[ { "gate_id": "G05_BOUNDARY", "name": "Boundary Gate", "pass_condition": "The colony distinguishes internal state, environmental pressure, allowed transfer, rejected transfer, and quarantine.", "failure_condition": "No durable inside/outside boundary or quarantine behavior." }, { "gate_id": "G06_MEMORY", "name": "Memory Gate", "pass_condition": "Prior pressure changes later routing without laundering unsupported authority.", "failure_condition": "Memory is only a log, or memory creates false authority." }, { "gate_id": "G07_ADAPTATION", "name": "Adaptation Gate", "pass_condition": "The same pressure type routes differently after bounded memory and repair have changed state.", "failure_condition": "The system only replays fixed scripts." }, { "gate_id": "G08_REPLICATION", "name": "Replication / Lineage Gate", "pass_condition": "A child branch carries parent lineage, mutation reason, source-return hash, and boundary receipt.", "failure_condition": "A copy appears without lineage receipt." }, { "gate_id": "G09_SYMBIOSIS", "name": "Symbiosis / Exchange Gate", "pass_condition": "Two colonies exchange benefit without overwrite, domination, or source laundering.", "failure_condition": "One lineage consumes, overwrites, or falsely claims the other." }, { "gate_id": "G10_ECOLOGY_QUARANTINE", "name": "Ecology / Quarantine Gate", "pass_condition": "Population pressure can route some colonies to held, strained, repair, quarantine, or stop states with receipts.", "failure_condition": "Everything survives or passes by definition." } ]