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Browse files- index.html +892 -1072
index.html
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>
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<style>
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--primary-color: #f7931a; /* Bitcoin Orange */
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--accent-color: #00ff00; /* Dino Green */
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--dark-bg: #1a1a2e;
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--ui-bg: rgba(0, 0, 0, 0.85);
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--text-color: #ffffff;
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--font-main: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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* {
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box-sizing: border-box;
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user-select: none;
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-webkit-user-select: none;
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touch-action: none; /* Prevent browser zooming/scrolling */
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}
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body, html {
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margin: 0;
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padding: 0;
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width: 100%;
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height: 100%;
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overflow: hidden;
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background-color:
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font-family:
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}
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#game-container {
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position: relative;
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width: 100%;
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height: 100%;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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canvas {
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display: block;
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box-shadow: 0 0 50px rgba(0,0,0,0.5);
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}
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/* UI OVERLAYS */
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.ui-layer {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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pointer-events: none;
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display: flex;
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flex-direction: column;
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justify-content:
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}
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.hidden {
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}
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}
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justify-content: space-between;
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flex-direction: row;
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align-items: flex-start;
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padding: 20px;
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height: auto;
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z-index: 10;
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}
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.hud-
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border-radius: 15px;
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border: 2px solid var(--primary-color);
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box-shadow: 0 4px 10px rgba(0,0,0,0.3);
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display: flex;
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flex-direction: column;
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gap: 5px;
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min-width: 150px;
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}
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text-transform: uppercase;
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letter-spacing: 1px;
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}
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display: flex;
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gap: 10px;
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}
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}
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transition: transform 0.2s, box-shadow 0.2s;
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font-family: var(--font-main);
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text-transform: uppercase;
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box-shadow: 0 5px 15px rgba(247, 147, 26, 0.4);
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margin-top: 20px;
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}
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}
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}
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text-align: left;
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font-size: 0.9rem;
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}
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}
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position: absolute;
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bottom: 20px;
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width: 100%;
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height: 150px;
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pointer-events: none;
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display: none; /* Shown via JS on touch devices */
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z-index: 20;
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}
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}
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</style>
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</head>
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<body>
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<span class="hud-label">Final Distance</span>
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<span class="hud-value" id="final-score-dist">0 m</span>
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<span class="hud-label" style="margin-top:10px;">BTC Earned</span>
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<span class="hud-value" id="final-btc" style="color: var(--primary-color);">0.00000000</span>
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</div>
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</div>
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<div class="menu-content">
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<h1>PAUSED</h1>
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<p>Take a breather, miner.</p>
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<button class="btn" id="resume-btn">RESUME</button>
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</div>
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</div>
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<div class="touch-label">↓</div>
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</div>
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</div>
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</div>
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<script>
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/**
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* BITCOIN DINO - ENDLESS RUNNER
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* Production Grade Implementation
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*/
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// --- CONFIGURATION & CONSTANTS ---
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const CONFIG = {
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canvasWidth: 800,
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canvasHeight: 450,
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laneWidth: 100, // Base width, scaled later
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gravity: 0.6,
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jumpForce: -12,
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speedBase: 8,
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speedMax: 25,
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| 358 |
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speedIncrement: 0.005, // Speed increase per frame
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colors: {
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| 360 |
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dino: '#4CAF50', // Green
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| 361 |
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dinoDark: '#388E3C',
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skin: '#81C784',
|
| 363 |
-
headband: '#111',
|
| 364 |
-
coin: '#f7931a',
|
| 365 |
-
coinInner: '#FFB900',
|
| 366 |
-
obstacle: '#555',
|
| 367 |
-
obstacleTop: '#777',
|
| 368 |
-
skyTop: '#2b32b2',
|
| 369 |
-
skyBottom: '#1488cc',
|
| 370 |
-
ground: '#222',
|
| 371 |
-
grid: '#333'
|
| 372 |
-
}
|
| 373 |
-
};
|
| 374 |
-
|
| 375 |
-
// --- UTILITIES ---
|
| 376 |
-
const Utils = {
|
| 377 |
-
randomRange: (min, max) => Math.random() * (max - min) + min,
|
| 378 |
-
checkAABB: (rect1, rect2) => {
|
| 379 |
-
return (
|
| 380 |
-
rect1.x < rect2.x + rect2.w &&
|
| 381 |
-
rect1.x + rect1.w > rect2.x &&
|
| 382 |
-
rect1.y < rect2.y + rect2.h &&
|
| 383 |
-
rect1.y + rect1.h > rect2.y
|
| 384 |
-
);
|
| 385 |
-
},
|
| 386 |
-
formatBTC: (amount) => {
|
| 387 |
-
// Ensure exactly 8 decimal places
|
| 388 |
-
return amount.toFixed(8);
|
| 389 |
-
}
|
| 390 |
-
};
|
| 391 |
-
|
| 392 |
-
// --- INPUT HANDLING ---
|
| 393 |
-
class InputHandler {
|
| 394 |
-
constructor(game) {
|
| 395 |
-
this.game = game;
|
| 396 |
-
this.keys = {
|
| 397 |
-
left: false,
|
| 398 |
-
right: false,
|
| 399 |
-
up: false,
|
| 400 |
-
down: false
|
| 401 |
-
};
|
| 402 |
-
|
| 403 |
-
// Keyboard
|
| 404 |
-
window.addEventListener('keydown', (e) => this.handleKey(e, true));
|
| 405 |
-
window.addEventListener('keyup', (e) => this.handleKey(e, false));
|
| 406 |
-
|
| 407 |
-
// Mobile Touch
|
| 408 |
-
const zoneLeft = document.getElementById('zone-left');
|
| 409 |
-
const zoneJump = document.getElementById('zone-jump');
|
| 410 |
-
const zoneSlide = document.getElementById('zone-slide');
|
| 411 |
-
|
| 412 |
-
const addTouch = (element, action) => {
|
| 413 |
-
element.addEventListener('touchstart', (e) => { e.preventDefault(); this.triggerAction(action); });
|
| 414 |
-
element.addEventListener('mousedown', (e) => { e.preventDefault(); this.triggerAction(action); });
|
| 415 |
-
};
|
| 416 |
|
| 417 |
-
|
| 418 |
-
|
| 419 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 420 |
|
| 421 |
-
|
| 422 |
-
|
| 423 |
-
if (e.key.toLowerCase() === 'p') this.game.togglePause();
|
| 424 |
-
});
|
| 425 |
-
}
|
| 426 |
-
|
| 427 |
-
handleKey(e, isDown) {
|
| 428 |
-
const key = e.key.toLowerCase();
|
| 429 |
-
if (key === 'arrowleft' || key === 'a') this.keys.left = isDown;
|
| 430 |
-
if (key === 'arrowright' || key === 'd') this.keys.right = isDown;
|
| 431 |
-
if (key === 'arrowup' || key === 'w' || key === ' ') this.keys.up = isDown;
|
| 432 |
-
if (key === 'arrowdown' || key === 's') this.keys.down = isDown;
|
| 433 |
-
|
| 434 |
-
if (isDown && this.keys.up) this.game.player.jump();
|
| 435 |
-
if (isDown && this.keys.down) this.game.player.slide(true);
|
| 436 |
-
if (!isDown && this.keys.down) this.game.player.slide(false);
|
| 437 |
-
}
|
| 438 |
|
| 439 |
-
|
| 440 |
-
|
| 441 |
-
|
| 442 |
-
|
| 443 |
-
|
| 444 |
-
|
| 445 |
-
|
| 446 |
-
|
| 447 |
-
|
| 448 |
-
|
| 449 |
-
|
| 450 |
-
|
| 451 |
-
|
| 452 |
-
|
| 453 |
-
|
| 454 |
-
|
| 455 |
-
|
| 456 |
-
|
| 457 |
-
|
| 458 |
-
|
| 459 |
-
|
| 460 |
-
|
| 461 |
-
|
| 462 |
-
|
| 463 |
-
|
| 464 |
-
|
| 465 |
-
|
| 466 |
-
|
| 467 |
-
|
| 468 |
-
|
| 469 |
-
|
| 470 |
-
|
| 471 |
-
|
| 472 |
-
|
| 473 |
-
|
| 474 |
-
|
| 475 |
-
|
| 476 |
-
|
| 477 |
-
|
| 478 |
-
|
| 479 |
-
|
| 480 |
-
|
| 481 |
-
|
| 482 |
-
|
| 483 |
-
|
| 484 |
-
|
| 485 |
-
|
| 486 |
-
|
| 487 |
-
|
| 488 |
-
|
| 489 |
-
|
| 490 |
-
|
| 491 |
-
|
| 492 |
-
|
| 493 |
-
|
| 494 |
-
|
| 495 |
-
|
| 496 |
-
|
| 497 |
-
|
| 498 |
-
|
| 499 |
-
|
| 500 |
-
|
| 501 |
-
|
| 502 |
-
|
| 503 |
-
|
| 504 |
-
|
| 505 |
-
|
| 506 |
-
|
| 507 |
-
|
| 508 |
-
if (!this.active) return;
|
| 509 |
-
|
| 510 |
-
ctx.save();
|
| 511 |
-
ctx.translate(this.x + this.w/2, this.y + this.h/2);
|
| 512 |
-
|
| 513 |
-
// Spin effect
|
| 514 |
-
const scaleX = Math.abs(Math.cos(this.rotation));
|
| 515 |
-
ctx.scale(scaleX, 1);
|
| 516 |
-
|
| 517 |
-
// Glow
|
| 518 |
-
ctx.shadowBlur = 15;
|
| 519 |
-
ctx.shadowColor = CONFIG.colors.coin;
|
| 520 |
-
|
| 521 |
-
// Coin Body
|
| 522 |
-
ctx.fillStyle = CONFIG.colors.coin;
|
| 523 |
-
ctx.beginPath();
|
| 524 |
-
ctx.arc(0, 0, this.w/2, 0, Math.PI * 2);
|
| 525 |
-
ctx.fill();
|
| 526 |
-
ctx.lineWidth = 2;
|
| 527 |
-
ctx.strokeStyle = '#b35900';
|
| 528 |
-
ctx.stroke();
|
| 529 |
-
|
| 530 |
-
// BTC Symbol
|
| 531 |
-
ctx.fillStyle = '#000';
|
| 532 |
-
ctx.font = 'bold 16px Arial';
|
| 533 |
-
ctx.textAlign = 'center';
|
| 534 |
-
ctx.textBaseline = 'middle';
|
| 535 |
-
ctx.fillText('₿', 0, 1);
|
| 536 |
-
|
| 537 |
-
ctx.restore();
|
| 538 |
-
}
|
| 539 |
-
}
|
| 540 |
-
|
| 541 |
-
class Obstacle {
|
| 542 |
-
constructor(lane, x, type) {
|
| 543 |
-
this.lane = lane;
|
| 544 |
-
this.x = x;
|
| 545 |
-
this.y = 0;
|
| 546 |
-
this.w = 60;
|
| 547 |
-
this.h = 60;
|
| 548 |
-
this.type = type; // 'barrier', 'low_barrier', 'high_hazard'
|
| 549 |
-
this.active = true;
|
| 550 |
-
|
| 551 |
-
// Setup dimensions based on type
|
| 552 |
-
if (type === 'low_barrier') {
|
| 553 |
-
this.h = 30;
|
| 554 |
-
this.y = 0; // On ground
|
| 555 |
-
this.color = '#e74c3c';
|
| 556 |
-
} else if (type === 'high_hazard') {
|
| 557 |
-
this.w = 50;
|
| 558 |
-
this.h = 50;
|
| 559 |
-
this.y = 110; // In air (requires slide)
|
| 560 |
-
this.color = '#8e44ad';
|
| 561 |
-
} else {
|
| 562 |
-
// Standard barrier
|
| 563 |
-
this.w = 60;
|
| 564 |
-
this.h = 60;
|
| 565 |
-
this.y = 0;
|
| 566 |
-
this.color = '#34495e';
|
| 567 |
}
|
| 568 |
-
}
|
| 569 |
|
| 570 |
-
|
| 571 |
-
|
| 572 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 573 |
|
| 574 |
-
|
| 575 |
-
|
| 576 |
-
|
| 577 |
-
// Draw Shadow
|
| 578 |
-
ctx.fillStyle = 'rgba(0,0,0,0.3)';
|
| 579 |
-
ctx.fillRect(this.x + 5, this.y + 5, this.w, this.h);
|
| 580 |
|
| 581 |
-
|
| 582 |
-
|
| 583 |
-
ctx.fillRect(this.x, this.y, this.w, this.h);
|
| 584 |
-
|
| 585 |
-
// Detail
|
| 586 |
-
ctx.strokeStyle = '#2c3e50';
|
| 587 |
-
ctx.lineWidth = 3;
|
| 588 |
-
ctx.strokeRect(this.x + 5, this.y + 5, this.w - 10, this.h - 10);
|
| 589 |
-
|
| 590 |
-
// Warning stripes
|
| 591 |
-
ctx.fillStyle = 'rgba(255,255,255,0.2)';
|
| 592 |
-
if (this.type === 'barrier') {
|
| 593 |
ctx.beginPath();
|
| 594 |
-
ctx.
