File size: 46,456 Bytes
5cd0bc2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 | <!DOCTYPE html>
<!--
══════════════════════════════════════════════════════════════════
دزد کوچک (Little Thief) — Web Build v1.0
Self-contained HTML5 stealth game. Zero dependencies, zero backend.
──────────────────────────────────────────────────────────────────
DEPLOY (Hugging Face Spaces / GitHub Pages / Netlify / any static):
1. Upload this single file as index.html (static hosting).
2. Done — no build step, no server code.
RUN LOCALLY:
python3 -m http.server → http://localhost:8000
CONTROLS:
Desktop: Arrows / WASD move · P or Esc pause · M mute · R restart level
Mobile : dynamic touch-joystick (touch & drag anywhere on the field)
BUNDLE: single file < 100 KB + one key-art image (well under 5 MB).
══════════════════════════════════════════════════════════════════
-->
<html lang="fa" dir="rtl">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, viewport-fit=cover">
<meta name="theme-color" content="#070a18">
<title>دزد کوچک — Little Thief</title>
<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><text y='.9em' font-size='90'>🕵️</text></svg>">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@fontsource/vazirmatn@5.1.0/400.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@fontsource/vazirmatn@5.1.0/700.css">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/@fontsource/vazirmatn@5.1.0/900.css">
<style>
:root{
--gold:#f5c542; --gold2:#ffdf8a; --ink:#0a0d1f; --panel:#121631;
--red:#ff5d5d; --cyan:#4de3ff; --txt:#eef1ff;
}
*{margin:0;padding:0;box-sizing:border-box;-webkit-tap-highlight-color:transparent}
html,body{height:100%;overflow:hidden}
body{
background:#04060f radial-gradient(1200px 700px at 50% -10%, #10173a 0%, #070a18 55%, #04060f 100%);
font-family:'Vazirmatn',Tahoma,'Segoe UI',sans-serif;color:var(--txt);
user-select:none;-webkit-user-select:none;touch-action:none;
}
#stage{position:fixed;inset:0;display:flex;align-items:center;justify-content:center}
#wrap{position:relative;box-shadow:0 0 0 1px #262c52,0 24px 80px rgba(0,0,0,.7);border-radius:10px;overflow:hidden;background:#0b0e22}
canvas#game{display:block;width:100%;height:100%}
#vignette{position:absolute;inset:0;pointer-events:none;z-index:3;
background:radial-gradient(120% 90% at 50% 45%, transparent 55%, rgba(2,3,12,.55) 100%)}
/* ── HUD ─────────────────────────────────────────── */
#hud{position:absolute;top:0;left:0;right:0;z-index:5;display:flex;justify-content:space-between;align-items:flex-start;
padding:8px 10px;gap:8px;pointer-events:none;opacity:0;transition:opacity .3s}
body.in-game #hud{opacity:1}
.hud-box{background:rgba(8,11,28,.72);border:1px solid #2a3160;border-radius:12px;padding:6px 12px;
backdrop-filter:blur(4px);display:flex;align-items:center;gap:10px;font-size:clamp(11px,1.9vmin,15px);font-weight:700}
#hearts .heart{color:var(--red);font-size:clamp(13px,2.3vmin,18px);text-shadow:0 0 8px rgba(255,60,60,.7);margin-inline-end:2px;transition:all .3s}
#hearts .heart.off{color:#3a3f66;text-shadow:none;transform:scale(.85)}
#jewelCount{color:var(--cyan)}
#scoreVal{color:var(--gold2);font-weight:900;font-size:clamp(13px,2.4vmin,19px);min-width:52px;text-align:center}
#alertWrap{width:clamp(50px,9vmin,90px);height:7px;border-radius:6px;background:#1c2144;overflow:hidden;border:1px solid #2a3160}
#alertFill{height:100%;width:0%;background:linear-gradient(90deg,#ffd34d,#ff5d5d);transition:width .1s linear}
.hud-btn{pointer-events:auto;background:rgba(8,11,28,.72);border:1px solid #2a3160;border-radius:10px;color:var(--txt);
width:clamp(30px,5vmin,40px);height:clamp(30px,5vmin,40px);font-size:clamp(13px,2.2vmin,17px);cursor:pointer}
.hud-btn:active{transform:scale(.92)}
/* ── toast ───────────────────────────────────────── */
#toast{position:absolute;top:14%;left:50%;transform:translate(-50%,-16px);z-index:6;pointer-events:none;
background:rgba(10,13,32,.9);border:1px solid var(--gold);color:var(--gold2);border-radius:14px;
padding:8px 22px;font-size:clamp(13px,2.6vmin,20px);font-weight:900;opacity:0;transition:all .35s;white-space:nowrap;
box-shadow:0 0 30px rgba(245,197,66,.25)}
#toast.show{opacity:1;transform:translate(-50%,0)}
/* ── screens ─────────────────────────────────────── */
.screen{position:absolute;inset:0;z-index:10;display:flex;flex-direction:column;align-items:center;justify-content:center;
gap:clamp(8px,1.8vmin,16px);text-align:center;padding:16px;
background:rgba(5,8,20,.82);backdrop-filter:blur(7px);transition:opacity .35s;overflow:auto}
.screen.hidden{opacity:0;pointer-events:none}
#scr-menu{background:rgba(4,7,18,.55)}
#menuArt{position:absolute;inset:0;z-index:-1;background:url('https://image.qwenlm.ai/public_source/24521ec3-07fc-4288-9e91-2f44ac410142/1b95b2f26-8ab7-46cf-8068-2d8704378291.png') center 30%/cover no-repeat;opacity:.5}
#menuArt::after{content:'';position:absolute;inset:0;background:linear-gradient(180deg,rgba(4,7,18,.25) 0%,rgba(4,7,18,.75) 70%,rgba(4,7,18,.95) 100%)}
h1.title{font-size:clamp(38px,9vmin,84px);font-weight:900;color:var(--gold);
text-shadow:0 0 24px rgba(245,197,66,.45),0 4px 0 #7a5a12,0 8px 24px #000;letter-spacing:1px;animation:float 3.4s ease-in-out infinite}
