GuangyuanSD commited on
Commit
a48593e
·
verified ·
1 Parent(s): d074798

Update index.html

Browse files
Files changed (1) hide show
  1. index.html +6 -7
index.html CHANGED
@@ -348,8 +348,8 @@
348
  <div class="weapon locked" data-weapon="shotgun" data-price="800">
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  <div class="weapon-price">800</div>
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  </div>
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- <div class="weapon locked" data-weapon="bouncy" data-price="1500">
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- <div class="weapon-price">1500</div>
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  </div>
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  </div>
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  <div id="custom-cursor"></div>
@@ -387,7 +387,7 @@
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  rapid: { price: 50, fireRate: 250, projectileCount: 1, spread: 0, bouncy: false },
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  double: { price: 300, fireRate: 300, projectileCount: 2, spread: 10, bouncy: false },
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  shotgun: { price: 800, fireRate: 500, projectileCount: 5, spread: 20, bouncy: false },
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- bouncy: { price: 1500, fireRate: 100, projectileCount: 18, spread: 360, bouncy: true }
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  },
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  lastShot: 0,
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  colors: ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff'],
@@ -395,7 +395,7 @@
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  targetSpeed: 2,
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  targetCount: 1,
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  gameOver: false,
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- knockbackDistance: -1 // Added knockback distance
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  };
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  // DOM elements
@@ -905,8 +905,7 @@
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  // Show "Ejection FACE!" text
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  const ejectionText = document.createElement('div');
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- ejectionText.className = 'ejection-text
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-
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  ejectionText.textContent = 'Ejection FACE!';
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  ejectionText.style.left = `${window.innerWidth / 2 - 150}px`;
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  ejectionText.style.top = `${window.innerHeight / 2 - 50}px`;
@@ -1030,7 +1029,7 @@
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  state.targetSpeed = 2;
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  state.targetCount = 1;
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  state.gameOver = false;
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- state.knockbackDistance = -1;
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  // Reset UI
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  hitCountElement.textContent = '0';
 
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  <div class="weapon locked" data-weapon="shotgun" data-price="800">
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  <div class="weapon-price">800</div>
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  </div>
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+ <div class="weapon locked" data-weapon="bouncy" data-price="1600">
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+ <div class="weapon-price">1600</div>
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  </div>
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  </div>
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  <div id="custom-cursor"></div>
 
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  rapid: { price: 50, fireRate: 250, projectileCount: 1, spread: 0, bouncy: false },
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  double: { price: 300, fireRate: 300, projectileCount: 2, spread: 10, bouncy: false },
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  shotgun: { price: 800, fireRate: 500, projectileCount: 5, spread: 20, bouncy: false },
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+ bouncy: { price: 1600, fireRate: 100, projectileCount: 18, spread: 360, bouncy: true }
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  },
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  lastShot: 0,
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  colors: ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff'],
 
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  targetSpeed: 2,
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  targetCount: 1,
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  gameOver: false,
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+ knockbackDistance: -3 // Added knockback distance
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  };
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  // DOM elements
 
905
 
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  // Show "Ejection FACE!" text
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  const ejectionText = document.createElement('div');
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+ ejectionText.className = 'ejection-text';
 
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  ejectionText.textContent = 'Ejection FACE!';
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  ejectionText.style.left = `${window.innerWidth / 2 - 150}px`;
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  ejectionText.style.top = `${window.innerHeight / 2 - 50}px`;
 
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  state.targetSpeed = 2;
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  state.targetCount = 1;
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  state.gameOver = false;
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+ state.knockbackDistance = -3;
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  // Reset UI
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  hitCountElement.textContent = '0';