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- .gitattributes +24 -0
- Materials/Generic/Asphalt/Asphalt_1x1.cgamat +15 -0
- Materials/Generic/Asphalt/Textures/Asphalt_1x1_Color.jpg +3 -0
- Materials/Generic/Asphalt/Textures/Asphalt_1x1_Normal.jpg +3 -0
- Materials/Generic/Glass/Glass1_MidTransparency_Black.cgamat +13 -0
- Materials/Generic/Glass/Glass1_MidTransparency_Blue.cgamat +13 -0
- Materials/Generic/Glass/Glass1_MidTransparency_Brown.cgamat +13 -0
- Materials/Generic/Glass/Glass1_MidTransparency_Turquoise.cgamat +13 -0
- Materials/Generic/Glass/Glass1_MidTransparency_White.cgamat +13 -0
- Materials/Generic/Glass/Glass1_Opaque_Black.cgamat +13 -0
- Materials/Generic/Glass/Glass1_Opaque_Blue.cgamat +13 -0
- Materials/Generic/Glass/Glass1_Opaque_Brown.cgamat +13 -0
- Materials/Generic/Glass/Glass1_Opaque_Turquoise.cgamat +13 -0
- Materials/Generic/Glass/Glass1_Opaque_White.cgamat +13 -0
- Materials/Generic/Glass/Glass1_RealTransparency_Black.cgamat +13 -0
- Materials/Generic/Glass/Glass1_RealTransparency_Blue.cgamat +13 -0
- Materials/Generic/Glass/Glass1_RealTransparency_Brown.cgamat +13 -0
- Materials/Generic/Glass/Glass1_RealTransparency_Turquoise.cgamat +13 -0
- Materials/Generic/Glass/Glass1_RealTransparency_White.cgamat +13 -0
- Materials/Generic/Glass/Textures/Glass1_Normal.tif +3 -0
- Materials/Generic/Metal/Aluminium/AluminiumPerforatedCircles_Brushed_1x1.cgamat +13 -0
- Materials/Generic/Metal/Aluminium/AluminiumPerforatedLines_Brushed_1x1.cgamat +13 -0
- Materials/Generic/Metal/Aluminium/Aluminium_Brushed_1x1.cgamat +12 -0
- Materials/Generic/Metal/Aluminium/Textures/.prvw/Aluminium_Brushed_1x1_Color.jpg.jpg +0 -0
- Materials/Generic/Metal/Aluminium/Textures/AluminiumPerforatedCircles_Brushed_1x1_Alpha.jpg +3 -0
- Materials/Generic/Metal/Aluminium/Textures/AluminiumPerforatedLines_Brushed_1x1_Alpha.jpg +3 -0
- Materials/Generic/Metal/Aluminium/Textures/Aluminium_Brushed_1x1_Color.jpg +3 -0
- Materials/Generic/Metal/Aluminium/Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg +3 -0
- Materials/Generic/Metal/Steel/SteelPerforatedCircles_Galvanised_1x1.cgamat +13 -0
- Materials/Generic/Metal/Steel/SteelPerforatedLines_Galvanised_1x1.cgamat +13 -0
- Materials/Generic/Metal/Steel/Steel_Brushed_1x1.cgamat +12 -0
- Materials/Generic/Metal/Steel/Steel_Galvanised_1x1.cgamat +12 -0
- Materials/Generic/Metal/Steel/Textures/.prvw/Steel_Brushed_1x1_Color.jpg.jpg +0 -0
- Materials/Generic/Metal/Steel/Textures/SteelPerforatedCircles_1x1_Alpha.jpg +3 -0
- Materials/Generic/Metal/Steel/Textures/SteelPerforatedLines_1x1_Alpha.jpg +3 -0
- Materials/Generic/Metal/Steel/Textures/Steel_Brushed_1x1_Color.jpg +3 -0
- Materials/Generic/Metal/Steel/Textures/Steel_Brushed_1x1_MetallicRoughness.jpg +3 -0
- Materials/Generic/Metal/Steel/Textures/Steel_Galvanised_1x1_Color.jpg +3 -0
- Materials/Generic/Metal/Steel/Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg +3 -0
- Materials/Generic/Plastic/PVC/PVC_Smooth_cBlackBlue.cgamat +10 -0
- Materials/Generic/Plastic/PVC/Textures/PVC_Smooth_Normal.jpg +3 -0
- Materials/Generic/Slate/Slate_1x1.cgamat +13 -0
- Materials/Generic/Slate/Textures/Slate_1x1_Color.jpg +3 -0
- Materials/Generic/Slate/Textures/Slate_1x1_MetallicRoughness.jpg +3 -0
- Materials/Generic/Slate/Textures/Slate_1x1_Normal.jpg +3 -0
- Materials/Generic/Terracotta/Terracotta_1x1.cgamat +12 -0
- Materials/Generic/Terracotta/Textures/Terracotta_1x1_Color.jpg +3 -0
- Materials/Generic/Terracotta/Textures/Terracotta_1x1_MetallicRoughness.jpg +3 -0
- Materials/Generic/Terracotta/Textures/Terracotta_1x1_Normal.jpg +3 -0
- Materials/Generic/Test_Patterns/Textures/UVTest_10x10.png +3 -0
.gitattributes
CHANGED
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@@ -184,3 +184,27 @@ Materials/Architectural/Walls/Plaster/Textures/Plaster_Rough_10x10_cSilkGrey_Col
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| 184 |
Materials/Architectural/Walls/Plaster/Textures/Plaster_Rough_10x10_cTurquoiseBlue_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 185 |
Materials/Architectural/Walls/Plaster/Textures/Plaster_Rough_10x10_Normal.jpg filter=lfs diff=lfs merge=lfs -text
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| 186 |
Materials/Architectural/Walls/Plaster/Textures/Plaster_Rough_10x10_White_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 184 |
Materials/Architectural/Walls/Plaster/Textures/Plaster_Rough_10x10_cTurquoiseBlue_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 185 |
Materials/Architectural/Walls/Plaster/Textures/Plaster_Rough_10x10_Normal.jpg filter=lfs diff=lfs merge=lfs -text
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| 186 |
Materials/Architectural/Walls/Plaster/Textures/Plaster_Rough_10x10_White_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 187 |
+
Materials/Generic/Asphalt/Textures/Asphalt_1x1_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 188 |
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Materials/Generic/Asphalt/Textures/Asphalt_1x1_Normal.jpg filter=lfs diff=lfs merge=lfs -text
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| 189 |
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Materials/Generic/Glass/Textures/Glass1_Normal.tif filter=lfs diff=lfs merge=lfs -text
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| 190 |
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Materials/Generic/Metal/Aluminium/Textures/Aluminium_Brushed_1x1_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 191 |
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Materials/Generic/Metal/Aluminium/Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg filter=lfs diff=lfs merge=lfs -text
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| 192 |
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Materials/Generic/Metal/Aluminium/Textures/AluminiumPerforatedCircles_Brushed_1x1_Alpha.jpg filter=lfs diff=lfs merge=lfs -text
