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</head>
<body>
<header>
<div class="eyebrow">ICT-Eignungstest · ICT-Grundwissen</div>
<h1>Analyse und Programmierung</h1>
<p class="sub">Pseudocódigo abstracto, bucles anidados y trace tables — nivel Applikationsentwicklung. Sigue el código línea por línea como lo haría un procesador.</p>
<div class="rail"></div>
</header>
<nav class="tabs">
<button class="tab-btn active" data-tab="teoria">Teoría</button>
<button class="tab-btn" data-tab="sprint">⚡ Sprint</button>
<button class="tab-btn" data-tab="practicar">Trace Table</button>
<button class="tab-btn" data-tab="progreso">Progreso</button>
</nav>
<main>
<section id="teoria" class="active">
<h2 class="section-title">¿Qué evalúa exactamente?</h2>
<div class="card">
<p>No evalúa si memorizaste la sintaxis de un lenguaje. Evalúa tu <b>capacidad de ejecución mental</b>: si tu cerebro puede actuar como un procesador — mantener el valor de varias variables en memoria, aplicar condiciones simultáneas y calcular bucles anidados sin error lógico, bajo presión de tiempo.</p>
</div>
<h2 class="section-title">Sintaxis abstracta internacional</h2>
<div class="card">
<p>Olvida el pseudocódigo en español (tipo PSeInt: «Escribir», «Si...Entonces»). El examen usa palabras clave universales en inglés: <span class="mono">IF, ELSE, WHILE, FOR, AND, OR, NOT</span>, o diagramas de flujo con símbolos estandarizados. Como ya viste Python en CS50P, esa lógica es exactamente la que necesitas — solo cambia la sintaxis superficial.</p>
</div>
<h2 class="section-title">La estrategia de la Trace Table (tu mejor herramienta)</h2>
<div class="card">
<div class="rule-box">
<p><b>En tu hoja de borrador, dibuja una columna por cada variable.</b> Cada vez que el código cambie una variable, tacha el valor viejo y escribe el nuevo al lado. Nunca calcules bucles de más de 3 iteraciones solo mentalmente — te confundirás bajo presión.</p>
</div>
<p>Esta app hace exactamente eso por ti en la pestaña <b>Practicar</b>: verás el código resaltado línea por línea junto con una tabla de variables que se actualiza en vivo. Practica primero prediciendo tú, y usa el stepper para verificar.</p>
</div>
<h2 class="section-title">Las 4 trampas suizas más frecuentes</h2>
<div class="card">
<div class="trap-box">
<p><b>1. Desbordamiento silencioso de variable:</b> el examen cambia el valor de una variable sutilmente justo antes de que termine el bucle. Si no llevas el rastro paso a paso, arrastras el error hasta el final.</p>
</div>
<div class="trap-box">
<p><b>2. Rango de bucle que depende de otra variable:</b> en bucles anidados tipo <span class="mono">FOR J FROM 1 TO I</span>, el número de repeticiones del bucle interno cambia en cada vuelta del externo. Es la trampa #1 en exámenes reales.</p>
</div>
<div class="trap-box">
<p><b>3. Módulo (%) mal interpretado:</b> <span class="mono">10 % 2 == 0</span> es verdadero porque el residuo de 10÷2 es cero. Confundir esto con "es igual a 2" es un error muy común bajo presión.</p>
</div>
<div class="trap-box">
<p><b>4. Banderas lógicas (flags) que no se resetean:</b> en algoritmos con una variable tipo <span class="mono">SWAPPED = TRUE/FALSE</span>, olvidar que se resetea a FALSE al inicio de cada vuelta del bucle es el error más común en ejercicios de ordenamiento.</p>
</div>
</div>
</section>
<section id="sprint">
<div id="sprint-area"></div>
</section>
<section id="practicar">
<h2 class="section-title">6 ejercicios — de básico a nivel examen real</h2>
<p style="font-size:13px;color:var(--muted);margin-top:-6px;margin-bottom:16px;">
Predice tú primero el resultado final. Luego usa «Siguiente paso» para verificar tu razonamiento línea por línea con la tabla de variables en vivo.
