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| from typing import Any, Dict, Union | |
| import numpy as np | |
| import sapien | |
| import torch | |
| import mani_skill.envs.utils.randomization as randomization | |
| from mani_skill.agents.robots import SO100, Fetch, Panda | |
| from mani_skill.envs.sapien_env import BaseEnv | |
| from mani_skill.envs.tasks.tabletop.pick_cube_cfgs import PICK_CUBE_CONFIGS | |
| from mani_skill.sensors.camera import CameraConfig | |
| from mani_skill.utils import sapien_utils | |
| from mani_skill.utils.building import actors | |
| from mani_skill.utils.registration import register_env | |
| from mani_skill.utils.scene_builder.table import TableSceneBuilder | |
| from mani_skill.utils.structs.pose import Pose | |
| #Robomme | |
| import matplotlib.pyplot as plt | |
| import random | |
| from mani_skill.utils.geometry.rotation_conversions import ( | |
| euler_angles_to_matrix, | |
| matrix_to_quaternion, | |
| ) | |
| from .utils import * | |
| from .utils.subgoal_evaluate_func import static_check | |
| from .utils.object_generation import spawn_fixed_cube, build_board_with_hole | |
| from .utils import reset_panda | |
| from .utils.difficulty import normalize_robomme_difficulty | |
| from ..logging_utils import logger | |
| PICK_CUBE_DOC_STRING = """**Task Description:** | |
| A simple task where the objective is to grasp a red cube with the {robot_id} robot and move it to a target goal position. This is also the *baseline* task to test whether a robot with manipulation | |
| capabilities can be simulated and trained properly. Hence there is extra code for some robots to set them up properly in this environment as well as the table scene builder. | |
| **Randomizations:** | |
| - the cube's xy position is randomized on top of a table in the region [0.1, 0.1] x [-0.1, -0.1]. It is placed flat on the table | |
| - the cube's z-axis rotation is randomized to a random angle | |
| - the target goal position (marked by a green sphere) of the cube has its xy position randomized in the region [0.1, 0.1] x [-0.1, -0.1] and z randomized in [0, 0.3] | |
| **Success Conditions:** | |
| - the cube position is within `goal_thresh` (default 0.025m) euclidean distance of the goal position | |
| - the robot is static (q velocity < 0.2) | |
| """ | |
| class ButtonUnmask(BaseEnv): | |
| _sample_video_link = "https://github.com/haosulab/ManiSkill/raw/main/figures/environment_demos/PickCube-v1_rt.mp4" | |
| SUPPORTED_ROBOTS = [ | |
| "panda", | |
| "fetch", | |
| "xarm6_robotiq", | |
| "so100", | |
| "widowxai", | |
| ] | |
| agent: Union[Panda] | |
| goal_thresh = 0.025 | |
| cube_spawn_half_size = 0.05 | |
| cube_spawn_center = (0, 0) | |
| config_hard = { | |
| 'bin':15, | |
| "pick":2, | |
| } | |
| config_easy = { | |
| 'bin':3, | |
| "pick":1, | |
| } | |
| config_medium = { | |
| 'bin':5, | |
| "pick":1, | |
| } | |
| # Combine into a dictionary | |
| configs = { | |
| 'hard': config_hard, | |
| 'easy': config_easy, | |
| 'medium': config_medium | |
| } | |
| def __init__(self, *args, robot_uids="panda_wristcam", robot_init_qpos_noise=0,seed=0,Robomme_video_episode=None,Robomme_video_path=None, | |
| **kwargs): | |
| self.use_demonstrationwrapper=False | |
| self.demonstration_record_traj=False | |
| self.robot_init_qpos_noise = robot_init_qpos_noise | |
| if robot_uids in PICK_CUBE_CONFIGS: | |
| cfg = PICK_CUBE_CONFIGS[robot_uids] | |
| else: | |
| cfg = PICK_CUBE_CONFIGS["panda"] | |
| self.cube_half_size = cfg["cube_half_size"] | |
| self.goal_thresh = cfg["goal_thresh"] | |
| self.cube_spawn_half_size = cfg["cube_spawn_half_size"] | |
| self.cube_spawn_center = cfg["cube_spawn_center"] | |
| self.max_goal_height = cfg["max_goal_height"] | |
| self.sensor_cam_eye_pos = cfg["sensor_cam_eye_pos"] | |
