JaishreeramCoder commited on
Commit ·
a905106
1
Parent(s): a443ce6
new file: Dockerfile
Browse filesnew file: app.py
new file: blackjack_env.py
new file: models/final_model.zip
new file: models/phase-1-model.zip
new file: requirements.txt
- Dockerfile +21 -0
- app.py +39 -0
- blackjack_env.py +208 -0
- models/final_model.zip +0 -0
- models/phase-1-model.zip +0 -0
- requirements.txt +7 -0
Dockerfile
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# Use an official lightweight Python image.
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FROM python:3.9-slim
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# Set the working directory.
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WORKDIR /app
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# Copy the requirements file and install dependencies.
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COPY requirements.txt .
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RUN pip install --upgrade pip
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RUN pip install -r requirements.txt
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# Copy your application code.
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COPY . .
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# Expose the port provided by the $PORT environment variable.
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EXPOSE 7860
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# Start your FastAPI app using uvicorn.
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# The $PORT environment variable is provided by Hugging Face Spaces.
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CMD sh -c "uvicorn app:app --host 0.0.0.0 --port ${PORT:-7860}"
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app.py
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from fastapi import FastAPI, HTTPException
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from pydantic import BaseModel
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from blackjack_env import BlackjackEnvCountingFirstMove
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from stable_baselines3 import PPO
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import numpy as np
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from fastapi.middleware.cors import CORSMiddleware
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app = FastAPI()
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# Load model and env once at startup
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env = BlackjackEnvCountingFirstMove()
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model = PPO.load("models/final_model.zip", env=env)
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app.add_middleware(
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CORSMiddleware,
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allow_origins=["*"], # or ["https://yourdomain.com"]
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allow_credentials=True,
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allow_methods=["*"],
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allow_headers=["*"],
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)
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# Input schema
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class StateInput(BaseModel):
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observation: list # list of 13 integers
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@app.get("/")
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def root():
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return {"message": "Blackjack AI is live!"}
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@app.post("/predict")
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def predict(state: StateInput):
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try:
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obs = np.array(state.observation)
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action, _ = model.predict(obs, deterministic=True)
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return {"action": int(action)}
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except Exception as e:
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raise HTTPException(status_code=500, detail=str(e))
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blackjack_env.py
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| 1 |
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import json
|
| 2 |
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import numpy as np
|
| 3 |
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from stable_baselines3 import PPO
|
| 4 |
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import gymnasium as gym
|
| 5 |
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from gymnasium import spaces
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| 6 |
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import numpy as np
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| 7 |
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import random
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| 8 |
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| 9 |
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# ----------------------------
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| 10 |
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# Environment Definition
|
| 11 |
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# ----------------------------
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| 12 |
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class BlackjackEnvCountingFirstMove(gym.Env):
|
| 13 |
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"""
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| 14 |
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Custom Blackjack environment with card counting and a first-move flag.
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| 15 |
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| 16 |
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State (MultiDiscrete):
|
| 17 |
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[player_sum, usable_ace, dealer_card, is_first_move, cnt_A, cnt_2, ..., cnt_9, cnt_10group]
|
| 18 |
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|
| 19 |
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- player_sum: Sum of player's hand (0 to 31)
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| 20 |
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- usable_ace: 0 (no usable ace) or 1 (usable ace exists)
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| 21 |
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- dealer_card: Dealer's face-up card (1 for Ace, 2–10 for number cards)
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| 22 |
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- is_first_move: 1 if it's the first decision of the episode, 0 otherwise.
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| 23 |
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- cnt_A: Count for Ace (0–4)
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| 24 |
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- cnt_2 to cnt_9: Count for cards 2 through 9 (each 0–4)
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| 25 |
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- cnt_10group: Count for 10, Jack, Queen, King (0–16)
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| 26 |
+
|
| 27 |
+
Actions (Discrete(4)):
|
| 28 |
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0: HIT – Request another card.
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| 29 |
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1: STK – Stand.
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| 30 |
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2: DBL – Double Down (allowed only on the first move).
|
| 31 |
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3: SUR – Surrender (allowed only on the first move).
|
| 32 |
+
|
| 33 |
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On moves after the first, only HIT (0) and STK (1) are allowed.
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| 34 |
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|
| 35 |
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Reward Structure:
|
| 36 |
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- Blackjack pays 3:2 (payout_blackjack=1.5) if only the player has blackjack.
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| 37 |
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- Regular win pays 1:1.
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| 38 |
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- Push returns 0.
