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Browse files- app.py +24 -0
- app_audioldm.py +219 -0
- app_musicldm.py +184 -0
app.py
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import os
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import gradio as gr
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# HuggingFace token
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mi_token = os.environ.get("MI_TOKEN_HF")
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if mi_token:
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os.environ["HF_HUB_TOKEN"] = mi_token
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else:
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raise ValueError("No se encontró la variable de entorno MI_TOKEN_HF")
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from app_heartmula import crear_tab1
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from app_musicldm import crear_tab2
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from app_audioldm import crear_tab3
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with gr.Blocks(theme="Nymbo/Nymbo_Theme") as principal:
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with gr.Tabs():
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with gr.Tab("HeartMuLa"):
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tab1 = crear_tab1()
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with gr.Tab("MusicLDM — Estilo & Tags"):
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tab2 = crear_tab2()
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with gr.Tab("AudioLDM2 — Music + Lyrics"):
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tab3 = crear_tab3()
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principal.launch()
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app_audioldm.py
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import gradio as gr
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import torch
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import numpy as np
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import spaces
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from diffusers import AudioLDM2Pipeline
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_pipe = None
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def _load_model():
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global _pipe
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if _pipe is None:
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device = "cuda" if torch.cuda.is_available() else "cpu"
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_pipe = AudioLDM2Pipeline.from_pretrained(
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"cvssp/audioldm2-music",
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torch_dtype=torch.float16 if device == "cuda" else torch.float32,
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).to(device)
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return _pipe
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def _build_style_prompt(instruments, voice, mood, genre, tempo, bpm):
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if instruments:
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if len(instruments) == 1:
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inst_txt = instruments[0]
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else:
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inst_txt = ", ".join(instruments[:-1]) + " and " + instruments[-1]
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else:
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inst_txt = "various instruments"
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prompt = (
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f"A {mood} {genre} song in {tempo} tempo at {int(bpm)} BPM, "
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f"featuring {inst_txt}"
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)
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if voice and voice != "none":
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prompt += f", sung by a {voice} voice"
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return prompt
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def _build_full_prompt(style_prompt, lyrics):
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"""
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AudioLDM2 no tiene un slot separado para lyrics, pero entiende
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descripciones largas que incluyen texto de canciones.
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Se concatenan al prompt de estilo con un separador claro.
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"""
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if not lyrics.strip():
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return style_prompt
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# Truncar lyrics para no saturar el tokenizer (límite ~200 tokens aprox)
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lyrics_trimmed = lyrics.strip()[:600]
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return f"{style_prompt}. Song lyrics: {lyrics_trimmed}"
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@spaces.GPU(duration=180)
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def generate_music(
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instruments,
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voice,
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mood,
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genre,
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tempo,
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bpm,
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lyrics,
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duration,
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guidance_scale,
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num_steps,
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negative_prompt,
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):
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pipe = _load_model()
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style_prompt = _build_style_prompt(instruments, voice, mood, genre, tempo, bpm)
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full_prompt = _build_full_prompt(style_prompt, lyrics)
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print(f"[AudioLDM2] Prompt: {full_prompt}")
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result = pipe(
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full_prompt,
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negative_prompt=negative_prompt or None,
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audio_length_in_s=float(duration),
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guidance_scale=guidance_scale,
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num_inference_steps=int(num_steps),
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num_waveforms_per_prompt=1,
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)
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audio = result.audios[0] # (samples,) numpy float32
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return (16000, audio)
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_GENRES = [
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"pop", "rock", "jazz", "classical", "electronic", "folk", "metal",
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"hip hop", "r&b", "soul", "blues", "country", "reggae", "ska",
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"house", "techno", "trance", "dubstep", "drum and bass",
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"ambient", "lofi", "synthwave", "electro", "idm",
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"indie", "indie rock", "alternative", "grunge", "punk",
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"heavy metal", "black metal", "death metal", "thrash metal",
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"orchestral", "film score", "soundtrack", "bossa nova", "samba",
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"flamenco", "celtic", "afrobeat", "k-pop", "city pop",
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"experimental", "new age",
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]
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_MOODS = [
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"happy", "sad", "romantic", "energetic", "calm", "melancholic",
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"dark", "epic", "mysterious", "peaceful", "angry",
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]
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_TEMPOS = ["slow", "moderate", "fast", "upbeat", "relaxed", "driving", "laid-back"]
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_VOICES = ["none", "male", "female", "choir", "opera singer", "rap vocals"]
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_INSTRUMENTS = [
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"piano", "guitar", "electric guitar", "bass guitar",
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"drums", "synthesizer", "violin", "cello", "flute",
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"saxophone", "trumpet", "organ", "harp",
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]
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_EXAMPLE_LYRICS = """\
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[Verse 1]
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Midnight drips on mirrored stone,
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Neon whispers, all alone.
