#include #include "bvh.h" int main() { hhb::core::ObjectPool pool; std::vector triangles; // 创建一些测试三角形 for (int i = 0; i < 1000; ++i) { hhb::core::Triangle* tri = pool.allocate(); // 生成随机三角形 float x = i * 0.1f; tri->vertex1[0] = x; tri->vertex1[1] = 0.0f; tri->vertex1[2] = 0.0f; tri->vertex2[0] = x + 0.1f; tri->vertex2[1] = 0.1f; tri->vertex2[2] = 0.0f; tri->vertex3[0] = x + 0.05f; tri->vertex3[1] = 0.0f; tri->vertex3[2] = 0.1f; tri->normal[0] = 0.0f; tri->normal[1] = 0.0f; tri->normal[2] = 1.0f; tri->attribute_count = 0; triangles.push_back(tri); } // 构建 BVH hhb::core::BVH bvh; bvh.build(triangles); std::cout << "BVH built with " << bvh.node_count() << " nodes" << std::endl; // 测试光线求交 float ray_origin[3] = {-1.0f, 0.05f, 0.05f}; float ray_direction[3] = {1.0f, 0.0f, 0.0f}; float t_hit; hhb::core::Triangle* hit_triangle; bool hit = bvh.intersect(ray_origin, ray_direction, t_hit, hit_triangle); if (hit) { std::cout << "Ray hit triangle at t = " << t_hit << std::endl; std::cout << "Hit triangle vertices: (" << hit_triangle->vertex1[0] << ", " << hit_triangle->vertex1[1] << ", " << hit_triangle->vertex1[2] << ")" << std::endl; } else { std::cout << "Ray did not hit any triangle" << std::endl; } return 0; }