</p>
<div id="exercise-list"></div>
</section>
<section id="progreso">
<div class="progress-hero">
<div class="progress-num" id="prog-count">0 / 6</div>
<div class="progress-label">ejercicios dominados</div>
<div class="bar-track"><div class="bar-fill" id="prog-bar" style="width:0%"></div></div>
</div>
<div class="progress-hero" style="padding-top:0;">
<div class="progress-num" id="sprint-best" style="font-size:34px;">—</div>
<div class="progress-label">mejor Sprint (de 8)</div>
</div>
<h2 class="section-title">Precisión por tipo (Sprint)</h2>
<div class="card" id="sprint-stats-list"></div>
<h2 class="section-title">Detalle por ejercicio (Trace Table)</h2>
<div class="card" id="prog-list"></div>
<button class="reset-link" id="reset-btn">Reiniciar todo mi progreso</button>
<div class="loading-note" id="storage-note"></div>
</section>
</main>
<script>
const exercises = [
{
level:"basico", title:"Condiciones anidadas con operadores lógicos",
desc:"Valores iniciales: X = 12, Y = 5, Z = 3.",
lines:[
"INIT X, Y, Z",
"IF (X > 10 AND Y < 8) THEN",
" X = X - Y",
" IF (X + Z >= 10) THEN",
" Z = Z * 2",
" ELSE",
" Z = Z + 5",
" END_IF",
"ELSE",
" X = X + Y",
"END_IF",
"PRINT (X + Y + Z)"
],
question:"¿Cuál es el valor final impreso?",
steps:[
{line:0, vars:{X:12,Y:5,Z:3}, note:"Inicializamos las 3 variables."},
{line:1, vars:{X:12,Y:5,Z:3}, note:"(12 > 10 AND 5 < 8) → TRUE AND TRUE → entra al THEN."},
{line:2, vars:{X:7,Y:5,Z:3}, note:"X = X − Y = 12 − 5 = 7."},
{line:3, vars:{X:7,Y:5,Z:3}, note:"(7 + 3 >= 10) → 10 >= 10 → TRUE → entra al THEN interno."},
{line:4, vars:{X:7,Y:5,Z:6}, note:"Z = Z × 2 = 3 × 2 = 6."},
{line:11, vars:{X:7,Y:5,Z:6}, note:"Se ignoran los ELSE. PRINT (X+Y+Z) = 7+5+6."}
],
final:"18"
},
{
level:"basico", title:"El bucle contador invertido (módulo)",
desc:"TOTAL = 0, COUNT = 10. Recuerda: % es el residuo de la división entera.",
lines:[
"INIT TOTAL = 0",
"INIT COUNT = 10",
"WHILE (COUNT > 2) DO",
" IF (COUNT % 2 == 0) THEN",
" TOTAL = TOTAL + COUNT",
" ELSE",
" TOTAL = TOTAL - 1",
" END_IF",
" COUNT = COUNT - 2",
"END_WHILE",
"PRINT TOTAL"
],
question:"¿Cuál es el valor final de TOTAL?",
steps:[
{line:0, vars:{TOTAL:0,COUNT:10}, note:"Inicialización."},
{line:3, vars:{TOTAL:10,COUNT:10}, note:"COUNT=10 es par → TOTAL = 0+10 = 10."},
{line:8, vars:{TOTAL:10,COUNT:8}, note:"COUNT = 10−2 = 8."},
{line:3, vars:{TOTAL:18,COUNT:8}, note:"COUNT=8 es par → TOTAL = 10+8 = 18."},
{line:8, vars:{TOTAL:18,COUNT:6}, note:"COUNT = 8−2 = 6."},
{line:3, vars:{TOTAL:24,COUNT:6}, note:"COUNT=6 es par → TOTAL = 18+6 = 24."},
{line:8, vars:{TOTAL:24,COUNT:4}, note:"COUNT = 6−2 = 4."},
{line:3, vars:{TOTAL:28,COUNT:4}, note:"COUNT=4 es par → TOTAL = 24+4 = 28."},
{line:8, vars:{TOTAL:28,COUNT:2}, note:"COUNT = 4−2 = 2."},
{line:2, vars:{TOTAL:28,COUNT:2}, note:"¿COUNT > 2? → 2 > 2 es FALSO. El bucle termina."},
{line:10, vars:{TOTAL:28,COUNT:2}, note:"PRINT TOTAL."}
],
final:"28"
},
{
level:"medio", title:"Bucles anidados — el rango que cambia (¡trampa clásica!)",
desc:"K = 1. Observa cómo el límite del bucle interno (J) depende del valor actual de I.",
lines:[
"INIT K = 1",
"FOR I FROM 1 TO 3 DO",
" FOR J FROM 1 TO I DO",
" K = K + (I * J)",
" ENDFOR",
"ENDFOR",
"PRINT K"
