test / app /environment /validation.py
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fix: clamp all scores to strict (0,1) interval
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"""Hospital validation engine for realistic arrival outcomes.
Simulates hidden validation checks performed when an ambulance arrives at a hospital.
Outcomes are based on difficulty level, hospital capacity, patient suitability, and randomness.
"""
from typing import cast, Literal
from app.models.state import ArrivalOutcome, HospitalValidationDetails, HospitalState
from app.utils.randomizer import SeededRandomizer
class HospitalValidator:
"""Performs hidden validation checks on arrival and returns outcome."""
def __init__(self, rng: SeededRandomizer):
self.rng = rng
def validate_arrival(
self,
hospital: HospitalState,
difficulty: str,
patient_condition: str,
required_specialization: str,
total_time_spent: float,
critical_time_limit: float,
step_number: int = 1,
) -> ArrivalOutcome:
"""
Perform hidden validation check when ambulance arrives at hospital.
Returns outcome with status: accepted, partial, or rejected.
Difficulty affects likelihood and uncertainty of failures.
"""
# 1. ICU Availability (seeded + difficulty-driven)
icu_available = self._check_icu_availability(hospital, difficulty)
# 2. Doctor/Specialist Availability
specialization_match = (
hospital.specialization == required_specialization
or hospital.specialization == "general"
or required_specialization == "general"
)
doctor_available = self._check_doctor_availability(
hospital, specialization_match, difficulty
)
# 3. Equipment Functionality
equipment_functional = self._check_equipment_functional(difficulty)
# 4. Hospital Overload
overload_status = self._check_hospital_overload(difficulty)
# 5. Patient Suitability Score
patient_suitability = self._compute_patient_suitability(
hospital,
patient_condition,
required_specialization,
overload_status,
difficulty,
)
# Determine outcome based on checks
validation_details = HospitalValidationDetails(
icu_available=icu_available,
doctor_available=doctor_available,
equipment_functional=equipment_functional,
overload_status=cast(Literal["clear", "moderate", "severe"], overload_status),
patient_suitability=patient_suitability,
)
status, reason, reward_modifier, terminal = self._determine_outcome(
validation_details,
total_time_spent,
critical_time_limit,
patient_condition,
specialization_match,
difficulty,
step_number,
)
return ArrivalOutcome(
status=cast(Literal["accepted", "partial", "rejected"], status),
reason=reason,
validation_details=validation_details,
reward_modifier=reward_modifier,
terminal=terminal,
)
def _check_icu_availability(self, hospital: HospitalState, difficulty: str) -> bool:
"""Generate ICU actual availability from seeded difficulty priors with display influence."""
base_true_prob = {
"easy": 0.90,
"medium": 0.78,
"hard": 0.66,
}.get(difficulty, 0.70)
# Displayed status influences belief but does not fully determine truth.
display_adjust = 0.0
if hospital.icu_display == "available":
display_adjust = 0.06 if difficulty == "easy" else (0.04 if difficulty == "medium" else 0.02)
else: # unknown
display_adjust = -0.03 if difficulty == "easy" else (-0.02 if difficulty == "medium" else 0.0)
p = max(0.05, min(0.97, base_true_prob + display_adjust))
return self.rng.random() < p
def _check_doctor_availability(
self,
hospital: HospitalState,
specialization_match: bool,
difficulty: str,
) -> bool:
"""Check if required specialist/doctor is available."""
base_prob = {
"easy": 0.92,
"medium": 0.85,
"hard": 0.72,
}.get(difficulty, 0.80)
# Mismatch should materially reduce specialist availability.
if not specialization_match:
base_prob -= 0.30 if difficulty != "hard" else 0.25
return self.rng.random() < max(0.05, min(0.98, base_prob))
def _check_equipment_functional(self, difficulty: str) -> bool:
"""Check if required equipment is functional."""
equipment_working_prob = {
"easy": 0.95,
"medium": 0.90,
"hard": 0.86,
}.get(difficulty, 0.90)
return self.rng.random() < equipment_working_prob
def _check_hospital_overload(self, difficulty: str) -> str:
"""Determine hospital overload status: clear, moderate, or severe."""