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Rain keeps time on empty streets,
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Where past and future softly meet.
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[Chorus]
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She walks like smoke through circuits wide,
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A neon ghost I cannot hide.
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Reflections lost in silver rain,
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I call her name — she won't remain.
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[Bridge]
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Static snow in every glance,
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Trapped inside a cyber trance.
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"""
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def crear_tab3():
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with gr.Blocks(title="AudioLDM2 — Music + Lyrics", theme="Nymbo/Nymbo_Theme") as tab3:
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gr.Markdown(
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"# AudioLDM2 — Música con Lyrics Embebidas\n"
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"Generación de música con letras usando **AudioLDM2 Music** "
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"(`cvssp/audioldm2-music`). El estilo (tags) y las lyrics se combinan "
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"en un único prompt enriquecido que el modelo procesa con CLAP + T5."
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)
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with gr.Row():
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with gr.Column(scale=1):
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gr.Markdown("### Estilo musical")
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instruments = gr.CheckboxGroup(
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choices=_INSTRUMENTS,
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value=["synthesizer", "drums", "bass guitar"],
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label="Instrumentos",
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)
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voice = gr.Dropdown(
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choices=_VOICES,
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value="female",
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label="Voz del cantante",
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)
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mood = gr.Dropdown(
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choices=_MOODS,
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value="energetic",
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label="Mood / Emoción",
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)
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genre = gr.Dropdown(
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choices=_GENRES,
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value="synthwave",
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label="Género",
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allow_custom_value=True,
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)
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with gr.Row():
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tempo = gr.Dropdown(
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choices=_TEMPOS,
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value="fast",
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label="Tempo",
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)
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bpm = gr.Number(value=130, label="BPM", minimum=40, maximum=240)
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with gr.Column(scale=1):
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gr.Markdown("### Lyrics")
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lyrics = gr.Textbox(
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label="Letra de la canción",
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lines=12,
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value=_EXAMPLE_LYRICS,
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placeholder="[Verse 1]\nTu letra aquí...\n\n[Chorus]\n...",
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)
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with gr.Row():
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with gr.Column(scale=1):
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gr.Markdown("### Parámetros de generación")
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duration = gr.Slider(
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minimum=5, maximum=30, value=10, step=1,
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label="Duración (segundos)",
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)
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guidance_scale = gr.Slider(
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minimum=1.0, maximum=10.0, value=3.5, step=0.5,
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label="Guidance Scale",
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)
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num_steps = gr.Slider(
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minimum=10, maximum=200, value=50, step=10,
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label="Pasos de inferencia",
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)
