Spaces:
Sleeping
Sleeping
File size: 18,340 Bytes
1829efb 981d891 1829efb 7e005b1 1829efb 31abac2 1829efb 31abac2 1829efb 31abac2 1829efb 31abac2 1829efb 31abac2 1829efb 31abac2 1829efb 31abac2 1829efb 31abac2 1829efb 31abac2 1829efb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 | import { Component, Suspense, useRef, useEffect, useState, type ReactNode } from 'react'
import { Tooltip } from '@radix-ui/themes'
import { ArrowsClockwiseIcon, CaretDownIcon, CaretUpIcon } from '@phosphor-icons/react'
import { Canvas, useThree } from '@react-three/fiber'
import * as THREE from 'three'
import { Html } from '@react-three/drei'
import { Physics } from '@react-three/rapier'
import { SplatRenderer } from '../modules/splat/SplatRenderer'
import { EnvironmentMap } from '../modules/environment/EnvironmentMap'
import { WorldCollider } from '../modules/collider/WorldCollider'
import { GroundPlane } from '../modules/collider/GroundPlane'
import { CharacterController, type CharacterControllerHandle } from '../modules/character/CharacterController'
import { FlyController, type FlyControllerHandle } from '../modules/character/FlyController'
import { ButterflyScene } from '../modules/butterfly/ButterflyScene'
import { ObjectGrid } from '../modules/scene/ObjectGrid'
import { OriginHelper } from '../modules/scene/OriginHelper'
import { AudioManager } from '../modules/audio/AudioManager'
import { PostProcessing } from '../modules/postprocessing/PostProcessing'
import { DEFAULT_SHADOW_CATCHER_COLOR, DEFAULT_SHADOW_CATCHER_OPACITY, shadowCatcherColor, shadowCatcherOpacity } from '../modules/scene/shadows'
import { getSplatUrl } from '../utils/worldLoader'
import { useDebugStore } from '../store/debug'
import { WorldRenderMode, ObjectRenderMode, ViewerQuality, type Vec3Tuple, type World, type WorldHoverPreview, type WorldObjectAsset, type WorldSceneProject } from '../types/world'
import { AppButton } from './AppButton'
import { chrome } from './AppChrome'
function ModelLoader() {
return (
<Html center>
<div className="flex flex-col items-center justify-center space-y-4">
<div className="w-8 h-8 border-4 border-white border-t-transparent rounded-full animate-spin"></div>
<div className="text-white text-base font-semibold tracking-wide drop-shadow-md">Downloading Model...</div>
<div className="text-white/70 text-xs mt-2 max-w-xs text-center space-y-1">
<p>This may take a moment depending on model size and network speed.</p>
</div>
</div>
</Html>
)
}
type CharHandle = CharacterControllerHandle | FlyControllerHandle
const DEFAULT_ENVIRONMENT_URL = '/hdri.jpg'
const DEFAULT_WORLD_SEMANTICS = {
metric_scale_factor: 1,
ground_plane_offset: 0,
flip_y: true,
}
function sunPositionFromRotation(rotation: Vec3Tuple): Vec3Tuple {
let x = 0
let y = 10
let z = 0
const [rx, ry, rz] = rotation
const cx = Math.cos(rx)
const sx = Math.sin(rx)
const cy = Math.cos(ry)
const sy = Math.sin(ry)
const cz = Math.cos(rz)
const sz = Math.sin(rz)
;[y, z] = [y * cx - z * sx, y * sx + z * cx]
;[x, z] = [x * cy + z * sy, -x * sy + z * cy]
;[x, y] = [x * cz - y * sz, x * sz + y * cz]
return [x, y, z]
}
interface OptionalAssetBoundaryProps {
label: string
resetKey: string