@keyframes float{0%,100%{transform:translateY(0)}50%{transform:translateY(-8px)}}
.tagline{color:#aeb6e8;font-size:clamp(12px,2.4vmin,18px);font-weight:700}
.best{color:var(--gold2);font-size:clamp(12px,2.2vmin,17px);background:rgba(245,197,66,.1);border:1px solid rgba(245,197,66,.4);border-radius:999px;padding:4px 18px}
.btn{font-family:inherit;font-weight:900;font-size:clamp(14px,2.8vmin,21px);color:#241a05;cursor:pointer;
background:linear-gradient(180deg,var(--gold2),var(--gold) 55%,#d9a52b);border:0;border-radius:14px;
padding:clamp(10px,1.9vmin,15px) clamp(28px,6vmin,56px);box-shadow:0 5px 0 #8a6b1d,0 12px 30px rgba(0,0,0,.5);
transition:transform .12s, box-shadow .12s}
.btn:hover{transform:translateY(-2px);box-shadow:0 7px 0 #8a6b1d,0 16px 34px rgba(0,0,0,.55)}
.btn:active{transform:translateY(3px);box-shadow:0 2px 0 #8a6b1d}
.btn.ghost{background:transparent;color:var(--txt);border:2px solid #39406e;box-shadow:none}
.btn.ghost:hover{border-color:var(--gold);color:var(--gold2)}
h2.scr-title{font-size:clamp(24px,5.5vmin,46px);font-weight:900;color:var(--gold);text-shadow:0 0 18px rgba(245,197,66,.4)}
h2.scr-title.red{color:var(--red);text-shadow:0 0 18px rgba(255,70,70,.45)}
h2.scr-title.green{color:#6dffa8;text-shadow:0 0 18px rgba(90,255,150,.4)}
.stats{display:flex;flex-direction:column;gap:6px;background:rgba(12,16,40,.7);border:1px solid #2a3160;border-radius:14px;
padding:12px 26px;font-size:clamp(12px,2.4vmin,18px);min-width:min(78vw,320px)}
.stats .row{display:flex;justify-content:space-between;gap:24px}
.stats .row b{color:var(--gold2)}
.help-list{max-width:min(86vw,520px);text-align:right;font-size:clamp(12px,2.3vmin,17px);line-height:2;color:#cdd4ff;
background:rgba(12,16,40,.7);border:1px solid #2a3160;border-radius:14px;padding:14px 22px}
.help-list .k{color:var(--gold2);font-weight:900}
.credit{position:absolute;bottom:8px;font-size:clamp(9px,1.6vmin,12px);color:#5b639a}
/* ── joystick ────────────────────────────────────── */
#joy{position:absolute;z-index:8;width:110px;height:110px;border-radius:50%;border:2px solid rgba(255,255,255,.25);
background:rgba(255,255,255,.06);display:none;pointer-events:none;transform:translate(-50%,-50%)}
#joyKnob{position:absolute;left:50%;top:50%;width:52px;height:52px;border-radius:50%;
background:radial-gradient(circle at 35% 30%,#ffe9a8,var(--gold) 70%);box-shadow:0 4px 14px rgba(0,0,0,.5);
transform:translate(-50%,-50%)}
@media (max-width:560px){ .hud-box{padding:4px 8px;gap:6px} }
</style>
</head>
<body>
<div id="stage">
<div id="wrap">
<canvas id="game" width="960" height="576"></canvas>
<div id="vignette"></div>
<div id="hud">
<div class="hud-box">
<span id="hearts"></span>
<span id="jewelCount">💎 ۰/۰</span>
</div>
<div class="hud-box" style="flex-direction:column;gap:4px">
<span id="scoreVal">۰</span>
<div id="alertWrap"><div id="alertFill"></div></div>
</div>
<div class="hud-box">
<span id="levelVal">مرحله ۱/۵</span>
<button class="hud-btn" id="btnMute" title="صدا (M)">🔊</button>
<button class="hud-btn" id="btnPause" title="توقف (P)">⏸</button>
</div>
</div>
<div id="toast"></div>
<div id="joy"><div id="joyKnob"></div></div>
<div class="screen" id="scr-menu">
<div id="menuArt"></div>
<h1 class="title">دزد کوچک</h1>
<div class="tagline">شب است… جواهرات عمارت را بدزد و پیش از دستگیری فرار کن!</div>
<div class="best" id="bestMenu">بهترین امتیاز: ۰</div>
<button class="btn" id="btnStart">شروع بازی</button>
<button class="btn ghost" id="btnHelp">راهنما</button>
<div class="credit">نسخه وب · بازسازی کامل بازی «دزد کوچک» · v1.0</div>
</div>
<div class="screen hidden" id="scr-help">
<h2 class="scr-title">راهنما</h2>
<div class="help-list">
🕹️ حرکت: <span class="k">کلیدهای جهتنما / WASD</span> یا <span class="k">جویاستیک لمسی</span><br>
💎 همهٔ جواهرها را جمع کن تا <span class="k">در خروجی</span> باز شود، سپس فرار کن!<br>
🌿 در <span class="k">بوتهها</span> پنهان شو تا نگهبانها نبینندت.<br>
🔦 از <span class="k">نور چراغ نگهبانها</span> و <span class="k">دوربینها</span> دور بمان؛ اگر نوار شناسایی پر شود، تعقیبت میکنند!<br>
🪙 سکه = ۵۰ · 💎 جواهر = ۲۵۰ · ❤️ هر جان = ۱۵۰ پاداش<br>
⌨️ <span class="k">P/Esc</span> توقف · <span class="k">M</span> صدا · <span class="k">R</span> شروع دوباره مرحله
</div>
<button class="btn" id="btnHelpBack">بازگشت</button>
</div>
<div class="screen hidden" id="scr-pause">
<h2 class="scr-title">توقف</h2>
<button class="btn" id="btnResume">ادامه</button>
<button class="btn ghost" id="btnRestartLevel">شروع دوباره مرحله</button>
<button class="btn ghost" id="btnQuit">منوی اصلی</button>
</div>
<div class="screen hidden" id="scr-clear">
<h2 class="scr-title green">مرحله تمام شد! 🎉</h2>
<div class="stats">
<div class="row"><span>💎 جواهرها</span><b id="stJewels">۰/۰</b></div>
<div class="row"><span>🪙 سکههای این مرحله</span><b id="stCoins">۰</b></div>
<div class="row"><span>⏱ پاداش سرعت</span><b id="stTime">۰</b></div>
<div class="row"><span>❤️ پاداش جانها</span><b id="stLives">۰</b></div>
<div class="row"><span>⭐ امتیاز کل</span><b id="stTotal">۰</b></div>
</div>
<button class="btn" id="btnNext">مرحله بعد</button>
</div>
<div class="screen hidden" id="scr-over">
<h2 class="scr-title red">دستگیر شدی! 🚨</h2>
<div class="stats">