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| 193 |
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Materials/Generic/Metal/Aluminium/Textures/AluminiumPerforatedLines_Brushed_1x1_Alpha.jpg filter=lfs diff=lfs merge=lfs -text
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| 194 |
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Materials/Generic/Metal/Steel/Textures/Steel_Brushed_1x1_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 195 |
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Materials/Generic/Metal/Steel/Textures/Steel_Brushed_1x1_MetallicRoughness.jpg filter=lfs diff=lfs merge=lfs -text
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| 196 |
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Materials/Generic/Metal/Steel/Textures/Steel_Galvanised_1x1_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 197 |
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Materials/Generic/Metal/Steel/Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg filter=lfs diff=lfs merge=lfs -text
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| 198 |
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Materials/Generic/Metal/Steel/Textures/SteelPerforatedCircles_1x1_Alpha.jpg filter=lfs diff=lfs merge=lfs -text
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| 199 |
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Materials/Generic/Metal/Steel/Textures/SteelPerforatedLines_1x1_Alpha.jpg filter=lfs diff=lfs merge=lfs -text
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| 200 |
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Materials/Generic/Plastic/PVC/Textures/PVC_Smooth_Normal.jpg filter=lfs diff=lfs merge=lfs -text
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| 201 |
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Materials/Generic/Slate/Textures/Slate_1x1_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 202 |
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Materials/Generic/Slate/Textures/Slate_1x1_MetallicRoughness.jpg filter=lfs diff=lfs merge=lfs -text
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| 203 |
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Materials/Generic/Slate/Textures/Slate_1x1_Normal.jpg filter=lfs diff=lfs merge=lfs -text
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| 204 |
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Materials/Generic/Terracotta/Textures/Terracotta_1x1_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 205 |
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Materials/Generic/Terracotta/Textures/Terracotta_1x1_MetallicRoughness.jpg filter=lfs diff=lfs merge=lfs -text
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| 206 |
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Materials/Generic/Terracotta/Textures/Terracotta_1x1_Normal.jpg filter=lfs diff=lfs merge=lfs -text
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| 207 |
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Materials/Generic/Test_Patterns/Textures/UVTest_10x10.png filter=lfs diff=lfs merge=lfs -text
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| 208 |
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Materials/Generic/Wood/Textures/Wood_10x10_MetallicRoughness.jpg filter=lfs diff=lfs merge=lfs -text
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| 209 |
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Materials/Generic/Wood/Textures/Wood_Standard_10x10_Color.jpg filter=lfs diff=lfs merge=lfs -text
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| 210 |
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Materials/Generic/Wood/Textures/Wood_Weathered_10x10_Color.jpg filter=lfs diff=lfs merge=lfs -text
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Materials/Generic/Asphalt/Asphalt_1x1.cgamat
ADDED
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@@ -0,0 +1,15 @@
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| 1 |
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color.r,1
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color.g,1
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color.b,1
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| 4 |
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opacity,1
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| 5 |
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metallic,0
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| 6 |
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roughness,1
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| 7 |
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colormap,Textures/Asphalt_1x1_Color.jpg
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| 8 |
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colormap.su, 1
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| 9 |
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colormap.sv, 1
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| 10 |
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normalmap,Textures/Asphalt_1x1_Normal.jpg
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| 11 |
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normalmap.su, 1
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| 12 |
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normalmap.sv, 1
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| 13 |
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opacitymap.mode,opaque
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| 14 |
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shader,CityEnginePBRShader
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| 15 |
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name, Asphalt_1x1
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Materials/Generic/Asphalt/Textures/Asphalt_1x1_Color.jpg
ADDED
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Git LFS Details
