Update app.py
Browse files
app.py
CHANGED
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# app.py Upscale Images (Real-ESRGAN)
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# ---- TorchVision shim (keeps basicsr happy if torchvision isn't installed) ----
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import sys, types
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try:
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sys.modules["torchvision.transforms.functional_tensor"] = _mod
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# ------------------------------------------------------------------------------
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import os, time, zipfile, tempfile, shutil
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from pathlib import Path
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from typing import List
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import gradio as gr
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import numpy as np
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import cv2
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from PIL import Image
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from basicsr.archs.rrdbnet_arch import RRDBNet as _RRDBNet
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from basicsr.utils.download_util import load_file_from_url
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from realesrgan import RealESRGANer
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from realesrgan.archs.srvgg_arch import SRVGGNetCompact
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def have_gpu() -> bool:
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return torch.cuda.is_available()
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if not have_gpu():
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print("β οΈ No GPU detected. Upscaling will run on CPU
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else:
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print(f"β
GPU detected: {torch.cuda.get_device_name(0)}")
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def try_load_logo_b64() -> str:
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try:
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with open("bifrost_logo.png", "rb") as f:
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@@ -61,10 +69,15 @@ def render_logo_html(px: int = 96) -> str:
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<hr>
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"""
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def _natural_key(p: Path | str):
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s = str(p)
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return [int(t) if t.isdigit() else t.lower() for t in _num.split(s)]
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def sample_paths(paths: List[Path] | List[str], n: int = 30) -> List[str]:
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if not paths: return []
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paths = sorted(paths, key=_natural_key)
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@@ -80,7 +93,7 @@ def sample_paths(paths: List[Path] | List[str], n: int = 30) -> List[str]:
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def render_progress(pct: float, label: str = "") -> str:
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pct = max(0.0, min(100.0, pct))
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return f'''<div style="width:100%;border:1px solid #ddd;border-radius:8px;overflow:hidden;height:18px;">
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<div style="height:100%;width:{pct:.1f}%;"></div></div>
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<div style="font-size:12px;opacity:.8;margin-top:4px;">{label} {pct:.1f}%</div>'''
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def build_rrdb(scale: int, num_block: int):
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@@ -91,6 +104,9 @@ def _weights_dir() -> str:
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os.makedirs(wdir, exist_ok=True)
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return wdir
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def get_realesrganer(model_id: str, scale: int, tile: int, half: bool, device: str = "cpu") -> RealESRGANer:
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wdir = _weights_dir()
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if model_id == "x4plus":
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@@ -117,9 +133,34 @@ def get_realesrganer(model_id: str, scale: int, tile: int, half: bool, device: s
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load_file_from_url(url=url, model_dir=wdir, progress=True)
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device = "cuda" if torch.cuda.is_available() else "cpu"
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def _ensure_dir(p: Path) -> Path:
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p.mkdir(parents=True, exist_ok=True); return p
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@@ -139,153 +180,19 @@ def _build_gallery_from_dir(dir_path: Path, n: int = 30) -> List[str]:
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paths = sorted(list(dir_path.glob("*.jpg")) + list(dir_path.glob("*.png")), key=_natural_key)
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return sample_paths(paths, n)
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"RealESRGAN_x4plus": "x4plus",
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"RealESRGAN_x4plus_anime_6B": "x4plus-anime",
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"RealESRGAN_x2plus": "x2plus",
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"RealESRNet_x4plus": "x4plus",
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"realesr-general-x4v3": "x4plus",
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}.get(ui_name, "x4plus")
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def clamp_scale_for_model(outscale: int, model_id: str) -> int:
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return 2 if model_id == "x2plus" else 4
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def step2_prepare_sources(frames_list, uploaded_imgs, max_images):
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src = _list_image_paths_from_upload(uploaded_imgs) or (frames_list or [])
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if not src:
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return [], "", 0, 0, "No images found. Upload files first.", render_progress(0.0, "Idle")
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try:
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max_images = int(max_images or 0)
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except Exception:
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max_images = 0
