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Conflict-Based Search (CBS) for multi-robot path finding over a plain
networkx.Graph of integer node ids. Pure algorithm β no BaseSolver/builder
coupling, see CBS_solver.py for the adapter that plugs this into the rest of
the pipeline.
Two-level search:
- Low level: SpaceTimeAStar, single-robot shortest path in space-time,
avoiding a set of forbidden (node, time) vertices and (from, to, time)
edge transitions, honoring an optional per-step "legal cells" restriction.
- High level: ConflictBasedSearch, a best-first search over a constraint
tree. Each node holds one path per robot and a growing set of per-robot
constraints; on a conflict between two robots, branch into two children,
each forbidding one robot from the offending vertex/edge, and replan just
that robot.
Paths returned by the high level are padded with repeated goal positions
from first arrival through each robot's own deadline (start_time + T - 1) β
this matches ILPSolver's goal_lock semantics (a robot occupies/blocks its
goal cell for the rest of its own active window, not indefinitely), which is
what CBSSolver's cost-equivalence with ILPSolver depends on. Cost (sum of
arrival offsets) is computed from the trimmed, unpadded arrival time, not
the padded path length, for the same reason.
"""
import heapq
import time as timing
import zlib
from dataclasses import dataclass, field
from typing import Dict, List, Optional, Set, Tuple
import networkx as nx
def stable_hash(value: str) -> int:
"""Deterministic string->int hash, unlike Python's built-in hash() which
is randomized per-process (PYTHONHASHSEED) for str/bytes since 3.3 β
using that here would make CBS's tie-breaking (and therefore its
results) non-reproducible across runs/processes, defeating the point of
a reproducible benchmark sweep."""
return zlib.crc32(value.encode())
@dataclass(order=True)
class AStarNode:
f_score: float
g_score: int = field(compare=False)
node: int = field(compare=False)
time: int = field(compare=False)
parent: Optional["AStarNode"] = field(default=None, compare=False)
class SpaceTimeAStar:
"""Single-robot space-time A* with a reservation-avoidance interface
(forbidden vertices/edges passed in per call, not stored on self) so one
instance can be reused across all of CBS's replanning calls."""
# Smaller than the smallest possible true cost gap between two distinct-
# cost paths (every move costs exactly 1). Applied once per pushed node,
# not summed with the parent's bias (f_score is tentative_g + heuristic
# + bias(neighbor), and tentative_g is the true, unbiased path cost) β
# so it never compounds across a path's depth, it only ever perturbs
# ordering among candidates whose true g_score is exactly tied.
_TIE_BREAK_EPSILON = 1e-4
def __init__(self, graph: nx.Graph):
self.graph = graph
self._pos = nx.get_node_attributes(graph, "pos")
def _heuristic(self, a: int, b: int) -> float:
if a in self._pos and b in self._pos:
pa, pb = self._pos[a], self._pos[b]
return abs(pa[0] - pb[0]) + abs(pa[1] - pb[1])
return 0.0
def _tie_break_bias(self, seed: int, node: int) -> float:
# stable_hash, not builtin hash() β this module defines stable_hash
# specifically to avoid hash()'s per-process randomization for
# str/bytes; hash() on an int tuple happens to not be randomized
# either, but using it right next to stable_hash() here would be a
# trap for whoever next touches this (looks unsafe even though it
# isn't, in a module where that distinction actually matters).
return (stable_hash(f"{seed}:{node}") % 10007) / 10007 * self._TIE_BREAK_EPSILON
@staticmethod
def _can_hold_goal(
goal: int,
arrival_time: int,
start_time: int,
deadline: int,
forbidden_vertices: Set[Tuple[int, int]],
legal_cells: Optional[List[Set[int]]],
) -> bool:
"""Whether arriving at goal at arrival_time is actually a valid
stopping point β i.e. the robot can then sit there through its own
deadline (what the caller's padding step does) without violating
any constraint at any of those held timesteps, not just the
constraints that apply during the search up to arrival_time itself.
legal_cells is indexed by step count from start_time (same
convention as the neighbor-expansion loop below), not absolute
time, hence the `t - start_time`. Edge constraints don't need
checking here: every edge constraint this codebase ever generates
has from_node != to_node (see ConflictBasedSearch._all_conflicts's
edge-conflict branch), so a "stay in place" transition β the padded
portion β can never match one."""
return all(
(goal, t) not in forbidden_vertices
and (
legal_cells is None
or (t - start_time < len(legal_cells) and goal in legal_cells[t - start_time])
)
for t in range(arrival_time, deadline + 1)
)
def find_path(
self,
start: int,
goal: int,
start_time: int,
deadline: int,
forbidden_vertices: Set[Tuple[int, int]],
forbidden_edges: Set[Tuple[int, int, int]],
legal_cells: Optional[List[Set[int]]] = None,
tie_break_seed: int = 0,
) -> Optional[List[Tuple[int, int]]]:
"""Returns [(node, t), ...] from (start, start_time) to the first
arrival at goal, or None if no path exists within the deadline.
