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| from typing import Any, Dict, Union | |
| import numpy as np | |
| import sapien | |
| import torch | |
| import mani_skill.envs.utils.randomization as randomization | |
| from mani_skill.agents.robots import SO100, Fetch, Panda | |
| from mani_skill.envs.sapien_env import BaseEnv | |
| from mani_skill.envs.tasks.tabletop.pick_cube_cfgs import PICK_CUBE_CONFIGS | |
| from mani_skill.sensors.camera import CameraConfig | |
| from mani_skill.utils import sapien_utils | |
| from mani_skill.utils.building import actors | |
| from mani_skill.utils.registration import register_env | |
| from mani_skill.utils.scene_builder.table import TableSceneBuilder | |
| from mani_skill.utils.structs.pose import Pose | |
| #Robomme | |
| import matplotlib.pyplot as plt | |
| import random | |
| from mani_skill.utils.geometry.rotation_conversions import ( | |
| euler_angles_to_matrix, | |
| matrix_to_quaternion, | |
| ) | |
| from .utils import * | |
| from .utils.subgoal_evaluate_func import static_check | |
| from .utils import subgoal_language | |
| from .utils.object_generation import spawn_fixed_cube, build_board_with_hole | |
| from .utils import reset_panda | |
| from .utils.difficulty import normalize_robomme_difficulty | |
| from ..logging_utils import logger | |
| PICK_CUBE_DOC_STRING = """**Task Description:** | |
| A simple task where the objective is to grasp a red cube with the {robot_id} robot and move it to a target goal position. This is also the *baseline* task to test whether a robot with manipulation | |
| capabilities can be simulated and trained properly. Hence there is extra code for some robots to set them up properly in this environment as well as the table scene builder. | |
| **Randomizations:** | |
| - the cube's xy position is randomized on top of a table in the region [0.1, 0.1] x [-0.1, -0.1]. It is placed flat on the table | |
| - the cube's z-axis rotation is randomized to a random angle | |
| - the target goal position (marked by a green sphere) of the cube has its xy position randomized in the region [0.1, 0.1] x [-0.1, -0.1] and z randomized in [0, 0.3] | |
| **Success Conditions:** | |
| - the cube position is within `goal_thresh` (default 0.025m) euclidean distance of the goal position | |
| - the robot is static (q velocity < 0.2) | |
| """ | |
| class PickHighlight(BaseEnv): | |
| _sample_video_link = "https://github.com/haosulab/ManiSkill/raw/main/figures/environment_demos/PickCube-v1_rt.mp4" | |
| SUPPORTED_ROBOTS = [ | |
| "panda", | |
| "fetch", | |
| "xarm6_robotiq", | |
| "so100", | |
| "widowxai", | |
| ] | |
| agent: Union[Panda] | |
| goal_thresh = 0.025 | |
| cube_spawn_half_size = 0.05 | |
| cube_spawn_center = (0, 0) | |
| config_hard = { | |
| 'spawn': 6, | |
| "pickup": 3 | |
| } | |
| config_easy = { | |
| 'spawn': 3, | |
| "pickup": 1 | |
| } | |
| config_medium = { | |
| 'spawn': 4, | |
| "pickup": 2 | |
| } | |
| # Combine into a dictionary | |
| configs = { | |
| 'hard': config_hard, | |
| 'easy': config_easy, | |
| 'medium': config_medium | |
| } | |
| def __init__(self, *args, robot_uids="panda_wristcam", robot_init_qpos_noise=0,seed=0,Robomme_video_episode=None,Robomme_video_path=None, | |
| **kwargs): | |
| self.robot_init_qpos_noise = robot_init_qpos_noise | |
| self.use_demonstrationwrapper=False | |
| self.demonstration_record_traj=False | |
| if robot_uids in PICK_CUBE_CONFIGS: | |
