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| from typing import Any, Dict, Union | |
| import numpy as np | |
| import sapien | |
| import torch | |
| import mani_skill.envs.utils.randomization as randomization | |
| from mani_skill.agents.robots import SO100, Fetch, Panda | |
| from mani_skill.envs.sapien_env import BaseEnv | |
| from mani_skill.envs.tasks.tabletop.pick_cube_cfgs import PICK_CUBE_CONFIGS | |
| from mani_skill.sensors.camera import CameraConfig | |
| from mani_skill.utils import sapien_utils | |
| from mani_skill.utils.building import actors | |
| from mani_skill.utils.registration import register_env | |
| from mani_skill.utils.scene_builder.table import TableSceneBuilder | |
| from mani_skill.utils.structs.pose import Pose | |
| #Robomme | |
| import matplotlib.pyplot as plt | |
| import random | |
| from mani_skill.utils.geometry.rotation_conversions import ( | |
| euler_angles_to_matrix, | |
| matrix_to_quaternion, | |
| ) | |
| from .utils.SceneGenerationError import SceneGenerationError | |
| from .utils import * | |
| from .utils.subgoal_evaluate_func import static_check | |
| from .utils.object_generation import spawn_fixed_cube, build_board_with_hole | |
| from .utils import reset_panda | |
| from .utils.difficulty import normalize_robomme_difficulty | |
| from ..logging_utils import logger | |
| PICK_CUBE_DOC_STRING = """**Task Description:** | |
| A simple task where the objective is to grasp a red cube with the {robot_id} robot and move it to a target goal position. This is also the *baseline* task to test whether a robot with manipulation | |
| capabilities can be simulated and trained properly. Hence there is extra code for some robots to set them up properly in this environment as well as the table scene builder. | |
| **Randomizations:** | |
| - the cube's xy position is randomized on top of a table in the region [0.1, 0.1] x [-0.1, -0.1]. It is placed flat on the table | |
| - the cube's z-axis rotation is randomized to a random angle | |
| - the target goal position (marked by a green sphere) of the cube has its xy position randomized in the region [0.1, 0.1] x [-0.1, -0.1] and z randomized in [0, 0.3] | |
| **Success Conditions:** | |
| - the cube position is within `goal_thresh` (default 0.025m) euclidean distance of the goal position | |
| - the robot is static (q velocity < 0.2) | |
| """ | |
| class VideoRepick(BaseEnv): | |
| _sample_video_link = "https://github.com/haosulab/ManiSkill/raw/main/figures/environment_demos/PickCube-v1_rt.mp4" | |
| SUPPORTED_ROBOTS = [ | |
| "panda", | |
| "fetch", | |
| "xarm6_robotiq", | |
| "so100", | |
| "widowxai", | |
| ] | |
| agent: Union[Panda] | |
| goal_thresh = 0.025 | |
| cube_spawn_half_size = 0.05 | |
| cube_spawn_center = (0, 0) | |
| config_easy = { | |
| "cube":3, | |
| "swap_min":1, | |
| "swap_max":2, | |
| } | |
| config_medium= { | |
| "cube":3, | |
| "swap_min":2, | |
| "swap_max":3, | |
| } | |
| config_hard = { | |
| "cluster":True, | |
| "swap":None, | |
| "swap_min":0, | |
| "swap_max":0, | |
| } | |
| # Combine into a dictionary | |
| configs = { | |
| 'hard': config_hard, | |
| 'easy': config_easy, | |
| 'medium': config_medium | |
| } | |
| def __init__(self, *args, robot_uids="panda_wristcam", robot_init_qpos_noise=0,seed=0,Robomme_video_episode=None,Robomme_video_path=None, | |
| **kwargs): | |
| self.use_demonstrationwrapper=False | |
