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Create index.html
Browse files- index.html +423 -0
index.html
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|
| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="en">
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| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Pro CPU Particle System</title>
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| 7 |
+
<style>
|
| 8 |
+
body { margin: 0; overflow: hidden; background: #000; font-family: 'Courier New', Courier, monospace; }
|
| 9 |
+
|
| 10 |
+
#hud {
|
| 11 |
+
position: absolute;
|
| 12 |
+
top: 20px;
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| 13 |
+
left: 20px;
|
| 14 |
+
color: rgba(255, 255, 255, 0.8);
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| 15 |
+
pointer-events: none;
|
| 16 |
+
z-index: 10;
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| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
h1 { margin: 0; font-size: 14px; text-transform: uppercase; letter-spacing: 2px; }
|
| 20 |
+
.meta { font-size: 10px; color: #555; margin-top: 5px; }
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| 21 |
+
|
| 22 |
+
#gesture-alert {
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| 23 |
+
position: absolute;
|
| 24 |
+
top: 50%; left: 50%;
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| 25 |
+
transform: translate(-50%, -50%);
|
| 26 |
+
font-size: 2rem;
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| 27 |
+
color: white;
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| 28 |
+
opacity: 0;
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| 29 |
+
transition: opacity 0.5s;
|
| 30 |
+
text-shadow: 0 0 20px rgba(0,255,255,0.8);
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| 31 |
+
pointer-events: none;
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| 32 |
+
}
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| 33 |
+
|
| 34 |
+
#loading {
|
| 35 |
+
position: absolute;
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| 36 |
+
bottom: 20px; left: 20px;
|
| 37 |
+
color: #00ff88;
|
| 38 |
+
font-size: 12px;
|
| 39 |
+
}
|
| 40 |
+
|
| 41 |
+
video { display: none; }
|
| 42 |
+
</style>
|
| 43 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 44 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js" crossorigin="anonymous"></script>
|
| 45 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/control_utils/control_utils.js" crossorigin="anonymous"></script>
|
| 46 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/hands/hands.js" crossorigin="anonymous"></script>
|
| 47 |
+
</head>
|
| 48 |
+
<body>
|
| 49 |
+
|
| 50 |
+
<div id="hud">
|
| 51 |
+
<h1>Kinetic Particle Engine</h1>
|
| 52 |
+
<div class="meta">CPU OPTIMIZED // PHYSICS ENABLED</div>
|
| 53 |
+
<div class="meta" id="mode-display">MODE: GALAXY</div>
|
| 54 |
+
<div class="meta" style="margin-top:15px; color:#888;">
|
| 55 |
+
[GESTURES]<br>
|
| 56 |
+
• SWIPE LEFT/RIGHT: Change Shape<br>
|
| 57 |
+
• PINCH: Scale<br>
|
| 58 |
+
• FIST: Gravity Well (Attract)
|
| 59 |
+
</div>
|
| 60 |
+
</div>
|
| 61 |
+
|
| 62 |
+
<div id="gesture-alert">SWIPE DETECTED</div>
|
| 63 |
+
<div id="loading">SYSTEM INITIALIZING...</div>
|
| 64 |
+
<video id="input-video"></video>
|
| 65 |
+
|
| 66 |
+
<script>
|
| 67 |
+
/**
|
| 68 |
+
* ------------------------------------------------------------------
|
| 69 |
+
* 1. UTILITIES & GENERATORS
|
| 70 |
+
* ------------------------------------------------------------------
|
| 71 |
+
*/
|
| 72 |
+
|
| 73 |
+
// Generate a soft glow texture programmatically (saves loading images)