fallback?: ReactNode
children: ReactNode
}
interface OptionalAssetBoundaryState {
hasError: boolean
}
class OptionalAssetBoundary extends Component<OptionalAssetBoundaryProps, OptionalAssetBoundaryState> {
state: OptionalAssetBoundaryState = { hasError: false }
static getDerivedStateFromError(): OptionalAssetBoundaryState {
return { hasError: true }
}
componentDidCatch(error: unknown) {
console.warn(`Skipping optional world asset "${this.props.label}" because it failed to load.`, error)
}
componentDidUpdate(prevProps: OptionalAssetBoundaryProps) {
if (prevProps.resetKey !== this.props.resetKey && this.state.hasError) {
this.setState({ hasError: false })
}
}
render() {
if (this.state.hasError) return this.props.fallback ?? null
return this.props.children
}
}
function GrayEnvironmentFallback() {
return (
<>
<color attach="background" args={['#6b7280']} />
<ambientLight color="#ffffff" intensity={0.9} />
</>
)
}
function DefaultEnvironment({ intensity }: { intensity: number }) {
return (
<OptionalAssetBoundary label={DEFAULT_ENVIRONMENT_URL} resetKey={DEFAULT_ENVIRONMENT_URL} fallback={<GrayEnvironmentFallback />}>
<Suspense fallback={null}>
<EnvironmentMap panoUrl={DEFAULT_ENVIRONMENT_URL} intensity={intensity} />
</Suspense>
</OptionalAssetBoundary>
)
}
interface Props {
world?: World
slug: string
sourceImageUrl?: string
hoveredWorldPreview?: WorldHoverPreview | null
objectAssets: WorldObjectAsset[]
allObjectAssets: WorldObjectAsset[]
worldSfxUrls: string[]
sceneProject?: WorldSceneProject
sceneProjectReady?: boolean
hoveredObjectAssetId?: string | null
hoveredObjectInstanceId?: string | null
editing?: boolean
setEditing?: (editing: boolean) => void
uiVisible?: boolean
onObjectHover?: (asset: WorldObjectAsset, hovering: boolean, instanceId?: string) => void
onSceneProjectSaved?: (project: WorldSceneProject) => void
onRefreshWorlds?: () => void
refreshingWorlds?: boolean
}
export function WorldViewer({
world: desiredWorld,
slug: desiredSlug,
sourceImageUrl,
hoveredWorldPreview,
objectAssets: desiredObjectAssets,
allObjectAssets,
worldSfxUrls,
sceneProject,
sceneProjectReady = true,
hoveredObjectAssetId,
hoveredObjectInstanceId,
editing = false,
setEditing,
uiVisible = true,
onObjectHover,
onSceneProjectSaved,
onRefreshWorlds,
refreshingWorlds = false,
}: Props) {
const charRef = useRef<CharHandle>(null)
const worldRenderMode = useDebugStore((s) => s.worldRenderMode)
const objectRenderMode = useDebugStore((s) => s.objectRenderMode)
const viewerQuality = useDebugStore((s) => s.viewerQuality)
const controllerMode = useDebugStore((s) => s.controllerMode)
const butterfliesEnabled = useDebugStore((s) => s.butterfliesEnabled)
const controllerResetToken = useDebugStore((s) => s.controllerResetToken)
const environmentIntensity = useDebugStore((s) => s.environmentIntensity)
const sunIntensity = useDebugStore((s) => s.sunIntensity)
const sunColor = useDebugStore((s) => s.sunColor)
const [sourceThumbnailCollapsed, setSourceThumbnailCollapsed] = useState(false)
const colliderUrl = desiredWorld?.assets.mesh?.collider_mesh_url?.startsWith('/models/')
? desiredWorld.assets.mesh.collider_mesh_url
: ''
const panoUrl = desiredWorld?.assets.imagery?.pano_url?.startsWith('/models/')