overload_prob = {
"easy": 0.10,
"medium": 0.18,
"hard": 0.24,
}.get(difficulty, 0.25)
if difficulty == "hard":
overload_prob += 0.10
overloaded = self.rng.random() < overload_prob
if not overloaded:
return "clear"
# Split overloaded state into moderate vs severe (critical overload).
severe_given_overload = 0.20 if difficulty == "easy" else (0.35 if difficulty == "medium" else 0.50)
return "severe" if self.rng.random() < severe_given_overload else "moderate"
def _compute_patient_suitability(
self,
hospital: HospitalState,
patient_condition: str,
required_specialization: str,
overload_status: str,
difficulty: str,
) -> float:
"""
Compute how suitable this hospital is for the patient (0.0 to 1.0).
Based on specialization match, condition severity, and overload.
"""
# Specialization match basis
spec_match = (
hospital.specialization == required_specialization
or hospital.specialization == "general"
or required_specialization == "general"
)
spec_score = 0.85 if spec_match else 0.4
# Patient severity
severity_map = {
"critical": 0.3,
"unstable": 0.6,
"serious": 0.65,
"stable": 0.8,
}
severity_score = severity_map.get(patient_condition.lower(), 0.5)
# Hospital overload impact
overload_impact = {
"clear": 1.0,
"moderate": 0.7,
"severe": 0.4,
}
overload_factor = overload_impact.get(overload_status, 0.7)
# Combine
suitability = (spec_score * 0.4) + (severity_score * 0.35) + (overload_factor * 0.25)
# Add difficulty-based noise
if difficulty == "hard":
noise = self.rng.uniform(-0.15, 0.15)
suitability = suitability + noise
# Clamp to strict (0, 1) — validator rejects exact 0.0 and 1.0
return max(0.001, min(0.999, suitability))
def _determine_outcome(
self,
validation: HospitalValidationDetails,
total_time_spent: float,
critical_time_limit: float,
patient_condition: str,
specialization_match: bool,
difficulty: str,
step_number: int,
) -> tuple[str, str, float, bool]:
"""
Determine final outcome (accepted, partial, or rejected) based on validation.
Returns: (status, reason, reward_modifier)
"""
# Rejection criteria (strict rule set)
rejection_reasons = []
overload_critical = validation.overload_status == "severe"
if not validation.icu_available:
rejection_reasons.append("ICU unavailable")
if not validation.doctor_available:
rejection_reasons.append("No specialist available")
equipment_issue = not validation.equipment_functional
if overload_critical:
rejection_reasons.append("Hospital overloaded")
if not specialization_match:
rejection_reasons.append("Wrong hospital specialization")
# Rejected if strict checks fail, but some single-failure cases can still lead to risky partial admission.
if rejection_reasons:
rescue_chance = {
"easy": 0.48,
"medium": 0.28,
"hard": 0.10,
}.get(difficulty, 0.28)
# Allow partial stabilization on specialization mismatch instead of strict rejection.
if not specialization_match and self.rng.random() < 0.3:
return (
"partial",
"Temporary stabilization despite specialization mismatch",
0.55,
False,
)
if len(rejection_reasons) == 1 and not overload_critical and self.rng.random() < rescue_chance:
return (
"partial",
f"Admitted with significant risk: {rejection_reasons[0]}",
0.6,
False,
)
# Fix 1: hard mode keeps a real but limited chance of successful intervention.
hard_success_prob = 0.06
if difficulty == "hard" and step_number == 1:
hard_success_prob *= 0.2
if difficulty == "hard" and self.rng.random() < hard_success_prob:
return (
"accepted",
"Successful critical intervention under extreme conditions",
0.9,
False,
)
return (
"rejected",
f"Hospital cannot admit: {', '.join(rejection_reasons[:2])}",
0.001,
False,
)
# Partial admission checks: no hard check failed, but response is delayed/risky.
partial_factors = []
delay_factor = {
"easy": 0.05,
"medium": 0.12,
"hard": 0.2,
}.get(difficulty, 0.12)
doctor_delayed = self.rng.random() < delay_factor
patient_worsened = (
patient_condition.lower() in {"critical", "unstable"}
and self.rng.random() < (0.08 if difficulty == "easy" else 0.18 if difficulty == "medium" else 0.3)
)