| self.demonstration_record_traj=False | |
| self.robot_init_qpos_noise = robot_init_qpos_noise | |
| if robot_uids in PICK_CUBE_CONFIGS: | |
| cfg = PICK_CUBE_CONFIGS[robot_uids] | |
| else: | |
| cfg = PICK_CUBE_CONFIGS["panda"] | |
| self.cube_half_size = cfg["cube_half_size"] | |
| self.goal_thresh = cfg["goal_thresh"] | |
| self.cube_spawn_half_size = cfg["cube_spawn_half_size"] | |
| self.cube_spawn_center = cfg["cube_spawn_center"] | |
| self.max_goal_height = cfg["max_goal_height"] | |
| self.sensor_cam_eye_pos = cfg["sensor_cam_eye_pos"] | |
| self.sensor_cam_target_pos = cfg["sensor_cam_target_pos"] | |
| self.human_cam_eye_pos = cfg["human_cam_eye_pos"] | |
| self.human_cam_target_pos = cfg["human_cam_target_pos"] | |
| self.seed = seed | |
| self.robomme_failure_recovery = bool( | |
| kwargs.pop("robomme_failure_recovery", False) | |
| ) | |
| self.robomme_failure_recovery_mode = kwargs.pop( | |
| "robomme_failure_recovery_mode", None | |
| ) | |
| if isinstance(self.robomme_failure_recovery_mode, str): | |
| self.robomme_failure_recovery_mode = ( | |
| self.robomme_failure_recovery_mode.lower() | |
| ) | |
| np.random.seed(seed) | |
| normalized_robomme_difficulty = normalize_robomme_difficulty( | |
| kwargs.pop("difficulty", None) | |
| ) | |
| if normalized_robomme_difficulty is not None: | |
| self.difficulty = normalized_robomme_difficulty | |
| else: | |
| seed_mod = seed % 3 | |
| if seed_mod == 0: | |
| self.difficulty = "easy" | |
| elif seed_mod == 1: | |
| self.difficulty = "medium" | |
| else: # seed_mod == 2 | |
| self.difficulty = "hard" | |
| #self.difficulty = "hard" | |
| # Use seed to randomly determine number of repetitions (1-5) | |
| self.generator = torch.Generator() | |
| self.generator.manual_seed(seed) | |
| self.num_repeats = torch.randint(1, 4, (1,), generator=self.generator).item() | |
| logger.debug(f"Task will repeat {self.num_repeats} times (pickup-drop cycles)") | |
| self.swap_times = torch.randint(self.configs[self.difficulty]['swap_min'], self.configs[self.difficulty]['swap_max']+1, (1,), generator=self.generator).item() | |
| logger.debug(f"Task will swap {self.swap_times} times") | |
| self.static_flag=False | |
| self.start_step=99999 | |
| super().__init__(*args, robot_uids=robot_uids, **kwargs) | |
| def _default_sensor_configs(self): | |
| pose = sapien_utils.look_at( | |
| eye=self.sensor_cam_eye_pos, target=self.sensor_cam_target_pos | |
| ) | |
| camera_eye=[0.3,0,0.4] | |
| camera_target =[0,0,-0.2] | |
| pose = sapien_utils.look_at( | |
| eye=camera_eye, target=camera_target | |
| ) | |
| return [CameraConfig("base_camera", pose, 256, 256, np.pi / 2, 0.01, 100)] | |
| def _default_human_render_camera_configs(self): | |
| pose = sapien_utils.look_at( | |
| eye=self.human_cam_eye_pos, target=self.human_cam_target_pos | |
| ) | |
| return CameraConfig("render_camera", pose, 512, 512, 1, 0.01, 100) | |
| def _load_agent(self, options: dict): | |
| super()._load_agent(options, sapien.Pose(p=[-0.615, 0, 0])) | |
| def _load_scene(self, options: dict): | |
| try: | |
| self.table_scene = TableSceneBuilder( | |
| self, robot_init_qpos_noise=self.robot_init_qpos_noise | |
| ) | |
| self.table_scene.build() | |
| button_obb_1 = build_button( | |
| self, | |
| center_xy=(-0.2, 0), | |
| scale=1.5, | |
| generator=self.generator, | |
| name="button", | |
| randomize=True, | |
| randomize_range=(0.1, 0.1) | |
