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<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neural Network Visualization</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
background-color: #000;
}
#canvas-container {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.overlay {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 10;
}
.title {
position: absolute;
top: 20%;
left: 50%;
transform: translate(-50%, -50%);
color: #00f3ff;
font-family: 'Arial', sans-serif;
font-size: 3rem;
text-align: center;
text-shadow: 0 0 10px #00f3ff, 0 0 20px #00f3ff;
opacity: 0.9;
}
.subtitle {
position: absolute;
top: 30%;
left: 50%;
transform: translate(-50%, -50%);
color: #ffffff;
font-family: 'Arial', sans-serif;
font-size: 1.5rem;
text-align: center;
opacity: 0.7;
}
.controls {
position: absolute;
bottom: 20px;
left: 50%;
transform: translateX(-50%);
color: white;
font-family: 'Arial', sans-serif;
text-align: center;
background: rgba(0, 0, 0, 0.5);
padding: 10px 20px;
border-radius: 10px;
}
</style>
</head>
<body>
<div id="canvas-container"></div>
<div class="overlay">
<div class="title">GENETIC NEURAL NETWORK</div>
<div class="subtitle">DYNAMIC PATHWAY ACTIVATION</div>
<div class="controls">Broadcast Visualization</div>
</div>
<script>
// Main Three.js variables
let scene, camera, renderer;
let nodes = [];
let connections = [];
let connectionLines = [];
let nodeMeshes = [];
let lightningGroup = new THREE.Group();
let networkGroup = new THREE.Group();
// Configuration
const NODE_COUNT = 80;
const CONNECTION_DENSITY = 0.15;
const NODE_RADIUS = 0.2;
const CONNECTION_WIDTH = 0.03;
const ROTATION_SPEED = 0.001;
const PULSE_SPEED = 0.02;
const LIGHTNING_CHANCE = 0.005;
let currentCameraAngle = 0;
let cameraRadius = 25;
let targetCameraRadius = 25;
// Initialize Three.js
function init() {
// Create scene
scene = new THREE.Scene();
scene.background = new THREE.Color(0x000011);
scene.fog = new THREE.Fog(0x000011, 15, 30);
// Create camera
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 25);
// Create renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.getElementById('canvas-container').appendChild(renderer.domElement);
// Add groups to scene
scene.add(networkGroup);
scene.add(lightningGroup);
// Create neural network
createNodes();
createConnections();
// Add ambient light
const ambientLight = new THREE.AmbientLight(0x222255);
scene.add(ambientLight);
// Add directional light
const directionalLight = new THREE.DirectionalLight(0x00aaff, 1);
directionalLight.position.set(5, 5, 5);
scene.add(directionalLight);
// Add point lights for more dynamic lighting
const pointLight1 = new THREE.PointLight(0xff00ff, 1, 100);
pointLight1.position.set(10, 10, 10);
scene.add(pointLight1);
const pointLight2 = new THREE.PointLight(0x00ffff, 1, 100);
pointLight2.position.set(-10, -10, -10);
scene.add(pointLight2);
// Handle window resize
window.addEventListener('resize', onWindowResize);
// Start animation loop
animate();
}
function createNodes() {
// Create nodes in a spherical distribution
for (let i = 0; i < NODE_COUNT; i++) {
const phi = Math.acos(-1 + (2 * i) / NODE_COUNT);
const theta = Math.sqrt(NODE_COUNT * Math.PI) * phi;
const x = 10 * Math.cos(theta) * Math.sin(phi);
const y = 10 * Math.sin(theta) * Math.sin(phi);
const z = 10 * Math.cos(phi);
nodes.push(new THREE.Vector3(x, y, z));
// Create node mesh
const geometry = new THREE.SphereGeometry(NODE_RADIUS, 16, 16);
const material = new THREE.MeshPhongMaterial({
color: 0x00ffff,
emissive: 0x0066aa,
emissiveIntensity: 0.5,
transparent: true,
opacity: 0.8
});
const nodeMesh = new THREE.Mesh(geometry, material);
nodeMesh.position.copy(nodes[i]);
nodeMesh.userData.originalScale = 1;
nodeMesh.userData.pulsePhase = Math.random() * Math.PI * 2;
nodeMeshes.push(nodeMesh);
networkGroup.add(nodeMesh);
}
}
function createConnections() {
