 482 |
+
}, 100);
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
function createProjectile(mouseX, mouseY, index) {
|
| 486 |
+
const projectile = document.createElement('div');
|
| 487 |
+
projectile.className = 'projectile';
|
| 488 |
+
|
| 489 |
+
// Calculate direction from center to mouse
|
| 490 |
+
const centerX = window.innerWidth / 2;
|
| 491 |
+
const centerY = window.innerHeight / 2;
|
| 492 |
+
|
| 493 |
+
let dx = mouseX - centerX;
|
| 494 |
+
let dy = mouseY - centerY;
|
| 495 |
+
|
| 496 |
+
// Normalize direction vector
|
| 497 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 498 |
+
dx /= distance;
|
| 499 |
+
dy /= distance;
|
| 500 |
+
|
| 501 |
+
// Apply weapon spread
|
| 502 |
+
const weapon = state.weapons[state.currentWeapon];
|
| 503 |
+
const spreadAngle = (index - (weapon.projectileCount - 1) / 2) * weapon.spread * (Math.PI / 180);
|
| 504 |
+
|
| 505 |
+
// Rotate direction by spread angle
|
| 506 |
+
const cos = Math.cos(spreadAngle);
|
| 507 |
+
const sin = Math.sin(spreadAngle);
|
| 508 |
+
const tx = dx * cos - dy * sin;
|
| 509 |
+
const ty = dx * sin + dy * cos;
|
| 510 |
+
|
| 511 |
+
dx = tx;
|
| 512 |
+
dy = ty;
|
| 513 |
+
|
| 514 |
+
// Set projectile color
|
| 515 |
+
projectile.style.backgroundColor = state.colors[state.currentColorIndex];
|
| 516 |
+
|
| 517 |
+
// Set initial position at center
|
| 518 |
+
projectile.style.left = `${centerX}px`;
|
| 519 |
+
projectile.style.top = `${centerY}px`;
|
| 520 |
+
|
| 521 |
+
projectilesContainer.appendChild(projectile);
|
| 522 |
+
|
| 523 |
+
// Store projectile data
|
| 524 |
+
const projectileData = {
|
| 525 |
+
element: projectile,
|
| 526 |
+
x: centerX,
|
| 527 |
+
y: centerY,
|
| 528 |
+
vx: dx * 10,
|
| 529 |
+
vy: dy * 10,
|
| 530 |
+
bounces: 0,
|
| 531 |
+
maxBounces: weapon.bouncy ? 3 : 0
|
| 532 |
+
};
|
| 533 |
+
|
| 534 |
+
state.projectiles.push(projectileData);
|
| 535 |
+
}
|
| 536 |
+
|
| 537 |
+
// Update projectiles position
|
| 538 |
+
function updateProjectiles() {
|
| 539 |
+
state.projectiles.forEach((projectile, index) => {
|
| 540 |
+
// Update position
|
| 541 |
+
projectile.x += projectile.vx;
|
| 542 |
+
projectile.y += projectile.vy;
|
| 543 |
+
|
| 544 |
+
// Bounce off edges if bouncy
|
| 545 |
+
if (projectile.maxBounces > 0) {
|
| 546 |
+
if (projectile.x <= 0 || projectile.x >= window.innerWidth) {
|
| 547 |
+
projectile.vx = -projectile.vx;
|
| 548 |
+
projectile.bounces++;
|
| 549 |
+
projectile.x = Math.max(0, Math.min(window.innerWidth, projectile.x));
|
| 550 |
+
}
|
| 551 |
+
|
| 552 |
+
if (projectile.y <= 0 || projectile.y >= window.innerHeight) {
|
| 553 |
+
projectile.vy = -projectile.vy;
|
| 554 |
+
projectile.bounces++;
|
| 555 |
+
projectile.y = Math.max(0, Math.min(window.innerHeight, projectile.y));
|
| 556 |
+
}
|
| 557 |
+
}
|
| 558 |
+
|
| 559 |
+
// Apply position
|
| 560 |
+
projectile.element.style.left = `${projectile.x}px`;
|
| 561 |
+
projectile.element.style.top = `${projectile.y}px`;
|
| 562 |
+
|
| 563 |
+
// Remove if out of bounds or max bounces reached
|
| 564 |
+
if (projectile.x < 0 || projectile.x > window.innerWidth ||
|
| 565 |
+
projectile.y < 0 || projectile.y > window.innerHeight ||
|
| 566 |
+
projectile.bounces > projectile.maxBounces) {
|
| 567 |
+
projectile.element.remove();
|
| 568 |
+
state.projectiles.splice(index, 1);
|
| 569 |
+
}
|
| 570 |
+
});
|
| 571 |
+
}
|
| 572 |
+
|
| 573 |
+
// Check for collisions
|
| 574 |
+
function checkCollisions() {
|
| 575 |
+
state.projectiles.forEach((projectile, pIndex) => {
|
| 576 |
+
state.targets.forEach(target => {
|
| 577 |
+
// Simple circle-rectangle collision detection
|
| 578 |
+
const targetRect = {
|
| 579 |
+
x: target.x,
|
| 580 |
+
y: target.y,
|
| 581 |
+
width: 250,
|
| 582 |
+
height: 250
|
| 583 |
+
};
|
| 584 |
+
|
| 585 |
+
// Find closest point on rectangle to circle
|
| 586 |
+
const closestX = Math.max(targetRect.x, Math.min(projectile.x, targetRect.x + targetRect.width));
|
| 587 |
+
const closestY = Math.max(targetRect.y, Math.min(projectile.y, targetRect.y + targetRect.height));
|
| 588 |
+
|
| 589 |
+
// Calculate distance
|
| 590 |
+
const distanceX = projectile.x - closestX;
|
| 591 |
+
const distanceY = projectile.y - closestY;
|
| 592 |
+
const distance = Math.sqrt(distanceX * distanceX + distanceY * distanceY);
|
| 593 |
+
|
| 594 |
+
if (distance < 10) { // Projectile radius
|
| 595 |
+
// Hit!