| ) | |
| # Store first button before building second one | |
| self.button_left = self.button | |
| self.button_joint_1 = self.button_joint | |
| avoid = [button_obb_1] | |
| options = [ | |
| {"color": (1, 0, 0, 1), "name": "red"}, | |
| {"color": (0, 0, 1, 1), "name": "blue"}, | |
| {"color": (0, 1, 0, 1), "name": "green"}, | |
| ] | |
| if self.difficulty == "hard": | |
| self.spawned_cubes = [] | |
| for idx in range(5): | |
| shuffle_indices = torch.randperm(len(options), generator=self.generator).tolist() | |
| new_options = [options[i] for i in shuffle_indices] | |
| for group in new_options: | |
| try: | |
| cube = spawn_random_cube( | |
| self, | |
| color=group["color"], | |
| avoid=avoid, | |
| include_existing=False, | |
| include_goal=False, | |
| region_center=[-0.1, 0], | |
| region_half_size=[0.2, 0.25], | |
| half_size=self.cube_half_size, | |
| min_gap=self.cube_half_size, | |
| random_yaw=True, | |
| name_prefix=f"cube_{group['name']}_{idx}", | |
| generator=self.generator, | |
| ) | |
| except RuntimeError as e: | |
| raise SceneGenerationError( | |
| f"Failed to generate {group['name']} cube {idx}" | |
| ) from e | |
| self.spawned_cubes.append(cube) | |
| avoid.append(cube) | |
| if not self.spawned_cubes: | |
| raise SceneGenerationError("Failed to generate any cube") | |
| target_idx = torch.randint(0, len(self.spawned_cubes), (1,), generator=self.generator).item() | |
| logger.debug("target index: %s", target_idx) | |
| self.target_cube_1 = self.spawned_cubes[target_idx] | |
| else: | |
| idx = torch.randint(0, len(options), (1,), generator=self.generator).item() | |
| chosen_color = options[idx]["color"] | |
| cube_colors = [chosen_color] * 4 | |
| shuffle_indices = torch.randperm(len(cube_colors), generator=self.generator).tolist() | |
| cube_colors = [cube_colors[i] for i in shuffle_indices] | |
| self.spawned_cubes = [] | |
| region4 = [[-0.05, -0.1], [-0.05, 0.1], [0.1, 0.1], [0.1, -0.1]] | |
| region3_tri = [[-0.05, -0.1], [-0.05, 0.1], [0.1, 0]] | |
| region3_line = [[0, -0.15], [0, 0.15], [0, 0]] | |
| region3_choice = torch.randint(0, 2, (1,), generator=self.generator).item() | |
| region3 = region3_tri if region3_choice == 0 else region3_line | |
| if self.configs[self.difficulty]['cube'] == 4: | |
| region = region4 | |
| else: | |
| region = region3 | |
| angle, region = rotate_points_random(region, (0, 180), self.generator) | |
| for i in range(self.configs[self.difficulty]['cube']): | |
| try: | |
| cube_actor = spawn_random_cube( | |
| self, | |
| avoid=avoid, | |
| region_center=region[i], | |
| region_half_size=0.07, | |
| min_gap=self.cube_half_size * 1, | |
| half_size=self.cube_half_size, | |
| name_prefix=f"bin_{i}", | |
| max_trials=256, | |
| color=cube_colors[i], | |
| generator=self.generator | |
| ) | |
| except RuntimeError as e: | |
| raise SceneGenerationError(f"Failed to generate bin_{i}") from e | |
| self.spawned_cubes.append(cube_actor) | |
| setattr(self, f"bin_{i}", cube_actor) | |
| avoid.append(cube_actor) | |
| if not self.spawned_cubes: | |
| raise SceneGenerationError("Failed to generate any bin") | |
| target_indices = torch.randperm(len(self.spawned_cubes), generator=self.generator)[:1].tolist() | |
| self.target_cube_1 = self.spawned_cubes[target_indices[0]] | |
| if self.difficulty != "hard": | |
| remaining_indices = [i for i in range(len(self.spawned_cubes)) if i not in target_indices] | |