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negative_prompt = gr.Textbox(
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label="Negative Prompt",
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value="low quality, noise, distorted, muffled, speech, talking",
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placeholder="Qué evitar en la generación",
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)
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with gr.Column(scale=1):
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generate_btn = gr.Button(
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"Generar música con lyrics", variant="primary", size="lg"
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)
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output_audio = gr.Audio(label="Música generada", type="numpy")
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| 208 |
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generate_btn.click(
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fn=generate_music,
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inputs=[
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instruments, voice, mood, genre, tempo, bpm,
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lyrics,
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duration, guidance_scale, num_steps, negative_prompt,
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],
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outputs=output_audio,
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)
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return tab3
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app_musicldm.py
ADDED
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|
| 1 |
+
import gradio as gr
|
| 2 |
+
import torch
|
| 3 |
+
import numpy as np
|
| 4 |
+
import spaces
|
| 5 |
+
from diffusers import MusicLDMPipeline
|
| 6 |
+
|
| 7 |
+
_pipe = None
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
def _load_model():
|
| 11 |
+
global _pipe
|
| 12 |
+
if _pipe is None:
|
| 13 |
+
device = "cuda" if torch.cuda.is_available() else "cpu"
|
| 14 |
+
_pipe = MusicLDMPipeline.from_pretrained(
|
| 15 |
+
"ucsd-reach/musicldm",
|
| 16 |
+
torch_dtype=torch.float16 if device == "cuda" else torch.float32,
|
| 17 |
+
).to(device)
|
| 18 |
+
return _pipe
|
| 19 |
+
|
| 20 |
+
|
| 21 |
+
def _build_prompt(instruments, voice, mood, genre, tempo, bpm, lyrics=""):
|
| 22 |
+
if instruments:
|
| 23 |
+
if len(instruments) == 1:
|
| 24 |
+
inst_txt = instruments[0]
|
| 25 |
+
else:
|
| 26 |
+
inst_txt = ", ".join(instruments[:-1]) + " and " + instruments[-1]
|
| 27 |
+
else:
|
| 28 |
+
inst_txt = "various instruments"
|
| 29 |
+
|
| 30 |
+
prompt = (
|
| 31 |
+
f"A {mood} {genre} song in {tempo} tempo at {int(bpm)} BPM, "
|
| 32 |
+
f"featuring {inst_txt}"
|
| 33 |
+
)
|
| 34 |
+
if voice and voice != "none":
|
| 35 |
+
prompt += f", sung by a {voice} voice"
|
| 36 |
+
if lyrics and lyrics.strip():
|
| 37 |
+
prompt += f". Song lyrics: {lyrics.strip()[:600]}"
|
| 38 |
+
return prompt
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
@spaces.GPU(duration=130)
|
| 42 |
+
def generate_music(
|
| 43 |
+
instruments,
|
| 44 |
+
voice,
|
| 45 |
+
mood,
|
| 46 |
+
genre,
|
| 47 |
+
tempo,
|
| 48 |
+
bpm,
|
| 49 |
+
lyrics,
|
| 50 |
+
duration,
|
| 51 |
+
guidance_scale,
|
| 52 |
+
num_steps,
|
| 53 |
+
negative_prompt,
|
| 54 |
+
):
|
| 55 |
+
pipe = _load_model()
|
| 56 |
+
prompt = _build_prompt(instruments, voice, mood, genre, tempo, bpm, lyrics)
|
| 57 |
+
print(f"[MusicLDM] Prompt: {prompt}")
|
| 58 |
+
|
| 59 |
+
result = pipe(
|
| 60 |
+
prompt,
|
| 61 |
+
negative_prompt=negative_prompt or None,
|
| 62 |
+
audio_length_in_s=float(duration),
|
| 63 |
+
guidance_scale=guidance_scale,
|
| 64 |
+
num_inference_steps=int(num_steps),
|
| 65 |
+
)
|
| 66 |
+
audio = result.audios[0] # (samples,) numpy float32
|
| 67 |
+
return (16000, audio)
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
_GENRES = [
|
| 71 |
+
"pop", "rock", "jazz", "classical", "electronic", "folk", "metal",
|
| 72 |
+
"hip hop", "r&b", "soul", "blues", "country", "reggae", "ska",
|
| 73 |
+
"house", "techno", "trance", "dubstep", "drum and bass",
|
| 74 |
+
"ambient", "lofi", "synthwave", "electro", "idm",
|
| 75 |
+
"indie", "indie rock", "alternative", "grunge", "punk",
|
| 76 |
+
"heavy metal", "black metal", "death metal", "thrash metal",
|
| 77 |
+
"orchestral", "film score", "soundtrack", "bossa nova", "samba",
|
| 78 |
+
"flamenco", "celtic", "afrobeat", "k-pop", "city pop",
|
| 79 |
+
"experimental", "new age",
|
| 80 |
+
]
|
| 81 |
+
|
| 82 |
+
_MOODS = [
|
| 83 |
+
"happy", "sad", "romantic", "energetic", "calm", "melancholic",
|
| 84 |
+
"dark", "epic", "mysterious", "peaceful", "angry",
|
| 85 |
+
]
|
| 86 |
+
|
| 87 |
+
_TEMPOS = ["slow", "moderate", "fast", "upbeat", "relaxed", "driving", "laid-back"]
|
| 88 |
+
|
| 89 |
+
_VOICES = ["none", "male", "female", "choir", "opera singer", "rap vocals"]
|
| 90 |
+
|
| 91 |
+
_INSTRUMENTS = [
|
| 92 |
+
"piano", "guitar", "electric guitar", "bass guitar",
|
| 93 |
+
"drums", "synthesizer", "violin", "cello", "flute",
|
| 94 |
+
"saxophone", "trumpet", "organ", "harp",
|
| 95 |
+
]
|
| 96 |
+
|
| 97 |
+
|
| 98 |
+
def crear_tab2():
|
| 99 |
+
with gr.Blocks(title="MusicLDM", theme="Nymbo/Nymbo_Theme") as tab2:
|
| 100 |
+
|
| 101 |
+
gr.Markdown(
|
| 102 |
+
"# MusicLDM — Latent Diffusion Music Generator\n"
|
| 103 |
+
"Generación de música desde tags de estilo usando **MusicLDM** "
|
| 104 |
+
"(`ucsd-reach/musicldm`). Los tags se convierten en un prompt "
|
| 105 |
+
"estructurado en lenguaje natural para que el modelo los entienda correctamente."
