File size: 16,738 Bytes
06c11b0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
467d2ce
06c11b0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
from typing import Any, Dict, Union

import numpy as np
import sapien
import torch

import mani_skill.envs.utils.randomization as randomization
from mani_skill.agents.robots import SO100, Fetch, Panda
from mani_skill.envs.sapien_env import BaseEnv
from mani_skill.envs.tasks.tabletop.pick_cube_cfgs import PICK_CUBE_CONFIGS
from mani_skill.sensors.camera import CameraConfig
from mani_skill.utils import sapien_utils
from mani_skill.utils.building import actors
from mani_skill.utils.registration import register_env
from mani_skill.utils.scene_builder.table import TableSceneBuilder
from mani_skill.utils.structs.pose import Pose

#Robomme
import matplotlib.pyplot as plt

import random
from mani_skill.utils.geometry.rotation_conversions import (
    euler_angles_to_matrix,
    matrix_to_quaternion,
)

from .utils import *
from .utils.subgoal_evaluate_func import static_check
from .utils.object_generation import spawn_fixed_cube, build_board_with_hole
from .utils import reset_panda
from .utils.difficulty import normalize_robomme_difficulty
from ..logging_utils import logger


PICK_CUBE_DOC_STRING = """**Task Description:**
A simple task where the objective is to grasp a red cube with the {robot_id} robot and move it to a target goal position. This is also the *baseline* task to test whether a robot with manipulation
capabilities can be simulated and trained properly. Hence there is extra code for some robots to set them up properly in this environment as well as the table scene builder.

**Randomizations:**
- the cube's xy position is randomized on top of a table in the region [0.1, 0.1] x [-0.1, -0.1]. It is placed flat on the table
- the cube's z-axis rotation is randomized to a random angle
- the target goal position (marked by a green sphere) of the cube has its xy position randomized in the region [0.1, 0.1] x [-0.1, -0.1] and z randomized in [0, 0.3]

**Success Conditions:**
- the cube position is within `goal_thresh` (default 0.025m) euclidean distance of the goal position
- the robot is static (q velocity < 0.2)
"""


@register_env("ButtonUnmask")
class ButtonUnmask(BaseEnv):

    _sample_video_link = "https://github.com/haosulab/ManiSkill/raw/main/figures/environment_demos/PickCube-v1_rt.mp4"
    SUPPORTED_ROBOTS = [
        "panda",
        "fetch",
        "xarm6_robotiq",
        "so100",
        "widowxai",
    ]
    agent: Union[Panda]
    goal_thresh = 0.025
    cube_spawn_half_size = 0.05
    cube_spawn_center = (0, 0)
    config_hard = {
    'bin':15,
    "pick":2,
    }

    config_easy = {
    'bin':3,
    "pick":1,
    }

    config_medium = {
    'bin':5,
    "pick":1,
    }

    # Combine into a dictionary
    configs = {
        'hard': config_hard,
        'easy': config_easy,
        'medium': config_medium
    }



    def __init__(self, *args, robot_uids="panda_wristcam", robot_init_qpos_noise=0,seed=0,Robomme_video_episode=None,Robomme_video_path=None,
                     **kwargs):
        self.use_demonstrationwrapper=False
        self.demonstration_record_traj=False
        self.robot_init_qpos_noise = robot_init_qpos_noise
        if robot_uids in PICK_CUBE_CONFIGS:
            cfg = PICK_CUBE_CONFIGS[robot_uids]
        else:
            cfg = PICK_CUBE_CONFIGS["panda"]
        self.cube_half_size = cfg["cube_half_size"]
        self.goal_thresh = cfg["goal_thresh"]
        self.cube_spawn_half_size = cfg["cube_spawn_half_size"]
        self.cube_spawn_center = cfg["cube_spawn_center"]
        self.max_goal_height = cfg["max_goal_height"]
        self.sensor_cam_eye_pos = cfg["sensor_cam_eye_pos"]
        self.sensor_cam_target_pos = cfg["sensor_cam_target_pos"]
        self.human_cam_eye_pos = cfg["human_cam_eye_pos"]
        self.human_cam_target_pos = cfg["human_cam_target_pos"]