|
| 595 |
-
ctx.lineTo(this.x + 20, this.y);
|
| 596 |
-
ctx.lineTo(this.x, this.y + 20);
|
| 597 |
ctx.fill();
|
| 598 |
-
|
| 599 |
-
|
| 600 |
-
}
|
| 601 |
-
|
| 602 |
-
class PowerUp {
|
| 603 |
-
constructor(lane, x, type) {
|
| 604 |
-
this.lane = lane;
|
| 605 |
-
this.x = x;
|
| 606 |
-
this.y = 0;
|
| 607 |
-
this.w = 40;
|
| 608 |
-
this.h = 40;
|
| 609 |
-
this.type = type; // 'magnet', 'shield', 'multiplier'
|
| 610 |
-
this.active = true;
|
| 611 |
-
this.oscillation = 0;
|
| 612 |
-
}
|
| 613 |
-
|
| 614 |
-
update(speed, laneCenterX, laneY) {
|
| 615 |
-
this.x = laneCenterX(this.lane) - this.w / 2;
|
| 616 |
-
this.y = laneY - 40; // Floating above
|
| 617 |
-
this.oscillation += 0.1;
|
| 618 |
-
this.y += Math.sin(this.oscillation) * 10;
|
| 619 |
-
this.x -= speed;
|
| 620 |
-
}
|
| 621 |
-
|
| 622 |
-
draw(ctx) {
|
| 623 |
-
if (!this.active) return;
|
| 624 |
-
|
| 625 |
-
const cx = this.x + this.w/2;
|
| 626 |
-
const cy = this.y + this.h/2;
|
| 627 |
-
|
| 628 |
-
// Glow
|
| 629 |
-
ctx.shadowBlur = 20;
|
| 630 |
-
|
| 631 |
-
if (this.type === 'shield') {
|
| 632 |
-
ctx.shadowColor = '#00bcd4';
|
| 633 |
-
ctx.fillStyle = '#00bcd4';
|
| 634 |
ctx.beginPath();
|
| 635 |
-
ctx.arc(
|
| 636 |
ctx.fill();
|
| 637 |
-
|
| 638 |
-
|
| 639 |
-
ctx.
|
| 640 |
-
ctx.
|
| 641 |
-
|
| 642 |
-
} else if (this.type === 'magnet') {
|
| 643 |
-
ctx.shadowColor = '#ffeb3b';
|
| 644 |
-
ctx.fillStyle = '#ffeb3b';
|
| 645 |
-
ctx.fillRect(cx - 15, cy - 10, 30, 20);
|
| 646 |
-
ctx.fillStyle = '#333';
|
| 647 |
-
ctx.font = '12px Arial';
|
| 648 |
-
ctx.textAlign = 'center';
|
| 649 |
-
ctx.textBaseline = 'middle';
|
| 650 |
-
ctx.fillText('M', cx, cy);
|
| 651 |
-
} else if (this.type === 'multiplier') {
|
| 652 |
-
ctx.shadowColor = '#e91e63';
|
| 653 |
-
ctx.fillStyle = '#e91e63';
|
| 654 |
ctx.beginPath();
|
| 655 |
-
ctx.moveTo(
|
| 656 |
-
ctx.lineTo(
|
| 657 |
-
ctx.lineTo(
|
| 658 |
ctx.fill();
|
| 659 |
-
|
| 660 |
-
|
|
|
|
|
|
|
| 661 |
ctx.textAlign = 'center';
|
| 662 |
ctx.textBaseline = 'middle';
|
| 663 |
-
ctx.fillText('
|
| 664 |
-
|
| 665 |
-
|
| 666 |
-
|
| 667 |
-
|
| 668 |
-
|
| 669 |
-
|
| 670 |
-
|
| 671 |
-
|
| 672 |
-
|
| 673 |
-
|
| 674 |
-
|
| 675 |
-
|
| 676 |
-
|
| 677 |
-
|
| 678 |
-
|
| 679 |
-
|
| 680 |
-
|
| 681 |
-
|
| 682 |
-
|
| 683 |
-
|
| 684 |
-
|
| 685 |
-
|
| 686 |
-
|
| 687 |
-
|
| 688 |
-
|
| 689 |
-
|
| 690 |
-
this.x = centerX + (this.lane * laneWidth) + (laneWidth - this.width) / 2;
|
| 691 |
-
|
| 692 |
-
// Physics
|
| 693 |
-
if (this.isJumping) {
|
| 694 |
-
this.y += this.vy;
|
| 695 |
-
this.vy += CONFIG.gravity;
|
| 696 |
-
|
| 697 |
-
// Ground collision
|
| 698 |
-
if (this.y >= this.game.groundY - this.height) {
|
| 699 |
-
this.y = this.game.groundY - this.height;
|
| 700 |
-
this.isJumping = false;
|
| 701 |
-
this.vy = 0;
|
| 702 |
-
this.game.spawnParticles(this.x + this.width/2, this.y + this.height, '#fff', 5);
|
| 703 |
}
|
| 704 |
-
} else {
|
| 705 |
-
this.y = this.game.groundY - this.height;
|
| 706 |
-
}
|
| 707 |
|
| 708 |
-
|
| 709 |
-
|
| 710 |
-
|
| 711 |
-
|
| 712 |
-
|
| 713 |
-
|
| 714 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 715 |
}
|
| 716 |
-
} else {
|
| 717 |
-
this.height = 60;
|
| 718 |
-
this.width = 50;
|
| 719 |
-
}
|
| 720 |
|
| 721 |
-
|
| 722 |
-
|
| 723 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 724 |
|
| 725 |
-
|
| 726 |
-
const newLane = this.lane + dir;
|
| 727 |
-
if (newLane >= 0 && newLane <= 2) {
|
| 728 |
-
this.lane = newLane;
|
| 729 |
-
this.game.spawnParticles(this.x + this.width/2, this.y + this.height, '#fff', 3);
|
| 730 |
}
|
| 731 |
-
}
|
| 732 |
|
| 733 |
-
|
| 734 |
-
|
| 735 |
-
|
| 736 |
-
this.isJumping = true;
|
| 737 |
-
}
|
| 738 |
-
}
|
| 739 |
-
|
| 740 |
-
slide(active) {
|
| 741 |
-
this.isSliding = active;
|
| 742 |
-
this.slideTimer = 60; // Frames
|
| 743 |
-
}
|
| 744 |
-
|
| 745 |
-
draw(ctx) {
|
| 746 |
-
const cx = this.x + this.width / 2;
|
| 747 |
-
const cy = this.y + this.height / 2;
|
| 748 |
-
|
| 749 |
-
// Body
|
| 750 |
-
ctx.fillStyle = this.color;
|
| 751 |
-
ctx.beginPath();
|
| 752 |
-
// Rounded rect for body
|
| 753 |
-
ctx.roundRect(this.x, this.y, this.width, this.height, 10);
|
| 754 |
-
ctx.fill();
|
| 755 |
-
|
| 756 |
-
// Headband
|
| 757 |
-
ctx.fillStyle = CONFIG.colors.headband;
|
| 758 |
-
ctx.fillRect(this.x, this.y + 5, this.width, 10);
|
| 759 |
-
|
| 760 |
-
// Bitcoin Symbol on Headband
|
| 761 |
-
ctx.fillStyle = CONFIG.colors.coin;
|
| 762 |
-
ctx.font = 'bold 12px Arial';
|
| 763 |
-
ctx.textAlign = 'center';
|
| 764 |
-
ctx.textBaseline = 'middle';
|
| 765 |
-
ctx.fillText('₿', cx, this.y + 10);
|
| 766 |
-
|
| 767 |
-
// Eyes
|
| 768 |
-
ctx.fillStyle = '#fff';
|
| 769 |
-
const eyeOffset = this.isSliding ? 10 : 12;
|
| 770 |
-
const eyeY = this.isSliding ? this.y + 15 : this.y + 18;
|
| 771 |
-
|
| 772 |
-
// Left Eye
|
| 773 |
-
ctx.beginPath();
|
| 774 |
-
ctx.arc(cx - eyeOffset, eyeY, 8, 0, Math.PI * 2);
|
| 775 |
-
ctx.fill();
|
| 776 |
-
// Right Eye
|
| 777 |
-
ctx.beginPath();
|
| 778 |
-
ctx.arc(cx + eyeOffset, eyeY, 8, 0, Math.PI * 2);
|
| 779 |
-
ctx.fill();
|
| 780 |
-
|
| 781 |
-
// Pupils (Look direction based on lane if needed, but static for now)
|
| 782 |
-
ctx.fillStyle = '#000';
|
| 783 |
-
ctx.beginPath();
|
| 784 |
-
ctx.arc(cx - eyeOffset, eyeY, 3, 0, Math.PI * 2);
|
| 785 |
-
ctx.arc(cx + eyeOffset, eyeY, 3, 0, Math.PI * 2);
|
| 786 |
-
ctx.fill();
|
| 787 |
-
|
| 788 |
-
// Legs (Simple animation)
|
| 789 |
-
if (!this.isJumping) {
|
| 790 |
-
ctx.fillStyle = CONFIG.colors.dinoDark;
|
| 791 |
-
const legOffset = Math.sin(this.animTimer) * 10;
|
| 792 |
|
| 793 |
-
|
| 794 |
-
|
| 795 |
-
|
| 796 |
-
|
| 797 |
-
|
| 798 |
-
|
| 799 |
-
|
| 800 |
-
|
| 801 |
-
|
| 802 |
-
|
| 803 |
-
|
| 804 |
-
|
| 805 |
-
|
| 806 |
-
|
| 807 |
-
|
| 808 |
-
|
| 809 |
-
|
| 810 |
-
|
| 811 |
-
|
| 812 |
-
|
| 813 |
-
|
| 814 |
-
|
| 815 |
-
|
| 816 |
-
|
| 817 |
-
|
| 818 |
-
|
| 819 |
-
|
| 820 |
-
gradient.addColorStop(1, CONFIG.colors.skyBottom);
|
| 821 |
-
ctx.fillStyle = gradient;
|
| 822 |
-
ctx.fillRect(0, 0, this.width, this.height);
|
| 823 |
-
|
| 824 |
-
// Distant Mountains (Parallax)
|
| 825 |
-
ctx.fillStyle = 'rgba(0,0,0,0.2)';
|
| 826 |
-
ctx.beginPath();
|
| 827 |
-
for(let i=0; i<this.width/100 + 2; i++) {
|
| 828 |
-
const h = 100 + Math.random() * 50; // Static noise for variety if we used time, but let's keep it simple shapes
|
| 829 |
-
const x = (i * 100) + this.offsetX * 0.2;
|
| 830 |
-
ctx.moveTo(x, this.height - 50);
|
| 831 |
-
ctx.lineTo(x + 50, this.height - 50 - h);
|
| 832 |
-
ctx.lineTo(x + 100, this.height - 50);
|
| 833 |
}
|
| 834 |
-
ctx.fill();
|
| 835 |
|
| 836 |
-
|
| 837 |
-
|
| 838 |
-
|
| 839 |
-
|
|
|
|
|
|
|
|
|
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|
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|
|
| 840 |
|
| 841 |
-
|
| 842 |
-
|
| 843 |
-
|
| 844 |
-
|
| 845 |
-
|
| 846 |
-
|
| 847 |
-
|
| 848 |
-
|
| 849 |
-
|
| 850 |
-
|
| 851 |
-
|
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|
|
| 852 |
}
|
| 853 |
|
| 854 |
-
|
| 855 |
-
|
| 856 |
-
|
| 857 |
-
|
| 858 |
-
|
| 859 |
-
|
|
|
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|
|
|
|
| 860 |
}
|
| 861 |
-
ctx.stroke();
|
| 862 |
-
|
| 863 |
-
// Ground Top Border
|
| 864 |
-
ctx.fillStyle = '#444';
|
| 865 |
-
ctx.fillRect(0, groundY, this.width, 5);
|
| 866 |
-
}
|
| 867 |
-
}
|
| 868 |
-
|
| 869 |
-
// --- MAIN GAME ENGINE ---
|
| 870 |
-
class Game {
|
| 871 |
-
constructor() {
|
| 872 |
-
this.canvas = document.getElementById('gameCanvas');
|
| 873 |
-
this.ctx = this.canvas.getContext('2d');
|
| 874 |
-
this.width = window.innerWidth;
|
| 875 |
-
this.height = window.innerHeight;
|
| 876 |
-
|
| 877 |
-
// Adjust canvas for high DPI
|
| 878 |
-
const dpr = window.devicePixelRatio || 1;
|
| 879 |
-