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Materials/Generic/Asphalt/Textures/Asphalt_1x1_Normal.jpg
ADDED
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Git LFS Details
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Materials/Generic/Glass/Glass1_MidTransparency_Black.cgamat
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
+
color.r,0.01
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| 2 |
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color.g,0.01
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| 3 |
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color.b,0.01
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| 4 |
+
opacity,0.5
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| 5 |
+
metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0.25
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| 9 |
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normalmap.su, 0.1
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| 10 |
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normalmap.sv, 0.1
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| 11 |
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opacitymap.mode,blend
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| 12 |
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shader,CityEnginePBRShader
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| 13 |
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name,Glass1_MidTransparency_Black
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Materials/Generic/Glass/Glass1_MidTransparency_Blue.cgamat
ADDED
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@@ -0,0 +1,13 @@
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+
color.r,0.2
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color.g,0.4
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color.b,0.7
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| 4 |
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opacity,0.5
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| 5 |
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metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0.25
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| 9 |
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normalmap.su, 0.3
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| 10 |
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normalmap.sv, 0.3
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| 11 |
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opacitymap.mode,blend
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| 12 |
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shader,CityEnginePBRShader
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name,Glass1_MidTransparency_Blue
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Materials/Generic/Glass/Glass1_MidTransparency_Brown.cgamat
ADDED
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@@ -0,0 +1,13 @@
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| 1 |
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color.r,0.5
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| 2 |
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color.g,0.4
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| 3 |
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color.b,0.3
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| 4 |
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opacity,0.5
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| 5 |
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metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0.25
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| 9 |
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normalmap.su, 0.1
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| 10 |
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normalmap.sv, 0.1
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| 11 |
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opacitymap.mode,blend
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| 12 |
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shader,CityEnginePBRShader
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| 13 |
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name,Glass1_MidTransparency_Blue
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Materials/Generic/Glass/Glass1_MidTransparency_Turquoise.cgamat
ADDED
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@@ -0,0 +1,13 @@
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color.r,0.0
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color.g,0.3
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color.b,0.3
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opacity,0.5
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| 5 |
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metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0
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| 9 |
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normalmap.su, 0.3
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| 10 |
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normalmap.sv, 0.3
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| 11 |
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opacitymap.mode,blend
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| 12 |
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shader,CityEnginePBRShader
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| 13 |
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name,Glass1_MidTransparency_Turquoise
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Materials/Generic/Glass/Glass1_MidTransparency_White.cgamat
ADDED
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@@ -0,0 +1,13 @@
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color.r,0.9