| self.sensor_cam_target_pos = cfg["sensor_cam_target_pos"] | |
| self.human_cam_eye_pos = cfg["human_cam_eye_pos"] | |
| self.human_cam_target_pos = cfg["human_cam_target_pos"] | |
| self.seed = seed | |
| normalized_robomme_difficulty = normalize_robomme_difficulty( | |
| kwargs.pop("difficulty", None) | |
| ) | |
| self.robomme_failure_recovery = bool( | |
| kwargs.pop("robomme_failure_recovery", False) | |
| ) | |
| self.robomme_failure_recovery_mode = kwargs.pop( | |
| "robomme_failure_recovery_mode", None | |
| ) | |
| if isinstance(self.robomme_failure_recovery_mode, str): | |
| self.robomme_failure_recovery_mode = ( | |
| self.robomme_failure_recovery_mode.lower() | |
| ) | |
| if normalized_robomme_difficulty is not None: | |
| self.difficulty = normalized_robomme_difficulty | |
| else: | |
| seed_mod = seed % 3 | |
| if seed_mod == 0: | |
| self.difficulty = "easy" | |
| elif seed_mod == 1: | |
| self.difficulty = "medium" | |
| else: # seed_mod == 2 | |
| self.difficulty = "hard" | |
| #self.difficulty = "hard" | |
| # Use seed to randomly determine number of repetitions (1-5) arbitrarily | |
| generator = torch.Generator() | |
| generator.manual_seed(seed) | |
| self.num_repeats = torch.randint(1, 6, (1,), generator=generator).item() | |
| logger.debug(f"Task will repeat {self.num_repeats} times (pickup-drop cycles)") | |
| self.generator = generator | |
| super().__init__(*args, robot_uids=robot_uids, **kwargs) | |
| def _default_sensor_configs(self): | |
| pose = sapien_utils.look_at( | |
| eye=self.sensor_cam_eye_pos, target=self.sensor_cam_target_pos | |
| ) | |
| camera_eye=[0.3,0,0.4] | |
| camera_target =[0,0,-0.2] | |
| pose = sapien_utils.look_at( | |
| eye=camera_eye, target=camera_target | |
| ) | |
| return [CameraConfig("base_camera", pose, 256, 256, np.pi / 2, 0.01, 100)] | |
| def _default_human_render_camera_configs(self): | |
| pose = sapien_utils.look_at( | |
| eye=self.human_cam_eye_pos, target=self.human_cam_target_pos | |
| ) | |
| return CameraConfig("render_camera", pose, 512, 512, 1, 0.01, 100) | |
| def _load_agent(self, options: dict): | |
| super()._load_agent(options, sapien.Pose(p=[-0.615, 0, 0])) | |
| def _load_scene(self, options: dict): | |
| generator = torch.Generator() | |
| generator.manual_seed(self.seed) | |
| self.table_scene = TableSceneBuilder( | |
| self, robot_init_qpos_noise=self.robot_init_qpos_noise | |
| ) | |
| self.table_scene.build() | |
| button_obb_1 = build_button( | |
| self, | |
| center_xy=(-0.2, 0), | |
| scale=1.5, | |
| generator=generator, | |
| name="button", | |
| randomize=True, | |
| randomize_range=(0.1, 0.1) | |
| ) | |
| # Store first button before building second one | |
| self.button_left = self.button | |
| self.button_joint_1 = self.button_joint | |
| avoid = [button_obb_1] | |
| # Generate 3 bins | |
| self.spawned_bins = [] | |
| for i in range(self.configs[self.difficulty]['bin']): | |
| try: | |
| bin_actor = spawn_random_bin( | |
| self, | |
| avoid=avoid, # Use current avoidance list, containing all spawned objects | |
| region_center=[0, 0], | |
| region_half_size=0.2, | |
| min_gap=self.cube_half_size*2, # bins need larger gap, increased to 6x to avoid collision | |
| name_prefix=f"bin_{i}", | |
| max_trials=256, | |
| generator=generator | |
| ) | |
| except RuntimeError as e: | |
| break | |
| self.spawned_bins.append(bin_actor) | |
| # Assign bin to self.bin_0, self.bin_1 etc. attributes | |
| setattr(self, f"bin_{i}", bin_actor) | |
| # Add newly generated bin to avoidance list | |
| avoid.append(bin_actor) | |
| # Generate 3 dynamic cubes under each bin (using fixed position, colors red, green, blue) | |
| spawned_dynamic_cubes = [] | |
| cube_colors = [(1, 0, 0, 1), (0, 1, 0, 1), (0, 0, 1, 1)] # Red, Green, Blue | |
| color_names = ["red", "green", "blue"] | |