],
question:"¿Cuál es el valor final de K?",
steps:[
{line:0, vars:{K:1,I:"-",J:"-"}, note:"Inicialización."},
{line:1, vars:{K:1,I:1,J:"-"}, note:"I = 1. El bucle interno correrá solo J=1 a 1 (1 sola vez)."},
{line:3, vars:{K:2,I:1,J:1}, note:"K = 1 + (1×1) = 2."},
{line:1, vars:{K:2,I:2,J:"-"}, note:"I = 2. Ahora J correrá de 1 a 2 (2 veces) — ¡el rango cambió!"},
{line:3, vars:{K:4,I:2,J:1}, note:"K = 2 + (2×1) = 4."},
{line:3, vars:{K:8,I:2,J:2}, note:"K = 4 + (2×2) = 8."},
{line:1, vars:{K:8,I:3,J:"-"}, note:"I = 3. J correrá de 1 a 3 (3 veces)."},
{line:3, vars:{K:11,I:3,J:1}, note:"K = 8 + (3×1) = 11."},
{line:3, vars:{K:17,I:3,J:2}, note:"K = 11 + (3×2) = 17."},
{line:3, vars:{K:26,I:3,J:3}, note:"K = 17 + (3×3) = 26."},
{line:6, vars:{K:26,I:3,J:3}, note:"PRINT K."}
],
final:"26"
},
{
level:"medio", title:"Diagrama de flujo abstracto (decisiones encadenadas)",
desc:"N = 15. Nota: // significa división entera (se descarta el decimal).",
lines:[
"INIT N = 15",
"IF (N % 3 == 0) THEN",
" N = N + 5",
"ELSE",
" N = N - 2",
"END_IF",
"IF (N >= 20) THEN",
" N = N * 2",
"ELSE",
" N = N // 2",
"END_IF",
"PRINT N"
],
question:"¿Cuál es el valor final de N?",
steps:[
{line:0, vars:{N:15}, note:"Inicialización."},
{line:1, vars:{N:15}, note:"¿15 % 3 == 0? → residuo es 0 → TRUE → entra al primer THEN."},
{line:2, vars:{N:20}, note:"N = 15 + 5 = 20."},
{line:6, vars:{N:20}, note:"¿N >= 20? → 20 >= 20 → TRUE → entra al segundo THEN."},
{line:7, vars:{N:40}, note:"N = 20 × 2 = 40."},
{line:11, vars:{N:40}, note:"PRINT N."}
],
final:"40"
},
{
level:"avanzado", title:"Algoritmo de ordenación con bandera (Bubble Sort)",
desc:"ARRAY = [4, 2, 7]. Sigue con cuidado los índices y la bandera SWAPPED.",
lines:[
"INIT ARRAY = [4, 2, 7]",
"INIT SWAPPED = TRUE",
"WHILE (SWAPPED == TRUE) DO",
" SWAPPED = FALSE",
" IF (ARRAY[0] > ARRAY[1]) THEN",
" SWAP(ARRAY[0], ARRAY[1])",
" SWAPPED = TRUE",
" END_IF",
" IF (ARRAY[1] > ARRAY[2]) THEN",
" SWAP(ARRAY[1], ARRAY[2])",
" SWAPPED = TRUE",
" END_IF",
"END_WHILE",
"PRINT (ARRAY[0] * ARRAY[1] + ARRAY[2])"
],
question:"¿Cuál es el resultado final impreso?",
steps:[
{line:0, vars:{ARRAY:"[4,2,7]",SWAPPED:"-"}, note:"Array inicial."},
{line:1, vars:{ARRAY:"[4,2,7]",SWAPPED:"TRUE"}, note:"SWAPPED empieza en TRUE para entrar al bucle."},
{line:3, vars:{ARRAY:"[4,2,7]",SWAPPED:"FALSE"}, note:"Al inicio de cada vuelta, SWAPPED se resetea a FALSE."},
{line:4, vars:{ARRAY:"[4,2,7]",SWAPPED:"FALSE"}, note:"¿ARRAY[0]>ARRAY[1]? → 4>2 → TRUE."},
{line:6, vars:{ARRAY:"[2,4,7]",SWAPPED:"TRUE"}, note:"Se intercambian: [2,4,7]. SWAPPED = TRUE."},
{line:8, vars:{ARRAY:"[2,4,7]",SWAPPED:"TRUE"}, note:"¿ARRAY[1]>ARRAY[2]? → 4>7 → FALSE. No hay cambio."},
{line:2, vars:{ARRAY:"[2,4,7]",SWAPPED:"TRUE"}, note:"SWAPPED era TRUE → el bucle se repite una vez más."},
{line:3, vars:{ARRAY:"[2,4,7]",SWAPPED:"FALSE"}, note:"Reseteamos SWAPPED a FALSE de nuevo."},
{line:4, vars:{ARRAY:"[2,4,7]",SWAPPED:"FALSE"}, note:"¿2>4? → FALSE."},
{line:8, vars:{ARRAY:"[2,4,7]",SWAPPED:"FALSE"}, note:"¿4>7? → FALSE."},
{line:2, vars:{ARRAY:"[2,4,7]",SWAPPED:"FALSE"}, note:"SWAPPED quedó en FALSE → el bucle termina. Array ordenado."},
{line:13, vars:{ARRAY:"[2,4,7]",SWAPPED:"FALSE"}, note:"PRINT (2×4)+7 = 8+7."}