? desiredWorld.assets.imagery.pano_url
: ''
useEffect(() => {
charRef.current?.reset()
}, [desiredSlug])
useEffect(() => {
if (controllerResetToken > 0) charRef.current?.reset()
}, [controllerResetToken])
const splatUrl = desiredWorld ? getSplatUrl(desiredWorld) : ''
const { ground_plane_offset, flip_y, metric_scale_factor } = desiredWorld?.assets.splats.semantics_metadata ?? DEFAULT_WORLD_SEMANTICS
const flipY = flip_y ?? true
const baseMetricScaleFactor = metric_scale_factor ?? 1
const baseGroundPlaneOffset = ground_plane_offset ?? 0
const isHighQuality = viewerQuality === ViewerQuality.High
const showScene = worldRenderMode !== WorldRenderMode.ObjectOnly
const showSplat = showScene && objectRenderMode === ObjectRenderMode.Lit
const showObjects = worldRenderMode !== WorldRenderMode.SplatOnly
const activeSceneSun = sceneProject?.sun
const activeSunIntensity = activeSceneSun?.intensity ?? sunIntensity
const activeEnvironmentIntensity = activeSceneSun?.environmentIntensity ?? environmentIntensity
const activeSunPosition = sunPositionFromRotation(activeSceneSun?.rotation ?? [0, 0, 0])
const activeMetricScaleFactor = sceneProject?.metricScaleFactor ?? baseMetricScaleFactor
const defaultGroundPlaneOffset = baseGroundPlaneOffset * (activeMetricScaleFactor / baseMetricScaleFactor)
const activeGroundPlaneOffset = sceneProject?.groundPlaneOffset ?? defaultGroundPlaneOffset
const sceneGroundPlaneColliderEnabled = sceneProject?.groundPlaneColliderEnabled ?? true
const activeGroundPlaneColliderEnabled = worldRenderMode === WorldRenderMode.ObjectOnly
? true
: sceneGroundPlaneColliderEnabled
const sceneShadowCatcherOpacity = sceneProject?.shadowCatcherOpacity
const activeShadowCatcherOpacity = shadowCatcherOpacity(sceneShadowCatcherOpacity ?? DEFAULT_SHADOW_CATCHER_OPACITY)
const sceneShadowCatcherColor = sceneProject?.shadowCatcherColor
const activeShadowCatcherColor = shadowCatcherColor(sceneShadowCatcherColor ?? DEFAULT_SHADOW_CATCHER_COLOR)
const objectPlacements = sceneProject?.instances ?? []
const objectPhysicsAssets = sceneProject?.instances.length ? allObjectAssets : desiredObjectAssets
const activeControllerMode = controllerMode
const hoveredObjectAsset = hoveredObjectAssetId
? allObjectAssets.find((asset) => asset.assetId === hoveredObjectAssetId)
?? desiredObjectAssets.find((asset) => asset.assetId === hoveredObjectAssetId)
: undefined
const activePreviewImageUrl = hoveredObjectAsset?.referenceImageUrl
?? hoveredObjectAsset?.thumbnailUrl
?? hoveredWorldPreview?.imageUrl
?? sourceImageUrl
const activePreviewAlt = hoveredObjectAsset
? `${hoveredObjectAsset.name} reference image`
: hoveredWorldPreview?.imageUrl
? hoveredWorldPreview.alt
: 'Original source'
return (
<>
<Canvas
camera={{ fov: 75, near: 0.1, far: 1000 }}
className="w-full h-full"
gl={{ antialias: false }}
shadows={isHighQuality}
>
<CameraLogger />
<Suspense fallback={<ModelLoader />}>
<AudioManager urls={worldSfxUrls} />
<Physics key={`${desiredSlug}:${controllerResetToken}`} gravity={[0, -9.81, 0]}>
{activeControllerMode === 'fly' ? (
<FlyController ref={charRef as React.RefObject<FlyControllerHandle>} preserveCameraOnMount={editing} />
