Create app.py
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app.py
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| 1 |
+
# app.py
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| 2 |
+
# =============
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| 3 |
+
# This is a complete app.py file for an Arkanoid game that a neural network will play and learn using reinforcement learning.
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| 4 |
+
# The game is built using pygame, and the neural network is trained using stable-baselines3. Gradio is used for the interface.
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| 5 |
+
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| 6 |
+
import os
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| 7 |
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import numpy as np
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| 8 |
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import pygame
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| 9 |
+
import random
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| 10 |
+
from stable_baselines3 import DQN
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| 11 |
+
from stable_baselines3.common.env_util import make_atari_env
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| 12 |
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from stable_baselines3.common.vec_env import VecFrameStack
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| 13 |
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from stable_baselines3.common.evaluation import evaluate_policy
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| 14 |
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import gradio as gr
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| 15 |
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| 16 |
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# Constants
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| 17 |
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SCREEN_WIDTH = 640
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| 18 |
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SCREEN_HEIGHT = 480
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| 19 |
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PADDLE_WIDTH = 100
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| 20 |
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PADDLE_HEIGHT = 10
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| 21 |
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BALL_RADIUS = 10
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| 22 |
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BRICK_WIDTH = 60
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| 23 |
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BRICK_HEIGHT = 20
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| 24 |
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BRICK_ROWS = 5
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| 25 |
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BRICK_COLS = 10
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| 26 |
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FPS = 60
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| 27 |
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| 28 |
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# Colors
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| 29 |
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WHITE = (255, 255, 255)
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| 30 |
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BLACK = (0, 0, 0)
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| 31 |
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RED = (255, 0, 0)
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| 32 |
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| 33 |
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# Initialize Pygame
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| 34 |
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pygame.init()
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| 35 |
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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| 36 |
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pygame.display.set_caption("Arkanoid")
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| 37 |
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| 38 |
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# Game classes
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| 39 |
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class Paddle:
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| 40 |
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def __init__(self):
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| 41 |
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self.rect = pygame.Rect(SCREEN_WIDTH // 2 - PADDLE_WIDTH // 2, SCREEN_HEIGHT - PADDLE_HEIGHT - 10, PADDLE_WIDTH, PADDLE_HEIGHT)
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| 42 |
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| 43 |
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def move(self, direction):
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| 44 |
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if direction == -1:
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| 45 |
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self.rect.x -= 10
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| 46 |
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elif direction == 1:
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| 47 |
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self.rect.x += 10
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| 48 |
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self.rect.clamp_ip(pygame.Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT))
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| 49 |
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| 50 |
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class Ball:
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| 51 |
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def __init__(self):
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| 52 |
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self.rect = pygame.Rect(SCREEN_WIDTH // 2 - BALL_RADIUS, SCREEN_HEIGHT // 2 - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2)
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| 53 |
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self.velocity = [random.choice([-5, 5]), -5]
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| 54 |
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| 55 |
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def move(self):
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| 56 |
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self.rect.x += self.velocity[0]
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| 57 |
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self.rect.y += self.velocity[1]
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| 58 |
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| 59 |
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if self.rect.left <= 0 or self.rect.right >= SCREEN_WIDTH:
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| 60 |
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self.velocity[0] = -self.velocity[0]
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| 61 |
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if self.rect.top <= 0:
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| 62 |
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self.velocity[1] = -self.velocity[1]
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| 63 |
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| 64 |
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def reset(self):
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| 65 |
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self.rect = pygame.Rect(SCREEN_WIDTH // 2 - BALL_RADIUS, SCREEN_HEIGHT // 2 - BALL_RADIUS, BALL_RADIUS * 2, BALL_RADIUS * 2)
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| 66 |
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self.velocity = [random.choice([-5, 5]), -5]
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| 67 |
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| 68 |
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class Brick:
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| 69 |
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def __init__(self, x, y):
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| 70 |
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self.rect = pygame.Rect(x, y, BRICK_WIDTH, BRICK_HEIGHT)
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| 71 |
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| 72 |
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class ArkanoidEnv:
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| 73 |
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def __init__(self):
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| 74 |
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self.paddle = Paddle()
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| 75 |
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self.ball = Ball()
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| 76 |
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self.bricks = [Brick(x, y) for y in range(BRICK_HEIGHT, BRICK_HEIGHT * (BRICK_ROWS + 1), BRICK_HEIGHT) for x in range(BRICK_WIDTH, SCREEN_WIDTH - BRICK_WIDTH, BRICK_WIDTH)]
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| 77 |
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self.clock = pygame.time.Clock()
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| 78 |
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self.done = False
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| 79 |
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self.score = 0
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| 80 |
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| 81 |
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def reset(self):
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| 82 |
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self.paddle = Paddle()
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| 83 |
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self.ball = Ball()
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| 84 |
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self.bricks = [Brick(x, y) for y in range(BRICK_HEIGHT, BRICK_HEIGHT * (BRICK_ROWS + 1), BRICK_HEIGHT) for x in range(BRICK_WIDTH, SCREEN_WIDTH - BRICK_WIDTH, BRICK_WIDTH)]
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| 85 |
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self.done = False
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| 86 |
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self.score = 0
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| 87 |
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return self._get_state()
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| 88 |
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| 89 |
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def step(self, action):
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| 90 |
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self.paddle.move(action)
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| 91 |
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self.ball.move()
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| 92 |
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| 93 |
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if self.ball.rect.colliderect(self.paddle.rect):