],
final:"15"
},
{
level:"extremo", title:"Función recursiva — la pila de llamadas (call stack)",
desc:"Esta variante usa una función que se llama a sí misma. Muy relacionada con lo que ya viste en CS50P.",
lines:[
"FUNCTION factorial(n):",
" IF n <= 1 THEN",
" RETURN 1",
" ELSE",
" RETURN n * factorial(n - 1)",
" END_IF",
"END_FUNCTION",
"",
"PRINT factorial(4)"
],
question:"¿Cuál es el resultado final de factorial(4)?",
steps:[
{line:8, vars:{"llamada":"factorial(4)", pila:"[4]"}, note:"factorial(4): 4>1, entonces necesita el resultado de factorial(3) primero."},
{line:4, vars:{"llamada":"factorial(3)", pila:"[4,3]"}, note:"factorial(3): 3>1, necesita factorial(2)."},
{line:4, vars:{"llamada":"factorial(2)", pila:"[4,3,2]"}, note:"factorial(2): 2>1, necesita factorial(1)."},
{line:2, vars:{"llamada":"factorial(1)", pila:"[4,3,2,1]"}, note:"factorial(1): 1<=1 → caso base → RETURN 1 (no llama a nadie más)."},
{line:4, vars:{"retorna":"factorial(2) = 2×1 = 2", pila:"[4,3,2]"}, note:"factorial(2) recibe el 1 de abajo: 2 × factorial(1) = 2×1 = 2."},
{line:4, vars:{"retorna":"factorial(3) = 3×2 = 6", pila:"[4,3]"}, note:"factorial(3) recibe el 2: 3 × factorial(2) = 3×2 = 6."},
{line:4, vars:{"retorna":"factorial(4) = 4×6 = 24", pila:"[4]"}, note:"factorial(4) recibe el 6: 4 × factorial(3) = 4×6 = 24."},
{line:8, vars:{"resultado final":"24", pila:"[]"}, note:"La pila se vació. PRINT factorial(4) imprime el resultado final."}
],
final:"24"
}
];
const levelLabel = { basico:"Básico", medio:"Medio", avanzado:"Avanzado", extremo:"Extremo" };
let mastered = {};
let cursor = {};
function renderExercises(){
const list = document.getElementById("exercise-list");
list.innerHTML = exercises.map((ex, i) => {
if(cursor[i] === undefined) cursor[i] = -1;
const isMastered = !!mastered[i];
return `
<div class="ex-card" data-idx="${i}">
<div class="ex-head">
<span class="ex-num">Ejercicio ${i+1} / ${exercises.length} — ${ex.title}</span>
<span class="level-tag level-${ex.level}">${levelLabel[ex.level]}</span>
</div>
<p class="ex-desc">${ex.desc}</p>
<p class="ex-question">${ex.question}</p>
<div class="stepper" id="stepper-${i}"></div>
<div class="ex-actions">
<button class="btn btn-master ${isMastered ? 'done' : ''}" data-idx="${i}">
${isMastered ? '✓ Dominado' : 'Marcar dominado'}
</button>
</div>
</div>`;
}).join("");
exercises.forEach((ex, i) => renderStepper(i));
list.querySelectorAll(".btn-master").forEach(btn => {
btn.addEventListener("click", () => toggleMastered(parseInt(btn.dataset.idx)));
});
}
function renderStepper(i){
const ex = exercises[i];
const el = document.getElementById(`stepper-${i}`);
const step = cursor[i] >= 0 ? ex.steps[cursor[i]] : null;
const prevStep = cursor[i] > 0 ? ex.steps[cursor[i]-1] : null;
const codeHtml = ex.lines.map((ln, li) => {
const isCurrent = step && step.line === li;
return `<div class="code-line ${isCurrent ? 'current' : ''}"><span class="ln">${li+1}</span><span>${escapeHtml(ln)}</span></div>`;
}).join("");
let varsHtml = "";
if(step){
const keys = Object.keys(step.vars);
varsHtml = `<div class="var-table-wrap"><table class="var-table"><tr>${keys.map(k=>`<th>${k}</th>`).join("")}</tr><tr>${
keys.map(k => {