        self.seed = seed
        normalized_robomme_difficulty = normalize_robomme_difficulty(
            kwargs.pop("difficulty", None)
        )
        self.robomme_failure_recovery = bool(
            kwargs.pop("robomme_failure_recovery", False)
        )
        self.robomme_failure_recovery_mode = kwargs.pop(
            "robomme_failure_recovery_mode", None
        )
        if isinstance(self.robomme_failure_recovery_mode, str):
            self.robomme_failure_recovery_mode = (
                self.robomme_failure_recovery_mode.lower()
            )
        if normalized_robomme_difficulty is not None:
            self.difficulty = normalized_robomme_difficulty
        else:
            seed_mod = seed % 3
            if seed_mod == 0:
                self.difficulty = "easy"
            elif seed_mod == 1:
                self.difficulty = "medium"
            else:  # seed_mod == 2
                self.difficulty = "hard"
        #self.difficulty = "hard"

        # Use seed to randomly determine number of repetitions (1-5) arbitrarily
        generator = torch.Generator()
        generator.manual_seed(seed)
        self.num_repeats = torch.randint(1, 6, (1,), generator=generator).item()
        logger.debug(f"Task will repeat {self.num_repeats} times (pickup-drop cycles)")
        self.generator = generator  

        super().__init__(*args, robot_uids=robot_uids, **kwargs)

    @property
    def _default_sensor_configs(self):
        pose = sapien_utils.look_at(
            eye=self.sensor_cam_eye_pos, target=self.sensor_cam_target_pos
        )
        camera_eye=[0.3,0,0.4]
        camera_target =[0,0,-0.2]
        pose = sapien_utils.look_at(
            eye=camera_eye, target=camera_target
        )
        return [CameraConfig("base_camera", pose, 256, 256, np.pi / 2, 0.01, 100)]

    @property
    def _default_human_render_camera_configs(self):
        pose = sapien_utils.look_at(
            eye=self.human_cam_eye_pos, target=self.human_cam_target_pos
        )
        return CameraConfig("render_camera", pose, 512, 512, 1, 0.01, 100)

    def _load_agent(self, options: dict):
        super()._load_agent(options, sapien.Pose(p=[-0.615, 0, 0]))

    def _load_scene(self, options: dict):
        generator = torch.Generator()
        generator.manual_seed(self.seed)
    
        self.table_scene = TableSceneBuilder(
            self, robot_init_qpos_noise=self.robot_init_qpos_noise
        )
        self.table_scene.build()

        button_obb_1 = build_button(
            self,
            center_xy=(-0.2, 0),
            scale=1.5,
            generator=generator,
            name="button",
            randomize=True,
            randomize_range=(0.1, 0.1)
        )
        # Store first button before building second one
        self.button_left = self.button
        self.button_joint_1 = self.button_joint

        avoid = [button_obb_1]


             # Generate 3 bins
        self.spawned_bins = []
        for i in range(self.configs[self.difficulty]['bin']):
            try:
                bin_actor = spawn_random_bin(
                    self,
                    avoid=avoid,  # Use current avoidance list, containing all spawned objects
                    region_center=[0, 0],
                    region_half_size=0.2,
                    min_gap=self.cube_half_size*2,  # bins need larger gap, increased to 6x to avoid collision
                    name_prefix=f"bin_{i}",
                    max_trials=256,
                    generator=generator
                )
            except RuntimeError as e:
                break

            self.spawned_bins.append(bin_actor)
            # Assign bin to self.bin_0, self.bin_1 etc. attributes
            setattr(self, f"bin_{i}", bin_actor)
            # Add newly generated bin to avoidance list
            avoid.append(bin_actor)


        # Generate 3 dynamic cubes under each bin (using fixed position, colors red, green, blue)
        spawned_dynamic_cubes = []
        cube_colors = [(1, 0, 0, 1), (0, 1, 0, 1), (0, 0, 1, 1)]  # Red, Green, Blue
        color_names = ["red", "green", "blue"]

