Spaces:
Build error
Build error
File size: 6,833 Bytes
1dd0e3b 0b91790 1dd0e3b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 | #pragma once
#include <cstdint>
#include <glad/glad.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <vector>
#include <string>
#include <chrono>
#include <thread>
#include <atomic>
#include <mutex>
#include "object_pool.h"
#include "stl_parser.h"
#include "bvh.h"
#include "geometry_api.h"
#include "llm_client.h"
#include "tool_registry.h"
#include "embodied_ai_agent.h"
#include "highlight_types.h"
#include "command_dispatcher.h"
//#include "imgui/imgui.h"
#include "../Algorithm/GeometryExpert.h"
namespace hhb {
namespace render {
using HighlightType = hhb::core::HighlightType;
class RenderManager {
public:
RenderManager(int width, int height, const std::string& title);
~RenderManager();
bool initialize();
void render();
void processInput();
bool shouldClose();
void swapBuffers();
void setTriangles(hhb::core::ObjectPool<hhb::core::Triangle>& pool);
void loadFile(const std::string& filename);
void centerModel();
void resetCameraToModel() { centerModel(); }
void setAutoRotate(bool enabled) { autoRotate = enabled; }
bool getAutoRotate() const { return autoRotate; }
void setAutomationMode(bool enabled) { automationMode = enabled; }
bool getAutomationMode() const { return automationMode; }
void setZoom(float value) { zoom = value; }
float getZoom() const { return zoom; }
float* getCameraRotation() { return cameraRotation; }
float* getCameraPosition() { return cameraPosition; }
void setTargetCameraPosition(const float pos[3], float duration = 0.5f);
void setTargetCameraRotation(const float rot[2], float duration = 0.5f);
void setTargetZoom(float target, float duration = 0.5f);
bool isCameraAnimating() const;
void stopCameraAnimation();
void initSkills();
const std::vector<hhb::core::Triangle*>& getTrianglePtrs() const { return trianglePtrs; }
struct SpatialInfo {
float center[3];
float bounds[6];
float cameraPos[3];
float cameraRot[2];
float currentZoom;
};
SpatialInfo getSpatialInfo();
// 具身智能 Agent 的结果回调:当工具执行完成后更新高亮
void onToolResult(const std::vector<int>& indices, HighlightType type, const std::string& desc);
struct CaptureConfig {
int sampleCount;
std::string outputDir;
float cameraRadius;
int imageWidth;
int imageHeight;
bool saveDepth;
bool saveMask;
CaptureConfig()
: sampleCount(1000), outputDir("synthetic_output"),
cameraRadius(5.0f), imageWidth(800), imageHeight(600),
saveDepth(false), saveMask(false) {}
};
struct CaptureResult {
int totalFrames;
int successFrames;
int failedFrames;
float elapsedSeconds;
std::string outputDirectory;
};
CaptureResult captureSyntheticData(const CaptureConfig& config);
private:
GLFWwindow* window;
int width;
int height;
std::string title;
GLuint VAO, VBO;
GLuint shaderProgram;
GLuint labelVAO, labelVBO;
GLuint labelShaderProgram;
bool labelModeActive;
std::vector<int> faceCategoryIds;
bool faceCategoriesComputed;
std::vector<float> vertexData;
size_t triangleCount;
hhb::core::ObjectPool<hhb::core::Triangle>* trianglePool;
std::vector<hhb::core::Triangle*> trianglePtrs;
hhb::core::BVH bvh;
float cameraPosition[3];
float cameraRotation[2];
float zoom;
bool autoRotate;
float autoRotateSpeed;
bool automationMode;
bool cameraAnimating;
float targetCameraPos[3];
float targetCameraRot[2];
float targetZoom;
float cameraPosStart[3];
float cameraRotStart[2];
float zoomStart;
std::chrono::steady_clock::time_point cameraAnimStart;
float cameraAnimDuration;
std::chrono::steady_clock::time_point lastFrame;
float deltaTime;
int frameCount;
float lastFpsUpdate;
float fps;
float metallic;
float roughness;
float loadTime;
size_t memoryUsage;
hhb::core::Triangle* selectedTriangle;
int selectedTriangleIndex;
float pickTime;
bool showBVH;
char filePathBuffer[512];
// 具身智能 Agent:协调 LLM 推理、工具执行和视觉反馈的闭环
hhb::core::EmbodiedAIAgent embodiedAgent_;
hhb::core::GeometryAPI geometryAPI;
hhb::core::CommandDispatcher commandDispatcher;
hhb::algorithm::GeometryExpert geometryExpert;
char userInputBuffer[512];
// 高亮相关
std::vector<int> highlightIndices;
std::vector<int> newHighlightIndices;
HighlightType currentHighlightType;
bool showHighlight;
std::atomic<bool> highlightCalculated;
std::thread calculationThread;
std::mutex highlightMutex;
std::string lastAnalysisDesc;
// 高亮闪烁效果
float highlightBlinkTimer_;
bool highlightBlinkState_;
GLuint loadShader(GLenum type, const char* source);
void processUserInput();
void highlightParts();
GLuint createShaderProgram(const char* vertexSource, const char* fragmentSource);
bool initShaders();
bool initBuffers();
void updateVertexData(hhb::core::ObjectPool<hhb::core::Triangle>& pool);
void updateFPS();
void buildBVH();
void handleMouseClick(double xpos, double ypos);
void screenToRay(double xpos, double ypos, float* rayOrigin, float* rayDirection);
void initImGui();
void updateImGui();
void renderImGui();
void shutdownImGui();
void openFileDialog();
bool saveScreenshot(const std::string& filename);
void captureModelViews(const std::string& modelName);
void sphericalFibonacciSample(int index, int total, float radius, float* outX, float* outY, float* outZ);
bool saveFrameAsPNG(const std::string& filename, int w, int h, const std::vector<unsigned char>& pixels);
void computeViewMatrixFromPosition(float camX, float camY, float camZ,
float targetX, float targetY, float targetZ,
float* outView16);
bool initLabelShaders();
void computeFaceCategories();
void updateLabelVertexData();
void renderLabelMode();
void setLabelMode(bool active);
static void categoryToColor(int categoryId, float* outR, float* outG, float* outB);
void computeCurvature();
void computeGeometricFeatures();
std::vector<int> faceCurvatureIds;
std::vector<float> faceGaussianCurvature;
std::vector<float> faceMeanCurvature;
bool curvatureComputed = false;
bool geometricFeaturesComputed = false;
void renderBVH();
void renderAABB(const hhb::core::Bounds& bounds, const float* color);
};
} // namespace render
} // namespace hhb
|