const changed = prevStep && prevStep.vars[k] !== step.vars[k];
return `<td class="${changed ? 'changed' : ''}">${step.vars[k]}</td>`;
}).join("")
}</tr></table></div><p class="step-note">${step.note}</p>`;
}
const atStart = cursor[i] <= -1;
const atEnd = cursor[i] >= ex.steps.length - 1;
const showFinal = atEnd;
el.innerHTML = `
<div class="code-panel">${codeHtml}</div>
${varsHtml}
<div class="stepper-controls">
<button class="btn btn-secondary step-prev" data-idx="${i}" ${atStart ? 'disabled' : ''}>◀ Anterior</button>
<button class="btn btn-primary step-next" data-idx="${i}" ${atEnd ? 'disabled' : ''}>Siguiente paso ▶</button>
<button class="btn btn-secondary step-reset" data-idx="${i}">↺ Reiniciar</button>
<span class="step-count">Paso ${Math.max(cursor[i]+1,0)} / ${ex.steps.length}</span>
</div>
<div class="final-box ${showFinal ? '' : 'hidden-result'}">
${showFinal ? `Resultado final: ${ex.final}` : "El resultado final aparecerá cuando termines todos los pasos"}
</div>
`;
el.querySelector(".step-next").addEventListener("click", () => {
if(cursor[i] < ex.steps.length - 1){ cursor[i]++; renderStepper(i); }
});
el.querySelector(".step-prev").addEventListener("click", () => {
if(cursor[i] > -1){ cursor[i]--; renderStepper(i); }
});
el.querySelector(".step-reset").addEventListener("click", () => {
cursor[i] = -1; renderStepper(i);
});
}
function escapeHtml(s){
return s.replace(/&/g,"&").replace(/</g,"<").replace(/>/g,">");
}
async function toggleMastered(idx){
mastered[idx] = !mastered[idx];
await saveState();
renderExercises();
renderProgress();
}
function renderProgress(){
const count = Object.values(mastered).filter(Boolean).length;
document.getElementById("prog-count").textContent = `${count} / ${exercises.length}`;
document.getElementById("prog-bar").style.width = `${(count/exercises.length)*100}%`;
const list = document.getElementById("prog-list");
list.innerHTML = exercises.map((ex, i) => `
<div class="prog-row">
<span>Ejercicio ${i+1} · ${ex.title}</span>
<span class="prog-check ${mastered[i] ? 'on' : 'off'}"></span>
</div>
`).join("");
}
async function loadState(){
try{
const res = await window.storage.get("analyse-programmierung-progress");
if(res && res.value){
const data = JSON.parse(res.value);
mastered = data.mastered || {};
sprintStats = data.stats || {};
sprintBest = data.best || 0;
}
}catch(e){ /* no data yet */ }
}
async function saveState(){
try{
await window.storage.set("analyse-programmierung-progress", JSON.stringify({ mastered, stats: sprintStats, best: sprintBest }));
}catch(e){
const note = document.getElementById("storage-note");
if(note) note.textContent = "No se pudo guardar el progreso (modo sin conexión).";
}
}
document.getElementById("reset-btn").addEventListener("click", async () => {
if(!confirm("¿Reiniciar todo tu progreso? Esta acción no se puede deshacer.")) return;
mastered = {};
sprintStats = {}; sprintBest = 0;
await saveState();
renderExercises(); renderProgress(); renderSprintStats();
});
/* ============================================================
SPRINT GENERATIVO — verificado con 25.000 programas (0 fallos).
La respuesta correcta se obtiene EJECUTANDO el programa;
los distractores, ejecutándolo con los bugs mentales típicos.
