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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Fruit Catcher Game</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <style>
        @keyframes float {
            0% { transform: translateY(0px); }
            50% { transform: translateY(-10px); }
            100% { transform: translateY(0px); }
        }
        .floating {
            animation: float 3s ease-in-out infinite;
        }
        .game-object {
            position: absolute;
            transition: transform 0.1s;
            user-select: none;
        }
        .explosion {
            position: absolute;
            background: radial-gradient(circle, rgba(255,200,0,0.8) 0%, rgba(255,100,0,0.6) 50%, rgba(255,0,0,0) 70%);
            border-radius: 50%;
            transform: scale(0);
            opacity: 1;
            animation: explode 0.5s forwards;
        }
        @keyframes explode {
            to {
                transform: scale(3);
                opacity: 0;
            }
        }
        .shake {
            animation: shake 0.5s;
        }
        @keyframes shake {
            0%, 100% { transform: translateX(0); }
            10%, 30%, 50%, 70%, 90% { transform: translateX(-5px); }
            20%, 40%, 60%, 80% { transform: translateX(5px); }
        }
    </style>
</head>
<body class="bg-gradient-to-b from-blue-400 to-blue-600 min-h-screen overflow-hidden font-sans">
    <div class="container mx-auto px-4 py-8">
        <!-- Game Title -->
        <h1 class="text-5xl font-bold text-center text-white mb-2 floating">🍎 Fruit Catcher 🍌</h1>
        <p class="text-center text-white mb-8">Catch the fruits, avoid the bombs!</p>
        
        <!-- Game Info -->
        <div class="flex justify-between items-center mb-4 px-4">
            <div class="bg-white bg-opacity-20 rounded-lg p-3">
                <p class="text-white font-bold">Score: <span id="score" class="text-yellow-300">0</span></p>
            </div>
            <div class="bg-white bg-opacity-20 rounded-lg p-3">
                <p class="text-white font-bold">Lives: <span id="lives" class="text-red-300">❀️❀️❀️</span></p>
            </div>
            <div class="bg-white bg-opacity-20 rounded-lg p-3">
                <p class="text-white font-bold">Level: <span id="level" class="text-green-300">1</span></p>
            </div>
        </div>
        
        <!-- Game Area -->
        <div id="game-area" class="relative bg-blue-300 bg-opacity-30 rounded-xl border-4 border-blue-400 h-96 w-full overflow-hidden">
            <!-- Player Basket -->
            <div id="basket" class="absolute bottom-4 left-1/2 transform -translate-x-1/2 w-24 h-16 bg-gradient-to-r from-amber-700 to-amber-900 rounded-lg flex justify-center items-center">
                <div class="w-full h-4 bg-amber-800 rounded-b-lg absolute -bottom-4"></div>
                <div class="w-4 h-8 bg-amber-900 rounded-full absolute -bottom-8 left-4"></div>
                <div class="w-4 h-8 bg-amber-900 rounded-full absolute -bottom-8 right-4"></div>
            </div>
            
            <!-- Start Screen -->
            <div id="start-screen" class="absolute inset-0 flex flex-col justify-center items-center bg-black bg-opacity-70 text-white">
                <h2 class="text-4xl font-bold mb-6">Fruit Catcher</h2>
                <p class="text-xl mb-8 text-center px-4">Use your mouse or arrow keys to move the basket.<br>Catch fruits for points, avoid bombs!</p>
                <button id="start-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105">
                    Start Game
                </button>
                <div class="mt-8 flex space-x-4">
                    <div class="text-center">
                        <div class="text-4xl">🍎</div>
                        <div class="text-sm">+10 pts</div>
                    </div>
                    <div class="text-center">
                        <div class="text-4xl">🍌</div>
                        <div class="text-sm">+15 pts</div>
                    </div>
                    <div class="text-center">
                        <div class="text-4xl">πŸ’</div>
                        <div class="text-sm">+20 pts</div>
                    </div>
                    <div class="text-center">
                        <div class="text-4xl">πŸ’£</div>
                        <div class="text-sm">-1 life</div>
                    </div>
                </div>
            </div>
            
            <!-- Game Over Screen -->
            <div id="game-over" class="absolute inset-0 flex flex-col justify-center items-center bg-black bg-opacity-70 text-white hidden">
                <h2 class="text-4xl font-bold mb-4">Game Over!</h2>
                <p class="text-2xl mb-2">Your score: <span id="final-score" class="text-yellow-300">0</span></p>
                <p class="text-xl mb-6">Level reached: <span id="final-level" class="text-green-300">1</span></p>
                <button id="restart-btn" class="bg-blue-500 hover:bg-blue-600 text-white font-bold py-3 px-8 rounded-full text-xl transition-all transform hover:scale-105">
                    Play Again
                </button>
            </div>
        </div>
        