        # Use seed to randomly shuffle color order

        shuffle_indices = torch.randperm(len(cube_colors), generator=generator).tolist()
        cube_colors = [cube_colors[i] for i in shuffle_indices]
        color_names = [color_names[i] for i in shuffle_indices]

        # Store color_names for RecordWrapper access
        self.color_names = color_names

        # Generate cubes only for first 3 bins
        for i, bin_actor in enumerate(self.spawned_bins[:3]):
            # Get bin position
            bin_pos = bin_actor.pose.p
            if isinstance(bin_pos, torch.Tensor):
                bin_pos = bin_pos[0].detach().cpu().numpy()

            cube_position = [bin_pos[0], bin_pos[1]]
            # Generate cube using fixed position, colors red, green, blue
            cube_actor = spawn_fixed_cube(
                self,
                position=cube_position,
                half_size=self.cube_half_size/1.2,
                color=cube_colors[i],  # Use red, green, blue in order
                name_prefix=f"target_cube_{color_names[i]}",
                yaw=0.0,  # No rotation
                dynamic=True
            )

            spawned_dynamic_cubes.append(cube_actor)
            # Assign cube to self.target_cube_red, self.target_cube_green, self.target_cube_blue etc. attributes
            setattr(self, f"target_cube_{color_names[i]}", cube_actor)
            # Also store using numeric index for easy access
            setattr(self, f"target_cube_{i}", cube_actor)
            # Add newly generated cube to avoidance list
            avoid.append(cube_actor)



        tasks = [
            {
                "func": lambda: is_button_pressed(self, obj=self.button_left),
                "name": "press the button",
                "subgoal_segment":"press the button at <>",
                "choice_label": "press the button",
                "demonstration": False,
                "failure_func":None,
                "solve": lambda env, planner: solve_button(env, planner, obj=self.button_left),
                "segment":self.cap_link,
            },]
        tasks.append(
                    {
                        "func": (lambda: is_bin_pickup(self, obj=self.bin_0)),
                        "name": f"pick up the container that hides the {self.color_names[0]} cube",
                        "subgoal_segment":f"pick up the container at <> that hides the {self.color_names[0]} cube",
                        "choice_label": "pick up the container",
                        "demonstration": False,
                        "failure_func": lambda: [
                                is_any_bin_pickup(self,[bin for bin in self.spawned_bins if bin != self.bin_0]), ],
                        "solve": lambda env, planner: [solve_pickup_bin(env, planner, obj=self.bin_0)],
                         "segment":self.bin_0,
                    })
        if self.configs[self.difficulty]['pick']>1:
            tasks.append({
                    "func": (lambda: is_bin_putdown(self, obj=self.bin_0)),
                    "name": "put down the container",
                    "subgoal_segment":"put down the container",
                    "choice_label": "put down the container",
                    "demonstration": False,
                    "failure_func": lambda:is_any_bin_pickup(self,[bin for bin in self.spawned_bins if bin != self.bin_0]),
                    "solve": lambda env, planner: solve_putdown_whenhold(env, planner),
                })
            tasks.append(
                {
                    "func": (lambda: is_bin_pickup(self, obj=self.bin_1)),
                        "name": f"pick up the container that hides the {self.color_names[1]} cube",
                        "subgoal_segment":f"pick up the container at <> that hides the {self.color_names[1]} cube",
                    "choice_label": "pick up the container",
                    "demonstration": False,
                    "failure_func": lambda: is_any_bin_pickup(self,[bin for bin in self.spawned_bins if bin != self.bin_1]),
                    "solve": lambda env, planner: solve_pickup_bin(env, planner, obj=self.bin_1),
                    "segment":self.bin_1,
                })
        self.task_list = tasks
        # Set recovery related attributes
        # Record pickup related task indices and items for recovery
        self.recovery_pickup_indices, self.recovery_pickup_tasks = task4recovery(self.task_list)
        if self.robomme_failure_recovery:
            # Only inject an intentional failed grasp when recovery mode is enabled
            self.fail_grasp_task_index = inject_fail_grasp(
                self.task_list,
                generator=self.generator,
                mode=self.robomme_failure_recovery_mode,
            )
        else:
            self.fail_grasp_task_index = None

