améliore je veux un personnage réelle une femme américaine de 35 ans
Browse files- README.md +8 -5
- index.html +296 -19
README.md
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---
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title:
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sdk: static
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pinned: false
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---
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---
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title: FaceMotion Beauty Simulator 💄
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colorFrom: yellow
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colorTo: blue
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emoji: 🐳
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sdk: static
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pinned: false
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tags:
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- deepsite-v3
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---
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# Welcome to your new DeepSite project!
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This project was created with [DeepSite](https://huggingface.co/deepsite).
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index.html
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>FaceMotion Simulator</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<link rel="stylesheet" href="style.css">
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</head>
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<body class="bg-indigo-50 min-h-screen flex items-center justify-center p-4">
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<div class="max-w-md w-full bg-white rounded-2xl shadow-xl overflow-hidden">
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<!-- Header -->
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<div class="bg-indigo-600 p-6 text-white">
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<div class="flex items-center justify-between">
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<div>
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<h1 class="text-2xl font-bold">FaceMotion Simulator</h1>
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<p class="text-indigo-100">Interactive 3D Head Tracking</p>
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</div>
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<div class="w-12 h-12 rounded-full bg-indigo-500 flex items-center justify-center">
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
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<path d="M17 21v-2a4 4 0 0 0-4-4H5a4 4 0 0 0-4 4v2"></path>
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<circle cx="9" cy="7" r="4"></circle>
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<path d="M23 21v-2a4 4 0 0 0-3-3.87"></path>
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<path d="M16 3.13a4 4 0 0 1 0 7.75"></path>
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</svg>
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</div>
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</div>
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</div>
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<!-- 3D Canvas -->
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<div id="canvas-container" class="w-full aspect-square bg-indigo-100 relative">
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<canvas id="liveness-canvas" class="absolute inset-0 w-full h-full"></canvas>
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<div class="absolute bottom-4 left-0 right-0 flex justify-center">
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<div class="bg-indigo-600 text-white px-3 py-1 rounded-full text-xs font-medium shadow-md">
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Move the sliders below
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</div>
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</div>
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</div>
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<!-- Controls -->
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<div class="p-6 space-y-6">
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<div>
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<div class="flex justify-between mb-2">
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<label for="rotate-y" class="text-sm font-medium text-gray-700">Horizontal Rotation</label>
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<span id="rotate-y-value" class="text-sm text-indigo-600 font-medium">0°</span>
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</div>
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<input type="range" id="rotate-y" min="-80" max="80" value="0" class="w-full h-2 bg-indigo-200 rounded-lg appearance-none cursor-pointer">
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</div>
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<div>
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<div class="flex justify-between mb-2">
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<label for="rotate-x" class="text-sm font-medium text-gray-700">Vertical Rotation</label>
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| 54 |
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<span id="rotate-x-value" class="text-sm text-indigo-600 font-medium">0°</span>
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</div>
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<input type="range" id="rotate-x" min="-45" max="45" value="0" class="w-full h-2 bg-indigo-200 rounded-lg appearance-none cursor-pointer">
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</div>
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<button id="reset-btn" class="w-full py-2 px-4 bg-indigo-100 hover:bg-indigo-200 text-indigo-700 font-medium rounded-lg transition duration-200 flex items-center justify-center space-x-2">
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
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<polyline points="1 4 1 10 7 10"></polyline>
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| 62 |
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<polyline points="23 20 23 14 17 14"></polyline>
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<path d="M20.49 9A9 9 0 0 0 5.64 5.64L1 10m22 4l-4.64 4.36A9 9 0 0 1 3.51 15"></path>
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| 64 |
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</svg>
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<span>Reset Position</span>
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</button>
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</div>
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</div>
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<script>
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// === 3D Scene Initialization ===
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const canvasContainer = document.getElementById('canvas-container');
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const canvas = document.getElementById('liveness-canvas');
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// Scene
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const scene = new THREE.Scene();
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scene.background = null;
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// Camera