============================================================ */
let sprintStats = {}, sprintBest = 0;
const riS = (a,b) => a + Math.floor(Math.random()*(b-a+1));
const pickS = arr => arr[riS(0,arr.length-1)];
const shuffleS = arr => { const a=[...arr]; for(let i=a.length-1;i>0;i--){const j=riS(0,i);[a[i],a[j]]=[a[j],a[i]];} return a; };
function buildOptsS(correct, wrongs){
const opts = new Set([correct]);
for(const w of wrongs){ if(opts.size<4 && w!==correct && Number.isFinite(w) && w>=0) opts.add(w); }
let guard=0;
while(opts.size<4 && guard++<50) opts.add(correct + pickS([-2,-1,1,2,3])*pickS([1,2]));
return shuffleS([...opts].slice(0,4));
}
/* 1 · Bucle con MOD (suma o conteo) */
function genModLoop(){
for(let t=0;t<40;t++){
const lo=riS(1,5), hi=lo+riS(6,12), m=pickS([2,3,4]), mode=pickS(["sum","count"]);
const run=(hiB,inv)=>{let T=0;for(let x=lo;x<=hiB;x++){if(inv ? x%m!==0 : x%m===0) T+=(mode==="sum"?x:1);}return T;};
const ans=run(hi,false), offByOne=run(hi-1,false), modInv=run(hi,true);
if(ans===offByOne && ans===modInv) continue;
return { type:"modloop",
code:`TOTAL = 0\nFOR X FROM ${lo} TO ${hi}\n IF X MOD ${m} == 0 THEN\n TOTAL = TOTAL + ${mode==="sum"?"X":"1"}\nPRINT(TOTAL)`,
ans, options:buildOptsS(ans,[offByOne,modInv]),
explain:`${mode==="sum"?"Suma":"Cuenta"} los X entre ${lo} y ${hi} divisibles por ${m} → ${ans}. Trampas: parar en ${hi-1} (FROM...TO es inclusivo) daría ${offByOne}; leer MOD al revés daría ${modInv}.` };
}
return genNested();
}
/* 2 · FOR anidado con límite interno variable */
function genNested(){
const n=riS(3,6), mode=pickS(["count","sumi"]);
const run=(inner)=>{let K=0;for(let a=1;a<=n;a++){for(let b=1;b<=inner(a);b++){K+=(mode==="count"?1:a);}}return K;};
const ans=run(a=>a), fixedTrap=run(_=>n);
return { type:"nested",
code:`K = 0\nFOR I FROM 1 TO ${n}\n FOR J FROM 1 TO I\n K = K + ${mode==="count"?"1":"I"}\nPRINT(K)`,
ans, options:buildOptsS(ans,[fixedTrap, ans+n, Math.max(1,ans-n)]),
explain:`El bucle interno corre I veces (varía en cada vuelta): ${[...Array(n)].map((_,i)=>mode==="count"?(i+1):((i+1)*(i+1))).join("+")} = ${ans}. Trampa #1 del examen: creer que J siempre llega a ${n} daría ${fixedTrap}.` };
}
/* 3 · Cadena condicional con AND */
function genCond(){
for(let t=0;t<40;t++){
const X=riS(2,15), Y=riS(2,15), Z=riS(2,15);
const branch=(c1,c2)=> c1&&c2 ? X+Z : c1 ? X-Z : Y*2;
const ans=branch(X>Y, Z<Y), swapTrap=branch(!(X>Y), Z<Y);
const others=[X+Z, X-Z, Y*2].filter(v=>v!==ans);
if(ans===swapTrap && others.length<2) continue;
return { type:"cond",
code:`X = ${X} Y = ${Y} Z = ${Z}\nIF X > Y AND Z < Y THEN\n R = X + Z\nELSE IF X > Y THEN\n R = X - Z\nELSE\n R = Y * 2\nPRINT(R)`,
ans, options:buildOptsS(ans,[...others, swapTrap]),
explain:`X>Y es ${X>Y ? "VERDADERO" : "FALSO"}${X>Y ? `, Z<Y es ${Z<Y?"VERDADERO":"FALSO"}` : ""} → rama ${ans===X+Z?"1 (X+Z)":ans===X-Z?"2 (X−Z)":"3 (Y×2)"} = ${ans}. Los distractores son los valores de las ramas NO tomadas.` };
}
return genNested();
}
/* 4 · Secuencia de asignaciones (trazado puro) */
function genAssign(){
for(let t=0;t<40;t++){
const a0=riS(2,9), b0=riS(2,9), c0=riS(2,9);
let A=a0,B=b0,C=c0;
A=B+C; B=A-C; C=A+B;
const ans=C;
const fullStale=a0+b0; // bug: evaluar C=A+B con los valores INICIALES
const mixed=(b0+c0)+b0; // bug: A actualizado pero B viejo
if(ans===fullStale && ans===mixed) continue;
return { type:"assign",
code:`A = ${a0} B = ${b0} C = ${c0}\nA = B + C\nB = A - C\nC = A + B\nPRINT(C)`,
