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| """Regression fixtures. Also served verbatim when LOREIFY_FAKE_AI=1 (local QA).""" | |
| FIXTURE_GULLWRACK = { | |
| "title": "The Last Light of Gullwrack Point", | |
| "hook": ( | |
| "Three ships have wrecked on the Gullwrack shoals in two weeks, and the " | |
| "lighthouse at the point has gone dark. The Saltmere harbor council posts " | |
| "a bounty for anyone willing to climb the cliff road, find keeper Edda " | |
| "Brant, and get the lamp burning before the grain fleet arrives on the " | |
| "spring tide β four days from now." | |
| ), | |
| "quest_giver": ( | |
| "Alderman Piet Rosk, harbor councilman of Saltmere, offers the bounty " | |
| "with clean hands and a worried smile. He does not mention that Edda " | |
| "wrote the council three letters about strangers on the cliff road β or " | |
| "that all three ended up in his hearth." | |
| ), | |
| "objective": ( | |
| "Reach Gullwrack Point, find out what happened to keeper Edda Brant, and " | |
| "restore the light before the grain fleet reaches the shoals in four days." | |
| ), | |
| "location": ( | |
| "Gullwrack Point, a wind-scoured headland an hour north of Saltmere: a " | |
| "switchback cliff road above a black-water cove, a keeper's cottage with " | |
| "a cold hearth and a half-packed travel bag, and a granite lighthouse " | |
| "whose lamp room smells of oil and someone else's pipe smoke." | |
| ), | |
| "complications": [ | |
| "The cliff road is out β a rockslide, recent and deliberately levered " | |
| "loose (DC 13 Investigation), forces a choice between a slow exposed " | |
| "climb, a leaky fishing skiff after dark, or the smugglers' sea cave the " | |
| "party doesn't yet know is watched.", | |
| "Edda is not missing β she is hiding in the sea cave beneath the point, " | |
| "hurt but alive, and she refuses to leave or let anyone light the lamp " | |
| "until they hear her out: the dark lighthouse is the only leverage she " | |
| "has left.", | |
| "A storm front rolls in on the third night, cutting the time to act β " | |
| "and the grain fleet's escort sloop, running ahead of the weather, " | |
| "mistakes any light the party improvises for the false signals that " | |
| "wrecked the earlier ships.", | |
| ], | |
| "twist": ( | |
| "The wrecks were no accident. The Cormorant Ring, a smuggling crew out " | |
| "of Saltmere itself, has been dark-lantern signaling from the cliffs to " | |
| "steer ships onto the shoals and 'salvage' the cargo. Edda caught them " | |
| "at it β the rescue the party was hired for is the loose end of a " | |
| "wrecking operation, and the man who posted the bounty is on the Ring's " | |
| "payroll." | |
| ), | |
| "antagonist": ( | |
| "Silda Vane, quartermaster of the Cormorant Ring, runs the wrecking " | |
| "scheme with a ledger-keeper's calm. She doesn't want the keeper dead β " | |
| "a body brings inquiries β she wants Edda discredited and the lamp under " | |
| "a keeper the Ring can pay. She bargains first, bribes second, and only " | |
| "then sends knives. Use Bandit Captain, with two Thugs on the cliffs and " | |
| "a Spy inside Saltmere." | |
| ), | |
| "reward": ( | |
| "The council's posted bounty is 150 gp β fair pay for a level-4 party; " | |
| "scale toward 400 gp by level 8. If the Ring is exposed, Edda adds her " | |
| "own prize: a driftglass lantern that burns without oil for an hour a " | |
| "day, and a standing favor worth more than gold β the safest berth and " | |
| "the sharpest gossip in every port on the Saltmere run." | |
| ), | |
| "followup_hooks": [ | |
| "Alderman Rosk's ledger names a patron in the capital who has been " | |
| "buying 'salvaged' grain at a quiet discount β someone with a title and " | |
| "a reason to want the coastal ports failing.", | |
| "Edda takes the keeper's post again but keeps spotting dark-lantern " | |
| "signals answered from the sea. The Cormorant Ring was one crew of a " | |
| "larger fleet, and someone is still wrecking ships down the coast.", | |
| ], | |
| "dm_summary": ( | |
| "A rescue that curdles into a mystery: the party is hired to relight a " | |
| "dark lighthouse and finds the keeper hiding from the wreckers she " | |
| "caught β and the bounty was posted by a councilman on the smugglers' " | |
| "payroll. Run it in three beats: the climb to the point, the sea-cave " | |
| "parley with Edda, and the storm-night confrontation with Silda Vane's " | |
| "crew. Every route to the lamp has a cost, and Edda won't budge until " | |
| "someone believes her. Best for levels 3-5; tune it via Silda's Thugs." | |
| ), | |
| } | |