Spaces:
Running
Running
An FPS game I can play right in the browser using JavaScript
Browse files- README.md +8 -5
- index.html +259 -18
README.md
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---
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title: Browser Blitz Boom
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sdk: static
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pinned: false
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---
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title: Browser Blitz Boom 💥
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colorFrom: green
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colorTo: pink
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emoji: 🐳
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sdk: static
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pinned: false
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tags:
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- deepsite-v3
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---
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# Welcome to your new DeepSite project!
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This project was created with [DeepSite](https://deepsite.hf.co).
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index.html
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<!
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Browser Blitz Boom - FPS Game</title>
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<link rel="icon" type="image/x-icon" href="/static/favicon.ico">
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
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<script src="https://unpkg.com/feather-icons"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/vanta@latest/dist/vanta.globe.min.js"></script>
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<style>
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#gameCanvas {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: -1;
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}
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.crosshair {
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position: absolute;
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top: 50%;
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left: 50%;
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width: 20px;
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height: 20px;
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transform: translate(-50%, -50%);
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pointer-events: none;
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}
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.health-bar {
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transition: width 0.3s ease;
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}
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.weapon-selector {
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transition: all 0.2s ease;
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}
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.weapon-selector:hover {
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transform: scale(1.1);
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white overflow-hidden">
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<canvas id="gameCanvas"></canvas>
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<!-- Crosshair -->
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<div class="crosshair">
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<div class="w-full h-full flex items-center justify-center">
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<div class="w-4 h-4 border-2 border-red-500 rounded-full"></div>
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</div>
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</div>
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<!-- Game UI -->
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<div class="fixed inset-0 pointer-events-none">
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<!-- Health Bar -->
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<div class="absolute top-4 left-4 w-64 bg-gray-800 rounded-full h-4 overflow-hidden">
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<div id="healthBar" class="health-bar h-full bg-red-500" style="width: 100%;"></div>
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</div>
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<!-- Ammo Counter -->
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<div class="absolute bottom-4 right-4 text-right">
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<div class="text-4xl font-bold" id="ammoCounter">30/120</div>
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<div class="text-xl opacity-75" id="weaponName">Assault Rifle</div>
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</div>
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<!-- Weapon Selector -->
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<div class="absolute bottom-4 left-4 flex gap-2">
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<div class="weapon-selector bg-gray-800 bg-opacity-70 p-3 rounded-lg cursor-pointer pointer-events-auto" onclick="selectWeapon(0)">
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<i data-feather="gun" class="w-8 h-8"></i>
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</div>
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<div class="weapon-selector bg-gray-800 bg-opacity-50 p-3 rounded-lg cursor-pointer pointer-events-auto" onclick="selectWeapon(1)">
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<i data-feather="zap" class="w-8 h-8"></i>
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</div>
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<div class="weapon-selector bg-gray-800 bg-opacity-50 p-3 rounded-lg cursor-pointer pointer-events-auto" onclick="selectWeapon(2)">
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<i data-feather="package" class="w-8 h-8"></i>
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</div>
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</div>
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<!-- Score -->
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<div class="absolute top-4 right-4 text-right">
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<div class="text-2xl font-bold">Score: <span id="score">0</span></div>
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<div class="text-lg opacity-75" id="enemiesLeft">Enemies: 10</div>
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</div>
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</div>
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<!-- Start Screen -->
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<div id="startScreen" class="fixed inset-0 bg-black bg-opacity-90 flex flex-col items-center justify-center z-10">
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<h1 class="text-6xl font-bold mb-4 text-red-500">BROWSER BLITZ BOOM</h1>
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<p class="text-xl mb-8">An FPS experience right in your browser</p>
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<button onclick="startGame()" class="px-8 py-4 bg-red-600 hover:bg-red-700 rounded-lg text-2xl font-bold transition-all transform hover:scale-105">
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START GAME
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</button>
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<div class="mt-8 text-gray-400">
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<p>Controls: WASD to move | Mouse to aim | Left click to shoot</p>
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<p>Space to jump | R to reload | 1-3 to switch weapons</p>
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</div>
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</div>
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<!-- Game Over Screen -->
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<div id="gameOverScreen" class="fixed inset-0 bg-black bg-opacity-90 flex flex-col items-center justify-center z-10 hidden">
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<h1 class="text-6xl font-bold mb-4 text-red-500">GAME OVER</h1>
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<p class="text-2xl mb-8">Final Score: <span id="finalScore">0</span></p>
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<button onclick="restartGame()" class="px-8 py-4 bg-red-600 hover:bg-red-700 rounded-lg text-2xl font-bold transition-all transform hover:scale-105">
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PLAY AGAIN
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</button>
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</div>
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<script>
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// Game variables
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let gameStarted = false;
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let health = 100;
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let score = 0;
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let enemiesRemaining = 10;
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let currentWeapon = 0;
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const weapons = [
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{ name: "Assault Rifle", ammo: 30, maxAmmo: 120, icon: "gun" },
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{ name: "Plasma Gun", ammo: 15, maxAmmo: 60, icon: "zap" },
