my-multiplayer-app / getBookmarkPreview.tsx
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import { AssetRecordType, TLAsset, TLBookmarkAsset, getHashForString } from 'tldraw'
// How does our server handle bookmark unfurling?
export async function getBookmarkPreview({ url }: { url: string }): Promise<TLAsset> {
// we start with an empty asset record
const asset: TLBookmarkAsset = {
id: AssetRecordType.createId(getHashForString(url)),
typeName: 'asset',
type: 'bookmark',
meta: {},
props: {
src: url,
description: '',
image: '',
favicon: '',
title: '',
},
}
try {
// try to fetch the preview data from the server
const response = await fetch(`/api/unfurl?url=${encodeURIComponent(url)}`)
const data: any = await response.json()
// fill in our asset with whatever info we found
asset.props.description = data?.description ?? ''
asset.props.image = data?.image ?? ''
asset.props.favicon = data?.favicon ?? ''
asset.props.title = data?.title ?? ''
} catch (e) {
console.error(e)
}
return asset
}