my-multiplayer-app / build-android.sh
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#!/bin/bash
# Android Build Script for Capacitor App
# Usage: ./build-android.sh [environment] [build-type]
#
# Environments: bundled-cf (default), bundled-hf, cloudflare, hf, local
# Build types: debug (default), release
set -e
ENV="${1:-bundled-cf}"
BUILD_TYPE="${2:-debug}"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo " Building Android APK"
echo " Environment: $ENV"
echo " Build Type: $BUILD_TYPE"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
# Step 1: Build web assets
echo ""
echo "β†’ Building web assets..."
export CAPACITOR_SERVER_IP_ENV="$ENV"
npm run build
# Step 2: Sync to Android
echo ""
echo "β†’ Syncing to Android..."
npx cap sync android
# Step 3: Build APK
echo ""
echo "β†’ Building APK..."
cd android
chmod +x gradlew
if [ "$BUILD_TYPE" = "release" ]; then
./gradlew assembleRelease
APK_PATH="app/build/outputs/apk/release/app-release-unsigned.apk"
else
./gradlew assembleDebug
APK_PATH="app/build/outputs/apk/debug/app-debug.apk"
fi
cd ..
# Done
echo ""
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
echo " βœ“ Build Complete!"
echo " APK: android/$APK_PATH"
echo "━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━"
# Optional: Copy to easy location
if [ -f "android/$APK_PATH" ]; then
cp "android/$APK_PATH" "./app-$ENV-$BUILD_TYPE.apk"
echo " Copied to: ./app-$ENV-$BUILD_TYPE.apk"
fi