|
| 74 |
+
function createGlowTexture() {
|
| 75 |
+
const canvas = document.createElement('canvas');
|
| 76 |
+
canvas.width = 32; canvas.height = 32;
|
| 77 |
+
const ctx = canvas.getContext('2d');
|
| 78 |
+
const grad = ctx.createRadialGradient(16, 16, 0, 16, 16, 16);
|
| 79 |
+
grad.addColorStop(0, 'rgba(255, 255, 255, 1)');
|
| 80 |
+
grad.addColorStop(0.2, 'rgba(255, 255, 255, 0.8)');
|
| 81 |
+
grad.addColorStop(0.5, 'rgba(255, 255, 255, 0.2)');
|
| 82 |
+
grad.addColorStop(1, 'rgba(0, 0, 0, 0)');
|
| 83 |
+
ctx.fillStyle = grad;
|
| 84 |
+
ctx.fillRect(0, 0, 32, 32);
|
| 85 |
+
const texture = new THREE.CanvasTexture(canvas);
|
| 86 |
+
return texture;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
// Shape Formulas
|
| 90 |
+
const Shapes = {
|
| 91 |
+
galaxy: (i, total) => {
|
| 92 |
+
const arms = 3;
|
| 93 |
+
const spin = i / total * arms;
|
| 94 |
+
const r = (i / total) * 8;
|
| 95 |
+
const angle = spin * Math.PI * 2;
|
| 96 |
+
return {
|
| 97 |
+
x: Math.cos(angle) * r,
|
| 98 |
+
y: (Math.random() - 0.5) * (10 - r), // Thicker center
|
| 99 |
+
z: Math.sin(angle) * r
|
| 100 |
+
};
|
| 101 |
+
},
|
| 102 |
+
sphere: (i, total) => {
|
| 103 |
+
const phi = Math.acos(-1 + (2 * i) / total);
|
| 104 |
+
const theta = Math.sqrt(total * Math.PI) * phi;
|
| 105 |
+
const r = 5;
|
| 106 |
+
return {
|
| 107 |
+
x: r * Math.cos(theta) * Math.sin(phi),
|
| 108 |
+
y: r * Math.sin(theta) * Math.sin(phi),
|
| 109 |
+
z: r * Math.cos(phi)
|
| 110 |
+
};
|
| 111 |
+
},
|
| 112 |
+
heart: (i, total) => {
|
| 113 |
+
const t = Math.random() * Math.PI * 2;
|
| 114 |
+
// 3D Heart approximation
|
| 115 |
+
const x = 16 * Math.pow(Math.sin(t), 3);
|
| 116 |
+
const y = 13 * Math.cos(t) - 5 * Math.cos(2*t) - 2 * Math.cos(3*t) - Math.cos(4*t);
|
| 117 |
+
const scale = 0.35;
|
| 118 |
+
return {
|
| 119 |
+
x: x * scale,
|
| 120 |
+
y: y * scale,
|
| 121 |
+
z: (Math.random()-0.5) * 4
|
| 122 |
+
};
|
| 123 |
+
},
|
| 124 |
+
tornado: (i, total) => {
|
| 125 |
+
const angle = i * 0.1;
|
| 126 |
+
const y = (i / total) * 12 - 6;
|
| 127 |
+
const r = 1 + (y + 6) * 0.3;
|
| 128 |
+
return {
|
| 129 |
+
x: Math.cos(angle) * r,
|
| 130 |
+
y: y,
|
| 131 |
+
z: Math.sin(angle) * r
|
| 132 |
+
};
|
| 133 |
+
}
|
| 134 |
+
};
|
| 135 |
+
|
| 136 |
+
/**
|
| 137 |
+
* ------------------------------------------------------------------
|
| 138 |
+
* 2. CORE ENGINE SETUP
|
| 139 |
+
* ------------------------------------------------------------------
|
| 140 |
+
*/
|
| 141 |
+
const PARTICLE_COUNT = 12000; // Optimized for CPU physics
|
| 142 |
+
const scene = new THREE.Scene();
|
| 143 |
+
scene.fog = new THREE.FogExp2(0x000000, 0.04);
|
| 144 |
+
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| 145 |
+
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 100);
|
| 146 |
+
camera.position.z = 12;
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| 147 |
+
|
| 148 |
+
const renderer = new THREE.WebGLRenderer({ antialias: false, powerPreference: "high-performance" });
|
| 149 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 150 |
+
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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| 151 |
+
document.body.appendChild(renderer.domElement);
|
| 152 |
+
|
| 153 |
+
/**
|
| 154 |
+
* ------------------------------------------------------------------
|
| 155 |
+
* 3. PARTICLE SYSTEM (PHYSICS BASED)
|
| 156 |
+
* ------------------------------------------------------------------
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| 157 |
+
*/
|
| 158 |
+
const geometry = new THREE.BufferGeometry();
