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Infinitode Pty Ltd
commited on
Update app.py
Browse files
app.py
CHANGED
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@@ -6,6 +6,62 @@ import numpy as np
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import pandas as pd
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import tensorflow as tf
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def custom_pad_sequences(sequences, maxlen, padding='pre', value=0):
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"""
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Pads sequences to the same length.
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@@ -89,60 +145,4 @@ def generate_random_name(interpreter, vocab_size, sp, max_length=10, temperature
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if parts and len(parts[-1]) < 3:
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generated_name = " ".join(parts[:-1])
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return generated_name.strip()
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def generateNames(type, amount, max_length=30, temperature=0.5, seed_text=""):
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if type == "Terraria":
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max_seq_len = 12 # For skyrim = 13, for terraria = 12
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sp = spm.SentencePieceProcessor()
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sp.load("models/terraria_names.model")
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amount = int(amount)
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max_length = int(max_length)
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names = []
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# Define necessary variables
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vocab_size = sp.GetPieceSize()
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# Load TFLite model
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interpreter = tf.lite.Interpreter(model_path="models/dungen_terraria_model.tflite")
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interpreter.allocate_tensors()
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# Use the function to generate a name
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# Assuming `vocab_size` and `sp` (SentencePiece processor) are defined elsewhere
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for _ in range(amount):
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generated_name = generate_random_name(interpreter, vocab_size, sp, seed_text=seed_text, max_length=max_length, temperature=temperature)
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names.append(generated_name)
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return pd.DataFrame(names, columns=['Names'])
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elif type == "Skyrim":
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max_seq_len = 13 # For skyrim = 13, for terraria = 12
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sp = spm.SentencePieceProcessor()
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sp.load("models/skyrim_names.model")
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amount = int(amount)
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max_length = int(max_length)
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names = []
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# Define necessary variables
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vocab_size = sp.GetPieceSize()
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# Load TFLite model
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interpreter = tf.lite.Interpreter(model_path="models/dungen_skyrim_model.tflite")
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interpreter.allocate_tensors()
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# Use the function to generate a name
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# Assuming `vocab_size` and `sp` (SentencePiece processor) are defined elsewhere
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for _ in range(amount):
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generated_name = generate_random_name(interpreter, vocab_size, sp, seed_text=seed_text, max_length=max_length, temperature=temperature)
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names.append(generated_name)
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return pd.DataFrame(names, columns=['Names'])
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demo = gr.Interface(
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fn=generateNames,
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inputs=[gr.Radio(choices=["Terraria", "Skyrim"], label="Choose a model for your request"), gr.Slider(1,25, step=1, label='Amount of Names', info='How many names to generate, must be greater than 0'), gr.Slider(10, 60, value=30, step=1, label='Max Length', info='Max length of the generated word'), gr.Slider(0.1, 1, value=0.5, label='Temperature', info='Controls randomness of generation, higher values = more creative, lower values = more probalistic'), gr.Textbox('', label='Seed text (optional)', info='The starting text to begin with', max_lines=1, )],
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outputs=[gr.Dataframe(row_count = (2, "dynamic"), col_count=(1, "fixed"), label="Generated Names", headers=["Names"])],
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title='Dungen - Name Generator',
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description='A fun game-inspired name generator. For an example of how to create, and train your model, similar to this one, head over to: https://github.com/infinitode/open-arc/tree/main/project-5-twng/. There you will find our base model, the dataset we used, and implementation code in the form of a Jupyter Notebook (exported from Kaggle).'
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)
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demo.launch()
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import pandas as pd
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import tensorflow as tf
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def generateNames(type, amount, max_length=30, temperature=0.5, seed_text=""):
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if type == "Terraria":
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max_seq_len = 12 # For skyrim = 13, for terraria = 12
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sp = spm.SentencePieceProcessor()
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sp.load("models/terraria_names.model")
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amount = int(amount)
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max_length = int(max_length)
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names = []
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# Define necessary variables
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vocab_size = sp.GetPieceSize()
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# Load TFLite model
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interpreter = tf.lite.Interpreter(model_path="models/dungen_terraria_model.tflite")
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interpreter.allocate_tensors()
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# Use the function to generate a name
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# Assuming `vocab_size` and `sp` (SentencePiece processor) are defined elsewhere
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for _ in range(amount):
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generated_name = generate_random_name(interpreter, vocab_size, sp, seed_text=seed_text, max_length=max_length, temperature=temperature)
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names.append(generated_name)
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return pd.DataFrame(names, columns=['Names'])
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elif type == "Skyrim":
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max_seq_len = 13 # For skyrim = 13, for terraria = 12
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sp = spm.SentencePieceProcessor()
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sp.load("models/skyrim_names.model")
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amount = int(amount)
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max_length = int(max_length)
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names = []
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# Define necessary variables
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vocab_size = sp.GetPieceSize()
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# Load TFLite model
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interpreter = tf.lite.Interpreter(model_path="models/dungen_skyrim_model.tflite")
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interpreter.allocate_tensors()
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# Use the function to generate a name
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# Assuming `vocab_size` and `sp` (SentencePiece processor) are defined elsewhere
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for _ in range(amount):
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generated_name = generate_random_name(interpreter, vocab_size, sp, seed_text=seed_text, max_length=max_length, temperature=temperature)
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names.append(generated_name)
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return pd.DataFrame(names, columns=['Names'])
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demo = gr.Interface(
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fn=generateNames,
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inputs=[gr.Radio(choices=["Terraria", "Skyrim"], label="Choose a model for your request"), gr.Slider(1,25, step=1, label='Amount of Names', info='How many names to generate, must be greater than 0'), gr.Slider(10, 60, value=30, step=1, label='Max Length', info='Max length of the generated word'), gr.Slider(0.1, 1, value=0.5, label='Temperature', info='Controls randomness of generation, higher values = more creative, lower values = more probalistic'), gr.Textbox('', label='Seed text (optional)', info='The starting text to begin with', max_lines=1, )],
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outputs=[gr.Dataframe(row_count = (2, "dynamic"), col_count=(1, "fixed"), label="Generated Names", headers=["Names"])],
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title='Dungen - Name Generator',
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description='A fun game-inspired name generator. For an example of how to create, and train your model, similar to this one, head over to: https://github.com/infinitode/open-arc/tree/main/project-5-twng/. There you will find our base model, the dataset we used, and implementation code in the form of a Jupyter Notebook (exported from Kaggle).'
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)
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demo.launch()
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def custom_pad_sequences(sequences, maxlen, padding='pre', value=0):
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"""
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Pads sequences to the same length.
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if parts and len(parts[-1]) < 3:
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generated_name = " ".join(parts[:-1])
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return generated_name.strip()
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