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import numpy as np
import sapien
import torch
import mani_skill.envs.utils.randomization as randomization
from mani_skill.agents.robots import SO100, Fetch, Panda
from mani_skill.envs.sapien_env import BaseEnv
from mani_skill.envs.tasks.tabletop.pick_cube_cfgs import PICK_CUBE_CONFIGS
from mani_skill.sensors.camera import CameraConfig
from mani_skill.utils import sapien_utils
from mani_skill.utils.building import actors
from mani_skill.utils.registration import register_env
from mani_skill.utils.scene_builder.table import TableSceneBuilder
from mani_skill.utils.structs.pose import Pose
#Robomme
import matplotlib.pyplot as plt
import random
from mani_skill.utils.geometry.rotation_conversions import (
euler_angles_to_matrix,
matrix_to_quaternion,
)
from .utils import *
from .utils.subgoal_evaluate_func import static_check
from .utils.object_generation import *
from .utils import reset_panda
from .utils.difficulty import normalize_robomme_difficulty
from ..logging_utils import logger
PICK_CUBE_DOC_STRING = """**Task Description:**
A simple task where the objective is to grasp a red cube with the {robot_id} robot and move it to a target goal position. This is also the *baseline* task to test whether a robot with manipulation
capabilities can be simulated and trained properly. Hence there is extra code for some robots to set them up properly in this environment as well as the table scene builder.
**Randomizations:**
- the cube's xy position is randomized on top of a table in the region [0.1, 0.1] x [-0.1, -0.1]. It is placed flat on the table
- the cube's z-axis rotation is randomized to a random angle
- the target goal position (marked by a green sphere) of the cube has its xy position randomized in the region [0.1, 0.1] x [-0.1, -0.1] and z randomized in [0, 0.3]
**Success Conditions:**
- the cube position is within `goal_thresh` (default 0.025m) euclidean distance of the goal position
- the robot is static (q velocity < 0.2)
"""
@register_env("StopCube")
class StopCube(BaseEnv):
_sample_video_link = "https://github.com/haosulab/ManiSkill/raw/main/figures/environment_demos/PickCube-v1_rt.mp4"
SUPPORTED_ROBOTS = [
"panda",
"fetch",
"xarm6_robotiq",
"so100",
"widowxai",
]
agent: Union[Panda]
goal_thresh = 0.025
cube_spawn_half_size = 0.05
cube_spawn_center = (0, 0)
def __init__(self, *args, robot_uids="panda_wristcam", robot_init_qpos_noise=0,seed=0,Robomme_video_episode=None,Robomme_video_path=None,
**kwargs):
self.use_demonstrationwrapper=False
self.demonstration_record_traj=False
self.robot_init_qpos_noise = robot_init_qpos_noise
if robot_uids in PICK_CUBE_CONFIGS:
cfg = PICK_CUBE_CONFIGS[robot_uids]
else:
cfg = PICK_CUBE_CONFIGS["panda"]
self.cube_half_size = cfg["cube_half_size"]
self.goal_thresh = cfg["goal_thresh"]
self.cube_spawn_half_size = cfg["cube_spawn_half_size"]
self.cube_spawn_center = cfg["cube_spawn_center"]
self.max_goal_height = cfg["max_goal_height"]
self.sensor_cam_eye_pos = cfg["sensor_cam_eye_pos"]
self.sensor_cam_target_pos = cfg["sensor_cam_target_pos"]
self.human_cam_eye_pos = cfg["human_cam_eye_pos"]
self.human_cam_target_pos = cfg["human_cam_target_pos"]
self.seed = seed
self.stop=False
self.robomme_failure_recovery = bool(
kwargs.pop("robomme_failure_recovery", False)
)
self.robomme_failure_recovery_mode = kwargs.pop(
"robomme_failure_recovery_mode", None
)
if isinstance(self.robomme_failure_recovery_mode, str):
self.robomme_failure_recovery_mode = (
self.robomme_failure_recovery_mode.lower()
)
normalized_robomme_difficulty = normalize_robomme_difficulty(
kwargs.pop("difficulty", None)
)
if normalized_robomme_difficulty is not None:
self.difficulty = normalized_robomme_difficulty
else:
# Determine difficulty based on seed % 3
seed_mod = seed % 3
if seed_mod == 0:
self.difficulty = "easy"
elif seed_mod == 1:
self.difficulty = "medium"
else: # seed_mod == 2
self.difficulty = "hard"
self.highlight_starts = {} # Use dictionary to store highlight start time for each button
super().__init__(*args, robot_uids=robot_uids, **kwargs)
@property
def _default_sensor_configs(self):
pose = sapien_utils.look_at(
eye=self.sensor_cam_eye_pos, target=self.sensor_cam_target_pos
)
camera_eye=[0.3,0,0.4]
camera_target =[0,0,-0.2]
pose = sapien_utils.look_at(
eye=camera_eye, target=camera_target
)
return [CameraConfig("base_camera", pose, 256, 256, np.pi / 2, 0.01, 100)]
@property
def _default_human_render_camera_configs(self):
pose = sapien_utils.look_at(
eye=self.human_cam_eye_pos, target=self.human_cam_target_pos
)
return CameraConfig("render_camera", pose, 512, 512, 1, 0.01, 100)
