File size: 11,022 Bytes
73e2d15 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 | """Initiative tracker: pure state functions, quick-add parsing, rendering.
No AI, no network, no external dependencies. State is a plain JSON-safe
dict so it round-trips cleanly through gr.BrowserState (localStorage):
{"round": 1, "turn_index": 0,
"entries": [{"id": 1, "name": "Kira", "initiative": 18.0, "is_pc": True}]}
Every mutation returns a NEW state dict; callers never mutate in place.
The only randomness is the d20 rolls the user asks for (Python's random).
"""
import html as _html
import random
import re
_MOD_RE = re.compile(r"^[+-]\d+$")
_NUM_RE = re.compile(r"^-?\d+(\.\d+)?$")
_COUNT_RE = re.compile(r"^[xX](\d+)$")
MAX_NAME = 60
MAX_ENTRIES = 100
MAX_COUNT = 20 # cap "Name xN" so a stray "x999" can't flood the list
# ---------------------------------------------------------------- state core
def new_state() -> dict:
return {"round": 1, "turn_index": 0, "entries": []}
def coerce_state(raw) -> dict:
"""Defensively rebuild a state dict (e.g. from localStorage)."""
if not isinstance(raw, dict):
return new_state()
entries = []
for e in raw.get("entries", []) if isinstance(raw.get("entries"), list) else []:
if not isinstance(e, dict):
continue
name = str(e.get("name", "")).strip()[:MAX_NAME]
if not name:
continue
try:
initiative = float(e.get("initiative", 0))
except (TypeError, ValueError):
initiative = 0.0
entries.append({
"id": int(e.get("id", 0)) or (max((x["id"] for x in entries), default=0) + 1),
"name": name,
"initiative": initiative,
"is_pc": bool(e.get("is_pc", False)),
})
if len(entries) >= MAX_ENTRIES:
break
try:
rnd = max(1, int(raw.get("round", 1)))
except (TypeError, ValueError):
rnd = 1
try:
ti = int(raw.get("turn_index", 0))
except (TypeError, ValueError):
ti = 0
if not (0 <= ti < len(entries)):
ti = 0
return {"round": rnd, "turn_index": ti, "entries": entries}
def _next_id(entries) -> int:
return max((e["id"] for e in entries), default=0) + 1
def _current_id(state):
entries = state["entries"]
if entries and 0 <= state["turn_index"] < len(entries):
return entries[state["turn_index"]]["id"]
return None
def _index_of(entries, eid):
for i, e in enumerate(entries):
if e["id"] == eid:
return i
return None
def _with_entries(state, entries, prefer_current_id=None) -> dict:
"""New state with `entries`, keeping the highlighted combatant if possible."""
ti = 0
if prefer_current_id is not None:
idx = _index_of(entries, prefer_current_id)
if idx is not None:
ti = idx
if not (0 <= ti < len(entries)):
ti = 0
return {"round": state["round"], "turn_index": ti, "entries": entries}
# ------------------------------------------------------------- add / remove
def add_entry(state, name, initiative, is_pc=False) -> dict:
name = str(name or "").strip()[:MAX_NAME]
if not name or len(state["entries"]) >= MAX_ENTRIES:
return state
entry = {
"id": _next_id(state["entries"]),
"name": name,
"initiative": float(initiative),
"is_pc": bool(is_pc),
}
entries = sorted(
state["entries"] + [entry], key=lambda e: -float(e["initiative"])
)
return _with_entries(state, entries, prefer_current_id=_current_id(state))
def _parse_line(line, roll_for_blank):
"""One quick-add line -> (list of (name, initiative, is_pc), messages)."""
tokens = line.split()
count = 1
count_idx = next(
(i for i, t in enumerate(tokens) if _COUNT_RE.match(t)), None
)
if count_idx is not None:
count = min(max(1, int(_COUNT_RE.match(tokens[count_idx]).group(1))),
MAX_COUNT)
tokens = tokens[:count_idx] + tokens[count_idx + 1:]
suffix = None
if len(tokens) >= 2 and (_MOD_RE.match(tokens[-1]) or _NUM_RE.match(tokens[-1])):
suffix = tokens[-1]
tokens = tokens[:-1]
name = " ".join(tokens).strip()
if not name:
return [], []
specs, messages = [], []
for i in range(1, count + 1):
ename = name if count == 1 else f"{name} {i}"
if suffix is not None and _MOD_RE.match(suffix):
mod = int(suffix)
total = random.randint(1, 20) + mod
mod_txt = f"+{mod}" if mod >= 0 else str(mod)
specs.append((ename, float(total), False))
messages.append(f"{ename} rolled {total} (d20{mod_txt})")
elif suffix is not None:
# An explicit total: typically a player calling out their roll.
specs.append((ename, float(suffix), True))
elif roll_for_blank:
roll = random.randint(1, 20)
specs.append((ename, float(roll), False))
messages.append(f"{ename} rolled {roll} (d20)")
else:
specs.append((ename, 0.0, False))
return specs, messages
def quick_add(state, text, roll_for_blank=True):
"""Parse flexible quick-entry lines. Returns (new_state, messages).
