Delete lib/mod3d.js
Browse files- lib/mod3d.js +0 -2520
lib/mod3d.js
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/*
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* Real3D FlipBook [https://real3dflipbook.com]
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* @author creativeinteractivemedia [https://codecanyon.net/user/creativeinteractivemedia/portfolio]
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* @version 4.10
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* @date 2025-05-15
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*/
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/**
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* MOD3 3D Modifier Library for JavaScript
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* port of AS3DMod ActionScript3 library (http://code.google.com/p/as3dmod/)
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*
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* @version 1.0.0 (2023-01-03 16:08:34)
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* https://github.com/foo123/MOD3
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*
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**//**
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* MOD3 3D Modifier Library for JavaScript
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* port of AS3DMod ActionScript3 library (http://code.google.com/p/as3dmod/)
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*
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* @version 1.0.0 (2023-01-03 16:08:34)
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* https://github.com/foo123/MOD3
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*
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**/
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!function(root, name, factory) {
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"use strict";
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if (('object' === typeof module) && module.exports) /* CommonJS */
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(module.$deps = module.$deps||{}) && (module.exports = module.$deps[name] = factory.call(root));
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else if (('function' === typeof define) && define.amd && ('function' === typeof require) && ('function' === typeof require.specified) && require.specified(name) /*&& !require.defined(name)*/) /* AMD */
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define(name, ['module'], function(module) {factory.moduleUri = module.uri; return factory.call(root);});
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else if (!(name in root)) /* Browser/WebWorker/.. */
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(root[name] = factory.call(root)||1) && ('function' === typeof(define)) && define.amd && define(function() {return root[name];});
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}( /* current root */ 'undefined' !== typeof self ? self : this,
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/* module name */ "MOD3",
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/* module factory */ function ModuleFactory__MOD3(undef) {
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"use strict";
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var HAS = Object.prototype.hasOwnProperty,
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toString = Object.prototype.toString,
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def = Object.defineProperty,
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stdMath = Math, PI = stdMath.PI,
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TWO_PI = 2*PI, HALF_PI = PI/2, INV_PI = 1/PI,
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EMPTY_ARR = [], EMPTY_OBJ = {}, NOP = function() {},
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isNode = ("undefined" !== typeof global) && ("[object global]" === toString.call(global)),
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isBrowser = ("undefined" !== typeof window) && ("[object Window]" === toString.call(window))
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;
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// basic backwards-compatible "class" construction
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function makeSuper(superklass)
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{
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var called = {};
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return function $super(method, args) {
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var self = this, m = ':'+method, ret;
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if (1 === called[m]) return (superklass.prototype.$super || NOP).call(self, method, args);
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called[m] = 1;
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ret = ('constructor' === method ? superklass : (superklass.prototype[method] || NOP)).apply(self, args || []);
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called[m] = 0;
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return ret;
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};
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}
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function makeClass(superklass, klass, statik)
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{
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if (arguments.length < 2)
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{
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klass = superklass;
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superklass = null;
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}
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var C = HAS.call(klass, 'constructor') ? klass.constructor : function() {}, p;
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if (superklass)
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{
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C.prototype = Object.create(superklass.prototype);
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C.prototype.$super = makeSuper(superklass);
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}
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else
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{
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C.prototype.$super = NOP;
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}
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C.prototype.constructor = C;
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for (p in klass)
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{
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if (HAS.call(klass, p) && ('constructor' !== p))
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{
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C.prototype[p] = klass[p];
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}
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}
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if (statik)
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{
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for (p in statik)
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{
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if (HAS.call(statik, p))
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{
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C[p] = statik[p];
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}
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}
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}
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return C;
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}
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var MOD3 = {
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VERSION: "1.0.0",
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Class: makeClass
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};
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/**
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* MOD3 Constants and Auxilliary methods
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**/
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MOD3.Constants = {
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// cache math constants for reference and optimization
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PI: PI,
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invPI: INV_PI,
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halfPI: HALF_PI,
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doublePI: TWO_PI,
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toRad: PI/180,
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toDeg: 180/PI
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};
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MOD3.ModConstant = {
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NONE: 0,
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LEFT: -1,
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RIGHT: 1,
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X: 1,
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Y: 2,
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Z: 4,
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Xi: 0,
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Yi: 1,
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Zi: 2
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};
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MOD3.XYZi = [
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null,
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0,
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1,
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null,
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2
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];
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MOD3.iXYZ = [
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1,
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2,
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4
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];
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MOD3.xyz = [
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"x",
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"y",
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"z"
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];
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MOD3.XYZ = [
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"X",
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"Y",
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"Z"
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];
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// Typed Arrays Substitutes
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MOD3.Array32F = typeof Float32Array !== "undefined" ? Float32Array : Array;
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MOD3.Array64F = typeof Float64Array !== "undefined" ? Float64Array : Array;
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MOD3.Array8I = typeof Int8Array !== "undefined" ? Int8Array : Array;
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MOD3.Array16I = typeof Int16Array !== "undefined" ? Int16Array : Array;
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MOD3.Array32I = typeof Int32Array !== "undefined" ? Int32Array : Array;
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MOD3.Array8U = typeof Uint8Array !== "undefined" ? Uint8Array : Array;
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MOD3.Array16U = typeof Uint16Array !== "undefined" ? Uint16Array : Array;
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MOD3.Array32U = typeof Uint32Array !== "undefined" ? Uint32Array : Array;
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// vector typed-array
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MOD3.VecArray = MOD3.Array32F;
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/**
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* MOD3 Math Utilities Class
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**/
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MOD3.XMath = {
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normalize: function(start, end, val) {
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var range = end - start;
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return 0 === range ? 1 : MOD3.XMath.trim(0, 1, (val - start)/end);
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},
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toRange: function(start, end, normalized) {
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var range = end - start;
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return 0 === range ? 0 : (start + range*normalized);
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},
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inRange: function(start, end, value, excluding) {
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return false !== excluding ? (value >= start && value <= end) : (value > start && value < end);
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},
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sign: function(val, ifZero) {