) : (
<CharacterController ref={charRef as React.RefObject<CharacterControllerHandle>} />
)}
{showScene && colliderUrl && (
<OptionalAssetBoundary label={colliderUrl} resetKey={colliderUrl}>
<Suspense fallback={null}>
<WorldCollider
url={colliderUrl}
flipY={flipY}
groundPlaneOffset={activeGroundPlaneOffset}
metricScaleFactor={activeMetricScaleFactor}
shadowOpacity={activeShadowCatcherOpacity}
shadowColor={activeShadowCatcherColor}
/>
</Suspense>
</OptionalAssetBoundary>
)}
{showObjects && !editing && (
<Suspense fallback={null}>
<ObjectGrid
objects={objectPhysicsAssets}
placements={objectPlacements}
/>
</Suspense>
)}
<GroundPlane
groundColliderEnabled={activeGroundPlaneColliderEnabled}
/>
</Physics>
{splatUrl && (
<OptionalAssetBoundary label={splatUrl} resetKey={splatUrl}>
<SplatRenderer
url={splatUrl}
visible={showSplat}
groundPlaneOffset={activeGroundPlaneOffset}
flipY={flipY}
metricScaleFactor={activeMetricScaleFactor}
/>
</OptionalAssetBoundary>
)}
<directionalLight
castShadow={isHighQuality && activeSunIntensity > 0}
color={sunColor}
intensity={activeSunIntensity}
position={activeSunPosition}
shadow-mapSize={[2048, 2048]}
shadow-bias={-0.0001}
shadow-normalBias={0.02}
shadow-camera-near={0.5}
shadow-camera-far={30}
shadow-camera-left={-20}
shadow-camera-right={20}
shadow-camera-top={20}
shadow-camera-bottom={-20}
/>
{panoUrl && (
<OptionalAssetBoundary label={panoUrl} resetKey={panoUrl} fallback={<DefaultEnvironment intensity={activeEnvironmentIntensity} />}>
<Suspense fallback={null}>
<EnvironmentMap panoUrl={panoUrl} intensity={activeEnvironmentIntensity} />
</Suspense>
</OptionalAssetBoundary>
)}
{!panoUrl && <DefaultEnvironment intensity={activeEnvironmentIntensity} />}
{butterfliesEnabled && <ButterflyScene />}
<OriginHelper />
{isHighQuality && <PostProcessing />}
</Suspense>
</Canvas>
{uiVisible && (
<SourceImageControls
activeSourceImageUrl={activePreviewImageUrl}
previewAlt={activePreviewAlt}
thumbnailCollapsed={sourceThumbnailCollapsed}
refreshingWorlds={refreshingWorlds}
onRefreshWorlds={onRefreshWorlds}
onThumbnailCollapseToggle={() => setSourceThumbnailCollapsed((collapsed) => !collapsed)}
/>
)}
</>
)
}
function CameraLogger() {
const { camera } = useThree()
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.key.toLowerCase() === 'p') {
const { x, y, z } = camera.position
const euler = new THREE.Euler(0, 0, 0, 'YXZ').setFromQuaternion(camera.quaternion, 'YXZ')
const yaw = euler.y
const pitch = euler.x
const params = new URLSearchParams(window.location.search)
params.set('spawn', `${x.toFixed(2)},${y.toFixed(2)},${z.toFixed(2)},${yaw.toFixed(2)},${pitch.toFixed(2)}`)
const newUrl = `${window.location.origin}${window.location.pathname}?${params.toString()}`
console.log(`\n============== [Camera Spawn Logger] ==============`)
console.log(`Position: ${x.toFixed(2)}, ${y.toFixed(2)}, ${z.toFixed(2)}`)
console.log(`Rotation: Yaw ${yaw.toFixed(2)}, Pitch ${pitch.toFixed(2)}`)
console.log(`Spawn URL: ${newUrl}`)
console.log(`===================================================\n`)
if (navigator.clipboard) {
navigator.clipboard.writeText(newUrl).then(() => {
console.log('✅ Spawn URL copied to clipboard!')