|
| 596 |
+
handleHit(target, projectile);
|
| 597 |
+
|
| 598 |
+
// Remove projectile
|
| 599 |
+
projectile.element.remove();
|
| 600 |
+
state.projectiles.splice(pIndex, 1);
|
| 601 |
+
}
|
| 602 |
+
});
|
| 603 |
+
});
|
| 604 |
+
}
|
| 605 |
+
|
| 606 |
+
function handleHit(target, projectile) {
|
| 607 |
+
// Play hit sound
|
| 608 |
+
hitSound.currentTime = 0;
|
| 609 |
+
hitSound.play();
|
| 610 |
+
|
| 611 |
+
// Show hit effect
|
| 612 |
+
target.hitEffect.classList.add('active');
|
| 613 |
+
setTimeout(() => {
|
| 614 |
+
target.hitEffect.classList.remove('active');
|
| 615 |
+
}, 500);
|
| 616 |
+
|
| 617 |
+
// Create hit marker
|
| 618 |
+
const hitMarker = document.createElement('div');
|
| 619 |
+
hitMarker.className = 'hit-marker';
|
| 620 |
+
hitMarker.style.left = `${projectile.x - 15}px`;
|
| 621 |
+
hitMarker.style.top = `${projectile.y - 15}px`;
|
| 622 |
+
hitMarkersContainer.appendChild(hitMarker);
|
| 623 |
+
|
| 624 |
+
setTimeout(() => {
|
| 625 |
+
hitMarker.remove();
|
| 626 |
+
}, 1000);
|
| 627 |
+
|
| 628 |
+
// Update score
|
| 629 |
+
state.hits++;
|
| 630 |
+
state.score += 10;
|
| 631 |
+
|
| 632 |
+
hitCountElement.textContent = state.hits;
|
| 633 |
+
scoreElement.textContent = state.score;
|
| 634 |
+
|
| 635 |
+
// Show "Ejection FACE!" text
|
| 636 |
+
const ejectionText = document.createElement('div');
|
| 637 |
+
ejectionText.className = 'ejection-text';
|
| 638 |
+
ejectionText.textContent = 'Ejection FACE!';
|
| 639 |
+
ejectionText.style.left = `${window.innerWidth / 2 - 150}px`;
|
| 640 |
+
ejectionText.style.top = `${window.innerHeight / 2 - 50}px`;
|
| 641 |
+
|
| 642 |
+
gameContainer.appendChild(ejectionText);
|
| 643 |
+
setTimeout(() => {
|
| 644 |
+
ejectionText.remove();
|
| 645 |
+
}, 1500);
|
| 646 |
+
|
| 647 |
+
// Change target direction on hit
|
| 648 |
+
target.vx = (Math.random() - 0.5) * state.targetSpeed * 2;
|
| 649 |
+
target.vy = (Math.random() - 0.5) * state.targetSpeed * 2;
|
| 650 |
+
|
| 651 |
+
// Increase difficulty every 10 hits
|
| 652 |
+
if (state.hits % 10 === 0) {
|
| 653 |
+
state.targetSpeed += 0.2;
|
| 654 |
+
|
| 655 |
+
// Make targets change direction more often
|
| 656 |
+
state.targets.forEach(t => {
|
| 657 |
+
t.vx *= 1.1;
|
| 658 |
+
t.vy *= 1.1;
|
| 659 |
+
});
|
| 660 |
+
}
|
| 661 |
+
|
| 662 |
+
// Add new target every 100 hits
|
| 663 |
+
if (state.hits % 100 === 0) {
|
| 664 |
+
state.targetCount++;
|
| 665 |
+
state.currentColorIndex = (state.currentColorIndex + 1) % state.colors.length;
|
| 666 |
+
setupCursor();
|
| 667 |
+
createTargets(state.targetCount);
|
| 668 |
+
}
|
| 669 |
+
|
| 670 |
+
// Unlock weapons if enough score
|
| 671 |
+
weaponElements.forEach(weapon => {
|
| 672 |
+
const weaponType = weapon.dataset.weapon;
|
| 673 |
+
const price = parseInt(weapon.dataset.price);
|
| 674 |
+
|
| 675 |
+
if (state.score >= price) {
|
| 676 |
+
weapon.classList.remove('locked');
|
| 677 |
+
}
|
| 678 |
+
});
|
| 679 |
+
}
|
| 680 |
+
|
| 681 |
+
// Setup weapon selection
|
| 682 |