this.canvas.width = this.width * dpr;
|
| 880 |
-
this.canvas.height = this.height * dpr;
|
| 881 |
-
this.ctx.scale(dpr, dpr);
|
| 882 |
-
this.width = this.width;
|
| 883 |
-
this.height = this.height;
|
| 884 |
-
|
| 885 |
-
this.laneWidth = this.width / 3;
|
| 886 |
-
this.groundY = this.height - 80;
|
| 887 |
-
|
| 888 |
-
this.state = 'START'; // START, PLAYING, PAUSED, GAMEOVER
|
| 889 |
-
this.score = 0;
|
| 890 |
-
this.btcBalance = 0.00000000;
|
| 891 |
-
this.gameSpeed = CONFIG.speedBase;
|
| 892 |
-
this.distance = 0;
|
| 893 |
-
|
| 894 |
-
this.entities = {
|
| 895 |
-
coins: [],
|
| 896 |
-
obstacles: [],
|
| 897 |
-
powerups: [],
|
| 898 |
-
particles: []
|
| 899 |
-
};
|
| 900 |
|
| 901 |
-
|
| 902 |
-
|
| 903 |
-
|
| 904 |
-
|
| 905 |
-
|
| 906 |
-
|
| 907 |
-
|
| 908 |
-
|
| 909 |
-
|
| 910 |
-
|
| 911 |
-
|
| 912 |
-
|
| 913 |
-
|
| 914 |
-
gameOver: document.getElementById('game-over-screen'),
|
| 915 |
-
pause: document.getElementById('pause-screen'),
|
| 916 |
-
hud: document.getElementById('hud'),
|
| 917 |
-
dist: document.getElementById('score-dist'),
|
| 918 |
-
btc: document.getElementById('btc-value'),
|
| 919 |
-
finalDist: document.getElementById('final-score-dist'),
|
| 920 |
-
finalBtc: document.getElementById('final-btc'),
|
| 921 |
-
powerupContainer: document.getElementById('powerup-container')
|
| 922 |
-
};
|
| 923 |
-
|
| 924 |
-
this.bindUI();
|
| 925 |
-
this.loop = this.loop.bind(this);
|
| 926 |
-
requestAnimationFrame(this.loop);
|
| 927 |
-
}
|
| 928 |
-
|
| 929 |
-
bindUI() {
|
| 930 |
-
document.getElementById('start-btn').addEventListener('click', () => this.start());
|
| 931 |
-
document.getElementById('restart-btn').addEventListener('click', () => this.start());
|
| 932 |
-
document.getElementById('resume-btn').addEventListener('click', () => this.togglePause());
|
| 933 |
-
}
|
| 934 |
-
|
| 935 |
-
start() {
|
| 936 |
-
this.state = 'PLAYING';
|
| 937 |
-
this.score = 0;
|
| 938 |
-
this.distance = 0;
|
| 939 |
-
this.btcBalance = 0.00000000;
|
| 940 |
-
this.gameSpeed = CONFIG.speedBase;
|
| 941 |
-
this.entities = { coins: [], obstacles: [], powerups: [], particles: [] };
|
| 942 |
-
this.dino = new Dino(this);
|
| 943 |
-
this.shieldActive = false;
|
| 944 |
-
this.multiplierActive = false;
|
| 945 |
-
|
| 946 |
-
this.ui.start.classList.add('hidden');
|
| 947 |
-
this.ui.start.classList.remove('visible');
|
| 948 |
-
this.ui.gameOver.classList.add('hidden');
|
| 949 |
-
this.ui.gameOver.classList.remove('visible');
|
| 950 |
-
this.ui.pause.classList.add('hidden');
|
| 951 |
-
this.ui.pause.classList.remove('visible');
|
| 952 |
-
this.ui.hud.classList.remove('hidden');
|
| 953 |
-
this.updatePowerupUI();
|
| 954 |
-
}
|
| 955 |
-
|
| 956 |
-
togglePause() {
|
| 957 |
-
if (this.state === 'PLAYING') {
|
| 958 |
-
this.state = 'PAUSED';
|
| 959 |
-
this.ui.pause.classList.remove('hidden');
|
| 960 |
-
this.ui.pause.classList.add('visible');
|
| 961 |
-
} else if (this.state === 'PAUSED') {
|
| 962 |
-
this.state = 'PLAYING';
|
| 963 |
-
this.ui.pause.classList.add('hidden');
|
| 964 |
-
this.ui.pause.classList.remove('visible');
|
| 965 |
}
|
| 966 |
-
}
|
| 967 |
|
| 968 |
-
|
| 969 |
-
|
| 970 |
-
|
| 971 |
-
|
| 972 |
-
|
| 973 |
-
|
| 974 |
-
|
| 975 |
-
|
| 976 |
-
|
| 977 |
-
|
| 978 |
-
|
| 979 |
-
|
| 980 |
-
|
| 981 |
-
|
| 982 |
-
|
| 983 |
-
|
| 984 |
-
|
| 985 |
-
|
| 986 |
-
|
| 987 |
-
const lane = Math.floor(Math.random() * 3);
|
| 988 |
-
const spawnX = this.width + 100;
|
| 989 |
-
|
| 990 |
-
if (rand < 0.6) {
|
| 991 |
-
// Spawn Obstacle
|
| 992 |
-
const type = Math.random() < 0.33 ? 'low_barrier' : (Math.random() < 0.5 ? 'high_hazard' : 'barrier');
|
| 993 |
-
this.entities.obstacles.push(new Obstacle(lane, spawnX, type));
|
| 994 |
-
|
| 995 |
-
// Sometimes spawn coins around obstacles
|
| 996 |
-
if (Math.random() > 0.5) {
|
| 997 |
-
const coinLane = (lane + 1) % 3;
|
| 998 |
-
this.entities.coins.push(new Coin(coinLane, spawnX + 100));
|
| 999 |
}
|
| 1000 |
-
|
| 1001 |
-
|
| 1002 |
-
|
| 1003 |
-
|
| 1004 |
-
|
| 1005 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1006 |
}
|
| 1007 |
-
|
| 1008 |
-
|
| 1009 |
-
|
| 1010 |
-
this.entities.powerups.push(new PowerUp(lane, spawnX, pType));
|
| 1011 |
-
}
|
| 1012 |
|
| 1013 |
-
|
| 1014 |
-
|
|
|
|
| 1015 |
}
|
| 1016 |
-
}
|
| 1017 |
|
| 1018 |
-
|
| 1019 |
-
|
| 1020 |
-
|
| 1021 |
}
|
| 1022 |
-
}
|
| 1023 |
-
|
| 1024 |
-
checkCollisions() {
|
| 1025 |
-
const dinoRect = { x: this.dino.x, y: this.dino.y, w: this.dino.width, h: this.dino.height };
|
| 1026 |
-
|
| 1027 |
-
// Coins
|
| 1028 |
-
this.entities.coins.forEach(coin => {
|
| 1029 |
-
if (coin.active && Utils.checkAABB(dinoRect, {x: coin.x, y: coin.y, w: coin.w, h: coin.h})) {
|
| 1030 |
-
coin.active = false;
|
| 1031 |
-
const value = this.multiplierActive ? coin.btcValue * 2 : coin.btcValue;
|
| 1032 |
-
this.btcBalance += value;
|
| 1033 |
-
this.spawnParticles(coin.x, coin.y, CONFIG.colors.coin, 5);
|
| 1034 |
-
}
|
| 1035 |
-
});
|
| 1036 |
|
| 1037 |
-
|
| 1038 |
-
|
| 1039 |
-
|
| 1040 |
-
|
| 1041 |
-
|
| 1042 |
-
|
| 1043 |
-
|
| 1044 |
-
|
| 1045 |
-
|
| 1046 |
-
|
| 1047 |
-
|
| 1048 |
-
|
| 1049 |
-
|
|
|
|
| 1050 |
});
|
| 1051 |
|
| 1052 |
-
|
| 1053 |
-
|
| 1054 |
-
|
| 1055 |
-
|
| 1056 |
-
this.activatePowerUp(p.type);
|
| 1057 |
-
this.spawnParticles(p.x, p.y, '#fff', 10);
|
| 1058 |
-
}
|
| 1059 |
});
|
| 1060 |
-
|
| 1061 |
-
|
| 1062 |
-
|
| 1063 |
-
|
| 1064 |
-
|
| 1065 |
-
|
| 1066 |
-
|
| 1067 |
-
|
| 1068 |
-
|
| 1069 |
-
|
| 1070 |
-
|
| 1071 |
-
|
| 1072 |
-
|
| 1073 |
-
setTimeout(() => {
|
| 1074 |
-
this.multiplierActive = false;
|
| 1075 |
-
this.updatePowerupUI();
|
| 1076 |
-
}, 5000);
|
| 1077 |
-
} else if (type === 'magnet') {
|
| 1078 |
-
// Simple implementation: attract coins for 5 seconds
|
| 1079 |
-
const magnetTime = 5000;
|
| 1080 |
-
const magnetInterval = setInterval(() => {
|
| 1081 |
-
if (this.state !== 'PLAYING') {
|
| 1082 |
-
clearInterval(magnetInterval);
|
| 1083 |
-
return;
|
| 1084 |
-
}
|
| 1085 |
-
this.entities.coins.forEach(coin => {
|
| 1086 |
-
if (coin.active && coin.lane === this.dino.lane) {
|
| 1087 |
-
const dist = Math.abs((this.dino.x + this.dino.width/2) - (coin.x + coin.w/2));
|
| 1088 |
-
if (dist < 200) {
|
| 1089 |
-
coin.x += (this.dino.x - coin.x) * 0.2; // Move towards dino
|
| 1090 |
-
}
|
| 1091 |
-
}
|
| 1092 |
-
});
|
| 1093 |
-
}, 50);
|
| 1094 |
-
setTimeout(() => clearInterval(magnetInterval), magnetTime);
|
| 1095 |
-
}
|
| 1096 |
-
}
|
| 1097 |
-
|
| 1098 |
-
updatePowerupUI() {
|
| 1099 |
-
this.ui.powerupContainer.innerHTML = '';
|
| 1100 |
-
if (this.shieldActive) {
|
| 1101 |
-
const el = document.createElement('div');
|
| 1102 |
-
el.className = 'active-powerup';
|
| 1103 |
-
el.innerText = 'SHIELD';
|
| 1104 |
-
this.ui.powerupContainer.appendChild(el);
|
| 1105 |
-
}
|
| 1106 |
-
if (this.multiplierActive) {
|
| 1107 |
-
const el = document.createElement('div');
|
| 1108 |
-
el.className = 'active-powerup';
|
| 1109 |
-
el.innerText = '2X BTC';
|
| 1110 |
-
this.ui.powerupContainer.appendChild(el);
|
| 1111 |
-
}
|
| 1112 |
-
}
|
| 1113 |
-
|
| 1114 |
-
update() {
|
| 1115 |
-
if (this.state !== 'PLAYING') return;
|
| 1116 |
-
|
| 1117 |
-
// Difficulty scaling
|
| 1118 |
-
this.gameSpeed = Math.min(CONFIG.speedMax, this.gameSpeed + CONFIG.speedIncrement);
|
| 1119 |
-
this.distance += this.gameSpeed * 0.05;
|
| 1120 |
-
this.score = Math.floor(this.distance);
|
| 1121 |
-
|
| 1122 |
-
this.background.update(this.gameSpeed);
|
| 1123 |
-
this.dino.update();
|
| 1124 |
-
this.spawnEntities();
|
| 1125 |
-
|
| 1126 |
-
// Update Entities
|
| 1127 |
-
this.entities.coins.forEach(c => c.update(this.gameSpeed, (lane) => (this.width/2) - (this.laneWidth*1.5) + (lane * this.laneWidth) + (this.laneWidth/2), this.groundY));
|
| 1128 |
-