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return 0 === val ? (ifZero || 0) : (val > 0 ? 1 : -1);
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},
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trim: function(start, end, value) {
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return value < start ? start : (value > end ? end : value);
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},
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wrap: function(start, end, value) {
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var r = end - start;
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return value < start ? (value + r) : (value >= end ? value - r : value);
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},
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degToRad: function(deg) {
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return deg/180*PI;
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},
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radToDeg: function(rad) {
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return rad/PI*180;
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},
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presicion: function(number, precision) {
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var r = stdMath.pow(10, precision);
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return stdMath.round(number*r)/r;
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},
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uceil: function(val) {
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return val < 0 ? stdMath.floor(val) : stdMath.ceil(val);
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}
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};
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// alias
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MOD3.XMath.clamp = MOD3.XMath.trim;
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/**
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* MOD3 Range Auxilliary Class
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**/
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MOD3.Range = MOD3.Class({
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constructor: function Range(s, e) {
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var self = this;
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if (!(self instanceof Range)) return new Range(s, e);
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self.start = null != s ? s : 0;
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self.end = null != e ? e : 1;
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},
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name: "Range",
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start: 0,
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end: 1,
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dispose: function() {
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var self = this;
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self.start = null;
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self.end = null;
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return self;
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},
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getSize: function() {
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return this.end - this.start;
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},
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move: function(amount) {
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this.start += amount;
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this.end += amount;
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},
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isIn: function(n) {
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return (n >= this.start && n <= this.end);
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},
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normalize: function(n) {
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return MOD3.XMath.normalize(this.start, this.end, n);
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},
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toRange: function(n) {
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return MOD3.XMath.toRange(this.start, this.end, n);
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},
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trim: function(n) {
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return MOD3.XMath.trim(this.start, this.end, n);
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},
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interpolate: function(n, r) {
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return MOD3.XMath.toRange(this.start, this.end, r.normalize(n));
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},
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toString: function() {
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return "[" + this.start + " - " + this.end + "]";
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}
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});
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/**
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* MOD3 Phase Auxilliary Class
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**/
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MOD3.Phase = MOD3.Class({
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constructor: function Phase(v) {
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var self = this;
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if (!(self instanceof Phase)) return new Phase(v);
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self.value = v || 0;
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},
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name: "Phase",
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value: 0,
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dispose: function() {
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this.value = null;
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return this;
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},
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getPhasedValue: function() {
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return stdMath.sin(this.value);
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},
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getAbsPhasedValue: function() {
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return stdMath.abs(stdMath.sin(this.value));
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},
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getNormValue: function() {
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return (stdMath.sin(this.value) + 1)*0.5;
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}
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});
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/**
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* MOD3 2D Point Class
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**/
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MOD3.Point = MOD3.Class({
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constructor: function Point(x, y) {
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var self = this;
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if (!(self instanceof Point)) return new Point(x, y);
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self.x = x || 0;
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self.y = y || 0;
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},
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name: "Point",
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x: 0,
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y: 0,
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dispose: function() {
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var self = this;
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self.x = null;
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self.y = null;
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return self;
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},
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clone: function() {
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return new MOD3.Point(this.x, this.y);
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}
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});
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/**
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* MOD3 2D Transform Matrix Class
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**/
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MOD3.Matrix = MOD3.Class(null, {
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constructor: function Matrix(m11, m12,
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m21, m22)
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{
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var self = this;
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if (!(self instanceof Matrix)) return new Matrix(m11, m12,
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m21, m22);
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self.m = new MOD3.VecArray([
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m11 == null ? 1 : m11,
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m12 == null ? 0 : m12,
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m21 == null ? 0 : m21,
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m22 == null ? 1 : m22
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]);
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},
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name: "Matrix",
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m: null,
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dispose: function() {
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this.m = null;
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return this;
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},
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reset: function() {
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var m = this.m;
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m[0] = 1; m[1] = 0;
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m[2] = 0; m[3] = 1;
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return this;
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},
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rotate: function(angle) {
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var m = this.m, c = stdMath.cos(angle), s = stdMath.sin(angle);
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m[0] = c; m[1] = -s;
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m[2] = s; m[3] = c;
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return this;
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},
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scale: function(sx, sy) {
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var m = this.m;
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m[0] = 1; m[1] = 0;
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m[2] = 0; m[3] = 1;
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if (sx != null)
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{
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m[0] = sx;
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m[3] = sx;
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}
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if (sy != null)
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{
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m[3] = sy;
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}
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return this;
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},
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multiply: function(b) {
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return MOD3.Matrix.mult(this, b);
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},
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transformPoint: function(p) {
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var xy = MOD3.Matrix.transform(this, [p.x, p.y]);
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return new MOD3.Point(xy[0], xy[1]);
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},
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transformPointSelf: function(p) {
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var xy = MOD3.Matrix.transform(this, [p.x, p.y]);
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p.x = xy[0]; p.y = xy[1];
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return p;
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},
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clone: function() {
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var m = this.m;
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return new MOD3.Matrix(m[0], m[1],
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m[2], m[3]);