+
function setupWeapons() {
|
| 683 |
+
weaponElements.forEach(weapon => {
|
| 684 |
+
const weaponType = weapon.dataset.weapon;
|
| 685 |
+
|
| 686 |
+
// Set weapon icons
|
| 687 |
+
switch (weaponType) {
|
| 688 |
+
case 'basic':
|
| 689 |
+
weapon.style.backgroundImage = 'url("data:image/svg+xml;utf8,<svg xmlns=\'http://www.w3.org/2000/svg\' viewBox=\'0 0 100 100\'><path d=\'M50 10 L50 90 M10 50 L90 50\' stroke=\'' + state.colors[0] + '\' stroke-width=\'5\' stroke-linecap=\'round\'/></svg>")';
|
| 690 |
+
break;
|
| 691 |
+
case 'rapid':
|
| 692 |
+
weapon.style.backgroundImage = 'url("data:image/svg+xml;utf8,<svg xmlns=\'http://www.w3.org/2000/svg\' viewBox=\'0 0 100 100\'><path d=\'M50 10 L50 90 M10 50 L90 50\' stroke=\'' + state.colors[1] + '\' stroke-width=\'5\' stroke-linecap=\'round\'/><circle cx=\'50\' cy=\'50\' r=\'15\' fill=\'none\' stroke=\'' + state.colors[1] + '\' stroke-width=\'3\'/></svg>")';
|
| 693 |
+
break;
|
| 694 |
+
case 'double':
|
| 695 |
+
weapon.style.backgroundImage = 'url("data:image/svg+xml;utf8,<svg xmlns=\'http://www.w3.org/2000/svg\' viewBox=\'0 0 100 100\'><path d=\'M50 10 L50 90 M10 50 L90 50\' stroke=\'' + state.colors[2] + '\' stroke-width=\'5\' stroke-linecap=\'round\'/><path d=\'M30 30 L70 70 M30 70 L70 30\' stroke=\'' + state.colors[2] + '\' stroke-width=\'3\'/></svg>")';
|
| 696 |
+
break;
|
| 697 |
+
case 'shotgun':
|
| 698 |
+
weapon.style.backgroundImage = 'url("data:image/svg+xml;utf8,<svg xmlns=\'http://www.w3.org/2000/svg\' viewBox=\'0 0 100 100\'><path d=\'M50 10 L50 90 M10 50 L90 50\' stroke=\'' + state.colors[3] + '\' stroke-width=\'5\' stroke-linecap=\'round\'/><path d=\'M50 30 L30 50 M50 30 L70 50 M50 70 L30 50 M50 70 L70 50\' stroke=\'' + state.colors[3] + '\' stroke-width=\'3\'/></svg>")';
|
| 699 |
+
break;
|
| 700 |
+
case 'bouncy':
|
| 701 |
+
weapon.style.backgroundImage = 'url("data:image/svg+xml;utf8,<svg xmlns=\'http://www.w3.org/2000/svg\' viewBox=\'0 0 100 100\'><path d=\'M50 10 L50 90 M10 50 L90 50\' stroke=\'' + state.colors[4] + '\' stroke-width=\'5\' stroke-linecap=\'round\'/><path d=\'M20 20 Q50 30 80 20 Q85 50 80 80 Q50 70 20 80 Q15 50 20 20\' fill=\'none\' stroke=\'' + state.colors[4] + '\' stroke-width=\'3\'/></svg>")';
|
| 702 |
+
break;
|
| 703 |
+
}
|
| 704 |
+
|
| 705 |
+
weapon.addEventListener('click', () => {
|
| 706 |
+
if (weapon.classList.contains('locked')) return;
|
| 707 |
+
|
| 708 |
+
// Select weapon
|
| 709 |
+
weaponElements.forEach(w => w.classList.remove('selected'));
|
| 710 |
+
weapon.classList.add('selected');
|
| 711 |
+
|
| 712 |
+
state.currentWeapon = weaponType;
|
| 713 |
+
setupCursor();
|
| 714 |
+
});
|
| 715 |
+
});
|
| 716 |
+
}
|
| 717 |
+
|
| 718 |
+
// Play background music
|
| 719 |
+
function playMusic() {
|
| 720 |
+
bgMusic.volume = 0.3;
|
| 721 |
+
bgMusic.play();
|
| 722 |
+
}
|
| 723 |
+
});
|
| 724 |
+
</script>
|
| 725 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=GuangyuanSD/ejectionface" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 726 |
+
</html>
|