| if len(remaining_indices) < 2: | |
| raise SceneGenerationError("Not enough cubes for swapping") | |
| selected_remaining = torch.randperm(len(remaining_indices), generator=self.generator)[:2].tolist() | |
| selected_indices = [remaining_indices[i] for i in selected_remaining] | |
| swap_indices = target_indices + selected_indices | |
| self.swap_pair1_idx1 = self.spawned_cubes[swap_indices[0]] | |
| self.swap_pair2_idx1 = self.spawned_cubes[swap_indices[1]] | |
| self.swap_pair3_idx1 = self.spawned_cubes[swap_indices[2]] | |
| self.swap_pair1_idx2 = None | |
| self.swap_pair2_idx2 = None | |
| self.swap_pair3_idx2 = None | |
| self._refresh_swap_schedule() | |
| except SceneGenerationError: | |
| raise | |
| except Exception as exc: | |
| raise SceneGenerationError( | |
| f"Failed to load VideoRepick scene for seed {self.seed}" | |
| ) from exc | |
| def _initialize_episode(self, env_idx: torch.Tensor, options: dict): | |
| with torch.device(self.device): | |
| b = len(env_idx) | |
| self.table_scene.initialize(env_idx) | |
| qpos=reset_panda.get_reset_panda_param("qpos") | |
| self.agent.reset(qpos) | |
| tasks = [ | |
| { | |
| "func": (lambda: is_obj_pickup(self, obj=self.target_cube_1)), | |
| "name": f"pick up the cube", | |
| "subgoal_segment":f"pick up the cube at <>", | |
| "choice_label": "pick up the cube", | |
| "demonstration": True, | |
| "failure_func": lambda:None, | |
| "solve": lambda env, planner: [solve_pickup(env, planner, obj=self.target_cube_1)], | |
| 'segment':self.target_cube_1, | |
| },{ | |
| "func": (lambda: is_obj_dropped(self, obj=self.target_cube_1)), | |
| "name": "drop the cube on the table", | |
| "subgoal_segment":f"drop the cube on the table", | |
| "choice_label": "put it down", | |
| "demonstration": True, | |
| "failure_func": lambda: None, | |
| "solve": lambda env, planner: [solve_putdown_whenhold(env, planner,release_z=0.03)] | |
| }, | |
| ] | |
| if self.swap_times>=1: | |
| tasks.append( { | |
| "func": lambda: static_check(self, timestep=int(self.elapsed_steps), static_steps=20), | |
| "name": "static", | |
| "subgoal_segment":"static", | |
| "demonstration": True, | |
| "failure_func": None, | |
| "solve": lambda env, planner: [solve_reset(env,planner),solve_hold_obj(env, planner, static_steps=20)], | |
| },) | |
| if self.swap_times>=1: | |
| for count in range(self.swap_times): | |
| tasks.append( { | |
| "func": lambda: static_check(self, timestep=int(self.elapsed_steps), static_steps=self.swap_schedule[-1][3]-self.swap_schedule[-1][2]), | |
| "name": "static", | |
| "subgoal_segment":"static", | |
| "demonstration": True, | |
| "failure_func": None, | |
| "specialflag":"swap", | |
| "solve": lambda env, planner: [solve_hold_obj(env, planner, static_steps=self.swap_schedule[-1][3]-self.swap_schedule[-1][2])], | |
| },) | |
| tasks.append( { | |
| "func": lambda:reset_check(self), | |
| "name": "NO RECORD", | |
| "subgoal_segment":"NO RECORD", | |
| "demonstration": True, | |
| "failure_func": None, | |
| "solve": lambda env, planner: [ solve_strong_reset(env,planner)], | |
| },) | |
| ordinal_words = [ | |
| "first", | |
| "second", | |
| "third", | |
| "fourth", | |
| "fifth", | |
| "sixth", | |
| "seventh", | |
| "eighth", | |
| "ninth", | |
| "tenth", | |
| ] | |
| for i in range(self.num_repeats): | |
| ordinal = ordinal_words[i] if i < len(ordinal_words) else f"{i+1}th" | |