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}
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}, {
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transform: function(m2, xy) {
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var m = m2.m, x = xy[0], y = xy[1];
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xy[0] = m[0]*x + m[1]*y;
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xy[1] = m[2]*x + m[3]*y;
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return xy;
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},
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mult: function(m1, m2) {
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var a = m1.m, b = m2.m, a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
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a[0] = a0*b[0] + a1*b[2];
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| 406 |
-
a[1] = a0*b[1] + a1*b[3];
|
| 407 |
-
a[2] = a2*b[0] + a3*b[2];
|
| 408 |
-
a[3] = a2*b[1] + a3*b[3];
|
| 409 |
-
return m1;
|
| 410 |
-
}
|
| 411 |
-
});
|
| 412 |
-
/**
|
| 413 |
-
* MOD3 Vector3 Class
|
| 414 |
-
**/
|
| 415 |
-
MOD3.Vector3 = MOD3.Class(null, {
|
| 416 |
-
constructor: function Vector3(x, y, z) {
|
| 417 |
-
var self = this;
|
| 418 |
-
if (!(self instanceof Vector3)) return new Vector3(x, y, z);
|
| 419 |
-
|
| 420 |
-
// use an internal typed-array for speed
|
| 421 |
-
var v = new MOD3.VecArray(3);
|
| 422 |
-
if (x && (3 === x.length))
|
| 423 |
-
{
|
| 424 |
-
// array passed
|
| 425 |
-
v[0] = x[0] || 0;
|
| 426 |
-
v[1] = x[1] || 0;
|
| 427 |
-
v[2] = x[2] || 0;
|
| 428 |
-
}
|
| 429 |
-
else
|
| 430 |
-
{
|
| 431 |
-
// numbers passed
|
| 432 |
-
v[0] = x || 0;
|
| 433 |
-
v[1] = y || 0;
|
| 434 |
-
v[2] = z || 0;
|
| 435 |
-
}
|
| 436 |
-
self.xyz = v;
|
| 437 |
-
},
|
| 438 |
-
|
| 439 |
-
name: "Vector3",
|
| 440 |
-
xyz: null,
|
| 441 |
-
|
| 442 |
-
dispose: function() {
|
| 443 |
-
this.xyz = null;
|
| 444 |
-
return this;
|
| 445 |
-
},
|
| 446 |
-
|
| 447 |
-
getXYZ: function() {
|
| 448 |
-
// copy it
|
| 449 |
-
return new MOD3.VecArray(this.xyz);
|
| 450 |
-
},
|
| 451 |
-
|
| 452 |
-
getXYZRef: function() {
|
| 453 |
-
return this.xyz;
|
| 454 |
-
},
|
| 455 |
-
|
| 456 |
-
setXYZ: function(w) {
|
| 457 |
-
var v = this.xyz;
|
| 458 |
-
v[0] = w[0];
|
| 459 |
-
v[1] = w[1];
|
| 460 |
-
v[2] = w[2];
|
| 461 |
-
return this;
|
| 462 |
-
},
|
| 463 |
-
|
| 464 |
-
setXYZRef: function(xyz) {
|
| 465 |
-
this.xyz = xyz;
|
| 466 |
-
return this;
|
| 467 |
-
},
|
| 468 |
-
|
| 469 |
-
clone: function() {
|
| 470 |
-
return new MOD3.Vector3(this.xyz);
|
| 471 |
-
},
|
| 472 |
-
|
| 473 |
-
equalsSelf: function(b) {
|
| 474 |
-
var v = this.xyz, w = b.xyz;
|
| 475 |
-
return (v[0] === w[0]) && (v[1] === w[1]) && (v[2] === w[2]);
|
| 476 |
-
},
|
| 477 |
-
|
| 478 |
-
zeroSelf: function() {
|
| 479 |
-
var v = this.xyz;
|
| 480 |
-
v[0] = 0; v[1] = 0; v[2] = 0;
|
| 481 |
-
return this;
|
| 482 |
-
},
|
| 483 |
-
|
| 484 |
-
negate: function() {
|
| 485 |
-
var v = this.xyz;
|
| 486 |
-
return new MOD3.Vector3(-v[0], -v[1], -v[2]);
|
| 487 |
-
},
|
| 488 |
-
|
| 489 |
-
negateSelf: function() {
|
| 490 |
-
var v = this.xyz;
|
| 491 |
-
v[0] = -v[0]; v[1] = -v[1]; v[2] = -v[2];
|
| 492 |
-
return this;
|
| 493 |
-
},
|
| 494 |
-
|
| 495 |
-
add: function(b) {
|
| 496 |
-
var v = this.xyz, w = b.xyz;
|
| 497 |
-
return new MOD3.Vector3(v[0] + w[0], v[1] + w[1], v[2] + w[2]);
|
| 498 |
-
},
|
| 499 |
-
|
| 500 |
-
addSelf: function(b) {
|
| 501 |
-
var v = this.xyz, w = b.xyz;
|
| 502 |
-
v[0] += w[0]; v[1] += w[1]; v[2] += w[2];
|
| 503 |
-
return this;
|
| 504 |
-
},
|
| 505 |
-
|
| 506 |
-
subtract: function(b) {
|
| 507 |
-
var v = this.xyz, w = b.xyz;
|
| 508 |
-
return new MOD3.Vector3(v[0] - w[0], v[1] - w[1], v[2] - w[2]);
|
| 509 |
-
},
|
| 510 |
-
|
| 511 |
-
subtractSelf: function(b) {
|
| 512 |
-
var v = this.xyz, w = b.xyz;
|
| 513 |
-
v[0] -= w[0]; v[1] -= w[1]; v[2] -= w[2];
|
| 514 |
-
return this;
|
| 515 |
-
},
|
| 516 |
-
|
| 517 |
-
multiplyScalar: function(s) {
|
| 518 |
-
var v = this.xyz;
|
| 519 |
-
return new MOD3.Vector3(v[0]*s, v[1]*s, v[2]*s);
|
| 520 |
-
},
|
| 521 |
-
|
| 522 |
-
multiplyScalarSelf: function(s) {
|
| 523 |
-
var v = this.xyz;
|
| 524 |
-
v[0] *= s; v[1] *= s; v[2] *= s;
|
| 525 |
-
return this;
|
| 526 |
-
},
|
| 527 |
-
|
| 528 |
-
multiply: function(b) {
|
| 529 |
-
var v = this.xyz, w = b.xyz;
|
| 530 |
-
return new MOD3.Vector3(v[0] * w[0], v[1] * w[1], v[2] * w[2]);
|
| 531 |
-
},
|
| 532 |
-
|
| 533 |
-
multiplySelf: function(b) {
|
| 534 |
-
var v = this.xyz, w = b.xyz;
|
| 535 |
-
v[0] *= w[0]; v[1] *= w[1]; v[2] *= w[2];
|
| 536 |
-
return this;
|
| 537 |
-
},
|
| 538 |
-
|
| 539 |
-
divide: function(s) {
|
| 540 |
-
var v = this.xyz;
|
| 541 |
-
return new MOD3.Vector3(v[0] / s, v[1] / s, v[2] / s);
|
| 542 |
-
},
|
| 543 |
-
|
| 544 |
-
divideSelf: function(s) {
|
| 545 |
-
var v = this.xyz;
|
| 546 |
-
v[0] /= s; v[1] /= s; v[2] /= s;
|
| 547 |
-
return this;
|
| 548 |
-
},
|
| 549 |
-
|
| 550 |
-
normalize: function() {
|
| 551 |
-
var v = this.xyz,
|
| 552 |
-
x = v[0], y = v[1], z = v[2],
|
| 553 |
-
m = x * x + y * y + z * z, n;
|
| 554 |
-
if (0 < m)
|
| 555 |
-
{
|
| 556 |
-
n = stdMath.sqrt(m);
|
| 557 |
-
x /= n;
|
| 558 |
-
y /= n;
|
| 559 |
-
z /= n;
|
| 560 |
-
}
|
| 561 |
-
return new MOD3.Vector3(x, y, z);
|
| 562 |
-
},
|
| 563 |
-
|
| 564 |
-
normalizeSelf: function() {
|
| 565 |
-
var v = this.xyz,
|
| 566 |
-
x = v[0], y = v[1], z = v[2],
|
| 567 |
-
m = x * x + y * y + z * z, n;
|
| 568 |
-
if (0 < m)
|
| 569 |
-
{
|
| 570 |
-
n = stdMath.sqrt(m);
|
| 571 |
-
x /= n;
|
| 572 |
-
y /= n;
|
| 573 |
-
z /= n;
|
| 574 |
-
}
|
| 575 |
-
v[0] = x; v[1] = y; v[2] = z;
|
| 576 |
-
return this;
|
| 577 |
-
},
|
| 578 |
-
|
| 579 |
-
getMagnitude: function() {
|
| 580 |
-
var v = this.xyz, x = v[0], y = v[1], z = v[2];
|
| 581 |
-
return stdMath.sqrt(x*x + y*y + z*z);
|
| 582 |
-
},
|
| 583 |
-
|
| 584 |
-
setMagnitude: function(m) {
|
| 585 |
-
this.normalizeSelf();
|
| 586 |
-
var v = this.xyz;
|
| 587 |
-
v[0] *= m; v[1] *= m; v[2] *= m;
|
| 588 |
-
return this;
|
| 589 |
-
},
|
| 590 |
-
|
| 591 |
-
dot: function(b) {
|
| 592 |
-
var v = this.xyz, w = b.xyz;
|
| 593 |
-
return v[0]*w[0] + v[1]*w[1] + v[2]*w[2];
|
| 594 |
-
},
|
| 595 |
-
|
| 596 |
-
cross: function(b) {
|
| 597 |
-
var v = this.xyz, w = b.xyz,
|
| 598 |
-
x1 = v[0], y1 = v[1], z1 = v[2],
|
| 599 |
-
x2 = w[0], y2 = w[1], z2 = w[2];
|
| 600 |
-
return new MOD3.Vector3(y1 * z2 - z1 * y2, z1 * x2 - x1 * z2, x1 * y2 - y1 * x2);
|
| 601 |
-
},
|
| 602 |
-
|
| 603 |
-
crossSelf: function(v) {
|
| 604 |
-
var v = this.xyz, w = b.xyz,
|
| 605 |
-
x1 = v[0], y1 = v[1], z1 = v[2],
|
| 606 |
-
x2 = w[0], y2 = w[1], z2 = w[2];
|
| 607 |
-
v[0] = y1 * z2 - z1 * y2;
|
| 608 |
-
v[1] = z1 * x2 - x1 * z2;
|
| 609 |
-
v[2] = x1 * y2 - y1 * x2;
|
| 610 |
-
return this;
|
| 611 |
-
},
|
| 612 |
-
|
| 613 |
-
distance: function(b) {
|
| 614 |
-
var v = this.xyz, w = b.xyz,
|
| 615 |
-
dx = v[0] - w[0],
|
| 616 |
-
dy = v[1] - w[1],
|
| 617 |
-
dz = v[2] - w[2];
|
| 618 |
-
return stdMath.sqrt(dx*dx + dy*dy + dz*dz);
|
| 619 |
-
},
|
| 620 |
-
|
| 621 |
-
toString: function() {
|
| 622 |
-
var v = this.xyz;
|
| 623 |
-
return "[" + v[0] + " , " + v[1] + " , " + v[2] + "]";
|
| 624 |
-
}
|
| 625 |
-
}, {
|
| 626 |
-
ZERO: function() {
|
| 627 |
-
return new MOD3.Vector3(0, 0, 0);
|
| 628 |
-
},
|
| 629 |
-
|
| 630 |
-
X: function(direct_or_complement) {
|
| 631 |
-
return false === direct_or_complement ? new MOD3.Vector3(0, 1, 1) : new MOD3.Vector3(1, 0, 0);
|
| 632 |
-
},
|
| 633 |
-
|
| 634 |
-
Y: function(direct_or_complement) {
|
| 635 |
-
return false === direct_or_complement ? new MOD3.Vector3(1, 0, 1) : new MOD3.Vector3(0, 1, 0);
|
| 636 |
-
},
|
| 637 |
-
|
| 638 |
-
Z: function(direct_or_complement) {
|
| 639 |
-
return false === direct_or_complement ? new MOD3.Vector3(1, 1, 0) : new MOD3.Vector3(0, 0, 1);
|
| 640 |
-
},
|
| 641 |
-
|
| 642 |
-
dot: function(v, w) {
|
| 643 |
-
return v[0]*w[0] + v[1]*w[1] + v[2]*w[2];
|
| 644 |
-
},
|
| 645 |
-
|
| 646 |
-
equals: function(v, w) {
|
| 647 |
-
return (v[0] === w[0]) && (v[1] === w[1]) && (v[2] === w[2]);
|
| 648 |
-
},
|
| 649 |
-
|
| 650 |
-
cross: function(v, w) {
|
| 651 |
-
var vw = new MOD3.VecArray(3);
|
| 652 |
-
vw[0] = v[1] * w[2] - v[2] * w[1];
|
| 653 |
-
vw[1] = v[2] * w[0] - v[0] * w[2];
|
| 654 |
-
vw[2] = v[0] * w[1] - v[1] * w[0];
|
| 655 |
-
return vw;
|
| 656 |
-
},
|
| 657 |
-
|
| 658 |
-
mod: function(v) {
|
| 659 |
-
var x = v[0], y = v[1], z = v[2];
|
| 660 |
-
return stdMath.sqrt(x*x + y*y + z*z);
|
| 661 |
-
},
|
| 662 |
-
|
| 663 |
-
dist: function(v, w) {
|
| 664 |
-
var dx = v[0] - w[0],
|
| 665 |
-
dy = v[1] - w[1],
|
| 666 |
-
dz = v[2] - w[2];
|
| 667 |
-
return stdMath.sqrt(dx*dx + dy*dy + dz*dz);
|
| 668 |
-
},
|
| 669 |
-
|
| 670 |
-
add: function(v, w) {
|
| 671 |
-
v[0] += w[0];
|
| 672 |
-
v[1] += w[1];
|
| 673 |
-
v[2] += w[2];
|
| 674 |
-
return v;
|
| 675 |
-
},
|
| 676 |
-
|
| 677 |
-
sub: function(v, w) {
|
| 678 |
-
v[0] -= w[0];
|
| 679 |
-
v[1] -= w[1];
|
| 680 |
-
v[2] -= w[2];
|
| 681 |
-
return v;
|
| 682 |
-
},
|
| 683 |
-
|
| 684 |
-
mul: function(v, w) {
|
| 685 |
-
v[0] *= w[0];
|
| 686 |
-
v[1] *= w[1];
|
| 687 |
-
v[2] *= w[2];
|
| 688 |
-
return v;
|
| 689 |
-
},
|
| 690 |
-
|
| 691 |
-
muls: function(v, m) {
|
| 692 |
-
v[0] *= m;
|
| 693 |
-
v[1] *= m;
|
| 694 |
-
v[2] *= m;
|
| 695 |
-
return v;
|
| 696 |
-
},
|
| 697 |
-
|
| 698 |
-
norm: function(v) {
|
| 699 |
-
var x = v[0], y = v[1], z = v[2],
|
| 700 |
-
m = x*x + y*y + z*z, n;
|
| 701 |
-
if (0 < m)
|
| 702 |
-
{
|
| 703 |
-
n = stdMath.sqrt(m);
|
| 704 |
-
x /= n;
|
| 705 |
-
y /= n;
|
| 706 |
-
z /= n;
|
| 707 |
-
}
|
| 708 |
-
v[0] = x; v[1] = y; v[2] = z;
|
| 709 |
-
return v;
|
| 710 |
-
}
|
| 711 |
-
});
|
| 712 |
-
// alaises
|
| 713 |
-
MOD3.Vector3.modulo = MOD3.Vector3.mod;
|
| 714 |
-
MOD3.Vector3.distance = MOD3.Vector3.dist;
|
| 715 |
-
MOD3.Vector3.prototype.dotSelf = MOD3.Vector3.prototype.dot;
|
| 716 |
-
MOD3.Vector3.prototype.distanceSelf = MOD3.Vector3.prototype.distance;
|
| 717 |
-
/**
|
| 718 |
-
* MOD3 3D Transform Matrix Class
|
| 719 |
-
**/
|
| 720 |
-
MOD3.Matrix4 = MOD3.Class(null, {
|
| 721 |
-
constructor: function Matrix4(n11, n12, n13, n14,
|
| 722 |
-
n21, n22, n23, n24,
|
| 723 |
-
n31, n32, n33, n34,
|
| 724 |
-
n41, n42, n43, n44)
|
| 725 |
-
{
|
| 726 |
-
var self = this;
|
| 727 |
-
if (!(self instanceof Matrix4)) return new Matrix4(n11, n12, n13, n14,
|
| 728 |
-
n21, n22, n23, n24,
|
| 729 |
-
n31, n32, n33, n34,
|
| 730 |
-
n41, n42, n43, n44);
|
| 731 |
-
self.m = new MOD3.VecArray([
|
| 732 |
-
n11 == null ? 1 : n11,
|
| 733 |
-
n12 == null ? 0 : n12,
|
| 734 |
-
n13 == null ? 0 : n13,
|
| 735 |
-
n14 == null ? 0 : n14,
|
| 736 |
-
|
| 737 |
-
n21 == null ? 0 : n21,
|
| 738 |
-
n22 == null ? 1 : n22,
|
| 739 |
-
n23 == null ? 0 : n23,
|
| 740 |
-
n24 == null ? 0 : n24,
|
| 741 |
-
|
| 742 |
-
n31 == null ? 0 : n31,
|
| 743 |
-
n32 == null ? 0 : n32,
|
| 744 |
-
n33 == null ? 1 : n33,
|
| 745 |
-
n34 == null ? 0 : n34,
|
| 746 |
-
|
| 747 |
-
n41 == null ? 0 : n41,
|
| 748 |
-
n42 == null ? 0 : n42,
|
| 749 |
-
n43 == null ? 0 : n43,
|
| 750 |
-
n44 == null ? 1 : n44
|
| 751 |
-
]);
|
| 752 |
-
},
|
| 753 |
-
|
| 754 |
-
name: "Matrix4",
|
| 755 |
-
m: null,
|
| 756 |
-
|
| 757 |
-
dispose: function() {
|
| 758 |
-
this.m = null;
|
| 759 |
-
return this;
|
| 760 |
-
},
|
| 761 |
-
|
| 762 |
-
reset: function() {
|
| 763 |
-
var m = this.m;
|
| 764 |
-
m[0 ] = 1; m[1 ] = 0; m[2 ] = 0; m[3 ] = 0;
|
| 765 |
-
m[4 ] = 0; m[5 ] = 1; m[6 ] = 0; m[7 ] = 0;
|
| 766 |
-
m[8 ] = 0; m[9 ] = 0; m[10] = 1; m[11] = 0;
|
| 767 |
-
m[12] = 0; m[13] = 0; m[14] = 0; m[15] = 1;
|
| 768 |
-
return this;
|
| 769 |
-
},
|
| 770 |
-
|
| 771 |
-
translate: function(tx, ty, tz, reset) {
|
| 772 |
-
var m = this.m;
|
| 773 |
-
if (true === reset) this.reset();
|
| 774 |
-
m[3 ] = tx;
|
| 775 |
-
m[7 ] = ty;
|
| 776 |
-
m[11] = tz;
|
| 777 |
-
return this;
|
| 778 |
-
},
|
| 779 |
-
|
| 780 |
-
scale: function(sx, sy, sz, reset) {
|
| 781 |
-
var m = this.m;
|
| 782 |
-
if (true === reset) this.reset();
|
| 783 |
-
m[0 ] = sx;
|
| 784 |
-
m[5 ] = sy;
|
| 785 |
-
m[10] = sz;
|
| 786 |
-
return this;
|
| 787 |
-
},
|
| 788 |
-
|
| 789 |
-
rotate: function(rx, ry, rz, theta, reset) {
|
| 790 |
-
var m = this.m,
|
| 791 |
-
nCos = stdMath.cos(theta), nSin = stdMath.sin(theta), scos = 1 - nCos,
|
| 792 |
-
sxy = rx*ry*scos, syz = ry*rz*scos, sxz = rx*rz*scos,
|
| 793 |
-
sz = nSin*rz, sy = nSin*ry, sx = nSin*rx
|
| 794 |
-
;
|
| 795 |
-
if (true === reset) this.reset();
|
| 796 |
-
m[0 ] = nCos + rx*rx*scos;
|
| 797 |
-
m[1 ] = -sz + sxy;
|
| 798 |
-
m[2 ] = sy + sxz;
|
| 799 |
-
m[3 ] = 0;
|
| 800 |
-
|
| 801 |
-
m[4 ] = sz + sxy;
|
| 802 |
-
m[5 ] = nCos + ry*ry*scos;
|
| 803 |
-
m[6 ] = -sx + syz;
|
| 804 |
-
m[7 ] = 0;
|
| 805 |
-
|
| 806 |
-
m[8 ] = -sy + sxz;
|
| 807 |
-
m[9 ] = sx + syz;
|
| 808 |
-
m[10] = nCos + rz*rz*scos;
|
| 809 |
-
m[11] = 0;
|
| 810 |
-
return this;
|
| 811 |
-
},
|
| 812 |
-
|
| 813 |
-
translateFromVector: function(v, reset) {
|
| 814 |
-
return this.translate(v.xyz[0], v.xyz[1], v.xyz[2], reset);
|
| 815 |
-
},
|
| 816 |
-
|
| 817 |
-
scaleFromVector: function(v, reset) {
|
| 818 |
-
return this.scale(v.xyz[0], v.xyz[1], v.xyz[2], reset);
|
| 819 |
-
},
|
| 820 |
-
|
| 821 |
-
