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| import { useRef, useMemo, useState, useEffect } from 'react'; | |
| import { Canvas, useFrame } from '@react-three/fiber'; | |
| import { OrbitControls, Stars, useTexture } from '@react-three/drei'; | |
| import * as THREE from 'three'; | |
| function GaussianPoints({ worldData, isLoading }) { | |
| const pointsRef = useRef(); | |
| const [hovered, setHovered] = useState(false); | |
| const { positions, colors, sizes } = useMemo(() => { | |
| if (isLoading || !worldData) { | |
| return { positions: new Float32Array(0), colors: new Float32Array(0), sizes: new Float32Array(0) }; | |
| } | |
| const count = worldData.pointCount || 50000; | |
| const positions = new Float32Array(count * 3); | |
| const colors = new Float32Array(count * 3); | |
| const sizes = new Float32Array(count); | |
| const colorPalette = worldData.colorPalette || [[0.4, 0.6, 0.9], [0.2, 0.8, 0.4], [0.9, 0.3, 0.5]]; | |
| for (let i = 0; i < count; i++) { | |
| const i3 = i * 3; | |
| // Spherical distribution for 360 capture feel | |
| const theta = Math.random() * Math.PI * 2; | |
| const phi = Math.acos(2 * Math.random() - 1); | |
| const r = 2 + Math.random() * 3; | |
| positions[i3] = r * Math.sin(phi) * Math.cos(theta); | |
| positions[i3 + 1] = r * Math.sin(phi) * Math.sin(theta); | |
| positions[i3 + 2] = r * Math.cos(phi); | |
| const color = colorPalette[Math.floor(Math.random() * colorPalette.length)]; | |
| colors[i3] = color[0] + (Math.random() - 0.5) * 0.2; | |
| colors[i3 + 1] = color[1] + (Math.random() - 0.5) * 0.2; | |
| colors[i3 + 2] = color[2] + (Math.random() - 0.5) * 0.2; | |
| sizes[i] = Math.random() * 0.05 + 0.01; | |
| } | |
| return { positions, colors, sizes }; | |
| }, [worldData, isLoading]); | |
| useFrame((state) => { | |
| if (pointsRef.current) { | |
| pointsRef.current.rotation.y += 0.001; | |
| pointsRef.current.rotation.x = Math.sin(state.clock.elapsedTime * 0.1) * 0.1; | |
| } | |
| }); | |
| if (isLoading) return null; | |
| return ( | |
| <points | |
| ref={pointsRef} | |
| onPointerOver={() => setHovered(true)} | |
| onPointerOut={() => setHovered(false)} | |
| > | |
| <bufferGeometry> | |
| <bufferAttribute | |
| attach="attributes-position" | |
| count={positions.length / 3} | |
| array={positions} | |
| itemSize={3} | |
| /> | |
| <bufferAttribute | |
| attach="attributes-color" | |
| count={colors.length / 3} | |
| array={colors} | |
| itemSize={3} | |
| /> | |
| <bufferAttribute | |
| attach="attributes-size" | |
| count={sizes.length} | |
| array={sizes} | |
| itemSize={1} | |
| /> | |
| </bufferGeometry> | |
| <pointsMaterial | |
| size={0.05} | |
| vertexColors | |
| transparent | |
| opacity={0.8} | |
| sizeAttenuation | |
| blending={THREE.AdditiveBlending} | |
| depthWrite={false} | |
| /> | |
| </points> | |
| ); | |
| } | |
| function Scene({ worldData, isLoading }) { | |
| return ( | |
| <> | |
| <ambientLight intensity={0.5} /> | |
| <pointLight position={[10, 10, 10]} intensity={1} /> | |
| <Stars radius={100} depth={50} count={5000} factor={4} saturation={0} fade speed={1} /> | |
| <GaussianPoints worldData={worldData} isLoading={isLoading} /> | |
| <OrbitControls | |
| enablePan={true} | |
| enableZoom={true} | |
| enableRotate={true} | |
| zoomSpeed={0.5} | |
| rotateSpeed={0.5} | |
| minDistance={2} | |
| maxDistance={20} | |
| /> | |
| </> | |
| ); | |
| } | |
| export default function GaussianSplatViewer({ worldData, isLoading }) { | |
| if (isLoading) { | |
| return ( | |
| <div className="w-full h-full flex items-center justify-center bg-slate-950"> | |
| <div className="text-center"> | |
| <div className="w-16 h-16 border-4 border-indigo-500 border-t-transparent rounded-full animate-spin mx-auto mb-4"></div> | |
| <p className="text-slate-400 animate-pulse">Loading Gaussian Splats...</p> | |
| <p className="text-slate-600 text-sm mt-2">Processing 360° capture data</p> | |
| </div> | |
| </div> | |
| ); | |
| } | |
| return ( | |
| <div className="w-full h-full relative"> | |
| <Canvas | |
| camera={{ position: [0, 0, 8], fov: 60 }} | |
| dpr={[1, 2]} | |
| gl={{ antialias: true, alpha: true }} | |
| style={{ background: 'radial-gradient(circle at center, #1e293b 0%, #020617 100%)' }} | |
| > | |
| <Scene worldData={worldData} isLoading={isLoading} /> | |
| </Canvas> | |
| <div className="absolute bottom-4 left-4 glass-panel rounded-lg p-3 text-xs text-slate-400"> | |
| <p className="font-semibold text-slate-200 mb-1">Controls</p> | |
| <p>Left Click: Rotate</p> | |
| <p>Right Click: Pan</p> | |
| <p>Scroll: Zoom</p> | |
| </div> | |
| </div> | |
| ); | |
| } |