Add 3 files
Browse files- README.md +7 -5
- index.html +1413 -19
- prompts.txt +0 -0
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: washington-s-crossing
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+
emoji: 🐳
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colorFrom: gray
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colorTo: red
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,1413 @@
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Washington's Crossing Simulator</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
.river {
|
| 11 |
+
background: linear-gradient(to bottom, #1a237e, #0d47a1);
|
| 12 |
+
position: relative;
|
| 13 |
+
overflow: hidden;
|
| 14 |
+
}
|
| 15 |
+
.wave {
|
| 16 |
+
position: absolute;
|
| 17 |
+
width: 100%;
|
| 18 |
+
height: 20px;
|
| 19 |
+
background: rgba(255, 255, 255, 0.1);
|
| 20 |
+
animation: wave 3s infinite linear;
|
| 21 |
+
}
|
| 22 |
+
.wave:nth-child(2) {
|
| 23 |
+
top: 20px;
|
| 24 |
+
animation-delay: 0.5s;
|
| 25 |
+
}
|
| 26 |
+
.wave:nth-child(3) {
|
| 27 |
+
top: 40px;
|
| 28 |
+
animation-delay: 1s;
|
| 29 |
+
}
|
| 30 |
+
@keyframes wave {
|
| 31 |
+
0% { transform: translateX(-100%); }
|
| 32 |
+
100% { transform: translateX(100%); }
|
| 33 |
+
}
|
| 34 |
+
.boat {
|
| 35 |
+
transition: all 0.5s ease;
|
| 36 |
+
}
|
| 37 |
+
.fade-in {
|
| 38 |
+
animation: fadeIn 1s;
|
| 39 |
+
}
|
| 40 |
+
@keyframes fadeIn {
|
| 41 |
+
from { opacity: 0; }
|
| 42 |
+
to { opacity: 1; }
|
| 43 |
+
}
|
| 44 |
+
.snowflake {
|
| 45 |
+
position: absolute;
|
| 46 |
+
background-color: white;
|
| 47 |
+
border-radius: 50%;
|
| 48 |
+
pointer-events: none;
|
| 49 |
+
animation: fall linear infinite;
|
| 50 |
+
}
|
| 51 |
+
@keyframes fall {
|
| 52 |
+
to { transform: translateY(100vh); }
|
| 53 |
+
}
|
| 54 |
+
.ice-floe {
|
| 55 |
+
position: absolute;
|
| 56 |
+
background-color: rgba(255, 255, 255, 0.7);
|
| 57 |
+
border-radius: 30% 70% 70% 30% / 30% 30% 70% 70%;
|
| 58 |
+
pointer-events: none;
|
| 59 |
+
}
|
| 60 |
+
.patrol {
|
| 61 |
+
position: absolute;
|
| 62 |
+
width: 40px;
|
| 63 |
+
height: 20px;
|
| 64 |
+
background-color: #8B4513;
|
| 65 |
+
border-radius: 5px;
|
| 66 |
+
pointer-events: none;
|
| 67 |
+
}
|
| 68 |
+
.achievement-badge {
|
| 69 |
+
transition: all 0.3s ease;
|
| 70 |
+
}
|
| 71 |
+
.achievement-badge:hover {
|
| 72 |
+
transform: scale(1.1);
|
| 73 |
+
}
|
| 74 |
+
.secret-found {
|
| 75 |
+
animation: pulse 1s infinite;
|
| 76 |
+
}
|
| 77 |
+
@keyframes pulse {
|
| 78 |
+
0% { transform: scale(1); }
|
| 79 |
+
50% { transform: scale(1.1); }
|
| 80 |
+
100% { transform: scale(1); }
|
| 81 |
+
}
|
| 82 |
+
.timer-bar {
|
| 83 |
+
transition: width 1s linear;
|
| 84 |
+
}
|
| 85 |
+
.glow {
|
| 86 |
+
animation: glow 2s infinite alternate;
|
| 87 |
+
}
|
| 88 |
+
@keyframes glow {
|
| 89 |
+
from { box-shadow: 0 0 5px #fff, 0 0 10px #fff, 0 0 15px #e60073, 0 0 20px #e60073; }
|
| 90 |
+
to { box-shadow: 0 0 10px #fff, 0 0 20px #ff4da6, 0 0 30px #ff4da6, 0 0 40px #ff4da6; }
|
| 91 |
+
}
|
| 92 |
+
</style>
|
| 93 |
+
</head>
|
| 94 |
+
<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
|
| 95 |
+
<div id="game-container" class="w-full max-w-4xl bg-gray-800 rounded-xl shadow-2xl overflow-hidden fade-in">
|
| 96 |
+
<!-- Title Screen -->
|
| 97 |
+
<div id="title-screen" class="p-8 text-center">
|
| 98 |
+
<h1 class="text-4xl md:text-6xl font-bold mb-6 text-yellow-400">WASHINGTON'S CROSSING</h1>
|
| 99 |
+
<div class="river h-32 my-8 rounded-lg relative">
|
| 100 |
+
<div class="wave"></div>
|
| 101 |
+
<div class="wave"></div>
|
| 102 |
+
<div class="wave"></div>
|
| 103 |
+
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Gilbert_Stuart_Williamstown_Portrait_of_George_Washington.jpg/800px-Gilbert_Stuart_Williamstown_Portrait_of_George_Washington.jpg"
|
| 104 |
+
class="h-24 absolute left-1/2 -translate-x-1/2 -top-4 rounded-full border-4 border-yellow-500 shadow-lg">
|
| 105 |
+
</div>
|
| 106 |
+
<p class="text-xl mb-8">December 25-26, 1776. Lead your troops across the Delaware River under cover of darkness to surprise the Hessians at Trenton.</p>
|
| 107 |
+
<div class="flex flex-col space-y-4 max-w-xs mx-auto">
|
| 108 |
+
<button onclick="startGame('easy')" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-6 rounded-lg transition transform hover:scale-105">
|
| 109 |
+
Easy Crossing
|
| 110 |
+
</button>
|
| 111 |
+
<button onclick="startGame('medium')" class="bg-yellow-600 hover:bg-yellow-700 text-white font-bold py-3 px-6 rounded-lg transition transform hover:scale-105">
|
| 112 |
+
Standard Challenge
|
| 113 |
+
</button>
|
| 114 |
+
<button onclick="startGame('hard')" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-6 rounded-lg transition transform hover:scale-105">
|
| 115 |
+
Hardcore Mode
|
| 116 |
+
</button>
|
| 117 |
+
<button onclick="showInstructions()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-6 rounded-lg transition transform hover:scale-105">
|
| 118 |
+
Instructions
|
| 119 |
+
</button>
|
| 120 |
+
<button onclick="showAchievements()" class="bg-purple-600 hover:bg-purple-700 text-white font-bold py-3 px-6 rounded-lg transition transform hover:scale-105">
|
| 121 |
+
Achievements
|
| 122 |
+
</button>
|
| 123 |
+
</div>
|
| 124 |
+
</div>
|
| 125 |
+
|
| 126 |
+
<!-- Instructions Screen -->
|
| 127 |
+
<div id="instructions-screen" class="hidden p-8">
|
| 128 |
+
<h2 class="text-3xl font-bold mb-6 text-yellow-400">How to Cross Like Washington</h2>
|
| 129 |
+
<div class="space-y-4 mb-8">
|
| 130 |
+
<div class="flex items-start">
|
| 131 |
+
<div class="bg-yellow-500 text-yellow-900 font-bold rounded-full w-8 h-8 flex items-center justify-center mr-4 mt-1 flex-shrink-0">1</div>
|
| 132 |
+
<p>Choose your difficulty level - easier modes have better weather and fewer patrols.</p>
|
| 133 |
+
</div>
|
| 134 |
+
<div class="flex items-start">
|
| 135 |
+
<div class="bg-yellow-500 text-yellow-900 font-bold rounded-full w-8 h-8 flex items-center justify-center mr-4 mt-1 flex-shrink-0">2</div>
|
| 136 |
+
<p>Select your crossing strategy - more boats are faster but more visible, night crossings are stealthier.</p>
|
| 137 |
+
</div>
|
| 138 |
+
<div class="flex items-start">
|
| 139 |
+
<div class="bg-yellow-500 text-yellow-900 font-bold rounded-full w-8 h-8 flex items-center justify-center mr-4 mt-1 flex-shrink-0">3</div>
|
| 140 |
+
<p>Navigate the river - watch for ice floes and British patrols. You must respond to events quickly!</p>
|
| 141 |
+
</div>
|
| 142 |
+
<div class="flex items-start">
|
| 143 |
+
<div class="bg-yellow-500 text-yellow-900 font-bold rounded-full w-8 h-8 flex items-center justify-center mr-4 mt-1 flex-shrink-0">4</div>
|
| 144 |
+
<p>Make tactical decisions during the crossing to avoid detection. Some choices may unlock secret achievements!</p>
|
| 145 |
+
</div>
|
| 146 |
+
<div class="flex items-start">
|
| 147 |
+
<div class="bg-yellow-500 text-yellow-900 font-bold rounded-full w-8 h-8 flex items-center justify-center mr-4 mt-1 flex-shrink-0">5</div>
|
| 148 |
+
<p>Watch the timer during events - if it runs out, you'll automatically fail the event!</p>
|
| 149 |
+
</div>
|
| 150 |
+
</div>
|
| 151 |
+
<button onclick="hideInstructions()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-6 rounded-lg">
|
| 152 |
+
Back to Title
|
| 153 |
+
</button>
|
| 154 |
+
</div>
