Update app.py
Browse files
app.py
CHANGED
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@@ -65,11 +65,13 @@ class Brick:
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self.rect = pygame.Rect(x, y, BRICK_WIDTH - 5, BRICK_HEIGHT - 5)
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class ArkanoidEnv(gym.Env):
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def __init__(self):
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super(ArkanoidEnv, self).__init__()
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self.action_space = gym.spaces.Discrete(3) # 0: stay, 1: move left, 2: move right
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self.observation_space = gym.spaces.Box(low=0, high=SCREEN_WIDTH, shape=(5 + BRICK_ROWS * BRICK_COLS * 2,), dtype=np.float32)
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self.seed_value = None
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self.reset()
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def reset(self, seed=None, options=None):
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@@ -103,16 +105,16 @@ class ArkanoidEnv(gym.Env):
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self.bricks.remove(brick)
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self.ball.velocity[1] = -self.ball.velocity[1]
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self.score += 1
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reward =
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if not self.bricks:
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reward += 10 # Bonus reward for breaking all bricks
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self.done = True
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truncated = False
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return self._get_state(), reward, self.done, truncated, {}
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if self.ball.rect.bottom >= SCREEN_HEIGHT:
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self.done = True
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reward =
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truncated = False
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else:
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reward = 0
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@@ -145,27 +147,14 @@ class ArkanoidEnv(gym.Env):
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def close(self):
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pygame.quit()
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# Training
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def
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model.learn(total_timesteps=total_timesteps)
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model.save("arkanoid_model")
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return model
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# Evaluation function
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def evaluate_model(model, env):
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mean_reward, _ = evaluate_policy(model, env, n_eval_episodes=10, render=False)
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return mean_reward
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# Real-time training function
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def train_and_play():
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env = ArkanoidEnv()
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model = DQN('MlpPolicy', env, verbose=1)
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total_timesteps = 10000
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timesteps_per_update = 1000
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video_frames = []
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for i in range(0,
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model.learn(total_timesteps=timesteps_per_update)
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obs, _ = env.reset()
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done = False
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@@ -192,10 +181,14 @@ def train_and_play():
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# Main function
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def main():
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# Gradio interface
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iface = gr.Interface(
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fn=train_and_play,
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inputs=
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outputs="video",
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live=True
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)
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self.rect = pygame.Rect(x, y, BRICK_WIDTH - 5, BRICK_HEIGHT - 5)
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class ArkanoidEnv(gym.Env):
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def __init__(self, reward_size=1, penalty_size=-1):
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super(ArkanoidEnv, self).__init__()
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self.action_space = gym.spaces.Discrete(3) # 0: stay, 1: move left, 2: move right
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self.observation_space = gym.spaces.Box(low=0, high=SCREEN_WIDTH, shape=(5 + BRICK_ROWS * BRICK_COLS * 2,), dtype=np.float32)
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self.seed_value = None
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self.reward_size = reward_size
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self.penalty_size = penalty_size
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self.reset()
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def reset(self, seed=None, options=None):
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self.bricks.remove(brick)
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self.ball.velocity[1] = -self.ball.velocity[1]
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self.score += 1
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reward = self.reward_size
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if not self.bricks:
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reward += self.reward_size * 10 # Bonus reward for breaking all bricks
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self.done = True
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truncated = False
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return self._get_state(), reward, self.done, truncated, {}
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if self.ball.rect.bottom >= SCREEN_HEIGHT:
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self.done = True
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reward = self.penalty_size
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truncated = False
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else:
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reward = 0
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def close(self):
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pygame.quit()
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# Training and playing with custom parameters
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def train_and_play(reward_size, penalty_size, iterations):
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env = ArkanoidEnv(reward_size=reward_size, penalty_size=penalty_size)
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model = DQN('MlpPolicy', env, verbose=1)
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timesteps_per_update = 1000
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video_frames = []
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for i in range(0, iterations, timesteps_per_update):
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model.learn(total_timesteps=timesteps_per_update)
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obs, _ = env.reset()
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done = False
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# Main function
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def main():
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# Gradio interface with parameters
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iface = gr.Interface(
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fn=train_and_play,
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inputs=[
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gr.Number(label="Reward Size", value=1),
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gr.Number(label="Penalty Size", value=-1),
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gr.Slider(label="Iterations", minimum=10, maximum=100000, step=10, value=10000)
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],
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outputs="video",
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live=True
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)
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