|
| 159 |
+
|
| 160 |
+
// Arrays for Double Buffering / Physics
|
| 161 |
+
const posArray = new Float32Array(PARTICLE_COUNT * 3);
|
| 162 |
+
const targetArray = new Float32Array(PARTICLE_COUNT * 3);
|
| 163 |
+
const velocityArray = new Float32Array(PARTICLE_COUNT * 3); // Velocity for physics
|
| 164 |
+
const colorsArray = new Float32Array(PARTICLE_COUNT * 3);
|
| 165 |
+
|
| 166 |
+
const baseColor = new THREE.Color(0x00aaff);
|
| 167 |
+
|
| 168 |
+
for(let i=0; i<PARTICLE_COUNT; i++) {
|
| 169 |
+
const i3 = i*3;
|
| 170 |
+
posArray[i3] = (Math.random()-0.5)*20;
|
| 171 |
+
posArray[i3+1] = (Math.random()-0.5)*20;
|
| 172 |
+
posArray[i3+2] = (Math.random()-0.5)*20;
|
| 173 |
+
|
| 174 |
+
targetArray[i3] = posArray[i3];
|
| 175 |
+
|
| 176 |
+
colorsArray[i3] = baseColor.r;
|
| 177 |
+
colorsArray[i3+1] = baseColor.g;
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| 178 |
+
colorsArray[i3+2] = baseColor.b;
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
geometry.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
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| 182 |
+
geometry.setAttribute('color', new THREE.BufferAttribute(colorsArray, 3));
|
| 183 |
+
|
| 184 |
+
const material = new THREE.PointsMaterial({
|
| 185 |
+
size: 0.15,
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| 186 |
+
map: createGlowTexture(), // Use generated texture
|
| 187 |
+
vertexColors: true,
|
| 188 |
+
transparent: true,
|
| 189 |
+
opacity: 0.9,
|
| 190 |
+
blending: THREE.AdditiveBlending,
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| 191 |
+
depthWrite: false
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| 192 |
+
});
|
| 193 |
+
|
| 194 |
+
const particles = new THREE.Points(geometry, material);
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| 195 |
+
scene.add(particles);
|
| 196 |
+
|
| 197 |
+
/**
|
| 198 |
+
* ------------------------------------------------------------------
|
| 199 |
+
* 4. LOGIC & STATE
|
| 200 |
+
* ------------------------------------------------------------------
|
| 201 |
+
*/
|
| 202 |
+
const AppState = {
|
| 203 |
+
currentShape: 'galaxy',
|
| 204 |
+
shapeKeys: Object.keys(Shapes),
|
| 205 |
+
shapeIndex: 0,
|
| 206 |
+
hand: { x: 0, y: 0, z: 0, active: false, pinch: 0, fist: false },
|
| 207 |
+
handVelocity: { x: 0, y: 0 }
|
| 208 |
+
};
|
| 209 |
+
|
| 210 |
+
function switchShape(direction) {
|
| 211 |
+
if(direction === 'next') {
|
| 212 |
+
AppState.shapeIndex = (AppState.shapeIndex + 1) % AppState.shapeKeys.length;
|
| 213 |
+
} else {
|
| 214 |
+
AppState.shapeIndex = (AppState.shapeIndex - 1 + AppState.shapeKeys.length) % AppState.shapeKeys.length;
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
AppState.currentShape = AppState.shapeKeys[AppState.shapeIndex];
|
| 218 |
+
document.getElementById('mode-display').innerText = `MODE: ${AppState.currentShape.toUpperCase()}`;
|
| 219 |
+
|
| 220 |
+
// Show UI feedback
|
| 221 |
+
const alert = document.getElementById('gesture-alert');
|
| 222 |
+
alert.innerText = `${AppState.currentShape.toUpperCase()}`;
|
| 223 |
+
alert.style.opacity = 1;
|
| 224 |
+
setTimeout(() => alert.style.opacity = 0, 1000);
|
| 225 |
+
|
| 226 |
+
// Recalculate targets
|
| 227 |
+
const func = Shapes[AppState.currentShape];
|
| 228 |
+
for(let i=0; i<PARTICLE_COUNT; i++) {
|
| 229 |
+
const p = func(i, PARTICLE_COUNT);
|
| 230 |
+
targetArray[i*3] = p.x;
|
| 231 |
+
targetArray[i*3+1] = p.y;
|
| 232 |
+
targetArray[i*3+2] = p.z;
|
| 233 |
+
}
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
// Init first shape
|
| 237 |
+
switchShape('next');
