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901493d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 | """D&D Combat Tracker — stateful, deterministic Gradio app (no AI)."""
import tempfile
from pathlib import Path
import gradio as gr
from src import content, tool
from src.space_config import CONFIG
from src.shared.ctas import cta_html
from src.shared.page import standard_launch
from src.shared.seo import (
hero_html, section_html, faq_html, related_html,
)
COPY_JS = """
() => {
const el = document.querySelector('#lf-copy-src textarea');
if (!el || !el.value) return;
const flash = () => {
const btn = document.querySelector('#lf-copy-btn button') ||
document.querySelector('#lf-copy-btn');
if (btn) { const t = btn.textContent; btn.textContent = 'Copied!';
setTimeout(() => (btn.textContent = t), 1500); }
};
const fallback = () => {
el.focus({preventScroll: true}); el.select();
try { document.execCommand('copy'); } catch (e) {}
flash();
};
try {
navigator.clipboard.writeText(el.value).then(flash).catch(fallback);
} catch (e) { fallback(); }
}
"""
def _sync(state):
"""Everything that must refresh after any state change: both state stores,
the board HTML, the combatant dropdown, the copy source, and the download."""
md = tool.export_markdown(state)
path = Path(tempfile.mkdtemp()) / "dnd-combat-tracker.md"
path.write_text(md, encoding="utf-8")
return (
state, # gr.State
state, # gr.BrowserState
tool.render_board(state), # board HTML
gr.update(choices=tool.combatant_choices(state), # combatant dropdown
value=None),
md, # copy source
gr.update(value=str(path)), # download button
)
def on_app_load(saved):
state = tool.coerce_state(saved)
return _sync(state)
def on_add(state, name, side, initiative, max_hp, ac):
state = tool.add_combatant(state, name, side, initiative, max_hp, ac)
return (*_sync(state), "") # extra output clears the name box
def on_load_example(state):
return _sync(tool.load_example())
def on_clear_all(state):
return _sync(tool.clear_all())
def on_next(state):
return _sync(tool.next_turn(state))
def on_prev(state):
return _sync(tool.prev_turn(state))
def on_reset(state):
return _sync(tool.reset_encounter(state))
def on_damage(state, cid, amount):
if cid is None:
return _sync(state)
return _sync(tool.apply_hp(state, cid, -abs(int(amount or 0))))
def on_heal(state, cid, amount):
if cid is None:
return _sync(state)
return _sync(tool.apply_hp(state, cid, abs(int(amount or 0))))
def on_toggle_condition(state, cid, condition):
if cid is None or not condition:
return _sync(state)
return _sync(tool.toggle_condition(state, cid, condition))
def on_remove(state, cid):
if cid is None:
return _sync(state)
return _sync(tool.remove_combatant(state, cid))
with gr.Blocks(title=CONFIG.title) as demo:
gr.HTML(hero_html(CONFIG))
gr.HTML(cta_html(CONFIG, CONFIG.hero_cta))
state = gr.State(tool.new_state())
browser_state = gr.BrowserState(
default_value=tool.new_state(), storage_key="lf_combat_tracker_v1",
)
# ---- add-combatant form -------------------------------------------------
with gr.Group():
with gr.Row():
name_tb = gr.Textbox(label="Name", placeholder="e.g. Goblin 1 or Sera",
scale=3)
side_radio = gr.Radio(tool.SIDES, label="Side", value="PC", scale=2)
with gr.Row():
init_num = gr.Number(label="Initiative", value=10, precision=1)
hp_num = gr.Number(label="Max HP", value=10, precision=0, minimum=1)
ac_num = gr.Number(label="AC (optional)", value=None, precision=0)
with gr.Row():
add_btn = gr.Button("Add Combatant", variant="primary",
elem_classes=["lf-generate"])
example_btn = gr.Button("Load Example Encounter")
clear_btn = gr.Button("Clear All")
# ---- battle board -------------------------------------------------------
board = gr.HTML(tool.render_board(tool.new_state()))
# ---- turn controls ------------------------------------------------------
with gr.Row():
next_btn = gr.Button("Next Turn ▶", variant="primary",
elem_classes=["lf-generate"])
prev_btn = gr.Button("◀ Back")
reset_btn = gr.Button("Reset Encounter")
# ---- per-combatant actions ---------------------------------------------
with gr.Group():
with gr.Row():
combatant_dd = gr.Dropdown(choices=[], value=None, label="Combatant",
scale=3)
amount_num = gr.Number(label="Amount", value=1, precision=0,
minimum=0, scale=1)
damage_btn = gr.Button("Damage")
heal_btn = gr.Button("Heal")
with gr.Row():
condition_dd = gr.Dropdown(tool.CONDITIONS, value=None,
label="Condition", scale=3)
condition_btn = gr.Button("Toggle Condition")
remove_btn = gr.Button("Remove")