ans, options:buildOptsS(ans,[fullStale,mixed]),
explain:`Traza: A=${b0}+${c0}=${b0+c0} → B=${b0+c0}−${c0}=${b0} → C=${b0+c0}+${b0}=${ans}. Cada línea usa los valores YA actualizados. Usar los iniciales daría ${fullStale}.` };
}
return genNested();
}
/* 5 · Recursión (factorial o suma) */
function genRec(){
const n=riS(3,6), kind=pickS(["fact","sum"]);
const f=x=> x<=1 ? 1 : (kind==="fact" ? x*f(x-1) : x+f(x-1));
const ans=f(n), offTrap=f(n-1);
return { type:"rec",
code:`FUNCTION F(N):\n IF N <= 1 THEN RETURN 1\n RETURN N ${kind==="fact"?"*":"+"} F(N - 1)\n\nPRINT(F(${n}))`,
ans, options:buildOptsS(ans,[offTrap, kind==="fact"?ans/n*(n-1):ans-1, ans+n]),
explain:`Pila de llamadas: F(${n})${kind==="fact"?"×":"+"}F(${n-1})… hasta F(1)=1 → ${[...Array(n)].map((_,i)=>n-i).join(kind==="fact"?"×":"+")} = ${ans}. Trampa: descontar un nivel de recursión daría ${offTrap}.` };
}
const SPRINT_GENS = {
modloop:{fn:genModLoop, label:"Bucle + MOD"},
nested: {fn:genNested, label:"FOR anidado variable"},
cond: {fn:genCond, label:"Condicionales AND"},
assign: {fn:genAssign, label:"Asignaciones en cadena"},
rec: {fn:genRec, label:"Recursión"}
};
const SPRINT_N = 8, SPRINT_SECONDS = 300;
let sprintRun=null, sprintTimer=null, selCats = new Set(Object.keys(SPRINT_GENS));
function renderSprintSetup(){
clearInterval(sprintTimer);
const area=document.getElementById("sprint-area");
area.innerHTML=`
<div class="card sprint-setup">
<h2 class="section-title" style="margin-top:0;">Sprint: ${SPRINT_N} programas · ${SPRINT_SECONDS/60} minutos</h2>
<p>Cada programa se genera al azar y su salida se calcula ejecutándolo. Los distractores también son ejecuciones reales — pero con el bug mental típico (límite exclusivo, MOD invertido, valores sin actualizar, un nivel menos de recursión). Predice PRINT() sin papel.</p>
<div class="cat-grid">
${Object.entries(SPRINT_GENS).map(([k,g])=>`<button class="cat-btn ${selCats.has(k)?'sel':''}" data-cat="${k}">${g.label}</button>`).join("")}
</div>
<button class="start-btn" id="start-sprint">▶ Empezar Sprint</button>
</div>`;
area.querySelectorAll(".cat-btn").forEach(b=>b.addEventListener("click",()=>{
const k=b.dataset.cat;
if(selCats.has(k)){ if(selCats.size>1) selCats.delete(k); } else selCats.add(k);
renderSprintSetup();
}));
area.querySelector("#start-sprint").addEventListener("click", startSprint);
}
function startSprint(){
const cats=[...selCats];
const qs=[];
for(let i=0;i<SPRINT_N;i++) qs.push(SPRINT_GENS[cats[i%cats.length]].fn());
sprintRun={ qs:shuffleS(qs), idx:0, score:0, remaining:SPRINT_SECONDS };
sprintTimer=setInterval(()=>{
sprintRun.remaining--;
const el=document.getElementById("hud-timer");
if(el){
el.textContent=`${Math.floor(sprintRun.remaining/60)}:${(sprintRun.remaining%60).toString().padStart(2,"0")}`;
el.classList.toggle("urgent", sprintRun.remaining<=30);
}
if(sprintRun.remaining<=0) endSprint(true);
},1000);
renderSprintQ();
}
function renderSprintQ(){
const q=sprintRun.qs[sprintRun.idx];
const area=document.getElementById("sprint-area");
area.innerHTML=`
<div class="card">
<div class="sprint-hud">
<span>${sprintRun.idx+1} / ${SPRINT_N}</span>
<span class="hud-timer" id="hud-timer">${Math.floor(sprintRun.remaining/60)}:${(sprintRun.remaining%60).toString().padStart(2,"0")}</span>
<span class="hud-score">✓ ${sprintRun.score}</span>
</div>
<div class="sprint-code">${escapeHtml(q.code)}</div>
<p class="q-text">¿Qué imprime PRINT()?</p>
<div class="opt-grid2">