Not padded β the caller pads to the robot's own deadline if needed.
tie_break_seed: perturbs which of several *equal-cost* paths gets
returned (see _TIE_BREAK_EPSILON) without ever affecting the actual
shortest cost found. Pass a different seed per robot (e.g. hash of
robot_id) so multiple robots planned independently in a symmetric
map don't all default to the identical canonical route β reduces
how often CBS's root starts out with easily-avoidable conflicts
baked in from a shared tie-break, purely a search-space diversity
heuristic, not required for correctness."""
if (start, start_time) in forbidden_vertices:
return None
start_node = AStarNode(
f_score=self._heuristic(start, goal), g_score=0, node=start, time=start_time
)
open_heap = [start_node]
best_g: Dict[Tuple[int, int], int] = {(start, start_time): 0}
while open_heap:
current = heapq.heappop(open_heap)
state = (current.node, current.time)
if best_g.get(state, current.g_score + 1) < current.g_score:
continue # stale heap entry, a cheaper path to this state was already found
if current.node == goal and self._can_hold_goal(
goal, current.time, start_time, deadline, forbidden_vertices, legal_cells
):
return self._reconstruct(current)
if current.time >= deadline:
continue
next_time = current.time + 1
for neighbor in list(self.graph.neighbors(current.node)) + [current.node]:
if legal_cells is not None:
step = next_time - start_time
if step >= len(legal_cells) or neighbor not in legal_cells[step]:
continue
if (neighbor, next_time) in forbidden_vertices:
continue
if (current.node, neighbor, current.time) in forbidden_edges:
continue
tentative_g = current.g_score + 1
state = (neighbor, next_time)
if tentative_g < best_g.get(state, tentative_g + 1):
best_g[state] = tentative_g
heapq.heappush(
open_heap,
AStarNode(
f_score=tentative_g
+ self._heuristic(neighbor, goal)
+ self._tie_break_bias(tie_break_seed, neighbor),
g_score=tentative_g,
node=neighbor,
time=next_time,
parent=current,
),
)
return None
@staticmethod
def _reconstruct(node: AStarNode) -> List[Tuple[int, int]]:
path = []
current = node
while current is not None:
path.append((current.node, current.time))
current = current.parent
path.reverse()
return path
@dataclass(order=True)
class CTNode:
"""One node of CBS's constraint tree. Ordered by (cost, conflict_count)
β on equal cost, the node with fewer remaining conflicts is explored
first (a standard CBS tie-break: it steers the search toward a
conflict-free node with less branching than an arbitrary equal-cost
order would). conflicts caches the full scan from when this node was
created (see ConflictBasedSearch._all_conflicts), so solve()'s main
loop doesn't have to re-scan an unchanged solution just to look up
what it already computed at push time."""
cost: float
conflict_count: int = 0
vertex_constraints: Dict[str, Set[Tuple[int, int]]] = field(
compare=False, default_factory=dict
)
edge_constraints: Dict[str, Set[Tuple[int, int, int]]] = field(
compare=False, default_factory=dict
)
solution: Dict[str, List[Tuple[int, int]]] = field(compare=False, default_factory=dict)
conflicts: List[tuple] = field(compare=False, default_factory=list)
class ConflictBasedSearch:
"""CBS over a plain networkx.Graph of integer node ids."""