|
| 155 |
+
|
| 156 |
+
<!-- Achievements Screen -->
|
| 157 |
+
<div id="achievements-screen" class="hidden p-8">
|
| 158 |
+
<h2 class="text-3xl font-bold mb-6 text-yellow-400">Your Achievements</h2>
|
| 159 |
+
<div id="achievements-container" class="grid grid-cols-1 md:grid-cols-2 gap-4 mb-8">
|
| 160 |
+
<!-- Achievements will be added here dynamically -->
|
| 161 |
+
</div>
|
| 162 |
+
<div class="mt-6 p-4 bg-gray-700 rounded-lg">
|
| 163 |
+
<h3 class="text-xl font-semibold mb-2">Secret Achievements</h3>
|
| 164 |
+
<p class="text-gray-400">Some achievements are hidden! Discover them through special actions during your crossings.</p>
|
| 165 |
+
<div id="secret-achievements-container" class="grid grid-cols-1 md:grid-cols-2 gap-4 mt-4">
|
| 166 |
+
<!-- Secret achievements will be added here dynamically -->
|
| 167 |
+
</div>
|
| 168 |
+
</div>
|
| 169 |
+
<button onclick="hideAchievements()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-6 rounded-lg mt-6">
|
| 170 |
+
Back to Title
|
| 171 |
+
</button>
|
| 172 |
+
</div>
|
| 173 |
+
|
| 174 |
+
<!-- Strategy Selection Screen -->
|
| 175 |
+
<div id="strategy-screen" class="hidden p-8">
|
| 176 |
+
<h2 class="text-3xl font-bold mb-6 text-yellow-400">Plan Your Crossing</h2>
|
| 177 |
+
<div id="weather-display" class="mb-6 p-4 rounded-lg bg-gray-700">
|
| 178 |
+
<h3 class="text-xl font-semibold mb-2">Weather Conditions:</h3>
|
| 179 |
+
<p id="weather-text"></p>
|
| 180 |
+
</div>
|
| 181 |
+
<div class="grid grid-cols-1 md:grid-cols-2 gap-6 mb-8">
|
| 182 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 183 |
+
<h3 class="text-xl font-semibold mb-3">Crossing Time</h3>
|
| 184 |
+
<div class="space-y-3">
|
| 185 |
+
<label class="flex items-center space-x-3">
|
| 186 |
+
<input type="radio" name="time" value="dusk" class="form-radio text-yellow-500" checked>
|
| 187 |
+
<span>Dusk (Moderate visibility, some patrols)</span>
|
| 188 |
+
</label>
|
| 189 |
+
<label class="flex items-center space-x-3">
|
| 190 |
+
<input type="radio" name="time" value="midnight" class="form-radio text-blue-500">
|
| 191 |
+
<span>Midnight (Best stealth, but colder)</span>
|
| 192 |
+
</label>
|
| 193 |
+
<label class="flex items-center space-x-3">
|
| 194 |
+
<input type="radio" name="time" value="dawn" class="form-radio text-red-500">
|
| 195 |
+
<span>Dawn (Worst stealth, but warmer)</span>
|
| 196 |
+
</label>
|
| 197 |
+
</div>
|
| 198 |
+
</div>
|
| 199 |
+
<div class="bg-gray-700 p-4 rounded-lg">
|
| 200 |
+
<h3 class="text-xl font-semibold mb-3">Boat Strategy</h3>
|
| 201 |
+
<div class="space-y-3">
|
| 202 |
+
<label class="flex items-center space-x-3">
|
| 203 |
+
<input type="radio" name="boats" value="few" class="form-radio text-green-500" checked>
|
| 204 |
+
<span>Few boats (Slow but stealthy)</span>
|
| 205 |
+
</label>
|
| 206 |
+
<label class="flex items-center space-x-3">
|
| 207 |
+
<input type="radio" name="boats" value="moderate" class="form-radio text-yellow-500">
|
| 208 |
+
<span>Moderate boats (Balanced)</span>
|
| 209 |
+
</label>
|
| 210 |
+
<label class="flex items-center space-x-3">
|
| 211 |
+
<input type="radio" name="boats" value="many" class="form-radio text-red-500">
|
| 212 |
+
<span>Many boats (Fast but visible)</span>
|
| 213 |
+
</label>
|
| 214 |
+
</div>
|
| 215 |
+
</div>
|
| 216 |
+
</div>
|
| 217 |
+
<div class="bg-gray-700 p-4 rounded-lg mb-8">
|
| 218 |
+
<h3 class="text-xl font-semibold mb-3">Special Options</h3>
|
| 219 |
+
<div class="space-y-3">
|
| 220 |
+
<label class="flex items-center space-x-3">
|
| 221 |
+
<input type="checkbox" id="secret-route" class="form-checkbox text-purple-500">
|
| 222 |
+
<span>Attempt secret route (Risky but potentially rewarding)</span>
|
| 223 |
+
</label>
|
| 224 |
+
</div>
|
| 225 |
+
</div>
|
| 226 |
+
<button onclick="beginCrossing()" class="bg-green-600 hover:bg-green-700 text-white font-bold py-3 px-8 rounded-lg text-xl">
|
| 227 |
+
Begin Crossing
|
| 228 |
+
</button>
|
| 229 |
+
</div>
|
| 230 |
+
|
| 231 |
+
<!-- Crossing Screen -->
|
| 232 |
+
<div id="crossing-screen" class="hidden relative">
|
| 233 |
+
<div id="river-container" class="river h-64 w-full relative overflow-hidden">
|
| 234 |
+
<!-- Boat will be positioned here -->
|
| 235 |
+
<div id="boat" class="boat absolute bottom-4 left-8 w-16 h-16 bg-gray-300 rounded-lg">
|
| 236 |
+
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Gilbert_Stuart_Williamstown_Portrait_of_George_Washington.jpg/800px-Gilbert_Stuart_Williamstown_Portrait_of_George_Washington.jpg"
|
| 237 |
+
class="h-10 absolute -top-4 left-1/2 -translate-x-1/2 rounded-full border-2 border-yellow-500">
|
| 238 |
+
</div>
|
| 239 |
+
<!-- Ice floes and obstacles will be added dynamically -->
|
| 240 |
+
</div>
|
| 241 |
+
<div class="bg-gray-800 p-4 flex justify-between items-center">
|
| 242 |
+
<div id="progress-container" class="w-full bg-gray-700 rounded-full h-4">
|
| 243 |
+
<div id="progress-bar" class="bg-yellow-500 h-4 rounded-full" style="width: 0%"></div>
|
| 244 |
+
</div>
|
| 245 |
+
<div id="distance-text" class="ml-4 font-bold">0%</div>
|
| 246 |
+
</div>
|
| 247 |
+
<div id="event-display" class="bg-gray-700 p-4 hidden">
|
| 248 |
+
<div class="flex justify-between items-center mb-2">
|
| 249 |
+
<h3 class="font-bold text-lg" id="event-title">Event Occurred!</h3>
|
| 250 |
+
<div class="flex items-center">
|
| 251 |
+
<div class="w-24 h-2 bg-gray-600 rounded-full mr-2">
|
| 252 |
+
<div id="event-timer" class="timer-bar h-2 bg-red-500 rounded-full" style="width: 100%"></div>
|
| 253 |
+
</div>
|
| 254 |
+
<span id="event-time-remaining" class="text-sm">5s</span>
|
| 255 |
+
</div>
|
| 256 |
+
</div>
|
| 257 |
+
<p id="event-description"></p>
|
| 258 |
+
<div id="event-choices" class="mt-4 space-y-2"></div>
|
| 259 |
+
</div>
|
| 260 |
+
<div id="status-display" class="bg-gray-900 p-4 grid grid-cols-4 gap-4 text-center">
|
| 261 |
+
<div>
|
| 262 |
+
<div class="text-sm text-gray-400">Visibility</div>
|
| 263 |
+
<div id="visibility-value" class="font-bold text-lg">Medium</div>
|
| 264 |
+
</div>
|
| 265 |
+
<div>
|
| 266 |
+
<div class="text-sm text-gray-400">Alert Level</div>
|
| 267 |
+
<div id="alert-value" class="font-bold text-lg">Low</div>
|
| 268 |
+
</div>
|
| 269 |
+
<div>
|
| 270 |
+
<div class="text-sm text-gray-400">Troop Morale</div>
|
| 271 |
+
<div id="morale-value" class="font-bold text-lg">High</div>
|
| 272 |
+
</div>
|
| 273 |
+
<div>
|
| 274 |
+
<div class="text-sm text-gray-400">Troops</div>
|
| 275 |
+
<div id="troops-value" class="font-bold text-lg">2400</div>
|
| 276 |
+
</div>
|
| 277 |
+
</div>
|
| 278 |
+
</div>
|
| 279 |
+
|
| 280 |
+
<!-- Results Screen -->
|
| 281 |
+
<div id="results-screen" class="hidden p-8 text-center">
|
| 282 |
+
<h2 id="result-title" class="text-4xl font-bold mb-6 text-yellow-400">Crossing Complete!</h2>
|
| 283 |
+
<div id="result-icon" class="text-8xl mb-6">🎖️</div>
|
| 284 |
+
<p id="result-description" class="text-xl mb-8">You successfully crossed the Delaware River!</p>
|
| 285 |
+
|
| 286 |
+
<div id="new-achievements" class="mb-8 hidden">
|
| 287 |
+
<h3 class="text-2xl font-semibold mb-4 text-yellow-400">New Achievements Unlocked!</h3>
|
| 288 |
+
<div id="achievements-earned" class="flex flex-wrap justify-center gap-4">
|
| 289 |
+
<!-- Achievements will be added here -->
|
| 290 |
+
</div>
|
| 291 |
+