rotateFromVector: function(v, theta, reset) {
|
| 822 |
-
return this.rotate(v.xyz[0], v.xyz[1], v.xyz[2], theta, reset);
|
| 823 |
-
},
|
| 824 |
-
|
| 825 |
-
multiply: function(b) {
|
| 826 |
-
return MOD3.Matrix4.mult(this, b);
|
| 827 |
-
},
|
| 828 |
-
|
| 829 |
-
multiplyVector: function(v) {
|
| 830 |
-
MOD3.Matrix4.multXYZ(this, v.xyz);
|
| 831 |
-
return v;
|
| 832 |
-
}
|
| 833 |
-
}, {
|
| 834 |
-
multXYZ: function(m4, v) {
|
| 835 |
-
var m = m4.m, x = v[0], y = v[1], z = v[2];
|
| 836 |
-
v[0] = x*m[0 ] + y*m[1 ] + z*m[2 ] + m[3 ];
|
| 837 |
-
v[1] = x*m[4 ] + y*m[5 ] + z*m[6 ] + m[7 ];
|
| 838 |
-
v[2] = x*m[8 ] + y*m[9 ] + z*m[10] + m[11];
|
| 839 |
-
return v;
|
| 840 |
-
},
|
| 841 |
-
|
| 842 |
-
mult: function(m1, m2) {
|
| 843 |
-
var a = m1.m, b = m2.m,
|
| 844 |
-
a11 = a[0 ], b11 = b[0 ],
|
| 845 |
-
a21 = a[4 ], b21 = b[4 ],
|
| 846 |
-
a31 = a[8 ], b31 = b[8 ],
|
| 847 |
-
a12 = a[1 ], b12 = b[1 ],
|
| 848 |
-
a22 = a[5 ], b22 = b[5 ],
|
| 849 |
-
a32 = a[9 ], b32 = b[9 ],
|
| 850 |
-
a13 = a[2 ], b13 = b[2 ],
|
| 851 |
-
a23 = a[6 ], b23 = b[6 ],
|
| 852 |
-
a33 = a[10], b33 = b[10],
|
| 853 |
-
a14 = a[3 ], b14 = b[3 ],
|
| 854 |
-
a24 = a[7 ], b24 = b[7 ],
|
| 855 |
-
a34 = a[11], b34 = b[11];
|
| 856 |
-
|
| 857 |
-
a[0 ] = a11*b11 + a12*b21 + a13*b31;
|
| 858 |
-
a[1 ] = a11*b12 + a12*b22 + a13*b32;
|
| 859 |
-
a[2 ] = a11*b13 + a12*b23 + a13*b33;
|
| 860 |
-
a[3 ] = a11*b14 + a12*b24 + a13*b34 + a14;
|
| 861 |
-
|
| 862 |
-
a[4 ] = a21*b11 + a22*b21 + a23*b31;
|
| 863 |
-
a[5 ] = a21*b12 + a22*b22 + a23*b32;
|
| 864 |
-
a[6 ] = a21*b13 + a22*b23 + a23*b33;
|
| 865 |
-
a[7 ] = a21*b14 + a22*b24 + a23*b34 + a24;
|
| 866 |
-
|
| 867 |
-
a[8 ] = a31*b11 + a32*b21 + a33*b31;
|
| 868 |
-
a[9 ] = a31*b12 + a32*b22 + a33*b32;
|
| 869 |
-
a[10] = a31*b13 + a32*b23 + a33*b33;
|
| 870 |
-
a[11] = a31*b14 + a32*b24 + a33*b34 + a34;
|
| 871 |
-
return m1;
|
| 872 |
-
}
|
| 873 |
-
});
|
| 874 |
-
// aliases
|
| 875 |
-
MOD3.Matrix4.prototype.translationMatrix = MOD3.Matrix4.prototype.translate;
|
| 876 |
-
MOD3.Matrix4.prototype.scaleMatrix = MOD3.Matrix4.prototype.scale;
|
| 877 |
-
MOD3.Matrix4.prototype.rotationMatrix = MOD3.Matrix4.prototype.rotate;
|
| 878 |
-
MOD3.Matrix4.prototype.translationMatrixFromVector = MOD3.Matrix4.prototype.translateFromVector;
|
| 879 |
-
MOD3.Matrix4.prototype.scaleMatrixFromVector = MOD3.Matrix4.prototype.scaleFromVector;
|
| 880 |
-
MOD3.Matrix4.prototype.rotationMatrixFromVector = MOD3.Matrix4.prototype.rotateFromVector;
|
| 881 |
-
// fast list utilities
|
| 882 |
-
MOD3.List = {
|
| 883 |
-
operate: function operate(x, F, F0, i0, i1, reverse) {
|
| 884 |
-
var len = x.length;
|
| 885 |
-
if (arguments.length < 5) i1 = len-1;
|
| 886 |
-
if (0 > i1) i1 += len;
|
| 887 |
-
if (arguments.length < 4) i0 = 0;
|
| 888 |
-
if (i0 > i1) return F0;
|
| 889 |
-
if (true === reverse)
|
| 890 |
-
{
|
| 891 |
-
var i, k, l=i1-i0+1, l1=l-1, r=l&15, q=r&1, lr=l1-r, Fv=q?F(F0,x[i1],i1):F0;
|
| 892 |
-
for (i=l1-q; i>lr; i-=2) { k = i0+i; Fv = F(F(Fv,x[k],k),x[k-1],k-1); }
|
| 893 |
-
for (i=lr; i>=0; i-=16) { k = i0+i; Fv = F(F(F(F(F(F(F(F(F(F(F(F(F(F(F(F(Fv,x[k],k),x[k-1],k-1),x[k-2],k-2),x[k-3],k-3),x[k-4],k-4),x[k-5],k-5),x[k-6],k-6),x[k-7],k-7),x[k-8],k-8),x[k-9],k-9),x[k-10],k-10),x[k-11],k-11),x[k-12],k-12),x[k-13],k-13),x[k-14],k-14),x[k-15],k-15); }
|
| 894 |
-
}
|
| 895 |
-
else
|
| 896 |
-
{
|
| 897 |
-
var i, k, l=i1-i0+1, r=l&15, q=r&1, Fv=q?F(F0,x[i0],i0):F0;
|
| 898 |
-
for (i=q; i<r; i+=2) { k = i0+i; Fv = F(F(Fv,x[k],k),x[k+1],k+1); }
|
| 899 |
-
for (i=r; i<l; i+=16) { k = i0+i; Fv = F(F(F(F(F(F(F(F(F(F(F(F(F(F(F(F(Fv,x[k],k),x[k+1],k+1),x[k+2],k+2),x[k+3],k+3),x[k+4],k+4),x[k+5],k+5),x[k+6],k+6),x[k+7],k+7),x[k+8],k+8),x[k+9],k+9),x[k+10],k+10),x[k+11],k+11),x[k+12],k+12),x[k+13],k+13),x[k+14],k+14),x[k+15],k+15); }
|
| 900 |
-
}
|
| 901 |
-
return Fv;
|
| 902 |
-
}
|
| 903 |
-
|
| 904 |
-
,each: function each(x, F, i0, i1, reverse) {
|
| 905 |
-
if (null == x || !x.length) return x;
|
| 906 |
-
var len = x.length;
|
| 907 |
-
if (arguments.length < 4) i1 = len-1;
|
| 908 |
-
if (0 > i1) i1 += len;
|
| 909 |
-
if (arguments.length < 3) i0 = 0;
|
| 910 |
-
if (i0 > i1) return x;
|
| 911 |
-
var i, k, l=i1-i0+1, l1, lr, r, q;
|
| 912 |
-
if (true === reverse)
|
| 913 |
-
{
|
| 914 |
-
l1=l-1; r=l&15; q=r&1; lr=l1-r;
|
| 915 |
-
if (q) F(x[i1]);
|
| 916 |
-
for (i=l1-q; i>lr; i-=2)
|
| 917 |
-
{
|
| 918 |
-
k = i0+i;
|
| 919 |
-
F(x[k ]);
|
| 920 |
-
F(x[k-1]);
|
| 921 |
-
}
|
| 922 |
-
for (i=lr; i>=0; i-=16)
|
| 923 |
-
{
|
| 924 |
-
k = i0+i;
|
| 925 |
-
F(x[k ] );
|
| 926 |
-
F(x[k-1] );
|
| 927 |
-
F(x[k-2] );
|
| 928 |
-
F(x[k-3] );
|
| 929 |
-
F(x[k-4] );
|
| 930 |
-
F(x[k-5] );
|
| 931 |
-
F(x[k-6] );
|
| 932 |
-
F(x[k-7] );
|
| 933 |
-
F(x[k-8] );
|
| 934 |
-
F(x[k-9] );
|
| 935 |
-
F(x[k-10]);
|
| 936 |
-
F(x[k-11]);
|
| 937 |
-
F(x[k-12]);
|
| 938 |
-
F(x[k-13]);
|
| 939 |
-
F(x[k-14]);
|
| 940 |
-
F(x[k-15]);
|
| 941 |
-
}
|
| 942 |
-
}
|
| 943 |
-
else
|
| 944 |
-
{
|
| 945 |
-
r=l&15; q=r&1;
|
| 946 |
-
if (q) F(x[i0]);
|
| 947 |
-
for (i=q; i<r; i+=2)
|
| 948 |
-
{
|
| 949 |
-
k = i0+i;
|
| 950 |
-
F(x[k ]);
|
| 951 |
-
F(x[k+1]);
|
| 952 |
-
}
|
| 953 |
-
for (i=r; i<l; i+=16)
|
| 954 |
-
{
|
| 955 |
-
k = i0+i;
|
| 956 |
-
F(x[k ] );
|
| 957 |
-
F(x[k+1] );
|
| 958 |
-
F(x[k+2] );
|
| 959 |
-
F(x[k+3] );
|
| 960 |
-
F(x[k+4] );
|
| 961 |
-
F(x[k+5] );
|
| 962 |
-
F(x[k+6] );
|
| 963 |
-
F(x[k+7] );
|
| 964 |
-
F(x[k+8] );
|
| 965 |
-
F(x[k+9] );
|
| 966 |
-
F(x[k+10]);
|
| 967 |
-
F(x[k+11]);
|
| 968 |
-
F(x[k+12]);
|
| 969 |
-
F(x[k+13]);
|
| 970 |
-
F(x[k+14]);
|
| 971 |
-
F(x[k+15]);
|
| 972 |
-
}
|
| 973 |
-
}
|
| 974 |
-
return x;
|
| 975 |
-
}
|
| 976 |
-
};
|
| 977 |
-
/**
|
| 978 |
-
* MOD3 MeshProxy Super Class
|
| 979 |
-
**/
|
| 980 |
-
function dispose(o)
|
| 981 |
-
{
|
| 982 |
-
o.dispose();
|
| 983 |
-
}
|
| 984 |
-
function reset(o)
|
| 985 |
-
{
|
| 986 |
-
o.reset();
|
| 987 |
-
}
|
| 988 |
-
function collapse(o)
|
| 989 |
-
{
|
| 990 |
-
o.collapse();
|
| 991 |
-
}
|
| 992 |
-
|
| 993 |
-
MOD3.FaceProxy = MOD3.Class(null, {
|
| 994 |
-
constructor: function FaceProxy() {
|
| 995 |
-
this.vertices = [];
|
| 996 |
-
},
|
| 997 |
-
|
| 998 |
-
name: "FaceProxy",
|
| 999 |
-
vertices: null,
|
| 1000 |
-
|
| 1001 |
-
dispose: function() {
|
| 1002 |
-
var self = this;
|
| 1003 |
-
self.vertices = null;
|
| 1004 |
-
return self;
|
| 1005 |
-
},
|
| 1006 |
-
|
| 1007 |
-
addVertex: function(v) {
|
| 1008 |
-
this.vertices.push(v);
|
| 1009 |
-
},
|
| 1010 |
-
|
| 1011 |
-
getVertices: function() {
|
| 1012 |
-
return this.vertices;
|
| 1013 |
-
}
|
| 1014 |
-
});
|
| 1015 |
-
|
| 1016 |
-
MOD3.VertexProxy = MOD3.Class(null, {
|
| 1017 |
-
constructor: function VertexProxy(vertex, mesh) {
|
| 1018 |
-
var self = this;
|
| 1019 |
-
self.mesh = mesh || null;
|
| 1020 |
-
// use internal typed-arrays for speed
|
| 1021 |
-
self.original = new MOD3.VecArray([0,0,0]);
|
| 1022 |
-
self.ratio = new MOD3.VecArray([0,0,0]);
|
| 1023 |
-
// vertex can be zero
|
| 1024 |
-
if (null != vertex) self.setVertex(vertex);
|
| 1025 |
-
},
|
| 1026 |
-
|
| 1027 |
-
name: "VertexProxy",
|
| 1028 |
-
mesh: null,
|
| 1029 |
-
vertex: null,
|
| 1030 |
-
original: null,
|
| 1031 |
-
ratio: null,
|
| 1032 |
-
|
| 1033 |
-
dispose: function() {
|
| 1034 |
-
var self = this;
|
| 1035 |
-
self.mesh = null;
|
| 1036 |
-
self.vertex = null;
|
| 1037 |
-
self.original = null;
|
| 1038 |
-
self.ratio = null;
|
| 1039 |
-
return self;
|
| 1040 |
-
},
|
| 1041 |
-
|
| 1042 |
-
setVertex: function(vt) {
|
| 1043 |
-
// override
|
| 1044 |
-
var self = this;
|
| 1045 |
-
self.vertex = vt;
|
| 1046 |
-
return self;
|
| 1047 |
-
},
|
| 1048 |
-
|
| 1049 |
-
getRatioVector: function() {
|
| 1050 |
-
var r = this.ratio, rv = new MOD3.VecArray(3);
|
| 1051 |
-
rv[0] = r[0]; rv[1] = r[1]; rv[2] = r[2];
|
| 1052 |
-
return rv;
|
| 1053 |
-
},
|
| 1054 |
-
|
| 1055 |
-
getRatio: function(axis) {
|
| 1056 |
-
return this.ratio[MOD3.XYZi[axis]] || 0;
|
| 1057 |
-
},
|
| 1058 |
-
|
| 1059 |
-
setRatios: function(rx, ry, rz) {
|
| 1060 |
-
var r = this.ratio;
|
| 1061 |
-
r[0] = rx || 0;
|
| 1062 |
-
r[1] = ry || 0;
|
| 1063 |
-
r[2] = rz || 0;
|
| 1064 |
-
return this;
|
| 1065 |
-
},
|
| 1066 |
-
|
| 1067 |
-
getOriginalValue: function(axis) {
|
| 1068 |
-
return this.original[MOD3.XYZi[axis]] || 0;
|
| 1069 |
-
},
|
| 1070 |
-
|
| 1071 |
-
setOriginalPosition: function(ox, oy, oz) {
|
| 1072 |
-
var o = this.original;
|
| 1073 |
-
o[0] = ox || 0;
|
| 1074 |
-
o[1] = oy || 0;
|
| 1075 |
-
o[2] = oz || 0;
|
| 1076 |
-
return this;
|
| 1077 |
-
},
|
| 1078 |
-
|
| 1079 |
-
getXYZ: function() {
|
| 1080 |
-
// override
|
| 1081 |
-
return new MOD3.VecArray([0,0,0]);
|
| 1082 |
-
},
|
| 1083 |
-
|
| 1084 |
-
getX: function() {
|
| 1085 |
-
// override
|
| 1086 |
-
return 0;
|
| 1087 |
-
},
|
| 1088 |
-
|
| 1089 |
-
getY: function() {
|
| 1090 |
-
// override
|
| 1091 |
-
return 0;
|
| 1092 |
-
},
|
| 1093 |
-
|
| 1094 |
-
getZ: function() {
|
| 1095 |
-
// override
|
| 1096 |
-
return 0;
|
| 1097 |
-
},
|
| 1098 |
-
|
| 1099 |
-
getValue: function(axis) {
|
| 1100 |
-
var self = this;
|
| 1101 |
-
// override
|
| 1102 |
-
return MOD3.ModConstant.X === axis
|
| 1103 |
-
? self.getX()
|
| 1104 |
-
: (MOD3.ModConstant.Y === axis
|
| 1105 |
-
? self.getY()
|
| 1106 |
-
: (MOD3.ModConstant.Z === axis
|
| 1107 |
-
? self.getZ()
|
| 1108 |
-
: 0))
|
| 1109 |
-
;
|
| 1110 |
-
},
|
| 1111 |
-
|
| 1112 |
-
setXYZ: function(xyz) {
|
| 1113 |
-
// override
|
| 1114 |
-
return this;
|
| 1115 |
-
},
|
| 1116 |
-
|
| 1117 |
-
setX: function(vo) {
|
| 1118 |
-
// override
|
| 1119 |
-
return this;
|
| 1120 |
-
},
|
| 1121 |
-
|
| 1122 |
-
setY: function(vo) {
|
| 1123 |
-
// override
|
| 1124 |
-
return this;
|
| 1125 |
-
},
|
| 1126 |
-
|
| 1127 |
-
setZ: function(vo) {
|
| 1128 |
-
// override
|
| 1129 |
-
return this;
|
| 1130 |
-
},
|
| 1131 |
-
|
| 1132 |
-
setValue: function(axis, vo) {
|
| 1133 |
-
var self = this;
|
| 1134 |
-
// override
|
| 1135 |
-
if (MOD3.ModConstant.X === axis) self.setX(vo);
|
| 1136 |
-
else if (MOD3.ModConstant.Y === axis) self.setY(vo);
|
| 1137 |
-
else if (MOD3.ModConstant.Z === axis) self.setZ(vo);
|
| 1138 |
-
return self;
|
| 1139 |
-
},
|
| 1140 |
-
|
| 1141 |
-
reset: function() {
|
| 1142 |
-
// override
|
| 1143 |
-
var self = this;
|
| 1144 |
-
self.setXYZ(self.original);
|
| 1145 |
-
return self;
|
| 1146 |
-
},
|
| 1147 |
-
|
| 1148 |
-
collapse: function() {
|
| 1149 |
-
// override
|
| 1150 |
-
var self = this, xyz = self.getXYZ(), o = self.original;
|
| 1151 |
-
o[0] = xyz[0]; o[1] = xyz[1]; o[2] = xyz[2];
|
| 1152 |
-
return self;
|
| 1153 |
-
}
|
| 1154 |
-
});
|
| 1155 |
-
|
| 1156 |
-
MOD3.MeshProxy = MOD3.Class(null, {
|
| 1157 |
-
constructor: function MeshProxy(mesh) {
|
| 1158 |
-
var self = this;
|
| 1159 |
-
self.maxX = 0;
|
| 1160 |
-
self.maxY = 0;
|
| 1161 |
-
self.maxZ = 0;
|
| 1162 |
-
|
| 1163 |
-
self.minX = 0;
|
| 1164 |
-
self.minY = 0;
|
| 1165 |
-
self.minZ = 0;
|
| 1166 |
-
|
| 1167 |
-
self.maxAxis = 0;
|
| 1168 |
-
self.midAxis = 0;
|
| 1169 |
-
self.minAxis = 0;
|
| 1170 |
-
|
| 1171 |
-
self.width = 0;
|
| 1172 |
-
self.height = 0;
|
| 1173 |
-
self.depth = 0;
|
| 1174 |
-
|
| 1175 |
-
self.vertices = null;
|
| 1176 |
-
self.faces = null;
|
| 1177 |
-
self.mesh = null;
|
| 1178 |
-
|
| 1179 |
-
if (null != mesh) self.setMesh(mesh);
|
| 1180 |
-
},
|
| 1181 |
-
|
| 1182 |
-
name: "MeshProxy",
|
| 1183 |
-
|
| 1184 |
-
maxX: 0,
|
| 1185 |
-
maxY: 0,
|
| 1186 |
-
maxZ: 0,
|
| 1187 |
-
minX: 0,
|
| 1188 |
-
minY: 0,
|
| 1189 |
-
minZ: 0,
|
| 1190 |
-
|
| 1191 |
-
maxAxis: 0,
|
| 1192 |
-
midAxis: 0,
|
| 1193 |
-
minAxis: 0,
|
| 1194 |
-
|
| 1195 |
-
width: 0,
|
| 1196 |
-
height: 0,
|
| 1197 |
-
depth: 0,
|
| 1198 |
-
|
| 1199 |
-
vertices : null,
|
| 1200 |
-
faces : null,
|
| 1201 |
-
mesh : null,
|
| 1202 |
-
v: null,
|
| 1203 |
-
|
| 1204 |
-
dispose: function() {
|
| 1205 |
-
var self = this;
|
| 1206 |
-
self.maxX = null;
|
| 1207 |
-
self.maxY = null;
|
| 1208 |
-
self.maxZ = null;
|
| 1209 |
-
self.minX = null;
|
| 1210 |
-
self.minY = null;
|
| 1211 |
-
self.minZ = null;
|
| 1212 |
-
|
| 1213 |
-
self.maxAxis = null;
|
| 1214 |
-
self.midAxis = null;
|
| 1215 |
-
self.minAxis = null;
|
| 1216 |
-
|
| 1217 |
-
self.width = null;
|
| 1218 |
-
self.height = null;
|
| 1219 |
-
self.depth = null;
|
| 1220 |
-
|
| 1221 |
-
self.disposeFaces();
|
| 1222 |
-
self.disposeVertices();
|
| 1223 |
-
self.mesh = null;
|
| 1224 |
-
self.v = null;
|
| 1225 |
-
return self;
|
| 1226 |
-
},
|
| 1227 |
-
|
| 1228 |
-
disposeVertices: function() {
|
| 1229 |
-
var self = this;
|
| 1230 |
-
if (self.vertices) MOD3.List.each(self.vertices, dispose);
|
| 1231 |
-
self.vertices = null;
|
| 1232 |
-
return self;
|
| 1233 |
-
},
|
| 1234 |
-
|
| 1235 |
-
disposeFaces: function() {
|
| 1236 |
-
var self = this;
|
| 1237 |
-
if (self.faces) MOD3.List.each(self.faces, dispose);
|
| 1238 |
-
self.faces = null;
|
| 1239 |
-
return self;
|
| 1240 |
-
},
|
| 1241 |
-
|
| 1242 |
-
init: function(mesh) {
|
| 1243 |
-
var self = this;
|
| 1244 |
-
self.mesh = mesh;
|
| 1245 |
-
//self.vertices = [];
|
| 1246 |
-
// not used
|
| 1247 |
-
//self.faces = [];
|
| 1248 |
-
return self;
|
| 1249 |
-
},
|
| 1250 |
-
|
| 1251 |
-
setMesh: function(mesh) {
|
| 1252 |
-
var self = this;
|
| 1253 |
-
self.init(mesh);
|
| 1254 |
-
self.preApply();
|
| 1255 |