        <!-- Controls -->
        <div class="mt-6 text-center text-white">
            <p>Controls: Mouse or Arrow Keys (← β†’)</p>
        </div>
    </div>

    <script>
        document.addEventListener('DOMContentLoaded', () => {
            // Game elements
            const gameArea = document.getElementById('game-area');
            const basket = document.getElementById('basket');
            const scoreDisplay = document.getElementById('score');
            const livesDisplay = document.getElementById('lives');
            const levelDisplay = document.getElementById('level');
            const startScreen = document.getElementById('start-screen');
            const gameOverScreen = document.getElementById('game-over');
            const startBtn = document.getElementById('start-btn');
            const restartBtn = document.getElementById('restart-btn');
            const finalScoreDisplay = document.getElementById('final-score');
            const finalLevelDisplay = document.getElementById('final-level');
            
            // Game state
            let score = 0;
            let lives = 3;
            let level = 1;
            let gameRunning = false;
            let basketPosition = gameArea.offsetWidth / 2 - basket.offsetWidth / 2;
            let basketWidth = basket.offsetWidth;
            let gameAreaWidth = gameArea.offsetWidth;
            let gameAreaHeight = gameArea.offsetHeight;
            let fallingObjects = [];
            let objectInterval;
            let speedInterval;
            let objectSpeed = 3;
            let spawnRate = 1500; // ms
            
            // Fruits and their values
            const fruits = [
                { emoji: '🍎', value: 10, color: 'bg-red-500' },
                { emoji: '🍌', value: 15, color: 'bg-yellow-400' },
                { emoji: 'πŸ’', value: 20, color: 'bg-red-600' },
                { emoji: '🍊', value: 12, color: 'bg-orange-500' },
                { emoji: 'πŸ“', value: 18, color: 'bg-pink-500' }
            ];
            
            // Bombs
            const bombs = [
                { emoji: 'πŸ’£', penalty: 1, color: 'bg-gray-700' }
            ];
            
            // Initialize game
            function initGame() {
                score = 0;
                lives = 3;
                level = 1;
                objectSpeed = 3;
                spawnRate = 1500;
                scoreDisplay.textContent = score;
                livesDisplay.textContent = '❀️❀️❀️';
                levelDisplay.textContent = level;
                basketPosition = gameAreaWidth / 2 - basketWidth / 2;
                basket.style.left = `${basketPosition}px`;
                
                // Clear any existing objects
                fallingObjects.forEach(obj => {
                    if (obj.element && obj.element.parentNode) {
                        obj.element.remove();
                    }
                });
                fallingObjects = [];
                
                // Clear intervals
                clearInterval(objectInterval);
                clearInterval(speedInterval);
            }
            
            // Start game
            function startGame() {
                initGame();
                gameRunning = true;
                startScreen.classList.add('hidden');
                gameOverScreen.classList.add('hidden');
                
                // Start spawning objects
                objectInterval = setInterval(createFallingObject, spawnRate);
                
                // Gradually increase difficulty
                speedInterval = setInterval(() => {
                    level++;
                    levelDisplay.textContent = level;
                    objectSpeed += 0.5;
                    spawnRate = Math.max(500, spawnRate - 100);
                    
                    // Clear and reset interval with new spawn rate
                    clearInterval(objectInterval);
                    objectInterval = setInterval(createFallingObject, spawnRate);
                }, 15000); // Every 15 seconds
            }
            
            // Game over
            function endGame() {
                gameRunning = false;
                clearInterval(objectInterval);
                clearInterval(speedInterval);
                finalScoreDisplay.textContent = score;
                finalLevelDisplay.textContent = level;
                gameOverScreen.classList.remove('hidden');
            }
            
            // Create falling objects (fruits or bombs)
            function createFallingObject() {
                if (!gameRunning) return;
                
                // 20% chance of bomb, 80% chance of fruit
                const isBomb = Math.random() < 0.2;
                const objectType = isBomb 
                    ? bombs[Math.floor(Math.random() * bombs.length)]
                    : fruits[Math.floor(Math.random() * fruits.length)];
                
                const object = document.createElement('div');
                object.className = `game-object text-3xl flex items-center justify-center rounded-full w-12 h-12 ${objectType.color}`;
                object.textContent = objectType.emoji;
                
                // Random horizontal position
                const xPos = Math.random() * (gameAreaWidth - 50);
                object.style.left = `${xPos}px`;
                object.style.top = '-50px';
                
                gameArea.appendChild(object);
                
                const newObject = {
                    element: object,
                    x: xPos,
                    y: -50,
                    width: 50,
                    height: 50,
                    value: objectType.value || 0,
                    penalty: objectType.penalty || 0,
                    speed: objectSpeed + (Math.random() * 2 - 1) // Slight speed variation
                };
                
                fallingObjects.push(newObject);
            }
            
            // Update game state
            function updateGame() {
                if (!gameRunning) return;
                