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| 2 |
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color.g,0.9
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| 3 |
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color.b,0.9
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| 4 |
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opacity,0.5
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| 5 |
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metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0
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| 9 |
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normalmap.su, 0.3
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| 10 |
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normalmap.sv, 0.3
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| 11 |
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opacitymap.mode,blend
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| 12 |
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shader,CityEnginePBRShader
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| 13 |
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name,Glass1_MidTransparency_White
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Materials/Generic/Glass/Glass1_Opaque_Black.cgamat
ADDED
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@@ -0,0 +1,13 @@
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color.r,0.01
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color.g,0.01
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color.b,0.01
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opacity,1
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| 5 |
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metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0
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| 9 |
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normalmap.su, 0.3
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| 10 |
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normalmap.sv, 0.3
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| 11 |
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opacitymap.mode,opaque
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| 12 |
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shader,CityEnginePBRShader
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| 13 |
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name,Glass1_Opaque_Black
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Materials/Generic/Glass/Glass1_Opaque_Blue.cgamat
ADDED
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@@ -0,0 +1,13 @@
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color.r,0.2
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color.g,0.4
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| 3 |
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color.b,0.7
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| 4 |
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opacity,1
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| 5 |
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metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0
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| 9 |
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normalmap.su, 0.3
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| 10 |
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normalmap.sv, 0.3
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| 11 |
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opacitymap.mode,opaque
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| 12 |
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shader,CityEnginePBRShader
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| 13 |
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name,Glass1_Opaque_Blue
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Materials/Generic/Glass/Glass1_Opaque_Brown.cgamat
ADDED
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@@ -0,0 +1,13 @@
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color.r,0.5
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color.g,0.4
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| 3 |
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color.b,0.3
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opacity,1
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| 5 |
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metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0
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| 9 |
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normalmap.su, 0.3
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| 10 |
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normalmap.sv, 0.3
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| 11 |
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opacitymap.mode,opaque
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| 12 |
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shader,CityEnginePBRShader
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| 13 |
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name,Glass1_Opaque_Brown
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Materials/Generic/Glass/Glass1_Opaque_Turquoise.cgamat
ADDED
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@@ -0,0 +1,13 @@
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color.r,0.0
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color.g,0.3
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color.b,0.3
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opacity,1
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| 5 |
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metallic,0.5
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| 6 |
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roughness,0