|
| 238 |
+
|
| 239 |
+
/**
|
| 240 |
+
* ------------------------------------------------------------------
|
| 241 |
+
* 5. COMPUTER VISION (THROTTLED)
|
| 242 |
+
* ------------------------------------------------------------------
|
| 243 |
+
*/
|
| 244 |
+
const videoElement = document.getElementById('input-video');
|
| 245 |
+
let lastHandX = 0;
|
| 246 |
+
|
| 247 |
+
// We will only process MediaPipe every 2 frames to save CPU for rendering
|
| 248 |
+
let frameSkipCounter = 0;
|
| 249 |
+
|
| 250 |
+
const hands = new Hands({locateFile: (file) => `https://cdn.jsdelivr.net/npm/@mediapipe/hands/${file}`});
|
| 251 |
+
hands.setOptions({
|
| 252 |
+
maxNumHands: 1,
|
| 253 |
+
modelComplexity: 0, // Lite model for speed
|
| 254 |
+
minDetectionConfidence: 0.5,
|
| 255 |
+
minTrackingConfidence: 0.5
|
| 256 |
+
});
|
| 257 |
+
|
| 258 |
+
hands.onResults(results => {
|
| 259 |
+
const loading = document.getElementById('loading');
|
| 260 |
+
if(loading) loading.style.display = 'none';
|
| 261 |
+
|
| 262 |
+
if (results.multiHandLandmarks && results.multiHandLandmarks.length > 0) {
|
| 263 |
+
const landmarks = results.multiHandLandmarks[0];
|
| 264 |
+
AppState.hand.active = true;
|
| 265 |
+
|
| 266 |
+
// 1. Position Mapping (Normalized -1 to 1)
|
| 267 |
+
// Invert X because webcam is mirrored
|
| 268 |
+
const hx = -(landmarks[9].x - 0.5) * 10;
|
| 269 |
+
const hy = -(landmarks[9].y - 0.5) * 8;
|
| 270 |
+
|
| 271 |
+
// Calculate Velocity for gestures
|
| 272 |
+
AppState.handVelocity.x = hx - lastHandX;
|
| 273 |
+
lastHandX = hx;
|
| 274 |
+
|
| 275 |
+
// Smooth hand position
|
| 276 |
+
AppState.hand.x += (hx - AppState.hand.x) * 0.2;
|
| 277 |
+
AppState.hand.y += (hy - AppState.hand.y) * 0.2;
|
| 278 |
+
|
| 279 |
+
// 2. Pinch Detection (Thumb Tip vs Index Tip)
|
| 280 |
+
const pinchDist = Math.hypot(landmarks[4].x - landmarks[8].x, landmarks[4].y - landmarks[8].y);
|
| 281 |
+
AppState.hand.pinch = pinchDist; // <0.05 is pinch
|
| 282 |
+
|
| 283 |
+
// 3. Fist Detection (Tip to Wrist)
|
| 284 |
+
const wrist = landmarks[0];
|
| 285 |
+
const midTip = landmarks[12];
|
| 286 |
+
const dist = Math.hypot(wrist.x - midTip.x, wrist.y - midTip.y);
|
| 287 |
+
AppState.hand.fist = dist < 0.2; // Threshold for fist
|
| 288 |
+
|
| 289 |
+
// 4. Swipe Detection
|
| 290 |
+
if (Math.abs(AppState.handVelocity.x) > 0.6) {
|
| 291 |
+
// Debounce swipe
|
| 292 |
+
if (!AppState.swiping) {
|
| 293 |
+
AppState.swiping = true;
|
| 294 |
+
switchShape(AppState.handVelocity.x > 0 ? 'next' : 'prev');
|
| 295 |
+
setTimeout(() => AppState.swiping = false, 500);
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
|
| 299 |
+
} else {
|
| 300 |
+
AppState.hand.active = false;
|
| 301 |
+
}
|
| 302 |
+
});
|
| 303 |
+
|
| 304 |
+
const cameraUtils = new Camera(videoElement, {
|
| 305 |
+
onFrame: async () => {
|
| 306 |
+
// Throttling Logic: Run AI every 2nd frame only
|
| 307 |
+
frameSkipCounter++;
|
| 308 |
+
if(frameSkipCounter % 2 === 0) {
|
| 309 |
+
await hands.send({image: videoElement});
|
| 310 |
+
}
|
| 311 |
+
},
|
| 312 |
+
width: 640,
|
| 313 |
+
height: 480
|
| 314 |
+
});
|
| 315 |
+
cameraUtils.start();
|
| 316 |
+
|
| 317 |
+
/**
|
| 318 |
+
* ------------------------------------------------------------------
|
| 319 |
+
* 6. PHYSICS LOOP
|
| 320 |
+
* ------------------------------------------------------------------
|
| 321 |
+
*/
|
| 322 |
+
const clock = new THREE.Clock();
|
| 323 |
+
|
| 324 |
+
function animate() {
|
| 325 |
+
requestAnimationFrame(animate);
|
| 326 |
+
|
| 327 |
+
const time = clock.getElapsedTime();
|