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const camera = new THREE.PerspectiveCamera(75, canvasContainer.clientWidth / canvasContainer.clientHeight, 0.1, 1000);
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camera.position.z = 5;
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// Renderer
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const renderer = new THREE.WebGLRenderer({
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canvas: canvas,
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antialias: true,
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alpha: true
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(canvasContainer.clientWidth, canvasContainer.clientHeight);
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// === Create Realistic Female Face ===
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const headGroup = new THREE.Group();
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scene.add(headGroup);
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// Head (Ellipsoid for more realistic shape)
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const headGeometry = new THREE.SphereGeometry(1.8, 64, 64);
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headGeometry.scale(0.8, 1.1, 0.9); // More oval shape
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const headMaterial = new THREE.MeshStandardMaterial({
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color: 0xF5D0B9,
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roughness: 0.4,
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metalness: 0.1,
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map: new THREE.TextureLoader().load('https://static.photos/people/1024x576/35')
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});
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const head = new THREE.Mesh(headGeometry, headMaterial);
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headGroup.add(head);
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// Eyes
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| 108 |
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const eyeGeometry = new THREE.SphereGeometry(0.25, 32, 32);
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const eyeMaterial = new THREE.MeshStandardMaterial({
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color: 0xffffff,
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roughness: 0.1,
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metalness: 0.1
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});
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// Left Eye
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const eyeLeft = new THREE.Mesh(eyeGeometry, eyeMaterial);
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eyeLeft.position.set(-0.7, 0.3, 1.8);
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headGroup.add(eyeLeft);
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// Right Eye
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const eyeRight = new THREE.Mesh(eyeGeometry, eyeMaterial.clone());
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eyeRight.position.set(0.7, 0.3, 1.8);
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headGroup.add(eyeRight);
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// Pupils
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const pupilGeometry = new THREE.SphereGeometry(0.12, 32, 32);
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const pupilMaterial = new THREE.MeshStandardMaterial({
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color: 0x4A2C12,
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});
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// Left Pupil
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const pupilLeft = new THREE.Mesh(pupilGeometry, pupilMaterial);
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pupilLeft.position.set(0, 0, 0.25);
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eyeLeft.add(pupilLeft);
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// Right Pupil
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const pupilRight = new THREE.Mesh(pupilGeometry, pupilMaterial.clone());
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pupilRight.position.set(0, 0, 0.25);
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eyeRight.add(pupilRight);
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// Eyelashes
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| 142 |
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const eyelashGeometry = new THREE.ConeGeometry(0.02, 0.15, 4);
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| 143 |
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const eyelashMaterial = new THREE.MeshBasicMaterial({ color: 0x000000 });
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| 144 |
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| 145 |
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// Left Eyelashes
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| 146 |
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for (let i = 0; i < 8; i++) {
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| 147 |
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const angle = (i / 8) * Math.PI * 0.5 - Math.PI * 0.25;
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| 148 |
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const eyelash = new THREE.Mesh(eyelashGeometry, eyelashMaterial);
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| 149 |
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eyelash.position.set(-0.7 + Math.cos(angle) * 0.3, 0.3 + Math.sin(angle) * 0.3, 1.85);
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| 150 |
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eyelash.rotation.z = angle;
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| 151 |
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headGroup.add(eyelash);
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| 152 |
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}
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| 153 |
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| 154 |
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// Right Eyelashes
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| 155 |
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for (let i = 0; i < 8; i++) {
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| 156 |
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const angle = (i / 8) * Math.PI * 0.5 - Math.PI * 0.25;
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| 157 |
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const eyelash = new THREE.Mesh(eyelashGeometry, eyelashMaterial.clone());
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| 158 |
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eyelash.position.set(0.7 + Math.cos(angle) * 0.3, 0.3 + Math.sin(angle) * 0.3, 1.85);
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| 159 |
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eyelash.rotation.z = angle;
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| 160 |
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headGroup.add(eyelash);
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| 161 |
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}
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| 162 |
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| 163 |
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// Nose (more refined)
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| 164 |