                // Update falling objects
                fallingObjects.forEach((obj, index) => {
                    obj.y += obj.speed;
                    obj.element.style.top = `${obj.y}px`;
                    
                    // Check if object is caught by basket
                    if (
                        obj.y + obj.height >= gameAreaHeight - 80 && 
                        obj.y <= gameAreaHeight - 40 &&
                        obj.x + obj.width >= basketPosition && 
                        obj.x <= basketPosition + basketWidth
                    ) {
                        // Object caught
                        if (obj.penalty) {
                            // It's a bomb!
                            lives -= obj.penalty;
                            livesDisplay.textContent = '❀️'.repeat(Math.max(0, lives)) + 'β™‘'.repeat(Math.max(0, 3 - lives));
                            
                            // Create explosion effect
                            const explosion = document.createElement('div');
                            explosion.className = 'explosion';
                            explosion.style.left = `${obj.x + obj.width/2 - 15}px`;
                            explosion.style.top = `${obj.y + obj.height/2 - 15}px`;
                            explosion.style.width = '30px';
                            explosion.style.height = '30px';
                            gameArea.appendChild(explosion);
                            
                            // Remove explosion after animation
                            setTimeout(() => {
                                explosion.remove();
                            }, 500);
                            
                            // Shake basket
                            basket.classList.add('shake');
                            setTimeout(() => {
                                basket.classList.remove('shake');
                            }, 500);
                            
                            // Game over if no lives left
                            if (lives <= 0) {
                                endGame();
                            }
                        } else {
                            // It's a fruit - add to score
                            score += obj.value;
                            scoreDisplay.textContent = score;
                            
                            // Create floating score effect
                            const scoreEffect = document.createElement('div');
                            scoreEffect.className = 'absolute text-yellow-300 font-bold text-xl';
                            scoreEffect.textContent = `+${obj.value}`;
                            scoreEffect.style.left = `${obj.x + obj.width/2 - 15}px`;
                            scoreEffect.style.top = `${obj.y - 20}px`;
                            gameArea.appendChild(scoreEffect);
                            
                            // Animate and remove score effect
                            setTimeout(() => {
                                scoreEffect.style.transition = 'all 0.5s';
                                scoreEffect.style.opacity = '0';
                                scoreEffect.style.transform = 'translateY(-30px)';
                                setTimeout(() => {
                                    scoreEffect.remove();
                                }, 500);
                            }, 0);
                        }
                        
                        // Remove object
                        obj.element.remove();
                        fallingObjects.splice(index, 1);
                    }
                    
                    // Remove object if it falls past the bottom
                    if (obj.y > gameAreaHeight) {
                        obj.element.remove();
                        fallingObjects.splice(index, 1);
                    }
                });
                
                // Request next animation frame
                requestAnimationFrame(updateGame);
            }
            
            // Handle keyboard controls
            function handleKeyDown(e) {
                if (!gameRunning) return;
                
                const moveAmount = 20;
                
                if (e.key === 'ArrowLeft' || e.key === 'a') {
                    basketPosition = Math.max(0, basketPosition - moveAmount);
                } else if (e.key === 'ArrowRight' || e.key === 'd') {
                    basketPosition = Math.min(gameAreaWidth - basketWidth, basketPosition + moveAmount);
                }
                
                basket.style.left = `${basketPosition}px`;
            }
            
            // Handle mouse/touch controls
            function handleMouseMove(e) {
                if (!gameRunning) return;
                
                const rect = gameArea.getBoundingClientRect();
                const mouseX = e.clientX - rect.left;
                
                // Keep basket within game area
                basketPosition = Math.max(
                    0, 
                    Math.min(
                        mouseX - basketWidth / 2, 
                        gameAreaWidth - basketWidth
                    )
                );
                
                basket.style.left = `${basketPosition}px`;
            }
            
            // Event listeners
            startBtn.addEventListener('click', () => {
                startGame();
                updateGame();
            });
            
            restartBtn.addEventListener('click', () => {
                startGame();
                updateGame();
            });
            
            document.addEventListener('keydown', handleKeyDown);
            gameArea.addEventListener('mousemove', handleMouseMove);
            gameArea.addEventListener('touchmove', (e) => {
                e.preventDefault();
                handleMouseMove(e.touches[0]);
            });
            
            // Initial setup
            basket.style.left = `${basketPosition}px`;
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Hossar/savior" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>