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Commit History
14 days ago
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Full original power system: skill tree (36 skills x5 ranks, points), hazard/effect engine, summons, Mastite random gear, level-scaled prices, creature collisions
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Equipment rules parity: all requirements shown, flags gate skills, auto-unequip, two equipment sets, multi-damage/flag parsing, no Mastite drops
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Match original rules: monster spawn/stats/attacks, XP table, hero stat formulas, combat resolution, loot counts, manual stat points
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Add 50 maps (per-map lazy loading), visible portals + teleport menu, vendors on all maps, fix loot/stock table parsing, lazy gear images
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Add original item system: loot drops, bag/equipment UI, vendor (Abasi), item icons and ground animations
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Skill visuals from the original power animations (fireball, ice bolt, knife, axe, arrows, channel, cleave, quake, shield, bleed/freeze status) instead of placeholder circles
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Fix skill icons: icon sheet cells are 64x64 (was cropped as 32x32); smooth scaling, fill the round buttons
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Starting equipment per class, per-facing draw order, mirror fallback for missing facings
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改用 WebP 素材(縮小體積、避免大型 PNG 載入失敗),移除舊 PNG
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Flare 網頁版:等距地圖、手機操作、掛機
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