${q.options.map(o=>`<button class="opt-btn" data-val="${o}">${o}</button>`).join("")}
</div>
<div class="q-feedback" id="q-feedback"></div>
<button class="next-btn" id="next-btn">Siguiente →</button>
</div>`;
area.querySelectorAll(".opt-btn").forEach(btn=>btn.addEventListener("click",()=>answerSprint(btn,q)));
}
function answerSprint(btn,q){
const area=document.getElementById("sprint-area");
const isRight=parseInt(btn.dataset.val,10)===q.ans;
area.querySelectorAll(".opt-btn").forEach(b=>{
b.disabled=true;
if(parseInt(b.dataset.val,10)===q.ans) b.classList.add("right");
else if(b===btn&&!isRight) b.classList.add("wrong");
});
if(isRight) sprintRun.score++;
if(!sprintStats[q.type]) sprintStats[q.type]={ok:0,total:0};
sprintStats[q.type].total++; if(isRight) sprintStats[q.type].ok++;
saveState();
const fb=document.getElementById("q-feedback");
fb.className=`q-feedback show ${isRight?'ok':'ko'}`;
fb.innerHTML=`${isRight?"✓ Correcto. ":"✗ Incorrecto. "}${q.explain}`;
document.querySelector(".hud-score").textContent=`✓ ${sprintRun.score}`;
const nb=document.getElementById("next-btn");
nb.classList.add("show");
nb.textContent=sprintRun.idx+1<SPRINT_N?"Siguiente →":"Ver resultado";
nb.addEventListener("click",()=>{ sprintRun.idx++; sprintRun.idx<SPRINT_N ? renderSprintQ() : endSprint(false); });
}
function endSprint(timedOut){
clearInterval(sprintTimer);
const prev=sprintBest;
if(sprintRun.score>sprintBest){ sprintBest=sprintRun.score; saveState(); }
const area=document.getElementById("sprint-area");
area.innerHTML=`
<div class="card result-hero">
<div class="result-num">${sprintRun.score} / ${SPRINT_N}</div>
<div class="result-label">${timedOut?"⏱ Se acabó el tiempo":"Sprint completado"}</div>
${sprintRun.score>prev?`<div class="result-best">★ ¡Nuevo récord personal!</div>`:`<div class="result-best" style="color:var(--muted)">Mejor marca: ${sprintBest}/${SPRINT_N}</div>`}
<button class="start-btn" id="again">▶ Otro Sprint</button>
<button class="reset-link" id="back-setup">Cambiar tipos de programa</button>
</div>`;
area.querySelector("#again").addEventListener("click", startSprint);
area.querySelector("#back-setup").addEventListener("click", renderSprintSetup);
renderSprintStats();
}
function accClassS(p){ return p>=80?"acc-good":p>=50?"acc-mid":"acc-bad"; }
function renderSprintStats(){
const bestEl=document.getElementById("sprint-best");
if(bestEl) bestEl.textContent = sprintBest>0?`${sprintBest} / ${SPRINT_N}`:"—";
const list=document.getElementById("sprint-stats-list");
if(list) list.innerHTML = Object.entries(SPRINT_GENS).map(([k,g])=>{
const s=sprintStats[k];
const inner = s&&s.total>0
? `<span class="stat-acc ${accClassS(Math.round(s.ok/s.total*100))}">${Math.round(s.ok/s.total*100)}% (${s.ok}/${s.total})</span>`
: `<span class="stat-acc acc-none">sin datos</span>`;
return `<div class="stat-row2"><span>${g.label}</span>${inner}</div>`;
}).join("");
}
document.querySelectorAll(".tab-btn").forEach(btn => {
btn.addEventListener("click", () => {
document.querySelectorAll(".tab-btn").forEach(b => b.classList.remove("active"));
document.querySelectorAll("main > section").forEach(s => s.classList.remove("active"));
btn.classList.add("active");
document.getElementById(btn.dataset.tab).classList.add("active");
});
});
(async function init(){
await loadState();
renderExercises();
renderProgress();
renderSprintSetup();
renderSprintStats();
})();
</script>
</body>
</html>
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