| # Use seed to randomly shuffle color order | |
| shuffle_indices = torch.randperm(len(cube_colors), generator=generator).tolist() | |
| cube_colors = [cube_colors[i] for i in shuffle_indices] | |
| color_names = [color_names[i] for i in shuffle_indices] | |
| # Store color_names for RecordWrapper access | |
| self.color_names = color_names | |
| # Generate cubes only for first 3 bins | |
| for i, bin_actor in enumerate(self.spawned_bins[:3]): | |
| # Get bin position | |
| bin_pos = bin_actor.pose.p | |
| if isinstance(bin_pos, torch.Tensor): | |
| bin_pos = bin_pos[0].detach().cpu().numpy() | |
| cube_position = [bin_pos[0], bin_pos[1]] | |
| # Generate cube using fixed position, colors red, green, blue | |
| cube_actor = spawn_fixed_cube( | |
| self, | |
| position=cube_position, | |
| half_size=self.cube_half_size/1.2, | |
| color=cube_colors[i], # Use red, green, blue in order | |
| name_prefix=f"target_cube_{color_names[i]}", | |
| yaw=0.0, # No rotation | |
| dynamic=True | |
| ) | |
| spawned_dynamic_cubes.append(cube_actor) | |
| # Assign cube to self.target_cube_red, self.target_cube_green, self.target_cube_blue etc. attributes | |
| setattr(self, f"target_cube_{color_names[i]}", cube_actor) | |
| # Also store using numeric index for easy access | |
| setattr(self, f"target_cube_{i}", cube_actor) | |
| # Add newly generated cube to avoidance list | |
| avoid.append(cube_actor) | |
| tasks = [ | |
| { | |
| "func": lambda: is_button_pressed(self, obj=self.button_left), | |
| "name": "press the button", | |
| "subgoal_segment":"press the button at <>", | |
| "choice_label": "press the button", | |
| "demonstration": False, | |
| "failure_func":None, | |
| "solve": lambda env, planner: solve_button(env, planner, obj=self.button_left), | |
| "segment":self.cap_link, | |
| },] | |
| tasks.append( | |
| { | |
| "func": (lambda: is_bin_pickup(self, obj=self.bin_0)), | |
| "name": f"pick up the container that hides the {self.color_names[0]} cube", | |
| "subgoal_segment":f"pick up the container at <> that hides the {self.color_names[0]} cube", | |
| "choice_label": "pick up the container", | |
| "demonstration": False, | |
| "failure_func": lambda: [ | |
| is_any_bin_pickup(self,[bin for bin in self.spawned_bins if bin != self.bin_0]), ], | |
| "solve": lambda env, planner: [solve_pickup_bin(env, planner, obj=self.bin_0)], | |
| "segment":self.bin_0, | |
| }) | |
| if self.configs[self.difficulty]['pick']>1: | |
| tasks.append({ | |
| "func": (lambda: is_bin_putdown(self, obj=self.bin_0)), | |
| "name": "put down the container", | |
| "subgoal_segment":"put down the container", | |
| "choice_label": "put down the container", | |
| "demonstration": False, | |
| "failure_func": lambda:is_any_bin_pickup(self,[bin for bin in self.spawned_bins if bin != self.bin_0]), | |
| "solve": lambda env, planner: solve_putdown_whenhold(env, planner), | |
| }) | |
| tasks.append( | |
| { | |
| "func": (lambda: is_bin_pickup(self, obj=self.bin_1)), | |
| "name": f"pick up the container that hides the {self.color_names[1]} cube", | |
| "subgoal_segment":f"pick up the container at <> that hides the {self.color_names[1]} cube", | |
| "choice_label": "pick up the container", | |
| "demonstration": False, | |
| "failure_func": lambda: is_any_bin_pickup(self,[bin for bin in self.spawned_bins if bin != self.bin_1]), | |
| "solve": lambda env, planner: solve_pickup_bin(env, planner, obj=self.bin_1), | |
| "segment":self.bin_1, | |
| }) | |
| self.task_list = tasks | |
| # Set recovery related attributes | |
| # Record pickup related task indices and items for recovery | |
| self.recovery_pickup_indices, self.recovery_pickup_tasks = task4recovery(self.task_list) | |
| if self.robomme_failure_recovery: | |
| # Only inject an intentional failed grasp when recovery mode is enabled | |