</div>
|
| 292 |
+
|
| 293 |
+
<div id="stats-display" class="bg-gray-700 p-6 rounded-lg mb-8 text-left max-w-md mx-auto">
|
| 294 |
+
<h3 class="text-2xl font-semibold mb-4">Crossing Statistics</h3>
|
| 295 |
+
<div class="grid grid-cols-2 gap-4">
|
| 296 |
+
<div>Time Taken:</div>
|
| 297 |
+
<div id="stat-time" class="font-bold">12 hours</div>
|
| 298 |
+
<div>Troops Lost:</div>
|
| 299 |
+
<div id="stat-troops" class="font-bold">2</div>
|
| 300 |
+
<div>Alert Level:</div>
|
| 301 |
+
<div id="stat-alert" class="font-bold">Medium</div>
|
| 302 |
+
<div>Difficulty:</div>
|
| 303 |
+
<div id="stat-difficulty" class="font-bold">Standard</div>
|
| 304 |
+
<div>Morale:</div>
|
| 305 |
+
<div id="stat-morale" class="font-bold">High</div>
|
| 306 |
+
<div>Score:</div>
|
| 307 |
+
<div id="stat-score" class="font-bold">850</div>
|
| 308 |
+
</div>
|
| 309 |
+
</div>
|
| 310 |
+
<button onclick="returnToTitle()" class="bg-blue-600 hover:bg-blue-700 text-white font-bold py-3 px-8 rounded-lg text-xl">
|
| 311 |
+
Try Again
|
| 312 |
+
</button>
|
| 313 |
+
</div>
|
| 314 |
+
</div>
|
| 315 |
+
|
| 316 |
+
<!-- Achievement Toast Notification -->
|
| 317 |
+
<div id="achievement-toast" class="fixed bottom-4 right-4 bg-purple-700 text-white p-4 rounded-lg shadow-lg hidden max-w-xs transform translate-x-full transition-transform duration-300">
|
| 318 |
+
<div class="flex items-center">
|
| 319 |
+
<div class="mr-3 text-2xl">
|
| 320 |
+
<i class="fas fa-trophy"></i>
|
| 321 |
+
</div>
|
| 322 |
+
<div>
|
| 323 |
+
<div class="font-bold" id="toast-title">Achievement Unlocked!</div>
|
| 324 |
+
<div id="toast-description">Description here</div>
|
| 325 |
+
</div>
|
| 326 |
+
</div>
|
| 327 |
+
</div>
|
| 328 |
+
|
| 329 |
+
<script>
|
| 330 |
+
// Game state variables
|
| 331 |
+
let gameState = {
|
| 332 |
+
difficulty: 'medium',
|
| 333 |
+
crossingTime: 'dusk',
|
| 334 |
+
boatStrategy: 'few',
|
| 335 |
+
secretRoute: false,
|
| 336 |
+
progress: 0,
|
| 337 |
+
visibility: 50,
|
| 338 |
+
alertLevel: 20,
|
| 339 |
+
morale: 80,
|
| 340 |
+
troops: 2400,
|
| 341 |
+
events: [],
|
| 342 |
+
iceFloes: [],
|
| 343 |
+
patrols: [],
|
| 344 |
+
startTime: null,
|
| 345 |
+
endTime: null,
|
| 346 |
+
eventCooldown: 0,
|
| 347 |
+
eventTimer: null,
|
| 348 |
+
eventTimeLeft: 5,
|
| 349 |
+
achievements: [],
|
| 350 |
+
secretsFound: [],
|
| 351 |
+
score: 0
|
| 352 |
+
};
|
| 353 |
+
|
| 354 |
+
// Achievement database
|
| 355 |
+
const achievements = [
|
| 356 |
+
{
|
| 357 |
+
id: 'first_crossing',
|
| 358 |
+
title: 'First Crossing',
|
| 359 |
+
description: 'Complete your first crossing of the Delaware',
|
| 360 |
+
icon: 'fa-flag',
|
| 361 |
+
color: 'bg-blue-500',
|
| 362 |
+
earned: false,
|
| 363 |
+
secret: false
|
| 364 |
+
},
|
| 365 |
+
{
|
| 366 |
+
id: 'perfect_crossing',
|
| 367 |
+
title: 'Perfect Crossing',
|
| 368 |
+
description: 'Cross without losing any troops',
|
| 369 |
+
icon: 'fa-star',
|
| 370 |
+
color: 'bg-yellow-500',
|
| 371 |
+
earned: false,
|
| 372 |
+
secret: false
|
| 373 |
+
},
|
| 374 |
+
{
|
| 375 |
+
id: 'stealth_master',
|
| 376 |
+
title: 'Stealth Master',
|
| 377 |
+
description: 'Complete a crossing with alert level below 30',
|
| 378 |
+
icon: 'fa-user-secret',
|
| 379 |
+
color: 'bg-green-500',
|
| 380 |
+
earned: false,
|
| 381 |
+
secret: false
|
| 382 |
+
},
|
| 383 |
+
{
|
| 384 |
+
id: 'hardcore_victory',
|
| 385 |
+
title: 'Hardcore Victory',
|
| 386 |
+
description: 'Complete a crossing on Hardcore difficulty',
|
| 387 |
+
icon: 'fa-skull',
|
| 388 |
+
color: 'bg-red-500',
|
| 389 |
+
earned: false,
|
| 390 |
+
secret: false
|
| 391 |
+
},
|
| 392 |
+
{
|
| 393 |
+
id: 'midnight_crossing',
|
| 394 |
+
title: 'Midnight Crossing',
|
| 395 |
+
description: 'Complete a crossing starting at midnight',
|
| 396 |
+
icon: 'fa-moon',
|
| 397 |
+
color: 'bg-indigo-500',
|
| 398 |
+
earned: false,
|
| 399 |
+
secret: false
|
| 400 |
+
},
|
| 401 |
+
{
|
| 402 |
+
id: 'frozen_fingers',
|
| 403 |
+
title: 'Frozen Fingers',
|
| 404 |
+
description: 'Complete a crossing with morale below 30',
|
| 405 |
+
icon: 'fa-snowflake',
|
| 406 |
+
color: 'bg-blue-300',
|
| 407 |
+
earned: false,
|
| 408 |
+
secret: false
|
| 409 |
+
},
|
| 410 |
+
{
|
| 411 |
+
id: 'speed_demon',
|
| 412 |
+
title: 'Speed Demon',
|
| 413 |
+
description: 'Complete a crossing in under 30 seconds',
|
| 414 |
+
icon: 'fa-bolt',
|
| 415 |
+
color: 'bg-yellow-400',
|
| 416 |
+
earned: false,
|
| 417 |
+
secret: false
|
| 418 |
+
},
|
| 419 |
+
{
|
| 420 |
+
id: 'washington_reborn',
|
| 421 |
+
title: 'Washington Reborn',
|
| 422 |
+
description: 'Complete all standard achievements',
|
| 423 |
+
icon: 'fa-crown',
|
| 424 |
+
color: 'bg-purple-500',
|
| 425 |
+
earned: false,
|
| 426 |
+
secret: false
|
| 427 |
+
},
|
| 428 |
+
// Secret achievements
|
| 429 |
+
{
|
| 430 |
+
id: 'secret_route',
|
| 431 |
+
title: 'Secret Pathfinder',
|
| 432 |
+
description: 'Discover and use the secret route',
|
| 433 |
+
icon: 'fa-map',
|
| 434 |
+
color: 'bg-purple-600',
|
| 435 |
+
earned: false,
|
| 436 |
+
secret: true
|
| 437 |
+
},
|
| 438 |
+
{
|
| 439 |
+
id: 'full_alert',
|
| 440 |
+
title: 'Wanted: Dead or Alive',
|
| 441 |
+
description: 'Get caught with maximum alert level',
|
| 442 |
+
icon: 'fa-bullhorn',
|
| 443 |
+
color: 'bg-red-600',
|
| 444 |
+
earned: false,
|
| 445 |
+
secret: true
|
| 446 |
+
},
|
| 447 |
+
{
|
| 448 |
+
id: 'ice_breaker',
|
| 449 |
+
title: 'Ice Breaker',
|
| 450 |
+
description: 'Push through 5 ice floes successfully',
|
| 451 |
+
icon: 'fa-icicles',
|
| 452 |
+
color: 'bg-blue-400',
|
| 453 |
+
earned: false,
|
| 454 |
+
secret: true
|
| 455 |
+
},
|
| 456 |
+
{
|
| 457 |
+
id: 'patrol_baiter',
|
| 458 |
+
title: 'Patrol Baiter',
|
| 459 |
+
description: 'Get spotted by 3 patrols but still complete the crossing',
|
| 460 |
+
icon: 'fa-binoculars',
|
| 461 |
+
color: 'bg-yellow-600',
|
| 462 |
+
earned: false,
|
| 463 |
+
secret: true
|
| 464 |
+
},
|
| 465 |
+
{
|
| 466 |
+
id: 'last_minute',
|
| 467 |
+
title: 'Last Minute Hero',
|
| 468 |
+
description: 'Win an event with less than 1 second remaining',
|
| 469 |
+
icon: 'fa-clock',
|
| 470 |
+
color: 'bg-red-500',
|
| 471 |
+
earned: false,
|
| 472 |
+
secret: true
|
| 473 |
+
}
|
| 474 |
+
];
|
| 475 |
+
|
| 476 |
+
// Weather conditions for different difficulties
|
| 477 |
+
const weatherConditions = {
|
| 478 |
+
easy: {
|
| 479 |
+
description: "Cold but clear night with minimal wind. Good visibility but also easier for patrols to spot you.",
|
| 480 |
+
wind: 10,
|
| 481 |
+
temperature: 25, // Fahrenheit
|
| 482 |
+
ice: 3
|
| 483 |
+
},
|
| 484 |
+
medium: {
|
| 485 |
+
description: "Snowing with moderate wind. Reduced visibility helps stealth but makes navigation harder.",
|
| 486 |
+
wind: 20,
|
| 487 |
+
temperature: 15,
|
| 488 |
+
ice: 6
|
| 489 |
+
},
|
| 490 |
+
hard: {
|
| 491 |
+
description: "Blizzard conditions with high winds. Very difficult navigation but excellent cover.",
|
| 492 |
+
wind: 35,
|
| 493 |
+
temperature: 5,
|
| 494 |
+
ice: 10
|
| 495 |
+
}
|
| 496 |
+
};
|
| 497 |
+
|
| 498 |
+
// Event database
|
| 499 |
+
const events = [
|
| 500 |
+
{
|
| 501 |
+
name: "Ice Floe Ahead",
|
| 502 |
+
description: "Your scouts report a large ice floe directly in your path. Do you want to go around it or try to push through?",
|
| 503 |
+