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| 39 |
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- Loss costs the bet.
|
| 40 |
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- Surrender returns -0.5 times the base bet.
|
| 41 |
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- Double Down outcomes are scaled (bet multiplied by 2).
|
| 42 |
+
"""
|
| 43 |
+
def __init__(self, payout_blackjack=1.5, deck_threshold=15):
|
| 44 |
+
super(BlackjackEnvCountingFirstMove, self).__init__()
|
| 45 |
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# Define the action space: 4 discrete actions
|
| 46 |
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self.action_space = spaces.Discrete(4)
|
| 47 |
+
|
| 48 |
+
# Observation space:
|
| 49 |
+
# [player_sum (32), usable_ace (2), dealer_card (11), is_first_move (2),
|
| 50 |
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# cnt_A (5), cnt_2,...,cnt_9 (each 5), cnt_10group (17)]
|
| 51 |
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self.observation_space = spaces.MultiDiscrete([32, 2, 11, 2] + [5]*9 + [17])
|
| 52 |
+
|
| 53 |
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self.payout_blackjack = payout_blackjack
|
| 54 |
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self.base_bet = 1.0
|
| 55 |
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self.deck_threshold = deck_threshold
|
| 56 |
+
|
| 57 |
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self._init_deck()
|
| 58 |
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self.reset()
|
| 59 |
+
|
| 60 |
+
def _init_deck(self):
|
| 61 |
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"""Initialize a single deck and reset card counts."""
|
| 62 |
+
self.deck = []
|
| 63 |
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self.deck += ['A'] * 4
|
| 64 |
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for card in range(2, 10):
|
| 65 |
+
self.deck += [str(card)] * 4
|
| 66 |
+
self.deck += ['10'] * 16
|
| 67 |
+
random.shuffle(self.deck)
|
| 68 |
+
|
| 69 |
+
self.card_counts = {'A': 0}
|
| 70 |
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for card in range(2, 10):
|
| 71 |
+
self.card_counts[str(card)] = 0
|
| 72 |
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self.card_counts['10'] = 0
|
| 73 |
+
|
| 74 |
+
def _draw_card(self):
|
| 75 |
+
if len(self.deck) == 0:
|
| 76 |
+
self._init_deck()
|
| 77 |
+
card = self.deck.pop()
|
| 78 |
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if card == 'A':
|
| 79 |
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self.card_counts['A'] = min(self.card_counts['A'] + 1, 4)
|
| 80 |
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elif card == '10':
|
| 81 |
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self.card_counts['10'] = min(self.card_counts['10'] + 1, 16)
|
| 82 |
+
else:
|
| 83 |
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self.card_counts[card] = min(self.card_counts[card] + 1, 4)
|
| 84 |
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return card
|
| 85 |
+
|
| 86 |
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def _hand_value(self, hand):
|
| 87 |
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total = 0
|
| 88 |
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ace_count = 0
|
| 89 |
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for card in hand:
|
| 90 |
+
if card == 'A':
|
| 91 |
+
total += 1
|
| 92 |
+
ace_count += 1
|
| 93 |
+
else:
|
| 94 |
+
total += int(card)
|
| 95 |
+
usable_ace = 0
|
| 96 |
+
if ace_count > 0 and total + 10 <= 21:
|
| 97 |
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total += 10
|
| 98 |
+
usable_ace = 1
|
| 99 |
+
return total, usable_ace
|
| 100 |
+
|
| 101 |
+
def _card_value(self, card):
|
| 102 |
+
return 1 if card == 'A' else int(card)
|
| 103 |
+
|
| 104 |
+
def _get_observation(self):
|
| 105 |
+
player_sum, usable_ace = self._hand_value(self.player_hand)
|
| 106 |
+
dealer_card_val = self._card_value(self.dealer_hand[0])
|
| 107 |
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first_move_flag = 1 if self.first_move else 0
|
| 108 |
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counts = [self.card_counts['A']]
|
| 109 |
+
for card in range(2, 10):
|
| 110 |
+
counts.append(self.card_counts[str(card)])
|
| 111 |
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counts.append(self.card_counts['10'])
|
| 112 |
+
obs = np.array([player_sum, usable_ace, dealer_card_val, first_move_flag] + counts, dtype=np.int32)