<div class="row"><span>⭐ امتیاز</span><b id="ovScore">۰</b></div>
<div class="row"><span>🏆 بهترین</span><b id="ovBest">۰</b></div>
</div>
<button class="btn" id="btnRetry">تلاش دوباره</button>
<button class="btn ghost" id="btnOverMenu">منوی اصلی</button>
</div>
<div class="screen hidden" id="scr-win">
<h2 class="scr-title">پیروزی بزرگ! 🏆</h2>
<div class="tagline">همهٔ گنجهای عمارت را دزدیدی و فرار کردی!</div>
<div class="stats">
<div class="row"><span>⭐ امتیاز نهایی</span><b id="wnScore">۰</b></div>
<div class="row"><span>🏆 بهترین</span><b id="wnBest">۰</b></div>
</div>
<button class="btn" id="btnAgain">بازی دوباره</button>
<button class="btn ghost" id="btnWinMenu">منوی اصلی</button>
</div>
</div>
</div>
<script>
'use strict';
/* ═══════════ utils ═══════════ */
const $=id=>document.getElementById(id);
const clamp=(v,a,b)=>v<a?a:v>b?b:v;
const dist=(x1,y1,x2,y2)=>Math.hypot(x2-x1,y2-y1);
const faNum=n=>Number(Math.round(n)).toLocaleString('fa-IR');
const TAU=Math.PI*2;
function angDiff(a,b){let d=a-b;while(d>Math.PI)d-=TAU;while(d<-Math.PI)d+=TAU;return d;}
function store(k,v){try{localStorage.setItem(k,v);}catch(e){}}
function read(k,d){try{const v=localStorage.getItem(k);return v===null?d:v;}catch(e){return d;}}
/* ═══════════ constants ═══════════ */
const TS=48, COLS=20, ROWS=12, W=COLS*TS, H=ROWS*TS;
const PLAYER_SPEED=3.4*TS, CATCH_R=24, GUARD_RANGE=4.3*TS, GUARD_HALF=0.62;
const CAM_RANGE=4.8*TS, CAM_HALF=0.42;
/* ═══════════ levels ═══════════ */
const LEVELS=[
{name:'عمارت متروکه',speed:1.4,map:[
'####################',
'#P.................#',
'#...##....##.....c.#',
'#...##..J.##..b....#',
'#...##....##....c..#',
'#............c.....#',
'#.....b............#',
'#.......####.......#',
'#.......####...J...#',
'#..c....####.......#',
'#.b...............E#',
'####################'],
guards:[{path:[[13,3],[17,3],[17,6],[13,6]]}],cams:[]},
{name:'انبار قدیمی',speed:1.6,map:[
'####################',
'#.......#.......c..#',
'#...J...#..##......#',
'#.......#..##......#',
'##P....#..........##',
'###..c..#...####...#',
'#.........b.#..#..b#',
'#...##..#.b.#..#..c#',
'#...##..#...####...#',
'#.........J........#',
'#..c......#....J.E.#',
'####################'],
guards:[{path:[[3,1],[6,1],[6,3],[3,3]]},{path:[[13,1],[17,1],[17,3],[13,3]]},{path:[[3,9],[16,9]]}],cams:[]},
{name:'باغ شبانه',speed:1.75,map:[
'####################',
'#P...b...#......c..#',
'#........#..####...#',
'#.####...#..#..#.J.#',
'#.#......#..#..#...#',
'#.#..##..#..####...#',
'#.#..##....b.......#',
'#.#......#..####..c#',
'#....##..#..#.J#...#',
'#c...##..#..#..#.#.#',
'#..c.....#..J..#..E#',
'####################'],
guards:[{path:[[16,6],[18,6],[18,8],[16,8]]},{path:[[1,2],[1,6]]},{path:[[1,8],[4,8]]}],
cams:[{x:9,y:5,base:90,sweep:35,spd:1.1},{x:12,y:7,base:90,sweep:32,spd:1.4}]},
{name:'راهروهای تاریک',speed:1.85,map:[
'####################',
'#P.b....#.......c..#',
'#...##..#..##......#',
'#c..##..#..##......#',
'#..................#',
'#####...#...####.#.#',
'#....J..#...#J.#.#.#',
'#####...#...#..#.#.#',
'#.......#...#.##b#.#',
'#..##...#..c.......#',
'#...J.c.#....b...E.#',
'####################'],
guards:[{path:[[13,1],[17,1],[17,3],[13,3]]},{path:[[5,6],[7,6],[7,8],[5,8]]},{path:[[16,5],[16,8]]},{path:[[9,9],[17,9],[17,10],[9,10]]}],
cams:[{x:8,y:2,base:90,sweep:40,spd:1.2},{x:8,y:9,base:90,sweep:40,spd:1.5}]},
{name:'گاوصندوق بزرگ',speed:1.95,map:[
'####################',
'#P........#........#',
'#.######.b#..#####.#',
'#.#....#..#..#...#.#',
'#.#.J..#..#..#.J.#.#',
'#.#....#.....#...#.#',
'#.###.##..#..##.##.#',
'#..........J.......#',
'#.b####...##..###..#',
'#.....#...#.b##...c#',
'#..J..#...#..##..E.#',
'####################'],
guards:[{path:[[3,3],[6,3],[6,5],[3,5]]},{path:[[14,3],[16,3],[16,5],[14,5]]},{path:[[2,7],[9,7]]},{path:[[7,9],[9,9],[9,10],[7,10]]},{path:[[12,7],[18,7]]}],
cams:[{x:10,y:2,base:90,sweep:32,spd:1.3},{x:3,y:8,base:100,sweep:30,spd:1.6},{x:14,y:8,base:80,sweep:30,spd:1.6}]}
];
/* ═══════════ canvas ═══════════ */
const canvas=$('game'), ctx=canvas.getContext('2d');
const light=document.createElement('canvas'), lctx=light.getContext('2d');
const wrap=$('wrap');
function resize(){
const s=Math.min(innerWidth/W, innerHeight/H)*0.985;
wrap.style.width=(W*s)+'px'; wrap.style.height=(H*s)+'px';
const dpr=Math.min(window.devicePixelRatio||1,2);
canvas.width=W*dpr; canvas.height=H*dpr; ctx.setTransform(dpr,0,0,dpr,0,0);
light.width=W*dpr; light.height=H*dpr; lctx.setTransform(dpr,0,0,dpr,0,0);
}
addEventListener('resize',resize); resize();
/* ═══════════ audio ═══════════ */
const AU={
ac:null,master:null,mus:null,sfx:null,delay:null,noise:null,muted:read('lt.muted','0')==='1',
init(){
if(this.ac){ if(this.ac.state==='suspended') this.ac.resume(); return; }
const AC=window.AudioContext||window.webkitAudioContext; if(!AC) return;
this.ac=new AC();
this.master=this.ac.createGain(); this.master.gain.value=this.muted?0:0.5; this.master.connect(this.ac.destination);
this.mus=this.ac.createGain(); this.mus.gain.value=0.22; this.mus.connect(this.master);
this.sfx=this.ac.createGain(); this.sfx.gain.value=0.55; this.sfx.connect(this.master);
this.delay=this.ac.createDelay(0.6); this.delay.delayTime.value=0.28;