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| 7 |
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normalmap,Textures/Glass1_Normal.tif
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| 8 |
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normalmap.rw, 0
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| 9 |
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normalmap.su, 0.3
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| 10 |
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normalmap.sv, 0.3
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| 11 |
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opacitymap.mode,opaque
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| 12 |
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shader,CityEnginePBRShader
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| 13 |
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name,Glass1_Opaque_Turquoise
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Materials/Generic/Glass/Glass1_Opaque_White.cgamat
ADDED
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@@ -0,0 +1,13 @@
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+
color.r,0.9
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| 2 |
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color.g,0.9
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| 3 |
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color.b,0.9
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| 4 |
+
opacity,1
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| 5 |
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metallic,0.5
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| 6 |
+
roughness,0
|
| 7 |
+
normalmap,Textures/Glass1_Normal.tif
|
| 8 |
+
normalmap.rw, 0
|
| 9 |
+
normalmap.su, 0.3
|
| 10 |
+
normalmap.sv, 0.3
|
| 11 |
+
opacitymap.mode,opaque
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,Glass1_Opaque_White
|
Materials/Generic/Glass/Glass1_RealTransparency_Black.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.r,0.01
|
| 2 |
+
color.g,0.01
|
| 3 |
+
color.b,0.01
|
| 4 |
+
opacity,0.2
|
| 5 |
+
metallic,0.5
|
| 6 |
+
roughness,0
|
| 7 |
+
normalmap,Textures/Glass1_Normal.tif
|
| 8 |
+
normalmap.rw, 0
|
| 9 |
+
normalmap.su, 0.3
|
| 10 |
+
normalmap.sv, 0.3
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,Glass1_RealTransparency_Black
|
Materials/Generic/Glass/Glass1_RealTransparency_Blue.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.r,0.2
|
| 2 |
+
color.g,0.4
|
| 3 |
+
color.b,0.7
|
| 4 |
+
opacity,0.2
|
| 5 |
+
metallic,0.5
|
| 6 |
+
roughness,0
|
| 7 |
+
normalmap,Textures/Glass1_Normal.tif
|
| 8 |
+
normalmap.rw, 0
|
| 9 |
+
normalmap.su, 0.3
|
| 10 |
+
normalmap.sv, 0.3
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,Glass1_RealTransparency_Blue
|
Materials/Generic/Glass/Glass1_RealTransparency_Brown.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.r,0.5
|
| 2 |
+
color.g,0.4
|
| 3 |
+
color.b,0.3
|
| 4 |
+
opacity,0.2
|
| 5 |
+
metallic,0.5
|
| 6 |
+
roughness,0
|
| 7 |
+
normalmap,Textures/Glass1_Normal.tif
|
| 8 |
+
normalmap.rw, 0
|
| 9 |
+
normalmap.su, 0.3
|
| 10 |
+
normalmap.sv, 0.3
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,Glass1_RealTransparency_Brown
|
Materials/Generic/Glass/Glass1_RealTransparency_Turquoise.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.r,0.0
|
| 2 |
+
color.g,0.3
|
| 3 |
+
color.b,0.3
|
| 4 |
+
opacity,0.2
|
| 5 |
+
metallic,0.5
|
| 6 |
+
roughness,0
|
| 7 |
+
normalmap,Textures/Glass1_Normal.tif
|
| 8 |
+
normalmap.rw, 0
|
| 9 |
+
normalmap.su, 0.3
|
| 10 |
+
normalmap.sv, 0.3
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,Glass1_RealTransparency_Turquoise
|
Materials/Generic/Glass/Glass1_RealTransparency_White.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.r,0.9
|
| 2 |
+
color.g,0.9
|
| 3 |
+
color.b,0.9
|
| 4 |
+
opacity,0.2
|
| 5 |
+
metallic,0.5
|
| 6 |
+
roughness,0
|
| 7 |
+
normalmap,Textures/Glass1_Normal.tif
|
| 8 |
+
normalmap.rw, 0
|
| 9 |
+
normalmap.su, 0.3
|
| 10 |
+
normalmap.sv, 0.3
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,Glass1_RealTransparency_White
|
Materials/Generic/Glass/Textures/Glass1_Normal.tif
ADDED
|
|
Git LFS Details
|
Materials/Generic/Metal/Aluminium/AluminiumPerforatedCircles_Brushed_1x1.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.b,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.r,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,1
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Aluminium_Brushed_1x1_Color.jpg
|
| 8 |
+
metallicmap,Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg
|
| 9 |
+
roughnessmap,Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap,Textures/AluminiumPerforatedCircles_Brushed_1x1_Alpha.jpg
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,AluminiumPerforatedCircles_Brushed_1x1
|
Materials/Generic/Metal/Aluminium/AluminiumPerforatedLines_Brushed_1x1.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.b,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.r,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,1
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Aluminium_Brushed_1x1_Color.jpg
|
| 8 |
+
metallicmap,Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg
|
| 9 |
+
roughnessmap,Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap,Textures/AluminiumPerforatedLines_Brushed_1x1_Alpha.jpg
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,AluminiumPerforatedLines_Brushed_1x1
|
Materials/Generic/Metal/Aluminium/Aluminium_Brushed_1x1.cgamat
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.b,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.r,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,1
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Aluminium_Brushed_1x1_Color.jpg
|
| 8 |
+
metallicmap,Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg
|
| 9 |
+