this.entities.obstacles.forEach(o => o.update(this.gameSpeed));
|
| 1129 |
-
this.entities.powerups.forEach(p => p.update(this.gameSpeed, (lane) => (this.width/2) - (this.laneWidth*1.5) + (lane * this.laneWidth) + (this.laneWidth/2), this.groundY));
|
| 1130 |
-
this.entities.particles.forEach(p => p.update());
|
| 1131 |
-
|
| 1132 |
-
// Cleanup off-screen entities
|
| 1133 |
-
this.entities.coins = this.entities.coins.filter(c => c.x + c.w > -50);
|
| 1134 |
-
this.entities.obstacles = this.entities.obstacles.filter(o => o.x + o.w > -50);
|
| 1135 |
-
this.entities.powerups = this.entities.powerups.filter(p => p.x + p.w > -50);
|
| 1136 |
-
this.entities.particles = this.entities.particles.filter(p => p.life > 0);
|
| 1137 |
-
|
| 1138 |
-
this.checkCollisions();
|
| 1139 |
-
|
| 1140 |
-
// Update HUD
|
| 1141 |
-
this.ui.dist.innerText = Math.floor(this.distance) + " m";
|
| 1142 |
-
this.ui.btc.innerText = Utils.formatBTC(this.btcBalance);
|
| 1143 |
-
}
|
| 1144 |
-
|
| 1145 |
-
draw() {
|
| 1146 |
-
this.ctx.clearRect(0, 0, this.width, this.height);
|
| 1147 |
-
|
| 1148 |
-
this.background.draw(this.ctx);
|
| 1149 |
-
|
| 1150 |
-
// Draw Lanes (Subtle)
|
| 1151 |
-
this.ctx.strokeStyle = 'rgba(255,255,255,0.1)';
|
| 1152 |
-
this.ctx.lineWidth = 2;
|
| 1153 |
-
this.ctx.beginPath();
|
| 1154 |
-
for(let i=1; i<3; i++) {
|
| 1155 |
-
const x = (this.width/2) - (this.laneWidth * 1.5) + (i * this.laneWidth);
|
| 1156 |
-
this.ctx.moveTo(x, 0);
|
| 1157 |
-
this.ctx.lineTo(x, this.height);
|
| 1158 |
-
}
|
| 1159 |
-
this.ctx.stroke();
|
| 1160 |
-
|
| 1161 |
-
this.entities.powerups.forEach(p => p.draw(this.ctx));
|
| 1162 |
-
this.entities.obstacles.forEach(o => o.draw(this.ctx));
|
| 1163 |
-
this.entities.coins.forEach(c => c.draw(this.ctx));
|
| 1164 |
-
this.dino.draw(this.ctx);
|
| 1165 |
-
this.entities.particles.forEach(p => p.draw(this.ctx));
|
| 1166 |
-
}
|
| 1167 |
-
|
| 1168 |
-
loop() {
|
| 1169 |
-
this.update();
|
| 1170 |
-
this.draw();
|
| 1171 |
-
requestAnimationFrame(this.loop);
|
| 1172 |
-
}
|
| 1173 |
-
}
|
| 1174 |
-
|
| 1175 |
-
// Initialize Game
|
| 1176 |
-
window.onload = () => {
|
| 1177 |
-
const game = new Game();
|
| 1178 |
-
};
|
| 1179 |
-
|
| 1180 |
-
</script>
|
| 1181 |
</body>
|
| 1182 |
</html>
|
|
|
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
|
| 6 |
+
<title>₿itcoin Dino Run</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link href="https://fonts.googleapis.com/css2?family=Fredoka+One&family=VT323&display=swap" rel="stylesheet">
|
| 9 |
<style>
|
| 10 |
+
body {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 11 |
margin: 0;
|
|
|
|
|
|
|
|
|
|
| 12 |
overflow: hidden;
|
| 13 |
+
background-color: #1a202c;
|
| 14 |
+
font-family: 'Fredoka One', cursive;
|
| 15 |
+
touch-action: none; /* Prevent pull-to-refresh on mobile */
|
| 16 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 17 |
canvas {
|
| 18 |
display: block;
|
|
|
|
| 19 |
}
|
|
|
|
|
|
|
| 20 |
.ui-layer {
|
| 21 |
position: absolute;
|
| 22 |
top: 0;
|
| 23 |
left: 0;
|
| 24 |
width: 100%;
|
| 25 |
height: 100%;
|
| 26 |
+
pointer-events: none;
|
| 27 |
display: flex;
|
| 28 |
flex-direction: column;
|
| 29 |
+
justify-content: space-between;
|
| 30 |
+
padding: 20px;
|
| 31 |
+
box-sizing: border-box;
|
| 32 |
+
}
|
| 33 |
+
.interactive {
|
| 34 |
+
pointer-events: auto;
|
| 35 |
}
|
|
|
|
| 36 |
.hidden {
|
| 37 |
+
display: none !important;
|
| 38 |
+
}
|
| 39 |
+
/* Retro Scanline Effect */
|
| 40 |
+
.scanlines {
|
| 41 |
+
background: linear-gradient(
|
| 42 |
+
to bottom,
|
| 43 |
+
rgba(255,255,255,0),
|
| 44 |
+
rgba(255,255,255,0) 50%,
|
| 45 |
+
rgba(0,0,0,0.1) 50%,
|
| 46 |
+
rgba(0,0,0,0.1)
|
| 47 |
+
);
|
| 48 |
+
background-size: 100% 4px;
|
| 49 |
+
position: absolute;
|
| 50 |
+
top: 0; left: 0; right: 0; bottom: 0;
|
| 51 |
+
pointer-events: none;
|
| 52 |
+
z-index: 10;
|
| 53 |
}
|
| 54 |
+
|
| 55 |
+
/* Glitch Text Animation */
|
| 56 |
+
@keyframes glitch {
|
| 57 |
+
0% { transform: translate(0) }
|
| 58 |
+
20% { transform: translate(-2px, 2px) }
|
| 59 |
+
40% { transform: translate(-2px, -2px) }
|
| 60 |
+
60% { transform: translate(2px, 2px) }
|
| 61 |
+
80% { transform: translate(2px, -2px) }
|
| 62 |
+
100% { transform: translate(0) }
|
| 63 |
}
|
| 64 |
+
.glitch-hover:hover {
|
| 65 |
+
animation: glitch 0.3s cubic-bezier(.25, .46, .45, .94) both infinite;
|
| 66 |
+
color: #F7931A;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 67 |
}
|
| 68 |
|
| 69 |
+
.hud-text {
|
| 70 |
+
font-family: 'VT323', monospace;
|
| 71 |
+
text-shadow: 2px 2px 0px #000;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 72 |
}
|
| 73 |
+
</style>
|
| 74 |
+
</head>
|
| 75 |
+
<body>
|
| 76 |
|
| 77 |
+
<!-- Canvas Layer -->
|
| 78 |
+
<canvas id="gameCanvas"></canvas>
|
| 79 |
+
<div class="scanlines"></div>
|
|
|
|
|
|
|
|
|
|
| 80 |
|
| 81 |
+
<!-- UI Layer -->
|
| 82 |
+
<div id="uiLayer" class="ui-layer">
|
| 83 |
+
|
| 84 |
+
<!-- HUD (Top) -->
|
| 85 |
+
<div id="hud" class="hidden w-full flex justify-between items-start z-20">
|
| 86 |
+
<div class="flex flex-col gap-1">
|
| 87 |
+
<div class="text-yellow-400 text-3xl hud-text tracking-wider">
|
| 88 |
+
<span class="text-white">SCORE:</span> <span id="scoreDisplay">0</span>
|
| 89 |
+
</div>
|
| 90 |
+
<div class="text-orange-500 text-2xl hud-text tracking-wider flex items-center gap-2">
|
| 91 |
+
<span class="text-white">BTC:</span> <span id="btcDisplay">0.00000000</span> ₿
|
| 92 |
+
</div>
|
| 93 |
+
</div>
|
| 94 |
+
<div class="flex flex-col items-end gap-1">
|
| 95 |
+
<div class="text-cyan-400 text-2xl hud-text">
|
| 96 |
+
SPEED: <span id="speedDisplay">0</span> km/h
|
| 97 |
+
</div>
|
| 98 |
+
<div id="powerupStatus" class="flex gap-2">
|
| 99 |
+
<!-- Icons injected via JS -->
|
| 100 |
+
</div>
|
| 101 |
+
</div>
|
| 102 |
+
</div>
|
| 103 |
|
| 104 |
+
<!-- Start Screen -->
|
| 105 |
+
<div id="startScreen" class="absolute inset-0 flex flex-col items-center justify-center bg-black/80 backdrop-blur-sm z-30 interactive">
|
| 106 |
+
<h1 class="text-6xl md:text-8xl text-green-400 mb-2 tracking-tighter drop-shadow-[0_5px_5px_rgba(0,0,0,0.8)]" style="font-family: 'Fredoka One'">
|
| 107 |
+
DINO <span class="text-orange-500">₿</span> RUN
|
| 108 |
+
</h1>
|
| 109 |
+
<p class="text-gray-300 mb-8 text-xl font-sans">Collect Sats. Dodge Obstacles. To the Moon.</p>
|
| 110 |
+
|
| 111 |
+
<div class="flex gap-4 mb-8">
|
| 112 |
+
<div class="flex flex-col items-center bg-gray-800 p-4 rounded-lg border border-gray-700">
|
| 113 |
+
<div class="w-8 h-8 border-2 border-white rounded mb-2 flex items-center justify-center text-white">←</div>
|
| 114 |
+
<span class="text-xs text-gray-400">LEFT</span>
|
| 115 |
+
</div>
|
| 116 |
+
<div class="flex flex-col items-center bg-gray-800 p-4 rounded-lg border border-gray-700">
|
| 117 |
+
<div class="w-8 h-8 border-2 border-white rounded mb-2 flex items-center justify-center text-white">→</div>
|
| 118 |
+
<span class="text-xs text-gray-400">RIGHT</span>
|
| 119 |
+
</div>
|
| 120 |
+
<div class="flex flex-col items-center bg-gray-800 p-4 rounded-lg border border-gray-700">
|
| 121 |
+
<div class="w-8 h-8 border-2 border-white rounded mb-2 flex items-center justify-center text-white">↑</div>
|
| 122 |
+
<span class="text-xs text-gray-400">JUMP</span>
|
| 123 |
+
</div>
|
| 124 |
+
<div class="flex flex-col items-center bg-gray-800 p-4 rounded-lg border border-gray-700">
|
| 125 |
+
<div class="w-8 h-8 border-2 border-white rounded mb-2 flex items-center justify-center text-white">↓</div>
|
| 126 |
+
<span class="text-xs text-gray-400">SLIDE</span>
|
| 127 |
+
</div>
|
| 128 |
+
</div>
|
| 129 |
|
| 130 |
+
<button id="startBtn" class="glitch-hover bg-green-500 hover:bg-green-400 text-black text-2xl px-12 py-4 rounded-full shadow-[0_0_20px_rgba(74,222,128,0.6)] transition-all transform hover:scale-105 font-bold border-4 border-green-700">