| 328 |
+
const positions = particles.geometry.attributes.position.array;
|
| 329 |
+
const colors = particles.geometry.attributes.color.array;
|
| 330 |
+
|
| 331 |
+
// Interaction Variables
|
| 332 |
+
let globalScale = 1.0;
|
| 333 |
+
if(AppState.hand.active) {
|
| 334 |
+
// Map pinch to scale: 0.02->0.5, 0.2->1.5
|
| 335 |
+
globalScale = THREE.MathUtils.mapLinear(AppState.hand.pinch, 0.02, 0.2, 0.5, 1.8);
|
| 336 |
+
}
|
| 337 |
+
|
| 338 |
+
// Particle Loop
|
| 339 |
+
for (let i = 0; i < PARTICLE_COUNT; i++) {
|
| 340 |
+
const i3 = i * 3;
|
| 341 |
+
|
| 342 |
+
// 1. Get Target
|
| 343 |
+
let tx = targetArray[i3] * globalScale;
|
| 344 |
+
let ty = targetArray[i3+1] * globalScale;
|
| 345 |
+
let tz = targetArray[i3+2] * globalScale;
|
| 346 |
+
|
| 347 |
+
// 2. Hand Repulsion / Attraction Physics
|
| 348 |
+
if (AppState.hand.active) {
|
| 349 |
+
const dx = positions[i3] - AppState.hand.x;
|
| 350 |
+
const dy = positions[i3+1] - AppState.hand.y;
|
| 351 |
+
const distSq = dx*dx + dy*dy;
|
| 352 |
+
|
| 353 |
+
// Repulsion Radius
|
| 354 |
+
if (distSq < 4) {
|
| 355 |
+
const force = (4 - distSq) * 0.1;
|
| 356 |
+
|
| 357 |
+
if(AppState.hand.fist) {
|
| 358 |
+
// Attraction (Black Hole)
|
| 359 |
+
tx -= dx * force * 5;
|
| 360 |
+
ty -= dy * force * 5;
|
| 361 |
+
} else {
|
| 362 |
+
// Repulsion (Push away)
|
| 363 |
+
tx += dx * force;
|
| 364 |
+
ty += dy * force;
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
|
| 369 |
+
// 3. Spring Physics Integration
|
| 370 |
+
// Acceleration = (Target - Current) * SpringStrength
|
| 371 |
+
const ax = (tx - positions[i3]) * 0.05; // Spring strength
|
| 372 |
+
const ay = (ty - positions[i3+1]) * 0.05;
|
| 373 |
+
const az = (tz - positions[i3+2]) * 0.05;
|
| 374 |
+
|
| 375 |
+
// Update Velocity (Inertia)
|
| 376 |
+
velocityArray[i3] += ax;
|
| 377 |
+
velocityArray[i3+1] += ay;
|
| 378 |
+
velocityArray[i3+2] += az;
|
| 379 |
+
|
| 380 |
+
// Friction (Damping)
|
| 381 |
+
velocityArray[i3] *= 0.92;
|
| 382 |
+
velocityArray[i3+1] *= 0.92;
|
| 383 |
+
velocityArray[i3+2] *= 0.92;
|
| 384 |
+
|
| 385 |
+
// Apply Velocity
|
| 386 |
+
positions[i3] += velocityArray[i3];
|
| 387 |
+
positions[i3+1] += velocityArray[i3+1];
|
| 388 |
+
positions[i3+2] += velocityArray[i3+2];
|
| 389 |
+
|
| 390 |
+
// 4. Dynamic Coloring based on Speed
|
| 391 |
+
const speed = Math.abs(velocityArray[i3]) + Math.abs(velocityArray[i3+1]);
|
| 392 |
+
if (speed > 0.1) {
|
| 393 |
+
// Moving fast -> White/Cyan
|
| 394 |
+
colors[i3] = 0.8; colors[i3+1] = 1.0; colors[i3+2] = 1.0;
|
| 395 |
+
} else {
|
| 396 |
+
// Resting -> Base Color
|
| 397 |
+
colors[i3] += (baseColor.r - colors[i3]) * 0.1;
|
| 398 |
+
colors[i3+1] += (baseColor.g - colors[i3+1]) * 0.1;
|
| 399 |
+
colors[i3+2] += (baseColor.b - colors[i3+2]) * 0.1;
|
| 400 |
+
}
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
// Global idle rotation
|
| 404 |
+
if(!AppState.hand.active) {
|
| 405 |
+
particles.rotation.y = time * 0.1;
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
particles.geometry.attributes.position.needsUpdate = true;
|
| 409 |
+
particles.geometry.attributes.color.needsUpdate = true;
|
| 410 |
+
renderer.render(scene, camera);
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
animate();
|
| 414 |
+
|
| 415 |
+
// Resize Handler
|
| 416 |
+
window.addEventListener('resize', () => {
|
| 417 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 418 |
+
camera.updateProjectionMatrix();
|
| 419 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 420 |
+
});
|
| 421 |
+
</script>
|
| 422 |
+
</body>
|
| 423 |
+
</html>
|