Spaces:
Sleeping
Sleeping
File size: 9,036 Bytes
1829efb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 | import { Component, createRef, useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState, type ReactNode, type RefObject } from 'react'
import { ThreeEvent, useFrame, useThree } from '@react-three/fiber'
import { RigidBody, type RapierRigidBody } from '@react-three/rapier'
import * as THREE from 'three'
import type { WorldObjectAsset, WorldObjectPhysics, WorldObjectPlacement } from '../../types/world'
import { useDebugStore } from '../../store/debug'
import { SCENE_OBJECT_INSTANCE_ID_KEY, SceneObject, type SceneObjectHandle } from './SceneObject'
import { useObjectGrab } from './useObjectGrab'
import { cameraFocusTarget, pendingFocusId } from '../camera/cameraFocus'
import { getInitialPlacements } from './placements'
const _focusPoint = new THREE.Vector3()
const _hoverObjectCenter = new THREE.Vector3()
const _projectedHoverObjectCenter = new THREE.Vector3()
type ObjectRefMap = Map<string, RefObject<SceneObjectHandle | null>>
interface RenderedObject {
instanceId: string
asset: WorldObjectAsset
position: [number, number, number]
rotation: [number, number, number]
scale: [number, number, number]
physics: WorldObjectPhysics
}
interface Props {
objects: WorldObjectAsset[]
placements?: WorldObjectPlacement[]
}
interface ObjectLoadErrorBoundaryProps {
objectName: string
resetKey: string
children: ReactNode
}
interface ObjectLoadErrorBoundaryState {
hasError: boolean
}
class ObjectLoadErrorBoundary extends Component<ObjectLoadErrorBoundaryProps, ObjectLoadErrorBoundaryState> {
state: ObjectLoadErrorBoundaryState = { hasError: false }
static getDerivedStateFromError(): ObjectLoadErrorBoundaryState {
return { hasError: true }
}
componentDidCatch(error: unknown) {
console.warn(`Skipping object "${this.props.objectName}" because it failed to load.`, error)
}
componentDidUpdate(prevProps: ObjectLoadErrorBoundaryProps) {
if (prevProps.resetKey !== this.props.resetKey && this.state.hasError) {
this.setState({ hasError: false })
}
}
render() {
if (this.state.hasError) return null
return this.props.children
}
}
function resolveRenderedObjects(
objects: WorldObjectAsset[],
placements?: WorldObjectPlacement[],
): RenderedObject[] {
const assetsById = new Map<string, WorldObjectAsset>()
for (const object of objects) {
assetsById.set(object.id, object)
assetsById.set(object.assetId, object)
assetsById.set(object.baseObjectId, object)
assetsById.set(`${object.sourceWorldSlug}/${object.baseObjectId}`, object)
}
return getInitialPlacements(objects, placements).flatMap((placement) => {
const asset = assetsById.get(placement.assetId ?? placement.objectId) ?? assetsById.get(placement.objectId)
if (!asset) return []
return [{
instanceId: placement.instanceId,
asset,
position: placement.position,
rotation: placement.rotation,
scale: placement.scale,
physics: placement.physics ?? 'rigidbody',
}]
})
}
function objectIdFromIntersectionObject(object: THREE.Object3D) {
let current: THREE.Object3D | null = object
while (current) {
const objectId = current.userData[SCENE_OBJECT_INSTANCE_ID_KEY]
if (typeof objectId === 'string') return objectId
current = current.parent
}
return null
}
function nearestGrabbableObjectId(
event: ThreeEvent<PointerEvent>,
fallbackObjectId: string,
camera: THREE.Camera,
objectRefs: ObjectRefMap,
grabbableObjectIds: Set<string>,
) {
const seenObjectIds = new Set<string>()
let best: { objectId: string; centerDistanceSq: number; hitDistance: number } | null = null
for (const intersection of event.intersections) {
const objectId = objectIdFromIntersectionObject(intersection.object)
if (!objectId || seenObjectIds.has(objectId) || !grabbableObjectIds.has(objectId)) continue
seenObjectIds.add(objectId)
const handle = objectRefs.get(objectId)?.current
if (!handle) continue
handle.getFocusPoint(_hoverObjectCenter)
_projectedHoverObjectCenter.copy(_hoverObjectCenter).project(camera)
const centerDistanceSq =
(_projectedHoverObjectCenter.x - event.pointer.x) ** 2 +
(_projectedHoverObjectCenter.y - event.pointer.y) ** 2
const hitDistance = Number.isFinite(intersection.distance) ? intersection.distance : Number.POSITIVE_INFINITY