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| 94 |
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self.ball.velocity[1] = -self.ball.velocity[1]
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| 95 |
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| 96 |
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for brick in self.bricks[:]:
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| 97 |
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if self.ball.rect.colliderect(brick.rect):
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| 98 |
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self.bricks.remove(brick)
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| 99 |
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self.ball.velocity[1] = -self.ball.velocity[1]
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| 100 |
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self.score += 1
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| 101 |
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| 102 |
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if self.ball.rect.bottom >= SCREEN_HEIGHT:
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| 103 |
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self.done = True
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| 104 |
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| 105 |
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if not self.bricks:
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| 106 |
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self.done = True
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| 107 |
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| 108 |
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reward = 1 if self.score > 0 else -1
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| 109 |
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return self._get_state(), reward, self.done, {}
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| 110 |
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| 111 |
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def _get_state(self):
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| 112 |
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state = [
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| 113 |
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self.paddle.rect.x,
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| 114 |
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self.ball.rect.x,
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| 115 |
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self.ball.rect.y,
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| 116 |
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self.ball.velocity[0],
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| 117 |
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self.ball.velocity[1]
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| 118 |
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]
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| 119 |
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for brick in self.bricks:
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| 120 |
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state.extend([brick.rect.x, brick.rect.y])
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| 121 |
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return np.array(state, dtype=np.float32)
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| 122 |
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| 123 |
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def render(self):
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| 124 |
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screen.fill(BLACK)
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| 125 |
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pygame.draw.rect(screen, WHITE, self.paddle.rect)
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| 126 |
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pygame.draw.ellipse(screen, WHITE, self.ball.rect)
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| 127 |
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for brick in self.bricks:
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| 128 |
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pygame.draw.rect(screen, RED, brick.rect)
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| 129 |
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pygame.display.flip()
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| 130 |
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self.clock.tick(FPS)
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| 131 |
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| 132 |
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# Training function
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| 133 |
+
def train_model():
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| 134 |
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env = ArkanoidEnv()
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| 135 |
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model = DQN('MlpPolicy', env, verbose=1)
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| 136 |
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model.learn(total_timesteps=10000)
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| 137 |
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model.save("arkanoid_model")
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| 138 |
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return model
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| 139 |
+
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| 140 |
+
# Evaluation function
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| 141 |
+
def evaluate_model(model):
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| 142 |
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env = ArkanoidEnv()
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| 143 |
+
mean_reward, _ = evaluate_policy(model, env, n_eval_episodes=10, render=False)
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| 144 |
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return mean_reward
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| 145 |
+
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| 146 |
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# Gradio interface
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| 147 |
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def play_game():
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| 148 |
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env = ArkanoidEnv()
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| 149 |
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model = DQN.load("arkanoid_model")
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| 150 |
+
obs = env.reset()
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| 151 |
+
done = False
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| 152 |
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frames = []
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| 153 |
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while not done:
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| 154 |
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action, _states = model.predict(obs, deterministic=True)
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| 155 |
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obs, rewards, done, info = env.step(action)
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| 156 |
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env.render()
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| 157 |
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pygame.image.save(screen, "frame.png")
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| 158 |
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frames.append(gr.Image(value="frame.png"))
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| 159 |
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return frames
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| 160 |
+
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| 161 |
+
# Main function
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| 162 |
+
def main():
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| 163 |
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if not os.path.exists("arkanoid_model.zip"):
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| 164 |
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print("Training model...")
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| 165 |
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train_model()
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| 166 |
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else:
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| 167 |
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print("Model already trained.")
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| 168 |
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|
| 169 |
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print("Evaluating model...")
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| 170 |
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model = DQN.load("arkanoid_model")
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| 171 |
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mean_reward = evaluate_model(model)
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| 172 |
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print(f"Mean reward: {mean_reward}")
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| 173 |
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| 174 |
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# Gradio interface
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| 175 |
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iface = gr.Interface(
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| 176 |
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fn=play_game,
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| 177 |
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inputs=None,
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| 178 |
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outputs="image",
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| 179 |
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live=True
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| 180 |
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)
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| 181 |
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iface.launch()
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| 182 |
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|
| 183 |
+
if __name__ == "__main__":
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| 184 |
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main()
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| 185 |
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| 186 |
+
# Dependencies
|
| 187 |
+
# =============
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| 188 |
+
# The following dependencies are required to run this app:
|
| 189 |
+
# - pygame
|
| 190 |
+
# - stable-baselines3
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| 191 |
+
# - torch
|
| 192 |
+
# - gradio
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| 193 |
+
#
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| 194 |
+
# You can install these dependencies using pip:
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| 195 |
+
# pip install pygame stable-baselines3 torch gradio
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