|
| 113 |
+
return obs
|
| 114 |
+
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| 115 |
+
def reset(self, seed=None, options=None):
|
| 116 |
+
self.first_move = True
|
| 117 |
+
self.done = False
|
| 118 |
+
self.natural_blackjack = False
|
| 119 |
+
if len(self.deck) < self.deck_threshold:
|
| 120 |
+
self._init_deck()
|
| 121 |
+
self.player_hand = [self._draw_card(), self._draw_card()]
|
| 122 |
+
self.dealer_hand = [self._draw_card(), self._draw_card()]
|
| 123 |
+
player_total, _ = self._hand_value(self.player_hand)
|
| 124 |
+
dealer_total, _ = self._hand_value(self.dealer_hand)
|
| 125 |
+
if player_total == 21:
|
| 126 |
+
self.reward = 0.0 if dealer_total == 21 else self.payout_blackjack * self.base_bet
|
| 127 |
+
self.natural_blackjack = True
|
| 128 |
+
else:
|
| 129 |
+
self.reward = 0.0
|
| 130 |
+
return self._get_observation(), {}
|
| 131 |
+
|
| 132 |
+
def step(self, action):
|
| 133 |
+
if self.natural_blackjack:
|
| 134 |
+
self.natural_blackjack = False
|
| 135 |
+
self.done = True
|
| 136 |
+
info = {"bet": 1.0}
|
| 137 |
+
return self._get_observation(), self.reward, True, False, info
|
| 138 |
+
|
| 139 |
+
if self.done:
|
| 140 |
+
return self._get_observation(), 0.0, True, False, {}
|
| 141 |
+
|
| 142 |
+
if not self.first_move and action in [2, 3]:
|
| 143 |
+
self.done = True
|
| 144 |
+
return self._get_observation(), -1.0, True, False, {"illegal_action": True}
|
| 145 |
+
|
| 146 |
+
if action == 0: # HIT
|
| 147 |
+
card = self._draw_card()
|
| 148 |
+
self.player_hand.append(card)
|
| 149 |
+
player_total, _ = self._hand_value(self.player_hand)
|
| 150 |
+
if player_total > 21:
|
| 151 |
+
self.done = True
|
| 152 |
+
reward = -self.base_bet
|
| 153 |
+
else:
|
| 154 |
+
reward = 0.0
|
| 155 |
+
self.first_move = False
|
| 156 |
+
return self._get_observation(), reward, self.done, False, {}
|
| 157 |
+
|
| 158 |
+
elif action == 1: # STAND
|
| 159 |
+
reward = self._dealer_play()
|
| 160 |
+
self.done = True
|
| 161 |
+
return self._get_observation(), reward, self.done, False, {}
|
| 162 |
+
|
| 163 |
+
elif action == 2: # DOUBLE DOWN
|
| 164 |
+
self.first_move = False
|
| 165 |
+
card = self._draw_card()
|
| 166 |
+
self.player_hand.append(card)
|
| 167 |
+
player_total, _ = self._hand_value(self.player_hand)
|
| 168 |
+
if player_total > 21:
|
| 169 |
+
reward = -2 * self.base_bet
|
| 170 |
+
self.done = True
|
| 171 |
+
return self._get_observation(), reward, self.done, False, {}
|
| 172 |
+
reward = self._dealer_play(double_down=True)
|
| 173 |
+
self.done = True
|
| 174 |
+
return self._get_observation(), reward, self.done, False, {}
|
| 175 |
+
|
| 176 |
+
elif action == 3: # SURRENDER
|
| 177 |
+
self.first_move = False
|
| 178 |
+
self.done = True
|
| 179 |
+
reward = -0.5 * self.base_bet
|
| 180 |
+
return self._get_observation(), reward, self.done, False, {}
|
| 181 |
+
else:
|
| 182 |
+
self.done = True
|
| 183 |
+
return self._get_observation(), -1.0, True, False, {"illegal_action": True}
|
| 184 |
+
|
| 185 |
+
def _dealer_play(self, double_down=False):
|
| 186 |
+
player_total, _ = self._hand_value(self.player_hand)
|
| 187 |
+
dealer_total, _ = self._hand_value(self.dealer_hand)
|
| 188 |
+
while dealer_total < 17:
|
| 189 |
+
card = self._draw_card()
|
| 190 |
+
self.dealer_hand.append(card)
|
| 191 |
+
dealer_total, _ = self._hand_value(self.dealer_hand)
|
| 192 |
+
bet = self.base_bet * (2 if double_down else 1)
|
| 193 |
+
if dealer_total > 21:
|
| 194 |
+
return bet
|
| 195 |
+
elif dealer_total > player_total:
|
| 196 |
+
return -bet
|
| 197 |
+
elif dealer_total < player_total:
|
| 198 |
+
return bet
|
| 199 |
+
else:
|
| 200 |
+
return 0.0
|
| 201 |
+
|
| 202 |
+
def render(self, mode='human'):
|
| 203 |
+
player_total, usable = self._hand_value(self.player_hand)
|
| 204 |
+
dealer_total, _ = self._hand_value(self.dealer_hand)
|
| 205 |
+
print(f"Player hand: {self.player_hand} (Total: {player_total}, Usable Ace: {usable})")
|
| 206 |
+
print(f"Dealer hand: {self.dealer_hand} (Total: {dealer_total})")
|
| 207 |
+
print("Card counts:", self.card_counts)
|
| 208 |
+
print("First move:", self.first_move)
|
models/final_model.zip
ADDED
|
Binary file (303 kB). View file
|
|
|
models/phase-1-model.zip
ADDED
|
Binary file (303 kB). View file
|
|
|
requirements.txt
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
fastapi
|
| 2 |
+
uvicorn
|
| 3 |
+
stable-baselines3
|
| 4 |
+
gymnasium
|
| 5 |
+
torch
|
| 6 |
+
numpy
|
| 7 |
+
|