| self.fail_grasp_task_index = inject_fail_grasp( | |
| self.task_list, | |
| generator=self.generator, | |
| mode=self.robomme_failure_recovery_mode, | |
| ) | |
| else: | |
| self.fail_grasp_task_index = None | |
| def _initialize_episode(self, env_idx: torch.Tensor, options: dict): | |
| with torch.device(self.device): | |
| b = len(env_idx) | |
| self.table_scene.initialize(env_idx) | |
| qpos=reset_panda.get_reset_panda_param("qpos") | |
| self.agent.reset(qpos) | |
| def _get_obs_extra(self, info: Dict): | |
| return dict() | |
| def evaluate(self,solve_complete_eval=False): | |
| self.successflag=torch.tensor([False]) | |
| self.failureflag = torch.tensor([False]) | |
| # Use encapsulated sequence task check function | |
| if(self.use_demonstrationwrapper==False):# change subgoal after planner ends during recording | |
| if solve_complete_eval==True: | |
| allow_subgoal_change_this_timestep=True | |
| else: | |
| allow_subgoal_change_this_timestep=False | |
| else:# during demonstration, video needs to call evaluate(solve_complete_eval), video ends and flag changes in demonstrationwrapper | |
| if solve_complete_eval==True or self.demonstration_record_traj==False: | |
| allow_subgoal_change_this_timestep=True | |
| else: | |
| allow_subgoal_change_this_timestep=False | |
| all_tasks_completed, current_task_name, task_failed ,self.current_task_specialflag= sequential_task_check(self, self.task_list,allow_subgoal_change_this_timestep=allow_subgoal_change_this_timestep) | |
| #print(f"Current Task: {current_task_name}") | |
| # If task failed, mark as failed immediately | |
| if task_failed: | |
| self.failureflag = torch.tensor([True]) | |
| logger.debug(f"Task failed: {current_task_name}") | |
| # If static_check succeeds or all tasks completed, set success flag | |
| if all_tasks_completed and not task_failed: | |
| self.successflag = torch.tensor([True]) | |
| return { | |
| "success": self.successflag, | |
| "fail": self.failureflag, | |
| } | |
| def compute_dense_reward(self, obs: Any, action: torch.Tensor, info: Dict): | |
| tcp_to_obj_dist = torch.linalg.norm( | |
| self.agent.tcp_pose.p - self.agent.tcp_pose.p, axis=1 | |
| ) | |
| reaching_reward = 1 - torch.tanh(5 * tcp_to_obj_dist) | |
| reward = reaching_reward*0 | |
| return reward | |
| def compute_normalized_dense_reward( | |
| self, obs: Any, action: torch.Tensor, info: Dict | |
| ): | |
| return self.compute_dense_reward(obs=obs, action=action, info=info) / 5 | |
| def _get_other_bins_for_pair(self, idx_a: int, idx_b: int): | |
| """Return bins that are not part of the provided pair indices.""" | |
| if not hasattr(self, "spawned_bins"): | |
| return [] | |
| total_bins = len(self.spawned_bins) | |
| if idx_a >= total_bins or idx_b >= total_bins: | |
| return [] | |
| # Prefer precomputed lists when available | |
| if hasattr(self, "otherbins") and idx_a < len(self.otherbins): | |
| other_candidates = [ | |
| bin_actor | |
| for bin_actor in self.otherbins[idx_a] | |
| if bin_actor is not self.spawned_bins[idx_b] | |
| ] | |
| return other_candidates | |
| return [ | |
| bin_actor | |
| for i, bin_actor in enumerate(self.spawned_bins) | |
| if i not in (idx_a, idx_b) | |
| ] | |
| #Robomme | |
| def step(self, action: Union[None, np.ndarray, torch.Tensor, Dict]): | |
| timestep = self.elapsed_steps | |
| #Lift and drop bins (bin_0 to bin_4 if they exist) | |
| for i in range(15): | |
| bin_attr = f"bin_{i}" | |
| if hasattr(self, bin_attr): | |
| lift_and_drop_objects_back_to_original( | |
| self, | |
| obj=getattr(self, bin_attr), | |
| start_step=0, | |
| end_step=32*2, | |
| cur_step=timestep, | |
| ) | |
| obs, reward, terminated, truncated, info = super().step(action) | |
| return obs, reward, terminated, truncated, info | |