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{ name: "Grenade Launcher", ammo: 5, maxAmmo: 15, icon: "package" }
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];
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// DOM elements
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const healthBar = document.getElementById('healthBar');
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const ammoCounter = document.getElementById('ammoCounter');
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const weaponName = document.getElementById('weaponName');
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const scoreElement = document.getElementById('score');
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const enemiesLeft = document.getElementById('enemiesLeft');
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const startScreen = document.getElementById('startScreen');
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const gameOverScreen = document.getElementById('gameOverScreen');
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const finalScore = document.getElementById('finalScore');
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// Game functions
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function startGame() {
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gameStarted = true;
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startScreen.classList.add('hidden');
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health = 100;
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score = 0;
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enemiesRemaining = 10;
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updateUI();
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// Initialize game logic here
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// This would typically involve Three.js or other WebGL setup
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console.log("Game started!");
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}
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function gameOver() {
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gameStarted = false;
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gameOverScreen.classList.remove('hidden');
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finalScore.textContent = score;
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}
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function restartGame() {
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gameOverScreen.classList.add('hidden');
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startGame();
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}
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function takeDamage(amount) {
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if (!gameStarted) return;
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health = Math.max(0, health - amount);
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updateUI();
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if (health <= 0) {
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gameOver();
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}
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}
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function addScore(points) {
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if (!gameStarted) return;
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score += points;
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enemiesRemaining = Math.max(0, enemiesRemaining - 1);
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updateUI();
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}
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function selectWeapon(index) {
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currentWeapon = index;
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updateUI();
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}
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function updateUI() {
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healthBar.style.width = `${health}%`;
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ammoCounter.textContent = `${weapons[currentWeapon].ammo}/${weapons[currentWeapon].maxAmmo}`;
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weaponName.textContent = weapons[currentWeapon].name;
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scoreElement.textContent = score;
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enemiesLeft.textContent = `Enemies: ${enemiesRemaining}`;
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}
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// Simulate game events for demo
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| 188 |
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function simulateGameEvents() {
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// Simulate taking damage
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setTimeout(() => {
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takeDamage(20);
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}, 3000);
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// Simulate scoring points
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| 195 |
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setTimeout(() => {
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addScore(100);
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}, 5000);
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// Simulate weapon change
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| 200 |
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setTimeout(() => {
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selectWeapon(1);
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weapons[1].ammo = 15;
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updateUI();
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}, 7000);
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}
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| 206 |
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| 207 |
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// Event listeners
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| 208 |
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document.addEventListener('keydown', (e) => {
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| 209 |
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if (!gameStarted) return;
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| 211 |
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// Weapon switching
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| 212 |
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if (e.key >= '1' && e.key <= '3') {
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selectWeapon(parseInt(e.key) - 1);
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}
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// Reload
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| 217 |
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if (e.key.toLowerCase() === 'r') {
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weapons[currentWeapon].ammo = weapons[currentWeapon].maxAmmo;
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updateUI();
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}
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});
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// Mouse click for shooting
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| 224 |
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document.addEventListener('click', (e) => {
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if (!gameStarted || e.target.closest('.weapon-selector')) return;
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if (weapons[currentWeapon].ammo > 0) {
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weapons[currentWeapon].ammo--;
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updateUI();
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addScore(10);
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// Play shooting sound or effect here
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} else {
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// Play empty click sound
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}
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});
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// Initialize
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| 239 |
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feather.replace();
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// Background effect
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| 242 |
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VANTA.GLOBE({
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el: "#gameCanvas",
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mouseControls: false,
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touchControls: false,
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gyroControls: false,
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minHeight: 200.00,
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minWidth: 200.00,
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scale: 1.00,
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| 250 |
+
scaleMobile: 1.00,
|
| 251 |
+
color: 0xff2222,
|
| 252 |
+
backgroundColor: 0x101010,
|
| 253 |
+
size: 0.8
|
| 254 |
+
});
|
| 255 |
+
|
| 256 |
+
// For demo purposes
|
| 257 |
+
setTimeout(simulateGameEvents, 1000);
|
| 258 |
+
</script>
|
| 259 |
+
</body>
|
| 260 |
</html>
|