-
self.analyzeGeometry()
|
| 1256 |
-
self.postApply();
|
| 1257 |
-
return self;
|
| 1258 |
-
},
|
| 1259 |
-
|
| 1260 |
-
getVertices: function() {
|
| 1261 |
-
return this.vertices;
|
| 1262 |
-
},
|
| 1263 |
-
|
| 1264 |
-
getFaces: function() {
|
| 1265 |
-
return this.faces;
|
| 1266 |
-
},
|
| 1267 |
-
|
| 1268 |
-
applyModifiers: function(modStack) {
|
| 1269 |
-
var self = this, sl, i;
|
| 1270 |
-
for (i=0,sl=modStack.length; i<sl; ++i)
|
| 1271 |
-
{
|
| 1272 |
-
modStack[i].enabled && modStack[i].apply(self);
|
| 1273 |
-
}
|
| 1274 |
-
return self;
|
| 1275 |
-
},
|
| 1276 |
-
|
| 1277 |
-
analyzeGeometry: function() {
|
| 1278 |
-
var self = this,
|
| 1279 |
-
vertices = self.vertices,
|
| 1280 |
-
minX = 0, minY = 0, minZ = 0,
|
| 1281 |
-
maxX = 0, maxY = 0, maxZ = 0,
|
| 1282 |
-
width = 0, height = 0, depth = 0,
|
| 1283 |
-
maxe, mine, w
|
| 1284 |
-
;
|
| 1285 |
-
if (!vertices || !vertices.length) return self;
|
| 1286 |
-
|
| 1287 |
-
w = vertices[0].getXYZ();
|
| 1288 |
-
minX = w[0];
|
| 1289 |
-
minY = w[1];
|
| 1290 |
-
minZ = w[2];
|
| 1291 |
-
|
| 1292 |
-
maxX = w[0];
|
| 1293 |
-
maxY = w[1];
|
| 1294 |
-
maxZ = w[2];
|
| 1295 |
-
|
| 1296 |
-
MOD3.List.each(vertices, function(v) {
|
| 1297 |
-
var xyz = v.getXYZ(), x = xyz[0], y = xyz[1], z = xyz[2];
|
| 1298 |
-
minX = stdMath.min(minX, x);
|
| 1299 |
-
minY = stdMath.min(minY, y);
|
| 1300 |
-
minZ = stdMath.min(minZ, z);
|
| 1301 |
-
|
| 1302 |
-
maxX = stdMath.max(maxX, x);
|
| 1303 |
-
maxY = stdMath.max(maxY, y);
|
| 1304 |
-
maxZ = stdMath.max(maxZ, z);
|
| 1305 |
-
v.setOriginalPosition(x, y, z);
|
| 1306 |
-
});
|
| 1307 |
-
|
| 1308 |
-
width = maxX - minX;
|
| 1309 |
-
height = maxY - minY;
|
| 1310 |
-
depth = maxZ - minZ;
|
| 1311 |
-
|
| 1312 |
-
self.width = width;
|
| 1313 |
-
self.height = height;
|
| 1314 |
-
self.depth = depth;
|
| 1315 |
-
self.minX = minX;
|
| 1316 |
-
self.maxX = maxX;
|
| 1317 |
-
self.minY = minY;
|
| 1318 |
-
self.maxY = maxY;
|
| 1319 |
-
self.minZ = minZ;
|
| 1320 |
-
self.maxZ = maxZ;
|
| 1321 |
-
|
| 1322 |
-
maxe = stdMath.max(width, height, depth);
|
| 1323 |
-
mine = stdMath.min(width, height, depth);
|
| 1324 |
-
|
| 1325 |
-
if ((maxe === width) && (mine === height))
|
| 1326 |
-
{
|
| 1327 |
-
self.minAxis = MOD3.ModConstant.Y;
|
| 1328 |
-
self.midAxis = MOD3.ModConstant.Z;
|
| 1329 |
-
self.maxAxis = MOD3.ModConstant.X;
|
| 1330 |
-
}
|
| 1331 |
-
else if ((maxe === width) && (mine === depth))
|
| 1332 |
-
{
|
| 1333 |
-
self.minAxis = MOD3.ModConstant.Z;
|
| 1334 |
-
self.midAxis = MOD3.ModConstant.Y;
|
| 1335 |
-
self.maxAxis = MOD3.ModConstant.X;
|
| 1336 |
-
}
|
| 1337 |
-
else if ((maxe === height) && (mine === width))
|
| 1338 |
-
{
|
| 1339 |
-
self.minAxis = MOD3.ModConstant.X;
|
| 1340 |
-
self.midAxis = MOD3.ModConstant.Z;
|
| 1341 |
-
self.maxAxis = MOD3.ModConstant.Y;
|
| 1342 |
-
}
|
| 1343 |
-
else if ((maxe === height) && (mine === depth))
|
| 1344 |
-
{
|
| 1345 |
-
self.minAxis = MOD3.ModConstant.Z;
|
| 1346 |
-
self.midAxis = MOD3.ModConstant.X;
|
| 1347 |
-
self.maxAxis = MOD3.ModConstant.Y;
|
| 1348 |
-
}
|
| 1349 |
-
else if ((maxe === depth) && (mine === width))
|
| 1350 |
-
{
|
| 1351 |
-
self.minAxis = MOD3.ModConstant.X;
|
| 1352 |
-
self.midAxis = MOD3.ModConstant.Y;
|
| 1353 |
-
self.maxAxis = MOD3.ModConstant.Z;
|
| 1354 |
-
}
|
| 1355 |
-
else if ((maxe === depth) && (mine === height))
|
| 1356 |
-
{
|
| 1357 |
-
self.minAxis = MOD3.ModConstant.Y;
|
| 1358 |
-
self.midAxis = MOD3.ModConstant.X;
|
| 1359 |
-
self.maxAxis = MOD3.ModConstant.Z;
|
| 1360 |
-
}
|
| 1361 |
-
|
| 1362 |
-
MOD3.List.each(vertices, function(v) {
|
| 1363 |
-
var xyz = v.getXYZ();
|
| 1364 |
-
v.setRatios(width > 0 ? (xyz[0] - minX) / width : 0, height > 0 ? (xyz[1] - minY) / height : 0, depth > 0 ? (xyz[2] - minZ) / depth : 0);
|
| 1365 |
-
});
|
| 1366 |
-
return self;
|
| 1367 |
-
},
|
| 1368 |
-
|
| 1369 |
-
resetGeometry: function() {
|
| 1370 |
-
var self = this;
|
| 1371 |
-
MOD3.List.each(self.vertices, reset);
|
| 1372 |
-
return self;
|
| 1373 |
-
},
|
| 1374 |
-
|
| 1375 |
-
collapseGeometry: function() {
|
| 1376 |
-
var self = this;
|
| 1377 |
-
MOD3.List.each(self.vertices, collapse);
|
| 1378 |
-
self.analyzeGeometry();
|
| 1379 |
-
return self;
|
| 1380 |
-
},
|
| 1381 |
-
|
| 1382 |
-
getMin: function(axis) {
|
| 1383 |
-
var self = this;
|
| 1384 |
-
return MOD3.ModConstant.X === axis
|
| 1385 |
-
? self.minX
|
| 1386 |
-
: (MOD3.ModConstant.Y === axis
|
| 1387 |
-
? self.minY
|
| 1388 |
-
: (MOD3.ModConstant.Z === axis
|
| 1389 |
-
? self.minZ
|
| 1390 |
-
: -1))
|
| 1391 |
-
;
|
| 1392 |
-
},
|
| 1393 |
-
|
| 1394 |
-
getMax: function(axis) {
|
| 1395 |
-
var self = this;
|
| 1396 |
-
return MOD3.ModConstant.X === axis
|
| 1397 |
-
? self.maxX
|
| 1398 |
-
: (MOD3.ModConstant.Y === axis
|
| 1399 |
-
? self.maxY
|
| 1400 |
-
: (MOD3.ModConstant.Z === axis
|
| 1401 |
-
? self.maxZ
|
| 1402 |
-
: -1))
|
| 1403 |
-
;
|
| 1404 |
-
},
|
| 1405 |
-
|
| 1406 |
-
getSize: function(axis) {
|
| 1407 |
-
var self = this;
|
| 1408 |
-
return MOD3.ModConstant.X === axis
|
| 1409 |
-
? self.width
|
| 1410 |
-
: (MOD3.ModConstant.Y === axis
|
| 1411 |
-
? self.height
|
| 1412 |
-
: (MOD3.ModConstant.Z === axis
|
| 1413 |
-
? self.depth
|
| 1414 |
-
: -1))
|
| 1415 |
-
;
|
| 1416 |
-
},
|
| 1417 |
-
|
| 1418 |
-
update: function() {
|
| 1419 |
-
// do nothing
|
| 1420 |
-
return this;
|
| 1421 |
-
},
|
| 1422 |
-
|
| 1423 |
-
preApply: function() {
|
| 1424 |
-
// do nothing
|
| 1425 |
-
return this;
|
| 1426 |
-
},
|
| 1427 |
-
|
| 1428 |
-
postApply: function() {
|
| 1429 |
-
// do nothing
|
| 1430 |
-
return this;
|
| 1431 |
-
},
|
| 1432 |
-
|
| 1433 |
-
updateMeshPosition: function(p) {
|
| 1434 |
-
// do nothing
|
| 1435 |
-
return this;
|
| 1436 |
-
}
|
| 1437 |
-
});
|
| 1438 |
-
|
| 1439 |
-
MOD3.Library3d = {
|
| 1440 |
-
id : "Library3d",
|
| 1441 |
-
Mesh : MOD3.MeshProxy,
|
| 1442 |
-
Vertex : MOD3.VertexProxy
|
| 1443 |
-
};
|
| 1444 |
-
|
| 1445 |
-
MOD3.Factory = {
|
| 1446 |
-
getLibrary: function(json) {
|
| 1447 |
-
if (json && json.library && MOD3[json.library]) return MOD3[json.library];
|
| 1448 |
-
// dummy, default
|
| 1449 |
-
return MOD3.Library3d;
|
| 1450 |
-
}
|
| 1451 |
-
|
| 1452 |
-
,getMeshProxy: function(lib3D) {
|
| 1453 |
-
if (arguments.length) return lib3D.Mesh ? new lib3D.Mesh() : null;
|
| 1454 |
-
return null;
|
| 1455 |
-
}
|
| 1456 |
-
|
| 1457 |
-
,getModifier: function(json) {
|
| 1458 |
-
if (json && json.modifier && MOD3[json.modifier]) return new MOD3[json.modifier]();
|
| 1459 |
-
return null;
|
| 1460 |
-
}
|
| 1461 |
-
|
| 1462 |
-
/*
|
| 1463 |
-
,getMesh: function(json) {
|
| 1464 |
-
if (json && json.mesh && MOD3[json.mesh] ) return new MOD3.MeshProxy().unserialize(json);
|
| 1465 |
-
// dummy, default
|
| 1466 |
-
return new MOD3.MeshProxy();
|
| 1467 |
-
}
|
| 1468 |
-
|
| 1469 |
-
,getVertex: function(json) {
|
| 1470 |
-
if (json && json.vertex && MOD3[json.vertex]) return new MOD3.VertexProxy().unserialize(json);
|
| 1471 |
-
// dummy, default
|
| 1472 |
-
return new MOD3.VertexProxy();
|
| 1473 |
-
}*/
|
| 1474 |
-
};
|
| 1475 |
-
/**
|
| 1476 |
-
* MOD3 Modifier & ModifierStack Classes
|
| 1477 |
-
**/
|
| 1478 |
-
var _modCount = 0;
|
| 1479 |
-
|
| 1480 |
-
MOD3.Modifier = MOD3.Class({
|
| 1481 |
-
constructor: function Modifier() {
|
| 1482 |
-
var self = this;
|
| 1483 |
-
self.id = ++_modCount;
|
| 1484 |
-
self.name = 'Modifier';
|
| 1485 |
-
self.axes = MOD3.ModConstant.NONE;
|
| 1486 |
-
self.constraint = MOD3.ModConstant.NONE;
|
| 1487 |
-
self.enabled = true;
|
| 1488 |
-
},
|
| 1489 |
-
|
| 1490 |
-
id: null,
|
| 1491 |
-
name: 'Modifier',
|
| 1492 |
-
axes: null,
|
| 1493 |
-
constraint: null,
|
| 1494 |
-
enabled: true,
|
| 1495 |
-
|
| 1496 |
-
dispose: function() {
|
| 1497 |
-
var self = this;
|
| 1498 |
-
self.name = null;
|
| 1499 |
-
self.axes = null;
|
| 1500 |
-
self.constraint = null;
|
| 1501 |
-
return self;
|
| 1502 |
-
},
|
| 1503 |
-
|
| 1504 |
-
enable: function(enabled) {
|
| 1505 |
-
if (arguments.length)
|
| 1506 |
-
{
|
| 1507 |
-
this.enabled = !!enabled;
|
| 1508 |
-
return this;
|
| 1509 |
-
}
|
| 1510 |
-
return this.enabled;
|
| 1511 |
-
},
|
| 1512 |
-
|
| 1513 |
-
constraintAxes: function(axes) {
|
| 1514 |
-
this.axes = axes || MOD3.ModConstant.NONE;
|
| 1515 |
-
return this;
|
| 1516 |
-
},
|
| 1517 |
-
|
| 1518 |
-
setConstraint: function(c) {
|
| 1519 |
-
this.constraint = c || MOD3.ModConstant.NONE;
|
| 1520 |
-
return this;
|
| 1521 |
-
},
|
| 1522 |
-
|
| 1523 |
-
// override
|
| 1524 |
-
apply: function(modifiable) {
|
| 1525 |
-
return this;
|
| 1526 |
-
},
|
| 1527 |
-
|
| 1528 |
-
toString: function() {
|
| 1529 |
-
return '[Modifier '+this.name+']';
|
| 1530 |
-
}
|
| 1531 |
-
});
|
| 1532 |
-
|
| 1533 |
-
MOD3.ModifierStack = MOD3.Class({
|
| 1534 |
-
constructor: function ModifierStack(lib3d, mesh) {
|
| 1535 |
-
var self = this;
|
| 1536 |
-
if (!(self instanceof ModifierStack)) return new ModifierStack(lib3d, mesh);
|
| 1537 |
-
self.stack = [];
|
| 1538 |
-
self.setModifiable(MOD3.Factory.getMeshProxy(lib3d), mesh);
|
| 1539 |
-
},
|
| 1540 |
-
|
| 1541 |
-
name: "ModifierStack",
|
| 1542 |
-
modifiable: null,
|
| 1543 |
-
stack: null,
|
| 1544 |
-
|
| 1545 |
-
dispose: function(withModifiers) {
|
| 1546 |
-
var self = this;
|
| 1547 |
-
if (withModifiers && self.stack) while (self.stack.length) self.stack.pop().dispose();
|
| 1548 |
-
if (self.modifiable) self.modifiable.dispose();
|
| 1549 |
-
self.stack = null;
|
| 1550 |
-
self.modifiable = null;
|
| 1551 |
-
return self;
|
| 1552 |
-
},
|
| 1553 |
-
|
| 1554 |
-
getModifiable: function() {
|
| 1555 |
-
return this.modifiable;
|
| 1556 |
-
},
|
| 1557 |
-
|
| 1558 |
-
setModifiable: function(modifiable, mesh) {
|
| 1559 |
-
var self = this;
|
| 1560 |
-
self.modifiable = modifiable;
|
| 1561 |
-
if (mesh) self.modifiable.setMesh(mesh);
|
| 1562 |
-
return self;
|
| 1563 |
-
},
|
| 1564 |
-
|
| 1565 |
-
add: function(modifier) {
|
| 1566 |
-
var self = this;
|
| 1567 |
-
if (modifier) self.stack.push(modifier);
|
| 1568 |
-
return self;
|
| 1569 |
-
},
|
| 1570 |
-
|
| 1571 |
-
apply: function() {
|
| 1572 |
-
var self = this, modifiable = self.modifiable, stack = self.stack;
|
| 1573 |
-
if (modifiable && stack && stack.length)
|
| 1574 |
-
modifiable
|
| 1575 |
-
.preApply()
|
| 1576 |
-
.resetGeometry()
|
| 1577 |
-
.applyModifiers(stack)
|
| 1578 |
-
.postApply()
|
| 1579 |
-
.update()
|
| 1580 |
-
;
|
| 1581 |
-
return self;
|
| 1582 |
-
},
|
| 1583 |
-
|
| 1584 |
-
collapse: function() {
|
| 1585 |
-
var self = this, modifiable = self.modifiable, stack = self.stack;
|
| 1586 |
-
if (modifiable && stack && stack.length)
|
| 1587 |
-
{
|
| 1588 |
-
modifiable
|
| 1589 |
-
.preApply()
|
| 1590 |
-
.resetGeometry()
|
| 1591 |
-
.applyModifiers(stack)
|
| 1592 |
-
.collapseGeometry()
|
| 1593 |
-
.postApply()
|
| 1594 |
-
.update()
|
| 1595 |
-
;
|
| 1596 |
-
stack.length = 0;
|
| 1597 |
-
}
|
| 1598 |
-
return self;
|
| 1599 |
-
},
|
| 1600 |
-
|
| 1601 |
-
clear: function() {
|
| 1602 |
-
var self = this;
|
| 1603 |
-
if (self.stack) self.stack.length = 0;
|
| 1604 |
-
return self;
|
| 1605 |
-
}
|
| 1606 |
-
});
|
| 1607 |
-
// aliases
|
| 1608 |
-
MOD3.ModifierStack.prototype.getMeshInfo = MOD3.ModifierStack.prototype.getModifiable;
|
| 1609 |
-
MOD3.ModifierStack.prototype.addModifier = MOD3.ModifierStack.prototype.add;
|
| 1610 |
-
!function(MOD3) {
|
| 1611 |
-
"use strict";
|
| 1612 |
-
/**
|
| 1613 |
-
* MOD3 Pivot Modifier
|
| 1614 |
-
**/
|
| 1615 |
-
|
| 1616 |
-
/**[DOC_MD]
|
| 1617 |
-
* ### Pivot modifier
|
| 1618 |
-
*
|
| 1619 |
-
* Allows to move the pivot point of a 3D mesh.
|
| 1620 |
-
*
|
| 1621 |
-
* @author Bartek Drozdz
|
| 1622 |
-
*
|
| 1623 |
-
[/DOC_MD]**/
|
| 1624 |
-
MOD3.Pivot = MOD3.Class(MOD3.Modifier, {
|
| 1625 |
-
constructor: function Pivot(x, y, z) {
|
| 1626 |
-
var self = this;
|
| 1627 |
-
if (!(self instanceof Pivot)) return new Pivot(x, y, z);
|
| 1628 |
-
self.$super('constructor');
|
| 1629 |
-
self.name = 'Pivot';
|
| 1630 |
-
self.vector = new MOD3.Vector3(x||0, y||0, z||0);
|
| 1631 |
-
},
|
| 1632 |
-
|
| 1633 |
-
vector: null,
|
| 1634 |
-
|
| 1635 |
-
dispose: function() {
|
| 1636 |
-
var self = this;
|
| 1637 |
-
self.vector.dispose();
|
| 1638 |
-
self.vector = null;
|
| 1639 |
-
self.$super('dispose');
|
| 1640 |
-
return self;
|
| 1641 |
-
},
|
| 1642 |
-
|
| 1643 |
-
setMeshCenter: function(modifiable) {
|
| 1644 |
-
var self = this;
|
| 1645 |
-
self.vector = new MOD3.Vector3(
|
| 1646 |
-
-(modifiable.minX + 0.5*modifiable.width),
|
| 1647 |
-
-(modifiable.minY + 0.5*modifiable.height),
|
| 1648 |
-
-(modifiable.minZ + 0.5*modifiable.depth)
|
| 1649 |
-
);
|
| 1650 |
-
return self;
|
| 1651 |
-
},
|
| 1652 |
-
|
| 1653 |
-
apply: function(modifiable) {
|
| 1654 |
-
var self = this, pivot = self.vector, pv = pivot.xyz;
|
| 1655 |
-
|
| 1656 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 1657 |
-
v.setXYZ(MOD3.Vector3.add(v.getXYZ(), pv));
|
| 1658 |
-
});
|
| 1659 |
-
modifiable.updateMeshPosition(pivot.negate());
|
| 1660 |
-
return self;
|
| 1661 |
-
}
|
| 1662 |
-
});
|
| 1663 |
-
}(MOD3);!function(MOD3) {
|
| 1664 |
-
"use strict";
|
| 1665 |
-
/**
|
| 1666 |
-
* MOD3 Bend Modifier
|
| 1667 |
-
**/
|
| 1668 |
-
|
| 1669 |
-
/**[DOC_MD]
|
| 1670 |
-
* ### Bend modifier
|
| 1671 |
-
*
|
| 1672 |
-
* Bends an object along an axis.