|
| 131 |
+
START RUNNING
|
| 132 |
+
</button>
|
| 133 |
+
</div>
|
|
|
|
|
|
|
|
|
|
| 134 |
|
| 135 |
+
<!-- Game Over Screen -->
|
| 136 |
+
<div id="gameOverScreen" class="hidden absolute inset-0 flex flex-col items-center justify-center bg-red-900/90 backdrop-blur-md z-40 interactive">
|
| 137 |
+
<h2 class="text-6xl text-white mb-2 drop-shadow-lg">CRASHED!</h2>
|
| 138 |
+
<div class="bg-black/50 p-6 rounded-xl border border-red-500 mb-8 text-center min-w-[300px]">
|
| 139 |
+
<div class="text-gray-300 text-lg mb-1">Distance</div>
|
| 140 |
+
<div class="text-4xl text-white mb-4" id="finalScore">0m</div>
|
| 141 |
+
|
| 142 |
+
<div class="text-gray-300 text-lg mb-1">Total BTC Mined</div>
|
| 143 |
+
<div class="text-4xl text-orange-400 font-mono" id="finalBTC">0.00000000</div>
|
| 144 |
+
</div>
|
| 145 |
+
<button id="restartBtn" class="glitch-hover bg-white text-red-600 text-2xl px-10 py-3 rounded-full shadow-lg hover:bg-gray-100 transition-all font-bold">
|
| 146 |
+
TRY AGAIN
|
| 147 |
+
</button>
|
| 148 |
+
</div>
|
| 149 |
|
| 150 |
+
<!-- Mobile Controls (Visible only on touch devices via logic, but here for structure) -->
|
| 151 |
+
<div id="mobileControls" class="hidden w-full h-full absolute top-0 left-0 z-10">
|
| 152 |
+
<div class="w-1/2 h-full absolute left-0" id="touchLeft"></div>
|
| 153 |
+
<div class="w-1/2 h-full absolute right-0" id="touchRight"></div>
|
| 154 |
+
<div class="absolute bottom-10 left-10 w-20 h-20 bg-white/10 rounded-full backdrop-blur" id="btnJump">JUMP</div>
|
| 155 |
+
<div class="absolute bottom-10 right-10 w-20 h-20 bg-white/10 rounded-full backdrop-blur" id="btnSlide">SLIDE</div>
|
| 156 |
+
</div>
|
| 157 |
+
</div>
|
| 158 |
|
| 159 |
+
<script>
|
| 160 |
+
/**
|
| 161 |
+
* BITCOIN DINO RUN
|
| 162 |
+
* A high-performance HTML5 Canvas Endless Runner
|
| 163 |
+
*/
|
| 164 |
+
|
| 165 |
+
// --- Configuration ---
|
| 166 |
+
const CONFIG = {
|
| 167 |
+
lanes: 3,
|
| 168 |
+
laneWidth: 0, // Calculated dynamically
|
| 169 |
+
baseSpeed: 600, // Pixels per second
|
| 170 |
+
maxSpeed: 1400,
|
| 171 |
+
acceleration: 5, // Speed increase per second
|
| 172 |
+
gravity: 2500,
|
| 173 |
+
jumpForce: -900,
|
| 174 |
+
colors: {
|
| 175 |
+
dino: '#4ade80', // Tailwind green-400
|
| 176 |
+
dinoDark: '#166534',
|
| 177 |
+
headband: '#ef4444', // Red
|
| 178 |
+
btc: '#F7931A',
|
| 179 |
+
ground: '#374151',
|
| 180 |
+
groundLight: '#4b5563'
|
| 181 |
+
}
|
| 182 |
+
};
|
| 183 |
|
| 184 |
+
// --- State Management ---
|
| 185 |
+
const state = {
|
| 186 |
+
screen: 'start', // start, playing, gameover
|
| 187 |
+
lastTime: 0,
|
| 188 |
+
score: 0, // Distance
|
| 189 |
+
btc: 0.00000000,
|
| 190 |
+
speed: 0,
|
| 191 |
+
lane: 1, // 0, 1, 2
|
| 192 |
+
isJumping: false,
|
| 193 |
+
isSliding: false,
|
| 194 |
+
jumpVelocity: 0,
|
| 195 |
+
y: 0, // Vertical position (0 is ground)
|
| 196 |
+
slideTimer: 0,
|
| 197 |
+
magnetTimer: 0,
|
| 198 |
+
multiplierTimer: 0,
|
| 199 |
+
shieldTimer: 0,
|
| 200 |
+
multiplier: 1,
|
| 201 |
+
frame: 0,
|
| 202 |
+
cameraShake: 0
|
| 203 |
+
};
|
| 204 |
|
| 205 |
+
// --- Assets & Objects ---
|
| 206 |
+
const canvas = document.getElementById('gameCanvas');
|
| 207 |
+
const ctx = canvas.getContext('2d');
|
| 208 |
+
|
| 209 |
+
let entities = {
|
| 210 |
+
obstacles: [],
|
| 211 |
+
coins: [],
|
| 212 |
+
particles: [],
|
| 213 |
+
bgLayers: []
|
| 214 |
+
};
|
| 215 |
|
| 216 |
+
// --- Input Handling ---
|
| 217 |
+
const keys = { ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false, w: false, s: false, a: false, d: false, Space: false };
|
| 218 |
+
|
| 219 |
+
window.addEventListener('keydown', (e) => {
|
| 220 |
+
if(keys.hasOwnProperty(e.key) || e.code === 'Space') keys[e.key] = true;
|
| 221 |
+
handleInput(e.key, true);
|
| 222 |
+
});
|
| 223 |
+
|
| 224 |
+
window.addEventListener('keyup', (e) => {
|
| 225 |
+
if(keys.hasOwnProperty(e.key) || e.code === 'Space') keys[e.key] = false;
|
| 226 |
+
handleInput(e.key, false);
|
| 227 |
+
});
|
| 228 |
|
| 229 |
+
// Touch controls
|
| 230 |
+
let touchStartX = 0;
|
| 231 |
+
let touchStartY = 0;
|
| 232 |
+
canvas.addEventListener('touchstart', e => {
|
| 233 |
+
touchStartX = e.changedTouches[0].screenX;
|
| 234 |
+
touchStartY = e.changedTouches[0].screenY;
|
| 235 |
+
}, {passive: false});
|
| 236 |
+
|
| 237 |
+
canvas.addEventListener('touchend', e => {
|
| 238 |
+
const touchEndX = e.changedTouches[0].screenX;
|
| 239 |
+
const touchEndY = e.changedTouches[0].screenY;
|
| 240 |
+
handleSwipe(touchStartX, touchStartY, touchEndX, touchEndY);
|
| 241 |
+
}, {passive: false});
|
| 242 |
+
|
| 243 |
+
function handleSwipe(sx, sy, ex, ey) {
|
| 244 |
+
const dx = ex - sx;
|
| 245 |
+
const dy = ey - sy;
|
| 246 |
+
if (Math.abs(dx) > Math.abs(dy)) {
|
| 247 |
+
// Horizontal
|
| 248 |
+
if (Math.abs(dx) > 30) {
|
| 249 |
+
if (dx > 0) changeLane(1);
|
| 250 |
+
else changeLane(-1);
|
| 251 |
+
}
|
| 252 |
+
} else {
|
| 253 |
+
// Vertical
|
| 254 |
+
if (Math.abs(dy) > 30) {
|
| 255 |
+
if (dy < 0) jump();
|
| 256 |
+
else slide();
|
| 257 |
+
}
|
| 258 |
+
}
|
| 259 |
}
|
| 260 |
|
| 261 |
+
function handleInput(key, isDown) {
|
| 262 |
+
if (state.screen !== 'playing') return;
|
| 263 |
+
|
| 264 |
+
if (isDown) {
|
| 265 |
+
if (key === 'ArrowLeft' || key === 'a') changeLane(-1);
|
| 266 |
+
if (key === 'ArrowRight' || key === 'd') changeLane(1);
|
| 267 |
+
if (key === 'ArrowUp' || key === 'w' || key === ' ') jump();
|
| 268 |
+
if (key === 'ArrowDown' || key === 's') slide();
|
| 269 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 270 |
}
|
| 271 |
|
| 272 |
+
function changeLane(dir) {
|
| 273 |
+
const newLane = state.lane + dir;
|
| 274 |
+
if (newLane >= 0 && newLane < CONFIG.lanes) {
|
| 275 |
+
state.lane = newLane;
|
| 276 |
+
createDust(state.lane, 0, 5);
|
| 277 |
+
}
|
| 278 |
}
|
| 279 |
|
| 280 |
+
function jump() {
|
| 281 |
+
if (!state.isJumping && !state.isSliding) {
|
| 282 |
+
state.isJumping = true;
|
| 283 |
+
state.jumpVelocity = CONFIG.jumpForce;
|
| 284 |
+
createDust(state.lane, 0, 10);
|
| 285 |
+
}
|
| 286 |
}
|
| 287 |
|
| 288 |
+
function slide() {
|
| 289 |
+
if (!state.isSliding && !state.isJumping) {
|
| 290 |
+
state.isSliding = true;
|
| 291 |
+
state.slideTimer = 0.8; // seconds
|
| 292 |
+
}
|
|
|
|
|
|
|
| 293 |
}
|
| 294 |
|
| 295 |
+
// --- Game Loop ---
|
| 296 |
+
function resize() {
|
| 297 |
+
canvas.width = window.innerWidth;
|
| 298 |
+
canvas.height = window.innerHeight;
|
| 299 |
+
CONFIG.laneWidth = canvas.width / CONFIG.lanes;
|
| 300 |
+
}
|
| 301 |
+
window.addEventListener('resize', resize);
|
| 302 |
+
resize();
|
| 303 |
+
|
| 304 |
+
function initGame() {
|
| 305 |
+
state.score = 0;
|
| 306 |
+
state.btc = 0.00000000;
|
| 307 |
+
state.speed = CONFIG.baseSpeed;
|
| 308 |
+
state.lane = 1;
|
| 309 |
+
state.isJumping = false;
|
| 310 |
+
state.isSliding = false;
|
| 311 |
+
state.y = 0;
|
| 312 |
+
state.multiplier = 1;
|
| 313 |
+
state.magnetTimer = 0;
|
| 314 |
+
state.shieldTimer = 0;
|
| 315 |
+
state.multiplierTimer = 0;
|
| 316 |
+
|
| 317 |
+
entities.obstacles = [];
|
| 318 |
+
entities.coins = [];
|
| 319 |
+
entities.particles = [];
|
| 320 |
+
|
| 321 |
+
// Initialize Background Layers
|
| 322 |
+
entities.bgLayers = [
|
| 323 |
+
{ speedMod: 0.1, color: '#111827', elements: generateBgElements(20, 50) }, // Far
|
| 324 |
+
{ speedMod: 0.3, color: '#1f2937', elements: generateBgElements(10, 100) }, // Mid
|
| 325 |
+
{ speedMod: 0.6, color: '#374151', elements: generateBgElements(5, 200) } // Near
|
| 326 |
+
];
|
| 327 |
+
|
| 328 |
+
state.screen = 'playing';
|
| 329 |
+
state.lastTime = performance.now();
|
| 330 |
+
requestAnimationFrame(loop);
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
function generateBgElements(count, heightVar) {
|
| 334 |
+
let arr = [];
|
| 335 |
+