| cfg = PICK_CUBE_CONFIGS[robot_uids] | |
| else: | |
| cfg = PICK_CUBE_CONFIGS["panda"] | |
| self.cube_half_size = cfg["cube_half_size"] | |
| self.goal_thresh = cfg["goal_thresh"] | |
| self.cube_spawn_half_size = cfg["cube_spawn_half_size"] | |
| self.cube_spawn_center = cfg["cube_spawn_center"] | |
| self.max_goal_height = cfg["max_goal_height"] | |
| self.sensor_cam_eye_pos = cfg["sensor_cam_eye_pos"] | |
| self.sensor_cam_target_pos = cfg["sensor_cam_target_pos"] | |
| self.human_cam_eye_pos = cfg["human_cam_eye_pos"] | |
| self.human_cam_target_pos = cfg["human_cam_target_pos"] | |
| self.seed = seed | |
| self.generator = torch.Generator() | |
| self.generator.manual_seed(self.seed) | |
| self.robomme_failure_recovery = bool( | |
| kwargs.pop("robomme_failure_recovery", False) | |
| ) | |
| self.robomme_failure_recovery_mode = kwargs.pop( | |
| "robomme_failure_recovery_mode", None | |
| ) | |
| if isinstance(self.robomme_failure_recovery_mode, str): | |
| self.robomme_failure_recovery_mode = ( | |
| self.robomme_failure_recovery_mode.lower() | |
| ) | |
| normalized_robomme_difficulty = normalize_robomme_difficulty( | |
| kwargs.pop("difficulty", None) | |
| ) | |
| if normalized_robomme_difficulty is not None: | |
| self.difficulty = normalized_robomme_difficulty | |
| else: | |
| # Determine difficulty based on seed % 3 | |
| seed_mod = seed % 3 | |
| if seed_mod == 0: | |
| self.difficulty = "easy" | |
| elif seed_mod == 1: | |
| self.difficulty = "medium" | |
| else: # seed_mod == 2 | |
| self.difficulty = "hard" | |
| super().__init__(*args, robot_uids=robot_uids, **kwargs) | |
| def _default_sensor_configs(self): | |
| pose = sapien_utils.look_at( | |
| eye=self.sensor_cam_eye_pos, target=self.sensor_cam_target_pos | |
| ) | |
| camera_eye=[0.3,0,0.4] | |
| camera_target =[0,0,-0.2] | |
| pose = sapien_utils.look_at( | |
| eye=camera_eye, target=camera_target | |
| ) | |
| return [CameraConfig("base_camera", pose, 256, 256, np.pi / 2, 0.01, 100)] | |
| def _default_human_render_camera_configs(self): | |
| pose = sapien_utils.look_at( | |
| eye=self.human_cam_eye_pos, target=self.human_cam_target_pos | |
| ) | |
| return CameraConfig("render_camera", pose, 512, 512, 1, 0.01, 100) | |
| def _load_agent(self, options: dict): | |
| super()._load_agent(options, sapien.Pose(p=[-0.615, 0, 0])) | |
| def _load_scene(self, options: dict): | |
| self.generator.manual_seed(self.seed) | |
| self.table_scene = TableSceneBuilder( | |
| self, robot_init_qpos_noise=self.robot_init_qpos_noise | |
| ) | |
| self.table_scene.build() | |
| button_obb = build_button( | |
| self, | |
| center_xy=(-0.2, 0), | |
| scale=1.5, | |
| generator=self.generator, | |
| ) | |
| avoid = [button_obb] | |
| self.all_cubes = [] # Save all cube objects | |
| self.all_cube_names = [] | |
| self.all_cube_colors = [] | |
| # List of available colors | |
| available_colors = [ | |
| {"color": (1, 0, 0, 1), "name": "red"}, | |
| {"color": (0, 0, 1, 1), "name": "blue"}, | |
| {"color": (0, 1, 0, 1), "name": "green"} | |
| ] | |
| # Get number of cubes to spawn based on difficulty | |
| num_cubes_to_spawn = self.configs[self.difficulty]['spawn'] | |
| # Spawn specified number of cubes, each with random color | |
| for cube_idx in range(num_cubes_to_spawn): | |
| # Randomly select a color | |
| color_choice_idx = torch.randint(0, len(available_colors), (1,), generator=self.generator).item() | |