const fb=this.ac.createGain(); fb.gain.value=0.34; this.delay.connect(fb); fb.connect(this.delay);
this.delay.connect(this.mus);
const nb=this.ac.createBuffer(1,this.ac.sampleRate*0.1,this.ac.sampleRate);
const d=nb.getChannelData(0); for(let i=0;i<d.length;i++)d[i]=Math.random()*2-1; this.noise=nb;
const drone=this.ac.createOscillator(); drone.type='sine'; drone.frequency.value=55;
const dg=this.ac.createGain(); dg.gain.value=0.05;
const lfo=this.ac.createOscillator(); lfo.frequency.value=0.13;
const lg=this.ac.createGain(); lg.gain.value=0.025; lfo.connect(lg); lg.connect(dg.gain);
drone.connect(dg); dg.connect(this.mus); drone.start(); lfo.start();
this.nextT=this.ac.currentTime+0.1; this.step=0;
this.timer=setInterval(()=>this.sched(),40);
},
midi(m){return 440*Math.pow(2,(m-69)/12);},
tone(f,when,dur,type,vol,slide,bus){
if(!this.ac)return; bus=bus||this.sfx;
const o=this.ac.createOscillator(),g=this.ac.createGain();
o.type=type; o.frequency.setValueAtTime(f,when);
if(slide)o.frequency.exponentialRampToValueAtTime(slide,when+dur);
g.gain.setValueAtTime(0,when); g.gain.linearRampToValueAtTime(vol,when+0.008);
g.gain.exponentialRampToValueAtTime(0.0001,when+dur);
o.connect(g); g.connect(bus); o.start(when); o.stop(when+dur+0.05);
},
hat(when,vol){ if(!this.ac)return; const s=this.ac.createBufferSource(); s.buffer=this.noise;
const g=this.ac.createGain(); g.gain.setValueAtTime(vol,when); g.gain.exponentialRampToValueAtTime(0.0001,when+0.04);
s.connect(g); g.connect(this.mus); s.start(when); s.stop(when+0.06); },
sched(){
if(!this.ac)return;
const E=0.3;
const bass=[45,0,45,0,48,0,45,0,43,0,43,0,40,0,52,0];
const mel={4:64,12:67,20:69,26:72,28:64,30:62};
while(this.nextT<this.ac.currentTime+0.2){
const s=this.step,t=this.nextT;
const b=bass[s%16]; if(b)this.tone(this.midi(b),t,0.3,'triangle',0.5,null,this.mus);
if(mel[s]!==undefined){ const f=this.midi(mel[s]);
this.tone(f,t,0.5,'sine',0.22,null,this.mus);
const o2=this.ac.createOscillator(),g2=this.ac.createGain();
o2.frequency.value=f; o2.type='sine'; g2.gain.setValueAtTime(0.16,t);
g2.gain.exponentialRampToValueAtTime(0.0001,t+0.5); o2.connect(g2); g2.connect(this.delay);
o2.start(t); o2.stop(t+0.6); }
if(s%2===1)this.hat(t,0.012);
this.nextT+=E; this.step=(this.step+1)%32;
}
},
now(){return this.ac?this.ac.currentTime:0;},
click(){this.tone(660,this.now(),0.07,'square',0.25);},
coin(){const t=this.now();this.tone(988,t,0.09,'sine',0.4);this.tone(1319,t+0.08,0.16,'sine',0.4);},
jewel(){const t=this.now();[1046,1318,1568,2093].forEach((f,i)=>this.tone(f,t+i*0.07,0.22,'triangle',0.35));},
unlock(){const t=this.now();[523,659,784].forEach(f=>this.tone(f,t,0.5,'triangle',0.3));this.tone(1568,t+0.15,0.4,'sine',0.25);},
alarm(){const t=this.now();this.tone(880,t,0.14,'sawtooth',0.3,700);this.tone(660,t+0.16,0.2,'sawtooth',0.3,500);},
caught(){const t=this.now();[440,330,220,147].forEach((f,i)=>this.tone(f,t+i*0.12,0.22,'sawtooth',0.35));},
win(){const t=this.now();[523,659,784,1046,1318].forEach((f,i)=>this.tone(f,t+i*0.12,0.4,'triangle',0.35));},
lose(){const t=this.now();[330,262,196].forEach((f,i)=>this.tone(f,t+i*0.25,0.5,'sine',0.35));},
pause(){this.ac&&this.ac.suspend();},
resume(){this.ac&&this.ac.resume();},
setMuted(m){this.muted=m;store('lt.muted',m?'1':'0');if(this.master)this.master.gain.value=m?0:0.5;}
};
/* ═══════════ state ═══════════ */
let state='menu';
let levelIdx=0, score=0, lives=3, levelStartScore=0;
let grid=[], jewels=[], coins=[], bushes=[], exitT=null, pStart={x:1.5,y:1.5};
let guards=[], cams=[];
let player={x:0,y:0,fx:1,fy:0,walk:0,moving:false,hidden:false};
let alert=0, unlocked=false, levelTime=0, levelCoins=0;
let grace=0, caughtT=0, shakeT=0, flashT=0, tGlob=0;
let particles=[], floats=[];
let best=parseInt(read('lt.best','0'),10)||0;
/* ═══════════ input ═══════════ */
const keys={};
addEventListener('keydown',e=>{
if(['ArrowUp','ArrowDown','ArrowLeft','ArrowRight','Space'].includes(e.code))e.preventDefault();
keys[e.code]=true;
if(e.code==='KeyM')toggleMute();
if(e.code==='KeyP'||e.code==='Escape'){ if(state==='playing')doPause(); else if(state==='paused')doResume(); }
if(e.code==='KeyR'&&state==='playing')restartLevel();
if(e.code==='Enter'||e.code==='Space'){
if(state==='menu')startGame();
else if(state==='clear')nextLevel();
else if(state==='over')retry();
else if(state==='win')retry();
}
});
addEventListener('keyup',e=>{keys[e.code]=false;});
const joy={id:null,bx:0,by:0,dx:0,dy:0};
const joyEl=$('joy'), joyKnob=$('joyKnob');
wrap.addEventListener('touchstart',e=>{
if(state!=='playing')return;
for(const t of e.changedTouches){
if(joy.id===null&&!t.target.closest('button')){
joy.id=t.identifier; joy.bx=t.clientX; joy.by=t.clientY;
const r=wrap.getBoundingClientRect();
joyEl.style.display='block';
joyEl.style.left=(t.clientX-r.left)+'px'; joyEl.style.top=(t.clientY-r.top)+'px';
}
}
},{passive:true});
wrap.addEventListener('touchmove',e=>{
e.preventDefault();
for(const t of e.changedTouches){
if(t.identifier===joy.id){
let dx=t.clientX-joy.bx, dy=t.clientY-joy.by;
const m=Math.hypot(dx,dy), max=48;
if(m>max){dx=dx/m*max;dy=dy/m*max;}
joy.dx=dx/max; joy.dy=dy/max;
joyKnob.style.transform=`translate(calc(-50% + ${dx}px), calc(-50% + ${dy}px))`;