|
| 1673 |
-
*
|
| 1674 |
-
* @author Bartek Drozdz
|
| 1675 |
-
*
|
| 1676 |
-
[/DOC_MD]**/
|
| 1677 |
-
var stdMath = Math, PI = stdMath.PI,
|
| 1678 |
-
TWO_PI = 2*PI, HALF_PI = PI/2;
|
| 1679 |
-
|
| 1680 |
-
MOD3.Bend = MOD3.Class(MOD3.Modifier, {
|
| 1681 |
-
constructor: function Bend(force, offset, angle) {
|
| 1682 |
-
var self = this;
|
| 1683 |
-
if (!(self instanceof Bend)) return new Bend(force, offset, angle);
|
| 1684 |
-
self.$super('constructor');
|
| 1685 |
-
self.name = 'Bend';
|
| 1686 |
-
self.constraint = MOD3.ModConstant.NONE;
|
| 1687 |
-
self.switchAxes = false;
|
| 1688 |
-
self.force = force || 0;
|
| 1689 |
-
self.offset = offset || 0;
|
| 1690 |
-
self.angle = angle || 0;
|
| 1691 |
-
},
|
| 1692 |
-
|
| 1693 |
-
force: 0,
|
| 1694 |
-
offset: 0,
|
| 1695 |
-
angle: 0,
|
| 1696 |
-
switchAxes: false,
|
| 1697 |
-
|
| 1698 |
-
dispose: function() {
|
| 1699 |
-
var self = this;
|
| 1700 |
-
self.force = null;
|
| 1701 |
-
self.offset = null;
|
| 1702 |
-
self.angle = null;
|
| 1703 |
-
self.switchAxes = null;
|
| 1704 |
-
self.$super('dispose');
|
| 1705 |
-
return self;
|
| 1706 |
-
},
|
| 1707 |
-
|
| 1708 |
-
apply: function(modifiable) {
|
| 1709 |
-
var self = this;
|
| 1710 |
-
|
| 1711 |
-
if (0 === self.force) return self;
|
| 1712 |
-
|
| 1713 |
-
var constraint = self.constraint, switchAxes = self.switchAxes,
|
| 1714 |
-
force = self.force, offset = stdMath.min(1, stdMath.max(0, self.offset)), a = self.angle,
|
| 1715 |
-
max = switchAxes ? modifiable.midAxis : modifiable.maxAxis,
|
| 1716 |
-
min = modifiable.minAxis,
|
| 1717 |
-
mid = switchAxes ? modifiable.maxAxis : modifiable.midAxis,
|
| 1718 |
-
width = modifiable.getSize(max),
|
| 1719 |
-
height = modifiable.getSize(mid),
|
| 1720 |
-
origin = modifiable.getMin(max),
|
| 1721 |
-
//diagAngle = stdMath.atan2(height, width),
|
| 1722 |
-
m1 = new MOD3.Matrix().rotate(a),
|
| 1723 |
-
m2 = new MOD3.Matrix().rotate(-a),
|
| 1724 |
-
distance = origin + width * offset,
|
| 1725 |
-
radius = width / PI / force,
|
| 1726 |
-
bendAngle = TWO_PI * (width / (radius * TWO_PI))
|
| 1727 |
-
;
|
| 1728 |
-
|
| 1729 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 1730 |
-
var xyz = v.getXYZ(),
|
| 1731 |
-
vmax = xyz[MOD3.XYZi[max]],
|
| 1732 |
-
vmid = xyz[MOD3.XYZi[mid]],
|
| 1733 |
-
vmin = xyz[MOD3.XYZi[min]],
|
| 1734 |
-
np = MOD3.Matrix.transform(m1, [vmax, vmid]),
|
| 1735 |
-
p, fa, op, ow, np2
|
| 1736 |
-
;
|
| 1737 |
-
vmax = np[0]; vmid = np[1];
|
| 1738 |
-
|
| 1739 |
-
p = (vmax - origin) / width;
|
| 1740 |
-
|
| 1741 |
-
if (
|
| 1742 |
-
((MOD3.ModConstant.LEFT === constraint) && (p <= offset)) ||
|
| 1743 |
-
((MOD3.ModConstant.RIGHT === constraint) && (p >= offset))
|
| 1744 |
-
)
|
| 1745 |
-
{
|
| 1746 |
-
/* do nothing */
|
| 1747 |
-
}
|
| 1748 |
-
else
|
| 1749 |
-
{
|
| 1750 |
-
fa = (HALF_PI - bendAngle * offset) + (bendAngle * p);
|
| 1751 |
-
op = stdMath.sin(fa) * (radius + vmin);
|
| 1752 |
-
ow = stdMath.cos(fa) * (radius + vmin);
|
| 1753 |
-
vmin = op - radius;
|
| 1754 |
-
vmax = distance - ow;
|
| 1755 |
-
}
|
| 1756 |
-
|
| 1757 |
-
np2 = MOD3.Matrix.transform(m2, [vmax, vmid]);
|
| 1758 |
-
vmax = np2[0]; vmid = np2[1];
|
| 1759 |
-
xyz[MOD3.XYZi[max]] = vmax;
|
| 1760 |
-
xyz[MOD3.XYZi[mid]] = vmid;
|
| 1761 |
-
xyz[MOD3.XYZi[min]] = vmin;
|
| 1762 |
-
v.setXYZ(xyz);
|
| 1763 |
-
});
|
| 1764 |
-
return self;
|
| 1765 |
-
}
|
| 1766 |
-
});
|
| 1767 |
-
}(MOD3);!function(MOD3) {
|
| 1768 |
-
"use strict";
|
| 1769 |
-
/**
|
| 1770 |
-
* MOD3 Bloat Modifier
|
| 1771 |
-
**/
|
| 1772 |
-
|
| 1773 |
-
/**[DOC_MD]
|
| 1774 |
-
* ### Bloat modifier
|
| 1775 |
-
*
|
| 1776 |
-
* Bloats a mesh by forcing vertices out of specified sphere
|
| 1777 |
-
*
|
| 1778 |
-
* @author makc
|
| 1779 |
-
*
|
| 1780 |
-
[/DOC_MD]**/
|
| 1781 |
-
var stdMath = Math;
|
| 1782 |
-
|
| 1783 |
-
MOD3.Bloat = MOD3.Class(MOD3.Modifier, {
|
| 1784 |
-
constructor: function Bloat(radius, a, center) {
|
| 1785 |
-
var self = this;
|
| 1786 |
-
if (!(self instanceof Bloat)) return new Bloat(radius, a, center);
|
| 1787 |
-
self.$super('constructor');
|
| 1788 |
-
self.name = 'Bloat';
|
| 1789 |
-
self.radius = radius || 0;
|
| 1790 |
-
self.a = null == a ? 0.01 : a;
|
| 1791 |
-
self.center = center || MOD3.Vector3.ZERO();
|
| 1792 |
-
//self.u = MOD3.Vector3.ZERO();
|
| 1793 |
-
},
|
| 1794 |
-
|
| 1795 |
-
radius: 0,
|
| 1796 |
-
a: 0.01,
|
| 1797 |
-
center: null,
|
| 1798 |
-
//u: null,
|
| 1799 |
-
|
| 1800 |
-
dispose: function() {
|
| 1801 |
-
var self = this;
|
| 1802 |
-
self.center.dispose();
|
| 1803 |
-
self.center = null;
|
| 1804 |
-
self.radius = null;
|
| 1805 |
-
self.a = null;
|
| 1806 |
-
self.$super('dispose');
|
| 1807 |
-
return self;
|
| 1808 |
-
},
|
| 1809 |
-
|
| 1810 |
-
apply: function(modifiable) {
|
| 1811 |
-
var self = this, center = self.center.xyz,
|
| 1812 |
-
radius = stdMath.max(0, self.radius), a = stdMath.max(0, self.a);
|
| 1813 |
-
|
| 1814 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 1815 |
-
// get a vector towards vertex
|
| 1816 |
-
// change norm to norm + r * exp (-a * norm)
|
| 1817 |
-
var uu = MOD3.Vector3.sub(v.getXYZ(), center), magn = MOD3.Vector3.mod(uu);
|
| 1818 |
-
MOD3.Vector3.muls(MOD3.Vector3.norm(uu), magn + radius * stdMath.exp(- magn * a));
|
| 1819 |
-
// move vertex accordingly
|
| 1820 |
-
v.setXYZ(MOD3.Vector3.add(uu, center));
|
| 1821 |
-
// ?? needed??
|
| 1822 |
-
//self.u=uu;
|
| 1823 |
-
});
|
| 1824 |
-
return self;
|
| 1825 |
-
}
|
| 1826 |
-
});
|
| 1827 |
-
}(MOD3);!function(MOD3) {
|
| 1828 |
-
"use strict";
|
| 1829 |
-
/**
|
| 1830 |
-
* MOD3 Twist Modifier
|
| 1831 |
-
**/
|
| 1832 |
-
|
| 1833 |
-
/**[DOC_MD]
|
| 1834 |
-
* ### Twist modifier
|
| 1835 |
-
*
|
| 1836 |
-
* Twist mesh along an axis
|
| 1837 |
-
* Adapted from the Twist modifier for PV3D
|
| 1838 |
-
*
|
| 1839 |
-
[/DOC_MD]**/
|
| 1840 |
-
MOD3.Twist = MOD3.Class(MOD3.Modifier, {
|
| 1841 |
-
constructor: function Twist(angle, vector, center) {
|
| 1842 |
-
var self = this;
|
| 1843 |
-
if (!(self instanceof Twist)) return new Twist(angle, vector, center);
|
| 1844 |
-
self.$super('constructor');
|
| 1845 |
-
self.name = 'Twist';
|
| 1846 |
-
self.angle = angle || 0;
|
| 1847 |
-
self.vector = vector || MOD3.Vector3.Y();
|
| 1848 |
-
self.center = center || MOD3.Vector3.ZERO();
|
| 1849 |
-
},
|
| 1850 |
-
|
| 1851 |
-
angle: 0,
|
| 1852 |
-
vector: null,
|
| 1853 |
-
center: null,
|
| 1854 |
-
|
| 1855 |
-
dispose: function() {
|
| 1856 |
-
var self = this;
|
| 1857 |
-
self.vector.dispose();
|
| 1858 |
-
self.vector = null;
|
| 1859 |
-
self.angle = null;
|
| 1860 |
-
self.center.dispose();
|
| 1861 |
-
self.center = null;
|
| 1862 |
-
self.$super('dispose');
|
| 1863 |
-
return self;
|
| 1864 |
-
},
|
| 1865 |
-
|
| 1866 |
-
apply: function(modifiable) {
|
| 1867 |
-
var self = this,
|
| 1868 |
-
tvec = self.vector.normalizeSelf().xyz, angle = self.angle, center = self.center.xyz,
|
| 1869 |
-
modulo = MOD3.Vector3.mod([0.5*modifiable.maxX, 0.5*modifiable.maxY, 0.5*modifiable.maxZ]),
|
| 1870 |
-
d = -MOD3.Vector3.dot(tvec, center),
|
| 1871 |
-
m1 = new MOD3.Matrix4(), m2 = new MOD3.Matrix4()
|
| 1872 |
-
;
|
| 1873 |
-
|
| 1874 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 1875 |
-
var xyz = v.getXYZ(),
|
| 1876 |
-
a = (MOD3.Vector3.dot(xyz, tvec) + d) * angle / modulo,
|
| 1877 |
-
m = MOD3.Matrix4.mult(
|
| 1878 |
-
m2.rotate(tvec[0], tvec[1], tvec[2], a, true),
|
| 1879 |
-
m1.translate(xyz[0], xyz[1], xyz[2], true)
|
| 1880 |
-
)
|
| 1881 |
-
;
|
| 1882 |
-
v.setXYZ([m.m[3], m.m[7], m.m[11]]);
|
| 1883 |
-
});
|
| 1884 |
-
return self;
|
| 1885 |
-
}
|
| 1886 |
-
});
|
| 1887 |
-
}(MOD3);!function(MOD3) {
|
| 1888 |
-
"use strict";
|
| 1889 |
-
/**
|
| 1890 |
-
* MOD3 Skew Modifier
|
| 1891 |
-
**/
|
| 1892 |
-
|
| 1893 |
-
/**[DOC_MD]
|
| 1894 |
-
* ### Skew modifier
|
| 1895 |
-
*
|
| 1896 |
-
* Skew mesh along an axis
|
| 1897 |
-
*
|
| 1898 |
-
* @author Bartek Drozdz
|
| 1899 |
-
*
|
| 1900 |
-
[/DOC_MD]**/
|
| 1901 |
-
var stdMath = Math;
|
| 1902 |
-
|
| 1903 |
-
MOD3.Skew = MOD3.Class(MOD3.Modifier, {
|
| 1904 |
-
constructor: function Skew(force, offset, power, falloff) {
|
| 1905 |
-
var self = this;
|
| 1906 |
-
if (!(self instanceof Skew)) return new Skew(force, offset, power, falloff);
|
| 1907 |
-
self.$super('constructor');
|
| 1908 |
-
self.name = 'Skew';
|
| 1909 |
-
self.constraint = MOD3.ModConstant.NONE;
|
| 1910 |
-
self.force = force != null ? force : 0;
|
| 1911 |
-
self.offset = offset != null ? offset : 0.5;
|
| 1912 |
-
self.power = power != null ? power : 1;
|
| 1913 |
-
self.falloff = falloff != null ? falloff : 1;
|
| 1914 |
-
self.inverseFalloff = false;
|
| 1915 |
-
self.oneSide = false;
|
| 1916 |
-
self.swapAxes = false;
|
| 1917 |
-
self.skewAxis = 0;
|
| 1918 |
-
},
|
| 1919 |
-
|
| 1920 |
-
force: 0,
|
| 1921 |
-
skewAxis: 0,
|
| 1922 |
-
offset: 0.5,
|
| 1923 |
-
power: 1,
|
| 1924 |
-
falloff: 1,
|
| 1925 |
-
inverseFalloff: false,
|
| 1926 |
-
oneSide: false,
|
| 1927 |
-
swapAxes: false,
|
| 1928 |
-
|
| 1929 |
-
dispose: function() {
|
| 1930 |
-
var self = this;
|
| 1931 |
-
self.force = null;
|
| 1932 |
-
self.skewAxis = null;
|
| 1933 |
-
self.offset = null;
|
| 1934 |
-
self.power = null;
|
| 1935 |
-
self.falloff = null;
|
| 1936 |
-
self.inverseFalloff = null;
|
| 1937 |
-
self.oneSide = null;
|
| 1938 |
-
self.swapAxes = null;
|
| 1939 |
-
self.$super('dispose');
|
| 1940 |
-
return self;
|
| 1941 |
-
},
|
| 1942 |
-
|
| 1943 |
-
apply: function(modifiable) {
|
| 1944 |
-
var self = this,
|
| 1945 |
-
constraint = self.constraint,
|
| 1946 |
-
skewAxis = self.skewAxis || modifiable.maxAxis,
|
| 1947 |
-
swapAxes = self.swapAxes,
|
| 1948 |
-
offset = stdMath.min(1, stdMath.max(0, self.offset)),
|
| 1949 |
-
oneSide = self.oneSide,
|
| 1950 |
-
inverseFalloff = !!self.inverseFalloff,
|
| 1951 |
-
falloff = stdMath.min(1, stdMath.max(0, self.falloff)),
|
| 1952 |
-
mirrorfalloff = 1-falloff,
|
| 1953 |
-
power = self.power,
|
| 1954 |
-
force = self.force,
|
| 1955 |
-
displaceAxis = MOD3.ModConstant.X === skewAxis
|
| 1956 |
-
? (swapAxes ? MOD3.ModConstant.Z : MOD3.ModConstant.Y)
|
| 1957 |
-
: (MOD3.ModConstant.Y === skewAxis
|
| 1958 |
-
? (swapAxes ? MOD3.ModConstant.Z : MOD3.ModConstant.X)
|
| 1959 |
-
: (MOD3.ModConstant.Z === skewAxis
|
| 1960 |
-
? (swapAxes ? MOD3.ModConstant.Y : MOD3.ModConstant.X)
|
| 1961 |
-
: 0))
|
| 1962 |
-
;
|
| 1963 |
-
|
| 1964 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 1965 |
-
var r, dr, f, p, vRatio;
|
| 1966 |
-
vRatio = v.getRatio(skewAxis);
|
| 1967 |
-
if ((MOD3.ModConstant.LEFT === constraint) && (vRatio <= offset)) return;
|
| 1968 |
-
if ((MOD3.ModConstant.RIGHT === constraint) && (vRatio > offset)) return;
|
| 1969 |
-
|
| 1970 |
-
r = vRatio - offset;
|
| 1971 |
-
if (oneSide && (0 > r)) r = -r;
|
| 1972 |
-
|
| 1973 |
-
dr = v.getRatio(displaceAxis);
|
| 1974 |
-
if (inverseFalloff) dr = 1 - dr;
|
| 1975 |
-
|
| 1976 |
-
f = falloff + dr * mirrorfalloff;
|
| 1977 |
-
p = (0 > r ? -1 : 1) * stdMath.pow(stdMath.abs(r), power);
|
| 1978 |
-
v.setValue(displaceAxis, v.getValue(displaceAxis) + force * p * f);
|
| 1979 |
-
});
|
| 1980 |
-
return self;
|
| 1981 |
-
},
|
| 1982 |
-
});
|
| 1983 |
-
}(MOD3);!function(MOD3) {
|
| 1984 |
-
"use strict";
|
| 1985 |
-
/**
|
| 1986 |
-
* MOD3 Taper Modifier
|
| 1987 |
-
**/
|
| 1988 |
-
|
| 1989 |
-
/**[DOC_MD]
|
| 1990 |
-
* ### Taper modifier
|
| 1991 |
-
*
|
| 1992 |
-
* The taper modifier displaces the vertices on two axes proportionally to their position on the third axis.