| tasks.append( { | |
| "func": (lambda: is_obj_pickup(self, obj=self.target_cube_1)), | |
| "name": f"pick up the correct cube for the {ordinal} time" , | |
| "subgoal_segment":f"pick up the correct cube at <> for the {ordinal} time" , | |
| "choice_label": "pick up the cube", | |
| "demonstration": False, | |
| "failure_func": lambda: [ | |
| is_any_obj_pickup(self,[cube for cube in self.spawned_cubes if cube != self.target_cube_1]), | |
| timewindow(self, lambda: is_button_pressed(self, obj=self.button_left),min_steps=50,max_steps=500,timewindow_timer=2,),], | |
| "solve": lambda env, planner: [solve_pickup(env, planner, obj=self.target_cube_1)], | |
| 'segment':self.target_cube_1, | |
| },) | |
| tasks.append({ | |
| "func": lambda: is_obj_dropped(self,obj=self.target_cube_1), | |
| "name": "put it down", | |
| "subgoal_segment":f"put it down", | |
| "choice_label": "put it down", | |
| "demonstration": False, | |
| "failure_func": lambda:[ | |
| is_any_obj_pickup(self,[cube for cube in self.spawned_cubes if cube != self.target_cube_1]), | |
| timewindow(self, lambda: is_button_pressed(self, obj=self.button_left),min_steps=50,max_steps=500,timewindow_timer=3,),], | |
| "solve": lambda env, planner: solve_putdown_whenhold(env, planner,release_z=0.01) | |
| }) | |
| tasks.append({ | |
| "func": lambda: is_button_pressed(self, obj=self.button_left), | |
| "name": "press the button to finish", | |
| "subgoal_segment":f"press the button at <> to finish", | |
| "choice_label": "press the button to finish", | |
| "demonstration": False, | |
| "failure_func":lambda: is_any_obj_pickup(self,[cube for cube in self.spawned_cubes]), | |
| "solve": lambda env, planner: solve_button(env, planner, obj=self.button_left), | |
| "segment":self.cap_link | |
| }) | |
| # Store task list for RecordWrapper use | |
| self.task_list = tasks | |
| # Record pickup related task indices and items for recovery | |
| self.recovery_pickup_indices, self.recovery_pickup_tasks = task4recovery(self.task_list) | |
| if self.robomme_failure_recovery: | |
| # Only inject an intentional failed grasp when recovery mode is enabled | |
| self.fail_grasp_task_index = inject_fail_grasp( | |
| self.task_list, | |
| generator=self.generator, | |
| mode=self.robomme_failure_recovery_mode, | |
| ) | |
| else: | |
| self.fail_grasp_task_index = None | |
| def _get_obs_extra(self, info: Dict): | |
| return dict() | |
| def evaluate(self,solve_complete_eval=False): | |
| previous_failure = getattr(self, "failureflag", None) | |
| self.successflag = torch.tensor([False]) | |
| if previous_failure is not None and bool(previous_failure.item()): | |
| self.failureflag = previous_failure | |
| else: | |
| self.failureflag = torch.tensor([False]) | |
| # Use encapsulated sequence task check function | |
| if(self.use_demonstrationwrapper==False):# change subgoal after planner ends during recording | |
| if solve_complete_eval==True: | |
| allow_subgoal_change_this_timestep=True | |
| else: | |
| allow_subgoal_change_this_timestep=False | |
| else:# during demonstration, video needs to call evaluate(solve_complete_eval), video ends and flag changes in demonstrationwrapper | |
| if solve_complete_eval==True or self.demonstration_record_traj==False: | |
| allow_subgoal_change_this_timestep=True | |
| else: | |
| allow_subgoal_change_this_timestep=False | |