def __init__(self, graph: nx.Graph, node_limit: int = 5000, time_limit: Optional[float] = None):
self.graph = graph
self.node_limit = node_limit
self.time_limit = time_limit
self._astar = SpaceTimeAStar(graph)
@staticmethod
def _pad(path: List[Tuple[int, int]], goal: int, deadline: int) -> List[Tuple[int, int]]:
padded = list(path)
last_t = path[-1][1]
for t in range(last_t + 1, deadline + 1):
padded.append((goal, t))
return padded
@staticmethod
def _arrival_offset(path: List[Tuple[int, int]], goal: int, start_time: int) -> int:
t_arrive = path[-1][1]
for node, t in reversed(path):
if node != goal:
break
t_arrive = t
return t_arrive - start_time
def _low_level(
self,
robot_id: str,
robots_meta: Dict[str, dict],
ct_node: CTNode,
legal_cells: Optional[Dict[str, List[Set[int]]]],
) -> Optional[List[Tuple[int, int]]]:
meta = robots_meta[robot_id]
# CBS's low level only ever sees the explicit per-robot constraints
# accumulated from root to this CT node (added by _all_conflicts's
# branching, below) β never the other robots' current paths in this
# node's solution. Treating those as hard obstacles would silently
# turn every replan into prioritized planning: the replanned robot
# becomes trivially conflict-free against whichever paths happen to
# be in ct_node.solution right now, so the first branch typically
# pops "conflict-free" immediately (a prioritized-planning result
# wearing an "optimal" label), and an over-constrained replan
# returns None and silently prunes a subtree CBS could have solved
# β up to reporting "no_solution"/"infeasible" on feasible
# instances. Conflicts against other robots are exactly what
# _all_conflicts() checks for on the *joint* solution after every
# replan; the low level must stay ignorant of them.
forbidden_vertices = set(ct_node.vertex_constraints.get(robot_id, set()))
forbidden_edges = set(ct_node.edge_constraints.get(robot_id, set()))
raw = self._astar.find_path(
meta["start"],
meta["goal"],
meta["start_time"],
meta["deadline"],
forbidden_vertices,
forbidden_edges,
legal_cells=legal_cells.get(robot_id) if legal_cells else None,
tie_break_seed=stable_hash(robot_id),
)
if raw is None:
return None
return self._pad(raw, meta["goal"], meta["deadline"])
def _total_cost(self, solution: Dict[str, List[Tuple[int, int]]], robots_meta: Dict[str, dict]) -> float:
return sum(
self._arrival_offset(path, robots_meta[rid]["goal"], robots_meta[rid]["start_time"])
for rid, path in solution.items()
)
@staticmethod
def _all_conflicts(solution: Dict[str, List[Tuple[int, int]]]) -> List[tuple]:
"""Every conflict in solution (vertex + edge), sorted by time β the
full scan, not just the earliest one. Used both to pick the
conflict solve() branches on (conflicts[0]) and, via len(), as
CTNode.conflict_count for tie-breaking equal-cost nodes. Each
conflict is either (t, "vertex", node, [robot_ids]) or
(t, "edge", robot_a, robot_b, node_a_at_t, node_a_at_t1) β matching
the two conflict types quantum/benchmark/benchmark.py's
is_solution_valid() checks (same-cell/same-time, and swap)."""
occupancy: Dict[Tuple[int, int], List[str]] = {}
for robot_id, path in solution.items():
for node, t in path:
occupancy.setdefault((node, t), []).append(robot_id)
conflicts = [
(t, "vertex", node, robots)
for (node, t), robots in occupancy.items()
if len(robots) > 1
]
robot_ids = list(solution.keys())
for i in range(len(robot_ids)):
a = robot_ids[i]
pos_a = {t: n for n, t in solution[a]}
for j in range(i + 1, len(robot_ids)):
b = robot_ids[j]
pos_b = {t: n for n, t in solution[b]}
for t in set(pos_a) & set(pos_b):
if t + 1 not in pos_a or t + 1 not in pos_b:
continue
if (
pos_a[t] == pos_b[t + 1]
and pos_b[t] == pos_a[t + 1]
and pos_a[t] != pos_a[t + 1]
):
conflicts.append((t, "edge", a, b, pos_a[t], pos_a[t + 1]))
conflicts.sort(key=lambda c: c[0])
return conflicts
def solve(
self,
robots_meta: Dict[str, dict],
legal_cells: Optional[Dict[str, List[Set[int]]]] = None,
) -> Tuple[Dict[str, List[Tuple[int, int]]], dict]:
"""robots_meta[robot_id] = {"start": node, "goal": node, "start_time": int, "deadline": int}.
Returns (solution, meta) where meta["termination_condition"] is one of:
- "optimal": solution is a genuine, conflict-free, minimum-cost
joint plan.
- "infeasible": some robot has no path even with no other robots
to avoid β checked before any branching starts, a hard
impossibility independent of budget.
- "no_solution": the entire constraint tree was exhausted (heap
emptied) without ever finding a conflict-free node. Given CBS's
completeness guarantee, this is a proof the joint problem has no
solution β not a budget cutoff.