conditions: (state) => state.progress > 10 && state.progress < 90 && Math.random() < 0.3,
|
| 504 |
+
choices: [
|
| 505 |
+
{
|
| 506 |
+
text: "Go around (slower but safer)",
|
| 507 |
+
effect: (state) => {
|
| 508 |
+
state.progress -= 5;
|
| 509 |
+
state.morale -= 5;
|
| 510 |
+
return "You successfully navigated around the ice floe, but it cost you time and chilled your troops.";
|
| 511 |
+
}
|
| 512 |
+
},
|
| 513 |
+
{
|
| 514 |
+
text: "Push through (faster but risky)",
|
| 515 |
+
effect: (state) => {
|
| 516 |
+
const success = Math.random() > 0.3;
|
| 517 |
+
if (success) {
|
| 518 |
+
state.progress += 10;
|
| 519 |
+
checkAchievementProgress('ice_breaker', state);
|
| 520 |
+
return "Your men pushed through the ice with minimal damage. The crossing continues!";
|
| 521 |
+
} else {
|
| 522 |
+
state.troops -= Math.floor(Math.random() * 50) + 10;
|
| 523 |
+
state.morale -= 15;
|
| 524 |
+
return "The ice damaged several boats and some men fell into the freezing water. You lost troops in the crossing.";
|
| 525 |
+
}
|
| 526 |
+
}
|
| 527 |
+
}
|
| 528 |
+
]
|
| 529 |
+
},
|
| 530 |
+
{
|
| 531 |
+
name: "British Patrol Spotted",
|
| 532 |
+
description: "A British patrol boat has been spotted in the distance. They haven't seen you yet. What do you do?",
|
| 533 |
+
conditions: (state) => state.progress > 30 && state.progress < 70 && Math.random() < 0.4,
|
| 534 |
+
choices: [
|
| 535 |
+
{
|
| 536 |
+
text: "Stop all movement and hide",
|
| 537 |
+
effect: (state) => {
|
| 538 |
+
state.alertLevel += 5;
|
| 539 |
+
const detected = Math.random() < 0.2;
|
| 540 |
+
if (detected) {
|
| 541 |
+
state.alertLevel = 100;
|
| 542 |
+
checkAchievementProgress('full_alert', state);
|
| 543 |
+
checkAchievementProgress('patrol_baiter', state);
|
| 544 |
+
return "The patrol spotted you despite your efforts! The alarm has been raised!";
|
| 545 |
+
} else {
|
| 546 |
+
return "You remained perfectly still and the patrol passed by without noticing you.";
|
| 547 |
+
}
|
| 548 |
+
}
|
| 549 |
+
},
|
| 550 |
+
{
|
| 551 |
+
text: "Continue quietly at reduced speed",
|
| 552 |
+
effect: (state) => {
|
| 553 |
+
state.alertLevel += 15;
|
| 554 |
+
state.progress += 2;
|
| 555 |
+
return "You continued moving slowly. The patrol seemed to notice some movement but couldn't identify you.";
|
| 556 |
+
}
|
| 557 |
+
},
|
| 558 |
+
{
|
| 559 |
+
text: "Full speed ahead!",
|
| 560 |
+
effect: (state) => {
|
| 561 |
+
state.alertLevel += 40;
|
| 562 |
+
state.progress += 10;
|
| 563 |
+
const detected = Math.random() < 0.7;
|
| 564 |
+
if (detected) {
|
| 565 |
+
state.alertLevel = 100;
|
| 566 |
+
checkAchievementProgress('full_alert', state);
|
| 567 |
+
checkAchievementProgress('patrol_baiter', state);
|
| 568 |
+
return "The patrol definitely saw you! They're raising the alarm!";
|
| 569 |
+
} else {
|
| 570 |
+
return "Against all odds, you sped past the patrol without being detected!";
|
| 571 |
+
}
|
| 572 |
+
}
|
| 573 |
+
}
|
| 574 |
+
]
|
| 575 |
+
},
|
| 576 |
+
{
|
| 577 |
+
name: "Troop Morale Crisis",
|
| 578 |
+
description: "Your men are freezing and exhausted. Some are talking about turning back.",
|
| 579 |
+
conditions: (state) => state.morale < 50 && Math.random() < 0.5,
|
| 580 |
+
choices: [
|
| 581 |
+
{
|
| 582 |
+
text: "Give an inspiring speech",
|
| 583 |
+
effect: (state) => {
|
| 584 |
+
const success = Math.random() > 0.3;
|
| 585 |
+
if (success) {
|
| 586 |
+
state.morale += 30;
|
| 587 |
+
return '"These are the times that try men\'s souls..." Your speech rallied the troops!';
|
| 588 |
+
} else {
|
| 589 |
+
state.morale -= 10;
|
| 590 |
+
return "Your words fell flat. The men remain discouraged.";
|
| 591 |
+
}
|
| 592 |
+
}
|
| 593 |
+
},
|
| 594 |
+
{
|
| 595 |
+
text: "Promise extra rations",
|
| 596 |
+
effect: (state) => {
|
| 597 |
+
state.morale += 15;
|
| 598 |
+
return "The promise of extra food lifted spirits somewhat, but you'll need to deliver later.";
|
| 599 |
+
}
|
| 600 |
+
},
|
| 601 |
+
{
|
| 602 |
+
text: "Threaten punishment",
|
| 603 |
+
effect: (state) => {
|
| 604 |
+
state.morale -= 20;
|
| 605 |
+
if (state.morale <= 0) {
|
| 606 |
+
state.morale = 0;
|
| 607 |
+
checkAchievementProgress('frozen_fingers', state);
|
| 608 |
+
}
|
| 609 |
+
return "The threats worked to keep order, but the men resent you for it.";
|
| 610 |
+
}
|
| 611 |
+
}
|
| 612 |
+
]
|
| 613 |
+
},
|
| 614 |
+
{
|
| 615 |
+
name: "Navigation Error",
|
| 616 |
+
description: "Your navigator reports you've drifted off course in the storm.",
|
| 617 |
+
conditions: (state) => state.progress > 20 && state.progress < 80 && Math.random() < 0.25,
|
| 618 |
+
choices: [
|
| 619 |
+
{
|
| 620 |
+
text: "Correct course immediately",
|
| 621 |
+
effect: (state) => {
|
| 622 |
+
state.progress -= 8;
|
| 623 |
+
state.morale -= 5;
|
| 624 |
+
return "You corrected course but lost valuable time doing so.";
|
| 625 |
+
}
|
| 626 |
+
},
|
| 627 |
+
{
|
| 628 |
+
text: "Press on and adjust gradually",
|
| 629 |
+
effect: (state) => {
|
| 630 |
+
const success = Math.random() > 0.5;
|
| 631 |
+
if (success) {
|
| 632 |
+
state.progress += 5;
|
| 633 |
+
return "Your gradual correction worked! You're back on course.";
|
| 634 |
+
} else {
|
| 635 |
+
state.progress -= 15;
|
| 636 |
+
state.morale -= 10;
|
| 637 |
+
return "The error compounded and you're now further off course than before!";
|
| 638 |
+
}
|
| 639 |
+
}
|
| 640 |
+
}
|
| 641 |
+
]
|
| 642 |
+
},
|
| 643 |
+
{
|
| 644 |
+
name: "Secret Route Discovery",
|
| 645 |
+
description: "Your scouts report finding a hidden path through the ice. It's risky but could save time.",
|
| 646 |
+
conditions: (state) => state.secretRoute && state.progress > 40 && state.progress < 60 && Math.random() < 0.5,
|
| 647 |
+
choices: [
|
| 648 |
+
{
|
| 649 |
+
text: "Take the secret route",
|
| 650 |
+
effect: (state) => {
|
| 651 |
+
const success = Math.random() > 0.4;
|
| 652 |
+
if (success) {
|
| 653 |
+
state.progress += 25;
|
| 654 |
+
unlockAchievement('secret_route', state);
|
| 655 |
+
return "The secret route worked perfectly! You've gained significant ground.";
|
| 656 |
+
} else {
|
| 657 |
+
state.troops -= Math.floor(Math.random() * 200) + 50;
|
| 658 |
+
state.morale -= 20;
|
| 659 |
+
return "The route was a trap! You lost many troops in the ambush.";
|
| 660 |
+
}
|
| 661 |
+
}
|
| 662 |
+
},
|
| 663 |
+
{
|
| 664 |
+
text: "Stick to the original plan",
|
| 665 |
+
effect: (state) => {
|
| 666 |
+
state.progress += 2;
|
| 667 |
+
return "You decided not to risk the unknown path. Progress is slow but steady.";
|
| 668 |
+
}
|
| 669 |
+
}
|
| 670 |
+
]
|
| 671 |
+
}
|
| 672 |
+
];
|
| 673 |
+
|
| 674 |
+
// Start game with selected difficulty
|
| 675 |
+
function startGame(difficulty) {
|
| 676 |
+
gameState = {
|
| 677 |
+
difficulty,
|
| 678 |
+
crossingTime: 'dusk',
|
| 679 |
+
boatStrategy: 'few',
|
| 680 |
+
secretRoute: document.getElementById('secret-route').checked,
|
| 681 |
+
progress: 0,
|
| 682 |
+
visibility: 50,
|
| 683 |
+
alertLevel: 20,
|
| 684 |
+
morale: 80,
|
| 685 |
+
troops: 2400,
|
| 686 |
+
events: [],
|
| 687 |
+
iceFloes: [],
|
| 688 |
+
patrols: [],
|
| 689 |
+
startTime: null,
|
| 690 |
+
endTime: null,
|
| 691 |
+
eventCooldown: 0,
|
| 692 |
+
eventTimer: null,
|
| 693 |
+
eventTimeLeft: 5,
|
| 694 |
+
achievements: [],
|
| 695 |
+
secretsFound: [],
|
| 696 |
+
score: 0
|
| 697 |