for(let i=0; i<count; i++) {
|
| 336 |
+
arr.push({
|
| 337 |
+
x: Math.random() * canvas.width * 2,
|
| 338 |
+
y: canvas.height - 150 - Math.random() * heightVar,
|
| 339 |
+
w: 50 + Math.random() * 100,
|
| 340 |
+
h: 50 + Math.random() * heightVar
|
| 341 |
+
});
|
| 342 |
+
}
|
| 343 |
+
return arr;
|
| 344 |
}
|
| 345 |
|
| 346 |
+
function loop(timestamp) {
|
| 347 |
+
if (state.screen !== 'playing') return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 348 |
|
| 349 |
+
const dt = Math.min((timestamp - state.lastTime) / 1000, 0.1); // Cap dt
|
| 350 |
+
state.lastTime = timestamp;
|
| 351 |
+
state.frame++;
|
| 352 |
+
|
| 353 |
+
update(dt);
|
| 354 |
+
draw();
|
| 355 |
+
|
| 356 |
+
requestAnimationFrame(loop);
|
| 357 |
}
|
| 358 |
+
|
| 359 |
+
// --- Update Logic ---
|
| 360 |
+
function update(dt) {
|
| 361 |
+
// Speed progression
|
| 362 |
+
if (state.speed < CONFIG.maxSpeed) {
|
| 363 |
+
state.speed += CONFIG.acceleration * dt;
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
// Score
|
| 367 |
+
state.score += (state.speed * dt) / 100;
|
| 368 |
+
|
| 369 |
+
// Physics
|
| 370 |
+
if (state.isJumping) {
|
| 371 |
+
state.y += state.jumpVelocity * dt;
|
| 372 |
+
state.jumpVelocity += CONFIG.gravity * dt;
|
| 373 |
+
if (state.y >= 0) {
|
| 374 |
+
state.y = 0;
|
| 375 |
+
state.isJumping = false;
|
| 376 |
+
createDust(state.lane, 0, 5);
|
| 377 |
+
}
|
| 378 |
+
}
|
| 379 |
+
|
| 380 |
+
if (state.isSliding) {
|
| 381 |
+
state.slideTimer -= dt;
|
| 382 |
+
if (state.slideTimer <= 0) state.isSliding = false;
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
// Timers
|
| 386 |
+
if (state.magnetTimer > 0) state.magnetTimer -= dt;
|
| 387 |
+
if (state.multiplierTimer > 0) state.multiplierTimer -= dt;
|
| 388 |
+
if (state.shieldTimer > 0) state.shieldTimer -= dt;
|
| 389 |
+
else state.multiplier = 1;
|
| 390 |
+
|
| 391 |
+
// Camera Shake decay
|
| 392 |
+
if (state.cameraShake > 0) state.cameraShake *= 0.9;
|
| 393 |
+
if (state.cameraShake < 0.5) state.cameraShake = 0;
|
| 394 |
+
|
| 395 |
+
// Spawning
|
| 396 |
+
spawnManager(dt);
|
| 397 |
+
|
| 398 |
+
// Entity Updates & Collision
|
| 399 |
+
updateEntities(dt);
|
| 400 |
+
|
| 401 |
+
// Particles
|
| 402 |
+
updateParticles(dt);
|
| 403 |
+
|
| 404 |
+
// UI Update
|
| 405 |
+
document.getElementById('scoreDisplay').innerText = Math.floor(state.score);
|
| 406 |
+
document.getElementById('speedDisplay').innerText = Math.floor(state.speed / 10);
|
| 407 |
+
document.getElementById('btcDisplay').innerText = state.btc.toFixed(8);
|
| 408 |
+
|
| 409 |
+
// Update Powerup Icons
|
| 410 |
+
const pContainer = document.getElementById('powerupStatus');
|
| 411 |
+
pContainer.innerHTML = '';
|
| 412 |
+
if (state.magnetTimer > 0) pContainer.innerHTML += '<div class="w-6 h-6 rounded-full bg-blue-500 border-2 border-white shadow-lg animate-pulse"></div>';
|
| 413 |
+
if (state.multiplierTimer > 0) pContainer.innerHTML += '<div class="w-6 h-6 rounded-full bg-yellow-500 border-2 border-white shadow-lg animate-pulse">x2</div>';
|
| 414 |
+
if (state.shieldTimer > 0) pContainer.innerHTML += '<div class="w-6 h-6 rounded-full bg-purple-500 border-2 border-white shadow-lg animate-pulse">S</div>';
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
function spawnManager(dt) {
|
| 418 |
+
// Simple spawn logic based on distance traveled
|
| 419 |
+
// We track a virtual "distance since last spawn"
|
| 420 |
+
if (!state.spawnTimer) state.spawnTimer = 0;
|
| 421 |
+
state.spawnTimer -= state.speed * dt;
|
| 422 |
+
|
| 423 |
+
if (state.spawnTimer <= 0) {
|
| 424 |
+
// Determine what to spawn
|
| 425 |
+
const r = Math.random();
|
| 426 |
+
const lane = Math.floor(Math.random() * 3);
|
| 427 |
+
|
| 428 |
+
// 30% chance for coin row, 40% obstacle, 30% mixed
|
| 429 |
+
if (r < 0.3) {
|
| 430 |
+
spawnCoinRow(lane);
|
| 431 |
+
} else if (r < 0.7) {
|
| 432 |
+
spawnObstacle(lane);
|
| 433 |
+
} else {
|
| 434 |
+
spawnCoinRow(lane);
|
| 435 |
+
// Spawn obstacle in different lane
|
| 436 |
+
let otherLane = (lane + 1) % 3;
|
| 437 |
+
if(Math.random() > 0.5) otherLane = (lane + 2) % 3;
|
| 438 |
+
spawnObstacle(otherLane);
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
// Reset timer (random interval based on speed)
|
| 442 |
+
state.spawnTimer = 400 + Math.random() * 600;
|
| 443 |
+
}
|
| 444 |
}
|
| 445 |
|
| 446 |
+
function spawnObstacle(lane) {
|
| 447 |
+
const type = Math.random() > 0.5 ? 'barrier' : 'train'; // simplified types
|
| 448 |
+
entities.obstacles.push({
|
| 449 |
+
x: canvas.width + 100,
|
| 450 |
+
lane: lane,
|
| 451 |
+
type: type,
|
| 452 |
+
width: type === 'train' ? 300 : 80,
|
| 453 |
+
height: type === 'train' ? 140 : 80,
|
| 454 |
+
z: 0, // Ground level
|
| 455 |
+
active: true
|
| 456 |
+
});
|
| 457 |
+
}
|
| 458 |
+
|
| 459 |
+
function spawnCoinRow(lane) {
|
| 460 |
+
const count = 5 + Math.floor(Math.random() * 5);
|
| 461 |
+
const startX = canvas.width + 100;
|
| 462 |
+
for (let i = 0; i < count; i++) {
|
| 463 |
+
// Check for powerup spawn
|
| 464 |
+
let isPowerup = Math.random() < 0.05;
|
| 465 |
+
let type = 'btc';
|
| 466 |
+
if (isPowerup) {
|
| 467 |
+
const pType = Math.random();
|
| 468 |
+
if (pType < 0.33) type = 'magnet';
|
| 469 |
+
else if (pType < 0.66) type = 'multiplier';
|
| 470 |
+
else type = 'shield';
|
| 471 |
+
}
|
| 472 |
|
| 473 |
+
entities.coins.push({
|
| 474 |
+
x: startX + (i * 80),
|
| 475 |
+
lane: lane,
|
| 476 |
+
y: 0, // Ground relative
|
| 477 |
+
type: type,
|
| 478 |
+
active: true,
|
| 479 |
+
rot: 0
|
| 480 |
+
});
|
| 481 |
+
}
|
| 482 |
}
|
|
|
|
|
|
|
|
|
|
| 483 |
|
| 484 |
+
function updateEntities(dt) {
|
| 485 |
+
const moveDist = state.speed * dt;
|
| 486 |
|
| 487 |
+
// Update Obstacles
|
| 488 |
+
entities.obstacles.forEach(obs => {
|
| 489 |
+
obs.x -= moveDist;
|
| 490 |
+
|
| 491 |
+
// Collision
|
| 492 |
+
if (obs.active && obs.x < getLaneCenter(state.lane) + 40 && obs.x > getLaneCenter(state.lane) - 40) {
|
| 493 |
+
// Check Z depth (simple Y check here)
|
| 494 |
+
// Obstacles are on ground (y=0) unless we had aerial ones.
|
| 495 |
+
// Player Y is negative when jumping.
|
| 496 |
+
|
| 497 |
+
let hit = false;
|
| 498 |
+
if (state.isJumping) {
|
| 499 |
+
// Jumping over barrier is okay, train is too high? Let's say train hits jumpers.
|
| 500 |
+
if (obs.type === 'train' && state.y > -100) hit = true;
|
| 501 |
+
} else if (state.isSliding) {
|
| 502 |
+
// Sliding under train is okay? Let's say yes.
|
| 503 |
+
if (obs.type === 'barrier') hit = true;
|
| 504 |
+
} else {
|
| 505 |
+
// Running
|
| 506 |
+
hit = true;
|
| 507 |
+
}
|
| 508 |
|
| 509 |
+
if (hit) {
|
| 510 |
+
if (state.shieldTimer > 0) {
|
| 511 |
+
obs.active = false; // Break obstacle
|
| 512 |
+
createExplosion(obs.x, canvas.height/2 + 50, '#fff');
|
| 513 |
+
} else {
|
| 514 |
+
gameOver();
|
| 515 |
+
}
|
| 516 |
+
}
|
| 517 |
+
}
|
| 518 |
+
});
|
| 519 |
+
|
| 520 |
+
// Cleanup Obstacles
|
| 521 |
+
entities.obstacles = entities.obstacles.filter(o => o.x > -200);
|
| 522 |
+
|
| 523 |
+
// Update Coins
|
| 524 |
+
const playerX = getLaneCenter(state.lane);
|
| 525 |
+
const playerY = canvas.height/2 + 100 + state.y; // Approx player screen Y
|
| 526 |
+
|
| 527 |
+
entities.coins.forEach(coin => {
|
| 528 |
+
coin.x -= moveDist;
|
| 529 |
+
coin.rot += dt * 5;
|
| 530 |
+
|
| 531 |
+
// Magnet Logic
|
| 532 |
+
let magnetRange = 300;
|
| 533 |
+
let cx = coin.x;
|
| 534 |
+
let cy = getLaneY(coin.lane) - 50; // Coin height offset
|
| 535 |
+
|
| 536 |
+
// Simple magnet pull
|
| 537 |
+
if (state.magnetTimer > 0) {
|
| 538 |
+
const dist = Math.hypot(cx - playerX, cy - playerY);
|
| 539 |
+
if (dist < magnetRange) {
|
| 540 |
+
coin.x += (playerX - cx) * dt * 5;
|
| 541 |
+
// Adjust lane visually for magnet effect? Hard with lane system.
|
| 542 |
+
// Just pull X for now.