Supported per line: "Kira 18" | "Torvin +2" | "Shadow" | "Goblin x3 +2"
"""
messages = []
st = state
for raw in (text or "").splitlines():
line = raw.strip()
if not line:
continue
specs, msgs = _parse_line(line, roll_for_blank)
for name, initiative, is_pc in specs:
if len(st["entries"]) >= MAX_ENTRIES:
messages.append(f"Entry limit reached ({MAX_ENTRIES}).")
return st, messages
st = add_entry(st, name, initiative, is_pc=is_pc)
messages.extend(msgs)
return st, messages
def remove_entry(state, eid) -> dict:
idx = _index_of(state["entries"], eid)
if idx is None:
return state
entries = [e for e in state["entries"] if e["id"] != eid]
ti = state["turn_index"]
if idx < ti:
ti -= 1
if not (0 <= ti < len(entries)):
ti = 0
return {"round": state["round"], "turn_index": ti, "entries": entries}
# ---------------------------------------------------------- manual reorder
def _swap(state, eid, offset) -> dict:
idx = _index_of(state["entries"], eid)
if idx is None:
return state
j = idx + offset
if not (0 <= j < len(state["entries"])):
return state # clamp at edges
entries = list(state["entries"])
entries[idx], entries[j] = entries[j], entries[idx]
return _with_entries(state, entries, prefer_current_id=_current_id(state))
def move_up(state, eid) -> dict:
return _swap(state, eid, -1)
def move_down(state, eid) -> dict:
return _swap(state, eid, 1)
# ------------------------------------------------------------- turn cycling
def next_turn(state) -> dict:
n = len(state["entries"])
if n == 0:
return state
ti = state["turn_index"] + 1
if ti >= n:
return {"round": state["round"] + 1, "turn_index": 0,
"entries": state["entries"]}
return {"round": state["round"], "turn_index": ti,
"entries": state["entries"]}
def prev_turn(state) -> dict:
n = len(state["entries"])
if n == 0:
return state
if state["turn_index"] > 0:
return {"round": state["round"], "turn_index": state["turn_index"] - 1,
"entries": state["entries"]}
if state["round"] > 1:
return {"round": state["round"] - 1, "turn_index": n - 1,
"entries": state["entries"]}
return state
def reset_rounds(state) -> dict:
return {"round": 1, "turn_index": 0, "entries": list(state["entries"])}
def clear_all() -> dict:
return new_state()
# ---------------------------------------------------------------- rendering
def _fmt_init(value) -> str:
f = float(value)
return str(int(f)) if f == int(f) else f"{f:g}"
def render_list(state) -> str:
"""HTML ordered list: current turn highlighted, PCs tagged, values shown."""
entries = state["entries"]
if not entries:
return (
'<div class="lf-page"><p><em>No combatants yet β paste names in '
"the quick-add box and hit Add to Order.</em></p></div>"
)
base_li = (
"display:flex;align-items:center;gap:0.6rem;background:var(--lf-panel);"
"border-radius:8px;padding:0.6rem 0.9rem;margin:0.4rem 0;"
"color:var(--lf-cream);"
)
items = []
for i, e in enumerate(entries):
current = i == state["turn_index"]
border = (
"border:2px solid var(--lf-gold);" if current
else "border:1px solid rgba(212,175,55,0.35);"
)
marker = (
'<span style="color:var(--lf-gold);font-weight:700;">▶</span>'
if current else '<span style="opacity:0;">▶</span>'
)
pc_tag = (
'<span style="font-size:0.72rem;font-weight:700;color:#21301F;'
'background:var(--lf-gold);border-radius:4px;padding:0.1rem 0.4rem;">'
"PC</span>" if e["is_pc"] else ""
)
items.append(
f'<li style="{base_li}{border}">'
f'<span style="opacity:0.7;min-width:1.4rem;">{i + 1}.</span>'
f"{marker}"
f"<span>{_html.escape(e['name'])}</span>{pc_tag}"
f'<span style="margin-left:auto;font-weight:700;'
f'color:var(--lf-gold);">{_fmt_init(e["initiative"])}</span>'
"</li>"
)
return (
'<div class="lf-page"><ol style="list-style:none;padding:0;'
f'margin:0.5rem 0;">{"".join(items)}</ol></div>'
)
def render_banner(state) -> str:
if not state["entries"]:
return (
'<div class="lf-page"><p class="lf-tagline">Round 1 β add '
"combatants to begin.</p></div>"
)
current = state["entries"][state["turn_index"]]
return (
'<div class="lf-page"><p class="lf-tagline" style="margin:0.25rem 0;">'
f"Round {state['round']} β "
f'<strong>{_html.escape(current["name"])}</strong> is up.</p></div>'
)
def render_roll_log(messages) -> str:
if not messages:
return ""
text = " · ".join(_html.escape(m) for m in messages)
return (
'<p style="font-size:0.85rem;color:rgba(242,230,206,0.7);'
f'margin:0.35rem 0 0 0;line-height:1.5;">{text}</p>'
)
def export_text(state) -> str:
"""Plain-text numbered order with the round, ready to paste anywhere."""
lines = [f"Initiative Order β Round {state['round']}"]
if not state["entries"]:
lines.append("(no combatants)")
for i, e in enumerate(state["entries"], 1):
marker = "> " if (i - 1) == state["turn_index"] else " "
pc = " (PC)" if e["is_pc"] else ""
lines.append(f"{marker}{i}. {e['name']} β {_fmt_init(e['initiative'])}{pc}")
return "\n".join(lines)
|