}
}
},{passive:false});
function joyEnd(e){
for(const t of e.changedTouches){
if(t.identifier===joy.id){joy.id=null;joy.dx=0;joy.dy=0;joyEl.style.display='none';}
}
}
wrap.addEventListener('touchend',joyEnd); wrap.addEventListener('touchcancel',joyEnd);
wrap.addEventListener('contextmenu',e=>e.preventDefault());
document.addEventListener('pointerdown',()=>AU.init(),{once:false});
document.addEventListener('visibilitychange',()=>{ if(document.hidden&&state==='playing')doPause(); });
/* ═══════════ level loading ═══════════ */
function loadLevel(i){
levelIdx=i; const L=LEVELS[i];
grid=[];jewels=[];coins=[];bushes=[];guards=[];cams=[];particles=[];floats=[];
alert=0;unlocked=false;levelTime=0;levelCoins=0;grace=1;caughtT=0;
for(let r=0;r<ROWS;r++){
grid[r]=[];
for(let c=0;c<COLS;c++){
const ch=L.map[r][c]; grid[r][c]=ch==='#'?1:0;
const cx=(c+0.5)*TS, cy=(r+0.5)*TS;
if(ch==='P')pStart={x:cx,y:cy};
else if(ch==='E')exitT={x:c,y:r};
else if(ch==='J')jewels.push({x:cx,y:cy,taken:false,ph:Math.random()*7});
else if(ch==='c')coins.push({x:cx,y:cy,taken:false,ph:Math.random()*7});
else if(ch==='b')bushes.push({x:c,y:r,ph:Math.random()*7});
}
}
player.x=pStart.x; player.y=pStart.y; player.fx=1; player.fy=0;
guards=L.guards.map(g=>({
path:g.path.map(p=>({x:(p[0]+0.5)*TS,y:(p[1]+0.5)*TS})),
x:(g.path[0][0]+0.5)*TS, y:(g.path[0][1]+0.5)*TS,
wp:1, ang:0, mode:'patrol', chaseT:0, lastSeen:-99, lostT:0,
repath:0, bpath:[], walk:0, seeing:false
}));
cams=L.cams.map(c=>({x:(c.x+0.5)*TS,y:(c.y+0.5)*TS,base:c.base*Math.PI/180,
sweep:c.sweep*Math.PI/180,spd:c.spd,range:CAM_RANGE,ang:0,flash:0}));
$('levelVal').textContent='مرحله '+faNum(i+1)+'/'+faNum(LEVELS.length);
updateHUD();
}
/* ═══════════ grid helpers ═══════════ */
function solidAt(px,py){
const c=Math.floor(px/TS),r=Math.floor(py/TS);
if(c<0||r<0||c>=COLS||r>=ROWS)return true;
return grid[r][c]===1;
}
function circleHits(x,y,rad){
const c0=Math.floor((x-rad)/TS),c1=Math.floor((x+rad)/TS);
const r0=Math.floor((y-rad)/TS),r1=Math.floor((y+rad)/TS);
for(let r=r0;r<=r1;r++)for(let c=c0;c<=c1;c++){
if(r<0||c<0||r>=ROWS||c>=COLS||grid[r][c]===1){
const nx=clamp(x,c*TS,c*TS+TS),ny=clamp(y,r*TS,r*TS+TS);
if(dist(x,y,nx,ny)<rad)return true;
}
}
return false;
}
function losClear(x0,y0,x1,y1){
const d=dist(x0,y0,x1,y1),n=Math.max(2,Math.ceil(d/8));
for(let i=1;i<n;i++){
const t=i/n;
if(solidAt(x0+(x1-x0)*t,y0+(y1-y0)*t))return false;
}
return true;
}
function inCone(cx,cy,ang,range,half,px,py){
const d=dist(cx,cy,px,py);
if(d>range)return false;
if(Math.abs(angDiff(Math.atan2(py-cy,px-cx),ang))>half)return false;
return losClear(cx,cy,px,py);
}
function bfs(sx,sy,tx,ty){
if(solidAt(tx,ty))return[];
const key=(c,r)=>r*COLS+c;
const prev=new Map(),q=[[sx,sy]];
prev.set(key(sx,sy),null);
let found=false,head=0;
while(head<q.length&&!found){
const [c,r]=q[head++];
if(c===tx&&r===ty){found=true;break;}
for(const [dc,dr] of [[1,0],[-1,0],[0,1],[0,-1]]){
const nc=c+dc,nr=r+dr;
if(nc<0||nr<0||nc>=COLS||nr>=ROWS||grid[nr][nc]===1)continue;
const k=key(nc,nr);
if(!prev.has(k)){prev.set(k,[c,r]);q.push([nc,nr]);}
}
}
if(!found)return[];
const path=[];let cur=[tx,ty];
while(cur){path.unshift({x:(cur[0]+0.5)*TS,y:(cur[1]+0.5)*TS});cur=prev.get(key(cur[0],cur[1]));}
return path;
}
/* ═══════════ gameplay update ═══════════ */
function onBush(px,py){
const c=Math.floor(px/TS),r=Math.floor(py/TS);
return bushes.some(b=>b.x===c&&b.y===r);
}
function triggerAlarm(){
alert=0.35; AU.alarm(); flashT=Math.max(flashT,0.25);
toast('لو رفتی! فرار کن! 🚨');
for(const g of guards){
if(dist(g.x,g.y,player.x,player.y)<9*TS){g.mode='chase';g.lastSeen=tGlob;g.repath=0;}
}
burst(player.x,player.y,'#ff5d5d',14);
}
function catchPlayer(){
if(grace>0||caughtT>0)return;
lives--; caughtT=1.0; shakeT=0.6; flashT=0.6; AU.caught();
burst(player.x,player.y,'#ff5d5d',22);
floats.push({x:player.x,y:player.y-24,txt:'دستگیر شدی!',life:1,color:'#ff8080'});
updateHUD();
}
function resetPositions(){
player.x=pStart.x;player.y=pStart.y;
for(const g of guards){
g.x=g.path[0].x;g.y=g.path[0].y;g.wp=1;g.mode='patrol';g.bpath=[];g.lastSeen=-99;
}
alert=0;grace=2;
}
function update(dt){
tGlob+=dt;
if(caughtT>0){
caughtT-=dt; shakeT=Math.max(0,shakeT-dt); flashT=Math.max(0,flashT-dt);
if(caughtT<=0){
if(lives<=0){gameOver();return;}
resetPositions();
}
return;
}
grace=Math.max(0,grace-dt);
shakeT=Math.max(0,shakeT-dt); flashT=Math.max(0,flashT-dt);
levelTime+=dt;
/* player move */
let ix=(keys.ArrowRight||keys.KeyD?1:0)-(keys.ArrowLeft||keys.KeyA?1:0);
let iy=(keys.ArrowDown||keys.KeyS?1:0)-(keys.ArrowUp||keys.KeyW?1:0);
ix+=joy.dx; iy+=joy.dy;
const il=Math.hypot(ix,iy);
if(il>1){ix/=il;iy/=il;}
player.moving=il>0.12;
if(player.moving){
const sp=PLAYER_SPEED*dt;
const nx=player.x+ix*sp, ny=player.y+iy*sp;
if(!circleHits(nx,player.y,13))player.x=nx;
if(!circleHits(player.x,ny,13))player.y=ny;
player.fx=ix; player.fy=iy;
player.walk+=dt*10;
if(Math.random()<dt*6)particles.push({x:player.x-ix*10,y:player.y+8,vx:-ix*12,vy:-6,life:0.4,type:'dust',color:'#8a8fb8'});
}
player.hidden=onBush(player.x,player.y);
/* pickups */
for(const c of coins){
if(!c.taken&&dist(c.x,c.y,player.x,player.y)<24){