if (
!best ||
centerDistanceSq < best.centerDistanceSq ||
(centerDistanceSq === best.centerDistanceSq && hitDistance < best.hitDistance)
) {
best = { objectId, centerDistanceSq, hitDistance }
}
}
if (best) return best.objectId
return grabbableObjectIds.has(fallbackObjectId) ? fallbackObjectId : null
}
export function ObjectGrid({ objects, placements }: Props) {
const { camera, gl } = useThree()
const [hoveredObjectId, setHoveredObjectId] = useState<string | null>(null)
const renderedObjects = useMemo(() => resolveRenderedObjects(objects, placements), [objects, placements])
const objectRenderMode = useDebugStore((s) => s.objectRenderMode)
const objectResetToken = useDebugStore((s) => s.objectResetToken)
const objectRefs = useRef(new Map<string, RefObject<SceneObjectHandle | null>>())
const anchorRef = useRef<RapierRigidBody>(null)
const anchorSphereRef = useRef<THREE.Mesh>(null)
const grabbableObjectIds = useMemo(
() => new Set(renderedObjects.filter((object) => object.physics === 'rigidbody').map((object) => object.instanceId)),
[renderedObjects],
)
const isObjectEligible = useCallback((objectId: string) => grabbableObjectIds.has(objectId), [grabbableObjectIds])
const { activeObjectId, onPointerDown, resetObjects, activeGrabRef, cancelGrab } = useObjectGrab({
anchorRef,
objectRefs,
isObjectEligible,
})
useLayoutEffect(() => {
const objectIds = new Set([
...renderedObjects.map((object) => object.instanceId),
])
if (activeGrabRef.current && !objectIds.has(activeGrabRef.current.objectId)) {
cancelGrab()
}
for (const id of objectRefs.current.keys()) {
if (!objectIds.has(id)) objectRefs.current.delete(id)
}
}, [activeGrabRef, cancelGrab, renderedObjects])
useEffect(() => {
if (objectResetToken > 0) {
resetObjects()
}
}, [objectResetToken, resetObjects])
const getObjectRef = (objectId: string) => {
let objectRef = objectRefs.current.get(objectId)
if (!objectRef) {
objectRef = createRef<SceneObjectHandle>()
objectRefs.current.set(objectId, objectRef)
}
return objectRef
}
const handleHover = useCallback((event: ThreeEvent<PointerEvent>, objectId: string, hovering: boolean) => {
const nearestObjectId = hovering
? nearestGrabbableObjectId(event, objectId, camera, objectRefs.current, grabbableObjectIds)
: null
setHoveredObjectId((current) => {
if (hovering) return nearestObjectId
return current ? null : current
})
}, [camera, grabbableObjectIds])
useEffect(() => {
gl.domElement.style.cursor = activeObjectId ? 'move' : hoveredObjectId ? 'grab' : ''
return () => {
gl.domElement.style.cursor = ''
}
}, [activeObjectId, gl.domElement, hoveredObjectId, renderedObjects])
useFrame(() => {
const id = pendingFocusId.current
if (id) {
pendingFocusId.current = null
const point = objectRefs.current.get(id)?.current?.getFocusPoint(_focusPoint)
if (point) {
cameraFocusTarget.current = point.clone()
}
}
const sphere = anchorSphereRef.current
if (sphere) {
const grab = activeGrabRef.current
if (grab) {
sphere.position.copy(grab.target)
sphere.visible = true
} else {
sphere.visible = false
}
}
})
if (!renderedObjects.length) return null
return (
<>
<RigidBody ref={anchorRef} type="kinematicPosition" colliders={false} position={[0, -1000, 0]} />
<mesh ref={anchorSphereRef} visible={false} renderOrder={10000}>
<sphereGeometry args={[0.025, 10, 10]} />
<meshBasicMaterial color={0xffffff} depthTest={false} depthWrite={false} toneMapped={false} transparent />
</mesh>
{renderedObjects.map((object) => (
<ObjectLoadErrorBoundary key={`${object.instanceId}:${object.asset.assetId}:${object.asset.url}`} objectName={object.asset.name} resetKey={object.asset.url}>
<SceneObject
ref={getObjectRef(object.instanceId)}
key={`${object.instanceId}:${object.asset.assetId}:${object.position.join(',')}:${object.rotation.join(',')}:${object.scale.join(',')}:${object.physics}`}
object={{ ...object.asset, id: object.instanceId }}
position={object.position}
rotation={object.rotation}
scale={object.scale}
physics={object.physics}
renderMode={objectRenderMode}
onHover={handleHover}
onPointerDown={(event) => onPointerDown(object.instanceId, event)}
/>
</ObjectLoadErrorBoundary>
))}
</>
)
}
|