|
| 543 |
+
}
|
| 544 |
+
}
|
| 545 |
|
| 546 |
+
// Collection
|
| 547 |
+
if (coin.active && Math.abs(coin.x - playerX) < 50 && coin.lane === state.lane) {
|
| 548 |
+
// Check height (can collect while jumping)
|
| 549 |
+
if (Math.abs(state.y) < 100) {
|
| 550 |
+
collectCoin(coin);
|
| 551 |
+
}
|
| 552 |
+
}
|
| 553 |
+
});
|
| 554 |
+
entities.coins = entities.coins.filter(c => c.x > -100);
|
| 555 |
+
}
|
| 556 |
+
|
| 557 |
+
function collectCoin(coin) {
|
| 558 |
+
coin.active = false;
|
| 559 |
|
| 560 |
+
if (coin.type === 'btc') {
|
| 561 |
+
const val = 0.00000001 * state.multiplier;
|
| 562 |
+
state.btc += val;
|
| 563 |
+
createFloatingText(coin.x, getLaneY(coin.lane) - 50, `+${val.toFixed(8)}`);
|
| 564 |
+
createSparkle(coin.x, getLaneY(coin.lane) - 50, CONFIG.colors.btc);
|
| 565 |
+
} else if (coin.type === 'magnet') {
|
| 566 |
+
state.magnetTimer = 10;
|
| 567 |
+
createFloatingText(coin.x, getLaneY(coin.lane) - 50, "MAGNET!");
|
| 568 |
+
} else if (coin.type === 'multiplier') {
|
| 569 |
+
state.multiplierTimer = 10;
|
| 570 |
+
state.multiplier = 2;
|
| 571 |
+
createFloatingText(coin.x, getLaneY(coin.lane) - 50, "x2 BTC!");
|
| 572 |
+
} else if (coin.type === 'shield') {
|
| 573 |
+
state.shieldTimer = 10;
|
| 574 |
+
createFloatingText(coin.x, getLaneY(coin.lane) - 50, "SHIELD!");
|
| 575 |
+
}
|
| 576 |
+
}
|
| 577 |
|
| 578 |
+
// --- Rendering ---
|
| 579 |
+
function draw() {
|
| 580 |
+
// Clear
|
| 581 |
+
ctx.fillStyle = '#111827'; // Dark bg
|
| 582 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 583 |
|
| 584 |
+
// Camera Shake
|
| 585 |
+
ctx.save();
|
| 586 |
+
if (state.cameraShake > 0) {
|
| 587 |
+
const dx = (Math.random() - 0.5) * state.cameraShake;
|
| 588 |
+
const dy = (Math.random() - 0.5) * state.cameraShake;
|
| 589 |
+
ctx.translate(dx, dy);
|
| 590 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 591 |
|
| 592 |
+
// Draw Background (Parallax)
|
| 593 |
+
drawBackground();
|
|
|
|
| 594 |
|
| 595 |
+
// Draw Ground
|
| 596 |
+
drawGround();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 597 |
|
| 598 |
+
// Draw Entities
|
| 599 |
+
// Sort by Y for pseudo-depth
|
| 600 |
+
const renderList = [
|
| 601 |
+
...entities.obstacles.map(o => ({...o, t: 'obs', y: 0})),
|
| 602 |
+
...entities.coins.map(c => ({...c, t: 'coin', y: 0}))
|
| 603 |
+
];
|
| 604 |
+
|
| 605 |
+
// Player Y is relative to ground. Ground is at canvas.height/2 + 100.
|
| 606 |
+
const groundY = canvas.height / 2 + 100;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 607 |
|
| 608 |
+
// Draw Player Shadow
|
| 609 |
+
const playerX = getLaneCenter(state.lane);
|
| 610 |
+
const playerY = groundY + state.y;
|
| 611 |
+
|
| 612 |
+
ctx.fillStyle = 'rgba(0,0,0,0.3)';
|
| 613 |
+
ctx.beginPath();
|
| 614 |
+
ctx.ellipse(playerX, groundY, 30 * (1 - Math.abs(state.y)/500), 10 * (1 - Math.abs(state.y)/500), 0, 0, Math.PI*2);
|
| 615 |
+
ctx.fill();
|
| 616 |
|
| 617 |
+
// Draw Player
|
| 618 |
+
drawDino(playerX, playerY, state.isSliding);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 619 |
|
| 620 |
+
// Draw Coins & Obstacles
|
| 621 |
+
// We need to interleave them based on their "depth" (which is just lane order for now, or simple Z)
|
| 622 |
+
// Since it's a runner, things just come towards camera.
|
| 623 |
+
// Draw order: Back lane -> Front lane? Or just Y position.
|
| 624 |
+
// Let's draw everything at their lane Y.
|
| 625 |
+
|
| 626 |
+
entities.obstacles.forEach(obs => {
|
| 627 |
+
const x = obs.x;
|
| 628 |
+
const y = groundY;
|
| 629 |
+
drawObstacle(x, y, obs);
|
| 630 |
+
});
|
| 631 |
+
|
| 632 |
+
entities.coins.forEach(coin => {
|
| 633 |
+
const x = coin.x;
|
| 634 |
+
const y = groundY - 50; // Float
|
| 635 |
+
drawCoin(x, y, coin);
|
| 636 |
+
});
|
| 637 |
+
|
| 638 |
+
// Particles
|
| 639 |
+
drawParticles();
|
| 640 |
+
|
| 641 |
+
ctx.restore();
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
function drawBackground() {
|
| 645 |
+
// Sky gradient
|
| 646 |
+
const grad = ctx.createLinearGradient(0, 0, 0, canvas.height);
|
| 647 |
+
grad.addColorStop(0, '#0f172a');
|
| 648 |
+
grad.addColorStop(1, '#1e293b');
|
| 649 |
+
ctx.fillStyle = grad;
|
| 650 |
+
ctx.fillRect(0,0, canvas.width, canvas.height);
|
| 651 |
+
|
| 652 |
+
// Parallax Layers
|
| 653 |
+
entities.bgLayers.forEach(layer => {
|
| 654 |
+
ctx.fillStyle = layer.color;
|
| 655 |
+
layer.elements.forEach(el => {
|
| 656 |
+
// Move element
|
| 657 |
+
el.x -= (state.speed * 0.1) * layer.speedMod; // Slow movement
|
| 658 |
+
if (el.x < -200) el.x = canvas.width + Math.random() * 200;
|
| 659 |
+
|
| 660 |
+
// Draw simple building/rock shape
|
| 661 |
+
ctx.beginPath();
|
| 662 |
+
ctx.roundRect(el.x, el.y, el.w, canvas.height - el.y, 10);
|
| 663 |
+
ctx.fill();
|
| 664 |
+
});
|
| 665 |
+
});
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
+
function drawGround() {
|
| 669 |
+
const horizon = canvas.height / 2 + 100;
|
| 670 |
+
|
| 671 |
+
// Road
|
| 672 |
+
ctx.fillStyle = '#374151';
|
| 673 |
+
ctx.fillRect(0, horizon, canvas.width, canvas.height - horizon);
|
| 674 |
+
|
| 675 |
+
// Lane markings
|
| 676 |
+
ctx.strokeStyle = '#4b5563';
|
| 677 |
+
ctx.lineWidth = 4;
|
| 678 |
+
ctx.setLineDash([40, 40]);
|
| 679 |
+
ctx.lineDashOffset = -state.score * 2; // Animate lines
|
| 680 |
+
|
| 681 |
+
for(let i=1; i<CONFIG.lanes; i++) {
|
| 682 |
+
const x = i * CONFIG.laneWidth;
|
| 683 |
+
ctx.beginPath();
|
| 684 |
+
ctx.moveTo(x, horizon);
|
| 685 |
+
ctx.lineTo(x, canvas.height);
|
| 686 |
+
ctx.stroke();
|
| 687 |
+
}
|
| 688 |
+
ctx.setLineDash([]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
| 689 |
}
|
|
|
|
| 690 |
|
| 691 |
+
function drawDino(x, y, sliding) {
|
| 692 |
+
ctx.save();
|
| 693 |
+
ctx.translate(x, y);
|
| 694 |
+
|
| 695 |
+
// Bounce animation
|
| 696 |
+
if (!state.isJumping && !sliding) {
|
| 697 |
+
const bounce = Math.sin(state.frame * 0.2) * 5;
|
| 698 |
+
ctx.translate(0, -bounce);
|
| 699 |
+
}
|
| 700 |
+
|
| 701 |
+
if (sliding) {
|
| 702 |
+
ctx.rotate(-Math.PI / 2); // Rotate to slide
|
| 703 |
+
ctx.translate(0, -20);
|
| 704 |
+
}
|
| 705 |
|
| 706 |
+
// Shadow/Glow
|
| 707 |
+
ctx.shadowColor = 'rgba(74, 222, 128, 0.4)';
|
| 708 |
+
ctx.shadowBlur = 20;
|
|
|
|
|
|
|
|
|
|
| 709 |
|
| 710 |
+
// Body (Rounded Rect)
|
| 711 |
+
ctx.fillStyle = CONFIG.colors.dino;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 712 |
ctx.beginPath();
|
| 713 |
+
ctx.roundRect(-30, -80, 60, 70, 15);
|
|
|
|
|
|
|
| 714 |
ctx.fill();
|
| 715 |
+
|
| 716 |
+
// Head
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
| 717 |
ctx.beginPath();
|
| 718 |
+
ctx.arc(0, -90, 35, 0, Math.PI * 2);
|
| 719 |
ctx.fill();
|
| 720 |
+
|
| 721 |
+
// Headband
|
| 722 |
+
ctx.fillStyle = CONFIG.colors.headband;
|
| 723 |
+
ctx.fillRect(-36, -100, 72, 15);
|
| 724 |
+
// Knot
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
| 725 |
ctx.beginPath();
|
| 726 |
+
ctx.moveTo(30, -95);
|
| 727 |
+
ctx.lineTo(50, -105);
|
| 728 |
+
ctx.lineTo(50, -85);
|
| 729 |
ctx.fill();
|
| 730 |
+
|
| 731 |
+
// Bitcoin Symbol on Headband
|
| 732 |
+
ctx.fillStyle = '#F7931A';
|
| 733 |
+
ctx.font = 'bold 20px monospace';
|
| 734 |
ctx.textAlign = 'center';
|
| 735 |
ctx.textBaseline = 'middle';
|
| 736 |
+
ctx.fillText('₿', 0, -92);
|
| 737 |
+
|
| 738 |
+
// Eyes
|
| 739 |
+
ctx.fillStyle = 'white';
|
| 740 |
+
ctx.beginPath();
|
| 741 |
+
ctx.ellipse(-10, -95, 10, 12, 0, 0, Math.PI*2);
|
| 742 |
+
ctx.ellipse(10, -95, 10, 12, 0, 0, Math.PI*2);
|
| 743 |
+
ctx.fill();
|
| 744 |
+
|
| 745 |
+
// Pupils (look forward, or at coins?)