| chosen_color = available_colors[color_choice_idx] | |
| try: | |
| cube = spawn_random_cube( | |
| self, | |
| color=chosen_color["color"], | |
| avoid=avoid, | |
| include_existing=False, | |
| include_goal=False, | |
| region_center=[-0.1, 0], | |
| region_half_size=0.2, | |
| half_size=self.cube_half_size, | |
| min_gap=self.cube_half_size*2, | |
| random_yaw=True, | |
| name_prefix=f"cube_{chosen_color['name']}_{cube_idx}", | |
| generator=self.generator, | |
| ) | |
| cube_name = f"cube_{chosen_color['name']}_{cube_idx}" | |
| # Add cube immediately after successful creation | |
| self.all_cubes.append(cube) | |
| self.all_cube_names.append(cube_name) | |
| self.all_cube_colors.append(chosen_color["name"]) | |
| setattr(self, cube_name, cube) | |
| avoid.append(cube) | |
| except RuntimeError as e: | |
| logger.debug(f"Failed to spawn cube {cube_idx} ({chosen_color['name']}): {e}") | |
| break | |
| logger.debug(f"Generated {len(self.all_cubes)} cubes total") | |
| # Randomly select one cube from all available cubes as the target | |
| target_cube_indices = torch.randperm(len(self.all_cubes), generator=self.generator)[:self.configs[self.difficulty]['pickup']] | |
| self.target_cubes = [self.all_cubes[idx] for idx in target_cube_indices] | |
| self.target_cube_names = [self.all_cube_names[idx] for idx in target_cube_indices] | |
| self.target_cube_colors = [self.all_cube_colors[idx] for idx in target_cube_indices] | |
| self.target_labels = [ | |
| (color or name or "target") | |
| for color, name in zip(self.target_cube_colors, self.target_cube_names) | |
| ] | |
| # Record pick count for each target cube; all must be > 1 for success | |
| self.target_cube_pickup_counts = {name: 0 for name in self.target_cube_names} | |
| # Define task list, each task contains a dictionary with function, name, demonstration flag, and optional failure_func | |
| tasks = [] | |
| target_label = getattr(self, "target_cube_color", None) or getattr( | |
| self, "target_cube_name", None | |
| ) or getattr(self, "target_label", None) or "target" | |
| self.target_label = target_label | |
| tasks.append({ | |
| "func": lambda: is_button_pressed(self, obj=self.button), | |
| "name": "press the button", | |
| "subgoal_segment":"press the button at <>", | |
| "choice_label": "press button", | |
| "demonstration": False, | |
| "failure_func":is_any_obj_pickup(self,[cube for cube in self.all_cubes]), | |
| "solve": lambda env, planner:solve_button(env, planner, obj=self.button), | |
| "segment":self.cap_link, | |
| }) | |
| # Pick each target cube once, lambda captures current cube explicitly to avoid closure issue | |
| num_targets = len(self.target_cubes) | |
| for cube_idx, cube in enumerate(self.target_cubes): | |
| # If only one target cube, do not show index | |
| if num_targets == 1: | |
| task_name = f"pick up the highlighted cube, which is {self.target_labels[cube_idx]}" | |
| task_subgoal = f"pick up the highlighted cube at <>, which is {self.target_labels[cube_idx]}" | |
| else: | |
| task_name = subgoal_language.get_subgoal_with_index(cube_idx, "pick up the {idx} highlighted cube, which is {color}", color=self.target_labels[cube_idx]) | |
| task_subgoal = subgoal_language.get_subgoal_with_index(cube_idx, "pick up the {idx} highlighted cube at <>, which is {color}", color=self.target_labels[cube_idx]) | |
| tasks.append({ | |
| "func": (lambda c=cube: is_any_obj_pickup_flag_currentpickup(self, objects=[c])), | |