|
| 106 |
+
)
|
| 107 |
+
|
| 108 |
+
with gr.Row():
|
| 109 |
+
with gr.Column(scale=1):
|
| 110 |
+
gr.Markdown("### Estilo musical")
|
| 111 |
+
|
| 112 |
+
instruments = gr.CheckboxGroup(
|
| 113 |
+
choices=_INSTRUMENTS,
|
| 114 |
+
value=["synthesizer", "drums", "bass guitar"],
|
| 115 |
+
label="Instrumentos",
|
| 116 |
+
)
|
| 117 |
+
voice = gr.Dropdown(
|
| 118 |
+
choices=_VOICES,
|
| 119 |
+
value="female",
|
| 120 |
+
label="Voz del cantante",
|
| 121 |
+
)
|
| 122 |
+
mood = gr.Dropdown(
|
| 123 |
+
choices=_MOODS,
|
| 124 |
+
value="energetic",
|
| 125 |
+
label="Mood / Emoción",
|
| 126 |
+
)
|
| 127 |
+
genre = gr.Dropdown(
|
| 128 |
+
choices=_GENRES,
|
| 129 |
+
value="synthwave",
|
| 130 |
+
label="Género",
|
| 131 |
+
allow_custom_value=True,
|
| 132 |
+
)
|
| 133 |
+
with gr.Row():
|
| 134 |
+
tempo = gr.Dropdown(
|
| 135 |
+
choices=_TEMPOS,
|
| 136 |
+
value="fast",
|
| 137 |
+
label="Tempo",
|
| 138 |
+
)
|
| 139 |
+
bpm = gr.Number(value=130, label="BPM", minimum=40, maximum=240)
|
| 140 |
+
|
| 141 |
+
with gr.Column(scale=1):
|
| 142 |
+
gr.Markdown("### Lyrics (opcional)")
|
| 143 |
+
lyrics = gr.Textbox(
|
| 144 |
+
label="Letra de la canción",
|
| 145 |
+
lines=8,
|
| 146 |
+
placeholder="[Verse 1]\nTu letra aquí...\n\n[Chorus]\n...",
|
| 147 |
+
)
|
| 148 |
+
|
| 149 |
+
gr.Markdown("### Parámetros de generación")
|
| 150 |
+
|
| 151 |
+
duration = gr.Slider(
|
| 152 |
+
minimum=5, maximum=30, value=10, step=1,
|
| 153 |
+
label="Duración (segundos)",
|
| 154 |
+
)
|
| 155 |
+
guidance_scale = gr.Slider(
|
| 156 |
+
minimum=1.0, maximum=10.0, value=3.5, step=0.5,
|
| 157 |
+
label="Guidance Scale",
|
| 158 |
+
info="Mayor = más fiel al prompt",
|
| 159 |
+
)
|
| 160 |
+
num_steps = gr.Slider(
|
| 161 |
+
minimum=10, maximum=200, value=50, step=10,
|
| 162 |
+
label="Pasos de inferencia",
|
| 163 |
+
info="Más pasos = mejor calidad, más lento",
|
| 164 |
+
)
|
| 165 |
+
negative_prompt = gr.Textbox(
|
| 166 |
+
label="Negative Prompt",
|
| 167 |
+
value="low quality, noise, distorted, muffled",
|
| 168 |
+
placeholder="Qué evitar en la generación",
|
| 169 |
+
)
|
| 170 |
+
|
| 171 |
+
generate_btn = gr.Button("Generar música", variant="primary", size="lg")
|
| 172 |
+
output_audio = gr.Audio(label="Música generada", type="numpy")
|
| 173 |
+
|
| 174 |
+
generate_btn.click(
|
| 175 |
+
fn=generate_music,
|
| 176 |
+
inputs=[
|
| 177 |
+
instruments, voice, mood, genre, tempo, bpm,
|
| 178 |
+
lyrics,
|
| 179 |
+
duration, guidance_scale, num_steps, negative_prompt,
|
| 180 |
+
],
|
| 181 |
+
outputs=output_audio,
|
| 182 |
+
)
|
| 183 |
+
|
| 184 |
+
return tab2
|