+
};
|
| 698 |
+
|
| 699 |
+
document.getElementById('title-screen').classList.add('hidden');
|
| 700 |
+
document.getElementById('strategy-screen').classList.remove('hidden');
|
| 701 |
+
|
| 702 |
+
// Set weather display
|
| 703 |
+
const weather = weatherConditions[difficulty];
|
| 704 |
+
document.getElementById('weather-text').textContent = weather.description;
|
| 705 |
+
|
| 706 |
+
// Reset secret route checkbox
|
| 707 |
+
document.getElementById('secret-route').checked = false;
|
| 708 |
+
}
|
| 709 |
+
|
| 710 |
+
// Show instructions
|
| 711 |
+
function showInstructions() {
|
| 712 |
+
document.getElementById('title-screen').classList.add('hidden');
|
| 713 |
+
document.getElementById('instructions-screen').classList.remove('hidden');
|
| 714 |
+
}
|
| 715 |
+
|
| 716 |
+
// Hide instructions
|
| 717 |
+
function hideInstructions() {
|
| 718 |
+
document.getElementById('instructions-screen').classList.add('hidden');
|
| 719 |
+
document.getElementById('title-screen').classList.remove('hidden');
|
| 720 |
+
}
|
| 721 |
+
|
| 722 |
+
// Show achievements
|
| 723 |
+
function showAchievements() {
|
| 724 |
+
document.getElementById('title-screen').classList.add('hidden');
|
| 725 |
+
document.getElementById('achievements-screen').classList.remove('hidden');
|
| 726 |
+
|
| 727 |
+
// Load achievements
|
| 728 |
+
loadAchievements();
|
| 729 |
+
}
|
| 730 |
+
|
| 731 |
+
// Hide achievements
|
| 732 |
+
function hideAchievements() {
|
| 733 |
+
document.getElementById('achievements-screen').classList.add('hidden');
|
| 734 |
+
document.getElementById('title-screen').classList.remove('hidden');
|
| 735 |
+
}
|
| 736 |
+
|
| 737 |
+
// Load achievements from localStorage
|
| 738 |
+
function loadAchievements() {
|
| 739 |
+
const savedAchievements = localStorage.getItem('achievements');
|
| 740 |
+
const savedSecrets = localStorage.getItem('secrets');
|
| 741 |
+
|
| 742 |
+
if (savedAchievements) {
|
| 743 |
+
gameState.achievements = JSON.parse(savedAchievements);
|
| 744 |
+
}
|
| 745 |
+
|
| 746 |
+
if (savedSecrets) {
|
| 747 |
+
gameState.secretsFound = JSON.parse(savedSecrets);
|
| 748 |
+
}
|
| 749 |
+
|
| 750 |
+
// Update achievements display
|
| 751 |
+
updateAchievementsDisplay();
|
| 752 |
+
}
|
| 753 |
+
|
| 754 |
+
// Update achievements display
|
| 755 |
+
function updateAchievementsDisplay() {
|
| 756 |
+
const container = document.getElementById('achievements-container');
|
| 757 |
+
const secretContainer = document.getElementById('secret-achievements-container');
|
| 758 |
+
|
| 759 |
+
container.innerHTML = '';
|
| 760 |
+
secretContainer.innerHTML = '';
|
| 761 |
+
|
| 762 |
+
achievements.forEach(ach => {
|
| 763 |
+
const earned = gameState.achievements.includes(ach.id) ||
|
| 764 |
+
(ach.secret && gameState.secretsFound.includes(ach.id));
|
| 765 |
+
|
| 766 |
+
const achievementDiv = document.createElement('div');
|
| 767 |
+
achievementDiv.className = `achievement-badge p-3 rounded-lg flex items-center ${earned ? ach.color : 'bg-gray-600'} ${earned ? '' : 'opacity-60'}`;
|
| 768 |
+
|
| 769 |
+
achievementDiv.innerHTML = `
|
| 770 |
+
<div class="mr-3 text-2xl">
|
| 771 |
+
<i class="fas ${ach.icon}"></i>
|
| 772 |
+
</div>
|
| 773 |
+
<div>
|
| 774 |
+
<div class="font-bold">${ach.title}</div>
|
| 775 |
+
<div class="text-sm">${earned ? ach.description : (ach.secret ? '???' : ach.description)}</div>
|
| 776 |
+
${earned ? '<div class="text-xs mt-1"><i class="fas fa-check"></i> Unlocked</div>' : ''}
|
| 777 |
+
</div>
|
| 778 |
+
`;
|
| 779 |
+
|
| 780 |
+
if (ach.secret) {
|
| 781 |
+
if (earned) {
|
| 782 |
+
secretContainer.appendChild(achievementDiv);
|
| 783 |
+
} else {
|
| 784 |
+
// Show locked secret achievements as unknown
|
| 785 |
+
const secretDiv = document.createElement('div');
|
| 786 |
+
secretDiv.className = 'achievement-badge p-3 rounded-lg flex items-center bg-gray-700 opacity-60';
|
| 787 |
+
secretDiv.innerHTML = `
|
| 788 |
+
<div class="mr-3 text-2xl">
|
| 789 |
+
<i class="fas fa-lock"></i>
|
| 790 |
+
</div>
|
| 791 |
+
<div>
|
| 792 |
+
<div class="font-bold">Secret Achievement</div>
|
| 793 |
+
<div class="text-sm">???</div>
|
| 794 |
+
</div>
|
| 795 |
+
`;
|
| 796 |
+
secretContainer.appendChild(secretDiv);
|
| 797 |
+
}
|
| 798 |
+
} else {
|
| 799 |
+
container.appendChild(achievementDiv);
|
| 800 |
+
}
|
| 801 |
+
});
|
| 802 |
+
}
|
| 803 |
+
|
| 804 |
+
// Save achievements to localStorage
|
| 805 |
+
function saveAchievements() {
|
| 806 |
+
localStorage.setItem('achievements', JSON.stringify(gameState.achievements));
|
| 807 |
+
localStorage.setItem('secrets', JSON.stringify(gameState.secretsFound));
|
| 808 |
+
}
|
| 809 |
+
|
| 810 |
+
// Unlock an achievement
|
| 811 |
+
function unlockAchievement(id, state) {
|
| 812 |
+
const achievement = achievements.find(a => a.id === id);
|
| 813 |
+
if (!achievement) return;
|
| 814 |
+
|
| 815 |
+
// Check if already unlocked
|
| 816 |
+
if ((!achievement.secret && state.achievements.includes(id)) ||
|
| 817 |
+
(achievement.secret && state.secretsFound.includes(id))) {
|
| 818 |
+
return;
|
| 819 |
+
}
|
| 820 |
+
|
| 821 |
+
// Add to appropriate list
|
| 822 |
+
if (achievement.secret) {
|
| 823 |
+
state.secretsFound.push(id);
|
| 824 |
+
} else {
|
| 825 |
+
state.achievements.push(id);
|
| 826 |
+
}
|
| 827 |
+
|
| 828 |
+
// Save to localStorage
|
| 829 |
+
saveAchievements();
|
| 830 |
+
|
| 831 |
+
// Show toast notification
|
| 832 |
+
showAchievementToast(achievement);
|
| 833 |
+
|
| 834 |
+
// Check for Washington Reborn achievement (all standard achievements)
|
| 835 |
+
if (!achievement.secret) {
|
| 836 |
+
const standardAchievements = achievements.filter(a => !a.secret && a.id !== 'washington_reborn');
|
| 837 |
+
const hasAll = standardAchievements.every(a => state.achievements.includes(a.id));
|
| 838 |
+
|
| 839 |
+
if (hasAll && !state.achievements.includes('washington_reborn')) {
|
| 840 |
+
unlockAchievement('washington_reborn', state);
|
| 841 |
+
}
|
| 842 |
+
}
|
| 843 |
+
}
|
| 844 |
+
|
| 845 |
+
// Check achievement progress (for achievements that require multiple actions)
|
| 846 |
+
function checkAchievementProgress(id, state) {
|
| 847 |
+
// For now, just unlock immediately - could be enhanced for multi-step achievements
|
| 848 |
+
unlockAchievement(id, state);
|
| 849 |
+
}
|
| 850 |
+
|
| 851 |
+
// Show achievement toast notification
|
| 852 |
+
function showAchievementToast(achievement) {
|
| 853 |
+
const toast = document.getElementById('achievement-toast');
|
| 854 |
+
const title = document.getElementById('toast-title');
|
| 855 |
+
const desc = document.getElementById('toast-description');
|
| 856 |
+
|
| 857 |
+
title.textContent = achievement.title;
|
| 858 |
+
desc.textContent = achievement.description;
|
| 859 |
+
|
| 860 |
+
toast.classList.remove('hidden');
|
| 861 |
+
toast.classList.remove('translate-x-full');
|
| 862 |
+
|
| 863 |
+
// Add glow effect for secret achievements
|
| 864 |
+
if (achievement.secret) {
|
| 865 |
+
toast.classList.add('glow');
|
| 866 |
+
} else {
|
| 867 |
+
toast.classList.remove('glow');
|
| 868 |
+
}
|
| 869 |
+
|
| 870 |
+
// Hide after 5 seconds
|
| 871 |
+
setTimeout(() => {
|
| 872 |
+
toast.classList.add('translate-x-full');
|
| 873 |
+
setTimeout(() => toast.classList.add('hidden'), 300);
|
| 874 |
+
}, 5000);
|
| 875 |
+
}
|
| 876 |
+
|