// Create connections between nodes
for (let i = 0; i < NODE_COUNT; i++) {
for (let j = i + 1; j < NODE_COUNT; j++) {
// Randomly create connections based on density
if (Math.random() < CONNECTION_DENSITY) {
connections.push([i, j]);
// Create connection line
const material = new THREE.LineBasicMaterial({
color: 0x00aaff,
transparent: true,
opacity: 0.3
});
const points = [
nodes[i].clone(),
nodes[j].clone()
];
const geometry = new THREE.BufferGeometry().setFromPoints(points);
const line = new THREE.Line(geometry, material);
line.userData.nodes = [i, j];
line.userData.active = false;
line.userData.intensity = 0;
connectionLines.push(line);
networkGroup.add(line);
}
}
}
}
function animateLightning() {
// Randomly activate connections
connectionLines.forEach(line => {
if (Math.random() < LIGHTNING_CHANCE && !line.userData.active) {
line.userData.active = true;
line.userData.intensity = 1;
line.material.color.set(0xffffff);
line.material.opacity = 1;
}
// Animate active connections
if (line.userData.active) {
line.userData.intensity -= 0.02;
line.material.opacity = line.userData.intensity;
// Add lightning effect
if (Math.random() < 0.3) {
line.material.color.set(0xffff00);
} else {
line.material.color.set(0xffffff);
}
// Deactivate when animation complete
if (line.userData.intensity <= 0) {
line.userData.active = false;
line.material.color.set(0x00aaff);
line.material.opacity = 0.3;
}
}
});
}
function animateNodes() {
// Pulsing animation for nodes
const time = Date.now() * 0.001;
nodeMeshes.forEach((mesh, index) => {
const pulse = Math.sin(time * PULSE_SPEED + mesh.userData.pulsePhase) * 0.2 + 0.8;
mesh.scale.set(pulse, pulse, pulse);
// Color cycling
const hue = (time * 0.1 + index * 0.01) % 1;
const color = new THREE.Color().setHSL(hue, 1, 0.5);
mesh.material.emissive = color;
});
}
function animateNetwork() {
// Rotate the entire network
networkGroup.rotation.x += ROTATION_SPEED * 0.5;
networkGroup.rotation.y += ROTATION_SPEED;
// Scale pulsing effect for growing/shrinking
const time = Date.now() * 0.001;
const scale = Math.sin(time * 0.5) * 0.3 + 0.7;
networkGroup.scale.set(scale, scale, scale);
// Dynamic camera movement
currentCameraAngle += 0.002;
targetCameraRadius = 20 + Math.sin(time * 0.3) * 5;
cameraRadius += (targetCameraRadius - cameraRadius) * 0.05;
camera.position.x = cameraRadius * Math.sin(currentCameraAngle);
camera.position.z = cameraRadius * Math.cos(currentCameraAngle);
camera.position.y = Math.sin(time * 0.4) * 5;
camera.lookAt(scene.position);
}
function animate() {
requestAnimationFrame(animate);
animateLightning();
animateNodes();
animateNetwork();
renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// Mouse interaction variables
let isDragging = false;
let previousMousePosition = { x: 0, y: 0 };
// Mouse event handlers
function onMouseDown(event) {
isDragging = true;
previousMousePosition = {
x: event.clientX,
y: event.clientY
};
}
function onMouseMove(event) {
if (!isDragging) return;
const deltaX = event.clientX - previousMousePosition.x;
const deltaY = event.clientY - previousMousePosition.y;
networkGroup.rotation.y += deltaX * 0.01;
networkGroup.rotation.x += deltaY * 0.01;
previousMousePosition = {
x: event.clientX,
y: event.clientY
};
}
function onMouseUp() {
isDragging = false;
}
// Add mouse event listeners
function addMouseControls() {
renderer.domElement.addEventListener('mousedown', onMouseDown, false);
renderer.domElement.addEventListener('mousemove', onMouseMove, false);
renderer.domElement.addEventListener('mouseup', onMouseUp, false);
renderer.domElement.addEventListener('mouseleave', onMouseUp, false);
// Change cursor style
renderer.domElement.style.cursor = 'grab';
}
// Initialize the visualization
init();
addMouseControls();
</script>
</body>
</html>
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