def _load_agent(self, options: dict):
super()._load_agent(options, sapien.Pose(p=[-0.615, 0, 0]))
def _load_scene(self, options: dict):
generator = torch.Generator()
generator.manual_seed(self.seed)
self.table_scene = TableSceneBuilder(
self, robot_init_qpos_noise=self.robot_init_qpos_noise
)
self.table_scene.build()
button_obb = build_button(
self,
center_xy=(-0.2, 0),
scale=1.5,
generator=generator,
randomize=True,
)
#avoid = [button_obb]
angles = torch.deg2rad(torch.tensor([0.0, 90.0, 0.0], dtype=torch.float32))
rotate = matrix_to_quaternion(
euler_angles_to_matrix(angles, convention="XYZ")
)
target_x = torch.FloatTensor(1).uniform_(-0.1, 0.1, generator=generator).item()
target_y = torch.FloatTensor(1).uniform_(-0.1, 0.1, generator=generator).item()
self.target = build_purple_white_target(
scene=self.scene,
radius=self.cube_half_size*1.8,
thickness=0.01,
name="target",
body_type="kinematic",
add_collision=False,
initial_pose=sapien.Pose(p=[target_x, target_y, 0.01], q=rotate),
)
cube_color_rgb = torch.rand(3, generator=generator).tolist()
cube_color = (cube_color_rgb[0], cube_color_rgb[1], cube_color_rgb[2], 1.0)
self.cube= spawn_fixed_cube(
self,
position=[-0.3, -0.3,self.cube_half_size/2],
half_size=self.cube_half_size,
color=cube_color,
name_prefix=f"target_cube",
yaw=0.0, # No rotation
)
def _initialize_episode(self, env_idx: torch.Tensor, options: dict):
with torch.device(self.device):
b = len(env_idx)
self.table_scene.initialize(env_idx)
qpos=reset_panda.get_reset_panda_param("qpos")
self.agent.reset(qpos)
self.stop = False
self.stop_timestep = None
self._task_failed_persistent = False
# Use generator to generate interval value, floating 5 around 20 (range 15-25)
generator = torch.Generator()
generator.manual_seed(self.seed)
interval = torch.randint(27, 33, (1,), generator=generator).item()
interval = 30
self.interval = interval
move_interval_list = [60,80,120]
#move_interval_list=[120]
idx = torch.randint(0, len(move_interval_list), (1,), generator=generator).item()
self.move_interval = move_interval_list[idx]
stop_time=torch.randint(2, 6, (1,), generator=generator).item()
self.steps_press=self.move_interval*(stop_time)-self.move_interval/2
self.stop_time_range = (
self.move_interval * (stop_time - 1),
self.move_interval * (stop_time ),
)
self.stop_time=stop_time
# Get target xy coordinates (already randomized in _load_scene)
target_pose = self.target.pose
if isinstance(target_pose.p, torch.Tensor):
target_x = target_pose.p[0, 0].item()
target_y = target_pose.p[0, 1].item()
else:
target_x = target_pose.p[0]
target_y = target_pose.p[1]
target_center = np.array([target_x, target_y])
# Generate random rotation angle (-30 to +30 degrees)
rotation_angle = torch.FloatTensor(1).uniform_(-30, 30, generator=generator).item()
rotation_rad = np.deg2rad(rotation_angle)
# Define original start and end coordinates (around origin (0,0))
original_start = np.array([0, -0.3])
original_end = np.array([0, 0.3])
# Rotation matrix
cos_theta = np.cos(rotation_rad)
sin_theta = np.sin(rotation_rad)
rotation_matrix = np.array([
[cos_theta, -sin_theta],
[sin_theta, cos_theta]
])
# Apply rotation (around origin), then add target xy coordinates
self.start_pos_xy = rotation_matrix @ original_start + target_center
self.end_pos_xy = rotation_matrix @ original_end + target_center
# Set cube initial position to rotated start point
self.cube.set_pose(sapien.Pose(p=[self.start_pos_xy[0], self.start_pos_xy[1], self.cube_half_size/2]))
# Generate task list to move to each button sequentially
tasks = []
tasks.append( {
"func": lambda: button_hover(self,button=self.button),
"name": "move to the top of the button to prepare",
"subgoal_segment": "move to the top of the button at <> to prepare",
"choice_label": "move to the top of the button to prepare",
"demonstration": False,
"failure_func": None,
"specialflag":"swap",
"solve": lambda env, planner: [solve_button_ready(env, planner, obj=self.button)],
"segment":self.cap_link
},)
final_abs_timestep = self.steps_press - interval
static_checkpoints = list(range(100, int(final_abs_timestep), 100))
if not static_checkpoints or static_checkpoints[-1] != final_abs_timestep:
static_checkpoints.append(final_abs_timestep)
for target_timestep in static_checkpoints:
tasks.append({
"func": lambda target_timestep=target_timestep: before_absTimestep(self, absTimestep=target_timestep),
"name": "remain static",
"subgoal_segment": "remain static",
"choice_label": "remain static",
"demonstration": False,
"failure_func": None,
"specialflag":"swap",
"solve": lambda env, planner, target_timestep=target_timestep: solve_hold_obj_absTimestep(env, planner,absTimestep=target_timestep),
