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import { MODE_HYDRATE } from '../../src/constants';
import { assign } from './util';
const oldCatchError = options._catchError;
options._catchError = function (error, newVNode, oldVNode, errorInfo) {
if (error.then) {
/** @type {import('./internal').Component} */
let component;
let vnode = newVNode;
for (; (vnode = vnode._parent); ) {
if ((component = vnode._component) && component._childDidSuspend) {
if (newVNode._dom == null) {
newVNode._dom = oldVNode._dom;
newVNode._children = oldVNode._children;
}
// Don't call oldCatchError if we found a Suspense
return component._childDidSuspend(error, newVNode);
}
}
}
oldCatchError(error, newVNode, oldVNode, errorInfo);
};
const oldUnmount = options.unmount;
options.unmount = function (vnode) {
/** @type {import('./internal').Component} */
const component = vnode._component;
if (component) component._unmounted = true;
if (component && component._onResolve) {
component._onResolve();
}
// if the component is still hydrating
// most likely it is because the component is suspended
// we set the vnode.type as `null` so that it is not a typeof function
// so the unmount will remove the vnode._dom
if (component && vnode._flags & MODE_HYDRATE) {
vnode.type = null;
}
if (oldUnmount) oldUnmount(vnode);
};
function detachedClone(vnode, detachedParent, parentDom) {
if (vnode) {
if (vnode._component && vnode._component.__hooks) {
vnode._component.__hooks._list.forEach(effect => {
if (typeof effect._cleanup == 'function') effect._cleanup();
});
vnode._component.__hooks = null;
}
vnode = assign({}, vnode);
if (vnode._component != null) {
if (vnode._component._parentDom === parentDom) {
vnode._component._parentDom = detachedParent;
}
vnode._component._force = true;
vnode._component = null;
}
vnode._children =
vnode._children &&
vnode._children.map(child =>
detachedClone(child, detachedParent, parentDom)
);
}
return vnode;
}
function removeOriginal(vnode, detachedParent, originalParent) {
if (vnode && originalParent) {
vnode._original = null;
vnode._children =
vnode._children &&
vnode._children.map(child =>
removeOriginal(child, detachedParent, originalParent)
);
if (vnode._component) {
if (vnode._component._parentDom === detachedParent) {
if (vnode._dom) {
originalParent.appendChild(vnode._dom);
}
vnode._component._force = true;
vnode._component._parentDom = originalParent;
}
}
}
return vnode;
}
// having custom inheritance instead of a class here saves a lot of bytes
export function Suspense() {
// we do not call super here to golf some bytes...
this._pendingSuspensionCount = 0;
this._suspenders = null;
this._detachOnNextRender = null;
}
// Things we do here to save some bytes but are not proper JS inheritance:
// - call `new Component()` as the prototype
// - do not set `Suspense.prototype.constructor` to `Suspense`
Suspense.prototype = new Component();
/**
* @this {import('./internal').SuspenseComponent}
* @param {Promise} promise The thrown promise
* @param {import('./internal').VNode<any, any>} suspendingVNode The suspending component
*/
Suspense.prototype._childDidSuspend = function (promise, suspendingVNode) {
const suspendingComponent = suspendingVNode._component;
/** @type {import('./internal').SuspenseComponent} */
const c = this;
if (c._suspenders == null) {
c._suspenders = [];
}
c._suspenders.push(suspendingComponent);
const resolve = suspended(c._vnode);
let resolved = false;
const onResolved = () => {
if (resolved || c._unmounted) return;
resolved = true;
suspendingComponent._onResolve = null;
if (resolve) {
resolve(onSuspensionComplete);
} else {
onSuspensionComplete();
}
};
suspendingComponent._onResolve = onResolved;
// Store and null _parentDom to prevent setState/forceUpdate from
// scheduling renders while suspended. Render would be a no-op anyway
// since renderComponent checks _parentDom, but this avoids queue churn.