| "name": task_name, | |
| "subgoal_segment": task_subgoal, | |
| "choice_label": "pick up the highlighted cube", | |
| "demonstration": False, | |
| "failure_func": lambda idx=cube_idx: | |
| [is_any_obj_pickup(self,[cube for cube in self.all_cubes if cube not in self.target_cubes] ), | |
| ], | |
| "solve": lambda env, planner, c=cube: solve_pickup(env, planner, obj=c), | |
| "segment":cube, | |
| }) | |
| if cube_idx!=num_targets-1: | |
| tasks.append({ | |
| "func": (lambda :is_obj_dropped_currentpickup(self,self.target_cubes)), | |
| "name": f"place the cube onto the table", | |
| "subgoal_segment":"place the cube onto the table", | |
| "choice_label": "place the cube onto the table", | |
| "demonstration": False, | |
| "failure_func": lambda idx=cube_idx: | |
| [ is_any_obj_pickup(self,[cube for cube in self.all_cubes if cube not in self.target_cubes] ), | |
| ], | |
| "solve": lambda env, planner, c=cube: [solve_putdown_whenhold(env, planner, release_z=0.01), | |
| # solve_pickup(env, planner, obj=c), | |
| # solve_putdown_whenhold(env, planner, obj=c,release_z=0.01)# For testing | |
| ], | |
| "segment":None, | |
| }) | |
| # Store task list for RecordWrapper use | |
| self.task_list = tasks | |
| # Record pickup related task indices and items for recovery | |
| self.recovery_pickup_indices, self.recovery_pickup_tasks = task4recovery(self.task_list) | |
| if self.robomme_failure_recovery: | |
| # Only inject an intentional failed grasp when recovery mode is enabled | |
| self.fail_grasp_task_index = inject_fail_grasp( | |
| self.task_list, | |
| generator=self.generator, | |
| mode=self.robomme_failure_recovery_mode, | |
| ) | |
| else: | |
| self.fail_grasp_task_index = None | |
| def _initialize_episode(self, env_idx: torch.Tensor, options: dict): | |
| with torch.device(self.device): | |
| b = len(env_idx) | |
| self.table_scene.initialize(env_idx) | |
| qpos=reset_panda.get_reset_panda_param("qpos") | |
| self.agent.reset(qpos) | |
| def _get_obs_extra(self, info: Dict): | |
| return dict() | |
| def evaluate(self,solve_complete_eval=False): | |
| self.successflag=torch.tensor([False]) | |
| # Keep previous failure state (once failed, always failed) | |
| if not hasattr(self, 'failureflag') or self.failureflag is None: | |
| self.failureflag = torch.tensor([False]) | |
| previous_failure = bool(self.failureflag.detach().cpu().item()) if isinstance(self.failureflag, torch.Tensor) else False | |
| # If previously failed, do not reset, keep failed state; otherwise reset | |
| if previous_failure: | |
| # Keep failed state, do not reset | |
| pass | |
| else: | |
| self.failureflag = torch.tensor([False]) | |
| if(self.use_demonstrationwrapper==False):# change subgoal after planner ends during recording | |
| if solve_complete_eval==True: | |
| allow_subgoal_change_this_timestep=True | |
| else: | |
| allow_subgoal_change_this_timestep=False | |
| else:# during demonstration, video needs to call evaluate(solve_complete_eval), video ends and flag changes in demonstrationwrapper | |
| if solve_complete_eval==True or self.demonstration_record_traj==False: | |
| allow_subgoal_change_this_timestep=True | |
| else: | |
| allow_subgoal_change_this_timestep=False | |
| # Use encapsulated sequence task check function | |
| all_tasks_completed, current_task_name, task_failed ,self.current_task_specialflag= sequential_task_check(self, self.task_list,allow_subgoal_change_this_timestep=allow_subgoal_change_this_timestep) | |
