import streamlit as st import chess import chess.engine import random def init_board(): board = chess.Board() return board def make_move(board, move): try: board.push_san(move) except ValueError: st.error("Invalid move. Please try again.") def computer_move(board, difficulty): # Use simple AI (random move) or implement basic engine here legal_moves = list(board.legal_moves) move = random.choice(legal_moves) # Random move as a simple AI example board.push(move) def render_chessboard(): # Render Chessboard Placeholder st.text("Render 3D Chessboard Here") def main(): st.title('3D Chess Game') difficulty = st.slider("Select Difficulty (in seconds per move)", min_value=1, max_value=10, value=3) game_mode = st.radio("Select Game Mode", ['Play with Computer', 'Two Player']) board = init_board() st.write("Current Board:") st.text(board) while not board.is_game_over(): if game_mode == 'Play with Computer': player_move = st.text_input("Your move (e.g., e2e4): ") if player_move: make_move(board, player_move) st.write(f"Player Move: {player_move}") render_chessboard() if board.is_game_over(): break computer_move(board, difficulty) st.write(f"Computer Move: {board.peek()}") render_chessboard() else: player_move = st.text_input("Player 1 Move (e.g., e2e4): ") if player_move: make_move(board, player_move) st.write(f"Player 1 Move: {player_move}") render_chessboard() if board.is_game_over(): break player_move = st.text_input("Player 2 Move (e.g., e7e5): ") if player_move: make_move(board, player_move) st.write(f"Player 2 Move: {player_move}") render_chessboard() st.write("Game Over!") if __name__ == "__main__": main()