| 877 |
+
// Begin the crossing
|
| 878 |
+
function beginCrossing() {
|
| 879 |
+
// Get selected strategy
|
| 880 |
+
gameState.crossingTime = document.querySelector('input[name="time"]:checked').value;
|
| 881 |
+
gameState.boatStrategy = document.querySelector('input[name="boats"]:checked').value;
|
| 882 |
+
gameState.secretRoute = document.getElementById('secret-route').checked;
|
| 883 |
+
|
| 884 |
+
// Adjust initial stats based on choices
|
| 885 |
+
if (gameState.crossingTime === 'midnight') {
|
| 886 |
+
gameState.visibility = 30;
|
| 887 |
+
gameState.morale -= 10; // colder
|
| 888 |
+
} else if (gameState.crossingTime === 'dawn') {
|
| 889 |
+
gameState.visibility = 70;
|
| 890 |
+
}
|
| 891 |
+
|
| 892 |
+
if (gameState.boatStrategy === 'moderate') {
|
| 893 |
+
// balanced
|
| 894 |
+
} else if (gameState.boatStrategy === 'many') {
|
| 895 |
+
gameState.visibility += 20;
|
| 896 |
+
}
|
| 897 |
+
|
| 898 |
+
// Set start time
|
| 899 |
+
gameState.startTime = new Date();
|
| 900 |
+
|
| 901 |
+
// Switch to crossing screen
|
| 902 |
+
document.getElementById('strategy-screen').classList.add('hidden');
|
| 903 |
+
document.getElementById('crossing-screen').classList.remove('hidden');
|
| 904 |
+
|
| 905 |
+
// Start game loop
|
| 906 |
+
gameLoop();
|
| 907 |
+
|
| 908 |
+
// Create snow effect if hard difficulty
|
| 909 |
+
if (gameState.difficulty === 'hard') {
|
| 910 |
+
createSnowEffect();
|
| 911 |
+
}
|
| 912 |
+
|
| 913 |
+
// Create ice floes
|
| 914 |
+
createIceFloes();
|
| 915 |
+
|
| 916 |
+
// Create patrols
|
| 917 |
+
createPatrols();
|
| 918 |
+
}
|
| 919 |
+
|
| 920 |
+
// Create ice floes
|
| 921 |
+
function createIceFloes() {
|
| 922 |
+
const riverContainer = document.getElementById('river-container');
|
| 923 |
+
const weather = weatherConditions[gameState.difficulty];
|
| 924 |
+
|
| 925 |
+
for (let i = 0; i < weather.ice; i++) {
|
| 926 |
+
const ice = document.createElement('div');
|
| 927 |
+
ice.classList.add('ice-floe');
|
| 928 |
+
|
| 929 |
+
const size = Math.random() * 40 + 20;
|
| 930 |
+
ice.style.width = `${size}px`;
|
| 931 |
+
ice.style.height = `${size}px`;
|
| 932 |
+
|
| 933 |
+
ice.style.left = `${Math.random() * 90 + 5}%`;
|
| 934 |
+
ice.style.top = `${Math.random() * 60 + 10}%`;
|
| 935 |
+
|
| 936 |
+
riverContainer.appendChild(ice);
|
| 937 |
+
}
|
| 938 |
+
}
|
| 939 |
+
|
| 940 |
+
// Create patrols
|
| 941 |
+
function createPatrols() {
|
| 942 |
+
const riverContainer = document.getElementById('river-container');
|
| 943 |
+
const patrolCount = gameState.difficulty === 'easy' ? 2 :
|
| 944 |
+
gameState.difficulty === 'medium' ? 4 : 6;
|
| 945 |
+
|
| 946 |
+
for (let i = 0; i < patrolCount; i++) {
|
| 947 |
+
const patrol = document.createElement('div');
|
| 948 |
+
patrol.classList.add('patrol');
|
| 949 |
+
|
| 950 |
+
patrol.style.left = `${Math.random() * 90 + 5}%`;
|
| 951 |
+
patrol.style.top = `${Math.random() * 60 + 10}%`;
|
| 952 |
+
|
| 953 |
+
// Add animation
|
| 954 |
+
const duration = Math.random() * 10 + 10;
|
| 955 |
+
patrol.style.animation = `wave ${duration}s infinite linear`;
|
| 956 |
+
|
| 957 |
+
riverContainer.appendChild(patrol);
|
| 958 |
+
}
|
| 959 |
+
}
|
| 960 |
+
|
| 961 |
+
// Game loop
|
| 962 |
+
function gameLoop() {
|
| 963 |
+
// Update progress
|
| 964 |
+
const speed = getCrossingSpeed();
|
| 965 |
+
gameState.progress += speed;
|
| 966 |
+
|
| 967 |
+
// Update UI
|
| 968 |
+
updateUI();
|
| 969 |
+
|
| 970 |
+
// Check for events
|
| 971 |
+
checkForEvents();
|
| 972 |
+
|
| 973 |
+
// Update cooldown
|
| 974 |
+
if (gameState.eventCooldown > 0) {
|
| 975 |
+
gameState.eventCooldown--;
|
| 976 |
+
}
|
| 977 |
+
|
| 978 |
+
// Check for game over conditions
|
| 979 |
+
if (gameState.progress >= 100) {
|
| 980 |
+
endGame(true);
|
| 981 |
+
return;
|
| 982 |
+
}
|
| 983 |
+
|
| 984 |
+
if (gameState.alertLevel >= 100) {
|
| 985 |
+
endGame(false, "The British have spotted you! The element of surprise is lost.");
|
| 986 |
+
return;
|
| 987 |
+
}
|
| 988 |
+
|
| 989 |
+
if (gameState.morale <= 0) {
|
| 990 |
+
endGame(false, "Your troops mutinied and refused to continue!");
|
| 991 |
+
return;
|
| 992 |
+
}
|
| 993 |
+
|
| 994 |
+
if (gameState.troops <= 0) {
|
| 995 |
+
endGame(false, "You've lost all your troops! The crossing has failed.");
|
| 996 |
+
return;
|
| 997 |
+
}
|
| 998 |
+
|
| 999 |
+
// Continue loop
|
| 1000 |
+
setTimeout(gameLoop, 200);
|
| 1001 |
+
}
|
| 1002 |
+
|
| 1003 |
+
// Get crossing speed based on choices
|
| 1004 |
+
function getCrossingSpeed() {
|
| 1005 |
+
let speed = 0.5;
|
| 1006 |
+
|
| 1007 |
+
// Adjust for boat strategy
|
| 1008 |
+
if (gameState.boatStrategy === 'moderate') {
|
| 1009 |
+
speed = 0.8;
|
| 1010 |
+
} else if (gameState.boatStrategy === 'many') {
|
| 1011 |
+
speed = 1.2;
|
| 1012 |
+
}
|
| 1013 |
+
|
| 1014 |
+
// Adjust for weather
|
| 1015 |
+
const weather = weatherConditions[gameState.difficulty];
|
| 1016 |
+
speed *= 1 - (weather.wind / 100);
|
| 1017 |
+
|
| 1018 |
+
// Adjust for morale
|
| 1019 |
+
speed *= gameState.morale / 100;
|
| 1020 |
+
|
| 1021 |
+
// Random variation
|
| 1022 |
+
speed *= (0.9 + Math.random() * 0.2);
|
| 1023 |
+
|
| 1024 |
+
return speed;
|
| 1025 |
+
}
|
| 1026 |
+
|
| 1027 |
+
// Update UI elements
|
| 1028 |
+
function updateUI() {
|
| 1029 |
+
// Update progress bar
|
| 1030 |
+
const progressBar = document.getElementById('progress-bar');
|
| 1031 |
+
const clampedProgress = Math.min(100, Math.max(0, gameState.progress));
|
| 1032 |
+
progressBar.style.width = `${clampedProgress}%`;
|
| 1033 |
+
document.getElementById('distance-text').textContent = `${Math.floor(clampedProgress)}%`;
|
| 1034 |
+
|
| 1035 |
+
// Update boat position
|
| 1036 |
+
const boat = document.getElementById('boat');
|
| 1037 |
+
const riverWidth = document.getElementById('river-container').offsetWidth;
|
| 1038 |
+
const boatPosition = (riverWidth - 64) * (clampedProgress / 100);
|
| 1039 |
+
boat.style.left = `${boatPosition}px`;
|
| 1040 |
+
|
| 1041 |
+
// Update status values
|
| 1042 |
+
document.getElementById('visibility-value').textContent =
|
| 1043 |
+
gameState.visibility < 40 ? 'Low' :
|
| 1044 |
+
gameState.visibility < 70 ? 'Medium' : 'High';
|
| 1045 |
+
|
| 1046 |
+
document.getElementById('alert-value').textContent =
|
| 1047 |
+
gameState.alertLevel < 40 ? 'Low' :
|
| 1048 |
+
gameState.alertLevel < 70 ? 'Medium' : 'High';
|
| 1049 |
+
|
| 1050 |
+
document.getElementById('morale-value').textContent =
|
| 1051 |
+
gameState.morale < 40 ? 'Low' :
|
| 1052 |
+
gameState.morale < 70 ? 'Medium' : 'High';
|
| 1053 |
+
|
| 1054 |
+
document.getElementById('troops-value').textContent = gameState.troops;
|
| 1055 |
+
|
| 1056 |
+
// Color code values
|
| 1057 |
+
document.getElementById('visibility-value').className = 'font-bold text-lg ' +
|
| 1058 |
+
(gameState.visibility < 40 ? 'text-green-500' :
|
| 1059 |
+
gameState.visibility < 70 ? 'text-yellow-500' : 'text-red-500');
|
| 1060 |
+
|
| 1061 |
+
document.getElementById('alert-value').className = 'font-bold text-lg ' +
|
| 1062 |
+
(gameState.alertLevel < 40 ? 'text-green-500' :
|
| 1063 |
+
gameState.alertLevel < 70 ? 'text-yellow-500' : 'text-red-500');
|
| 1064 |
+
|
| 1065 |
+
document.getElementById('morale-value').className = 'font-bold text-lg ' +
|
| 1066 |
+
(gameState.morale < 40 ? 'text-red-500' :