- "node_limit_exceeded" / "time_limit_exceeded": search was cut
off before resolving feasibility either way. Genuinely
inconclusive β could be feasible or not.
Unlike ILPSolver, CBS has no "best incumbent so far" to fall back on
for the non-"optimal" cases: every node this search ever pops either
has zero conflicts (returned immediately as "optimal") or at least
one (branched on) β there is no such thing as a partially-resolved
CBS solution, a colliding joint plan isn't a "worse but usable"
answer the way a suboptimal-but-feasible ILP incumbent is. So
solution is {} (empty) for every termination_condition except
"optimal" β callers must check termination_condition before trusting
solution/energy, not treat a budget cutoff as if it were a
worse-but-valid result."""
root = CTNode(cost=0.0)
for robot_id in robots_meta:
# Root has no constraints for anyone yet, so each robot's path
# here is genuinely independent of every other robot β _low_level
# only ever looks at ct_node's constraint sets (empty at root),
# never at ct_node.solution, so passing `root` itself (already
# partially filled in by earlier robots in this loop) is exactly
# as independent as a fresh empty node would be.
path = self._low_level(robot_id, robots_meta, root, legal_cells)
if path is None:
return {}, {"termination_condition": "infeasible", "nodes_expanded": 0}
root.solution[robot_id] = path
root.cost = self._total_cost(root.solution, robots_meta)
root.conflicts = self._all_conflicts(root.solution)
root.conflict_count = len(root.conflicts)
open_heap = [root]
nodes_expanded = 0
wall_start = timing.time()
while open_heap:
if nodes_expanded >= self.node_limit:
return {}, {
"termination_condition": "node_limit_exceeded",
"nodes_expanded": nodes_expanded,
}
if self.time_limit is not None and (timing.time() - wall_start) > self.time_limit:
return {}, {
"termination_condition": "time_limit_exceeded",
"nodes_expanded": nodes_expanded,
}
node = heapq.heappop(open_heap)
nodes_expanded += 1
# node.conflicts was already computed when this node was
# created (root, above, or as a child below) β no need to
# re-scan an unchanged solution just to look it up again.
if not node.conflicts:
return node.solution, {
"termination_condition": "optimal",
"nodes_expanded": nodes_expanded,
}
conflict = node.conflicts[0]
t = conflict[0]
if conflict[1] == "vertex":
_, _, cell_node, robots_in_conflict = conflict
branch_robots = robots_in_conflict[:2]
for robot_id in branch_robots:
child = CTNode(
cost=0.0,
vertex_constraints={k: set(v) for k, v in node.vertex_constraints.items()},
edge_constraints={k: set(v) for k, v in node.edge_constraints.items()},
solution=dict(node.solution),
)
child.vertex_constraints.setdefault(robot_id, set()).add((cell_node, t))
new_path = self._low_level(robot_id, robots_meta, child, legal_cells)
if new_path is None:
continue
child.solution[robot_id] = new_path
child.cost = self._total_cost(child.solution, robots_meta)
child.conflicts = self._all_conflicts(child.solution)
child.conflict_count = len(child.conflicts)
heapq.heappush(open_heap, child)
else:
_, _, robot_a, robot_b, node_at_t, node_at_t1 = conflict
branches = [(robot_a, node_at_t, node_at_t1), (robot_b, node_at_t1, node_at_t)]
for robot_id, from_node, to_node in branches:
child = CTNode(
cost=0.0,
vertex_constraints={k: set(v) for k, v in node.vertex_constraints.items()},
edge_constraints={k: set(v) for k, v in node.edge_constraints.items()},
solution=dict(node.solution),
)
child.edge_constraints.setdefault(robot_id, set()).add((from_node, to_node, t))
new_path = self._low_level(robot_id, robots_meta, child, legal_cells)
if new_path is None:
continue
child.solution[robot_id] = new_path
child.cost = self._total_cost(child.solution, robots_meta)
child.conflicts = self._all_conflicts(child.solution)
child.conflict_count = len(child.conflicts)
heapq.heappush(open_heap, child)
# Heap exhausted without ever popping a conflict-free node β given
# CBS's completeness guarantee, this proves the joint problem has no
# solution (see solve()'s docstring). No incumbent to fall back on
# here either, same reasoning as the two budget-cutoff returns above.
return {}, {"termination_condition": "no_solution", "nodes_expanded": nodes_expanded}
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