},)
tasks.append({
"func": lambda: is_obj_stopped_onto(self, obj=self.cube, target=self.target, stop=self.stop),
"name": "press the button to stop the cube on the target",
"subgoal_segment": "press the button to stop the cube on the target at <>",
"choice_label": "press button to stop the cube",
"demonstration": False,
"failure_func": lambda: None,
"solve": lambda env, planner: [solve_button(env, planner, obj=self.button,without_hold=True)
],
"segment":self.target
},
)
# Store task list for RecordWrapper use
self.task_list = tasks
def _get_obs_extra(self, info: Dict):
return dict()
def evaluate(self,solve_complete_eval=False):
if not hasattr(self, "_task_failed_persistent"):
self._task_failed_persistent = False
self.successflag=torch.tensor([False])
self.failureflag = torch.tensor([True]) if self._task_failed_persistent else torch.tensor([False])
# Use encapsulated sequence task check function
if(self.use_demonstrationwrapper==False):# change subgoal after planner ends during recording
if solve_complete_eval==True:
allow_subgoal_change_this_timestep=True
else:
allow_subgoal_change_this_timestep=False
else:# during demonstration, video needs to call evaluate(solve_complete_eval), video ends and flag changes in demonstrationwrapper
if solve_complete_eval==True or self.demonstration_record_traj==False:
allow_subgoal_change_this_timestep=True
else:
allow_subgoal_change_this_timestep=False
all_tasks_completed, current_task_name, task_failed,self.current_task_specialflag = sequential_task_check(self, self.task_list,allow_subgoal_change_this_timestep=allow_subgoal_change_this_timestep)
task_failed = task_failed or self._task_failed_persistent# Ensure overshoot is covered
###################################################
if all_tasks_completed:
correct=correct_timestep(self,time_range=self.stop_time_range,stop_timestep=self.stop_timestep)# identify which pass pressed, stopped on, count error
if correct!= True:
task_failed=True
current_stop = self.stop or is_button_pressed(self, obj=self.button)# Extra check for timing issue!
press_before = (not is_obj_stopped_onto(self, obj=self.cube, target=self.target, stop=current_stop)) and is_button_pressed(self, obj=self.button)
#print(f"press_before",press_before)
# Manually set to fail if not stopped on target
if press_before== True:
#import pdb; pdb.set_trace()
task_failed=True
##################################################
# Fail immediately if exceeded without press
current_step = int(getattr(self, "elapsed_steps", 0))
if current_step > self.move_interval * self.stop_time:
if not all_tasks_completed:
#The issue is that the environment continues running after the task is successfully completed,
# eventually triggering a timeout check that incorrectly marks the episode as a failure.
task_failed = True
#################################################
# If task failed, mark as failed immediately
if task_failed:
self._task_failed_persistent = True
self.failureflag = torch.tensor([True])
logger.debug(f"Task failed: {current_task_name}")
# If static_check succeeds or all tasks completed, set success flag
if all_tasks_completed and not task_failed:
self.successflag = torch.tensor([True])
return {
"success": self.successflag,
"fail": self.failureflag,
}
def compute_dense_reward(self, obs: Any, action: torch.Tensor, info: Dict):
tcp_to_obj_dist = torch.linalg.norm(
self.agent.tcp_pose.p - self.agent.tcp_pose.p, axis=1
)
reaching_reward = 1 - torch.tanh(5 * tcp_to_obj_dist)
reward = reaching_reward*0
return reward
def compute_normalized_dense_reward(
self, obs: Any, action: torch.Tensor, info: Dict
):
return self.compute_dense_reward(obs=obs, action=action, info=info) / 5
#Robomme
def step(self, action: Union[None, np.ndarray, torch.Tensor, Dict]):
if is_button_pressed(self, obj=self.button):# Chronological issue, MUST be placed before super!!!
self.stop=True
obs, reward, terminated, truncated, info = super().step(action)
# Use the rotated xy coordinates calculated in _initialize_episode
start_pos = [self.start_pos_xy[0], self.start_pos_xy[1], self.cube_half_size / 2]
end_pos = [self.end_pos_xy[0], self.end_pos_xy[1], self.cube_half_size / 2]
# Alternate between the two waypoints so the cube makes five passes
for segment in range(5):
move_straight_line(
self,
cube=self.cube,
start_step=self.move_interval * segment,
end_step=self.move_interval * (segment + 1),
cur_step=int(self.elapsed_steps),
start_pos=start_pos if segment % 2 == 0 else end_pos,
end_pos=end_pos if segment % 2 == 0 else start_pos,
stop=self.stop,
)
return obs, reward, terminated, truncated, info
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