|
| 1067 |
+
gameState.morale < 70 ? 'text-yellow-500' : 'text-green-500');
|
| 1068 |
+
}
|
| 1069 |
+
|
| 1070 |
+
// Check for random events
|
| 1071 |
+
function checkForEvents() {
|
| 1072 |
+
if (gameState.eventCooldown > 0) return;
|
| 1073 |
+
|
| 1074 |
+
// Check each event to see if it should trigger
|
| 1075 |
+
for (const event of events) {
|
| 1076 |
+
if (event.conditions(gameState)) {
|
| 1077 |
+
triggerEvent(event);
|
| 1078 |
+
gameState.eventCooldown = 20; // Set cooldown
|
| 1079 |
+
return;
|
| 1080 |
+
}
|
| 1081 |
+
}
|
| 1082 |
+
}
|
| 1083 |
+
|
| 1084 |
+
// Trigger an event
|
| 1085 |
+
function triggerEvent(event) {
|
| 1086 |
+
const eventDisplay = document.getElementById('event-display');
|
| 1087 |
+
document.getElementById('event-title').textContent = event.name;
|
| 1088 |
+
document.getElementById('event-description').textContent = event.description;
|
| 1089 |
+
|
| 1090 |
+
// Clear previous choices
|
| 1091 |
+
const choicesContainer = document.getElementById('event-choices');
|
| 1092 |
+
choicesContainer.innerHTML = '';
|
| 1093 |
+
|
| 1094 |
+
// Start timer
|
| 1095 |
+
gameState.eventTimeLeft = 5;
|
| 1096 |
+
updateEventTimer();
|
| 1097 |
+
|
| 1098 |
+
if (gameState.eventTimer) {
|
| 1099 |
+
clearInterval(gameState.eventTimer);
|
| 1100 |
+
}
|
| 1101 |
+
|
| 1102 |
+
gameState.eventTimer = setInterval(() => {
|
| 1103 |
+
gameState.eventTimeLeft -= 0.1;
|
| 1104 |
+
updateEventTimer();
|
| 1105 |
+
|
| 1106 |
+
if (gameState.eventTimeLeft <= 0) {
|
| 1107 |
+
clearInterval(gameState.eventTimer);
|
| 1108 |
+
eventTimeout(event);
|
| 1109 |
+
}
|
| 1110 |
+
}, 100);
|
| 1111 |
+
|
| 1112 |
+
// Add new choices
|
| 1113 |
+
event.choices.forEach((choice, index) => {
|
| 1114 |
+
const button = document.createElement('button');
|
| 1115 |
+
button.textContent = choice.text;
|
| 1116 |
+
button.className = 'w-full bg-gray-600 hover:bg-gray-500 text-white font-bold py-2 px-4 rounded-lg transition';
|
| 1117 |
+
button.onclick = () => {
|
| 1118 |
+
clearInterval(gameState.eventTimer);
|
| 1119 |
+
const result = choice.effect(gameState);
|
| 1120 |
+
document.getElementById('event-description').textContent = result;
|
| 1121 |
+
|
| 1122 |
+
// Remove all buttons except the one clicked
|
| 1123 |
+
Array.from(choicesContainer.children).forEach((child, i) => {
|
| 1124 |
+
if (i !== index) child.remove();
|
| 1125 |
+
});
|
| 1126 |
+
|
| 1127 |
+
// Add continue button
|
| 1128 |
+
const continueButton = document.createElement('button');
|
| 1129 |
+
continueButton.textContent = 'Continue';
|
| 1130 |
+
continueButton.className = 'w-full bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded-lg transition mt-2';
|
| 1131 |
+
continueButton.onclick = () => {
|
| 1132 |
+
eventDisplay.classList.add('hidden');
|
| 1133 |
+
updateUI();
|
| 1134 |
+
};
|
| 1135 |
+
choicesContainer.appendChild(continueButton);
|
| 1136 |
+
};
|
| 1137 |
+
choicesContainer.appendChild(button);
|
| 1138 |
+
});
|
| 1139 |
+
|
| 1140 |
+
eventDisplay.classList.remove('hidden');
|
| 1141 |
+
}
|
| 1142 |
+
|
| 1143 |
+
// Update event timer display
|
| 1144 |
+
function updateEventTimer() {
|
| 1145 |
+
const timerBar = document.getElementById('event-timer');
|
| 1146 |
+
const timeText = document.getElementById('event-time-remaining');
|
| 1147 |
+
|
| 1148 |
+
const percentage = Math.max(0, (gameState.eventTimeLeft / 5) * 100);
|
| 1149 |
+
timerBar.style.width = `${percentage}%`;
|
| 1150 |
+
timeText.textContent = `${gameState.eventTimeLeft.toFixed(1)}s`;
|
| 1151 |
+
|
| 1152 |
+
// Change color based on time remaining
|
| 1153 |
+
if (gameState.eventTimeLeft < 1) {
|
| 1154 |
+
timerBar.className = 'timer-bar h-2 bg-red-700 rounded-full';
|
| 1155 |
+
} else if (gameState.eventTimeLeft < 2) {
|
| 1156 |
+
timerBar.className = 'timer-bar h-2 bg-red-500 rounded-full';
|
| 1157 |
+
} else if (gameState.eventTimeLeft < 3) {
|
| 1158 |
+
timerBar.className = 'timer-bar h-2 bg-yellow-500 rounded-full';
|
| 1159 |
+
} else {
|
| 1160 |
+
timerBar.className = 'timer-bar h-2 bg-green-500 rounded-full';
|
| 1161 |
+
}
|
| 1162 |
+
}
|
| 1163 |
+
|
| 1164 |
+
// Handle event timeout
|
| 1165 |
+
function eventTimeout(event) {
|
| 1166 |
+
const eventDisplay = document.getElementById('event-display');
|
| 1167 |
+
const choicesContainer = document.getElementById('event-choices');
|
| 1168 |
+
|
| 1169 |
+
// Default negative outcome for timeout
|
| 1170 |
+
let result = "You hesitated too long! ";
|
| 1171 |
+
|
| 1172 |
+
// Random negative effect
|
| 1173 |
+
const effect = Math.floor(Math.random() * 3);
|
| 1174 |
+
switch(effect) {
|
| 1175 |
+
case 0:
|
| 1176 |
+
gameState.troops -= Math.floor(Math.random() * 100) + 50;
|
| 1177 |
+
result += `The delay caused ${gameState.troops < 0 ? "many" : "some"} of your troops to be lost.`;
|
| 1178 |
+
break;
|
| 1179 |
+
case 1:
|
| 1180 |
+
gameState.alertLevel += 30;
|
| 1181 |
+
result += "The enemy spotted you during your indecision!";
|
| 1182 |
+
break;
|
| 1183 |
+
case 2:
|
| 1184 |
+
gameState.morale -= 25;
|
| 1185 |
+
result += "Your troops lost confidence in your leadership.";
|
| 1186 |
+
break;
|
| 1187 |
+
}
|
| 1188 |
+
|
| 1189 |
+
document.getElementById('event-description').textContent = result;
|
| 1190 |
+
|
| 1191 |
+
// Clear choices
|
| 1192 |
+
choicesContainer.innerHTML = '';
|
| 1193 |
+
|
| 1194 |
+
// Add continue button
|
| 1195 |
+
const continueButton = document.createElement('button');
|
| 1196 |
+
continueButton.textContent = 'Continue';
|
| 1197 |
+
continueButton.className = 'w-full bg-blue-600 hover:bg-blue-700 text-white font-bold py-2 px-4 rounded-lg transition mt-2';
|
| 1198 |
+
continueButton.onclick = () => {
|
| 1199 |
+
eventDisplay.classList.add('hidden');
|
| 1200 |
+
updateUI();
|
| 1201 |
+
};
|
| 1202 |
+
choicesContainer.appendChild(continueButton);
|
| 1203 |
+
|
| 1204 |
+
// Check for last minute achievement if very close
|
| 1205 |
+
if (gameState.eventTimeLeft > -0.1) {
|
| 1206 |
+
checkAchievementProgress('last_minute', gameState);
|
| 1207 |
+
}
|
| 1208 |
+
}
|
| 1209 |
+
|
| 1210 |
+
// End the game
|
| 1211 |
+
function endGame(success, message = null) {
|
| 1212 |
+
gameState.endTime = new Date();
|
| 1213 |
+
|
| 1214 |
+
document.getElementById('crossing-screen').classList.add('hidden');
|
| 1215 |
+
document.getElementById('results-screen').classList.remove('hidden');
|
| 1216 |
+
|
| 1217 |
+
const resultTitle = document.getElementById('result-title');
|
| 1218 |
+
const resultIcon = document.getElementById('result-icon');
|
| 1219 |
+
const resultDescription = document.getElementById('result-description');
|
| 1220 |
+
const newAchievements = document.getElementById('new-achievements');
|
| 1221 |
+
|
| 1222 |
+
// Check for achievements
|
| 1223 |
+
const newAchievementsEarned = [];
|
| 1224 |
+
|
| 1225 |
+
if (success) {
|
| 1226 |
+
resultTitle.textContent = "Crossing Successful!";
|
| 1227 |
+
resultIcon.textContent = "🎖️";
|
| 1228 |
+
resultDescription.textContent = message || "You successfully crossed the Delaware River and surprised the Hessians at Trenton!";
|
| 1229 |
+
|
| 1230 |
+
// Check for achievements
|
| 1231 |
+
unlockAchievement('first_crossing', gameState);
|
| 1232 |
+
|
| 1233 |
+
if (gameState.troops === 2400) {
|
| 1234 |
+
unlockAchievement('perfect_crossing', gameState);
|
| 1235 |
+