|
| 1993 |
-
*
|
| 1994 |
-
* @author Bartek Drozdz
|
| 1995 |
-
*
|
| 1996 |
-
[/DOC_MD]**/
|
| 1997 |
-
var stdMath = Math;
|
| 1998 |
-
|
| 1999 |
-
MOD3.Taper = MOD3.Class(MOD3.Modifier, {
|
| 2000 |
-
constructor: function Taper(force, power, v1, v2) {
|
| 2001 |
-
var self = this;
|
| 2002 |
-
if (!(self instanceof Taper)) return new Taper(force, power, v1, v2);
|
| 2003 |
-
self.$super('constructor');
|
| 2004 |
-
self.name = 'Taper';
|
| 2005 |
-
/*self.start = 0;
|
| 2006 |
-
self.end = 1;*/
|
| 2007 |
-
self.force = force != null ? force : 0;
|
| 2008 |
-
self.power = power != null ? power : 1;
|
| 2009 |
-
self.vector = v1 || MOD3.Vector3.Y(false);
|
| 2010 |
-
self.vector2 = v2 || MOD3.Vector3.Y();
|
| 2011 |
-
},
|
| 2012 |
-
|
| 2013 |
-
force: 0,
|
| 2014 |
-
power: 1,
|
| 2015 |
-
/*start: 0,
|
| 2016 |
-
end: 1,*/
|
| 2017 |
-
vector: null,
|
| 2018 |
-
vector2: null,
|
| 2019 |
-
|
| 2020 |
-
/*setFalloff : function(start, end) {
|
| 2021 |
-
this.start = (start!==undef) ? start : 0;
|
| 2022 |
-
this.end = (end!==undef) ? end : 1;
|
| 2023 |
-
|
| 2024 |
-
return this;
|
| 2025 |
-
},*/
|
| 2026 |
-
|
| 2027 |
-
dispose: function() {
|
| 2028 |
-
var self = this;
|
| 2029 |
-
self.vector.dispose();
|
| 2030 |
-
self.vector2.dispose();
|
| 2031 |
-
self.vector = null;
|
| 2032 |
-
self.vector2 = null;
|
| 2033 |
-
self.force = null;
|
| 2034 |
-
self.power = null;
|
| 2035 |
-
self.$super('dispose');
|
| 2036 |
-
return self;
|
| 2037 |
-
},
|
| 2038 |
-
|
| 2039 |
-
apply: function(modifiable) {
|
| 2040 |
-
var self = this,
|
| 2041 |
-
vec = self.vector.xyz, vec2 = self.vector2.xyz,
|
| 2042 |
-
force = self.force, power = self.power, m = new MOD3.Matrix4();
|
| 2043 |
-
|
| 2044 |
-
MOD3.List.each(modifiable.vertices, 1 !== power
|
| 2045 |
-
? function(v) {
|
| 2046 |
-
var ar = MOD3.Vector3.mod(MOD3.Vector3.mul(v.getRatioVector(), vec2)), sc = force * stdMath.pow(ar, power);
|
| 2047 |
-
v.setXYZ(MOD3.Matrix4.multXYZ(m.scale(1 + sc * vec[0], 1 + sc * vec[1], 1 + sc * vec[2]), v.getXYZ()));
|
| 2048 |
-
}
|
| 2049 |
-
: function(v) {
|
| 2050 |
-
var ar = MOD3.Vector3.mod(MOD3.Vector3.mul(v.getRatioVector(), vec2)), sc = force * ar;
|
| 2051 |
-
v.setXYZ(MOD3.Matrix4.multXYZ(m.scale(1 + sc * vec[0], 1 + sc * vec[1], 1 + sc * vec[2]), v.getXYZ()));
|
| 2052 |
-
}
|
| 2053 |
-
);
|
| 2054 |
-
return self;
|
| 2055 |
-
}
|
| 2056 |
-
});
|
| 2057 |
-
}(MOD3);!function(MOD3) {
|
| 2058 |
-
"use strict";
|
| 2059 |
-
/**
|
| 2060 |
-
* MOD3 Wheel Modifier
|
| 2061 |
-
**/
|
| 2062 |
-
|
| 2063 |
-
/**[DOC_MD]
|
| 2064 |
-
* ### Wheel modifier
|
| 2065 |
-
*
|
| 2066 |
-
* Use it with vehicle models for wheels.
|
| 2067 |
-
*
|
| 2068 |
-
* The usual problem with a 3d wheel in a vahicle is that it is
|
| 2069 |
-
* supposed to turn (steer) and roll in the same time.
|
| 2070 |
-
* So, this code:
|
| 2071 |
-
*
|
| 2072 |
-
* ```javascript
|
| 2073 |
-
* wheel.rotationY = 10; // Steer 10deg to the left
|
| 2074 |
-
* wheel.rotationZ += 5; // Roll with a speed of 5
|
| 2075 |
-
* ```
|
| 2076 |
-
* This will make the wheel roll incorectly.
|
| 2077 |
-
*
|
| 2078 |
-
* A usual way to solve this problem is to put the wheel in another DisplayObject3D/Mesh,
|
| 2079 |
-
* turn the parent and roll the child, like that:
|
| 2080 |
-
* ```javascript
|
| 2081 |
-
* steer.rotationY = 10; // Steer 10deg to the left
|
| 2082 |
-
* steer.wheel.rotationZ += 5; // Roll with a speed of 5
|
| 2083 |
-
* ```
|
| 2084 |
-
* That will make the wheel behave correctly. But it can be uncomfortanble to apply, especially
|
| 2085 |
-
* to imported complex Collada models.
|
| 2086 |
-
*
|
| 2087 |
-
* The Wheel modifier elegantly solves this problem by doind the proper math in order to steer and roll
|
| 2088 |
-
* a single mesh at the same time. The only thing you need to do is to specify a steer vector and
|
| 2089 |
-
* roll vector - usually it will be 2 of the cardinal axes. The default value is:
|
| 2090 |
-
*
|
| 2091 |
-
* * steer - along the Y axis / new Vector3(0, 1, 0)
|
| 2092 |
-
* * roll - along the Z axis / new Vector3(0, 0, 1)
|
| 2093 |
-
*
|
| 2094 |
-
*
|
| 2095 |
-
* It should work with most car models imported from 3D editors as this is the natural position of a wheel.
|
| 2096 |
-
*
|
| 2097 |
-
* *Please note, that Papervision primitive cylinder, which may also be used as wheel, will require different axes
|
| 2098 |
-
* (Y for roll and Z or X for steer).*
|
| 2099 |
-
*
|
| 2100 |
-
* @author Bartek Drozdz
|
| 2101 |
-
*
|
| 2102 |
-
[/DOC_MD]**/
|
| 2103 |
-
MOD3.Wheel = MOD3.Class(MOD3.Modifier, {
|
| 2104 |
-
constructor: function Wheel(speed, turn, roll, steerVector, rollVector) {
|
| 2105 |
-
var self = this;
|
| 2106 |
-
if (!(self instanceof Wheel)) return new Wheel(speed, turn, roll, steerVector, rollVector);
|
| 2107 |
-
self.$super('constructor');
|
| 2108 |
-
self.name = 'Wheel';
|
| 2109 |
-
self.speed = speed || 0;
|
| 2110 |
-
self.turn = turn || 0;
|
| 2111 |
-
self.roll = roll || 0;
|
| 2112 |
-
self.steerVector = steerVector || MOD3.Vector3.Y();
|
| 2113 |
-
self.rollVector = rollVector || MOD3.Vector3.Z();
|
| 2114 |
-
},
|
| 2115 |
-
|
| 2116 |
-
speed: 0,
|
| 2117 |
-
turn: 0,
|
| 2118 |
-
roll: 0,
|
| 2119 |
-
steerVector: null,
|
| 2120 |
-
rollVector: null,
|
| 2121 |
-
|
| 2122 |
-
dispose: function() {
|
| 2123 |
-
var self = this;
|
| 2124 |
-
self.speed = null;
|
| 2125 |
-
self.turn = null;
|
| 2126 |
-
self.roll = null;
|
| 2127 |
-
self.steerVector.dispose();
|
| 2128 |
-
self.rollVector.dispose();
|
| 2129 |
-
self.steerVector = null;
|
| 2130 |
-
self.rollVector = null;
|
| 2131 |
-
self.$super('dispose');
|
| 2132 |
-
|
| 2133 |
-
return self;
|
| 2134 |
-
},
|
| 2135 |
-
|
| 2136 |
-
apply: function(modifiable) {
|
| 2137 |
-
var self = this,
|
| 2138 |
-
steerVector = self.steerVector.normalizeSelf(),
|
| 2139 |
-
rollVector = self.rollVector.normalizeSelf(),
|
| 2140 |
-
turn = self.turn, roll = self.roll,
|
| 2141 |
-
//radius = 0.5*modifiable.width,
|
| 2142 |
-
//step = radius * self.speed / PI,
|
| 2143 |
-
//perimeter = radius * TWO_PI,
|
| 2144 |
-
ms = null, mt = null
|
| 2145 |
-
;
|
| 2146 |
-
|
| 2147 |
-
self.roll += self.speed;
|
| 2148 |
-
|
| 2149 |
-
if (turn)
|
| 2150 |
-
{
|
| 2151 |
-
mt = new MOD3.Matrix4().rotateFromVector(steerVector, turn);
|
| 2152 |
-
ms = new MOD3.Matrix4().rotateFromVector(mt.multiplyVector(rollVector.clone()), roll);
|
| 2153 |
-
}
|
| 2154 |
-
else
|
| 2155 |
-
{
|
| 2156 |
-
ms = new MOD3.Matrix4().rotateFromVector(rollVector, roll);
|
| 2157 |
-
}
|
| 2158 |
-
|
| 2159 |
-
MOD3.List.each(modifiable.vertices, mt
|
| 2160 |
-
? function(v) {
|
| 2161 |
-
v.setXYZ(MOD3.Matrix4.multXYZ(ms, MOD3.Matrix4.multXYZ(mt, v.getXYZ())));
|
| 2162 |
-
}
|
| 2163 |
-
: function(v) {
|
| 2164 |
-
v.setXYZ(MOD3.Matrix4.multXYZ(ms, v.getXYZ()));
|
| 2165 |
-
}
|
| 2166 |
-
);
|
| 2167 |
-
return self;
|
| 2168 |
-
}
|
| 2169 |
-
});
|
| 2170 |
-
}(MOD3);!function(MOD3) {
|
| 2171 |
-
"use strict";
|
| 2172 |
-
/**
|
| 2173 |
-
* MOD3 Break Modifier
|
| 2174 |
-
**/
|
| 2175 |
-
|
| 2176 |
-
/**[DOC_MD]
|
| 2177 |
-
* ### Break modifier
|
| 2178 |
-
*
|
| 2179 |
-
* Allow to break a mesh
|
| 2180 |
-
*
|
| 2181 |
-
* @author Bartek Drozdz
|
| 2182 |
-
*
|
| 2183 |
-
[/DOC_MD]**/
|
| 2184 |
-
var stdMath = Math;
|
| 2185 |
-
|
| 2186 |
-
MOD3.Break = MOD3.Class(MOD3.Modifier, {
|
| 2187 |
-
constructor: function Break(offset, angle, vector) {
|
| 2188 |
-
var self = this;
|
| 2189 |
-
if (!(self instanceof Break)) return new Break(offset, angle, vector);
|
| 2190 |
-
self.$super('constructor');
|
| 2191 |
-
self.name = 'Break';
|
| 2192 |
-
self.offset = offset || 0;
|
| 2193 |
-
self.angle = angle || 0;
|
| 2194 |
-
self.vector = vector || MOD3.Vector3.Y();
|
| 2195 |
-
self.range = new MOD3.Range(0, 1);
|
| 2196 |
-
},
|
| 2197 |
-
|
| 2198 |
-
offset: 0,
|
| 2199 |
-
angle: 0,
|
| 2200 |
-
vector: null,
|
| 2201 |
-
range: null,
|
| 2202 |
-
|
| 2203 |
-
dispose: function() {
|
| 2204 |
-
var self = this;
|
| 2205 |
-
self.vector.dispose();
|
| 2206 |
-
self.range.dispose();
|
| 2207 |
-
self.vector = null;
|
| 2208 |
-
self.range = null;
|
| 2209 |
-
self.offset = null;
|
| 2210 |
-
self.angle = null;
|
| 2211 |
-
self.$super('dispose');
|
| 2212 |
-
return self;
|
| 2213 |
-
},
|
| 2214 |
-
|
| 2215 |
-
apply: function(modifiable) {
|
| 2216 |
-
var self = this,
|
| 2217 |
-
offset = stdMath.min(1, stdMath.max(0, self.offset)), range = self.range, angle = self.angle,
|
| 2218 |
-
bv = self.vector.normalizeSelf().xyz, pv, rm;
|
| 2219 |
-
|
| 2220 |
-
pv = modifiable.minZ + modifiable.depth*offset;
|
| 2221 |
-
rm = new MOD3.Matrix4().rotate(bv[0], bv[1], bv[2], angle);
|
| 2222 |
-
|
| 2223 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 2224 |
-
var c = v.getXYZ();
|
| 2225 |
-
c[2] -= pv;
|
| 2226 |
-
if ((0 <= c[2]) && range.isIn(v.ratio[1])) MOD3.Matrix4.multXYZ(rm, c);
|
| 2227 |
-
c[2] += pv;
|
| 2228 |
-
v.setXYZ(c);
|
| 2229 |
-
});
|
| 2230 |
-
return self;
|
| 2231 |
-
}
|
| 2232 |
-
});
|
| 2233 |
-
}(MOD3);!function(MOD3) {
|
| 2234 |
-
"use strict";
|
| 2235 |
-
/**
|
| 2236 |
-
* MOD3 Noise Modifier
|
| 2237 |
-
**/
|
| 2238 |
-
|
| 2239 |
-
/**[DOC_MD]
|
| 2240 |
-
* ### Noise modifier
|
| 2241 |
-
*
|
| 2242 |
-
* Randomly displaces each vertex in all 3 axes
|
| 2243 |
-
*
|
| 2244 |
-
*
|
| 2245 |
-
[/DOC_MD]**/
|
| 2246 |
-
var stdMath = Math;
|
| 2247 |
-
|
| 2248 |
-
MOD3.Noise = MOD3.Class(MOD3.Modifier, {
|
| 2249 |
-
constructor: function Noise(force) {
|
| 2250 |
-
var self = this;
|
| 2251 |
-
if (!(self instanceof Noise)) return new Noise(force);
|
| 2252 |
-
self.$super('constructor');
|
| 2253 |
-
self.name = 'Noise';
|
| 2254 |
-
self.force = force || 0;
|
| 2255 |
-
self.start = 0;
|
| 2256 |
-
self.end = 1;
|
| 2257 |
-
self.axes = MOD3.ModConstant.X | MOD3.ModConstant.Y | MOD3.ModConstant.Z;
|
| 2258 |
-
},
|
| 2259 |
-
|
| 2260 |
-
force: 0,
|
| 2261 |
-
start: 0,
|
| 2262 |
-
end: 1,
|
| 2263 |
-
|
| 2264 |
-
dispose: function() {
|
| 2265 |
-
var self = this;
|
| 2266 |
-
self.force = null;
|
| 2267 |
-
self.start = null;
|
| 2268 |
-
self.end = null;
|
| 2269 |
-
self.$super('dispose');
|
| 2270 |
-
return self;
|
| 2271 |
-
},
|
| 2272 |
-
|
| 2273 |
-
setFalloff: function(start, end) {
|
| 2274 |
-
var self = this;
|
| 2275 |
-
self.start = start != null ? start : 0;
|
| 2276 |
-
self.end = end != null ? end : 1;
|
| 2277 |
-
return self;
|
| 2278 |
-
},
|
| 2279 |
-
|
| 2280 |
-
apply: function(modifiable) {
|
| 2281 |
-
var self = this,
|
| 2282 |
-
axes = self.axes, start = self.start, end = self.end,
|
| 2283 |
-
force = self.force, halfforce = 0.5*force,
|
| 2284 |
-
maxAxis = modifiable.maxAxis;
|
| 2285 |
-
|
| 2286 |
-
if ((0 == axes) || (0 == force)) return self;
|
| 2287 |
-
|
| 2288 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 2289 |
-
var r = stdMath.random() * force - halfforce,
|
| 2290 |
-
p = v.getRatio(maxAxis), rp, xyz;
|
| 2291 |
-
if (start < end)
|
| 2292 |
-
{
|
| 2293 |
-
if (p < start) p = 0;
|
| 2294 |
-
else if (p > end) p = 1;
|
| 2295 |
-
}
|
| 2296 |
-
else if (start > end)
|
| 2297 |
-
{
|
| 2298 |
-
p = 1 - p;
|
| 2299 |
-
if (p > start) p = 0;
|
| 2300 |
-
else if (p < end) p = 1;
|
| 2301 |
-
}
|
| 2302 |
-
else
|
| 2303 |
-
{
|
| 2304 |
-
p = 1;
|
| 2305 |
-
}
|
| 2306 |
-
|
| 2307 |
-
rp = r * p;
|
| 2308 |
-
xyz = v.getXYZ();
|
| 2309 |
-
v.setXYZ([
|
| 2310 |
-
xyz[0] + (axes & MOD3.ModConstant.X ? rp : 0),
|
| 2311 |
-
xyz[1] + (axes & MOD3.ModConstant.Y ? rp : 0),
|
| 2312 |
-
xyz[2] + (axes & MOD3.ModConstant.Z ? rp : 0)
|
| 2313 |
-
]);
|
| 2314 |
-
});
|
| 2315 |
-
return self;
|
| 2316 |
-
}
|
| 2317 |
-
});
|
| 2318 |
-
}(MOD3);!function(MOD3) {
|
| 2319 |
-
"use strict";
|
| 2320 |
-
/**
|
| 2321 |
-
* MOD3 DisplaceMap (BitmapDisplacement) Modifier
|
| 2322 |
-
**/
|
| 2323 |
-
|
| 2324 |
-
/**[DOC_MD]
|
| 2325 |
-
* ### DisplaceMap (BitmapDisplacement) Modifier
|
| 2326 |
-
*
|
| 2327 |
-
* Displaces vertices based on RGB values of bitmapData pixels.
