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Browse files1.添加双方的总生命值显示
2.控制在UI区域不能摆放卡
3.修改了屏幕尺寸
- Build/output.data +2 -2
- Build/output.framework.js +0 -0
- Build/output.wasm +2 -2
- index.html +3 -3
Build/output.data
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size
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version https://git-lfs.github.com/spec/v1
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oid sha256:43f7497d0940703dd4c43a130270a126d2cfb366dca77e0eeb985300c4df8157
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size 29329393
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Build/output.framework.js
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The diff for this file is too large to render.
See raw diff
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Build/output.wasm
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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-
size
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version https://git-lfs.github.com/spec/v1
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oid sha256:67deaeda14103aab44dbdb9def53712ae08f558767cf4e99ce6e09dc95d78bf2
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size 21522018
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index.html
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@@ -9,7 +9,7 @@
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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@@ -93,8 +93,8 @@
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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canvas.style.width = "
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canvas.style.height = "
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}
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loadingBar.style.display = "block";
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=1700 height=700></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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canvas.style.width = "1700px";
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canvas.style.height = "700px";
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}
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loadingBar.style.display = "block";
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