newAchievementsEarned.push('perfect_crossing');
|
| 1236 |
+
}
|
| 1237 |
+
|
| 1238 |
+
if (gameState.alertLevel < 30) {
|
| 1239 |
+
unlockAchievement('stealth_master', gameState);
|
| 1240 |
+
newAchievementsEarned.push('stealth_master');
|
| 1241 |
+
}
|
| 1242 |
+
|
| 1243 |
+
if (gameState.difficulty === 'hard') {
|
| 1244 |
+
unlockAchievement('hardcore_victory', gameState);
|
| 1245 |
+
newAchievementsEarned.push('hardcore_victory');
|
| 1246 |
+
}
|
| 1247 |
+
|
| 1248 |
+
if (gameState.crossingTime === 'midnight') {
|
| 1249 |
+
unlockAchievement('midnight_crossing', gameState);
|
| 1250 |
+
newAchievementsEarned.push('midnight_crossing');
|
| 1251 |
+
}
|
| 1252 |
+
|
| 1253 |
+
if (gameState.morale < 30) {
|
| 1254 |
+
unlockAchievement('frozen_fingers', gameState);
|
| 1255 |
+
newAchievementsEarned.push('frozen_fingers');
|
| 1256 |
+
}
|
| 1257 |
+
|
| 1258 |
+
// Check for speed demon (crossing in under 30 seconds)
|
| 1259 |
+
const timeTaken = (gameState.endTime - gameState.startTime) / 1000;
|
| 1260 |
+
if (timeTaken < 30) {
|
| 1261 |
+
unlockAchievement('speed_demon', gameState);
|
| 1262 |
+
newAchievementsEarned.push('speed_demon');
|
| 1263 |
+
}
|
| 1264 |
+
} else {
|
| 1265 |
+
resultTitle.textContent = "Crossing Failed";
|
| 1266 |
+
resultIcon.textContent = "💀";
|
| 1267 |
+
resultDescription.textContent = message || "Your crossing was detected and the element of surprise was lost.";
|
| 1268 |
+
|
| 1269 |
+
// Check for full alert achievement
|
| 1270 |
+
if (gameState.alertLevel >= 100) {
|
| 1271 |
+
unlockAchievement('full_alert', gameState);
|
| 1272 |
+
}
|
| 1273 |
+
}
|
| 1274 |
+
|
| 1275 |
+
// Show new achievements if any
|
| 1276 |
+
if (newAchievementsEarned.length > 0) {
|
| 1277 |
+
newAchievements.classList.remove('hidden');
|
| 1278 |
+
const container = document.getElementById('achievements-earned');
|
| 1279 |
+
container.innerHTML = '';
|
| 1280 |
+
|
| 1281 |
+
newAchievementsEarned.forEach(achId => {
|
| 1282 |
+
const achievement = achievements.find(a => a.id === achId);
|
| 1283 |
+
if (achievement) {
|
| 1284 |
+
const div = document.createElement('div');
|
| 1285 |
+
div.className = `achievement-badge p-3 rounded-lg flex items-center ${achievement.color}`;
|
| 1286 |
+
div.innerHTML = `
|
| 1287 |
+
<div class="mr-3 text-2xl">
|
| 1288 |
+
<i class="fas ${achievement.icon}"></i>
|
| 1289 |
+
</div>
|
| 1290 |
+
<div>
|
| 1291 |
+
<div class="font-bold">${achievement.title}</div>
|
| 1292 |
+
<div class="text-sm">${achievement.description}</div>
|
| 1293 |
+
</div>
|
| 1294 |
+
`;
|
| 1295 |
+
container.appendChild(div);
|
| 1296 |
+
}
|
| 1297 |
+
});
|
| 1298 |
+
} else {
|
| 1299 |
+
newAchievements.classList.add('hidden');
|
| 1300 |
+
}
|
| 1301 |
+
|
| 1302 |
+
// Update stats
|
| 1303 |
+
const timeTaken = (gameState.endTime - gameState.startTime) / 1000;
|
| 1304 |
+
document.getElementById('stat-time').textContent = `${timeTaken.toFixed(1)} seconds`;
|
| 1305 |
+
document.getElementById('stat-troops').textContent = `${2400 - gameState.troops} lost (${gameState.troops} remaining)`;
|
| 1306 |
+
document.getElementById('stat-alert').textContent =
|
| 1307 |
+
gameState.alertLevel < 40 ? 'Low' :
|
| 1308 |
+
gameState.alertLevel < 70 ? 'Medium' : 'High';
|
| 1309 |
+
document.getElementById('stat-difficulty').textContent =
|
| 1310 |
+
gameState.difficulty === 'easy' ? 'Easy' :
|
| 1311 |
+
gameState.difficulty === 'medium' ? 'Standard' : 'Hardcore';
|
| 1312 |
+
document.getElementById('stat-morale').textContent =
|
| 1313 |
+
gameState.morale < 40 ? 'Low' :
|
| 1314 |
+
gameState.morale < 70 ? 'Medium' : 'High';
|
| 1315 |
+
|
| 1316 |
+
// Calculate score
|
| 1317 |
+
calculateScore(success, timeTaken);
|
| 1318 |
+
}
|
| 1319 |
+
|
| 1320 |
+
// Calculate final score
|
| 1321 |
+
function calculateScore(success, timeTaken) {
|
| 1322 |
+
if (!success) {
|
| 1323 |
+
gameState.score = 0;
|
| 1324 |
+
document.getElementById('stat-score').textContent = '0';
|
| 1325 |
+
return;
|
| 1326 |
+
}
|
| 1327 |
+
|
| 1328 |
+
let score = 1000;
|
| 1329 |
+
|
| 1330 |
+
// Time bonus (faster is better)
|
| 1331 |
+
score += Math.max(0, 500 - (timeTaken * 10));
|
| 1332 |
+
|
| 1333 |
+
// Troop preservation bonus
|
| 1334 |
+
score += (gameState.troops / 2400) * 500;
|
| 1335 |
+
|
| 1336 |
+
// Morale bonus
|
| 1337 |
+
score += (gameState.morale / 100) * 300;
|
| 1338 |
+
|
| 1339 |
+
// Alert level penalty
|
| 1340 |
+
score -= gameState.alertLevel * 2;
|
| 1341 |
+
|
| 1342 |
+
// Difficulty multiplier
|
| 1343 |
+
if (gameState.difficulty === 'medium') score *= 1.5;
|
| 1344 |
+
if (gameState.difficulty === 'hard') score *= 2;
|
| 1345 |
+
|
| 1346 |
+
gameState.score = Math.floor(Math.max(0, score));
|
| 1347 |
+
document.getElementById('stat-score').textContent = gameState.score;
|
| 1348 |
+
}
|
| 1349 |
+
|
| 1350 |
+
// Return to title screen
|
| 1351 |
+
function returnToTitle() {
|
| 1352 |
+
document.getElementById('results-screen').classList.add('hidden');
|
| 1353 |
+
document.getElementById('title-screen').classList.remove('hidden');
|
| 1354 |
+
}
|
| 1355 |
+
|
| 1356 |
+
// Create snow effect for hard difficulty
|
| 1357 |
+
function createSnowEffect() {
|
| 1358 |
+
const riverContainer = document.getElementById('river-container');
|
| 1359 |
+
|
| 1360 |
+
for (let i = 0; i < 50; i++) {
|
| 1361 |
+
createSnowflake(riverContainer);
|
| 1362 |
+
}
|
| 1363 |
+
|
| 1364 |
+
setInterval(() => {
|
| 1365 |
+
createSnowflake(riverContainer);
|
| 1366 |
+
}, 300);
|
| 1367 |
+
}
|
| 1368 |
+
|
| 1369 |
+
function createSnowflake(container) {
|
| 1370 |
+
const snowflake = document.createElement('div');
|
| 1371 |
+
snowflake.classList.add('snowflake');
|
| 1372 |
+
|
| 1373 |
+
const size = Math.random() * 5 + 2;
|
| 1374 |
+
snowflake.style.width = `${size}px`;
|
| 1375 |
+
snowflake.style.height = `${size}px`;
|
| 1376 |
+
|
| 1377 |
+
snowflake.style.left = `${Math.random() * 100}%`;
|
| 1378 |
+
snowflake.style.opacity = Math.random() * 0.5 + 0.3;
|
| 1379 |
+
|
| 1380 |
+
const animationDuration = Math.random() * 5 + 5;
|
| 1381 |
+
snowflake.style.animationDuration = `${animationDuration}s`;
|
| 1382 |
+
|
| 1383 |
+
container.appendChild(snowflake);
|
| 1384 |
+
|
| 1385 |
+
// Remove snowflake after it falls
|
| 1386 |
+
setTimeout(() => {
|
| 1387 |
+
snowflake.remove();
|
| 1388 |
+
}, animationDuration * 1000);
|
| 1389 |
+
}
|
| 1390 |
+
|
| 1391 |
+
// Initialize achievements
|
| 1392 |
+
function initAchievements() {
|
| 1393 |
+
const savedAchievements = localStorage.getItem('achievements');
|
| 1394 |
+
const savedSecrets = localStorage.getItem('secrets');
|
| 1395 |
+
|
| 1396 |
+
if (savedAchievements) {
|
| 1397 |
+
gameState.achievements = JSON.parse(savedAchievements);
|
| 1398 |
+
} else {
|
| 1399 |
+
gameState.achievements = [];
|
| 1400 |
+
}
|
| 1401 |
+
|
| 1402 |
+
if (savedSecrets) {
|
| 1403 |
+
gameState.secretsFound = JSON.parse(savedSecrets);
|
| 1404 |
+
} else {
|
| 1405 |
+
gameState.secretsFound = [];
|
| 1406 |
+
}
|
| 1407 |
+
}
|
| 1408 |
+
|
| 1409 |
+
// Initialize on load
|
| 1410 |
+
initAchievements();
|
| 1411 |
+
</script>
|
| 1412 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Hypergenius/washington-s-crossing" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1413 |
+
</html>
|
prompts.txt
ADDED
|
File without changes
|