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1dd0e3b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 | #include "embodied_ai_agent.h"
#include <iostream>
#include <chrono>
#include <sstream>
#include <iomanip>
namespace hhb {
namespace core {
EmbodiedAIAgent::EmbodiedAIAgent()
: llmClient_(LLMClient::getInstance()),
toolRegistry_(ToolRegistry::getInstance()),
state_(EmbodiedAIState::Idle),
processing_(false) {
}
EmbodiedAIAgent::~EmbodiedAIAgent() {
if (pendingFuture_.valid()) {
pendingFuture_.wait();
}
}
void EmbodiedAIAgent::initialize(const std::string& endpoint, const std::string& api_key,
const std::string& model, GeometryAPI* geometry_api) {
llmClient_.setEndpoint(endpoint);
llmClient_.setApiKey(api_key);
llmClient_.setModel(model);
llmClient_.setTimeout(60000);
// 初始化工具注册表,将几何分析能力暴露给 LLM
toolRegistry_.initialize(geometry_api);
// 清除旧工具并注册所有工具到 LLMClient
llmClient_.clearTools();
toolRegistry_.registerAllToLLM(llmClient_);
std::cout << "[EmbodiedAIAgent] Initialized with endpoint: " << endpoint
<< " model: " << model << std::endl;
std::cout << "[EmbodiedAIAgent] Registered tools: ";
for (const auto& name : llmClient_.getRegisteredToolNames()) {
std::cout << name << " ";
}
std::cout << std::endl;
}
void EmbodiedAIAgent::processInputAsync(const std::string& user_input) {
if (processing_) {
std::cout << "[EmbodiedAIAgent] Still processing previous request" << std::endl;
return;
}
processing_ = true;
setState(EmbodiedAIState::Processing);
// 添加用户消息到历史
{
std::lock_guard<std::mutex> lock(historyMutex_);
auto now = std::chrono::system_clock::now();
auto time_t = std::chrono::system_clock::to_time_t(now);
std::stringstream ss;
ss << std::put_time(std::localtime(&time_t), "%H:%M:%S");
chatHistory_.push_back({user_input, true, ss.str()});
}
// 异步执行具身智能闭环
pendingFuture_ = std::async(std::launch::async, [this, user_input]() -> std::string {
std::cout << "[EmbodiedAIAgent] Starting embodied query for: " << user_input << std::endl;
setState(EmbodiedAIState::Processing);
// 调用 LLMClient 的 embodiedQuery 方法
// 该方法实现了完整的闭环:用户输入 -> LLM 解析 -> 工具执行 -> 结果反馈 -> LLM 总结
std::string response = llmClient_.embodiedQuery(user_input, 3);
// 检查工具执行结果,更新高亮
if (toolRegistry_.hasNewResult()) {
auto indices = toolRegistry_.getHighlightIndices();
auto type = toolRegistry_.getHighlightType();
auto desc = toolRegistry_.getLastAnalysisDesc();
std::cout << "[EmbodiedAIAgent] Tool result: " << indices.size()
<< " indices, type=" << static_cast<int>(type) << std::endl;
// 通知渲染层更新高亮
if (resultCallback_) {
resultCallback_(indices, type, desc);
}
toolRegistry_.clearNewResult();
}
return response;
});
}
std::string EmbodiedAIAgent::processInput(const std::string& user_input) {
// 添加用户消息到历史
{
std::lock_guard<std::mutex> lock(historyMutex_);
auto now = std::chrono::system_clock::now();
auto time_t = std::chrono::system_clock::to_time_t(now);
std::stringstream ss;
ss << std::put_time(std::localtime(&time_t), "%H:%M:%S");
chatHistory_.push_back({user_input, true, ss.str()});
}
setState(EmbodiedAIState::Processing);
std::string response = llmClient_.embodiedQuery(user_input, 3);
// 检查工具执行结果
if (toolRegistry_.hasNewResult()) {
auto indices = toolRegistry_.getHighlightIndices();
auto type = toolRegistry_.getHighlightType();
auto desc = toolRegistry_.getLastAnalysisDesc();
if (resultCallback_) {
resultCallback_(indices, type, desc);
}
toolRegistry_.clearNewResult();
}
// 添加 AI 回复到历史
{
std::lock_guard<std::mutex> lock(historyMutex_);
auto now = std::chrono::system_clock::now();
auto time_t = std::chrono::system_clock::to_time_t(now);
std::stringstream ss;
ss << std::put_time(std::localtime(&time_t), "%H:%M:%S");
chatHistory_.push_back({response, false, ss.str()});
}
lastResponse_ = response;
if (response.find("[Error]") != std::string::npos) {
lastError_ = response;
setState(EmbodiedAIState::Error);
} else {
setState(EmbodiedAIState::Idle);
}
return response;
}
EmbodiedAIState EmbodiedAIAgent::getState() const {
return state_.load();
}
std::string EmbodiedAIAgent::getStateString() const {
switch (state_.load()) {
case EmbodiedAIState::Idle: return "Idle";
case EmbodiedAIState::Processing: return "Processing...";
case EmbodiedAIState::ToolExecuting: return "Executing Tool...";
case EmbodiedAIState::Responding: return "Generating Response...";
case EmbodiedAIState::Error: return "Error";
default: return "Unknown";
}
}
std::vector<ChatMessage> EmbodiedAIAgent::getChatHistory() const {
std::lock_guard<std::mutex> lock(historyMutex_);
return chatHistory_;
}
std::string EmbodiedAIAgent::getLastResponse() const {
return lastResponse_;
}
std::string EmbodiedAIAgent::getLastError() const {
return lastError_;
}
bool EmbodiedAIAgent::isProcessing() const {
return processing_.load();
}
void EmbodiedAIAgent::clearHistory() {
std::lock_guard<std::mutex> lock(historyMutex_);
chatHistory_.clear();
}
void EmbodiedAIAgent::setStateCallback(StateCallback callback) {
stateCallback_ = callback;
}
void EmbodiedAIAgent::setResultCallback(ResultCallback callback) {
resultCallback_ = callback;
}
void EmbodiedAIAgent::setState(EmbodiedAIState state) {
state_.store(state);
if (stateCallback_) {
stateCallback_(state);
}
}
void EmbodiedAIAgent::checkPendingResult() {
if (!pendingFuture_.valid()) return;
auto status = pendingFuture_.wait_for(std::chrono::seconds(0));
if (status == std::future_status::ready) {
std::string response = pendingFuture_.get();
// 添加 AI 回复到历史
{
std::lock_guard<std::mutex> lock(historyMutex_);
auto now = std::chrono::system_clock::now();
auto time_t = std::chrono::system_clock::to_time_t(now);
std::stringstream ss;
ss << std::put_time(std::localtime(&time_t), "%H:%M:%S");
chatHistory_.push_back({response, false, ss.str()});
}
lastResponse_ = response;
processing_ = false;
if (response.find("[Error]") != std::string::npos) {
lastError_ = response;
setState(EmbodiedAIState::Error);
} else {
setState(EmbodiedAIState::Idle);
}
}
}
} // namespace core
} // namespace hhb
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