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from openenv.core.env_server.interfaces import Environment
try:
from ..models import AppAction, AppObservation, AppState
except ImportError:
from models import AppAction, AppObservation, AppState
try:
from ..utils import *
except ImportError:
from utils import *
class AppEnvironment(Environment):
SUPPORTS_CONCURRENT_SESSIONS: bool = True
MAX_STEPS: int = 20
def __init__(self):
self._state = self._new_state()
self._reset_count = 0
def _coerce_state(self) -> AppState:
if isinstance(self._state, AppState):
return self._state
if isinstance(self._state, dict):
self._state = AppState(**self._state)
return self._state
self._state = self._new_state()
return self._state
def _new_state(self) -> AppState:
grid, placed = initGrid()
grid_shape = (len(grid), len(grid[0]), len(grid[0][0]))
return AppState(
episode_id=str(uuid4()),
step_count=0,
currentGrid=grid,
weightedGrid=initWeightedGrid(grid_shape),
objectsLeft=list(placed.keys()),
objectsFound=[],
reward=0.0,
isDone=False,
ObjectsPresent=placed,
ObjectsPlaced={},
rewardFeedback=[],
rewardList=[],
numberPlaced=0,
rewardListSegment=[],
rewardFeedbackSegment=[],
rewardListPlace=[],
rewardFeedbackPlace=[],
rewardListAdjust=[],
rewardFeedbackAdjust=[],
)
def reset(self) -> AppObservation:
self._state = self._new_state()
return AppObservation(
currentGrid=self._state.currentGrid,
positions=self._state.ObjectsPresent,
objectsLeft=self._state.objectsLeft,
objectsFound=self._state.objectsFound,
reward=self._state.reward,
isDone=self._state.isDone,
rewardFeedback=self._state.rewardFeedback,
rewardList=self._state.rewardList,
numberPlaced=self._state.numberPlaced,
ObjectsPlaced=self._state.ObjectsPlaced,
rewardListSegment=self._state.rewardListSegment,
rewardFeedbackSegment=self._state.rewardFeedbackSegment,
rewardListPlace=self._state.rewardListPlace,
rewardFeedbackPlace=self._state.rewardFeedbackPlace,
rewardListAdjust=self._state.rewardListAdjust,
rewardFeedbackAdjust=self._state.rewardFeedbackAdjust,
)
def step(self, action: AppAction) -> AppObservation:
state = self._coerce_state()
if state.isDone:
return AppObservation(
currentGrid=state.currentGrid,
positions=state.ObjectsPresent,
objectsLeft=state.objectsLeft,
objectsFound=state.objectsFound,
reward=state.reward,
isDone=state.isDone,
rewardFeedback=state.rewardFeedback,
rewardList=state.rewardList,
numberPlaced=state.numberPlaced,
ObjectsPlaced=state.ObjectsPlaced,
rewardListSegment=state.rewardListSegment,
rewardFeedbackSegment=state.rewardFeedbackSegment,
rewardListPlace=state.rewardListPlace,
rewardFeedbackPlace=state.rewardFeedbackPlace,
rewardListAdjust=state.rewardListAdjust,
rewardFeedbackAdjust=state.rewardFeedbackAdjust,
)
if isinstance(action, dict):
action = AppAction(**action)
state.step_count += 1
reward = 0.0
if action is None:
reward -= 10.0
appendRewardFeedback(
state,
"",
"No action is of invalid schema or format. Penalty applied.",
reward,
)
return AppObservation(
currentGrid=state.currentGrid,
positions=state.ObjectsPresent,
objectsLeft=state.objectsLeft,
objectsFound=state.objectsFound,
reward=state.reward,
isDone=state.isDone,
rewardFeedback=state.rewardFeedback,
rewardList=state.rewardList,
numberPlaced=state.numberPlaced,
ObjectsPlaced=state.ObjectsPlaced,
rewardListSegment=state.rewardListSegment,
rewardFeedbackSegment=state.rewardFeedbackSegment,
rewardListPlace=state.rewardListPlace,
rewardFeedbackPlace=state.rewardFeedbackPlace,
rewardListAdjust=state.rewardListAdjust,
rewardFeedbackAdjust=state.rewardFeedbackAdjust,
)
if action.isSegmentation and action is not None:
reward += 10.0
appendRewardFeedback(state, "segment", "Segmentation successful.", reward)
if action.placement and action is not None:
placement_reward, placement_failed = place(
action.isSegmentation, action.placement, state
)
reward += placement_reward
if placement_failed:
appendRewardFeedback(state, "place", "Failed to place object.", reward)
else:
appendRewardFeedback(
state, "place", "Object placed successfully.", reward
)
if action.adjust and action is not None:
reward += adjustment(action.isSegmentation, action.adjust, state)
appendRewardFeedback(
state, "adjust", "Object adjusted successfully.", reward
)
if action.findObjects and action is not None:
reward += findobject(action.isSegmentation, action.findObjects, state)
appendRewardFeedback(state, "segment", "Object found successfully.", reward)
if (
len(state.objectsLeft) == 0
and len(state.ObjectsPresent) == state.numberPlaced
):
state.isDone = True
reward += 10.0
appendRewardFeedback(
state, "segment", "All objects found. Episode completed!", reward
)
elif state.step_count >= self.MAX_STEPS:
state.isDone = True
appendRewardFeedback(
state,
"",
f"Maximum step limit of {self.MAX_STEPS} reached. Episode ended.",
reward,
)
state.reward += reward
return AppObservation(
currentGrid=state.currentGrid,
positions=state.ObjectsPresent,
objectsLeft=state.objectsLeft,
objectsFound=state.objectsFound,
reward=state.reward,
isDone=state.isDone,
rewardFeedback=state.rewardFeedback,
rewardList=state.rewardList,
numberPlaced=state.numberPlaced,
ObjectsPlaced=state.ObjectsPlaced,
rewardListSegment=state.rewardListSegment,
rewardFeedbackSegment=state.rewardFeedbackSegment,
rewardListPlace=state.rewardListPlace,
rewardFeedbackPlace=state.rewardFeedbackPlace,
rewardListAdjust=state.rewardListAdjust,
rewardFeedbackAdjust=state.rewardFeedbackAdjust,
)
@property
def state(self) -> AppState:
return self._coerce_state()
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