# ---- export -------------------------------------------------------------
# Kept in the DOM (offscreen) so the Copy button's JS can read it;
# visible=False would remove the textarea entirely in Gradio 6.
copy_src = gr.Textbox(value=tool.export_markdown(tool.new_state()),
elem_id="lf-copy-src", elem_classes=["lf-offscreen"],
container=False, show_label=False)
with gr.Row():
copy_btn = gr.Button("Copy Summary", elem_id="lf-copy-btn")
download_btn = gr.DownloadButton("Download .md")
gr.HTML(cta_html(CONFIG, CONFIG.post_tool_cta))
gr.HTML(section_html("Run a Full D&D Combat", content.HOW_TO_HTML))
gr.HTML(section_html("What This DnD Combat Tracker Handles",
content.HANDLES_HTML))
gr.HTML(section_html("Worked Example: A Goblin Ambush in 3 Rounds",
content.EXAMPLE_HTML))
gr.HTML(section_html("Tracker Rules & Tips", content.RULES_HTML))
gr.HTML(faq_html(content.FAQS))
gr.HTML(related_html(CONFIG))
gr.HTML(cta_html(CONFIG, CONFIG.footer_cta))
gr.HTML(content.DISCLAIMER_HTML)
# ---- wiring -------------------------------------------------------------
sync_outputs = [state, browser_state, board, combatant_dd, copy_src,
download_btn]
demo.load(on_app_load, [browser_state], sync_outputs,
api_name=False, queue=False)
add_btn.click(on_add, [state, name_tb, side_radio, init_num, hp_num, ac_num],
sync_outputs + [name_tb], api_name=False, queue=False)
name_tb.submit(on_add, [state, name_tb, side_radio, init_num, hp_num, ac_num],
sync_outputs + [name_tb], api_name=False, queue=False)
example_btn.click(on_load_example, [state], sync_outputs,
api_name=False, queue=False)
clear_btn.click(on_clear_all, [state], sync_outputs,
api_name=False, queue=False)
next_btn.click(on_next, [state], sync_outputs, api_name=False, queue=False)
prev_btn.click(on_prev, [state], sync_outputs, api_name=False, queue=False)
reset_btn.click(on_reset, [state], sync_outputs, api_name=False, queue=False)
damage_btn.click(on_damage, [state, combatant_dd, amount_num], sync_outputs,
api_name=False, queue=False)
heal_btn.click(on_heal, [state, combatant_dd, amount_num], sync_outputs,
api_name=False, queue=False)
condition_btn.click(on_toggle_condition, [state, combatant_dd, condition_dd],
sync_outputs, api_name=False, queue=False)
remove_btn.click(on_remove, [state, combatant_dd], sync_outputs,
api_name=False, queue=False)
copy_btn.click(None, None, None, js=COPY_JS, api_name=False, queue=False)
if __name__ == "__main__":
standard_launch(demo, CONFIG)
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