| if task_failed: | |
| self.failureflag = torch.tensor([True]) | |
| logger.debug(f"Task failed: {current_task_name}") | |
| # If previously failed, keep failed state | |
| if previous_failure: | |
| self.failureflag = torch.tensor([True]) | |
| ############# Rising edge detection must be placed before fail detection | |
| target_cubes = getattr(self, "target_cubes", []) | |
| target_cube_names = getattr(self, "target_cube_names", []) | |
| if target_cubes and not hasattr(self, "target_cube_pickup_counts"): | |
| self.target_cube_pickup_counts = {name: 0 for name in target_cube_names} | |
| self.target_cube_pickup_active = {name: False for name in target_cube_names} | |
| if target_cubes and not hasattr(self, "target_cube_pickup_active"): | |
| self.target_cube_pickup_active = {name: False for name in target_cube_names} | |
| # Only count when cube changes from "not picked" to "picked", avoid duplicate counting in multiple frames for same pick | |
| for cube, name in zip(target_cubes, target_cube_names): | |
| pickup_tensor = is_obj_pickup(self, cube) | |
| if isinstance(pickup_tensor, torch.Tensor): | |
| picked_now = bool(pickup_tensor.detach().cpu().any()) | |
| else: | |
| picked_now = bool(pickup_tensor) | |
| was_picked = self.target_cube_pickup_active.get(name, False) | |
| if picked_now and not was_picked: | |
| self.target_cube_pickup_counts[name] = ( | |
| self.target_cube_pickup_counts.get(name, 0) + 1 | |
| ) | |
| self.target_cube_pickup_active[name] = picked_now | |
| pickup_counts = getattr(self, "target_cube_pickup_counts", {}) | |
| counts_satisfied = ( | |
| len(pickup_counts) > 0 | |
| and all(count >= 1 for count in pickup_counts.values()) | |
| ) | |
| ############# Rising edge detection must be placed before fail detection | |
| # Success if all picked at least once (counting discrete pick events) | |
| if counts_satisfied: | |
| self.successflag = torch.tensor([True]) | |
| # Fail if planner finished but not successful | |
| if all_tasks_completed and not counts_satisfied: | |
| self.failureflag = torch.tensor([True]) | |
| logger.debug(f"Pickup counts not satisfied: {pickup_counts}") | |
| if self.failureflag == torch.tensor([True]): | |
| pass | |
| return { | |
| "success": self.successflag, | |
| "fail": self.failureflag, | |
| } | |
| def compute_dense_reward(self, obs: Any, action: torch.Tensor, info: Dict): | |
| tcp_to_obj_dist = torch.linalg.norm( | |
| self.agent.tcp_pose.p - self.agent.tcp_pose.p, axis=1 | |
| ) | |
| reaching_reward = 1 - torch.tanh(5 * tcp_to_obj_dist) | |
| reward = reaching_reward*0 | |
| return reward | |
| def compute_normalized_dense_reward( | |
| self, obs: Any, action: torch.Tensor, info: Dict | |
| ): | |
| return self.compute_dense_reward(obs=obs, action=action, info=info) / 5 | |
| #Robomme | |
| def step(self, action: Union[None, np.ndarray, torch.Tensor, Dict]): | |
| timestep = self.elapsed_steps | |
| target_cubes = getattr(self, "target_cubes", []) | |
| highlight_count = min(self.configs[self.difficulty]["pickup"], len(target_cubes)) | |
| for i in range(highlight_count): | |
| highlight_obj( | |
| self, | |
| target_cubes[i], | |
| start_step=10, | |
| end_step=100, | |
| cur_step=timestep, | |
| ) | |
| obs, reward, terminated, truncated, info = super().step(action) | |
| return obs, reward, terminated, truncated, info | |