| all_tasks_completed, current_task_name, task_failed,self.current_task_specialflag = sequential_task_check(self, self.task_list,allow_subgoal_change_this_timestep=allow_subgoal_change_this_timestep) | |
| # If task failed, mark as failed immediately | |
| if task_failed: | |
| self.failureflag = torch.tensor([True]) | |
| logger.debug(f"Task failed: {current_task_name}") | |
| # If static_check succeeds or all tasks completed, set success flag | |
| if all_tasks_completed and not task_failed: | |
| self.successflag = torch.tensor([True]) | |
| return { | |
| "success": self.successflag, | |
| "fail": self.failureflag, | |
| } | |
| def compute_dense_reward(self, obs: Any, action: torch.Tensor, info: Dict): | |
| tcp_to_obj_dist = torch.linalg.norm( | |
| self.agent.tcp_pose.p - self.agent.tcp_pose.p, axis=1 | |
| ) | |
| reaching_reward = 1 - torch.tanh(5 * tcp_to_obj_dist) | |
| reward = reaching_reward*0 | |
| return reward | |
| def compute_normalized_dense_reward( | |
| self, obs: Any, action: torch.Tensor, info: Dict | |
| ): | |
| return self.compute_dense_reward(obs=obs, action=action, info=info) / 5 | |
| def _get_other_bins_for_pair(self, idx_a: int, idx_b: int): | |
| """Return bins that are not part of the provided pair indices.""" | |
| if not hasattr(self, "spawned_bins"): | |
| return [] | |
| total_bins = len(self.spawned_cubes) | |
| if idx_a >= total_bins or idx_b >= total_bins: | |
| return [] | |
| # Prefer precomputed lists when available | |
| if hasattr(self, "otherbins") and idx_a < len(self.otherbins): | |
| other_candidates = [ | |
| bin_actor | |
| for bin_actor in self.otherbins[idx_a] | |
| if bin_actor is not self.spawned_cubes[idx_b] | |
| ] | |
| return other_candidates | |
| return [ | |
| bin_actor | |
| for i, bin_actor in enumerate(self.spawned_cubes) | |
| if i not in (idx_a, idx_b) | |
| ] | |
| def _get_actor_position(self, actor): | |
| """Return actor position as a numpy array.""" | |
| if actor is None: | |
| return np.zeros(3, dtype=np.float32) | |
| pos = actor.pose.p if hasattr(actor, "pose") else actor.get_pose().p | |
| if isinstance(pos, torch.Tensor): | |
| pos = pos.detach().cpu().numpy() | |
| pos = np.asarray(pos, dtype=np.float32).reshape(-1) | |
| if pos.size < 3: | |
| padded = np.zeros(3, dtype=np.float32) | |
| padded[: pos.size] = pos | |
| return padded | |
| return pos | |
| def _compute_dynamic_swap_candidates(self, positions): | |
| """Compute nearest-neighbour swap candidates using provided positions.""" | |
| candidate_map = {} | |
| num_positions = len(positions) | |
| if num_positions <= 1: | |
| return candidate_map | |
| for idx, pos in enumerate(positions): | |
| distances = [] | |
| for other_idx, other_pos in enumerate(positions): | |
| if other_idx == idx: | |
| continue | |
| dist = np.linalg.norm(pos[:2] - other_pos[:2]) | |
| distances.append((other_idx, dist)) | |
| distances.sort(key=lambda item: item[1]) | |
| candidate_map[idx] = [j for j, _ in distances[:2]] | |
| return candidate_map | |
| def _select_swap_pair_from_positions(self, positions, generator=None): | |
| """Select one swap pair given current planned positions.""" | |
| num_bins = len(positions) | |
| if num_bins < 2: | |
| return None | |
| candidate_map = self._compute_dynamic_swap_candidates(positions) | |
| valid_indices = [idx for idx, cands in candidate_map.items() if cands] | |
| if not valid_indices: | |
| return None | |