}).catch(() => {
console.log('❌ Failed to copy to clipboard')
})
}
}
}
window.addEventListener('keydown', onKey)
return () => window.removeEventListener('keydown', onKey)
}, [camera])
return null
}
function SourceImageControls({
activeSourceImageUrl,
previewAlt,
thumbnailCollapsed,
refreshingWorlds,
onRefreshWorlds,
onThumbnailCollapseToggle,
}: {
activeSourceImageUrl?: string
previewAlt: string
thumbnailCollapsed: boolean
refreshingWorlds: boolean
onRefreshWorlds?: () => void
onThumbnailCollapseToggle: () => void
}) {
if (!activeSourceImageUrl && !import.meta.env.DEV) return null
return (
<div className={`pointer-events-none fixed bottom-2 right-2 z-30 hidden md:block ${chrome.enter}`}>
{activeSourceImageUrl ? (
thumbnailCollapsed ? (
<div className="flex items-center gap-1">
{import.meta.env.DEV && onRefreshWorlds && (
<RefreshWorldsButton
refreshing={refreshingWorlds}
onRefresh={onRefreshWorlds}
className="pointer-events-auto"
/>
)}
<SourceThumbnailCollapseButton
collapsed={thumbnailCollapsed}
onToggle={onThumbnailCollapseToggle}
className="pointer-events-auto"
/>
</div>
) : (
<div className="relative overflow-hidden rounded-lg border border-white/15 bg-black/70 shadow-lg ring-1 ring-black/30 backdrop-blur-md">
<img
src={activeSourceImageUrl}
alt={previewAlt}
className="block h-96 aspect-square object-cover"
draggable={false}
/>
<div className="absolute bottom-0.5 right-0.5 flex items-center gap-1">
{import.meta.env.DEV && onRefreshWorlds && (
<RefreshWorldsButton
refreshing={refreshingWorlds}
onRefresh={onRefreshWorlds}
className="pointer-events-auto"
/>
)}
<SourceThumbnailCollapseButton
collapsed={thumbnailCollapsed}
onToggle={onThumbnailCollapseToggle}
className="pointer-events-auto"
/>
</div>
</div>
)
) : (
import.meta.env.DEV && onRefreshWorlds && (
<RefreshWorldsButton
refreshing={refreshingWorlds}
onRefresh={onRefreshWorlds}
className="pointer-events-auto"
/>
)
)}
</div>
)
}
function SourceThumbnailCollapseButton({
collapsed,
onToggle,
className = '',
}: {
collapsed: boolean
onToggle: () => void
className?: string
}) {
const Icon = collapsed ? CaretUpIcon : CaretDownIcon
return (
<Tooltip
content={collapsed ? 'show original source image' : 'collapse original source image'}
delayDuration={0}
side="top"
>
<AppButton
onClick={onToggle}
className={`h-6 w-6 justify-center rounded border border-white/15 bg-black/70 p-0 text-white opacity-70 shadow-lg backdrop-blur-md ${className}`}
aria-label={collapsed ? 'Show original source image' : 'Collapse original source image'}
aria-pressed={collapsed}
>
<Icon size={15} weight="bold" />
</AppButton>
</Tooltip>
)
}
function RefreshWorldsButton({
refreshing,
onRefresh,
className = '',
}: {
refreshing: boolean
onRefresh: () => void
className?: string
}) {
return (
<Tooltip
content={refreshing ? 'refreshing local assets' : 'refresh local assets'}
delayDuration={0}
side="top"
>
<AppButton
onClick={onRefresh}
active={refreshing}
className={`h-6 w-6 justify-center rounded border border-white/15 bg-black/70 p-0 text-white shadow-lg backdrop-blur-md ${className}`}
aria-label="Refresh local assets"
>
<ArrowsClockwiseIcon size={12} weight={refreshing ? 'bold' : 'regular'} />
</AppButton>
</Tooltip>
)
}
|