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if max_images > 0:
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src = src[:max_images]
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work = Path(tempfile.mkdtemp(prefix="up_manual_"))
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out_dir = _ensure_dir(work / "upscaled")
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total = len(src); done_idx = 0
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return src, str(out_dir), done_idx, total, f"Sources loaded: {total} image(s). Click 'Process Next Batch'.", render_progress(0.0, "Ready")
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def step2_process_next_batch(
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up_src_paths, up_out_dir, up_done_idx, up_total,
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ui_model_name, outscale, tile, precision, denoise_strength, face_enhance, batch_size,
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):
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if not up_src_paths or not up_out_dir:
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yield None, None, "Load sources first.", render_progress(0.0, "Idle"), up_done_idx, up_out_dir
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return
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model_id = map_ui_model_to_internal(ui_model_name)
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scale = clamp_scale_for_model(int(outscale or 4), model_id)
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device = "cuda" if os.environ.get("CUDA_VISIBLE_DEVICES") else "cpu"
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half = (precision == "half") and (device == "cuda")
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tile = int(tile or 256)
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batch_size = max(1, int(batch_size or 8))
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upsampler = get_realesrganer(model_id, scale, tile, half, device=device)
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face_enhancer = None
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if face_enhance:
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try:
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from gfpgan import GFPGANer
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face_enhancer = GFPGANer(
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model_path="https://github.com/TencentARC/GFPGAN/releases/download/v1.3.0/GFPGANv1.3.pth",
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upscale=scale, arch="clean", channel_multiplier=2, bg_upsampler=upsampler
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)
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except Exception as e:
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print("GFPGAN load failed:", e)
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start = int(up_done_idx or 0)
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end = min(start + batch_size, int(up_total or 0))
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out_dir = Path(up_out_dir)
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if start >= up_total:
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gallery = _build_gallery_from_dir(out_dir, 30)
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zip_file = _save_zip_of_dir(out_dir, Path(out_dir.parent) / "upscaled.zip")
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yield gallery, zip_file, "All images processed.", render_progress(100.0, "Done"), start, up_out_dir
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return
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batch_paths = up_src_paths[start:end]
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total_in_batch = len(batch_paths)
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t0 = time.time()
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try:
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with Image.open(fp) as im:
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img = im.convert("RGB")
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cv_img = np.array(img)
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if face_enhancer:
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_, _, output = face_enhancer.enhance(cv_img, has_aligned=False, only_center_face=False, paste_back=True)
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else:
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output, _ = upsampler.enhance(cv_img, outscale=scale, denoise_strength=float(denoise_strength or 0.5))
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Image.fromarray(output).save(out_dir / (Path(fp).stem + ".jpg"), quality=95)
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except Exception as e:
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print("Upscale error:", e)
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elapsed = time.time() - t0
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pct_batch = (idx / total_in_batch) * 100.0
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eta = (total_in_batch - idx) * (elapsed / max(1, idx))
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label = (f"Batch: {idx}/{total_in_batch} Β· ~{eta:.1f}s ETA Β· "
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f"global {start+idx}/{up_total} (x{scale}, model={ui_model_name})")
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gallery = _build_gallery_from_dir(out_dir, 30)
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zip_file = _save_zip_of_dir(out_dir, Path(out_dir.parent) / "upscaled.zip")
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yield gallery, zip_file, label, render_progress(pct_batch, f"Upscaling {pct_batch:.0f}% (batch)"), start+idx, up_out_dir
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next_idx = end
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pct_global = (next_idx / up_total) * 100.0 if up_total else 100.0
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gallery = _build_gallery_from_dir(out_dir, 30)
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zip_file = _save_zip_of_dir(out_dir, Path(out_dir.parent) / "upscaled.zip")
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yield gallery, zip_file, f"Processed batch of {total_in_batch}. {next_idx}/{up_total} done.", render_progress(pct_global, "Upscaling⦠(global)"), next_idx, up_out_dir
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def build_ui():
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with gr.Blocks(theme=gr.themes.Soft()) as demo:
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gr.HTML(render_logo_html(88))
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gr.Markdown("Upload images and upscale with Real-ESRGAN. Process in batches with live progress.")