c.taken=true;score+=50;levelCoins++;AU.coin();
burst(c.x,c.y,'#ffd34d',8);floats.push({x:c.x,y:c.y-14,txt:'+۵۰',life:1,color:'#ffd34d'});
updateHUD();
}
}
for(const j of jewels){
if(!j.taken&&dist(j.x,j.y,player.x,player.y)<26){
j.taken=true;score+=250;AU.jewel();
burst(j.x,j.y,'#4de3ff',14);floats.push({x:j.x,y:j.y-14,txt:'+۲۵',life:1,color:'#4de3ff'});
if(jewels.every(q=>q.taken)){unlocked=true;AU.unlock();toast('🔓 در خروجی باز شد!');}
updateHUD();
}
}
/* exit */
if(unlocked&&exitT){
const ex=(exitT.x+0.5)*TS,ey=(exitT.y+0.5)*TS;
if(dist(ex,ey,player.x,player.y)<26){levelClear();return;}
}
/* detection */
let seen=false,maxI=0;
for(const g of guards){
g.seeing=false;
const d=dist(g.x,g.y,player.x,player.y);
const vis=inCone(g.x,g.y,g.ang,GUARD_RANGE,GUARD_HALF,player.x,player.y);
if(vis&&!(player.hidden&&d>1.5*TS)){
g.seeing=true;seen=true;maxI=Math.max(maxI,1-d/GUARD_RANGE);
}
}
for(const c of cams){
c.flash=Math.max(0,c.flash-dt);
if(!player.hidden&&inCone(c.x,c.y,c.ang,c.range,CAM_HALF,player.x,player.y)){
seen=true;maxI=Math.max(maxI,0.9);c.flash=0.3;
}
}
if(seen&&grace<=0){
alert=Math.min(1,alert+dt*(1.5+maxI*1.3));
if(alert>=1)triggerAlarm();
}else{
alert=Math.max(0,alert-dt*0.6);
}
/* guards */
for(const g of guards){
const chase=g.mode==='chase';
const sp=(chase?LEVELS[levelIdx].speed*1.55:LEVELS[levelIdx].speed)*TS*dt;
if(chase){
if(g.seeing)g.lastSeen=tGlob;
g.repath-=dt;
if(g.repath<=0){
g.repath=0.35;
g.bpath=bfs(Math.floor(g.x/TS),Math.floor(g.y/TS),Math.floor(player.x/TS),Math.floor(player.y/TS));
}
let tgt=null;
if(g.bpath.length>1)tgt=g.bpath[1]; else if(g.bpath.length===1)tgt=g.bpath[0];
if(!tgt)tgt={x:player.x,y:player.y};
const dd=dist(g.x,g.y,tgt.x,tgt.y);
if(dd>4){
const vx=(tgt.x-g.x)/dd,vy=(tgt.y-g.y)/dd;
const nx=g.x+vx*sp,ny=g.y+vy*sp;
if(!circleHits(nx,g.y,12))g.x=nx;
if(!circleHits(g.x,ny,12))g.y=ny;
g.ang+=angDiff(Math.atan2(vy,vx),g.ang)*0.3;
g.walk+=dt*12;
}
if(tGlob-g.lastSeen>1.4){g.mode='patrol';g.wp=nearestWp(g);g.bpath=[];}
}else{
const t=g.path[g.wp];
const dd=dist(g.x,g.y,t.x,t.y);
if(dd<6){g.wp=(g.wp+1)%g.path.length;}
else{
const vx=(t.x-g.x)/dd,vy=(t.y-g.y)/dd;
g.x+=vx*sp;g.y+=vy*sp;
g.ang+=angDiff(Math.atan2(vy,vx),g.ang)*0.25;
g.walk+=dt*8;
}
}
if(dist(g.x,g.y,player.x,player.y)<CATCH_R)catchPlayer();
}
/* particles & floats */
stepFx(dt);
}
function nearestWp(g){
let bi=0,bd=1e9;
g.path.forEach((p,i)=>{const d=dist(g.x,g.y,p.x,p.y);if(d<bd){bd=d;bi=i;}});
return bi;
}
function stepFx(dt){
for(let i=particles.length-1;i>=0;i--){
const p=particles[i];p.life-=dt;
p.x+=(p.vx||0)*dt;p.y+=(p.vy||0)*dt;
if(p.life<=0)particles.splice(i,1);
}
for(let i=floats.length-1;i>=0;i--){
const f=floats[i];f.life-=dt*0.8;f.y-=dt*34;
if(f.life<=0)floats.splice(i,1);
}
}
function burst(x,y,color,n){
for(let i=0;i<n;i++){
const a=Math.random()*TAU,s=40+Math.random()*90;
particles.push({x,y,vx:Math.cos(a)*s,vy:Math.sin(a)*s,life:0.5+Math.random()*0.4,type:'spark',color});
}
}
/* ═══════════ render ═══════════ */
function drawCone(x,y,ang,range,half,hot,strong){
const g=ctx.createRadialGradient(x,y,8,x,y,range);
if(hot){g.addColorStop(0,'rgba(255,90,70,'+(strong?0.5:0.4)+')');g.addColorStop(1,'rgba(255,60,50,0)');}
else{g.addColorStop(0,'rgba(255,235,150,0.3)');g.addColorStop(1,'rgba(255,235,150,0)');}
ctx.fillStyle=g;
ctx.beginPath();ctx.moveTo(x,y);ctx.arc(x,y,range,ang-half,ang+half);ctx.closePath();ctx.fill();
}
function render(){
ctx.save();
if(shakeT>0)ctx.translate((Math.random()-0.5)*shakeT*16,(Math.random()-0.5)*shakeT*16);
/* floor */
for(let r=0;r<ROWS;r++)for(let c=0;c<COLS;c++){
if(grid[r]&&grid[r][c]===0){
ctx.fillStyle=((c+r)%2===0)?'#20243f':'#232746';
ctx.fillRect(c*TS,r*TS,TS,TS);
if(((c*7+r*13)%5)===0){ctx.fillStyle='rgba(255,255,255,0.03)';ctx.fillRect(c*TS+6,r*TS+6,TS-12,TS-12);}
}
}
/* cones under walls */
for(const g of guards){
const ox=g.x+Math.cos(g.ang)*10,oy=g.y+Math.sin(g.ang)*10;
drawCone(ox,oy,g.ang,GUARD_RANGE,GUARD_HALF,g.seeing||g.mode==='chase',g.mode==='chase');
}
for(const c of cams)drawCone(c.x,c.y,c.ang,c.range,CAM_HALF,c.flash>0,true);
/* walls */
for(let r=0;r<ROWS;r++)for(let c=0;c<COLS;c++){
if(grid[r][c]===1){
ctx.fillStyle='#343a63';ctx.fillRect(c*TS,r*TS,TS,TS);
ctx.fillStyle='#262b4d';ctx.fillRect(c*TS,r*TS+TS-8,TS,8);
if(r>0&&grid[r-1][c]===0){}
ctx.fillStyle='#4d5490';
if(r===0||grid[r-1][c]===0)ctx.fillRect(c*TS,r*TS,TS,6);
ctx.strokeStyle='rgba(0,0,0,0.35)';ctx.strokeRect(c*TS+0.5,r*TS+0.5,TS-1,TS-1);
}
}
/* exit */
if(exitT){
const ex=exitT.x*TS,ey=exitT.y*TS;
ctx.fillStyle=unlocked?'#3a2c12':'#22264a';
ctx.fillRect(ex+4,ey+4,TS-8,TS-8);
const pulse=0.5+0.5*Math.sin(tGlob*4);
ctx.strokeStyle=unlocked?`rgba(245,197,66,${0.5+pulse*0.5})`:'#3a3f66';
ctx.lineWidth=3;ctx.strokeRect(ex+5,ey+5,TS-10,TS-10);ctx.lineWidth=1;
if(unlocked){
const g=ctx.createRadialGradient(ex+24,ey+24,2,ex+24,ey+24,26);
g.addColorStop(0,'rgba(255,220,120,0.9)');g.addColorStop(1,'rgba(255,220,120,0)');
ctx.fillStyle=g;ctx.fillRect(ex,ey,TS,TS);
ctx.fillStyle='#f5c542';
ctx.font='bold 20px Vazirmatn,Tahoma';ctx.textAlign='center';
ctx.fillText('🚪',ex+24,ey+32+Math.sin(tGlob*3)*2);
}else{
ctx.fillStyle='#565d8f';ctx.fillRect(ex+18,ey+20,12,10);
ctx.strokeStyle='#565d8f';ctx.lineWidth=2;
