Hunter731 commited on
Commit
434e3dc
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1 Parent(s): 37ea134

Upload 15 files

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1.添加双方的总生命值显示
2.控制在UI区域不能摆放卡
3.修改了屏幕尺寸

Build/output.data CHANGED
@@ -1,3 +1,3 @@
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  version https://git-lfs.github.com/spec/v1
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- size 29235321
 
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  version https://git-lfs.github.com/spec/v1
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+ oid sha256:43f7497d0940703dd4c43a130270a126d2cfb366dca77e0eeb985300c4df8157
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+ size 29329393
Build/output.framework.js CHANGED
The diff for this file is too large to render. See raw diff
 
Build/output.wasm CHANGED
@@ -1,3 +1,3 @@
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  version https://git-lfs.github.com/spec/v1
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- oid sha256:f40d0c2b5539d648829ecc3165a1f4f85cf818bdbc1b9b96b749935f5bbd94da
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- size 21318093
 
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  version https://git-lfs.github.com/spec/v1
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+ oid sha256:67deaeda14103aab44dbdb9def53712ae08f558767cf4e99ce6e09dc95d78bf2
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+ size 21522018
index.html CHANGED
@@ -9,7 +9,7 @@
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  </head>
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  <body>
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  <div id="unity-container" class="unity-desktop">
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- <canvas id="unity-canvas" width=1800 height=800></canvas>
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  <div id="unity-loading-bar">
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  <div id="unity-logo"></div>
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  <div id="unity-progress-bar-empty">
@@ -93,8 +93,8 @@
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  } else {
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  // Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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- canvas.style.width = "1800px";
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- canvas.style.height = "800px";
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  }
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  loadingBar.style.display = "block";
 
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  </head>
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  <body>
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  <div id="unity-container" class="unity-desktop">
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+ <canvas id="unity-canvas" width=1700 height=700></canvas>
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  <div id="unity-loading-bar">
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  <div id="unity-logo"></div>
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  <div id="unity-progress-bar-empty">
 
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  } else {
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  // Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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+ canvas.style.width = "1700px";
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+ canvas.style.height = "700px";
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  }
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  loadingBar.style.display = "block";