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frames_state = gr.State([]) # Not used here but kept for simple wiring
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up_src_paths_state = gr.State([])
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up_out_dir_state = gr.State("")
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up_done_idx_state = gr.State(0)
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up_total_state = gr.State(0)
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imgs_override = gr.Files(label="Upload images (JPG/PNG)", file_types=[".jpg",".jpeg",".png"], type="filepath")
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with gr.Accordion("Upscaling options", open=True):
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with gr.Row():
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ui_model_name = gr.Dropdown(
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label="Upscaler model",
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choices=["RealESRGAN_x4plus", "RealESRNet_x4plus", "RealESRGAN_x4plus_anime_6B", "RealESRGAN_x2plus", "realesr-general-x4v3"],
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value="RealESRGAN_x4plus"
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)
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denoise_strength = gr.Slider(0, 1, value=0.5, step=0.1, label="Denoise (only general-x4v3)")
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outscale = gr.Slider(1, 6, value=4, step=1, label="Resolution upscale")
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face_enhance = gr.Checkbox(value=False, label="Face Enhancement (GFPGAN)")
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with gr.Row():
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tile = gr.Number(value=256, label="Tile size (try 128 if OOM; 0=auto)")
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precision = gr.Dropdown(["auto", "half", "full"], value="auto", label="Precision (GPU=half, CPU=full)")
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with gr.Row():
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batch_size = gr.Number(value=12, precision=0, label="Batch size per click")
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max_images = gr.Number(value=0, precision=0, label="Max images to process (0 = all)")
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with gr.Row():
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btn_prepare = gr.Button("Load / Reset Sources", variant="secondary")
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btn_next = gr.Button("Process Next Batch", variant="primary")
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prog = gr.HTML(render_progress(0.0, "Idle"))
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gallery_up = gr.Gallery(label="Upscaled preview (30 sampled)", columns=6, height=480)
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zip_up = gr.File(label="Download upscaled ZIP")
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details = gr.Markdown("")
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btn_prepare.click(
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step2_prepare_sources,
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inputs=[frames_state, imgs_override, max_images],
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outputs=[up_src_paths_state, up_out_dir_state, up_done_idx_state, up_total_state, details, prog]
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)
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btn_next.click(
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step2_process_next_batch,
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inputs=[up_src_paths_state, up_out_dir_state, up_done_idx_state, up_total_state, ui_model_name, outscale, tile, precision, denoise_strength, face_enhance, batch_size],
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outputs=[gallery_up, zip_up, details, prog, up_done_idx_state, up_out_dir_state]
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)
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return demo
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if __name__ == "__main__":
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# app.py β MjΓΆlnir Β· Upscale Images (Real-ESRGAN)
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# ---- TorchVision shim (keeps basicsr happy if torchvision isn't installed) ----
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import sys, types
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try:
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sys.modules["torchvision.transforms.functional_tensor"] = _mod
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# ------------------------------------------------------------------------------
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import os, time, zipfile, tempfile, shutil
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from pathlib import Path
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from typing import List
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import gradio as gr
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import numpy as np
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import cv2
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from PIL import Image
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import torch
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from basicsr.archs.rrdbnet_arch import RRDBNet as _RRDBNet
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from basicsr.utils.download_util import load_file_from_url
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from realesrgan import RealESRGANer
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from realesrgan.archs.srvgg_arch import SRVGGNetCompact
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# βββββββββββββββββββββββββββββββββββββββββββββββ
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# GPU check
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# βββββββββββββββββββββββββββββββββββββββββββββββ
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def have_gpu() -> bool:
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return torch.cuda.is_available()
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if not have_gpu():
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print("β οΈ No GPU detected. Upscaling will run on CPU (very slow).")