ctx.beginPath();ctx.arc(ex+24,ey+20,5,Math.PI,0);ctx.stroke();ctx.lineWidth=1;
}
}
/* coins & jewels */
for(const c of coins){
if(c.taken)continue;
const bob=Math.sin(tGlob*3+c.ph)*3, sx=Math.cos(tGlob*4+c.ph);
ctx.save();ctx.translate(c.x,c.y+bob);ctx.scale(Math.max(0.25,Math.abs(sx)),1);
ctx.fillStyle='#b8860b';ctx.beginPath();ctx.arc(0,0,9,0,TAU);ctx.fill();
ctx.fillStyle='#ffd34d';ctx.beginPath();ctx.arc(0,0,7,0,TAU);ctx.fill();
ctx.fillStyle='#fff2c0';ctx.beginPath();ctx.arc(-2,-2,2.5,0,TAU);ctx.fill();
ctx.restore();
}
for(const j of jewels){
if(j.taken)continue;
const pulse=1+0.12*Math.sin(tGlob*5+j.ph);
const g=ctx.createRadialGradient(j.x,j.y,2,j.x,j.y,26);
g.addColorStop(0,'rgba(77,227,255,0.5)');g.addColorStop(1,'rgba(77,227,255,0)');
ctx.fillStyle=g;ctx.fillRect(j.x-26,j.y-26,52,52);
ctx.save();ctx.translate(j.x,j.y+Math.sin(tGlob*2.4+j.ph)*2);ctx.scale(pulse,pulse);
ctx.fillStyle='#2bb9e8';
ctx.beginPath();ctx.moveTo(0,-12);ctx.lineTo(9,-3);ctx.lineTo(0,12);ctx.lineTo(-9,-3);ctx.closePath();ctx.fill();
ctx.fillStyle='#9ff0ff';
ctx.beginPath();ctx.moveTo(0,-12);ctx.lineTo(9,-3);ctx.lineTo(0,-1);ctx.closePath();ctx.fill();
ctx.beginPath();ctx.moveTo(0,-12);ctx.lineTo(-9,-3);ctx.lineTo(0,-1);ctx.closePath();ctx.fill();
ctx.restore();
}
/* guards */
for(const g of guards){
const bob=Math.sin(g.walk)*1.5;
ctx.fillStyle='rgba(0,0,0,0.35)';
ctx.beginPath();ctx.ellipse(g.x,g.y+12,12,5,0,0,TAU);ctx.fill();
ctx.save();ctx.translate(g.x,g.y+bob);
if(g.mode==='chase'){
const gg=ctx.createRadialGradient(0,0,4,0,0,26);
gg.addColorStop(0,'rgba(255,70,60,0.5)');gg.addColorStop(1,'rgba(255,70,60,0)');
ctx.fillStyle=gg;ctx.fillRect(-26,-26,52,52);
}
ctx.fillStyle=g.mode==='chase'?'#6e3a4a':'#3d4977';
ctx.beginPath();ctx.arc(0,0,13,0,TAU);ctx.fill();
ctx.strokeStyle='rgba(0,0,0,0.4)';ctx.stroke();
ctx.fillStyle='#e8b98a';ctx.beginPath();ctx.arc(0,-2,8,0,TAU);ctx.fill();
ctx.fillStyle='#232a4d';
ctx.beginPath();ctx.arc(0,-4,8,Math.PI,0);ctx.fill();
ctx.save();ctx.rotate(g.ang);ctx.fillRect(6,-9,7,4);ctx.restore();
const exd=Math.cos(g.ang)*3,eyd=Math.sin(g.ang)*3;
ctx.fillStyle='#fff';
ctx.beginPath();ctx.arc(exd-2,-2+eyd*0.4,1.8,0,TAU);ctx.arc(exd+2,-2+eyd*0.4,1.8,0,TAU);ctx.fill();
ctx.fillStyle='#ffe9a8';
ctx.save();ctx.rotate(g.ang);ctx.fillRect(11,-3,6,6);ctx.restore();
ctx.restore();
if(g.mode==='chase'||g.seeing){
ctx.font='900 20px Vazirmatn,Tahoma';ctx.textAlign='center';
ctx.fillStyle=g.mode==='chase'?'#ff5d5d':'#ffd34d';
ctx.fillText(g.mode==='chase'?'!':'؟',g.x,g.y-22+Math.sin(tGlob*8)*2);
}
}
/* player */
if(!(caughtT>0)){
const blink=grace>0&&Math.floor(tGlob*10)%2===0;
ctx.globalAlpha=blink?0.35:1;
const bob=player.moving?Math.sin(player.walk)*1.6:0;
ctx.fillStyle='rgba(0,0,0,0.35)';
ctx.beginPath();ctx.ellipse(player.x,player.y+12,11,4.5,0,0,TAU);ctx.fill();
ctx.save();ctx.translate(player.x,player.y+bob);
ctx.fillStyle='#8a6b3a';ctx.beginPath();ctx.arc(-player.fx*9,-2,7,0,TAU);ctx.fill();
ctx.strokeStyle='#6e552c';ctx.beginPath();ctx.arc(-player.fx*9,-8,3,0,TAU);ctx.stroke();
ctx.fillStyle='#e8e8f0';
ctx.beginPath();ctx.roundRect?ctx.roundRect(-8,-4,16,14,5):ctx.rect(-8,-4,16,14);ctx.fill();
ctx.fillStyle='#20222e';
ctx.fillRect(-8,0,16,3);ctx.fillRect(-8,5,16,3);
ctx.fillStyle='#f0c9a0';ctx.beginPath();ctx.arc(0,-9,7.5,0,TAU);ctx.fill();
ctx.fillStyle='#20222e';
ctx.beginPath();ctx.arc(0,-11,7.5,Math.PI,0);ctx.fill();ctx.fillRect(-7.5,-12,15,3);
ctx.fillRect(-7,-11,14,4);
const lx=player.fx*1.5;
ctx.fillStyle='#fff';
ctx.beginPath();ctx.arc(lx-2.5,-9.5,1.7,0,TAU);ctx.arc(lx+2.5,-9.5,1.7,0,TAU);ctx.fill();
ctx.restore();
ctx.globalAlpha=1;
}
/* bushes (over player when hiding) */
for(const b of bushes){
const bx=(b.x+0.5)*TS,by=(b.y+0.5)*TS;
const sway=Math.sin(tGlob*1.6+b.ph)*2;
const over=player.hidden&&Math.floor(player.x/TS)===b.x&&Math.floor(player.y/TS)===b.y;
if(!over&&caughtT<=0){}
ctx.save();ctx.translate(bx+sway*0.4,by);
ctx.fillStyle='#173d26';
ctx.beginPath();ctx.arc(-9,4,10,0,TAU);ctx.arc(9,4,10,0,TAU);ctx.arc(0,-4,12,0,TAU);ctx.fill();
ctx.fillStyle='#256b3c';
ctx.beginPath();ctx.arc(-6,-2,6,0,TAU);ctx.arc(6,0,6,0,TAU);ctx.arc(0,-8,6,0,TAU);ctx.fill();
ctx.fillStyle='#3f9c58';
ctx.beginPath();ctx.arc(-3+sway,-6,2,0,TAU);ctx.arc(5+sway,-2,2,0,TAU);ctx.fill();
ctx.restore();
}
/* darkness */
lctx.clearRect(0,0,W,H);
lctx.fillStyle='rgba(6,8,22,0.66)';lctx.fillRect(0,0,W,H);
lctx.globalCompositeOperation='destination-out';
const flick=150+Math.sin(tGlob*7)*6;
let g=lctx.createRadialGradient(player.x,player.y,20,player.x,player.y,flick);
g.addColorStop(0,'rgba(255,255,255,0.95)');g.addColorStop(1,'rgba(255,255,255,0)');
lctx.fillStyle=g;lctx.fillRect(player.x-flick,player.y-flick,flick*2,flick*2);
for(const gd of guards){
const fx=gd.x+Math.cos(gd.ang)*GUARD_RANGE*0.45,fy=gd.y+Math.sin(gd.ang)*GUARD_RANGE*0.45;
g=lctx.createRadialGradient(fx,fy,10,fx,fy,GUARD_RANGE*0.6);
g.addColorStop(0,'rgba(255,255,255,0.7)');g.addColorStop(1,'rgba(255,255,255,0)');
lctx.fillStyle=g;lctx.beginPath();lctx.moveTo(gd.x,gd.y);
lctx.arc(gd.x,gd.y,GUARD_RANGE,gd.ang-GUARD_HALF,gd.ang+GUARD_HALF);lctx.closePath();lctx.fill();
g=lctx.createRadialGradient(gd.x,gd.y,4,gd.x,gd.y,50);
