dnd-quest-generator / src /fixtures.py
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"""Regression fixtures. Also served verbatim when LOREIFY_FAKE_AI=1 (local QA)."""
FIXTURE_GULLWRACK = {
"title": "The Last Light of Gullwrack Point",
"hook": (
"Three ships have wrecked on the Gullwrack shoals in two weeks, and the "
"lighthouse at the point has gone dark. The Saltmere harbor council posts "
"a bounty for anyone willing to climb the cliff road, find keeper Edda "
"Brant, and get the lamp burning before the grain fleet arrives on the "
"spring tide β€” four days from now."
),
"quest_giver": (
"Alderman Piet Rosk, harbor councilman of Saltmere, offers the bounty "
"with clean hands and a worried smile. He does not mention that Edda "
"wrote the council three letters about strangers on the cliff road β€” or "
"that all three ended up in his hearth."
),
"objective": (
"Reach Gullwrack Point, find out what happened to keeper Edda Brant, and "
"restore the light before the grain fleet reaches the shoals in four days."
),
"location": (
"Gullwrack Point, a wind-scoured headland an hour north of Saltmere: a "
"switchback cliff road above a black-water cove, a keeper's cottage with "
"a cold hearth and a half-packed travel bag, and a granite lighthouse "
"whose lamp room smells of oil and someone else's pipe smoke."
),
"complications": [
"The cliff road is out β€” a rockslide, recent and deliberately levered "
"loose (DC 13 Investigation), forces a choice between a slow exposed "
"climb, a leaky fishing skiff after dark, or the smugglers' sea cave the "
"party doesn't yet know is watched.",
"Edda is not missing β€” she is hiding in the sea cave beneath the point, "
"hurt but alive, and she refuses to leave or let anyone light the lamp "
"until they hear her out: the dark lighthouse is the only leverage she "
"has left.",
"A storm front rolls in on the third night, cutting the time to act β€” "
"and the grain fleet's escort sloop, running ahead of the weather, "
"mistakes any light the party improvises for the false signals that "
"wrecked the earlier ships.",
],
"twist": (
"The wrecks were no accident. The Cormorant Ring, a smuggling crew out "
"of Saltmere itself, has been dark-lantern signaling from the cliffs to "
"steer ships onto the shoals and 'salvage' the cargo. Edda caught them "
"at it β€” the rescue the party was hired for is the loose end of a "
"wrecking operation, and the man who posted the bounty is on the Ring's "
"payroll."
),
"antagonist": (
"Silda Vane, quartermaster of the Cormorant Ring, runs the wrecking "
"scheme with a ledger-keeper's calm. She doesn't want the keeper dead β€” "
"a body brings inquiries β€” she wants Edda discredited and the lamp under "
"a keeper the Ring can pay. She bargains first, bribes second, and only "
"then sends knives. Use Bandit Captain, with two Thugs on the cliffs and "
"a Spy inside Saltmere."
),
"reward": (
"The council's posted bounty is 150 gp β€” fair pay for a level-4 party; "
"scale toward 400 gp by level 8. If the Ring is exposed, Edda adds her "
"own prize: a driftglass lantern that burns without oil for an hour a "
"day, and a standing favor worth more than gold β€” the safest berth and "
"the sharpest gossip in every port on the Saltmere run."
),
"followup_hooks": [
"Alderman Rosk's ledger names a patron in the capital who has been "
"buying 'salvaged' grain at a quiet discount β€” someone with a title and "
"a reason to want the coastal ports failing.",
"Edda takes the keeper's post again but keeps spotting dark-lantern "
"signals answered from the sea. The Cormorant Ring was one crew of a "
"larger fleet, and someone is still wrecking ships down the coast.",
],
"dm_summary": (
"A rescue that curdles into a mystery: the party is hired to relight a "
"dark lighthouse and finds the keeper hiding from the wreckers she "
"caught β€” and the bounty was posted by a councilman on the smugglers' "
"payroll. Run it in three beats: the climb to the point, the sea-cave "
"parley with Edda, and the storm-night confrontation with Silda Vane's "
"crew. Every route to the lamp has a cost, and Edda won't budge until "
"someone believes her. Best for levels 3-5; tune it via Silda's Thugs."
),
}