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else:
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print(f"β
GPU detected: {torch.cuda.get_device_name(0)}")
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# βββββββββββββββββββββββββββββββββββββββββββββββ
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# Logo helper
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# βββββββββββββββββββββββββββββββββββββββββββββββ
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def try_load_logo_b64() -> str:
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try:
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with open("bifrost_logo.png", "rb") as f:
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<hr>
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"""
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# βββββββββββββββββββββββββββββββββββββββββββββββ
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# Helpers
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# βββββββββββββββββββββββββββββββββββββββββββββββ
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import re
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_num = re.compile(r'(\d+)')
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def _natural_key(p: Path | str):
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s = str(p)
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return [int(t) if t.isdigit() else t.lower() for t in _num.split(s)]
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def sample_paths(paths: List[Path] | List[str], n: int = 30) -> List[str]:
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if not paths: return []
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paths = sorted(paths, key=_natural_key)
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def render_progress(pct: float, label: str = "") -> str:
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pct = max(0.0, min(100.0, pct))
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return f'''<div style="width:100%;border:1px solid #ddd;border-radius:8px;overflow:hidden;height:18px;">
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<div style="height:100%;width:{pct:.1f}%;background:#3b82f6;"></div></div>
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<div style="font-size:12px;opacity:.8;margin-top:4px;">{label} {pct:.1f}%</div>'''
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def build_rrdb(scale: int, num_block: int):
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os.makedirs(wdir, exist_ok=True)
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return wdir
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# βββββββββββββββββββββββββββββββββββββββββββββββ
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# FIXED: get_realesrganer (no recursion!)
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# βββββββββββββββββββββββββββββββββββββββββββββββ
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def get_realesrganer(model_id: str, scale: int, tile: int, half: bool, device: str = "cpu") -> RealESRGANer:
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wdir = _weights_dir()
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if model_id == "x4plus":
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load_file_from_url(url=url, model_dir=wdir, progress=True)
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device = "cuda" if torch.cuda.is_available() else "cpu"
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gpu_id = 0 if device == "cuda" else None
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return RealESRGANer(
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scale=netscale,
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model_path=model_path,
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dni_weight=dni_weight,
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model=model,
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tile=tile or 256,
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tile_pad=10,
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pre_pad=10,
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half=half and (device == "cuda"),
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+
gpu_id=gpu_id,
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+
)
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+
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+
# βββββββββββββββββββββββββββββββββββββββββββββββ
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+
# UI Logic
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+
# βββββββββββββββββββββββββββββββββββββββββββββββ
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+
def map_ui_model_to_internal(ui_name: str) -> str:
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+
return {
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"RealESRGAN_x4plus": "x4plus",
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+
"RealESRGAN_x4plus_anime_6B": "x4plus-anime",
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+
"RealESRGAN_x2plus": "x2plus",
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"RealESRNet_x4plus": "x4plus",
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+
"realesr-general-x4v3": "x4plus",
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+
}.get(ui_name, "x4plus")
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+
def clamp_scale_for_model(outscale: int, model_id: str) -> int:
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return 2 if model_id == "x2plus" else 4
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def _ensure_dir(p: Path) -> Path:
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p.mkdir(parents=True, exist_ok=True); return p
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paths = sorted(list(dir_path.glob("*.jpg")) + list(dir_path.glob("*.png")), key=_natural_key)
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return sample_paths(paths, n)
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+
# (step2_prepare_sources & step2_process_next_batch remain unchanged from your version)
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+
# βββββββββββββββββββββββββββββββββββββββββββββββ
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| 185 |
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| 186 |
+
# [KEEP your step2_prepare_sources and step2_process_next_batch here, unchanged]
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| 187 |
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| 188 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββ
|
| 189 |
+
# Build UI
|
| 190 |
+
# βββββββββββββββββββββββββββββββββββββββββββββββ
|
| 191 |
def build_ui():
|
| 192 |
with gr.Blocks(theme=gr.themes.Soft()) as demo:
|
| 193 |
gr.HTML(render_logo_html(88))
|
| 194 |
gr.Markdown("Upload images and upscale with Real-ESRGAN. Process in batches with live progress.")
|
| 195 |
+
# ... same UI wiring as before ...
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| 196 |
return demo
|
| 197 |
|
| 198 |
if __name__ == "__main__":
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