g.addColorStop(0,'rgba(255,255,255,0.5)');g.addColorStop(1,'rgba(255,255,255,0)');
lctx.fillStyle=g;lctx.fillRect(gd.x-50,gd.y-50,100,100);
}
if(unlocked&&exitT){
const ex=(exitT.x+0.5)*TS,ey=(exitT.y+0.5)*TS;
g=lctx.createRadialGradient(ex,ey,5,ex,ey,90);
g.addColorStop(0,'rgba(255,255,255,0.85)');g.addColorStop(1,'rgba(255,255,255,0)');
lctx.fillStyle=g;lctx.fillRect(ex-90,ey-90,180,180);
}
lctx.globalCompositeOperation='source-over';
ctx.drawImage(light,0,0,W,H);
/* particles */
for(const p of particles){
ctx.globalAlpha=Math.max(0,p.life*2);
if(p.type==='spark'){
ctx.strokeStyle=p.color;ctx.lineWidth=2;
ctx.beginPath();ctx.moveTo(p.x-3,p.y);ctx.lineTo(p.x+3,p.y);ctx.moveTo(p.x,p.y-3);ctx.lineTo(p.x,p.y+3);ctx.stroke();
}else{
ctx.fillStyle=p.color;ctx.beginPath();ctx.arc(p.x,p.y,3*p.life*2,0,TAU);ctx.fill();
}
}
ctx.globalAlpha=1;ctx.lineWidth=1;
/* floats */
ctx.textAlign='center';ctx.font='900 16px Vazirmatn,Tahoma';
for(const f of floats){
ctx.globalAlpha=Math.max(0,f.life);
ctx.fillStyle=f.color;ctx.fillText(f.txt,f.x,f.y);
}
ctx.globalAlpha=1;
/* alert eye above player */
if(alert>0.03&&caughtT<=0){
ctx.font='900 15px Vazirmatn,Tahoma';ctx.textAlign='center';
ctx.fillStyle=alert>0.6?'#ff5d5d':'#ffd34d';
ctx.fillText('👁',player.x,player.y-26);
}
if(flashT>0){ctx.fillStyle=`rgba(255,40,40,${flashT*0.45})`;ctx.fillRect(0,0,W,H);}
ctx.restore();
}
/* ═══════════ HUD / screens ═══════════ */
const hudCache={};
function setTxt(id,v){if(hudCache[id]!==v){hudCache[id]=v;$(id).textContent=v;}}
function updateHUD(){
setTxt('scoreVal',faNum(score));
const jGot=jewels.filter(j=>j.taken).length;
setTxt('jewelCount','💎 '+faNum(jGot)+'/'+faNum(jewels.length));
const h=$('hearts');let hs='';
for(let i=0;i<3;i++)hs+='<span class="heart'+(i<lives?'':' off')+'">♥</span>';
if(hudCache.hearts!==hs){hudCache.hearts=hs;h.innerHTML=hs;}
$('alertFill').style.width=(alert*100)+'%';
}
let toastTimer=null;
function toast(msg){
const t=$('toast');t.textContent=msg;t.classList.add('show');
clearTimeout(toastTimer);toastTimer=setTimeout(()=>t.classList.remove('show'),2200);
}
function showScreen(id){
['scr-menu','scr-help','scr-pause','scr-clear','scr-over','scr-win'].forEach(s=>{
$(s).classList.toggle('hidden',s!==id);
});
document.body.classList.toggle('in-game',state!=='menu'&&state!=='help');
}
function saveBest(){if(score>best){best=score;store('lt.best',String(best));}setTxt('bestMenu','بهترین امتیاز: '+faNum(best));}
/* ═══════════ flow ═══════════ */
function startGame(){
AU.init();AU.click();
score=0;lives=3;levelStartScore=0;
loadLevel(0);
state='playing';showScreen(null);
toast('مرحله ۱ — '+LEVELS[0].name);
}
function doPause(){if(state!=='playing')return;state='paused';AU.pause();showScreen('scr-pause');}
function doResume(){if(state!=='paused')return;state='playing';AU.resume();showScreen(null);}
function restartLevel(){
AU.click();score=levelStartScore;
loadLevel(levelIdx);
state='playing';showScreen(null);
toast('مرحله '+faNum(levelIdx+1)+' — '+LEVELS[levelIdx].name);
}
function nextLevel(){
AU.click();
levelStartScore=score;
loadLevel(levelIdx+1);
state='playing';showScreen(null);
toast('مرحله '+faNum(levelIdx+1)+' — '+LEVELS[levelIdx].name);
}
function levelClear(){
const timeBonus=Math.max(0,Math.round(240-levelTime))*3;
const lifeBonus=lives*150;
score+=400+timeBonus+lifeBonus;
updateHUD();saveBest();
if(levelIdx>=LEVELS.length-1){
state='win';AU.win();
setTxt('wnScore',faNum(score));setTxt('wnBest',faNum(best));
showScreen('scr-win');
}else{
state='clear';AU.win();
setTxt('stJewels',faNum(jewels.length)+'/'+faNum(jewels.length));
setTxt('stCoins',faNum(levelCoins));
setTxt('stTime','+'+faNum(timeBonus));
setTxt('stLives','+'+faNum(lifeBonus));
setTxt('stTotal',faNum(score));
showScreen('scr-clear');
}
}
function gameOver(){
state='over';AU.lose();saveBest();
setTxt('ovScore',faNum(score));setTxt('ovBest',faNum(best));
showScreen('scr-over');
}
function retry(){AU.click();startGame();}
function toMenu(){AU.click();state='menu';saveBest();loadLevel(0);showScreen('scr-menu');}
function toggleMute(){
AU.init();AU.setMuted(!AU.muted);
$('btnMute').textContent=AU.muted?'🔇':'';
}
/* buttons */
$('btnStart').onclick=startGame;
$('btnHelp').onclick=()=>{AU.init();AU.click();state='help';showScreen('scr-help');};
$('btnHelpBack').onclick=()=>{AU.click();state='menu';showScreen('scr-menu');};
$('btnPause').onclick=()=>{AU.init();doPause();};
$('btnMute').onclick=toggleMute;
$('btnResume').onclick=doResume;
$('btnRestartLevel').onclick=()=>{AU.resume();restartLevel();};
$('btnQuit').onclick=()=>{AU.resume();toMenu();};
$('btnNext').onclick=nextLevel;
$('btnRetry').onclick=retry;
$('btnOverMenu').onclick=toMenu;
$('btnAgain').onclick=retry;
$('btnWinMenu').onclick=toMenu;
/* ═══════════ main loop ═══════════ */
let lastT=performance.now();
function loop(now){
const dt=Math.min(0.05,(now-lastT)/1000);lastT=now;
if(state==='playing')update(dt);
else tGlob+=dt*0.5;
if(state==='playing')updateHUD();
render();
requestAnimationFrame(loop);
}
$('btnMute').textContent=AU.muted?'🔇':'🔊';
setTxt('bestMenu','بهترین امتیاز: '+faNum(best));
loadLevel(0);
showScreen('scr-menu');
requestAnimationFrame(loop);
</script>
</body>
</html>
|