    def _initialize_episode(self, env_idx: torch.Tensor, options: dict):
        with torch.device(self.device):
            b = len(env_idx)
            self.table_scene.initialize(env_idx)
            qpos=reset_panda.get_reset_panda_param("qpos")
            self.agent.reset(qpos)


    def _get_obs_extra(self, info: Dict):
        return dict()



    def evaluate(self,solve_complete_eval=False):
        self.successflag=torch.tensor([False])
        self.failureflag = torch.tensor([False])

        # Use encapsulated sequence task check function
        if(self.use_demonstrationwrapper==False):# change subgoal after planner ends during recording
            if solve_complete_eval==True:
                allow_subgoal_change_this_timestep=True
            else:
                allow_subgoal_change_this_timestep=False
        else:# during demonstration, video needs to call evaluate(solve_complete_eval), video ends and flag changes in demonstrationwrapper
            if solve_complete_eval==True or self.demonstration_record_traj==False:
                allow_subgoal_change_this_timestep=True
            else:
                allow_subgoal_change_this_timestep=False
        all_tasks_completed, current_task_name, task_failed ,self.current_task_specialflag= sequential_task_check(self, self.task_list,allow_subgoal_change_this_timestep=allow_subgoal_change_this_timestep)

        #print(f"Current Task: {current_task_name}")
        
        # If task failed, mark as failed immediately
        if task_failed:
            self.failureflag = torch.tensor([True])
            logger.debug(f"Task failed: {current_task_name}")

        # If static_check succeeds or all tasks completed, set success flag
        if all_tasks_completed and not task_failed:
            self.successflag = torch.tensor([True])

        return {
            "success": self.successflag,
            "fail": self.failureflag,
        }

    def compute_dense_reward(self, obs: Any, action: torch.Tensor, info: Dict):
        tcp_to_obj_dist = torch.linalg.norm(
            self.agent.tcp_pose.p - self.agent.tcp_pose.p, axis=1
        )
        reaching_reward = 1 - torch.tanh(5 * tcp_to_obj_dist)
        reward = reaching_reward*0
        return reward

    def compute_normalized_dense_reward(
        self, obs: Any, action: torch.Tensor, info: Dict
    ):
        return self.compute_dense_reward(obs=obs, action=action, info=info) / 5

    def _get_other_bins_for_pair(self, idx_a: int, idx_b: int):
        """Return bins that are not part of the provided pair indices."""
        if not hasattr(self, "spawned_bins"):
            return []

        total_bins = len(self.spawned_bins)
        if idx_a >= total_bins or idx_b >= total_bins:
            return []

        # Prefer precomputed lists when available
        if hasattr(self, "otherbins") and idx_a < len(self.otherbins):
            other_candidates = [
                bin_actor
                for bin_actor in self.otherbins[idx_a]
                if bin_actor is not self.spawned_bins[idx_b]
            ]
            return other_candidates

        return [
            bin_actor
            for i, bin_actor in enumerate(self.spawned_bins)
            if i not in (idx_a, idx_b)
        ]


#Robomme
    def step(self, action: Union[None, np.ndarray, torch.Tensor, Dict]):


     
        timestep = self.elapsed_steps
        
                #Lift and drop bins (bin_0 to bin_4 if they exist)
        for i in range(15):
            bin_attr = f"bin_{i}"
            if hasattr(self, bin_attr):
                lift_and_drop_objects_back_to_original(
                    self,
                    obj=getattr(self, bin_attr),
                    start_step=0,
                    end_step=32*2,
                    cur_step=timestep,
                ) 

        obs, reward, terminated, truncated, info = super().step(action)
        return obs, reward, terminated, truncated, info