| if generator is None: | |
| generator = self.generator | |
| first_idx = valid_indices[ | |
| int(torch.randint(0, len(valid_indices), (1,), generator=generator).item()) | |
| ] | |
| candidates = candidate_map[first_idx] | |
| second_idx = candidates[ | |
| int(torch.randint(0, len(candidates), (1,), generator=generator).item()) | |
| ] | |
| distance = float( | |
| np.linalg.norm(positions[first_idx][:2] - positions[second_idx][:2]) | |
| ) | |
| return {"idx1": first_idx, "idx2": second_idx, "distance": distance} | |
| def _refresh_swap_schedule(self,start_step=400): | |
| if self.swap_times==1: | |
| self.swap_schedule = [ | |
| (self.swap_pair1_idx1, self.swap_pair1_idx2, start_step, start_step + 50), | |
| ]# Final swap order | |
| elif self.swap_times==2: | |
| self.swap_schedule = [ | |
| (self.swap_pair1_idx1, self.swap_pair1_idx2, start_step, start_step + 50), | |
| (self.swap_pair2_idx1, self.swap_pair2_idx2, start_step + 50, start_step + 50 * 2), | |
| ]# Final swap order | |
| elif self.swap_times==3: | |
| self.swap_schedule = [ | |
| (self.swap_pair1_idx1, self.swap_pair1_idx2, start_step, start_step + 50), | |
| (self.swap_pair2_idx1, self.swap_pair2_idx2, start_step + 50, start_step + 50 * 2), | |
| (self.swap_pair3_idx1, self.swap_pair3_idx2, start_step + 50 * 2, start_step + 50 * 3), | |
| ] | |
| #Robomme | |
| def step(self, action: Union[None, np.ndarray, torch.Tensor, Dict]): | |
| if self.current_task_specialflag=="swap": | |
| if self.static_flag==False: | |
| self.static_flag=True | |
| self.start_step=int(self.elapsed_steps.item()) | |
| self._refresh_swap_schedule(self.start_step) | |
| logger.debug("tag!") | |
| if self.static_flag==True: | |
| for i in range(len(self.swap_schedule)): | |
| start = self.swap_schedule[i][2] | |
| end = self.swap_schedule[i][3] | |
| if self.elapsed_steps in range (start,end): | |
| # Select corresponding swap pair based on index | |
| pair_idx1 = getattr(self, f'swap_pair{i+1}_idx1') | |
| pair_idx2 = getattr(self, f'swap_pair{i+1}_idx2') | |
| if pair_idx2 is None and pair_idx1 is not None: | |
| reference_pos = self._get_actor_position(pair_idx1) | |
| closest_actor = None | |
| closest_dist = float("inf") | |
| for candidate in self.spawned_cubes: | |
| if candidate is None or candidate is pair_idx1: | |
| continue | |
| candidate_pos = self._get_actor_position(candidate) | |
| dist = np.linalg.norm(reference_pos[:2] - candidate_pos[:2]) | |
| if dist < closest_dist: | |
| closest_dist = dist | |
| closest_actor = candidate | |
| if closest_actor is not None: | |
| setattr(self, f'swap_pair{i+1}_idx2', closest_actor) | |
| self._refresh_swap_schedule(self.start_step) | |
| for idx_a, idx_b, start_step, end_step in self.swap_schedule: | |
| if idx_a is None or idx_b is None: | |
| continue | |
| if self.elapsed_steps >= int(start_step) and self.elapsed_steps <= int(end_step): | |
| swap_flat_two_lane( | |
| self, | |
| cube_a=idx_a, | |
| cube_b=idx_b, | |
| start_step=start_step, | |
| end_step=end_step, | |
| cur_step=self.elapsed_steps, | |
| lane_offset=0.07, | |
| smooth=True, | |
| keep_upright=True, | |
| other_cube=[b for b in self.spawned_cubes if b not in (idx_a, idx_b)], # Keep all other bins in place to prevent collision during swap | |
| ) | |
| obs, reward, terminated, truncated, info = super().step(action) | |
| return obs, reward, terminated, truncated, info | |