|
| 2328 |
-
*
|
| 2329 |
-
* BitmapDisplacement is inspired by both the AS3 built-in DisplacementMapFilter. It allows
|
| 2330 |
-
* to use color values for each channels of a bitmap to modify the position of vertices in a mesh.
|
| 2331 |
-
*
|
| 2332 |
-
* The displacement takes place along the cardinal axes, and each axis is mapped to a
|
| 2333 |
-
* channel in the bitmap: X for Red, Y for Green and Z for Blue.
|
| 2334 |
-
*
|
| 2335 |
-
* @author Bartek Drozdz
|
| 2336 |
-
*
|
| 2337 |
-
[/DOC_MD]**/
|
| 2338 |
-
MOD3.DisplaceMap = MOD3.Class(MOD3.Modifier, {
|
| 2339 |
-
constructor: function DisplaceMap(bmp, force, offset) {
|
| 2340 |
-
var self = this;
|
| 2341 |
-
if (!(self instanceof DisplaceMap)) return new DisplaceMap(bmp, force, offset);
|
| 2342 |
-
self.$super('constructor');
|
| 2343 |
-
self.name = 'DisplaceMap';
|
| 2344 |
-
if (+bmp === bmp) // number
|
| 2345 |
-
{
|
| 2346 |
-
self.force = bmp || 1;
|
| 2347 |
-
self.offset = null == force ? 127 : force;// 0x7F;
|
| 2348 |
-
}
|
| 2349 |
-
else
|
| 2350 |
-
{
|
| 2351 |
-
self.setBitmap(bmp);
|
| 2352 |
-
self.force = force || 1;
|
| 2353 |
-
self.offset = null == offset ? 127 : offset;// 0x7F;
|
| 2354 |
-
}
|
| 2355 |
-
self.axes = MOD3.ModConstant.X | MOD3.ModConstant.Y | MOD3.ModConstant.Z;
|
| 2356 |
-
},
|
| 2357 |
-
|
| 2358 |
-
width: null,
|
| 2359 |
-
height: null,
|
| 2360 |
-
bmpData: null,
|
| 2361 |
-
force: 1,
|
| 2362 |
-
offset: 127,
|
| 2363 |
-
|
| 2364 |
-
dispose: function() {
|
| 2365 |
-
var self = this;
|
| 2366 |
-
self.bmpData = null;
|
| 2367 |
-
self.width = null;
|
| 2368 |
-
self.height = null;
|
| 2369 |
-
self.force = null;
|
| 2370 |
-
self.offset = null;
|
| 2371 |
-
self.$super('dispose');
|
| 2372 |
-
return self;
|
| 2373 |
-
},
|
| 2374 |
-
|
| 2375 |
-
setBitmap: function(bmpData) {
|
| 2376 |
-
var self = this;
|
| 2377 |
-
self.bmpData = bmpData ? bmpData.data : null;
|
| 2378 |
-
self.width = bmpData ? bmpData.width : 0;
|
| 2379 |
-
self.height = bmpData ? bmpData.height : 0;
|
| 2380 |
-
return self;
|
| 2381 |
-
},
|
| 2382 |
-
|
| 2383 |
-
apply: function(modifiable) {
|
| 2384 |
-
var self = this,
|
| 2385 |
-
axes = self.axes,
|
| 2386 |
-
w = self.width, h = self.height, bmp = self.bmpData,
|
| 2387 |
-
force = self.force, offset = self.offset;
|
| 2388 |
-
|
| 2389 |
-
if (!axes || !bmp) return self;
|
| 2390 |
-
|
| 2391 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 2392 |
-
var uv, uu, vv, xyz = v.getXYZ();
|
| 2393 |
-
|
| 2394 |
-
uu = ~~((w - 1) * v.ratio[0]/* X */);
|
| 2395 |
-
vv = ~~((h - 1) * v.ratio[2]/* Z */);
|
| 2396 |
-
uv = (vv * w + uu) << 2;
|
| 2397 |
-
|
| 2398 |
-
v.setXYZ([
|
| 2399 |
-
xyz[0] + (axes & MOD3.ModConstant.X ? ((bmp[uv] & 0xff) - offset) * force : 0),
|
| 2400 |
-
xyz[1] + (axes & MOD3.ModConstant.Y ? ((bmp[uv+1] & 0xff) - offset) * force : 0),
|
| 2401 |
-
xyz[2] + (axes & MOD3.ModConstant.Z ? ((bmp[uv+2] & 0xff) - offset) * force : 0)
|
| 2402 |
-
]);
|
| 2403 |
-
});
|
| 2404 |
-
return self;
|
| 2405 |
-
}
|
| 2406 |
-
});
|
| 2407 |
-
}(MOD3);!function(MOD3) {
|
| 2408 |
-
"use strict";
|
| 2409 |
-
/**
|
| 2410 |
-
* MOD3 Perlin/Simplex Noise Modifier
|
| 2411 |
-
**/
|
| 2412 |
-
|
| 2413 |
-
/**[DOC_MD]
|
| 2414 |
-
* ### Perlin modifier
|
| 2415 |
-
*
|
| 2416 |
-
* Displaces vertices based on a perlin/simplex noise source.
|
| 2417 |
-
*
|
| 2418 |
-
* Accepts a perlin/simplex noise data (with width and height information) and displaces vertices
|
| 2419 |
-
* based on the value of each point of the noise map.
|
| 2420 |
-
*
|
| 2421 |
-
* @author Bartek Drozdz
|
| 2422 |
-
*
|
| 2423 |
-
* @uses: https://github.com/josephg/noisejs for JavaScript
|
| 2424 |
-
*
|
| 2425 |
-
[/DOC_MD]**/
|
| 2426 |
-
function cyclic_shift(a, w, h, dX, dY)
|
| 2427 |
-
{
|
| 2428 |
-
var size = w*h, b = new MOD3.VecArray(size), i, j, i2, j2, index;
|
| 2429 |
-
if (dX < 0) dX += w;
|
| 2430 |
-
if (dY < 0) dY += h;
|
| 2431 |
-
dX = ~~dX; dY = ~~dY;
|
| 2432 |
-
for (i=0,j=0,index=0; index<size; ++index,++i)
|
| 2433 |
-
{
|
| 2434 |
-
if (i >= w) {i = 0; ++j;}
|
| 2435 |
-
i2 = (i + dX) % w; j2 = (j + dY) % h;
|
| 2436 |
-
b[index] = a[i2 + j2 * w];
|
| 2437 |
-
}
|
| 2438 |
-
return b;
|
| 2439 |
-
}
|
| 2440 |
-
/*function generate2d(perlinNoise2d, w, h)
|
| 2441 |
-
{
|
| 2442 |
-
var size = w*h, a = new MOD3.VecArray(size), i, j, index;
|
| 2443 |
-
for (i=0,j=0,index=0; index<size; ++index,++i)
|
| 2444 |
-
{
|
| 2445 |
-
if (i >= w) {i = 0; ++j;}
|
| 2446 |
-
a[index] = perlinNoise2d(i/w, j/h);
|
| 2447 |
-
}
|
| 2448 |
-
return a;
|
| 2449 |
-
}*/
|
| 2450 |
-
MOD3.Perlin = MOD3.Class(MOD3.Modifier, {
|
| 2451 |
-
constructor: function Perlin(force, noise, autoRun) {
|
| 2452 |
-
var self = this;
|
| 2453 |
-
if (!(self instanceof Perlin)) return new Perlin(force, noise, autoRun);
|
| 2454 |
-
self.$super('constructor');
|
| 2455 |
-
self.name = 'Perlin';
|
| 2456 |
-
self.force = null != force ? force : 1;
|
| 2457 |
-
self.perlin = noise;
|
| 2458 |
-
self.autoRun = null != autoRun ? !!autoRun : true;
|
| 2459 |
-
self.axes = MOD3.ModConstant.X | MOD3.ModConstant.Y | MOD3.ModConstant.Z;
|
| 2460 |
-
},
|
| 2461 |
-
|
| 2462 |
-
speedX: 1,
|
| 2463 |
-
speedY: 1,
|
| 2464 |
-
perlin: null,
|
| 2465 |
-
force: 1,
|
| 2466 |
-
offset: 0,
|
| 2467 |
-
autoRun: true,
|
| 2468 |
-
|
| 2469 |
-
dispose: function() {
|
| 2470 |
-
var self = this;
|
| 2471 |
-
self.perlin = null;
|
| 2472 |
-
self.speedX = null;
|
| 2473 |
-
self.speedY = null;
|
| 2474 |
-
self.force = null;
|
| 2475 |
-
self.offset = null;
|
| 2476 |
-
self.autoRun = null;
|
| 2477 |
-
self.$super('dispose');
|
| 2478 |
-
|
| 2479 |
-
return self;
|
| 2480 |
-
},
|
| 2481 |
-
|
| 2482 |
-
setSpeed: function(dX, dY) {
|
| 2483 |
-
var self = this;
|
| 2484 |
-
self.speedX = dX;
|
| 2485 |
-
self.speedY = dY;
|
| 2486 |
-
return self;
|
| 2487 |
-
},
|
| 2488 |
-
|
| 2489 |
-
apply: function(modifiable) {
|
| 2490 |
-
var self = this,
|
| 2491 |
-
axes = self.axes, force = self.force,
|
| 2492 |
-
offset = self.offset, pn = self.perlin,
|
| 2493 |
-
w, h;
|
| 2494 |
-
|
| 2495 |
-
if (!axes || !pn) return self;
|
| 2496 |
-
w = pn.width; h = pn.height;
|
| 2497 |
-
if (self.autoRun)
|
| 2498 |
-
{
|
| 2499 |
-
pn = self.perlin = cyclic_shift(pn, w, h, self.speedX, self.speedY);
|
| 2500 |
-
pn.width = w; pn.height = h;
|
| 2501 |
-
}
|
| 2502 |
-
|
| 2503 |
-
MOD3.List.each(modifiable.vertices, function(v) {
|
| 2504 |
-
var xyz = v.getXYZ(),
|
| 2505 |
-
uu = ~~((w - 1) * v.ratio[0]/* u */),
|
| 2506 |
-
vv = ~~((h - 1) * v.ratio[2]/* v */),
|
| 2507 |
-
uv = uu + vv * w;
|
| 2508 |
-
|
| 2509 |
-
v.setXYZ([
|
| 2510 |
-
xyz[0] + (axes & MOD3.ModConstant.X ? (pn[uv] - offset) * force : 0),
|
| 2511 |
-
xyz[1] + (axes & MOD3.ModConstant.Y ? (pn[uv/*+1*/] - offset) * force : 0),
|
| 2512 |
-
xyz[2] + (axes & MOD3.ModConstant.Z ? (pn[uv/*+2*/] - offset) * force : 0)
|
| 2513 |
-
]);
|
| 2514 |
-
});
|
| 2515 |
-
return self;
|
| 2516 |
-
}
|
| 2517 |
-
});
|
| 2518 |
-
}(MOD3);// export it
|
| 2519 |
-
return MOD3;
|
| 2520 |
-
});
|
|
|
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