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const noseGeometry = new THREE.ConeGeometry(0.3, 0.6, 32);
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| 165 |
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const noseMaterial = new THREE.MeshStandardMaterial({
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| 166 |
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color: 0xE8BBA5,
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| 167 |
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roughness: 0.4
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});
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| 169 |
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const nose = new THREE.Mesh(noseGeometry, noseMaterial);
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nose.position.set(0, 0, 1.9);
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| 171 |
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nose.rotation.x = Math.PI / 10;
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| 172 |
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headGroup.add(nose);
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| 173 |
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// Lips
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| 175 |
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const lipGeometry = new THREE.TorusGeometry(0.4, 0.08, 16, 32, Math.PI);
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| 176 |
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const lipMaterial = new THREE.MeshStandardMaterial({
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| 177 |
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color: 0xC45C6B,
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roughness: 0.3,
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metalness: 0.2
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});
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const lips = new THREE.Mesh(lipGeometry, lipMaterial);
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lips.position.set(0, -0.3, 1.7);
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lips.rotation.x = Math.PI / 8;
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headGroup.add(lips);
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// Eyebrows
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| 187 |
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const eyebrowGeometry = new THREE.BoxGeometry(0.5, 0.05, 0.02);
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const eyebrowMaterial = new THREE.MeshStandardMaterial({ color: 0x3A2A1A });
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// Left Eyebrow
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| 191 |
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const leftEyebrow = new THREE.Mesh(eyebrowGeometry, eyebrowMaterial);
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leftEyebrow.position.set(-0.7, 0.5, 1.8);
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leftEyebrow.rotation.z = -0.2;
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headGroup.add(leftEyebrow);
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// Right Eyebrow
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const rightEyebrow = new THREE.Mesh(eyebrowGeometry, eyebrowMaterial.clone());
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rightEyebrow.position.set(0.7, 0.5, 1.8);
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rightEyebrow.rotation.z = 0.2;
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headGroup.add(rightEyebrow);
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| 201 |
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// Hair (simplified)
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| 203 |
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const hairGeometry = new THREE.SphereGeometry(2.0, 32, 32);
|
| 204 |
+
hairGeometry.scale(0.9, 1.2, 1.0);
|
| 205 |
+
const hairMaterial = new THREE.MeshStandardMaterial({
|
| 206 |
+
color: 0x4B3A2D,
|
| 207 |
+
roughness: 0.8,
|
| 208 |
+
metalness: 0.1
|
| 209 |
+
});
|
| 210 |
+
const hair = new THREE.Mesh(hairGeometry, hairMaterial);
|
| 211 |
+
hair.position.set(0, 0.4, 0);
|
| 212 |
+
headGroup.add(hair);
|
| 213 |
+
// Enhanced Lighting
|
| 214 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
|
| 215 |
+
scene.add(ambientLight);
|
| 216 |
+
|
| 217 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2);
|
| 218 |
+
directionalLight.position.set(3, 5, 5);
|
| 219 |
+
directionalLight.castShadow = true;
|
| 220 |
+
directionalLight.shadow.mapSize.width = 1024;
|
| 221 |
+
directionalLight.shadow.mapSize.height = 1024;
|
| 222 |
+
scene.add(directionalLight);
|
| 223 |
+
|
| 224 |
+
const fillLight = new THREE.DirectionalLight(0xffffff, 0.5);
|
| 225 |
+
fillLight.position.set(-3, 2, 3);
|
| 226 |
+
scene.add(fillLight);
|
| 227 |
+
|
| 228 |
+
const rimLight = new THREE.DirectionalLight(0xffffff, 0.3);
|
| 229 |
+
rimLight.position.set(0, 3, -5);
|
| 230 |
+
scene.add(rimLight);
|
| 231 |
+
// === Controls ===
|
| 232 |
+
const sliderY = document.getElementById('rotate-y');
|
| 233 |
+
const sliderX = document.getElementById('rotate-x');
|
| 234 |
+
const rotateYValue = document.getElementById('rotate-y-value');
|
| 235 |
+
const rotateXValue = document.getElementById('rotate-x-value');
|
| 236 |
+
const resetBtn = document.getElementById('reset-btn');
|
| 237 |
+
|
| 238 |
+
sliderY.addEventListener('input', (e) => {
|
| 239 |
+
const rotationRadians = (e.target.value * Math.PI) / 180;
|
| 240 |
+
headGroup.rotation.y = rotationRadians;
|
| 241 |
+
rotateYValue.textContent = `${e.target.value}°`;
|
| 242 |
+
});
|
| 243 |
+
|
| 244 |
+
sliderX.addEventListener('input', (e) => {
|
| 245 |
+
const rotationRadians = (e.target.value * Math.PI) / 180;
|
| 246 |
+
headGroup.rotation.x = rotationRadians;
|
| 247 |
+
rotateXValue.textContent = `${e.target.value}°`;
|
| 248 |
+
});
|
| 249 |
+
|
| 250 |
+
resetBtn.addEventListener('click', () => {
|
| 251 |
+
sliderY.value = 0;
|
| 252 |
+
sliderX.value = 0;
|
| 253 |
+
headGroup.rotation.set(0, 0, 0);
|
| 254 |
+
rotateYValue.textContent = '0°';
|
| 255 |
+
rotateXValue.textContent = '0°';
|
| 256 |
+
});
|
| 257 |
+
// Animation Loop with subtle blinking
|
| 258 |
+
let blinkTimer = 0;
|
| 259 |
+
let blinkState = false;
|
| 260 |
+
|
| 261 |
+
function animate() {
|
| 262 |
+
requestAnimationFrame(animate);
|
| 263 |
+
|
| 264 |
+
// Blinking animation
|
| 265 |
+
blinkTimer += 0.01;
|
| 266 |
+
if (blinkTimer > 5 && !blinkState) {
|
| 267 |
+
eyeLeft.scale.y = 0.05;
|
| 268 |
+
eyeRight.scale.y = 0.05;
|
| 269 |
+
blinkState = true;
|
| 270 |
+
blinkTimer = 0;
|
| 271 |
+
} else if (blinkTimer > 0.1 && blinkState) {
|
| 272 |
+
eyeLeft.scale.y = 1;
|
| 273 |
+
eyeRight.scale.y = 1;
|
| 274 |
+
blinkState = false;
|
| 275 |
+
blinkTimer = 0;
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
renderer.render(scene, camera);
|
| 279 |
+
}
|
| 280 |
+
// Handle Window Resize
|
| 281 |
+
function onResize() {
|
| 282 |
+
const width = canvasContainer.clientWidth;
|
| 283 |
+
const height = canvasContainer.clientHeight;
|
| 284 |
+
|
| 285 |
+
renderer.setSize(width, height);
|
| 286 |
+
camera.aspect = width / height;
|
| 287 |
+
camera.updateProjectionMatrix();
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
window.addEventListener('resize', onResize);
|
| 291 |
+
animate();
|
| 292 |
+
onResize();
|
| 293 |
+
</script>
|
| 294 |
+
<script src="https://huggingface.co/deepsite/deepsite-badge.js"></script>
|
| 295 |
+
</body>
|
| 296 |
+
</html>
|