const originalParentDom = suspendingComponent._parentDom;
suspendingComponent._parentDom = null;
const onSuspensionComplete = () => {
if (!--c._pendingSuspensionCount) {
// If the suspension was during hydration we don't need to restore the
// suspended children into the _children array
if (c.state._suspended) {
const suspendedVNode = c.state._suspended;
c._vnode._children[0] = removeOriginal(
suspendedVNode,
suspendedVNode._component._parentDom,
suspendedVNode._component._originalParentDom
);
}
c.setState({ _suspended: (c._detachOnNextRender = null) });
let suspended;
while ((suspended = c._suspenders.pop())) {
// Restore _parentDom before forceUpdate so render can proceed
suspended._parentDom = originalParentDom;
suspended.forceUpdate();
}
}
};
/**
* We do not set `suspended: true` during hydration because we want the actual markup
* to remain on screen and hydrate it when the suspense actually gets resolved.
* While in non-hydration cases the usual fallback -> component flow would occour.
*/
if (
!c._pendingSuspensionCount++ &&
!(suspendingVNode._flags & MODE_HYDRATE)
) {
c.setState({ _suspended: (c._detachOnNextRender = c._vnode._children[0]) });
}
promise.then(onResolved, onResolved);
};
Suspense.prototype.componentWillUnmount = function () {
this._suspenders = [];
};
/**
* @this {import('./internal').SuspenseComponent}
* @param {import('./internal').SuspenseComponent["props"]} props
* @param {import('./internal').SuspenseState} state
*/
Suspense.prototype.render = function (props, state) {
if (this._detachOnNextRender) {
// When the Suspense's _vnode was created by a call to createVNode
// (i.e. due to a setState further up in the tree)
// it's _children prop is null, in this case we "forget" about the parked vnodes to detach
if (this._vnode._children) {
const detachedParent = document.createElement('div');
const detachedComponent = this._vnode._children[0]._component;
this._vnode._children[0] = detachedClone(
this._detachOnNextRender,
detachedParent,
(detachedComponent._originalParentDom = detachedComponent._parentDom)
);
}
this._detachOnNextRender = null;
}
// Wrap fallback tree in a VNode that prevents itself from being marked as aborting mid-hydration:
/** @type {import('./internal').VNode} */
const fallback =
state._suspended && createElement(Fragment, null, props.fallback);
if (fallback) fallback._flags &= ~MODE_HYDRATE;
return [
createElement(Fragment, null, state._suspended ? null : props.children),
fallback
];
};
/**
* Checks and calls the parent component's _suspended method, passing in the
* suspended vnode. This is a way for a parent (e.g. SuspenseList) to get notified
* that one of its children/descendants suspended.
*
* The parent MAY return a callback. The callback will get called when the
* suspension resolves, notifying the parent of the fact.
* Moreover, the callback gets function `unsuspend` as a parameter. The resolved
* child descendant will not actually get unsuspended until `unsuspend` gets called.
* This is a way for the parent to delay unsuspending.
*
* If the parent does not return a callback then the resolved vnode
* gets unsuspended immediately when it resolves.
*
* @param {import('./internal').VNode} vnode
* @returns {((unsuspend: () => void) => void)?}
*/
export function suspended(vnode) {
let component = vnode._parent && vnode._parent._component;
return component && component._suspended && component._suspended(vnode);
}
export function lazy(loader) {
let prom;
let component = null;
let error;
let resolved;
function Lazy(props) {
if (!prom) {
prom = loader();
prom.then(
exports => {
if (exports) {
component = exports.default || exports;
}
resolved = true;
},
e => {
error = e;
resolved = true;
}
);
}
if (error) {
throw error;
}
if (!resolved) {
throw prom;
}
return component ? createElement(component, props) : null;
}
Lazy.displayName = 'Lazy';
Lazy._forwarded = true;
return Lazy;
}
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