roughnessmap,Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap.mode,opaque
|
| 11 |
+
shader,CityEnginePBRShader
|
| 12 |
+
name, Aluminium_Brushed_1x1
|
Materials/Generic/Metal/Aluminium/Textures/.prvw/Aluminium_Brushed_1x1_Color.jpg.jpg
ADDED
|
Materials/Generic/Metal/Aluminium/Textures/AluminiumPerforatedCircles_Brushed_1x1_Alpha.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Aluminium/Textures/AluminiumPerforatedLines_Brushed_1x1_Alpha.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Aluminium/Textures/Aluminium_Brushed_1x1_Color.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Aluminium/Textures/Aluminium_Brushed_1x1_MetallicRoughness.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Steel/SteelPerforatedCircles_Galvanised_1x1.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.b,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.r,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,1
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Steel_Galvanised_1x1_Color.jpg
|
| 8 |
+
metallicmap,Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg
|
| 9 |
+
roughnessmap,Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap,Textures/SteelPerforatedCircles_1x1_Alpha.jpg
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,SteelPerforatedCircles_Galvanised_1x1
|
Materials/Generic/Metal/Steel/SteelPerforatedLines_Galvanised_1x1.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.r,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.b,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,1
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Steel_Galvanised_1x1_Color.jpg
|
| 8 |
+
metallicmap,Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg
|
| 9 |
+
roughnessmap,Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap,Textures/SteelPerforatedLines_1x1_Alpha.jpg
|
| 11 |
+
opacitymap.mode,blend
|
| 12 |
+
shader,CityEnginePBRShader
|
| 13 |
+
name,SteelPerforatedLines_Galvanised_1x1
|
Materials/Generic/Metal/Steel/Steel_Brushed_1x1.cgamat
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.b,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.r,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,1
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Steel_Brushed_1x1_Color.jpg
|
| 8 |
+
metallicmap,Textures/Steel_Brushed_1x1_MetallicRoughness.jpg
|
| 9 |
+
roughnessmap,Textures/Steel_Brushed_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap.mode,opaque
|
| 11 |
+
shader,CityEnginePBRShader
|
| 12 |
+
name,Steel_Brushed_1x1
|
Materials/Generic/Metal/Steel/Steel_Galvanised_1x1.cgamat
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.b,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.r,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,1
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Steel_Galvanised_1x1_Color.jpg
|
| 8 |
+
metallicmap,Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg
|
| 9 |
+
roughnessmap,Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap.mode,opaque
|
| 11 |
+
shader,CityEnginePBRShader
|
| 12 |
+
name,Steel_Galvanised_1x1
|
Materials/Generic/Metal/Steel/Textures/.prvw/Steel_Brushed_1x1_Color.jpg.jpg
ADDED
|
Materials/Generic/Metal/Steel/Textures/SteelPerforatedCircles_1x1_Alpha.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Steel/Textures/SteelPerforatedLines_1x1_Alpha.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Steel/Textures/Steel_Brushed_1x1_Color.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Steel/Textures/Steel_Brushed_1x1_MetallicRoughness.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Steel/Textures/Steel_Galvanised_1x1_Color.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Metal/Steel/Textures/Steel_Galvanised_1x1_MetallicRoughness.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Plastic/PVC/PVC_Smooth_cBlackBlue.cgamat
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.b,0.3
|
| 2 |
+
color.g,0.3
|
| 3 |
+
color.r,0.3
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,0.02
|
| 6 |
+
roughness,0.5
|
| 7 |
+
normalmap,Textures/PVC_Smooth_Normal.jpg
|
| 8 |
+
opacitymap.mode,opaque
|
| 9 |
+
shader,CityEnginePBRShader
|
| 10 |
+
name, PVC_Smooth_cBlackBlue
|
Materials/Generic/Plastic/PVC/Textures/PVC_Smooth_Normal.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Slate/Slate_1x1.cgamat
ADDED
|
@@ -0,0 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.r,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.b,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,0
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Slate_1x1_Color.jpg
|
| 8 |
+
normalmap,Textures/Slate_1x1_Normal.jpg
|
| 9 |
+
roughnessmap,Textures/Slate_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap.mode,opaque
|
| 11 |
+
shader,CityEnginePBRShader
|
| 12 |
+
name,Slate_1x1
|
| 13 |
+
|
Materials/Generic/Slate/Textures/Slate_1x1_Color.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Slate/Textures/Slate_1x1_MetallicRoughness.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Slate/Textures/Slate_1x1_Normal.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Terracotta/Terracotta_1x1.cgamat
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
color.r,1
|
| 2 |
+
color.g,1
|
| 3 |
+
color.b,1
|
| 4 |
+
opacity,1
|
| 5 |
+
metallic,0
|
| 6 |
+
roughness,1
|
| 7 |
+
colormap,Textures/Terracotta_1x1_Color.jpg
|
| 8 |
+
normalmap,Textures/Terracotta_1x1_Normal.jpg
|
| 9 |
+
roughnessmap,Textures/Terracotta_1x1_MetallicRoughness.jpg
|
| 10 |
+
opacitymap.mode,opaque
|
| 11 |
+
shader,CityEnginePBRShader
|
| 12 |
+
name,Terracotta_1x1
|
Materials/Generic/Terracotta/Textures/Terracotta_1x1_Color.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Terracotta/Textures/Terracotta_1x1_MetallicRoughness.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Terracotta/Textures/Terracotta_1x1_Normal.jpg
ADDED
|
Git LFS Details
|
Materials/Generic/Test_Patterns/Textures/UVTest_10x10.png
ADDED
|
Git LFS Details
|