|
| 746 |
+
ctx.fillStyle = 'black';
|
| 747 |
+
ctx.beginPath();
|
| 748 |
+
ctx.arc(-8, -95, 4, 0, Math.PI*2);
|
| 749 |
+
ctx.arc(12, -95, 4, 0, Math.PI*2);
|
| 750 |
+
ctx.fill();
|
| 751 |
+
|
| 752 |
+
// Arms
|
| 753 |
+
ctx.fillStyle = CONFIG.colors.dino;
|
| 754 |
+
if (sliding) {
|
| 755 |
+
// Arms tucked
|
| 756 |
+
} else {
|
| 757 |
+
// Running arms
|
| 758 |
+
const armAngle = Math.sin(state.frame * 0.3) * 0.5;
|
| 759 |
+
ctx.beginPath();
|
| 760 |
+
ctx.ellipse(-25, -50, 10, 25, armAngle, 0, Math.PI*2);
|
| 761 |
+
ctx.ellipse(25, -50, 10, 25, -armAngle, 0, Math.PI*2);
|
| 762 |
+
ctx.fill();
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
| 763 |
}
|
|
|
|
|
|
|
|
|
|
| 764 |
|
| 765 |
+
// Legs (if not sliding)
|
| 766 |
+
if (!sliding) {
|
| 767 |
+
const legOffset = Math.sin(state.frame * 0.3) * 15;
|
| 768 |
+
ctx.fillStyle = CONFIG.colors.dinoDark;
|
| 769 |
+
// Left Leg
|
| 770 |
+
ctx.beginPath();
|
| 771 |
+
ctx.roundRect(-20 + legOffset, -10, 15, 30, 5);
|
| 772 |
+
ctx.fill();
|
| 773 |
+
// Right Leg
|
| 774 |
+
ctx.beginPath();
|
| 775 |
+
ctx.roundRect(5 - legOffset, -10, 15, 30, 5);
|
| 776 |
+
ctx.fill();
|
| 777 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
| 778 |
|
| 779 |
+
// Shield Effect
|
| 780 |
+
if (state.shieldTimer > 0) {
|
| 781 |
+
ctx.strokeStyle = `rgba(168, 85, 247, ${Math.abs(Math.sin(state.frame * 0.1))})`;
|
| 782 |
+
ctx.lineWidth = 5;
|
| 783 |
+
ctx.beginPath();
|
| 784 |
+
ctx.arc(0, -60, 60, 0, Math.PI*2);
|
| 785 |
+
ctx.stroke();
|
| 786 |
+
}
|
| 787 |
|
| 788 |
+
ctx.restore();
|
|
|
|
|
|
|
|
|
|
|
|
|
| 789 |
}
|
|
|
|
| 790 |
|
| 791 |
+
function drawObstacle(x, y, obs) {
|
| 792 |
+
ctx.save();
|
| 793 |
+
ctx.translate(x, y);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 794 |
|
| 795 |
+
if (obs.type === 'barrier') {
|
| 796 |
+
ctx.fillStyle = '#ef4444'; // Red barrier
|
| 797 |
+
// 3D-ish box
|
| 798 |
+
ctx.fillRect(-40, -obs.height, obs.width, obs.height);
|
| 799 |
+
// Stripe
|
| 800 |
+
ctx.fillStyle = '#fca5a5';
|
| 801 |
+
ctx.beginPath();
|
| 802 |
+
ctx.moveTo(-40, -obs.height);
|
| 803 |
+
ctx.lineTo(40, -obs.height);
|
| 804 |
+
ctx.lineTo(-40, 0);
|
| 805 |
+
ctx.fill();
|
| 806 |
+
// Border
|
| 807 |
+
ctx.strokeStyle = '#7f1d1d';
|
| 808 |
+
ctx.lineWidth = 3;
|
| 809 |
+
ctx.strokeRect(-40, -obs.height, obs.width, obs.height);
|
| 810 |
+
} else {
|
| 811 |
+
// Train
|
| 812 |
+
ctx.fillStyle = '#1e3a8a'; // Blue
|
| 813 |
+
ctx.fillRect(-obs.width/2, -obs.height, obs.width, obs.height);
|
| 814 |
+
// Windows
|
| 815 |
+
ctx.fillStyle = '#93c5fd';
|
| 816 |
+
ctx.fillRect(-obs.width/2 + 10, -obs.height + 10, obs.width - 20, 40);
|
| 817 |
+
// Detail
|
| 818 |
+
ctx.fillStyle = '#172554';
|
| 819 |
+
ctx.fillRect(-obs.width/2, -20, obs.width, 10);
|
| 820 |
+
}
|
| 821 |
+
ctx.restore();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 822 |
}
|
|
|
|
| 823 |
|
| 824 |
+
function drawCoin(x, y, coin) {
|
| 825 |
+
if (!coin.active) return;
|
| 826 |
+
ctx.save();
|
| 827 |
+
ctx.translate(x, y);
|
| 828 |
+
|
| 829 |
+
// Spin effect (scale X)
|
| 830 |
+
const scaleX = Math.abs(Math.sin(coin.rot));
|
| 831 |
+
ctx.scale(scaleX, 1);
|
| 832 |
+
|
| 833 |
+
if (coin.type === 'btc') {
|
| 834 |
+
ctx.fillStyle = CONFIG.colors.btc;
|
| 835 |
+
ctx.shadowColor = CONFIG.colors.btc;
|
| 836 |
+
ctx.shadowBlur = 15;
|
| 837 |
+
ctx.beginPath();
|
| 838 |
+
ctx.arc(0, 0, 20, 0, Math.PI*2);
|
| 839 |
+
ctx.fill();
|
| 840 |
+
ctx.fillStyle = '#fff';
|
| 841 |
+
ctx.font = 'bold 20px sans-serif';
|
| 842 |
+
ctx.textAlign = 'center';
|
| 843 |
+
ctx.textBaseline = 'middle';
|
| 844 |
+
ctx.fillText('₿', 0, 2);
|
| 845 |
+
} else {
|
| 846 |
+
// Powerups
|
| 847 |
+
ctx.fillStyle = coin.type === 'magnet' ? '#3b82f6' : (coin.type === 'shield' ? '#a855f7' : '#eab308');
|
| 848 |
+
ctx.shadowColor = ctx.fillStyle;
|
| 849 |
+
ctx.shadowBlur = 15;
|
| 850 |
+
ctx.beginPath();
|
| 851 |
+
ctx.arc(0, 0, 15, 0, Math.PI*2);
|
| 852 |
+
ctx.fill();
|
| 853 |
+
ctx.fillStyle = 'white';
|
| 854 |
+
ctx.font = '16px sans-serif';
|
| 855 |
+
ctx.textAlign = 'center';
|
| 856 |
+
ctx.textBaseline = 'middle';
|
| 857 |
+
let icon = '?';
|
| 858 |
+
if(coin.type === 'magnet') icon = 'M';
|
| 859 |
+
if(coin.type === 'shield') icon = 'S';
|
| 860 |
+
if(coin.type === 'multiplier') icon = 'x2';
|
| 861 |
+
ctx.fillText(icon, 0, 2);
|
| 862 |
+
}
|
| 863 |
|
| 864 |
+
ctx.restore();
|
| 865 |
+
}
|
| 866 |
+
|
| 867 |
+
// --- Particle System ---
|
| 868 |
+
function createDust(lane, y, count) {
|
| 869 |
+
const cx = getLaneCenter(lane);
|
| 870 |
+
const cy = getLaneY(lane);
|
| 871 |
+
for(let i=0; i<count; i++) {
|
| 872 |
+
entities.particles.push({
|
| 873 |
+
x: cx + (Math.random()-0.5)*40,
|
| 874 |
+
y: cy,
|
| 875 |
+
vx: (Math.random()-0.5)*100,
|
| 876 |
+
vy: -Math.random()*100,
|
| 877 |
+
life: 0.5,
|
| 878 |
+
color: 'rgba(255,255,255,0.5)',
|
| 879 |
+
size: Math.random()*5+2,
|
| 880 |
+
type: 'dust'
|
| 881 |
+
});
|
| 882 |
+
}
|
| 883 |
}
|
| 884 |
|
| 885 |
+
function createSparkle(x, y, color) {
|
| 886 |
+
for(let i=0; i<10; i++) {
|
| 887 |
+
entities.particles.push({
|
| 888 |
+
x: x,
|
| 889 |
+
y: y,
|
| 890 |
+
vx: (Math.random()-0.5)*300,
|
| 891 |
+
vy: (Math.random()-0.5)*300,
|
| 892 |
+
life: 0.8,
|
| 893 |
+
color: color,
|
| 894 |
+
size: Math.random()*4+2,
|
| 895 |
+
type: 'sparkle'
|
| 896 |
+
});
|
| 897 |
+
}
|
| 898 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 899 |
|
| 900 |
+
function createExplosion(x, y, color) {
|
| 901 |
+
for(let i=0; i<20; i++) {
|
| 902 |
+
entities.particles.push({
|
| 903 |
+
x: x,
|
| 904 |
+
y: y,
|
| 905 |
+
vx: (Math.random()-0.5)*400,
|
| 906 |
+
vy: (Math.random()-0.5)*400,
|
| 907 |
+
life: 1.0,
|
| 908 |
+
color: color,
|
| 909 |
+
size: Math.random()*6+3,
|
| 910 |
+
type: 'debris'
|
| 911 |
+
});
|
| 912 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 913 |
}
|
|
|
|
| 914 |
|
| 915 |
+
function createFloatingText(x, y, text) {
|
| 916 |
+
entities.particles.push({
|
| 917 |
+
x: x,
|
| 918 |
+
y: y,
|
| 919 |
+
vx: 0,
|
| 920 |
+
vy: -50,
|
| 921 |
+
life: 1.5,
|
| 922 |
+
text: text,
|
| 923 |
+
type: 'text'
|
| 924 |
+
});
|
| 925 |
+
}
|
| 926 |
+
|
| 927 |
+
function updateParticles(dt) {
|
| 928 |
+
entities.particles.forEach(p => {
|
| 929 |
+
p.x += p.vx * dt;
|
| 930 |
+
p.y += p.vy * dt;
|
| 931 |
+
p.life -= dt;
|
| 932 |
+
if (p.type === 'dust' || p.type === 'sparkle') {
|
| 933 |
+
p.vy += 100 * dt; // gravity
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 934 |
}
|
| 935 |
+
});
|
| 936 |
+
entities.particles = entities.particles.filter(p => p.life > 0);
|
| 937 |
+
}
|
| 938 |
+
|
| 939 |
+
function drawParticles() {
|
| 940 |
+
entities.particles.forEach(p => {
|
| 941 |
+
ctx.save();
|
| 942 |
+
ctx.globalAlpha = Math.max(0, p.life);
|
| 943 |
+
if (p.type === 'text') {
|
| 944 |
+
ctx.fillStyle = '#F7931A';
|
| 945 |
+
ctx.font = 'bold 20px Fredoka One';
|
| 946 |
+
ctx.fillText(p.text, p.x, p.y);
|
| 947 |
+
} else {
|
| 948 |
+
ctx.fillStyle = p.color;
|
| 949 |
+
ctx.beginPath();
|
| 950 |
+
ctx.arc(p.x, p.y, p.size, 0, Math.PI*2);
|
| 951 |
+
ctx.fill();
|
| 952 |
}
|
| 953 |
+
ctx.restore();
|
| 954 |
+
});
|
| 955 |
+
}
|
|
|
|
|
|
|
| 956 |
|
| 957 |
+
// --- Helpers ---
|
| 958 |
+
function getLaneCenter(laneIndex) {
|
| 959 |
+
return (laneIndex * CONFIG.laneWidth) + (CONFIG.laneWidth / 2);
|
| 960 |
}
|
|
|
|
| 961 |
|
| 962 |
+
function getLaneY(laneIndex) {
|
| 963 |
+
// In this perspective, all lanes are same Y on screen
|
| 964 |
+
return canvas.height / 2 + 100;
|
| 965 |
}
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|
| 966 |
|
| 967 |
+
function gameOver() {
|
| 968 |
+
state.screen = 'gameover';
|
| 969 |
+
state.cameraShake = 20;
|
| 970 |
+
document.getElementById('hud').classList.add('hidden');
|
| 971 |
+
document.getElementById('gameOverScreen').classList.remove('hidden');
|
| 972 |
+
document.getElementById('finalScore').innerText = Math.floor(state.score) + "m";
|
| 973 |
+
document.getElementById('finalBTC').innerText = state.btc.toFixed(8);
|
| 974 |
+
}
|
| 975 |
+
|
| 976 |
+
// --- Initialization ---
|
| 977 |
+
document.getElementById('startBtn').addEventListener('click', () => {
|
| 978 |
+
document.getElementById('startScreen').classList.add('hidden');
|
| 979 |
+
document.getElementById('hud').classList.remove('hidden');
|
| 980 |
+
initGame();
|
| 981 |
});
|
| 982 |
|
| 983 |
+
document.getElementById('restartBtn').addEventListener('click', () => {
|
| 984 |
+
document.getElementById('gameOverScreen').classList.add('hidden');
|
| 985 |
+
document.getElementById('hud').classList.remove('hidden');
|
| 986 |
+
initGame();
|
|
|
|
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|
|
|
|
| 987 |
});
|
| 988 |
+
|
| 989 |
+
// Initial Render
|
| 990 |
+
resize();
|
| 991 |
+
drawBackground();
|
| 992 |
+
|
| 993 |
+
// Draw a static dino for the start screen background
|
| 994 |
+
ctx.fillStyle = '#111827';
|
| 995 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 996 |
+
drawBackground();
|
| 997 |
+
drawGround();
|
| 998 |
+
drawDino(canvas.width/2, canvas.height/2 + 100, false);
|
| 999 |
+
|
| 1000 |
+
</script>
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|
| 1001 |
</body>
|
| 1002 |
</html>
|