# No hard deadline window: use prolonged transfer strain instead.
strain_threshold = {
"easy": 18.0,
"medium": 15.0,
"hard": 12.0,
}.get(difficulty, 15.0)
time_pressure = total_time_spent > strain_threshold
if time_pressure:
partial_factors.append("prolonged transfer strain")
if doctor_delayed:
partial_factors.append("doctor delayed")
if patient_worsened:
partial_factors.append("patient worsened during transfer")
if equipment_issue:
partial_factors.append("equipment issue")
if validation.overload_status == "moderate":
partial_factors.append("hospital busy but manageable")
# Partial admission
if partial_factors:
reward_modifier = 0.65 if len(partial_factors) >= 2 else 0.8
# Fix 1: stabilization probability reduced and conditioned by difficulty and severity.
stabilization_prob = {
"easy": 0.5,
"medium": 0.18,
"hard": 0.03,
}.get(difficulty, 0.25)
if patient_condition.lower() in {"critical", "unstable"}:
stabilization_prob *= 0.55
if step_number == 1 and difficulty in {"medium", "hard"}:
stabilization_prob *= 0.45
if self.rng.random() < stabilization_prob:
return (
"accepted",
"Patient stabilized after delayed admission",
0.9,
False,
)
# Fix 2: partial outcomes can deteriorate into rejection.
if self.rng.random() < 0.3:
return (
"partial",
"Critical deterioration managed temporarily; reroute still needed",
0.45,
False,
)
if self.rng.random() < 0.3:
return (
"rejected",
"Condition became non-transferable during delay; immediate critical care failed",
0.001,
True,
)
return (
"partial",
f"Admitted with delays: {', '.join(partial_factors[:2])}",
reward_modifier,
False,
)
# Full acceptance
confidence_bonus = 0.999
if validation.patient_suitability >= 0.8:
confidence_bonus = 1.1
elif validation.patient_suitability >= 0.7:
confidence_bonus = 1.05
# Arrival uncertainty by difficulty.
reject_prob = 0.0
if difficulty == "medium":
reject_prob = 0.2
elif difficulty == "hard":
reject_prob = 0.12
reject_prob += 0.10
reject_prob += 0.08
if reject_prob > 0.0 and self.rng.random() < reject_prob:
return (
"rejected",
"Unexpected complication at arrival",
0.001,
False,
)
if difficulty == "medium" and self.rng.random() < 0.05:
return (
"accepted",
"successful admission under uncertainty",
0.999,
False,
)
if step_number == 1 and difficulty in {"medium", "hard"}:
direct_accept_prob = {"medium": 0.48, "hard": 0.20}.get(difficulty, 0.48)
if patient_condition.lower() in {"critical", "unstable"}:
direct_accept_prob *= 0.85
if self.rng.random() > direct_accept_prob:
return (
"partial",
"Initial triage completed; transfer monitoring still required",
0.62 if difficulty == "medium" else 0.55,
False,
)
accepted_prob = 1.0
if difficulty == "hard":
accepted_prob *= 0.65
if self.rng.random() > accepted_prob:
return (
"partial",
"Initial treatment started but full admission remains uncertain",
0.58,
False,
)
return (
"accepted",
"Patient admitted and treatment began",
confidence_bonus,
False,
)
class DifficultyModifier:
"""Manages difficulty-specific modifiers across the system."""
@staticmethod
def get_icu_mismatch_probability(difficulty: str) -> float:
"""Probability of hidden ICU mismatch (shown vs actual)."""
return {"easy": 0.0, "medium": 0.15, "hard": 0.35}.get(difficulty, 0.15)
@staticmethod
def get_unexpected_event_probability(difficulty: str) -> float:
"""Probability of unexpected events (delays, recovery)."""
return {"easy": 0.05, "medium": 0.18, "hard": 0.30}.get(difficulty, 0.18)
@staticmethod
def get_minimum_survival_probability(difficulty: str) -> float:
"""Floor below which patient won't survive regardless."""
return {"easy": 0.05, "medium": 0.02, "hard": 0.0}.get(difficulty, 0.02)
@staticmethod
def get_initial_condition_variance(difficulty: str) -> float:
"""How much patient condition can vary initially."""
return {"easy": 0.0, "medium": 0.1, "hard": 0.25}.get(difficulty, 0.1)