maze_env / client.py
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# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
"""
Maze Environment Client.
This module provides the client for connecting to a Maze Environment server
via WebSocket for persistent sessions.
"""
from typing import Dict
# Support both in-repo and standalone imports
try:
# In-repo imports (when running from OpenEnv repository)
from openenv.core.client_types import StepResult
from openenv.core.env_server.types import State
from openenv.core.env_client import EnvClient
from .models import MazeAction, MazeObservation, MazeState
except ImportError:
# Standalone imports (when environment is standalone with openenv from pip)
from openenv_core.client_types import StepResult
from openenv_core.env_server.types import State
from openenv_core.env_client import EnvClient
from models import MazeAction, MazeObservation, MazeState
class MazeEnv(EnvClient[MazeAction, MazeObservation, MazeState]):
"""
Client for the Maze Environment.
This client maintains a persistent WebSocket connection to the environment server,
enabling efficient multi-step interactions with lower latency.
Each client instance has its own dedicated environment session on the server.
Example:
>>> # Connect to a running server
>>> with MazeEnv(base_url="http://localhost:8000") as client:
... result = client.reset()
... print(result.observation.position)
...
... result = client.step(MazeAction(action=0))
... print(result.observation.position)
Example with Docker:
>>> # Automatically start container and connect
>>> client = MazeEnv.from_docker_image("maze_env-env:latest")
>>> try:
... result = client.reset()
... result = client.step(MazeAction(action=2))
... finally:
... client.close()
"""
def _step_payload(self, action: MazeAction) -> Dict:
"""
Convert MazeAction to JSON payload for step message.
Args:
action: MazeAction instance
Returns:
Dictionary representation suitable for JSON encoding
"""
return {
"action": action.action,
}
def _parse_result(self, payload: Dict) -> StepResult[MazeObservation]:
"""
Parse server response into StepResult[MazeObservation].
Args:
payload: JSON response data from server
Returns:
StepResult with MazeObservation
"""
obs_data = payload.get("observation", {})
observation = MazeObservation(
legal_actions=obs_data.get("legal_actions", []),
current_position=obs_data.get("current_position", []),
previous_position=obs_data.get("previous_position", []),
done=payload.get("done", False),
reward=payload.get("reward"),
metadata=obs_data.get("metadata", {}),
)
return StepResult(
observation=observation,
reward=payload.get("reward"),
done=payload.get("done", False),
)
def _parse_state(self, payload: Dict) -> MazeState:
"""
Parse server response into State object.
Args:
payload: JSON response from state request
Returns:
State object with episode_id and step_count
"""
return MazeState(
episode_id=payload.get("episode_id"),
step_count=payload.get("step_count", 0),
done=payload.get("done", False),
current_position=payload.get("current_position", []),
exit_cell=payload.get("exit_cell", []),
status=payload.get("status", "playing"),
)